Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into putnamos-for-real
This commit is contained in:
@@ -81,6 +81,8 @@ SUBSYSTEM_DEF(air)
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var/list/pipenet_rebuilds = pipenets_needing_rebuilt
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for(var/thing in pipenet_rebuilds)
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var/obj/machinery/atmospherics/AT = thing
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if(!istype(AT))
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continue
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AT.build_network()
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cost_rebuilds = MC_AVERAGE(cost_rebuilds, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
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pipenets_needing_rebuilt.Cut()
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@@ -6,17 +6,7 @@ SUBSYSTEM_DEF(assets)
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var/list/preload = list()
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/datum/controller/subsystem/assets/Initialize(timeofday)
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var/list/priority_assets = list(
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/datum/asset/simple/oui_theme_nano,
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/datum/asset/simple/goonchat
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)
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for(var/type in priority_assets)
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var/datum/asset/A = new type()
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A.register()
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for(var/type in typesof(/datum/asset) - (priority_assets | list(/datum/asset, /datum/asset/simple)))
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for(var/type in typesof(/datum/asset))
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var/datum/asset/A = type
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if (type != initial(A._abstract))
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get_asset_datum(type)
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@@ -12,7 +12,7 @@ SUBSYSTEM_DEF(events)
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var/frequency_upper = 6000 //10 minutes upper bound. Basically an event will happen every 3 to 10 minutes.
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var/list/holidays //List of all holidays occuring today or null if no holidays
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var/wizardmode = 0
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var/wizardmode = FALSE
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/datum/controller/subsystem/events/Initialize(time, zlevel)
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for(var/type in typesof(/datum/round_event_control))
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@@ -91,6 +91,7 @@ SUBSYSTEM_DEF(events)
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if(. == EVENT_CANT_RUN)//we couldn't run this event for some reason, set its max_occurrences to 0
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E.max_occurrences = 0
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else if(. == EVENT_READY)
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E.random = TRUE
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E.runEvent(TRUE)
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//allows a client to trigger an event
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@@ -451,3 +451,18 @@ SUBSYSTEM_DEF(garbage)
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#endif
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#endif
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#ifdef TESTING
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/proc/writeDatumCount()
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var/list/datums = list()
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for(var/datum/D in world)
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datums[D.type] += 1
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for(var/datum/D)
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datums[D.type] += 1
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datums = sortTim(datums, /proc/cmp_numeric_dsc, associative = TRUE)
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if(fexists("data/DATUMCOUNT.txt"))
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fdel("data/DATUMCOUNT.txt")
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var/outfile = file("data/DATUMCOUNT.txt")
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for(var/path in datums)
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outfile << "[datums[path]]\t\t\t\t\t[path]"
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#endif
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@@ -6,13 +6,20 @@ SUBSYSTEM_DEF(input)
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priority = FIRE_PRIORITY_INPUT
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runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
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var/list/macro_sets
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var/list/movement_keys
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/// Classic mode input focused macro set. Manually set because we can't define ANY or ANY+UP for classic.
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var/static/list/macroset_classic_input
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/// Classic mode map focused macro set. Manually set because it needs to be clientside and go to macroset_classic_input.
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var/static/list/macroset_classic_hotkey
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/// New hotkey mode macro set. All input goes into map, game keeps incessently setting your focus to map, we can use ANY all we want here; we don't care about the input bar, the user has to force the input bar every time they want to type.
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var/static/list/macroset_hotkey
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/// Macro set for hotkeys
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var/list/hotkey_mode_macros
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/// Macro set for classic.
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var/list/input_mode_macros
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/datum/controller/subsystem/input/Initialize()
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setup_default_macro_sets()
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setup_default_movement_keys()
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setup_macrosets()
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initialized = TRUE
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@@ -20,90 +27,82 @@ SUBSYSTEM_DEF(input)
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return ..()
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// This is for when macro sets are eventualy datumized
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/datum/controller/subsystem/input/proc/setup_default_macro_sets()
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var/list/static/default_macro_sets
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if(default_macro_sets)
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macro_sets = default_macro_sets
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return
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default_macro_sets = list(
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"default" = list(
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"Tab" = "\".winset \\\"input.focus=true?map.focus=true input.background-color=[COLOR_INPUT_DISABLED]:input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
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"O" = "ooc",
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"Ctrl+O" = "looc",
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"T" = "say",
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"Ctrl+T" = "whisper",
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"M" = "me",
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"Ctrl+M" = "subtle",
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"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"", // This makes it so backspace can remove default inputs
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"Any" = "\"KeyDown \[\[*\]\]\"",
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"Any+UP" = "\"KeyUp \[\[*\]\]\"",
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),
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"old_default" = list(
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"Tab" = "\".winset \\\"mainwindow.macro=old_hotkeys map.focus=true input.background-color=[COLOR_INPUT_DISABLED]\\\"\"",
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"Ctrl+T" = "say",
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"Ctrl+O" = "ooc",
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),
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"old_hotkeys" = list(
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"Tab" = "\".winset \\\"mainwindow.macro=old_default input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
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"O" = "ooc",
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"L" = "looc",
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"T" = "say",
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"M" = "me",
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"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"", // This makes it so backspace can remove default inputs
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"Any" = "\"KeyDown \[\[*\]\]\"",
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"Any+UP" = "\"KeyUp \[\[*\]\]\"",
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),
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)
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// Because i'm lazy and don't want to type all these out twice
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var/list/old_default = default_macro_sets["old_default"]
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var/list/static/oldmode_keys = list(
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/// Sets up the key list for classic mode for when badmins screw up vv's.
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/datum/controller/subsystem/input/proc/setup_macrosets()
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// First, let's do the snowflake keyset!
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macroset_classic_input = list()
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var/list/classic_mode_keys = list(
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"North", "East", "South", "West",
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"Northeast", "Southeast", "Northwest", "Southwest",
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"Insert", "Delete", "Ctrl", "Alt",
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"Insert", "Delete", "Ctrl", "Alt", "Shift",
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"F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12",
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)
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for(var/i in 1 to oldmode_keys.len)
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var/key = oldmode_keys[i]
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old_default[key] = "\"KeyDown [key]\""
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old_default["[key]+UP"] = "\"KeyUp [key]\""
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var/list/static/oldmode_ctrl_override_keys = list(
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"W" = "W", "A" = "A", "S" = "S", "D" = "D", // movement
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"1" = "1", "2" = "2", "3" = "3", "4" = "4", // intent
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"B" = "B", // resist
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"E" = "E", // quick equip
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"F" = "F", // intent left
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"G" = "G", // intent right
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"H" = "H", // stop pulling
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"Q" = "Q", // drop
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"R" = "R", // throw
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"X" = "X", // switch hands
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"Y" = "Y", // activate item
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"Z" = "Z", // activate item
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for(var/key in classic_mode_keys)
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macroset_classic_input[key] = "\"KeyDown [key]\""
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macroset_classic_input["[key]+UP"] = "\"KeyUp [key]\""
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// LET'S PLAY THE BIND EVERY KEY GAME!
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// oh except for Backspace and Enter; if you want to use those you shouldn't have used oldmode!
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var/list/classic_ctrl_override_keys = list(
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"\[", "\]", "\\\\", ";", "'", ",", ".", "/", "-", "=", "`"
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)
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// i'm lazy let's play the list iteration game of numbers
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for(var/i in 0 to 9)
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classic_ctrl_override_keys += "[i]"
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// let's play the ascii game of A to Z (UPPERCASE)
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for(var/i in 65 to 90)
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classic_ctrl_override_keys += ascii2text(i)
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// let's play the game of clientside bind overrides!
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classic_ctrl_override_keys -= list("T", "O", "M", "L")
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macroset_classic_input["Ctrl+T"] = "say"
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macroset_classic_input["Ctrl+O"] = "ooc"
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macroset_classic_input["Ctrl+L"] = "looc"
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// let's play the list iteration game x2
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for(var/key in classic_ctrl_override_keys)
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// make sure to double double quote to ensure things are treated as a key combo instead of addition/semicolon logic.
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macroset_classic_input["\"Ctrl+[key]\""] = "\"KeyDown [istext(classic_ctrl_override_keys[key])? classic_ctrl_override_keys[key] : key]\""
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macroset_classic_input["\"Ctrl+[key]+UP\""] = "\"KeyUp [istext(classic_ctrl_override_keys[key])? classic_ctrl_override_keys[key] : key]\""
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// Misc
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macroset_classic_input["Tab"] = "\".winset \\\"mainwindow.macro=[SKIN_MACROSET_CLASSIC_HOTKEYS] map.focus=true input.background-color=[COLOR_INPUT_DISABLED]\\\"\""
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macroset_classic_input["Escape"] = "\".winset \\\"input.text=\\\"\\\"\\\"\""
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// FINALLY, WE CAN DO SOMETHING MORE NORMAL FOR THE SNOWFLAKE-BUT-LESS KEYSET.
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// HAHA - SIKE. Because of BYOND weirdness (tl;dr not specifically binding this way results in potentially duplicate chatboxes when
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// conflicts occur with something like say indicator vs say), we're going to snowflake this anyways
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var/list/hard_binds = list(
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"O" = "ooc",
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"T" = "say",
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"L" = "looc",
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"M" = "me"
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)
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var/list/hard_bind_anti_collision = list()
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var/list/anti_collision_modifiers = list("Ctrl", "Alt", "Shift", "Ctrl+Alt", "Ctrl+Shift", "Alt+Shift", "Ctrl+Alt+Shift")
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for(var/key in hard_binds)
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for(var/modifier in anti_collision_modifiers)
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hard_bind_anti_collision["[modifier]+[key]"] = ".NONSENSICAL_VERB_THAT_DOES_NOTHING"
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macroset_classic_hotkey = list(
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"Any" = "\"KeyDown \[\[*\]\]\"",
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"Any+UP" = "\"KeyUp \[\[*\]\]\"",
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"Tab" = "\".winset \\\"mainwindow.macro=[SKIN_MACROSET_CLASSIC_INPUT] input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
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"Escape" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
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"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
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)
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macroset_classic_hotkey |= hard_binds
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macroset_classic_hotkey |= hard_bind_anti_collision
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for(var/i in 1 to oldmode_ctrl_override_keys.len)
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var/key = oldmode_ctrl_override_keys[i]
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var/override = oldmode_ctrl_override_keys[key]
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old_default["Ctrl+[key]"] = "\"KeyDown [override]\""
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old_default["Ctrl+[key]+UP"] = "\"KeyUp [override]\""
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macro_sets = default_macro_sets
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// For initially setting up or resetting to default the movement keys
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/datum/controller/subsystem/input/proc/setup_default_movement_keys()
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var/static/list/default_movement_keys = list(
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"W" = NORTH, "A" = WEST, "S" = SOUTH, "D" = EAST, // WASD
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"North" = NORTH, "West" = WEST, "South" = SOUTH, "East" = EAST, // Arrow keys & Numpad
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)
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movement_keys = default_movement_keys.Copy()
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// And finally, the modern set.
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macroset_hotkey = list(
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"Any" = "\"KeyDown \[\[*\]\]\"",
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"Any+UP" = "\"KeyUp \[\[*\]\]\"",
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"Tab" = "\".winset \\\"input.focus=true?map.focus=true input.background-color=[COLOR_INPUT_DISABLED]:input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
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"Escape" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
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"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
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)
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macroset_hotkey |= hard_binds
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macroset_hotkey |= hard_bind_anti_collision
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// Badmins just wanna have fun ♪
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/datum/controller/subsystem/input/proc/refresh_client_macro_sets()
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@@ -111,9 +110,15 @@ SUBSYSTEM_DEF(input)
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for(var/i in 1 to clients.len)
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var/client/user = clients[i]
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user.set_macros()
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user.update_movement_keys()
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/datum/controller/subsystem/input/fire()
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var/list/clients = GLOB.clients // Let's sing the list cache song
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for(var/i in 1 to length(clients))
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for(var/i in 1 to clients.len)
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var/client/C = clients[i]
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C.keyLoop()
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|
||||
/// *sigh
|
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/client/verb/NONSENSICAL_VERB_THAT_DOES_NOTHING()
|
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set name = ".NONSENSICAL_VERB_THAT_DOES_NOTHING"
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set hidden = TRUE
|
||||
|
||||
@@ -10,20 +10,52 @@ SUBSYSTEM_DEF(materials)
|
||||
var/list/materials
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///Dictionary of category || list of material refs
|
||||
var/list/materials_by_category
|
||||
///Dictionary of category || list of material types, mostly used by rnd machines like autolathes.
|
||||
var/list/materialtypes_by_category
|
||||
///A cache of all material combinations that have been used
|
||||
var/list/list/material_combos
|
||||
///List of stackcrafting recipes for materials using rigid materials
|
||||
var/list/rigid_stack_recipes = list(new/datum/stack_recipe("chair", /obj/structure/chair/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE))
|
||||
var/list/rigid_stack_recipes = list(
|
||||
new /datum/stack_recipe("chair", /obj/structure/chair/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
|
||||
new /datum/stack_recipe("toilet", /obj/structure/toilet/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
|
||||
new /datum/stack_recipe("sink", /obj/structure/sink/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
|
||||
new /datum/stack_recipe("Floor tile", /obj/item/stack/tile/material, 1, 4, 20, applies_mats = TRUE)
|
||||
)
|
||||
|
||||
///Ran on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info)
|
||||
/datum/controller/subsystem/materials/proc/InitializeMaterials()
|
||||
materials = list()
|
||||
materials_by_category = list()
|
||||
materialtypes_by_category = list()
|
||||
material_combos = list()
|
||||
for(var/type in subtypesof(/datum/material))
|
||||
var/datum/material/ref = new type
|
||||
materials[type] = ref
|
||||
for(var/c in ref.categories)
|
||||
materials_by_category[c] += list(ref)
|
||||
materialtypes_by_category[c] += list(type)
|
||||
|
||||
/datum/controller/subsystem/materials/proc/GetMaterialRef(datum/material/fakemat)
|
||||
if(!materials)
|
||||
InitializeMaterials()
|
||||
return materials[fakemat] || fakemat
|
||||
return materials[fakemat] || fakemat
|
||||
|
||||
|
||||
///Returns a list to be used as an object's custom_materials. Lists will be cached and re-used based on the parameters.
|
||||
/datum/controller/subsystem/materials/proc/FindOrCreateMaterialCombo(list/materials_declaration, multiplier)
|
||||
if(!material_combos)
|
||||
InitializeMaterials()
|
||||
var/list/combo_params = list()
|
||||
for(var/x in materials_declaration)
|
||||
var/datum/material/mat = x
|
||||
var/path_name = ispath(mat) ? "[mat]" : "[mat.type]"
|
||||
combo_params += "[path_name]=[materials_declaration[mat] * multiplier]"
|
||||
sortTim(combo_params, /proc/cmp_text_asc) // We have to sort now in case the declaration was not in order
|
||||
var/combo_index = combo_params.Join("-")
|
||||
var/list/combo = material_combos[combo_index]
|
||||
if(!combo)
|
||||
combo = list()
|
||||
for(var/mat in materials_declaration)
|
||||
combo[GetMaterialRef(mat)] = materials_declaration[mat] * multiplier
|
||||
material_combos[combo_index] = combo
|
||||
return combo
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
SUBSYSTEM_DEF(minimaps)
|
||||
name = "Minimaps"
|
||||
flags = SS_NO_FIRE
|
||||
var/list/station_minimaps
|
||||
var/datum/minimap_group/station_minimap
|
||||
var/list/station_minimaps = list()
|
||||
var/datum/minimap_group/station_minimap = null
|
||||
|
||||
/datum/controller/subsystem/minimaps/Initialize()
|
||||
if(!CONFIG_GET(flag/minimaps_enabled))
|
||||
@@ -12,9 +12,9 @@ SUBSYSTEM_DEF(minimaps)
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/minimaps/proc/build_minimaps()
|
||||
station_minimaps = list()
|
||||
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
|
||||
var/datum/space_level/SL = SSmapping.get_level(z)
|
||||
var/name = (SL.name == initial(SL.name))? "[z] - Station" : "[z] - [SL.name]"
|
||||
station_minimaps += new /datum/minimap(z, name = name)
|
||||
|
||||
station_minimap = new(station_minimaps, "Station")
|
||||
|
||||
@@ -8,6 +8,7 @@ SUBSYSTEM_DEF(mobs)
|
||||
var/static/list/clients_by_zlevel[][]
|
||||
var/static/list/dead_players_by_zlevel[][] = list(list()) // Needs to support zlevel 1 here, MaxZChanged only happens when z2 is created and new_players can login before that.
|
||||
var/static/list/cubemonkeys = list()
|
||||
var/static/list/cheeserats = list()
|
||||
|
||||
/datum/controller/subsystem/mobs/stat_entry()
|
||||
..("P:[GLOB.mob_living_list.len]")
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
PROCESSING_SUBSYSTEM_DEF(mood)
|
||||
name = "Mood"
|
||||
flags = SS_NO_INIT | SS_BACKGROUND
|
||||
priority = 20
|
||||
@@ -23,7 +23,7 @@ SUBSYSTEM_DEF(npcpool)
|
||||
var/mob/living/simple_animal/SA = currentrun[currentrun.len]
|
||||
--currentrun.len
|
||||
|
||||
if(!SA.ckey && !SA.notransform)
|
||||
if(!SA.ckey && !SA.mob_transforming)
|
||||
if(SA.stat != DEAD)
|
||||
SA.handle_automated_movement()
|
||||
if(SA.stat != DEAD)
|
||||
|
||||
@@ -24,6 +24,8 @@ SUBSYSTEM_DEF(persistence)
|
||||
var/list/saved_votes = list()
|
||||
var/list/obj/structure/sign/picture_frame/photo_frames
|
||||
var/list/obj/item/storage/photo_album/photo_albums
|
||||
var/list/obj/structure/sign/painting/painting_frames = list()
|
||||
var/list/paintings = list()
|
||||
|
||||
/datum/controller/subsystem/persistence/Initialize()
|
||||
LoadSatchels()
|
||||
@@ -265,6 +267,7 @@ SUBSYSTEM_DEF(persistence)
|
||||
CollectAntagReputation()
|
||||
SaveRandomizedRecipes()
|
||||
SavePanicBunker()
|
||||
SavePaintings()
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadPanicBunker()
|
||||
var/bunker_path = file("data/bunker_passthrough.json")
|
||||
@@ -528,3 +531,19 @@ SUBSYSTEM_DEF(persistence)
|
||||
file_data["data"] = saved_votes[ckey]
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadPaintings()
|
||||
var/json_file = file("data/paintings.json")
|
||||
if(fexists(json_file))
|
||||
paintings = json_decode(file2text(json_file))
|
||||
|
||||
for(var/obj/structure/sign/painting/P in painting_frames)
|
||||
P.load_persistent()
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/SavePaintings()
|
||||
for(var/obj/structure/sign/painting/P in painting_frames)
|
||||
P.save_persistent()
|
||||
|
||||
var/json_file = file("data/paintings.json")
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(paintings))
|
||||
|
||||
@@ -1,21 +1,22 @@
|
||||
PROCESSING_SUBSYSTEM_DEF(projectiles)
|
||||
name = "Projectiles"
|
||||
priority = FIRE_PRIORITY_PROJECTILES
|
||||
wait = 1
|
||||
stat_tag = "PP"
|
||||
flags = SS_NO_INIT|SS_TICKER
|
||||
var/global_pixel_speed = 2
|
||||
var/global_iterations_per_move = 16
|
||||
var/global_pixel_increment_amount = 4
|
||||
var/global_projectile_speed_multiplier = 1
|
||||
|
||||
/datum/controller/subsystem/processing/projectiles/proc/set_pixel_speed(new_speed)
|
||||
global_pixel_speed = new_speed
|
||||
global_pixel_increment_amount = new_speed
|
||||
for(var/i in processing)
|
||||
var/obj/item/projectile/P = i
|
||||
if(istype(P)) //there's non projectiles on this too.
|
||||
P.set_pixel_speed(new_speed)
|
||||
P.set_pixel_increment_amount(new_speed)
|
||||
|
||||
/datum/controller/subsystem/processing/projectiles/vv_edit_var(var_name, var_value)
|
||||
switch(var_name)
|
||||
if(NAMEOF(src, global_pixel_speed))
|
||||
if(NAMEOF(src, global_pixel_increment_amount))
|
||||
set_pixel_speed(var_value)
|
||||
return TRUE
|
||||
else
|
||||
|
||||
@@ -24,6 +24,7 @@ SUBSYSTEM_DEF(research)
|
||||
var/list/techweb_categories = list() //category name = list(node.id = TRUE)
|
||||
var/list/techweb_boost_items = list() //associative double-layer path = list(id = list(point_type = point_discount))
|
||||
var/list/techweb_nodes_hidden = list() //Node ids that should be hidden by default.
|
||||
var/list/techweb_nodes_experimental = list() //Node ids that are exclusive to the BEPIS.
|
||||
|
||||
var/list/techweb_point_items = list( //path = list(point type = value)
|
||||
/obj/item/assembly/signaler/anomaly = list(TECHWEB_POINT_TYPE_GENERIC = 10000),
|
||||
@@ -306,7 +307,11 @@ SUBSYSTEM_DEF(research)
|
||||
for(var/A in subtypesof(/obj/item/seeds))
|
||||
var/obj/item/seeds/S = A
|
||||
var/list/L = list()
|
||||
L[TECHWEB_POINT_TYPE_GENERIC] = 50 + initial(S.rarity) * 2
|
||||
//First we get are yield and rarity and times it by two
|
||||
//Then we subtract production and maturation, making it so faster growing plants are better for RnD
|
||||
//Then we add in lifespan and potency,
|
||||
//A basic seed can be worth 268 points if its the best it can be.
|
||||
L[TECHWEB_POINT_TYPE_GENERIC] = 50 + initial(S.rarity) * 2 + initial(S.yield) * 2 - initial(S.maturation) - initial(S.production) + initial(S.lifespan) + initial(S.potency)
|
||||
techweb_point_items[S] = L
|
||||
|
||||
return ..()
|
||||
@@ -508,6 +513,8 @@ SUBSYSTEM_DEF(research)
|
||||
D.unlocked_by += node.id
|
||||
if(node.hidden)
|
||||
techweb_nodes_hidden[node.id] = TRUE
|
||||
if(node.experimental)
|
||||
techweb_nodes_experimental[node.id] = TRUE
|
||||
CHECK_TICK
|
||||
generate_techweb_unlock_linking()
|
||||
|
||||
|
||||
@@ -409,7 +409,7 @@ SUBSYSTEM_DEF(ticker)
|
||||
var/mob/living = player.transfer_character()
|
||||
if(living)
|
||||
qdel(player)
|
||||
living.notransform = TRUE
|
||||
living.mob_transforming = TRUE
|
||||
if(living.client)
|
||||
if (living.client.prefs && living.client.prefs.auto_ooc)
|
||||
if (living.client.prefs.chat_toggles & CHAT_OOC)
|
||||
@@ -423,7 +423,7 @@ SUBSYSTEM_DEF(ticker)
|
||||
/datum/controller/subsystem/ticker/proc/release_characters(list/livings)
|
||||
for(var/I in livings)
|
||||
var/mob/living/L = I
|
||||
L.notransform = FALSE
|
||||
L.mob_transforming = FALSE
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/send_tip_of_the_round()
|
||||
var/m
|
||||
|
||||
@@ -79,7 +79,7 @@ SUBSYSTEM_DEF(traumas)
|
||||
/obj/item/pda/clown, /obj/item/grown/bananapeel)),
|
||||
|
||||
"greytide" = typecacheof(list(/obj/item/clothing/under/color/grey, /obj/item/melee/baton/cattleprod,
|
||||
/obj/item/twohanded/spear, /obj/item/clothing/mask/gas)),
|
||||
/obj/item/spear, /obj/item/clothing/mask/gas)),
|
||||
|
||||
"lizards" = typecacheof(list(/obj/item/toy/plush/lizardplushie, /obj/item/reagent_containers/food/snacks/kebab/tail,
|
||||
/obj/item/organ/tail/lizard, /obj/item/reagent_containers/food/drinks/bottle/lizardwine)),
|
||||
@@ -120,7 +120,7 @@ SUBSYSTEM_DEF(traumas)
|
||||
/obj/item/card/id/captains_spare, /obj/item/card/id/centcom, /obj/machinery/door/airlock/command)),
|
||||
|
||||
"the supernatural" = typecacheof(list(/obj/structure/destructible/cult, /obj/item/tome,
|
||||
/obj/item/melee/cultblade, /obj/item/twohanded/required/cult_bastard, /obj/item/restraints/legcuffs/bola/cult,
|
||||
/obj/item/melee/cultblade, /obj/item/cult_bastard, /obj/item/restraints/legcuffs/bola/cult,
|
||||
/obj/item/clothing/suit/cultrobes, /obj/item/clothing/suit/space/hardsuit/cult,
|
||||
/obj/item/clothing/suit/hooded/cultrobes, /obj/item/clothing/head/hooded/cult_hoodie, /obj/effect/rune,
|
||||
/obj/item/stack/sheet/runed_metal, /obj/machinery/door/airlock/cult, /obj/singularity/narsie,
|
||||
@@ -151,7 +151,7 @@ SUBSYSTEM_DEF(traumas)
|
||||
|
||||
"anime" = typecacheof(list(/obj/item/clothing/under/costume/schoolgirl, /obj/item/katana, /obj/item/reagent_containers/food/snacks/sashimi, /obj/item/reagent_containers/food/snacks/chawanmushi,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/sake, /obj/item/throwing_star, /obj/item/clothing/head/kitty/genuine, /obj/item/clothing/suit/space/space_ninja,
|
||||
/obj/item/clothing/mask/gas/space_ninja, /obj/item/clothing/shoes/space_ninja, /obj/item/clothing/gloves/space_ninja, /obj/item/twohanded/vibro_weapon,
|
||||
/obj/item/clothing/mask/gas/space_ninja, /obj/item/clothing/shoes/space_ninja, /obj/item/clothing/gloves/space_ninja, /obj/item/vibro_weapon,
|
||||
/obj/item/nullrod/scythe/vibro, /obj/item/energy_katana, /obj/item/toy/katana, /obj/item/nullrod/claymore/katana, /obj/structure/window/paperframe, /obj/structure/mineral_door/paperframe)),
|
||||
|
||||
"mimes" = typecacheof(list(/obj/item/pda/mime, /obj/item/clothing/under/rank/civilian/mime, /obj/item/clothing/mask/gas/mime,
|
||||
@@ -168,7 +168,7 @@ SUBSYSTEM_DEF(traumas)
|
||||
/obj/machinery/porta_turret/syndicate, /obj/structure/closet/syndicate, /obj/machinery/suit_storage_unit/syndicate, /obj/item/clothing/under/syndicate, /obj/item/folder/syndicate, /obj/item/documents/syndicate, /obj/item/clothing/glasses/phantomthief/syndicate, /obj/item/antag_spawner/nuke_ops, /obj/item/storage/box/syndicate,
|
||||
/obj/structure/fluff/empty_sleeper/syndicate, /obj/item/implant/radio/syndicate, /obj/item/clothing/head/helmet/space/syndicate, /obj/machinery/nuclearbomb/syndicate, /obj/item/grenade/syndieminibomb, /obj/item/storage/backpack/duffelbag/syndie, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver,
|
||||
/obj/item/gun/ballistic/automatic/shotgun/bulldog, /obj/item/gun/ballistic/automatic/c20r, /obj/item/gun/ballistic/automatic/m90, /obj/item/gun/ballistic/automatic/l6_saw, /obj/item/storage/belt/grenade/full, /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate, /obj/item/gun/energy/kinetic_accelerator/crossbow,
|
||||
/obj/item/melee/transforming/energy/sword/saber, /obj/item/twohanded/dualsaber, /obj/item/melee/powerfist, /obj/item/storage/box/syndie_kit, /obj/item/grenade/spawnergrenade/manhacks, /obj/item/grenade/chem_grenade/bioterrorfoam, /obj/item/reagent_containers/spray/chemsprayer/bioterror, /obj/item/ammo_box/magazine/m10mm,
|
||||
/obj/item/melee/transforming/energy/sword/saber, /obj/item/dualsaber, /obj/item/melee/powerfist, /obj/item/storage/box/syndie_kit, /obj/item/grenade/spawnergrenade/manhacks, /obj/item/grenade/chem_grenade/bioterrorfoam, /obj/item/reagent_containers/spray/chemsprayer/bioterror, /obj/item/ammo_box/magazine/m10mm,
|
||||
/obj/item/ammo_box/magazine/pistolm9mm, /obj/item/ammo_box/a357, /obj/item/ammo_box/magazine/m12g, /obj/item/ammo_box/magazine/mm195x129, /obj/item/antag_spawner/nuke_ops, /obj/mecha/combat/gygax/dark, /obj/mecha/combat/marauder/mauler, /obj/item/soap/syndie, /obj/item/gun/syringe/syndicate, /obj/item/cartridge/virus/syndicate,
|
||||
/obj/item/cartridge/virus/frame, /obj/item/chameleon, /obj/item/storage/box/syndie_kit/cutouts, /obj/item/clothing/suit/space/hardsuit/syndi, /obj/item/card/emag, /obj/item/storage/toolbox/syndicate, /obj/item/storage/book/bible/syndicate, /obj/item/encryptionkey/binary, /obj/item/encryptionkey/syndicate, /obj/item/aiModule/syndicate,
|
||||
/obj/item/clothing/shoes/magboots/syndie, /obj/item/powersink, /obj/item/sbeacondrop, /obj/item/sbeacondrop/bomb, /obj/item/syndicatedetonator, /obj/item/shield/energy, /obj/item/assault_pod, /obj/item/slimepotion/slime/sentience/nuclear, /obj/item/stack/telecrystal, /obj/item/jammer, /obj/item/codespeak_manual/unlimited,
|
||||
@@ -176,7 +176,7 @@ SUBSYSTEM_DEF(traumas)
|
||||
/obj/machinery/computer/pod/old/syndicate, /obj/machinery/vending/medical/syndicate_access, /obj/item/mmi/syndie, /obj/item/target/syndicate, /obj/machinery/vending/cigarette/syndicate, /obj/item/robot_module/syndicate, /obj/item/clothing/mask/gas/syndicate, /obj/machinery/power/singularity_beacon/syndicate, /obj/item/clothing/head/syndicatefake,
|
||||
/obj/item/radio/headset/syndicate, /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate, /obj/item/pda/syndicate, /obj/item/clothing/suit/armor/vest/capcarapace/syndicate, /obj/item/gun/ballistic/automatic/flechette, /obj/item/ammo_box/magazine/flechette, /obj/item/clothing/suit/toggle/lawyer/black/syndie, /obj/item/melee/transforming/energy/sword/cx/traitor,
|
||||
/obj/structure/sign/poster/contraband/syndicate_pistol, /obj/structure/sign/poster/contraband/syndicate_recruitment, /obj/item/bedsheet/syndie, /obj/item/borg/upgrade/syndicate, /obj/item/tank/jetpack/oxygen/harness, /obj/item/firing_pin/implant/pindicate, /obj/item/reagent_containers/glass/bottle/traitor, /obj/item/storage/belt/military,
|
||||
/obj/item/twohanded/shockpaddles/syndicate, /obj/item/clothing/mask/cigarette/syndicate, /obj/item/toy/plush/nukeplushie)),
|
||||
/obj/item/shockpaddles/syndicate, /obj/item/clothing/mask/cigarette/syndicate, /obj/item/toy/plush/nukeplushie)),
|
||||
|
||||
"eye" = typecacheof(list(/obj/item/organ/eyes, /obj/item/reagent_containers/syringe))
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user