Merge remote-tracking branch 'citadel/master' into shield_refactor
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@@ -1,5 +1,7 @@
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// Powersink - used to drain station power
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GLOBAL_LIST_EMPTY(power_sinks)
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/obj/item/powersink
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desc = "A nulling power sink which drains energy from electrical systems."
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name = "power sink"
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@@ -26,6 +28,14 @@
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var/obj/structure/cable/attached // the attached cable
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/obj/item/powersink/Initialize()
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. = ..()
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GLOB.power_sinks += src
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/obj/item/powersink/Destroy()
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GLOB.power_sinks -= src
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. = ..()
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/obj/item/powersink/update_icon_state()
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icon_state = "powersink[mode == OPERATING]"
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@@ -463,6 +463,16 @@
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hitsound = 'sound/weapons/rapierhit.ogg'
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var/possessed = FALSE
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/obj/item/nullrod/scythe/talking/process()
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for(var/mob/living/simple_animal/shade/S in contents)
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if(S.mind)
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return
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else
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qdel(S)
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possessed = FALSE
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visible_message("<span class='warning'>The blade makes a short sigh. The spirit within seems to have passed on...</span>")
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return PROCESS_KILL
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/obj/item/nullrod/scythe/talking/relaymove(mob/user)
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return //stops buckled message spam for the ghost.
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@@ -484,6 +494,8 @@
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S.ckey = C.ckey
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S.status_flags |= GODMODE
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S.language_holder = user.language_holder.copy(S)
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S.AddElement(/datum/element/ghost_role_eligibility)
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START_PROCESSING(SSprocessing,src)
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var/input = stripped_input(S,"What are you named?", ,"", MAX_NAME_LEN)
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if(src && input)
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@@ -282,7 +282,6 @@
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throwforce = 5
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stamforce = 25
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hitcost = 1000
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knockdown = FALSE
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throw_hit_chance = 10
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slot_flags = ITEM_SLOT_BACK
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var/obj/item/assembly/igniter/sparkler
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