Adds goliath cloak & a recipe (Lavaland PvE primitive item)
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@@ -50,12 +50,28 @@
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name = "captain's cloak"
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desc = "Worn by the commander of Space Station 13."
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icon_state = "capcloak"
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/obj/item/clothing/neck/cloak/hop
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name = "head of personnel's cloak"
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desc = "Worn by the Head of Personnel. It smells faintly of bureaucracy."
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icon_state = "hopcloak"
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/obj/item/clothing/suit/hooded/cloak/goliath
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name = "goliath cloak"
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icon_state = "goliath_cloak"
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desc = "A staunch, practical cape made out of numerous monster materials, it is coveted amongst exiles & hermits."
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allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals, /obj/item/weapon/pickaxe, /obj/item/weapon/twohanded/spear, /obj/item/weapon/twohanded/bonespear, /obj/item/organ/hivelord_core/legion, /obj/item/weapon/kitchen/knife/combat/bone, /obj/item/weapon/kitchen/knife/combat/survival)
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armor = list(melee = 35, bullet = 10, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 60, acid = 60) //a fair alternative to bone armor, requiring alternative materials and gaining a suit slot
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hoodtype = /obj/item/clothing/head/hooded/cloakhood/goliath
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/head/hooded/cloakhood/goliath
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name = "goliath cloak hood"
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icon_state = "golhood"
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desc = "A protective & concealing hood."
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armor = list(melee = 35, bullet = 10, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 60, acid = 60)
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flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
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/obj/item/clothing/suit/hooded/cloak/drake
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name = "drake armour"
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icon_state = "dragon"
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@@ -337,9 +337,9 @@
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/obj/item/weapon/restraints/handcuffs/cable = 1
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)
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category = CAT_MISC
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/datum/crafting_recipe/toysword
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name = "Toy Sword"
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name = "Toy Sword"
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reqs = list(/obj/item/weapon/light/bulb = 1, /obj/item/stack/cable_coil = 1, /obj/item/stack/sheet/plastic = 4)
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result = /obj/item/toy/sword
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category = CAT_MISC
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@@ -398,6 +398,15 @@
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reqs = list(/obj/item/stack/sheet/bone = 4)
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category = CAT_PRIMAL
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/datum/crafting_recipe/goliathcloak
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name = "Goliath Cloak"
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result = /obj/item/clothing/suit/hooded/cloak/goliath
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time = 50
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reqs = list(/obj/item/stack/sheet/leather = 2,
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/obj/item/stack/sheet/sinew = 2,
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/obj/item/stack/sheet/animalhide/goliath_hide = 2) //it takes 4 goliaths to make 1 cloak if the plates are skinned
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category = CAT_PRIMAL
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/datum/crafting_recipe/drakecloak
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name = "Ash Drake Armour"
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result = /obj/item/clothing/suit/hooded/cloak/drake
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