copy-paste-this-from-tg

This commit is contained in:
kevinz000
2017-05-07 22:30:06 -07:00
parent 68f7ea7fd0
commit a87cee8a05

View File

@@ -16,25 +16,25 @@
var/obj/item/weapon/electronics/airlock/electronics
var/start_showpiece_type = null //add type for items on display
/obj/structure/displaycase/Initialize()
. = ..()
/obj/structure/displaycase/Initialize()
. = ..()
if(start_showpiece_type)
showpiece = new start_showpiece_type (src)
update_icon()
/obj/structure/displaycase/Destroy()
if(electronics)
QDEL_NULL(electronics)
QDEL_NULL(electronics)
if(showpiece)
QDEL_NULL(showpiece)
QDEL_NULL(showpiece)
return ..()
/obj/structure/displaycase/examine(mob/user)
..()
if(alert)
to_chat(user, "<span class='notice'>Hooked up with an anti-theft system.</span>")
if(showpiece)
to_chat(user, "<span class='notice'>There's [showpiece] inside.</span>")
if(showpiece)
to_chat(user, "<span class='notice'>There's [showpiece] inside.</span>")
/obj/structure/displaycase/proc/dump()
@@ -175,7 +175,7 @@
user.changeNext_move(CLICK_CD_MELEE)
if (showpiece && (broken || open))
to_chat(user, "<span class='notice'>You deactivate the hover field built into the case.</span>")
dump()
dump()
src.add_fingerprint(user)
update_icon()
return
@@ -247,96 +247,100 @@
desc = "A glass lab container for storing interesting creatures."
start_showpiece_type = /obj/item/clothing/mask/facehugger/lamarr
req_access = list(GLOB.access_rd)
/obj/structure/displaycase/trophy
name = "trophy display case"
desc = "Store your trophies of accomplishment in here, and they will stay forever."
var/trophy_message = ""
var/placer_key = ""
var/added_roundstart = TRUE
alert = TRUE
integrity_failure = 0
/obj/structure/displaycase/trophy/Initialize()
. = ..()
GLOB.trophy_cases += src
/obj/structure/displaycase/trophy/Destroy()
GLOB.trophy_cases -= src
return ..()
/obj/structure/displaycase/trophy/examine(mob/user)
..()
if(trophy_message)
to_chat(user, "The plaque reads:")
to_chat(user, trophy_message)
/obj/structure/displaycase/trophy/attackby(obj/item/weapon/W, mob/user, params)
if(!user.Adjacent(src)) //no TK museology
return
if(!added_roundstart)
to_chat(user, "You've already put something new in this case.")
return
if(is_type_in_typecache(W, GLOB.blacklisted_cargo_types))
to_chat(user, "<span class='danger'>The case rejects the [W].</span>")
return
for(var/a in W.GetAllContents())
if(is_type_in_typecache(a, GLOB.blacklisted_cargo_types))
to_chat(user, "<span class='danger'>The case rejects the [W].</span>")
return
if(user.drop_item())
if(showpiece)
to_chat(user, "You press a button, and [showpiece] descends into the floor of the case.")
QDEL_NULL(showpiece)
to_chat(user, "You insert [W] into the case.")
W.forceMove(src)
showpiece = W
added_roundstart = FALSE
update_icon()
placer_key = user.ckey
trophy_message = W.desc //default value
var/chosen_plaque = stripped_input(user, "What would you like the plaque to say? Default value is item's description.", "Trophy Plaque")
if(chosen_plaque)
if(user.Adjacent(src))
trophy_message = chosen_plaque
to_chat(user, "You set the plaque's text.")
else
to_chat(user, "You are too far to set the plaque's text.")
SSpersistence.SaveTrophy(src)
else
to_chat(user, "<span class='warning'>\The [W] is stuck to your hand, you can't put it in the [src.name]!</span>")
return
/obj/structure/displaycase/trophy/dump()
if (showpiece)
if(added_roundstart)
visible_message("<span class='danger'>The [showpiece] crumbles to dust!</span>")
new /obj/effect/decal/cleanable/ash(loc)
QDEL_NULL(showpiece)
else
..()
/obj/item/showpiece_dummy
name = "Cheap replica"
/obj/item/showpiece_dummy/Initialize(mapload, path)
. = ..()
var/obj/item/I = path
name = initial(I.name)
icon = initial(I.icon)
icon_state = initial(I.icon_state)
/obj/structure/displaycase/trophy
name = "trophy display case"
desc = "Store your trophies of accomplishment in here, and they will stay forever."
var/trophy_message = ""
var/placer_key = ""
var/added_roundstart = TRUE
alert = TRUE
integrity_failure = 0
/obj/structure/displaycase/trophy/Initialize()
. = ..()
GLOB.trophy_cases += src
/obj/structure/displaycase/trophy/Destroy()
GLOB.trophy_cases -= src
return ..()
/obj/structure/displaycase/trophy/examine(mob/user)
..()
if(trophy_message)
to_chat(user, "The plaque reads:")
to_chat(user, trophy_message)
/obj/structure/displaycase/trophy/attackby(obj/item/weapon/W, mob/user, params)
if(!user.Adjacent(src)) //no TK museology
return
if(!(user.mind && user.mind.assigned_role == "Curator"))
to_chat(user, "<span class='danger'>You're not sure how to work this. Maybe you should ask the curator for help.</span>")
return
if(!added_roundstart)
to_chat(user, "You've already put something new in this case.")
return
if(is_type_in_typecache(W, GLOB.blacklisted_cargo_types))
to_chat(user, "<span class='danger'>The case rejects the [W].</span>")
return
for(var/a in W.GetAllContents())
if(is_type_in_typecache(a, GLOB.blacklisted_cargo_types))
to_chat(user, "<span class='danger'>The case rejects the [W].</span>")
return
if(user.drop_item())
if(showpiece)
to_chat(user, "You press a button, and [showpiece] descends into the floor of the case.")
QDEL_NULL(showpiece)
to_chat(user, "You insert [W] into the case.")
W.forceMove(src)
showpiece = W
added_roundstart = FALSE
update_icon()
placer_key = user.ckey
trophy_message = W.desc //default value
var/chosen_plaque = stripped_input(user, "What would you like the plaque to say? Default value is item's description.", "Trophy Plaque")
if(chosen_plaque)
if(user.Adjacent(src))
trophy_message = chosen_plaque
to_chat(user, "You set the plaque's text.")
else
to_chat(user, "You are too far to set the plaque's text.")
SSpersistence.SaveTrophy(src)
else
to_chat(user, "<span class='warning'>\The [W] is stuck to your hand, you can't put it in the [src.name]!</span>")
return
/obj/structure/displaycase/trophy/dump()
if (showpiece)
if(added_roundstart)
visible_message("<span class='danger'>The [showpiece] crumbles to dust!</span>")
new /obj/effect/decal/cleanable/ash(loc)
QDEL_NULL(showpiece)
else
..()
/obj/item/showpiece_dummy
name = "Cheap replica"
/obj/item/showpiece_dummy/Initialize(mapload, path)
. = ..()
var/obj/item/I = path
name = initial(I.name)
icon = initial(I.icon)
icon_state = initial(I.icon_state)