Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into putnamos-for-real

This commit is contained in:
Putnam
2020-07-08 22:02:03 -07:00
1515 changed files with 270775 additions and 326499 deletions
@@ -167,6 +167,7 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
if(!ispath(path))
path = gas_id2path(path) //a lot of these strings can't have embedded expressions (especially for mappers), so support for IDs needs to stick around
set_moles(path, text2num(gas[id]))
archive()
return 1
/datum/gas_mixture/react(datum/holder)
@@ -36,7 +36,7 @@
/obj/item/electronics/airalarm
name = "air alarm electronics"
icon_state = "airalarm_electronics"
custom_price = 50
custom_price = PRICE_CHEAP
/obj/item/wallframe/airalarm
name = "air alarm frame"
@@ -67,6 +67,7 @@
desc = "A machine that monitors atmosphere levels. Goes off if the area is dangerous."
icon = 'icons/obj/monitors.dmi'
icon_state = "alarm0"
plane = ABOVE_WALL_PLANE
use_power = IDLE_POWER_USE
idle_power_usage = 4
active_power_usage = 8
@@ -17,6 +17,7 @@
active_power_usage = 0
power_channel = ENVIRON
layer = GAS_PIPE_HIDDEN_LAYER //under wires
plane = ABOVE_WALL_PLANE
resistance_flags = FIRE_PROOF
max_integrity = 200
obj_flags = CAN_BE_HIT | ON_BLUEPRINTS
@@ -7,6 +7,7 @@
name = "circulator/heat exchanger"
desc = "A gas circulator pump and heat exchanger."
icon_state = "circ-off-0"
plane = GAME_PLANE
var/active = FALSE
@@ -31,7 +31,7 @@
var/turf/T = loc
if(level == 2 || (istype(T) && !T.intact))
showpipe = TRUE
plane = GAME_PLANE
plane = ABOVE_WALL_PLANE
else
showpipe = FALSE
plane = FLOOR_PLANE
@@ -161,6 +161,9 @@
to_chat(user, "<span class='danger'>Access denied.</span>")
return UI_CLOSE
/obj/machinery/atmospherics/components/attack_ghost(mob/dead/observer/O)
. = ..()
atmosanalyzer_scan(airs, O, src, FALSE)
// Tool acts
@@ -6,6 +6,7 @@
max_integrity = 350
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 30, "acid" = 30)
layer = ABOVE_WINDOW_LAYER
plane = GAME_PLANE
state_open = FALSE
circuit = /obj/item/circuitboard/machine/cryo_tube
pipe_flags = PIPING_ONE_PER_TURF | PIPING_DEFAULT_LAYER_ONLY
@@ -15,8 +16,8 @@
var/volume = 100
var/efficiency = 1
var/sleep_factor = 0.00125
var/unconscious_factor = 0.001
var/base_knockout = 30 SECONDS
var/knockout_factor = 1
var/heat_capacity = 20000
var/conduction_coefficient = 0.3
@@ -53,10 +54,9 @@
var/C
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
C += M.rating
// 2 bins total, so C ranges from 2 to 8.
efficiency = initial(efficiency) * C
sleep_factor = initial(sleep_factor) * C
unconscious_factor = initial(unconscious_factor) * C
knockout_factor = initial(knockout_factor) / max(1, (C * 0.33))
heat_capacity = initial(heat_capacity) / C
conduction_coefficient = initial(conduction_coefficient) * C
@@ -188,8 +188,10 @@
if(air1.total_moles())
if(mob_occupant.bodytemperature < T0C) // Sleepytime. Why? More cryo magic.
mob_occupant.Sleeping((mob_occupant.bodytemperature * sleep_factor) * 2000)
mob_occupant.Unconscious((mob_occupant.bodytemperature * unconscious_factor) * 2000)
// temperature factor goes from 1 to about 2.5
var/amount = max(1, (4 * log(T0C - mob_occupant.bodytemperature)) - 20) * knockout_factor * base_knockout
mob_occupant.Sleeping(amount)
mob_occupant.Unconscious(amount)
if(beaker)
if(reagent_transfer == 0) // Magically transfer reagents. Because cryo magic.
beaker.reagents.trans_to(occupant, 1, efficiency * 0.25) // Transfer reagents.
@@ -7,6 +7,7 @@
max_integrity = 800
density = TRUE
layer = ABOVE_WINDOW_LAYER
plane = GAME_PLANE
pipe_flags = PIPING_ONE_PER_TURF
var/volume = 10000 //in liters
var/gas_type = 0
@@ -9,6 +9,7 @@
max_integrity = 300
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 30)
layer = OBJ_LAYER
plane = GAME_PLANE
circuit = /obj/item/circuitboard/machine/thermomachine
ui_x = 300
ui_y = 230
@@ -111,3 +111,10 @@
pipe_color = paint_color
update_node_icon()
return TRUE
/obj/machinery/atmospherics/pipe/attack_ghost(mob/dead/observer/O)
. = ..()
if(parent)
atmosanalyzer_scan(parent.air, O, src, FALSE)
else
to_chat(O, "<span class='warning'>[src] doesn't have a pipenet, which is probably a bug.</span>")
@@ -146,10 +146,14 @@
/obj/machinery/portable_atmospherics/analyzer_act(mob/living/user, obj/item/I)
atmosanalyzer_scan(air_contents, user, src)
/obj/machinery/portable_atmospherics/attacked_by(obj/item/I, mob/user)
/obj/machinery/portable_atmospherics/attacked_by(obj/item/I, mob/user, attackchain_flags = NONE, damage_multiplier = 1)
if(I.force < 10 && !(stat & BROKEN))
take_damage(0)
else
investigate_log("was smacked with \a [I] by [key_name(user)].", INVESTIGATE_ATMOS)
add_fingerprint(user)
..()
/obj/machinery/portable_atmospherics/attack_ghost(mob/dead/observer/O)
. = ..()
atmosanalyzer_scan(air_contents, O, src, FALSE)