Merge pull request #15848 from shellspeed1/full-auto-port-from-tg-Credit-to-Fikou
Port of a bunch of stuff to update guns at this point because we have a bunch of stuff we are missing.
This commit is contained in:
@@ -567,7 +567,8 @@
|
||||
else if(picking_dropoff_turf)
|
||||
holder.mouse_up_icon = 'icons/effects/mouse_pointers/supplypod_pickturf.dmi' //Icon for when mouse is released
|
||||
holder.mouse_down_icon = 'icons/effects/mouse_pointers/supplypod_pickturf_down.dmi' //Icon for when mouse is pressed
|
||||
holder.mouse_pointer_icon = holder.mouse_up_icon //Icon for idle mouse (same as icon for when released)
|
||||
holder.mouse_override_icon = holder.mouse_up_icon //Icon for idle mouse (same as icon for when released)
|
||||
holder.mouse_pointer_icon = holder.mouse_override_icon
|
||||
holder.click_intercept = src //Create a click_intercept so we know where the user is clicking
|
||||
else
|
||||
var/mob/holder_mob = holder.mob
|
||||
|
||||
@@ -22,6 +22,8 @@
|
||||
///Contains admin info. Null if client is not an admin.
|
||||
var/datum/admins/holder = null
|
||||
var/datum/click_intercept = null // Needs to implement InterceptClickOn(user,params,atom) proc
|
||||
///Time when the click was intercepted
|
||||
var/click_intercept_time = 0
|
||||
var/AI_Interact = 0
|
||||
|
||||
var/jobbancache = null //Used to cache this client's jobbans to save on DB queries
|
||||
@@ -78,6 +80,8 @@
|
||||
//These two vars are used to make a special mouse cursor, with a unique icon for clicking
|
||||
var/mouse_up_icon = null
|
||||
var/mouse_down_icon = null
|
||||
///used to override the mouse cursor so it doesnt get reset
|
||||
var/mouse_override_icon = null
|
||||
|
||||
var/ip_intel = "Disabled"
|
||||
|
||||
|
||||
@@ -422,7 +422,7 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
|
||||
if( (world.address == address || !address) && !GLOB.host )
|
||||
GLOB.host = key
|
||||
world.update_status()
|
||||
|
||||
|
||||
if(holder)
|
||||
add_admin_verbs()
|
||||
var/admin_memo_note = get_message_output("memo")
|
||||
@@ -871,6 +871,16 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
|
||||
return
|
||||
last_activity = world.time
|
||||
last_click = world.time
|
||||
//fullauto stuff
|
||||
/*
|
||||
if(!control)
|
||||
return
|
||||
*/
|
||||
if(click_intercept_time)
|
||||
if(click_intercept_time >= world.time)
|
||||
click_intercept_time = 0 //Reset and return. Next click should work, but not this one.
|
||||
return
|
||||
click_intercept_time = 0 //Just reset. Let's not keep re-checking forever.
|
||||
var/list/L = params2list(params)
|
||||
|
||||
if(L["drag"])
|
||||
|
||||
@@ -878,10 +878,12 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
|
||||
if (!client)
|
||||
return
|
||||
client.mouse_pointer_icon = initial(client.mouse_pointer_icon)
|
||||
if (ismecha(loc))
|
||||
var/obj/vehicle/sealed/mecha/M = loc
|
||||
if(M.mouse_pointer)
|
||||
client.mouse_pointer_icon = M.mouse_pointer
|
||||
if(istype(loc, /obj/vehicle/sealed))
|
||||
var/obj/vehicle/sealed/mecha/E = loc
|
||||
if(E.mouse_pointer)
|
||||
client.mouse_pointer_icon = E.mouse_pointer
|
||||
if(client.mouse_override_icon)
|
||||
client.mouse_pointer_icon = client.mouse_override_icon
|
||||
|
||||
/mob/proc/is_literate()
|
||||
return 0
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
var/ranged_attack_speed = CLICK_CD_RANGE
|
||||
var/melee_attack_speed = CLICK_CD_MELEE
|
||||
|
||||
var/gun_flags = NONE
|
||||
var/fire_sound = "gunshot"
|
||||
var/suppressed = null //whether or not a message is displayed when fired
|
||||
var/can_suppress = FALSE
|
||||
@@ -32,6 +33,7 @@
|
||||
trigger_guard = TRIGGER_GUARD_NORMAL //trigger guard on the weapon, hulks can't fire them with their big meaty fingers
|
||||
var/sawn_desc = null //description change if weapon is sawn-off
|
||||
var/sawn_off = FALSE
|
||||
var/firing_burst = 0 //Prevent the weapon from firing again while already firing
|
||||
|
||||
/// can we be put into a turret
|
||||
var/can_turret = TRUE
|
||||
@@ -57,6 +59,8 @@
|
||||
var/burst_spread = 0 //Spread induced by the gun itself during burst fire per iteration. Only checked if spread is 0.
|
||||
var/randomspread = 1 //Set to 0 for shotguns. This is used for weapons that don't fire all their bullets at once.
|
||||
var/inaccuracy_modifier = 1
|
||||
var/semicd = 0 //cooldown handler
|
||||
var/dual_wield_spread = 24 //additional spread when dual wielding
|
||||
|
||||
lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
|
||||
@@ -87,27 +91,64 @@
|
||||
var/zoom_out_amt = 0
|
||||
var/datum/action/item_action/toggle_scope_zoom/azoom
|
||||
|
||||
//Firemodes
|
||||
var/datum/action/item_action/toggle_firemode/firemode_action
|
||||
/// Current fire selection, can choose between burst, single, and full auto.
|
||||
var/fire_select = SELECT_SEMI_AUTOMATIC
|
||||
var/fire_select_index = 1
|
||||
/// What modes does this weapon have? Put SELECT_FULLY_AUTOMATIC in here to enable fully automatic behaviours.
|
||||
var/list/fire_select_modes = list(SELECT_SEMI_AUTOMATIC)
|
||||
/// if i`1t has an icon for a selector switch indicating current firemode.
|
||||
var/selector_switch_icon = FALSE
|
||||
|
||||
var/dualwield_spread_mult = 1 //dualwield spread multiplier
|
||||
|
||||
/// Just 'slightly' snowflakey way to modify projectile damage for projectiles fired from this gun.
|
||||
var/projectile_damage_multiplier = 1
|
||||
|
||||
var/automatic = 0 //can gun use it, 0 is no, anything above 0 is the delay between clicks in ds
|
||||
|
||||
/// directional recoil multiplier
|
||||
var/dir_recoil_amp = 10
|
||||
|
||||
/obj/item/gun/ui_action_click(mob/user, action)
|
||||
if(istype(action, /datum/action/item_action/toggle_firemode))
|
||||
fire_select()
|
||||
else if(istype(action, /datum/action/item_action/toggle_scope_zoom))
|
||||
zoom(user, user.dir)
|
||||
else if(istype(action, alight))
|
||||
toggle_gunlight()
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/gun/Initialize(mapload)
|
||||
. = ..()
|
||||
if(no_pin_required)
|
||||
pin = null
|
||||
else if(pin)
|
||||
if(pin)
|
||||
pin = new pin(src)
|
||||
|
||||
if(gun_light)
|
||||
alight = new (src)
|
||||
alight = new(src)
|
||||
|
||||
if(zoomable)
|
||||
azoom = new (src)
|
||||
|
||||
if(burst_size > 1 && !(SELECT_BURST_SHOT in fire_select_modes))
|
||||
fire_select_modes.Add(SELECT_BURST_SHOT)
|
||||
else if(burst_size <= 1 && (SELECT_BURST_SHOT in fire_select_modes))
|
||||
fire_select_modes.Remove(SELECT_BURST_SHOT)
|
||||
|
||||
burst_size = 1
|
||||
|
||||
sortList(fire_select_modes, /proc/cmp_numeric_asc)
|
||||
|
||||
if(fire_select_modes.len > 1)
|
||||
firemode_action = new(src)
|
||||
firemode_action.button_icon_state = "fireselect_[fire_select]"
|
||||
firemode_action.UpdateButtonIcon()
|
||||
|
||||
/obj/item/gun/ComponentInitialize()
|
||||
. = ..()
|
||||
if(SELECT_FULLY_AUTOMATIC in fire_select_modes)
|
||||
AddComponent(/datum/component/automatic_fire, fire_delay)
|
||||
|
||||
/obj/item/gun/Destroy()
|
||||
if(pin)
|
||||
QDEL_NULL(pin)
|
||||
@@ -117,6 +158,10 @@
|
||||
QDEL_NULL(bayonet)
|
||||
if(chambered)
|
||||
QDEL_NULL(chambered)
|
||||
if(azoom)
|
||||
QDEL_NULL(azoom)
|
||||
if(firemode_action)
|
||||
QDEL_NULL(firemode_action)
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/examine(mob/user)
|
||||
@@ -142,6 +187,41 @@
|
||||
else if(can_bayonet)
|
||||
. += "It has a <b>bayonet</b> lug on it."
|
||||
|
||||
/obj/item/gun/proc/fire_select()
|
||||
var/mob/living/carbon/human/user = usr
|
||||
|
||||
var/max_mode = fire_select_modes.len
|
||||
|
||||
if(max_mode <= 1)
|
||||
to_chat(user, "<span class='warning'>[src] is not capable of switching firemodes!</span>")
|
||||
return
|
||||
|
||||
fire_select_index = 1 + fire_select_index % max_mode //Magic math to cycle through this shit!
|
||||
|
||||
fire_select = fire_select_modes[fire_select_index]
|
||||
|
||||
switch(fire_select)
|
||||
if(SELECT_SEMI_AUTOMATIC)
|
||||
burst_size = 1
|
||||
fire_delay = 0
|
||||
SEND_SIGNAL(src, COMSIG_GUN_AUTOFIRE_DESELECTED, user)
|
||||
to_chat(user, "<span class='notice'>You switch [src] to semi-automatic.</span>")
|
||||
if(SELECT_BURST_SHOT)
|
||||
burst_size = initial(burst_size)
|
||||
fire_delay = initial(fire_delay)
|
||||
SEND_SIGNAL(src, COMSIG_GUN_AUTOFIRE_DESELECTED, user)
|
||||
to_chat(user, "<span class='notice'>You switch [src] to [burst_size]-round burst.</span>")
|
||||
if(SELECT_FULLY_AUTOMATIC)
|
||||
burst_size = 1
|
||||
SEND_SIGNAL(src, COMSIG_GUN_AUTOFIRE_SELECTED, user)
|
||||
to_chat(user, "<span class='notice'>You switch [src] to automatic.</span>")
|
||||
|
||||
playsound(user, 'sound/weapons/empty.ogg', 100, TRUE)
|
||||
update_appearance()
|
||||
firemode_action.button_icon_state = "fireselect_[fire_select]"
|
||||
firemode_action.UpdateButtonIcon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/gun/equipped(mob/living/user, slot)
|
||||
. = ..()
|
||||
if(zoomed && user.get_active_held_item() != src)
|
||||
@@ -567,12 +647,6 @@
|
||||
|
||||
gun_light = new_light
|
||||
|
||||
/obj/item/gun/ui_action_click(mob/user, action)
|
||||
if(istype(action, /datum/action/item_action/toggle_scope_zoom))
|
||||
zoom(user, user.dir)
|
||||
else if(istype(action, alight))
|
||||
toggle_gunlight()
|
||||
|
||||
/obj/item/gun/proc/toggle_gunlight()
|
||||
if(!gun_light)
|
||||
return
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
var/automatic_burst_overlay = TRUE
|
||||
can_suppress = TRUE
|
||||
burst_size = 3
|
||||
burst_shot_delay = 2
|
||||
actions_types = list(/datum/action/item_action/toggle_firemode)
|
||||
fire_delay = 2
|
||||
fire_select_modes = list(SELECT_SEMI_AUTOMATIC, SELECT_BURST_SHOT, SELECT_FULLY_AUTOMATIC)
|
||||
|
||||
/obj/item/gun/ballistic/automatic/proto
|
||||
name = "\improper Nanotrasen Saber SMG"
|
||||
@@ -15,6 +15,7 @@
|
||||
fire_sound = "sound/weapons/gunshot_smg_alt.ogg"
|
||||
mag_type = /obj/item/ammo_box/magazine/smgm9mm
|
||||
pin = null
|
||||
burst_size = 1
|
||||
|
||||
/obj/item/gun/ballistic/automatic/proto/unrestricted
|
||||
pin = /obj/item/firing_pin
|
||||
@@ -55,34 +56,6 @@
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You cannot seem to get \the [src] out of your hands!</span>")
|
||||
|
||||
/obj/item/gun/ballistic/automatic/ui_action_click(mob/user, action)
|
||||
if(istype(action, /datum/action/item_action/toggle_firemode))
|
||||
burst_select()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/ballistic/automatic/proc/burst_select()
|
||||
var/mob/living/carbon/human/user = usr
|
||||
select = !select
|
||||
if(!select)
|
||||
disable_burst()
|
||||
to_chat(user, "<span class='notice'>You switch to semi-automatic.</span>")
|
||||
else
|
||||
enable_burst()
|
||||
to_chat(user, "<span class='notice'>You switch to [burst_size]-rnd burst.</span>")
|
||||
|
||||
playsound(user, 'sound/weapons/empty.ogg', 100, 1)
|
||||
update_icon()
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/gun/ballistic/automatic/proc/enable_burst()
|
||||
burst_size = initial(burst_size)
|
||||
|
||||
/obj/item/gun/ballistic/automatic/proc/disable_burst()
|
||||
burst_size = 1
|
||||
|
||||
/obj/item/gun/ballistic/automatic/can_shoot()
|
||||
return get_ammo()
|
||||
|
||||
@@ -136,18 +109,10 @@
|
||||
knife_y_offset = 12
|
||||
automatic_burst_overlay = FALSE
|
||||
|
||||
/obj/item/gun/ballistic/automatic/wt550/enable_burst()
|
||||
. = ..()
|
||||
spread = 15
|
||||
|
||||
/obj/item/gun/ballistic/automatic/wt550/afterattack()
|
||||
. = ..()
|
||||
empty_alarm()
|
||||
|
||||
/obj/item/gun/ballistic/automatic/wt550/disable_burst()
|
||||
. = ..()
|
||||
spread = 0
|
||||
|
||||
/obj/item/gun/ballistic/automatic/wt550/update_icon_state()
|
||||
icon_state = "wt550[magazine ? "-[CEILING(((get_ammo(FALSE) / magazine.max_ammo) * 20) /4, 1)*4]" : "-0"]" //Sprites only support up to 20.
|
||||
|
||||
@@ -211,6 +176,7 @@
|
||||
/obj/item/gun/ballistic/automatic/m90/update_icon_state()
|
||||
icon_state = "[initial(icon_state)][magazine ? "" : "-e"]"
|
||||
|
||||
/*
|
||||
/obj/item/gun/ballistic/automatic/m90/burst_select()
|
||||
var/mob/living/carbon/human/user = usr
|
||||
switch(select)
|
||||
@@ -228,6 +194,7 @@
|
||||
playsound(user, 'sound/weapons/empty.ogg', 100, 1)
|
||||
update_icon()
|
||||
return
|
||||
*/
|
||||
|
||||
/obj/item/gun/ballistic/automatic/tommygun
|
||||
name = "\improper Thompson SMG"
|
||||
@@ -304,14 +271,17 @@
|
||||
slot_flags = 0
|
||||
mag_type = /obj/item/ammo_box/magazine/mm712x82
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
var/cover_open = FALSE
|
||||
can_suppress = FALSE
|
||||
burst_size = 3
|
||||
burst_shot_delay = 1
|
||||
burst_size = 1
|
||||
actions_types = list()
|
||||
spread = 7
|
||||
pin = /obj/item/firing_pin/implant/pindicate
|
||||
automatic_burst_overlay = FALSE
|
||||
var/cover_open = FALSE
|
||||
|
||||
/obj/item/gun/ballistic/automatic/l6_saw/Initialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_updates_onmob)
|
||||
AddComponent(/datum/component/automatic_fire, 0.2 SECONDS)
|
||||
/obj/item/gun/ballistic/automatic/l6_saw/unrestricted
|
||||
pin = /obj/item/firing_pin
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
mag_type = /obj/item/ammo_box/magazine/m75
|
||||
burst_size = 1
|
||||
fire_delay = 0
|
||||
actions_types = list()
|
||||
fire_select_modes = list(SELECT_SEMI_AUTOMATIC)
|
||||
casing_ejector = FALSE
|
||||
|
||||
/obj/item/gun/ballistic/automatic/gyropistol/update_icon_state()
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
can_suppress = TRUE
|
||||
burst_size = 1
|
||||
fire_delay = 0
|
||||
actions_types = list()
|
||||
fire_select_modes = list(SELECT_SEMI_AUTOMATIC)
|
||||
automatic_burst_overlay = FALSE
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/no_mag
|
||||
@@ -104,7 +104,7 @@
|
||||
mag_type = /obj/item/ammo_box/magazine/pistolm9mm
|
||||
burst_size = 3
|
||||
fire_delay = 2
|
||||
actions_types = list(/datum/action/item_action/toggle_firemode)
|
||||
fire_select_modes = list(SELECT_SEMI_AUTOMATIC, SELECT_BURST_SHOT, SELECT_FULLY_AUTOMATIC)
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/stickman
|
||||
name = "flat gun"
|
||||
@@ -137,7 +137,7 @@
|
||||
burst_size = 1
|
||||
can_suppress = FALSE
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
actions_types = list()
|
||||
fire_select_modes = list(SELECT_SEMI_AUTOMATIC)
|
||||
fire_sound = 'sound/weapons/noscope.ogg'
|
||||
spread = 20 //damn thing has no rifling.
|
||||
automatic_burst_overlay = FALSE
|
||||
|
||||
@@ -101,8 +101,6 @@
|
||||
slot_flags = null
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
custom_materials = null
|
||||
automatic = 0.5
|
||||
fire_delay = 2
|
||||
ammo_type = list(
|
||||
/obj/item/ammo_casing/energy/laser
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user