Merge remote-tracking branch 'citadel/master' into shield_refactor
This commit is contained in:
@@ -55,7 +55,7 @@
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var/question = "Would you like to be [group_name]?"
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var/list/candidates = pollCandidatesForMobs(question, ROLE_PAI, null, FALSE, 100, bodies)
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while(LAZYLEN(candidates) && LAZYLEN(bodies))
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var/mob/dead/observer/C = pick_n_take(candidates)
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var/mob/C = pick_n_take(candidates)
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var/mob/living/body = pick_n_take(bodies)
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to_chat(body, "Your mob has been taken over by a ghost!")
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@@ -220,4 +220,17 @@
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/proc/_instantiate_at(thing, location)
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new thing(location)
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/// Locating turfs
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/proc/_turf_in_offset(s = usr, x = 0, y = 0, z = 0)
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var/turf/T = get_turf(s)
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return locate(clamp(T.x + x, 1, world.maxx), clamp(T.y + y, 1, world.maxy), clamp(T.z + z, 1, world.maxz))
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/proc/_random_turf_in_range(s = usr, r = 7)
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return _turf_in_offset(s, rand(-r, r), rand(-r, r))
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/proc/_random_turf_in_view(s = usr, r = 7)
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var/list/v = view(s, r)
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. = list()
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for(var/turf/T in v)
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. += T
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return pick(.)
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@@ -84,9 +84,9 @@ GLOBAL_LIST_EMPTY(antagonists)
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/datum/antagonist/proc/replace_banned_player()
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set waitfor = FALSE
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var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [name]?", "[name]", null, job_rank, 50, owner.current)
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var/list/mob/candidates = pollCandidatesForMob("Do you want to play as a [name]?", "[name]", null, job_rank, 50, owner.current)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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var/mob/C = pick(candidates)
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to_chat(owner, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
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message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(owner.current)]) to replace a jobbaned player.")
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owner.current.ghostize(0)
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@@ -248,7 +248,7 @@
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if(used || QDELETED(src))
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return
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used = TRUE
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var/mob/dead/observer/C = pick(candidates)
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var/mob/C = pick(candidates)
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spawn_antag(C.client, get_turf(src), initial(demon_type.name),user.mind)
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to_chat(user, shatter_msg)
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to_chat(user, veil_msg)
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@@ -169,7 +169,7 @@
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B.naut = TRUE //temporary placeholder to prevent creation of more than one per factory.
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to_chat(src, "<span class='notice'>You attempt to produce a blobbernaut.</span>")
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var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as a [blobstrain.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50) //players must answer rapidly
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var/list/mob/candidates = pollGhostCandidates("Do you want to play as a [blobstrain.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50) //players must answer rapidly
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if(LAZYLEN(candidates)) //if we got at least one candidate, they're a blobbernaut now.
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B.max_integrity = initial(B.max_integrity) * 0.25 //factories that produced a blobbernaut have much lower health
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B.obj_integrity = min(B.obj_integrity, B.max_integrity)
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@@ -352,9 +352,9 @@
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break
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if(!L.client || L.client.is_afk())
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set waitfor = FALSE
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var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [L.name], an inactive clock cultist?", ROLE_SERVANT_OF_RATVAR, null, ROLE_SERVANT_OF_RATVAR, 50, L)
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var/list/mob/candidates = pollCandidatesForMob("Do you want to play as a [L.name], an inactive clock cultist?", ROLE_SERVANT_OF_RATVAR, null, ROLE_SERVANT_OF_RATVAR, 50, L)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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var/mob/C = pick(candidates)
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to_chat(L, "<span class='userdanger'>Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form!</span>")
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message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(L)]) to replace an inactive clock cultist.")
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L.ghostize(0)
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@@ -569,9 +569,9 @@ structure_check() searches for nearby cultist structures required for the invoca
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mob_to_revive.grab_ghost()
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if(!mob_to_revive.client || mob_to_revive.client.is_afk())
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set waitfor = FALSE
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var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [mob_to_revive.name], an inactive blood cultist?", ROLE_CULTIST, null, ROLE_CULTIST, 50, mob_to_revive)
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var/list/mob/candidates = pollCandidatesForMob("Do you want to play as a [mob_to_revive.name], an inactive blood cultist?", ROLE_CULTIST, null, ROLE_CULTIST, 50, mob_to_revive)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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var/mob/C = pick(candidates)
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to_chat(mob_to_revive.mind, "Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form.")
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message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(mob_to_revive)]) to replace an AFK player.")
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mob_to_revive.ghostize(0)
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@@ -397,7 +397,7 @@
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inert = TRUE
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visible_message("<span class='revenwarning'>[src] settles down and seems lifeless.</span>")
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return
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var/mob/dead/observer/C = pick(candidates)
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var/mob/C = pick(candidates)
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C.transfer_ckey(revenant.key, FALSE)
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if(!revenant.key)
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qdel(revenant)
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@@ -127,7 +127,7 @@
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. = ..()
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if (.)
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to_chat(user, "<span class='notice'>The uplink vibrates quietly, connecting to nearby agents...</span>")
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var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as the Contractor Support Unit for [user.real_name]?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_CONTRACTOR_SUPPORT)
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var/list/mob/candidates = pollGhostCandidates("Do you want to play as the Contractor Support Unit for [user.real_name]?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_CONTRACTOR_SUPPORT)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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spawn_contractor_partner(user, C.key)
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@@ -224,4 +224,4 @@
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/obj/item/storage/box/contractor/fulton_extraction/PopulateContents()
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new /obj/item/extraction_pack(src)
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new /obj/item/fulton_core(src)
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new /obj/item/fulton_core(src)
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@@ -266,6 +266,7 @@
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M.equipOutfit(ctf_gear)
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M.dna.species.punchdamagehigh = 25
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M.dna.species.punchdamagelow = 25
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M.AddElement(/datum/element/ghost_role_eligibility)
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spawned_mobs += M
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/obj/machinery/capture_the_flag/Topic(href, href_list)
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@@ -127,10 +127,10 @@
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if(!current_wizard)
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return
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var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as Wizard Academy Defender?", ROLE_WIZARD, null, ROLE_WIZARD, 50, current_wizard)
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var/list/mob/candidates = pollCandidatesForMob("Do you want to play as Wizard Academy Defender?", ROLE_WIZARD, null, ROLE_WIZARD, 50, current_wizard)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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var/mob/C = pick(candidates)
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message_admins("[ADMIN_LOOKUPFLW(C)] was spawned as Wizard Academy Defender")
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current_wizard.ghostize() // on the off chance braindead defender gets back in
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C.transfer_ckey(current_wizard, FALSE)
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@@ -269,9 +269,9 @@
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A.setup_master(user)
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servant_mind.transfer_to(H)
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var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [user.real_name] Servant?", ROLE_WIZARD, null, ROLE_WIZARD, 50, H)
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var/list/mob/candidates = pollCandidatesForMob("Do you want to play as [user.real_name] Servant?", ROLE_WIZARD, null, ROLE_WIZARD, 50, H)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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var/mob/C = pick(candidates)
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message_admins("[ADMIN_LOOKUPFLW(C)] was spawned as Dice Servant")
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C.transfer_ckey(H, FALSE)
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@@ -44,7 +44,7 @@
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var/spawned_animals = 0
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while(spawned_animals < animals && candidates.len && potential.len)
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var/mob/living/simple_animal/SA = pick_n_take(potential)
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var/mob/dead/observer/SG = pick_n_take(candidates)
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var/mob/SG = pick_n_take(candidates)
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spawned_animals++
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@@ -59,7 +59,7 @@
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SA.del_on_death = FALSE
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spawned_mobs += SA
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SA.AddElement(/datum/element/ghost_role_eligibility)
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to_chat(SA, "<span class='userdanger'>Hello world!</span>")
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to_chat(SA, "<span class='warning'>Due to freak radiation and/or chemicals \
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and/or lucky chance, you have gained human level intelligence \
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@@ -653,6 +653,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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return 0
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transfer_ckey(target, FALSE)
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target.AddElement(/datum/element/ghost_role_eligibility)
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target.faction = list("neutral")
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return 1
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@@ -707,7 +707,7 @@
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/mob/living/carbon/human/wash_cream()
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if(creamed) //clean both to prevent a rare bug
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cut_overlay(mutable_appearance('icons/effects/creampie.dmi', "creampie_lizard"))
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cut_overlay(mutable_appearance('icons/effects/creampie.dmi', "creampie_snout"))
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cut_overlay(mutable_appearance('icons/effects/creampie.dmi', "creampie_human"))
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creamed = FALSE
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@@ -5,10 +5,10 @@
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icon_living = "bumbles"
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icon_dead = "bumbles_dead"
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turns_per_move = 1
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response_help = "shoos"
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response_help = "pets"
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response_disarm = "brushes aside"
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response_harm = "squashes"
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speak_emote = list("bzzzs")
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speak_emote = list("buzzes")
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maxHealth = 100
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health = 100
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harm_intent_damage = 1
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@@ -20,10 +20,12 @@
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mob_size = MOB_SIZE_TINY
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mob_biotypes = MOB_ORGANIC|MOB_BEAST
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gold_core_spawnable = FRIENDLY_SPAWN
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verb_say = "bzzs"
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verb_ask = "bzzs inquisitively"
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verb_exclaim = "bzzs intensely"
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verb_yell = "bzzs intensely"
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verb_say = "buzzs"
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verb_ask = "buzzes inquisitively"
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verb_exclaim = "buzzes intensely"
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verb_yell = "buzzes intensely"
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emote_see = list("buzzes.", "makes a loud buzz.", "rolls several times.", "buzzes happily.")
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speak_chance = 1
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/mob/living/simple_animal/pet/bumbles/Initialize()
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. = ..()
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@@ -44,3 +46,22 @@
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/mob/living/simple_animal/pet/bumbles/bee_friendly()
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return TRUE //treaty signed at the Beeneeva convention
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/mob/living/simple_animal/pet/bumbles/handle_automated_movement()
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. = ..()
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if(!isturf(loc) || !CHECK_MOBILITY(src, MOBILITY_MOVE) || buckled)
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return
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if(!resting && prob(1))
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emote("me", EMOTE_VISIBLE, pick("curls up on the surface below ", "is looking very sleepy.", "buzzes softly ", "looks around for a flower nap "))
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set_resting(TRUE)
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else if (resting && prob(1))
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emote("me", EMOTE_VISIBLE, pick("wakes up with a smiling buzz.", "rolls upside down before waking up.", "stops resting."))
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set_resting(FALSE)
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/mob/living/simple_animal/pet/bumbles/update_mobility()
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. = ..()
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if(stat != DEAD)
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if(!CHECK_MOBILITY(src, MOBILITY_STAND))
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icon_state = "[icon_living]_rest"
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else
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icon_state = "[icon_living]"
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regenerate_icons()
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@@ -161,7 +161,7 @@ While using this makes the system rely on OnFire, it still gives options for tim
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INVOKE_ASYNC(src, .proc/arena_checks)
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if(TUMOR_INACTIVE)
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activity = TUMOR_ACTIVE
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var/mob/dead/observer/elitemind = null
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var/mob/elitemind = null
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visible_message("<span class='boldwarning'>[src] begins to convulse. Your instincts tell you to step back.</span>")
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activator = user
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if(!boosted)
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@@ -443,10 +443,10 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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var/datum/antagonist/A = M.mind.has_antag_datum(/datum/antagonist/)
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if(A)
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poll_message = "[poll_message] Status:[A.name]."
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var/list/mob/dead/observer/candidates = pollCandidatesForMob(poll_message, ROLE_PAI, null, FALSE, 100, M)
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var/list/mob/candidates = pollCandidatesForMob(poll_message, ROLE_PAI, null, FALSE, 100, M)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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var/mob/C = pick(candidates)
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to_chat(M, "Your mob has been taken over by a ghost!")
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message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(M)])")
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M.ghostize(FALSE, TRUE)
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@@ -339,7 +339,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
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else
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// Pass all the gas related code an empty gas container
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removed = new()
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damage = min(damage_archived + (DAMAGE_HARDCAP * explosion_point),damage)
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damage_archived = damage
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if(!removed || !removed.total_moles() || isspaceturf(T)) //we're in space or there is no gas to process
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if(takes_damage)
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@@ -680,7 +680,7 @@
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var/list/candidates = pollCandidatesForMob("Do you want to play as [SM.name]?", ROLE_SENTIENCE, null, ROLE_SENTIENCE, 50, SM, POLL_IGNORE_SENTIENCE_POTION) // see poll_ignore.dm
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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var/mob/C = pick(candidates)
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C.transfer_ckey(SM, FALSE)
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SM.mind.enslave_mind_to_creator(user)
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SM.sentience_act()
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