Merge remote-tracking branch 'citadel/master' into shield_refactor
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@@ -653,6 +653,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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return 0
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transfer_ckey(target, FALSE)
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target.AddElement(/datum/element/ghost_role_eligibility)
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target.faction = list("neutral")
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return 1
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@@ -707,7 +707,7 @@
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/mob/living/carbon/human/wash_cream()
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if(creamed) //clean both to prevent a rare bug
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cut_overlay(mutable_appearance('icons/effects/creampie.dmi', "creampie_lizard"))
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cut_overlay(mutable_appearance('icons/effects/creampie.dmi', "creampie_snout"))
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cut_overlay(mutable_appearance('icons/effects/creampie.dmi', "creampie_human"))
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creamed = FALSE
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@@ -5,10 +5,10 @@
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icon_living = "bumbles"
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icon_dead = "bumbles_dead"
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turns_per_move = 1
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response_help = "shoos"
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response_help = "pets"
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response_disarm = "brushes aside"
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response_harm = "squashes"
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speak_emote = list("bzzzs")
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speak_emote = list("buzzes")
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maxHealth = 100
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health = 100
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harm_intent_damage = 1
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@@ -20,10 +20,12 @@
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mob_size = MOB_SIZE_TINY
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mob_biotypes = MOB_ORGANIC|MOB_BEAST
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gold_core_spawnable = FRIENDLY_SPAWN
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verb_say = "bzzs"
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verb_ask = "bzzs inquisitively"
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verb_exclaim = "bzzs intensely"
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verb_yell = "bzzs intensely"
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verb_say = "buzzs"
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verb_ask = "buzzes inquisitively"
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verb_exclaim = "buzzes intensely"
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verb_yell = "buzzes intensely"
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emote_see = list("buzzes.", "makes a loud buzz.", "rolls several times.", "buzzes happily.")
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speak_chance = 1
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/mob/living/simple_animal/pet/bumbles/Initialize()
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. = ..()
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@@ -44,3 +46,22 @@
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/mob/living/simple_animal/pet/bumbles/bee_friendly()
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return TRUE //treaty signed at the Beeneeva convention
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/mob/living/simple_animal/pet/bumbles/handle_automated_movement()
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. = ..()
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if(!isturf(loc) || !CHECK_MOBILITY(src, MOBILITY_MOVE) || buckled)
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return
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if(!resting && prob(1))
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emote("me", EMOTE_VISIBLE, pick("curls up on the surface below ", "is looking very sleepy.", "buzzes softly ", "looks around for a flower nap "))
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set_resting(TRUE)
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else if (resting && prob(1))
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emote("me", EMOTE_VISIBLE, pick("wakes up with a smiling buzz.", "rolls upside down before waking up.", "stops resting."))
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set_resting(FALSE)
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/mob/living/simple_animal/pet/bumbles/update_mobility()
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. = ..()
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if(stat != DEAD)
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if(!CHECK_MOBILITY(src, MOBILITY_STAND))
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icon_state = "[icon_living]_rest"
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else
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icon_state = "[icon_living]"
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regenerate_icons()
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@@ -161,7 +161,7 @@ While using this makes the system rely on OnFire, it still gives options for tim
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INVOKE_ASYNC(src, .proc/arena_checks)
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if(TUMOR_INACTIVE)
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activity = TUMOR_ACTIVE
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var/mob/dead/observer/elitemind = null
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var/mob/elitemind = null
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visible_message("<span class='boldwarning'>[src] begins to convulse. Your instincts tell you to step back.</span>")
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activator = user
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if(!boosted)
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@@ -443,10 +443,10 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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var/datum/antagonist/A = M.mind.has_antag_datum(/datum/antagonist/)
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if(A)
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poll_message = "[poll_message] Status:[A.name]."
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var/list/mob/dead/observer/candidates = pollCandidatesForMob(poll_message, ROLE_PAI, null, FALSE, 100, M)
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var/list/mob/candidates = pollCandidatesForMob(poll_message, ROLE_PAI, null, FALSE, 100, M)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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var/mob/C = pick(candidates)
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to_chat(M, "Your mob has been taken over by a ghost!")
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message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(M)])")
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M.ghostize(FALSE, TRUE)
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