Merge branch 'master' into upstream-merge-30056

This commit is contained in:
LetterJay
2017-09-13 06:08:59 -05:00
committed by GitHub
545 changed files with 23622 additions and 13702 deletions
@@ -1,4 +1,7 @@
/mob/dead/new_player/Login()
if(config.use_exp_tracking)
client.set_exp_from_db()
client.set_db_player_flags()
if(!mind)
mind = new /datum/mind(key)
mind.active = 1
@@ -0,0 +1,9 @@
diff a/code/modules/mob/dead/new_player/login.dm b/code/modules/mob/dead/new_player/login.dm (rejected hunks)
@@ -1,5 +1,6 @@
/mob/dead/new_player/Login()
- client.update_exp_client(0, 0)
+ if(config.use_exp_tracking)
+ client.update_exp_client(0, 0)
if(!mind)
mind = new /datum/mind(key)
mind.active = 1
@@ -307,6 +307,8 @@
return 0
if(!job.player_old_enough(src.client))
return 0
if(job.required_playtime_remaining(client))
return 0
if(config.enforce_human_authority && !client.prefs.pref_species.qualifies_for_rank(rank, client.prefs.features))
return 0
return 1
+1 -1
View File
@@ -411,7 +411,7 @@
to_chat(src, "<span class='danger'>Error: Invalid (non-numeric) votes in the vote data.</span>")
return 0
if (!(vote in optionlist))
to_chat(src, "<span class='danger'>Votes for choices that do not appear to be in the poll detected<span>")
to_chat(src, "<span class='danger'>Votes for choices that do not appear to be in the poll detected.</span>")
return 0
if (!numberedvotelist.len)
to_chat(src, "<span class='danger'>Invalid vote data</span>")
@@ -1,8 +1,8 @@
/datum/sprite_accessory
var/extra = 0
var/extra = FALSE
var/extra_icon = 'icons/mob/mam_bodyparts.dmi'
var/extra_color_src = MUTCOLORS2 //The color source for the extra overlay.
var/extra2 = 0
var/extra2 = FALSE
var/extra2_icon = 'icons/mob/mam_bodyparts.dmi'
var/extra2_color_src = MUTCOLORS3
// var/list/ckeys_allowed = null
@@ -13,6 +13,10 @@
icon = 'icons/mob/mam_bodyparts.dmi'
*/
/***************** Alphabetical Order please ***************
************* Keep it to Ears, Tails, Tails Animated *********/
/datum/sprite_accessory/tails/lizard/none
name = "None"
icon_state = "None"
@@ -31,12 +35,17 @@
color_src = 0
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/ears/human/bear
name = "Bear"
icon_state = "bear"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails/human/bear
name = "Bear"
icon_state = "bear"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/ears/human/bear
/datum/sprite_accessory/tails_animated/human/bear
name = "Bear"
icon_state = "bear"
icon = 'icons/mob/mam_bodyparts.dmi'
@@ -51,10 +60,27 @@
icon_state = "catbig"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/ears/human/cow
name = "Cow"
icon_state = "cow"
icon = 'icons/mob/mam_bodyparts.dmi'
gender_specific = 1
/datum/sprite_accessory/tails/human/cow
name = "Cow"
icon_state = "cow"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails_animated/human/cow
name = "Cow"
icon_state = "cow"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/ears/fennec
name = "Fennec"
icon_state = "fennec"
icon = 'icons/mob/mam_bodyparts.dmi'
hasinner = 1
/datum/sprite_accessory/tails/human/fennec
name = "Fennec"
@@ -76,25 +102,51 @@
name = "Fox"
icon_state = "fox"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/tails_animated/human/fox
name = "Fox"
icon_state = "fox"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/tails/human/horse
name = "Horse"
icon_state = "horse"
icon = 'icons/mob/mam_bodyparts.dmi'
color_src = HAIR
/datum/sprite_accessory/tails_animated/human/horse
name = "Horse"
icon_state = "horse"
icon = 'icons/mob/mam_bodyparts.dmi'
color_src = HAIR
/datum/sprite_accessory/tails/human/husky
name = "Husky"
icon_state = "husky"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/tails_animated/human/husky
name = "Husky"
icon_state = "husky"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/tails/human/kitsune
name = "Kitsune"
icon_state = "kitsune"
extra = TRUE
extra_color_src = MUTCOLORS2
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails_animated/human/kitsune
name = "Kitsune"
icon_state = "kitsune"
extra = TRUE
extra_color_src = MUTCOLORS2
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/ears/lab
name = "Dog, Floppy"
@@ -119,6 +171,51 @@
color_src = 0
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/ears/human/otie
name = "Otusian"
icon_state = "otie"
hasinner= 1
/datum/sprite_accessory/tails/human/otie
name = "Otusian"
icon_state = "otie"
/datum/sprite_accessory/tails_animated/human/otie
name = "Otusian"
icon_state = "otie"
/datum/sprite_accessory/ears/human/rabbit
name = "Rabbit"
icon_state = "rabbit"
hasinner= 1
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails/human/rabbit
name = "Rabbit"
icon_state = "rabbit"
color_src = 0
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails_animated/human/rabbit
name = "Rabbit"
icon_state = "rabbit"
color_src = 0
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/ears/human/skunk
name = "skunk"
icon_state = "skunk"
/datum/sprite_accessory/tails/human/skunk
name = "skunk"
icon_state = "skunk"
color_src = 0
/datum/sprite_accessory/tails_animated/human/skunk
name = "skunk"
icon_state = "skunk"
color_src = 0
/datum/sprite_accessory/tails/human/shark
name = "Shark"
icon_state = "shark"
@@ -150,7 +247,7 @@
/datum/sprite_accessory/ears/wolf
name = "Wolf"
icon_state = "wolf"
extra = 1
hasinner = 1
/datum/sprite_accessory/tails/human/wolf
name = "Wolf"
@@ -162,18 +259,6 @@
icon_state = "wolf"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails/human/rabbit
name = "Rabbit"
icon_state = "rabbit"
color_src = 0
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/ears/human/rabbit
name = "Rabbit"
icon_state = "rabbit"
hasinner= 1
icon = 'icons/mob/mam_bodyparts.dmi'
/******************************************
*************** Body Parts ****************
*******************************************/
@@ -198,35 +283,46 @@
**************** Snouts *******************
*******************************************/
/datum/sprite_accessory/snouts/none
name = "None"
icon_state = "none"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/snouts/bird
name = "Beak"
icon_state = "bird"
icon = 'icons/mob/mam_bodyparts.dmi'
color_src = MUTCOLORS3
/datum/sprite_accessory/snouts/lcanid
name = "Fox, Long"
icon_state = "lcanid"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/snouts/scanid
name = "Fox, Short"
icon_state = "scanid"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/snouts/wolf
name = "Wolf"
icon_state = "wolf"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/snouts/husky
name = "Husky"
icon_state = "husky"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/snouts/otie
name = "Otie"
icon_state = "otie"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/******************************************
************ Actual Species ***************
@@ -235,31 +331,30 @@
/datum/sprite_accessory/mam_tails/ailurus
name = "Ailurus"
icon_state = "ailurus"
extra = 1
extra_color_src = MUTCOLORS2
extra = TRUE
/datum/sprite_accessory/mam_tails_animated/ailurus
name = "Ailurus"
icon_state = "ailurus"
extra = 1
extra_color_src = MUTCOLORS2
/datum/sprite_accessory/mam_tails/bear
name = "Bear"
icon_state = "bear"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = TRUE
/datum/sprite_accessory/mam_ears/bear
name = "Bear"
icon_state = "bear"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/bear
name = "Bear"
icon_state = "bear"
/datum/sprite_accessory/mam_tails_animated/bear
name = "Bear"
icon_state = "bear"
/datum/sprite_accessory/mam_ears/catbig
name = "Cat, Big"
icon_state = "cat"
hasinner = 1
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/catbig
name = "Cat, Big"
icon_state = "catbig"
@@ -272,6 +367,14 @@
name = "Cow"
icon_state = "cow"
gender_specific = 1
/datum/sprite_accessory/mam_tail/cow
name = "Cow"
icon_state = "cow"
/datum/sprite_accessory/mam_tails_animated/cow
name = "Cow"
icon_state = "cow"
/datum/sprite_accessory/mam_ears/deer
name = "Deer"
@@ -280,8 +383,7 @@
/datum/sprite_accessory/mam_tails/eevee
name = "Eevee"
icon_state = "eevee"
extra = 1
extra_color_src = MUTCOLORS2
extra = TRUE
/datum/sprite_accessory/mam_ears/eevee
name = "Eevee"
@@ -290,8 +392,7 @@
/datum/sprite_accessory/mam_tails_animated/eevee
name = "Eevee"
icon_state = "eevee"
extra = 1
extra_color_src = MUTCOLORS2
extra = TRUE
/datum/sprite_accessory/mam_ears/fennec
name = "Fennec"
@@ -309,25 +410,17 @@
/datum/sprite_accessory/mam_ears/fox
name = "Fox"
icon_state = "fox"
hasinner = 0
hasinner = 1
/datum/sprite_accessory/mam_tails/fox
name = "Fox"
icon_state = "fox"
extra = 1
extra_color_src = MUTCOLORS2
extra = TRUE
/datum/sprite_accessory/mam_tails_animated/fox
name = "Fox"
icon_state = "fox"
extra = 1
extra_color_src = MUTCOLORS2
/datum/sprite_accessory/mam_ears/husky
name = "Husky"
icon_state = "wolf"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/mam_tails/hawk
name = "Hawk"
@@ -337,15 +430,54 @@
name = "Hawk"
icon_state = "hawk"
/datum/sprite_accessory/mam_tails/horse
name = "Horse"
icon_state = "horse"
color_src = HAIR
/datum/sprite_accessory/mam_tails_animated/horse
name = "Horse"
icon_state = "Horse"
color_src = HAIR
/datum/sprite_accessory/mam_ears/husky
name = "Husky"
icon_state = "wolf"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = TRUE
/datum/sprite_accessory/mam_tails/husky
name = "Husky"
icon_state = "husky"
extra = 1
extra = TRUE
/datum/sprite_accessory/mam_tails_animated/husky
name = "Husky"
icon_state = "husky"
extra = 1
extra = TRUE
/datum/sprite_accessory/mam_ears/kangaroo
name = "kangaroo"
icon_state = "kangaroo"
extra = TRUE
/datum/sprite_accessory/mam_tails/kangaroo
name = "kangaroo"
icon_state = "kangaroo"
/datum/sprite_accessory/mam_tails_animated/kangaroo
name = "kangaroo"
icon_state = "kangaroo"
/datum/sprite_accessory/mam_tails/kitsune
name = "Kitsune"
icon_state = "kitsune"
extra = TRUE
/datum/sprite_accessory/mam_tails_animated/kitsune
name = "Kitsune"
icon_state = "kitsune"
extra = TRUE
/datum/sprite_accessory/mam_ears/lab
name = "Dog, Long"
@@ -386,6 +518,48 @@
name = "Otusian"
icon_state = "otie"
/datum/sprite_accessory/mam_ears/rabbit
name = "Rabbit"
icon_state = "rabbit"
hasinner= 1
/datum/sprite_accessory/mam_tails/rabbit
name = "Rabbit"
icon_state = "rabbit"
/datum/sprite_accessory/mam_tails_animated/rabbit
name = "Rabbit"
icon_state = "rabbit"
/datum/sprite_accessory/mam_ears/sergal
name = "Sergal"
icon_state = "sergal"
hasinner= 1
/datum/sprite_accessory/mam_tails/sergal
name = "Sergal"
icon_state = "sergal"
/datum/sprite_accessory/mam_tails_animated/sergal
name = "Sergal"
icon_state = "sergal"
/datum/sprite_accessory/mam_ears/skunk
name = "skunk"
icon_state = "skunk"
/datum/sprite_accessory/mam_tails/skunk
name = "skunk"
icon_state = "skunk"
color_src = 0
extra = TRUE
/datum/sprite_accessory/mam_tails_animated/skunk
name = "skunk"
icon_state = "skunk"
color_src = 0
extra = TRUE
/datum/sprite_accessory/mam_tails/shark
name = "Shark"
icon_state = "shark"
@@ -394,30 +568,19 @@
/datum/sprite_accessory/mam_tails_animated/shark
name = "Shark"
icon_state = "shark"
color_src = 0
/datum/sprite_accessory/mam_tails/shark/datashark
name = "DataShark"
icon_state = "datashark"
color_src = 0
// ckeys_allowed = list("rubyflamewing")
/datum/sprite_accessory/mam_tails_animated/shark/datashark
name = "DataShark"
icon_state = "datashark"
color_src = 0
color_src = MUTCOLORS
/datum/sprite_accessory/mam_tails/shepherd
name = "Shepherd"
icon_state = "shepherd"
extra = 1
extra2 = 1
extra = TRUE
extra2 = TRUE
/datum/sprite_accessory/mam_tails_animated/shepherd
name = "Shepherd"
icon_state = "shepherd"
extra = 1
extra2 = 1
extra = TRUE
extra2 = TRUE
/datum/sprite_accessory/mam_ears/squirrel
name = "Squirrel"
@@ -435,7 +598,7 @@
/datum/sprite_accessory/mam_ears/wolf
name = "Wolf"
icon_state = "wolf"
extra = 1
hasinner = 1
/datum/sprite_accessory/mam_tails/wolf
name = "Wolf"
@@ -445,39 +608,13 @@
name = "Wolf"
icon_state = "wolf"
/datum/sprite_accessory/mam_tails/guilmon
name = "Guilmon"
icon_state = "guilmon"
extra = 1
/datum/sprite_accessory/mam_tails_animated/guilmon
name = "Guilmon"
icon_state = "guilmon"
extra = 1
/datum/sprite_accessory/mam_ears/guilmon
name = "Guilmon"
icon_state = "guilmon"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/rabbit
name = "Rabbit"
icon_state = "rabbit"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/mam_ears/rabbit
name = "Rabbit"
icon_state = "rabbit"
hasinner= 1
icon = 'icons/mob/mam_bodyparts.dmi'
/******************************************
************ Body Markings ****************
*******************************************/
/datum/sprite_accessory/mam_body_markings
extra = 1
extra2 = 1
extra = TRUE
extra2 = TRUE
icon = 'icons/mob/mam_body_markings.dmi'
/datum/sprite_accessory/mam_body_markings/none
@@ -487,8 +624,6 @@
/datum/sprite_accessory/mam_body_markings/ailurus
name = "Red Panda"
icon_state = "ailurus"
extra_color_src = MUTCOLORS2
extra2_color_src = MUTCOLORS3
gender_specific = 1
/datum/sprite_accessory/mam_body_markings/belly
@@ -530,13 +665,11 @@
/datum/sprite_accessory/mam_body_markings/fennec
name = "Fennec"
icon_state = "Fennec"
extra_color_src = MUTCOLORS3
gender_specific = 1
/datum/sprite_accessory/mam_body_markings/fox
name = "Fox"
icon_state = "fox"
extra_color_src = MUTCOLORS3
gender_specific = 1
/datum/sprite_accessory/mam_body_markings/hawk
@@ -586,30 +719,23 @@
color_src = MUTCOLORS2
gender_specific = 1
/datum/sprite_accessory/mam_body_markings/guilmon
name = "Guilmon"
icon_state = "guilmon"
extra = 1
extra2 = 1
icon = 'icons/mob/mam_body_markings.dmi'
gender_specific = 1
/datum/sprite_accessory/mam_body_markings/xeno
/datum/sprite_accessory/mam_body_markings/xeno
name = "Xeno"
icon_state = "xeno"
color_src = MUTCOLORS2
extra_color_src = MUTCOLORS3
gender_specific = 1
/******************************************
************ Taur Bodies ******************
*******************************************/
/datum/sprite_accessory/taur
icon = 'icons/mob/mam_taur.dmi'
extra_icon = 'icons/mob/mam_taur.dmi'
extra = 1
extra = TRUE
extra2_icon = 'icons/mob/mam_taur.dmi'
extra2 = 1
extra2 = TRUE
center = TRUE
dimension_x = 64
@@ -712,7 +838,6 @@
icon = 'icons/mob/xeno_parts_greyscale.dmi'
//Xeno Caste Heads
//unused as of October 3, 2016
/datum/sprite_accessory/xeno_head
icon = 'icons/mob/xeno_parts_greyscale.dmi'
@@ -740,17 +865,65 @@
icon_state = "warrior"
icon = 'icons/mob/xeno_parts_greyscale.dmi'
// *** Snooooow flaaaaake ***
/datum/sprite_accessory/mam_body_markings/guilmon
name = "Guilmon"
icon_state = "guilmon"
gender_specific = 1
/datum/sprite_accessory/mam_tails/guilmon
name = "Guilmon"
icon_state = "guilmon"
extra = TRUE
/datum/sprite_accessory/mam_tails_animated/guilmon
name = "Guilmon"
icon_state = "guilmon"
extra = TRUE
/datum/sprite_accessory/mam_ears/guilmon
name = "Guilmon"
icon_state = "guilmon"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/shark/datashark
name = "DataShark"
icon_state = "datashark"
color_src = 0
// ckeys_allowed = list("rubyflamewing")
/datum/sprite_accessory/mam_tails_animated/shark/datashark
name = "DataShark"
icon_state = "datashark"
color_src = 0
/*
//Slimecoon Parts
/datum/sprite_accessory/slimecoon_ears
icon = 'icons/mob/exotic_bodyparts.dmi'
name = "Slimecoon Ears"
icon_state = "slimecoon"
/datum/sprite_accessory/slimecoon_tail
icon = 'icons/mob/exotic_bodyparts.dmi'
name = "Slimecoon Tail"
icon_state = "slimecoon"
/datum/sprite_accessory/slimecoon_snout
icon = 'icons/mob/exotic_bodyparts.dmi'
name = "Hunter"
icon_state = "slimecoon" */
//Till I get my snowflake only ckey lock, these are locked-locked :D
/datum/sprite_accessory/mam_ears/sabresune
name = "sabresune"
icon_state = "sabresune"
extra = TRUE
extra_color_src = MUTCOLORS3
locked = TRUE
/datum/sprite_accessory/mam_tails/sabresune
name = "sabresune"
icon_state = "sabresune"
extra = TRUE
locked = TRUE
/datum/sprite_accessory/mam_tails_animated/sabresune
name = "sabresune"
icon_state = "sabresune"
extra = TRUE
/datum/sprite_accessory/mam_body_markings/sabresune
name = "Sabresune"
icon_state = "sabresune"
color_src = MUTCOLORS2
extra = FALSE
extra2 = FALSE
locked = TRUE
*/
+1 -1
View File
@@ -162,7 +162,7 @@
return
src.loc = B.loc
src.client.eye = src
src.visible_message("<span class='warning'><B>[src] rises out of the pool of blood!</B>")
src.visible_message("<span class='warning'><B>[src] rises out of the pool of blood!</B></span>")
exit_blood_effect(B)
if(iscarbon(src))
var/mob/living/carbon/C = src
@@ -17,7 +17,6 @@
initial_language_holder = /datum/language_holder/alien
bubble_icon = "alien"
type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
var/nightvision = 1
var/obj/item/card/id/wear_id = null // Fix for station bounced radios -- Skie
var/has_fine_manipulation = 0
@@ -32,7 +31,7 @@
var/static/regex/alien_name_regex = new("alien (larva|sentinel|drone|hunter|praetorian|queen)( \\(\\d+\\))?")
devourable = TRUE
/mob/living/carbon/alien/Initialize()
verbs += /mob/living/proc/mob_sleep
verbs += /mob/living/proc/lay_down
@@ -1,62 +1,62 @@
/obj/effect/proc_holder/alien/hide
name = "Hide"
desc = "Allows aliens to hide beneath tables or certain items. Toggled on or off."
plasma_cost = 0
action_icon_state = "alien_hide"
/obj/effect/proc_holder/alien/hide/fire(mob/living/carbon/alien/user)
if(user.stat != CONSCIOUS)
return
if (user.layer != ABOVE_NORMAL_TURF_LAYER)
user.layer = ABOVE_NORMAL_TURF_LAYER
user.visible_message("<span class='name'>[user] scurries to the ground!</span>", \
"<span class='noticealien'>You are now hiding.</span>")
else
user.layer = MOB_LAYER
user.visible_message("[user.] slowly peeks up from the ground...", \
"<span class='noticealien'>You stop hiding.</span>")
return 1
/obj/effect/proc_holder/alien/larva_evolve
name = "Evolve"
desc = "Evolve into a higher alien caste."
plasma_cost = 0
action_icon_state = "alien_evolve_larva"
/obj/effect/proc_holder/alien/larva_evolve/fire(mob/living/carbon/alien/user)
if(!islarva(user))
return
var/mob/living/carbon/alien/larva/L = user
if(L.handcuffed || L.legcuffed) // Cuffing larvas ? Eh ?
to_chat(user, "<span class='danger'>You cannot evolve when you are cuffed.</span>")
if(L.amount_grown >= L.max_grown) //TODO ~Carn
to_chat(L, "<span class='name'>You are growing into a beautiful alien! It is time to choose a caste.</span>")
to_chat(L, "<span class='info'>There are three to choose from:")
to_chat(L, "<span class='name'>Hunters</span> <span class='info'>are the most agile caste, tasked with hunting for hosts. They are faster than a human and can even pounce, but are not much tougher than a drone.</span>")
to_chat(L, "<span class='name'>Sentinels</span> <span class='info'>are tasked with protecting the hive. With their ranged spit, invisibility, and high health, they make formidable guardians and acceptable secondhand hunters.</span>")
to_chat(L, "<span class='name'>Drones</span> <span class='info'>are the weakest and slowest of the castes, but can grow into a praetorian and then queen if no queen exists, and are vital to maintaining a hive with their resin secretion abilities.</span>")
var/alien_caste = alert(L, "Please choose which alien caste you shall belong to.",,"Hunter","Sentinel","Drone")
if(user.incapacitated()) //something happened to us while we were choosing.
return
var/mob/living/carbon/alien/humanoid/new_xeno
switch(alien_caste)
if("Hunter")
new_xeno = new /mob/living/carbon/alien/humanoid/hunter(L.loc)
if("Sentinel")
new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(L.loc)
if("Drone")
new_xeno = new /mob/living/carbon/alien/humanoid/drone(L.loc)
L.alien_evolve(new_xeno)
return 0
else
to_chat(user, "<span class='danger'>You are not fully grown.</span>")
return 0
/obj/effect/proc_holder/alien/hide
name = "Hide"
desc = "Allows aliens to hide beneath tables or certain items. Toggled on or off."
plasma_cost = 0
action_icon_state = "alien_hide"
/obj/effect/proc_holder/alien/hide/fire(mob/living/carbon/alien/user)
if(user.stat != CONSCIOUS)
return
if (user.layer != ABOVE_NORMAL_TURF_LAYER)
user.layer = ABOVE_NORMAL_TURF_LAYER
user.visible_message("<span class='name'>[user] scurries to the ground!</span>", \
"<span class='noticealien'>You are now hiding.</span>")
else
user.layer = MOB_LAYER
user.visible_message("[user.] slowly peeks up from the ground...", \
"<span class='noticealien'>You stop hiding.</span>")
return 1
/obj/effect/proc_holder/alien/larva_evolve
name = "Evolve"
desc = "Evolve into a higher alien caste."
plasma_cost = 0
action_icon_state = "alien_evolve_larva"
/obj/effect/proc_holder/alien/larva_evolve/fire(mob/living/carbon/alien/user)
if(!islarva(user))
return
var/mob/living/carbon/alien/larva/L = user
if(L.handcuffed || L.legcuffed) // Cuffing larvas ? Eh ?
to_chat(user, "<span class='danger'>You cannot evolve when you are cuffed.</span>")
if(L.amount_grown >= L.max_grown) //TODO ~Carn
to_chat(L, "<span class='name'>You are growing into a beautiful alien! It is time to choose a caste.</span>")
to_chat(L, "<span class='info'>There are three to choose from:</span>")
to_chat(L, "<span class='name'>Hunters</span> <span class='info'>are the most agile caste, tasked with hunting for hosts. They are faster than a human and can even pounce, but are not much tougher than a drone.</span>")
to_chat(L, "<span class='name'>Sentinels</span> <span class='info'>are tasked with protecting the hive. With their ranged spit, invisibility, and high health, they make formidable guardians and acceptable secondhand hunters.</span>")
to_chat(L, "<span class='name'>Drones</span> <span class='info'>are the weakest and slowest of the castes, but can grow into a praetorian and then queen if no queen exists, and are vital to maintaining a hive with their resin secretion abilities.</span>")
var/alien_caste = alert(L, "Please choose which alien caste you shall belong to.",,"Hunter","Sentinel","Drone")
if(user.incapacitated()) //something happened to us while we were choosing.
return
var/mob/living/carbon/alien/humanoid/new_xeno
switch(alien_caste)
if("Hunter")
new_xeno = new /mob/living/carbon/alien/humanoid/hunter(L.loc)
if("Sentinel")
new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(L.loc)
if("Drone")
new_xeno = new /mob/living/carbon/alien/humanoid/drone(L.loc)
L.alien_evolve(new_xeno)
return 0
else
to_chat(user, "<span class='danger'>You are not fully grown.</span>")
return 0
@@ -128,12 +128,12 @@
return
if(isalien(owner)) //Different effects for aliens than humans
to_chat(owner, "<span class='userdanger'>Your Queen has been struck down!</span>")
to_chat(owner, "<span class='danger'>You are struck with overwhelming agony! You feel confused, and your connection to the hivemind is severed.")
to_chat(owner, "<span class='danger'>You are struck with overwhelming agony! You feel confused, and your connection to the hivemind is severed.</span>")
owner.emote("roar")
owner.Stun(200) //Actually just slows them down a bit.
else if(ishuman(owner)) //Humans, being more fragile, are more overwhelmed by the mental backlash.
to_chat(owner, "<span class='danger'>You feel a splitting pain in your head, and are struck with a wave of nausea. You cannot hear the hivemind anymore!")
to_chat(owner, "<span class='danger'>You feel a splitting pain in your head, and are struck with a wave of nausea. You cannot hear the hivemind anymore!</span>")
owner.emote("scream")
owner.Knockdown(100)
+95 -52
View File
@@ -610,50 +610,94 @@
if(!client)
return
if(stat == UNCONSCIOUS && health <= HEALTH_THRESHOLD_CRIT)
if(health <= HEALTH_THRESHOLD_CRIT)
var/severity = 0
switch(health)
if(-20 to -10) severity = 1
if(-30 to -20) severity = 2
if(-40 to -30) severity = 3
if(-50 to -40) severity = 4
if(-60 to -50) severity = 5
if(-70 to -60) severity = 6
if(-80 to -70) severity = 7
if(-90 to -80) severity = 8
if(-95 to -90) severity = 9
if(-INFINITY to -95) severity = 10
if(-20 to -10)
severity = 1
if(-30 to -20)
severity = 2
if(-40 to -30)
severity = 3
if(-50 to -40)
severity = 4
if(-50 to -40)
severity = 5
if(-60 to -50)
severity = 6
if(-70 to -60)
severity = 7
if(-90 to -70)
severity = 8
if(-95 to -90)
severity = 9
if(-INFINITY to -95)
severity = 10
if(!InFullCritical())
var/visionseverity = 4
switch(health)
if(-8 to -4)
visionseverity = 5
if(-12 to -8)
visionseverity = 6
if(-16 to -12)
visionseverity = 7
if(-20 to -16)
visionseverity = 8
if(-24 to -20)
visionseverity = 9
if(-INFINITY to -24)
visionseverity = 10
overlay_fullscreen("critvision", /obj/screen/fullscreen/crit/vision, visionseverity)
else
clear_fullscreen("critvision")
overlay_fullscreen("crit", /obj/screen/fullscreen/crit, severity)
else
clear_fullscreen("crit")
if(oxyloss)
var/severity = 0
switch(oxyloss)
if(10 to 20) severity = 1
if(20 to 25) severity = 2
if(25 to 30) severity = 3
if(30 to 35) severity = 4
if(35 to 40) severity = 5
if(40 to 45) severity = 6
if(45 to INFINITY) severity = 7
overlay_fullscreen("oxy", /obj/screen/fullscreen/oxy, severity)
else
clear_fullscreen("oxy")
clear_fullscreen("critvision")
//Fire and Brute damage overlay (BSSR)
var/hurtdamage = getBruteLoss() + getFireLoss() + damageoverlaytemp
if(hurtdamage)
var/severity = 0
switch(hurtdamage)
if(5 to 15) severity = 1
if(15 to 30) severity = 2
if(30 to 45) severity = 3
if(45 to 70) severity = 4
if(70 to 85) severity = 5
if(85 to INFINITY) severity = 6
overlay_fullscreen("brute", /obj/screen/fullscreen/brute, severity)
else
clear_fullscreen("brute")
//Oxygen damage overlay
if(oxyloss)
var/severity = 0
switch(oxyloss)
if(10 to 20)
severity = 1
if(20 to 25)
severity = 2
if(25 to 30)
severity = 3
if(30 to 35)
severity = 4
if(35 to 40)
severity = 5
if(40 to 45)
severity = 6
if(45 to INFINITY)
severity = 7
overlay_fullscreen("oxy", /obj/screen/fullscreen/oxy, severity)
else
clear_fullscreen("oxy")
//Fire and Brute damage overlay (BSSR)
var/hurtdamage = getBruteLoss() + getFireLoss() + damageoverlaytemp
if(hurtdamage)
var/severity = 0
switch(hurtdamage)
if(5 to 15)
severity = 1
if(15 to 30)
severity = 2
if(30 to 45)
severity = 3
if(45 to 70)
severity = 4
if(70 to 85)
severity = 5
if(85 to INFINITY)
severity = 6
overlay_fullscreen("brute", /obj/screen/fullscreen/brute, severity)
else
clear_fullscreen("brute")
/mob/living/carbon/update_health_hud(shown_health_amount)
if(!client || !hud_used)
@@ -688,20 +732,19 @@
if(status_flags & GODMODE)
return
if(stat != DEAD)
if(health<= HEALTH_THRESHOLD_DEAD)
if(health <= HEALTH_THRESHOLD_DEAD)
death()
return
if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (status_flags & FAKEDEATH) || health <= HEALTH_THRESHOLD_CRIT)
if(stat == CONSCIOUS)
stat = UNCONSCIOUS
blind_eyes(1)
update_canmove()
if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (status_flags & FAKEDEATH) || health <= HEALTH_THRESHOLD_FULLCRIT)
stat = UNCONSCIOUS
blind_eyes(1)
else
if(stat == UNCONSCIOUS)
if(health <= HEALTH_THRESHOLD_CRIT)
stat = SOFT_CRIT
else
stat = CONSCIOUS
resting = 0
adjust_blindness(-1)
update_canmove()
adjust_blindness(-1)
update_canmove()
update_damage_hud()
update_health_hud()
med_hud_set_status()
@@ -817,7 +860,7 @@
/mob/living/carbon/vv_get_dropdown()
. = ..()
. += "---"
.["Make AI"] = "?_src_=vars;makeai=\ref[src]"
.["Modify bodypart"] = "?_src_=vars;editbodypart=\ref[src]"
.["Modify organs"] = "?_src_=vars;editorgans=\ref[src]"
.["Hallucinate"] = "?_src_=vars;hallucinate=\ref[src]"
.["Make AI"] = "?_src_=vars;[HrefToken()];makeai=\ref[src]"
.["Modify bodypart"] = "?_src_=vars;[HrefToken()];editbodypart=\ref[src]"
.["Modify organs"] = "?_src_=vars;[HrefToken()];editorgans=\ref[src]"
.["Hallucinate"] = "?_src_=vars;[HrefToken()];hallucinate=\ref[src]"
@@ -244,7 +244,7 @@
/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M)
if(on_fire)
to_chat(M, "<span class='warning'>You can't put them out with just your bare hands!")
to_chat(M, "<span class='warning'>You can't put them out with just your bare hands!</span>")
return
if(health >= 0 && !(status_flags & FAKEDEATH))
@@ -255,6 +255,8 @@
else if(check_zone(M.zone_selected) == "head")
M.visible_message("<span class='notice'>[M] gives [src] a pat on the head to make [p_them()] feel better!</span>", \
"<span class='notice'>You give [src] a pat on the head to make [p_them()] feel better!</span>")
if(dna && dna.species && (("tail_lizard" in dna.species.mutant_bodyparts) || (dna.features["tail_human"] != "None") || ("mam_tail" in dna.species.mutant_bodyparts)))
emote("wag") //lewd
else
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
@@ -1,10 +1,8 @@
/mob/living/carbon/movement_delay()
var/FP
if(iscarbon(src))
var/mob/living/carbon/C = src
var/obj/item/device/flightpack/F = C.get_flightpack()
if(istype(F) && F.flight)
FP = 1
var/FP = FALSE
var/obj/item/device/flightpack/F = get_flightpack()
if(istype(F) && F.flight)
FP = TRUE
. = ..(FP)
if(!FP)
. += grab_state * 1 //Flightpacks are too powerful to be slowed too much by the weight of a corpse.
@@ -79,6 +79,8 @@
if(!appears_dead)
if(stat == UNCONSCIOUS)
msg += "[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep.\n"
else if(InCritical())
msg += "[t_His] breathing is shallow and labored.\n"
if(digitalcamo)
msg += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly unsimian manner.\n"
@@ -613,7 +613,7 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
//Check for dresscode violations
if(istype(head, /obj/item/clothing/head/wizard) || istype(head, /obj/item/clothing/head/helmet/space/hardsuit/wizard) || istype(head, /obj/item/clothing/head/helmet/space/hardsuit/syndi) || istype(head, /obj/item/clothing/head/helmet/space/hardsuit/shielded/syndi))
threatcount += 3
threatcount += 6
//Check for nonhuman scum
if(dna && dna.species.id && !(dna.species.id in list("human" , "lizard", "mammal", "avian", "aquatic", "insect")))
@@ -643,6 +643,7 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
update_hair()
/mob/living/carbon/human/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_THREE)
for(var/obj/item/hand in held_items)
if(prob(current_size * 5) && hand.w_class >= ((11-current_size)/2) && dropItemToGround(hand))
@@ -651,7 +652,6 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
rad_act(current_size * 3)
if(mob_negates_gravity())
return
..()
/mob/living/carbon/human/proc/do_cpr(mob/living/carbon/C)
CHECK_DNA_AND_SPECIES(C)
@@ -906,12 +906,12 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
/mob/living/carbon/human/vv_get_dropdown()
. = ..()
. += "---"
.["Make monkey"] = "?_src_=vars;makemonkey=\ref[src]"
.["Set Species"] = "?_src_=vars;setspecies=\ref[src]"
.["Make cyborg"] = "?_src_=vars;makerobot=\ref[src]"
.["Make alien"] = "?_src_=vars;makealien=\ref[src]"
.["Make slime"] = "?_src_=vars;makeslime=\ref[src]"
.["Toggle Purrbation"] = "?_src_=vars;purrbation=\ref[src]"
.["Make monkey"] = "?_src_=vars;[HrefToken()];makemonkey=\ref[src]"
.["Set Species"] = "?_src_=vars;[HrefToken()];setspecies=\ref[src]"
.["Make cyborg"] = "?_src_=vars;[HrefToken()];makerobot=\ref[src]"
.["Make alien"] = "?_src_=vars;[HrefToken()];makealien=\ref[src]"
.["Make slime"] = "?_src_=vars;[HrefToken()];makeslime=\ref[src]"
.["Toggle Purrbation"] = "?_src_=vars;[HrefToken()];purrbation=\ref[src]"
/mob/living/carbon/human/MouseDrop_T(mob/living/target, mob/living/user)
if((target != pulling) || (grab_state < GRAB_AGGRESSIVE) || (user != target) || !isliving(user) || stat || user.stat)//Get consent first :^)
@@ -105,9 +105,6 @@
/mob/living/carbon/human/IsAdvancedToolUser()
return 1//Humans can use guns and such
/mob/living/carbon/human/InCritical()
return (health <= HEALTH_THRESHOLD_CRIT && stat == UNCONSCIOUS)
/mob/living/carbon/human/reagent_check(datum/reagent/R)
return dna.species.handle_chemicals(R,src)
// if it returns 0, it will run the usual on_mob_life for that reagent. otherwise, it will stop after running handle_chemicals for the species.
@@ -1,67 +1,67 @@
/mob/living/carbon/human/movement_delay()
. = 0
. += ..()
. += config.human_delay
. += dna.species.movement_delay(src)
/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
/mob/living/carbon/human/movement_delay()
. = 0
. += ..()
. += config.human_delay
. += dna.species.movement_delay(src)
/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
if(isobj(shoes) && (shoes.flags_1&NOSLIP_1) && !(lube&GALOSHES_DONT_HELP))
return 0
return ..()
/mob/living/carbon/human/experience_pressure_difference()
playsound(src, 'sound/effects/space_wind.ogg', 50, 1)
return 0
return ..()
/mob/living/carbon/human/experience_pressure_difference()
playsound(src, 'sound/effects/space_wind.ogg', 50, 1)
if(shoes && shoes.flags_1&NOSLIP_1)
return 0
return ..()
/mob/living/carbon/human/mob_has_gravity()
. = ..()
if(!.)
if(mob_negates_gravity())
. = 1
/mob/living/carbon/human/mob_negates_gravity()
return ((shoes && shoes.negates_gravity()) || dna.species.negates_gravity(src))
/mob/living/carbon/human/Move(NewLoc, direct)
. = ..()
for(var/datum/mutation/human/HM in dna.mutations)
HM.on_move(src, NewLoc)
if(shoes)
if(!lying && !buckled)
if(loc == NewLoc)
if(!has_gravity(loc))
return
var/obj/item/clothing/shoes/S = shoes
//Bloody footprints
var/turf/T = get_turf(src)
if(S.bloody_shoes && S.bloody_shoes[S.blood_state])
var/obj/effect/decal/cleanable/blood/footprints/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints) in T
if(oldFP && oldFP.blood_state == S.blood_state)
return
else
//No oldFP or it's a different kind of blood
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state]-BLOOD_LOSS_PER_STEP)
var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
FP.blood_state = S.blood_state
FP.entered_dirs |= dir
FP.bloodiness = S.bloody_shoes[S.blood_state]
if(S.blood_DNA && S.blood_DNA.len)
FP.transfer_blood_dna(S.blood_DNA)
FP.update_icon()
update_inv_shoes()
//End bloody footprints
S.step_action()
/mob/living/carbon/human/Moved()
. = ..()
if(buckled_mobs && buckled_mobs.len && riding_datum)
riding_datum.on_vehicle_move()
/mob/living/carbon/human/Process_Spacemove(movement_dir = 0) //Temporary laziness thing. Will change to handles by species reee.
if(..())
return 1
return dna.species.space_move(src)
return 0
return ..()
/mob/living/carbon/human/mob_has_gravity()
. = ..()
if(!.)
if(mob_negates_gravity())
. = 1
/mob/living/carbon/human/mob_negates_gravity()
return ((shoes && shoes.negates_gravity()) || dna.species.negates_gravity(src))
/mob/living/carbon/human/Move(NewLoc, direct)
. = ..()
for(var/datum/mutation/human/HM in dna.mutations)
HM.on_move(src, NewLoc)
if(shoes)
if(!lying && !buckled)
if(loc == NewLoc)
if(!has_gravity(loc))
return
var/obj/item/clothing/shoes/S = shoes
//Bloody footprints
var/turf/T = get_turf(src)
if(S.bloody_shoes && S.bloody_shoes[S.blood_state])
var/obj/effect/decal/cleanable/blood/footprints/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints) in T
if(oldFP && oldFP.blood_state == S.blood_state)
return
else
//No oldFP or it's a different kind of blood
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state]-BLOOD_LOSS_PER_STEP)
var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
FP.blood_state = S.blood_state
FP.entered_dirs |= dir
FP.bloodiness = S.bloody_shoes[S.blood_state]
if(S.blood_DNA && S.blood_DNA.len)
FP.transfer_blood_dna(S.blood_DNA)
FP.update_icon()
update_inv_shoes()
//End bloody footprints
S.step_action()
/mob/living/carbon/human/Moved()
. = ..()
if(buckled_mobs && buckled_mobs.len && riding_datum)
riding_datum.on_vehicle_move()
/mob/living/carbon/human/Process_Spacemove(movement_dir = 0) //Temporary laziness thing. Will change to handles by species reee.
if(..())
return 1
return dna.species.space_move(src)
@@ -87,17 +87,23 @@
/// SNPC voice handling
/mob/living/carbon/human/interactive/proc/loadVoice()
var/savefile/S = new /savefile("data/npc_saves/snpc.sav")
S["knownStrings"] >> knownStrings
var/json_file = file("data/npc_saves/snpc.json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
knownStrings = json["knownStrings"]
if(isnull(knownStrings))
knownStrings = list()
/mob/living/carbon/human/interactive/proc/saveVoice()
if(voice_saved)
return
var/savefile/S = new /savefile("data/npc_saves/snpc.sav")
WRITE_FILE(S["knownStrings"], knownStrings)
var/json_file = file("data/npc_saves/snpc.json")
var/list/file_data = list()
file_data["knownStrings"] = knownStrings
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
//botPool funcs
/mob/living/carbon/human/interactive/proc/takeDelegate(mob/living/carbon/human/interactive/from,doReset=TRUE)
@@ -284,7 +290,7 @@
//job specific favours
switch(myjob.title)
if("Assistant")
favoured_types = list(/obj/item/clothing, /obj/item/weapon)
favoured_types = list(/obj/item/clothing, /obj/item)
if("Captain","Head of Personnel")
favoured_types = list(/obj/item/clothing, /obj/item/stamp/captain, /obj/item/disk/nuclear)
if("Cook")
@@ -296,14 +302,14 @@
functions += "bartend"
restrictedJob = 1
if("Station Engineer","Chief Engineer","Atmospheric Technician")
favoured_types = list(/obj/item/stack, /obj/item/weapon, /obj/item/clothing)
favoured_types = list(/obj/item/stack, /obj/item, /obj/item/clothing)
if("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Geneticist")
favoured_types = list(/obj/item/reagent_containers/glass/beaker, /obj/item/storage/firstaid, /obj/item/stack/medical, /obj/item/reagent_containers/syringe)
functions += "healpeople"
if("Research Director","Scientist","Roboticist")
favoured_types = list(/obj/item/reagent_containers/glass/beaker, /obj/item/stack, /obj/item/reagent_containers)
if("Head of Security","Warden","Security Officer","Detective")
favoured_types = list(/obj/item/clothing, /obj/item/weapon, /obj/item/restraints)
favoured_types = list(/obj/item/clothing, /obj/item, /obj/item/restraints)
if("Janitor")
favoured_types = list(/obj/item/mop, /obj/item/reagent_containers/glass/bucket, /obj/item/reagent_containers/spray/cleaner, /obj/effect/decal/cleanable)
functions += "dojanitor"
@@ -313,7 +319,7 @@
if("Mime")
functions -= "chatter"
if("Botanist")
favoured_types = list(/obj/machinery/hydroponics, /obj/item/reagent_containers, /obj/item/weapon)
favoured_types = list(/obj/machinery/hydroponics, /obj/item/reagent_containers, /obj/item)
functions += "botany"
restrictedJob = 1
else
@@ -633,7 +639,7 @@
insert_into_backpack() // dump random item into backpack to make space
//---------ITEMS
if(isitem(TARGET))
if(istype(TARGET, /obj/item/weapon))
if(istype(TARGET, /obj/item))
var/obj/item/W = TARGET
if(W.force >= best_force || prob((FUZZY_CHANCE_LOW+FUZZY_CHANCE_HIGH)/2))
if(!get_item_for_held_index(1) || !get_item_for_held_index(2))
@@ -1473,7 +1479,7 @@
foundFav = 1
return
if(!foundFav)
if(istype(test, /obj/item/weapon))
if(istype(test, /obj/item))
var/obj/item/R = test
if(R.force > 2) // make sure we don't equip any non-weaponlike items, ie bags and stuff
if(!best)
@@ -1498,7 +1504,7 @@
if(istype(A, /obj/item/gun)) // guns are for shooting, not throwing.
continue
if(prob(robustness))
if(istype(A, /obj/item/weapon))
if(istype(A, /obj/item))
var/obj/item/W = A
if(W.throwforce > 19) // Only throw worthwile stuff, no more lobbing wrenches at wenches
npcDrop(W,1)
@@ -1612,4 +1618,4 @@
TRAITS |= TRAIT_ROBUST
TRAITS |= TRAIT_SMART
faction += "bot_power"
..()
..()
@@ -147,7 +147,7 @@
. = ..() //See mob.dm for an explanation on this and some rage about people copypasting instead of calling ..() like they should.
if(!. || !I)
return
if(index && dna.species.mutanthands)
if(index && !QDELETED(src) && dna.species.mutanthands) //hand freed, fill with claws, skip if we're getting deleted.
put_in_hand(new dna.species.mutanthands(), index)
if(I == wear_suit)
if(s_store && invdrop)
@@ -57,6 +57,8 @@
/mob/living/carbon/human/calculate_affecting_pressure(pressure)
if((wear_suit && (wear_suit.flags_1 & STOPSPRESSUREDMAGE_1)) && (head && (head.flags_1 & STOPSPRESSUREDMAGE_1)))
return ONE_ATMOSPHERE
if(ismob(loc))
return ONE_ATMOSPHERE
else
return pressure
@@ -242,6 +244,9 @@
if(dna && (RESISTCOLD in dna.species.species_traits))
return 1
if(ismob(loc))
return 1 //because lazy and being inside somemone insulates you from space
temperature = max(temperature, 2.7) //There is an occasional bug where the temperature is miscalculated in ares with a small amount of gas on them, so this is necessary to ensure that that bug does not affect this calculation. Space's temperature is 2.7K and most suits that are intended to protect against any cold, protect down to 2.0K.
var/thermal_protection_flags = get_cold_protection_flags(temperature)
@@ -1108,7 +1108,7 @@
if(prob(15))
if(!( H.hair_style == "Shaved") || !(H.hair_style == "Bald") || (HAIR in species_traits))
to_chat(H, "<span class='danger'>Your hair starts to fall out in clumps...<span>")
to_chat(H, "<span class='danger'>Your hair starts to fall out in clumps...</span>")
addtimer(CALLBACK(src, .proc/go_bald, H), 50)
if(75 to 100)
@@ -1198,6 +1198,8 @@
. += (1.5 - flight)
if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT)
. += (BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR
if(H.stat == SOFT_CRIT)
. = max(SOFTCRIT_MIN_SLOWDOWN, . + SOFTCRIT_ADD_SLOWDOWN) //regardless of how fast you are, you move at a maximum of SOFTCRIT_MIN_SLOWDOWN while in softcrit
return .
//////////////////
@@ -9,6 +9,8 @@
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
roundstart = 1
liked_food = MEAT | FRIED
disliked_food = TOXIC
/datum/species/mammal/spec_death(gibbed, mob/living/carbon/human/H)
if(H)
@@ -24,12 +26,14 @@
say_mod = "chirps"
default_color = "BCAC9B"
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR)
mutant_bodyparts = list("snout", "wings", "taur", "mam_tail", "mam_body_markings")
mutant_bodyparts = list("snout", "wings", "taur", "mam_tail", "mam_body_markings", "taur")
default_features = list("snout" = "Sharp", "wings" = "None", "taur" = "None", "mam_body_markings" = "Hawk")
attack_verb = "peck"
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
roundstart = 1
liked_food = MEAT | FRUIT
disliked_food = TOXIC
/datum/species/avian/spec_death(gibbed, mob/living/carbon/human/H)
if(H)
@@ -44,12 +48,14 @@
id = "aquatic"
default_color = "BCAC9B"
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR)
mutant_bodyparts = list("mam_tail", "mam_body_markings", "mam_ears")
mutant_bodyparts = list("mam_tail", "mam_body_markings", "mam_ears", "taur")
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF","mam_tail" = "shark", "mam_body_markings" = "None", "mam_ears" = "None")
attack_verb = "bite"
attack_sound = 'sound/weapons/bite.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
roundstart = 1
liked_food = MEAT
disliked_food = TOXIC
/datum/species/aquatic/spec_death(gibbed, mob/living/carbon/human/H)
if(H)
@@ -64,12 +70,14 @@
id = "insect"
default_color = "BCAC9B"
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR)
mutant_bodyparts = list("mam_body_markings", "mam_ears", "mam_tail")
mutant_bodyparts = list("mam_body_markings", "mam_ears", "mam_tail", "taur")
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_body_markings" = "moth", "mam_tail" = "None", "mam_ears" = "None")
attack_verb = "flutter" //wat?
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
roundstart = 1
liked_food = MEAT | FRUIT
disliked_food = TOXIC
/datum/species/insect/spec_death(gibbed, mob/living/carbon/human/H)
if(H)
@@ -98,6 +106,7 @@
exotic_bloodtype = "L"
damage_overlay_type = "xeno"
roundstart = 1
liked_food = MEAT
//Praise the Omnissiah, A challange worthy of my skills - HS
@@ -80,11 +80,11 @@
/datum/species/golem/plasma/spec_life(mob/living/carbon/human/H)
if(H.bodytemperature > 750)
if(!boom_warning && H.on_fire)
to_chat(H, "<span class='userdanger'>You feel like you could blow up at any moment!<span>")
to_chat(H, "<span class='userdanger'>You feel like you could blow up at any moment!</span>")
boom_warning = TRUE
else
if(boom_warning)
to_chat(H, "<span class='notice'>You feel more stable.<span>")
to_chat(H, "<span class='notice'>You feel more stable.</span>")
boom_warning = FALSE
if(H.bodytemperature > 850 && H.on_fire && prob(25))
@@ -10,7 +10,7 @@
damage_overlay_type = ""
var/datum/action/innate/regenerate_limbs/regenerate_limbs
toxic_food = NONE
liked_food = NONE
liked_food = MEAT
/datum/species/jelly/on_species_loss(mob/living/carbon/C)
if(regenerate_limbs)
@@ -1,23 +1,115 @@
/datum/species/shadow
// Humans cursed to stay in the darkness, lest their life forces drain. They regain health in shadow and die in light.
name = "???"
id = "shadow"
sexes = 0
blacklisted = 1
ignored_by = list(/mob/living/simple_animal/hostile/faithless)
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/shadow
species_traits = list(NOBREATH,NOBLOOD,RADIMMUNE,VIRUSIMMUNE)
dangerous_existence = 1
mutanteyes = /obj/item/organ/eyes/night_vision
/datum/species/shadow/spec_life(mob/living/carbon/human/H)
var/light_amount = 0
if(isturf(H.loc))
var/turf/T = H.loc
light_amount = T.get_lumcount()
if(light_amount > 0.2) //if there's enough light, start dying
H.take_overall_damage(1,1)
else if (light_amount < 0.2) //heal in the dark
H.heal_overall_damage(1,1)
/datum/species/shadow
// Humans cursed to stay in the darkness, lest their life forces drain. They regain health in shadow and die in light.
name = "???"
id = "shadow"
sexes = 0
blacklisted = 1
ignored_by = list(/mob/living/simple_animal/hostile/faithless)
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/shadow
species_traits = list(NOBREATH,NOBLOOD,RADIMMUNE,VIRUSIMMUNE)
dangerous_existence = 1
mutanteyes = /obj/item/organ/eyes/night_vision
/datum/species/shadow/spec_life(mob/living/carbon/human/H)
var/turf/T = H.loc
if(istype(T))
var/light_amount = T.get_lumcount()
if(light_amount > SHADOW_SPECIES_LIGHT_THRESHOLD) //if there's enough light, start dying
H.take_overall_damage(1,1)
else if (light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD) //heal in the dark
H.heal_overall_damage(1,1)
/datum/species/shadow/nightmare
name = "Nightmare"
id = "nightmare"
limbs_id = "shadow"
burnmod = 1.5
blacklisted = TRUE
no_equip = list(slot_wear_mask, slot_wear_suit, slot_gloves, slot_shoes, slot_w_uniform, slot_s_store)
species_traits = list(NOBREATH,RESISTCOLD,RESISTPRESSURE,NOGUNS,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,PIERCEIMMUNE,NODISMEMBER,NO_UNDERWEAR,NOHUNGER)
mutanteyes = /obj/item/organ/eyes/night_vision/nightmare
var/obj/effect/proc_holder/spell/targeted/shadowwalk/shadowwalk
var/info_text = "You are a <span class='danger'>Nightmare</span>. The ability <span class='warning'>shadow walk</span> allows unlimited, unrestricted movement in the dark using. \
Your <span class='warning'>light eater</span> will destroy any light producing objects you attack, as well as destroy any lights a living creature may be holding. You will automatically dodge gunfire and melee attacks when on a dark tile."
/datum/species/shadow/nightmare/on_species_gain(mob/living/carbon/C, datum/species/old_species)
. = ..()
var/obj/effect/proc_holder/spell/targeted/shadowwalk/SW = new
C.AddSpell(SW)
shadowwalk = SW
var/obj/item/light_eater/blade = new
C.put_in_hands(blade)
to_chat(C, "[info_text]")
C.real_name = "Nightmare"
C.name = "Nightmare"
if(C.mind)
C.mind.name = "Nightmare"
C.dna.real_name = "Nightmare"
/datum/species/shadow/nightmare/on_species_loss(mob/living/carbon/C)
. = ..()
if(shadowwalk)
C.RemoveSpell(shadowwalk)
/datum/species/shadow/nightmare/bullet_act(obj/item/projectile/P, mob/living/carbon/human/H)
var/turf/T = H.loc
if(istype(T))
var/light_amount = T.get_lumcount()
if(light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD)
H.visible_message("<span class='danger'>[H] dances in the shadows, evading [P]!</span>")
playsound(T, "bullet_miss", 75, 1)
return -1
return 0
/obj/item/light_eater
name = "light eater"
icon_state = "arm_blade"
item_state = "arm_blade"
force = 25
armour_penetration = 35
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
flags_1 = ABSTRACT_1 | NODROP_1 | DROPDEL_1
w_class = WEIGHT_CLASS_HUGE
sharpness = IS_SHARP
/obj/item/light_eater/afterattack(atom/movable/AM, mob/user, proximity)
if(!proximity)
return
if(isopenturf(AM)) //So you can actually melee with it
return
if(isliving(AM))
var/mob/living/L = AM
if(iscyborg(AM))
var/mob/living/silicon/robot/borg = AM
borg.update_headlamp(TRUE, 100)
else
for(var/obj/item/O in AM)
if(O.light_range && O.light_power)
disintegrate(O)
if(L.pulling && L.pulling.light_range && isitem(L.pulling))
disintegrate(L.pulling)
else if(isitem(AM))
var/obj/item/I = AM
if(I.light_range && I.light_power)
disintegrate(I)
/obj/item/light_eater/proc/disintegrate(obj/item/O)
if(istype(O, /obj/item/device/pda))
var/obj/item/device/pda/PDA = O
PDA.set_light(0)
PDA.fon = 0
PDA.f_lum = 0
PDA.update_icon()
visible_message("<span class='danger'>The light in [PDA] shorts out!</span>")
else
visible_message("<span class='danger'>[O] is disintegrated by [src]!</span>")
O.burn()
playsound(src, 'sound/items/welder.ogg', 50, 1)
+12 -6
View File
@@ -95,24 +95,30 @@
if(I == head)
head = null
head_update(I)
if(!QDELETED(src))
head_update(I)
else if(I == back)
back = null
update_inv_back()
if(!QDELETED(src))
update_inv_back()
else if(I == wear_mask)
wear_mask = null
wear_mask_update(I, toggle_off = 1)
if(!QDELETED(src))
wear_mask_update(I, toggle_off = 1)
if(I == wear_neck)
wear_neck = null
update_inv_neck(I)
if(!QDELETED(src))
update_inv_neck(I)
else if(I == handcuffed)
handcuffed = null
if(buckled && buckled.buckle_requires_restraints)
buckled.unbuckle_mob(src)
update_handcuffed()
if(!QDELETED(src))
update_handcuffed()
else if(I == legcuffed)
legcuffed = null
update_inv_legcuffed()
if(!QDELETED(src))
update_inv_legcuffed()
//handle stuff to update when a mob equips/unequips a mask.
/mob/living/proc/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
+11 -4
View File
@@ -48,6 +48,8 @@
return
if(istype(loc, /obj/machinery/atmospherics/components/unary/cryo_cell))
return
if(istype(loc, /obj/item/device/dogborg/sleeper))
return
if(ismob(loc))
return
var/datum/gas_mixture/environment
@@ -56,11 +58,16 @@
var/datum/gas_mixture/breath
if(health <= HEALTH_THRESHOLD_CRIT || (pulledby && pulledby.grab_state >= GRAB_KILL && !getorganslot("breathing_tube")))
losebreath++
if(!getorganslot("breathing_tube"))
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL))
losebreath++ //You can't breath at all when in critical or when being choked, so you're going to miss a breath
else if(health <= HEALTH_THRESHOLD_CRIT)
losebreath += 0.25 //You're having trouble breathing in soft crit, so you'll miss a breath one in four times
//Suffocate
if(losebreath > 0)
if(losebreath >= 1) //You've missed a breath, take oxy damage
losebreath--
if(prob(10))
emote("gasp")
@@ -148,7 +155,7 @@
else //Enough oxygen
failed_last_breath = 0
if(oxyloss)
if(health >= HEALTH_THRESHOLD_CRIT)
adjustOxyLoss(-5)
oxygen_used = breath_gases["o2"][MOLES]
clear_alert("not_enough_oxy")
+25 -25
View File
@@ -24,7 +24,7 @@
..()
//These have to be after the parent new to ensure that the monkey
//bodyparts are actually created before we try to equip things to
//bodyparts are actually created before we try to equip things to
//those slots
if(relic_hat)
equip_to_slot_or_del(new relic_hat, slot_head)
@@ -42,32 +42,32 @@
..()
/mob/living/carbon/monkey/punpun/proc/Read_Memory()
var/savefile/S = new /savefile("data/npc_saves/Punpun.sav")
S["ancestor_name"] >> ancestor_name
S["ancestor_chain"] >> ancestor_chain
S["relic_hat"] >> relic_hat
S["relic_mask"] >> relic_mask
var/json_file = file("data/npc_saves/Punpun.json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
ancestor_name = json["ancestor_name"]
ancestor_chain = json["ancestor_chain"]
relic_hat = json["relic_hat"]
relic_mask = json["relic_hat"]
/mob/living/carbon/monkey/punpun/proc/Write_Memory(dead, gibbed)
var/savefile/S = new /savefile("data/npc_saves/Punpun.sav")
var/json_file = file("data/npc_saves/Punpun.json")
var/list/file_data = list()
if(gibbed)
WRITE_FILE(S["ancestor_name"], null)
WRITE_FILE(S["ancestor_chain"], 1)
WRITE_FILE(S["relic_hat"], null)
WRITE_FILE(S["relic_mask"], null)
return
file_data["ancestor_name"] = null
file_data["ancestor_chain"] = null
file_data["relic_hat"] = null
file_data["relic_mask"] = null
if(dead)
WRITE_FILE(S["ancestor_name"], ancestor_name)
WRITE_FILE(S["ancestor_chain"], ancestor_chain + 1)
if(!ancestor_name) //new monkey name this round
WRITE_FILE(S["ancestor_name"], name)
if(head)
WRITE_FILE(S["relic_hat"], head.type)
else
WRITE_FILE(S["relic_hat"], null)
if(wear_mask)
WRITE_FILE(S["relic_mask"], wear_mask.type)
else
WRITE_FILE(S["relic_mask"], null)
file_data["ancestor_name"] = ancestor_name
file_data["ancestor_chain"] = ancestor_chain + 1
file_data["relic_hat"] = head ? head.type : null
file_data["relic_mask"] = wear_mask ? wear_mask.type : null
if(!ancestor_name)
file_data["ancestor_name"] = name
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
if(!dead)
memory_saved = 1
memory_saved = 1
+32 -25
View File
@@ -229,8 +229,8 @@
/mob/living/verb/succumb(whispered as null)
set hidden = 1
if (InCritical())
src.log_message("Has [whispered ? "whispered his final words" : "succumbed to death"] with [round(health, 0.1)] points of health!", INDIVIDUAL_ATTACK_LOG)
src.adjustOxyLoss(src.health - HEALTH_THRESHOLD_DEAD)
log_message("Has [whispered ? "whispered his final words" : "succumbed to death"] while in [InFullCritical() ? "hard":"soft"] critical with [round(health, 0.1)] points of health!", INDIVIDUAL_ATTACK_LOG)
adjustOxyLoss(health - HEALTH_THRESHOLD_DEAD)
updatehealth()
if(!whispered)
to_chat(src, "<span class='notice'>You have given up life and succumbed to death.</span>")
@@ -241,7 +241,10 @@
return 1
/mob/living/proc/InCritical()
return (health < HEALTH_THRESHOLD_CRIT && health > HEALTH_THRESHOLD_DEAD && stat == UNCONSCIOUS)
return (health <= HEALTH_THRESHOLD_CRIT && (stat == SOFT_CRIT || stat == UNCONSCIOUS))
/mob/living/proc/InFullCritical()
return (health <= HEALTH_THRESHOLD_FULLCRIT && stat == UNCONSCIOUS)
//This proc is used for mobs which are affected by pressure to calculate the amount of pressure that actually
//affects them once clothing is factored in. ~Errorage
@@ -426,6 +429,7 @@
else
return 0
var/old_direction = dir
var/atom/movable/pullee = pulling
if(pullee && get_dist(src, pullee) > 1)
stop_pulling()
@@ -441,10 +445,6 @@
var/pull_dir = get_dir(src, pulling)
if(get_dist(src, pulling) > 1 || ((pull_dir - 1) & pull_dir)) //puller and pullee more than one tile away or in diagonal position
if(isliving(pulling))
var/mob/living/M = pulling
if(M.lying && !M.buckled && (prob(M.getBruteLoss()*200/M.maxHealth)))
M.makeTrail(T)
pulling.Move(T, get_dir(pulling, T)) //the pullee tries to reach our previous position
if(pulling && get_dist(src, pulling) > 1) //the pullee couldn't keep up
stop_pulling()
@@ -455,6 +455,10 @@
if (s_active && !(CanReach(s_active,view_only = TRUE)))
s_active.close(src)
if(lying && !buckled && prob(getBruteLoss()*200/maxHealth))
makeTrail(newloc, T, old_direction)
/mob/living/movement_delay(ignorewalk = 0)
. = ..()
if(isopenturf(loc) && !is_flying())
@@ -471,31 +475,32 @@
if(MOVE_INTENT_WALK)
. += config.walk_speed
/mob/living/proc/makeTrail(turf/T)
/mob/living/proc/makeTrail(turf/target_turf, turf/start, direction)
if(!has_gravity())
return
var/blood_exists = 0
var/blood_exists = FALSE
for(var/obj/effect/decal/cleanable/trail_holder/C in src.loc) //checks for blood splatter already on the floor
blood_exists = 1
if (isturf(src.loc))
for(var/obj/effect/decal/cleanable/trail_holder/C in start) //checks for blood splatter already on the floor
blood_exists = TRUE
if(isturf(start))
var/trail_type = getTrail()
if(trail_type)
var/brute_ratio = round(getBruteLoss()/maxHealth, 0.1)
var/brute_ratio = round(getBruteLoss() / maxHealth, 0.1)
if(blood_volume && blood_volume > max(BLOOD_VOLUME_NORMAL*(1 - brute_ratio * 0.25), 0))//don't leave trail if blood volume below a threshold
blood_volume = max(blood_volume - max(1, brute_ratio * 2), 0) //that depends on our brute damage.
var/newdir = get_dir(T, src.loc)
if(newdir != src.dir)
newdir = newdir | src.dir
var/newdir = get_dir(target_turf, start)
if(newdir != direction)
newdir = newdir | direction
if(newdir == 3) //N + S
newdir = NORTH
else if(newdir == 12) //E + W
newdir = EAST
if((newdir in GLOB.cardinals) && (prob(50)))
newdir = turn(get_dir(T, src.loc), 180)
newdir = turn(get_dir(target_turf, start), 180)
if(!blood_exists)
new /obj/effect/decal/cleanable/trail_holder(src.loc)
for(var/obj/effect/decal/cleanable/trail_holder/TH in src.loc)
new /obj/effect/decal/cleanable/trail_holder(start)
for(var/obj/effect/decal/cleanable/trail_holder/TH in start)
if((!(newdir in TH.existing_dirs) || trail_type == "trails_1" || trail_type == "trails_2") && TH.existing_dirs.len <= 16) //maximum amount of overlays is 16 (all light & heavy directions filled)
TH.existing_dirs += newdir
TH.add_overlay(image('icons/effects/blood.dmi', trail_type, dir = newdir))
@@ -566,10 +571,10 @@
var/obj/C = loc
C.container_resist(src)
else if(has_status_effect(/datum/status_effect/freon))
else if(IsFrozen())
to_chat(src, "You start breaking out of the ice cube!")
if(do_mob(src, src, 40))
if(has_status_effect(/datum/status_effect/freon))
if(IsFrozen())
to_chat(src, "You break out of the ice cube!")
remove_status_effect(/datum/status_effect/freon)
update_canmove()
@@ -687,6 +692,7 @@
who.equip_to_slot(what, where, TRUE)
/mob/living/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_SIX)
throw_at(S,14,3, spin=1)
else
@@ -943,13 +949,14 @@
//Updates canmove, lying and icons. Could perhaps do with a rename but I can't think of anything to describe it.
//Robots, animals and brains have their own version so don't worry about them
/mob/living/proc/update_canmove()
var/ko = IsKnockdown() || IsUnconscious() || stat || (status_flags & FAKEDEATH)
var/ko = IsKnockdown() || IsUnconscious() || (stat && (stat != SOFT_CRIT || pulledby)) || (status_flags & FAKEDEATH)
var/move_and_fall = stat == SOFT_CRIT && !pulledby
var/chokehold = pulledby && pulledby.grab_state >= GRAB_NECK
var/buckle_lying = !(buckled && !buckled.buckle_lying)
var/has_legs = get_num_legs()
var/has_arms = get_num_arms()
var/ignore_legs = get_leg_ignore()
if(ko || resting || has_status_effect(STATUS_EFFECT_STUN) || chokehold)
if(ko || resting || move_and_fall || IsStun() || chokehold)
drop_all_held_items()
unset_machine()
if(pulling)
@@ -962,9 +969,9 @@
else if(!lying)
if(resting)
fall()
else if(ko || (!has_legs && !ignore_legs) || chokehold)
else if(ko || move_and_fall || (!has_legs && !ignore_legs) || chokehold)
fall(forced = 1)
canmove = !(ko || resting || has_status_effect(STATUS_EFFECT_STUN) || has_status_effect(/datum/status_effect/freon) || chokehold || buckled || (!has_legs && !ignore_legs && !has_arms))
canmove = !(ko || resting || IsStun() || IsFrozen() || chokehold || buckled || (!has_legs && !ignore_legs && !has_arms))
density = !lying
if(lying)
if(layer == initial(layer)) //to avoid special cases like hiding larvas.
@@ -75,3 +75,5 @@
var/datum/riding/riding_datum
var/datum/language/selected_default_language
var/last_words //used for database logging
+13 -7
View File
@@ -145,16 +145,18 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
var/succumbed = FALSE
if(message_mode == MODE_WHISPER)
var/fullcrit = InFullCritical()
if((InCritical() && !fullcrit) || message_mode == MODE_WHISPER)
message_range = 1
spans |= SPAN_ITALICS
message_mode = MODE_WHISPER
log_talk(src,"[key_name(src)] : [message]",LOGWHISPER)
if(in_critical)
if(fullcrit)
var/health_diff = round(-HEALTH_THRESHOLD_DEAD + health)
// If we cut our message short, abruptly end it with a-..
var/message_len = length(message)
message = copytext(message, 1, health_diff) + "[message_len > health_diff ? "-.." : "..."]"
message = Ellipsis(message, 10, 1)
last_words = message
message_mode = MODE_WHISPER_CRIT
succumbed = TRUE
else
@@ -164,7 +166,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
if(!message)
return
spans += get_spans()
spans |= get_spans()
if(language)
var/datum/language/L = GLOB.language_datum_instances[language]
@@ -178,6 +180,8 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
spans |= SPAN_ITALICS
if(radio_return & REDUCE_RANGE)
message_range = 1
if(radio_return & NOPASS)
return 1
//No screams in space, unless you're next to someone.
var/turf/T = get_turf(src)
@@ -295,10 +299,10 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
/mob/living/proc/get_message_mode(message)
var/key = copytext(message, 1, 2)
if(key == ";")
return MODE_HEADSET
else if(key == "#")
if(key == "#")
return MODE_WHISPER
else if(key == ";")
return MODE_HEADSET
else if(length(message) > 2 && (key in GLOB.department_radio_prefixes))
var/key_symbol = lowertext(copytext(message, 2, 3))
return GLOB.department_radio_keys[key_symbol]
@@ -384,6 +388,8 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
/mob/living/proc/radio(message, message_mode, list/spans, language)
switch(message_mode)
if(MODE_WHISPER)
return ITALICS
if(MODE_R_HAND)
for(var/obj/item/r_hand in get_held_items_for_side("r", all = TRUE))
if (r_hand)
+6 -6
View File
@@ -465,7 +465,7 @@
set category = "AI Commands"
set name = "Access Robot Control"
set desc = "Wirelessly control various automatic robots."
if(stat == 2)
if(stat == DEAD)
return //won't work if dead
if(control_disabled)
@@ -585,7 +585,7 @@
cameraFollow = null
var/cameralist[0]
if(stat == 2)
if(stat == DEAD)
return //won't work if dead
var/mob/living/silicon/ai/U = usr
@@ -629,7 +629,7 @@
set category = "AI Commands"
set name = "AI Status"
if(stat == 2)
if(stat == DEAD)
return //won't work if dead
var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Awesome", "Facepalm", "Friend Computer", "Dorfy", "Blue Glow", "Red Glow")
var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions
@@ -652,7 +652,7 @@
set desc = "Change the default hologram available to AI to something else."
set category = "AI Commands"
if(stat == 2)
if(stat == DEAD)
return //won't work if dead
var/input
switch(alert("Would you like to select a hologram based on a crew member, an animal, or switch to a unique avatar?",,"Crew Member","Unique","Animal"))
@@ -774,7 +774,7 @@
set desc = "Allows you to change settings of your radio."
set category = "AI Commands"
if(stat == 2)
if(stat == DEAD)
return //won't work if dead
to_chat(src, "Accessing Subspace Transceiver control...")
@@ -790,7 +790,7 @@
set desc = "Modify the default radio setting for your automatic announcements."
set category = "AI Commands"
if(stat == 2)
if(stat == DEAD)
return //won't work if dead
set_autosay()
+2 -2
View File
@@ -35,9 +35,9 @@
if(nuking)
set_security_level("red")
nuking = FALSE
for(var/obj/item/pinpointer/P in GLOB.pinpointer_list)
for(var/obj/item/pinpointer/nuke/P in GLOB.pinpointer_list)
P.switch_mode_to(TRACK_NUKE_DISK) //Party's over, back to work, everyone
P.nuke_warning = FALSE
P.alert = FALSE
if(doomsday_device)
doomsday_device.timing = FALSE
@@ -0,0 +1,13 @@
diff a/code/modules/mob/living/silicon/ai/death.dm b/code/modules/mob/living/silicon/ai/death.dm (rejected hunks)
@@ -35,9 +35,9 @@
if(nuking)
set_security_level("red")
nuking = FALSE
- for(var/obj/item/weapon/pinpointer/P in GLOB.pinpointer_list)
+ for(var/obj/item/weapon/pinpointer/nuke/P in GLOB.pinpointer_list)
P.switch_mode_to(TRACK_NUKE_DISK) //Party's over, back to work, everyone
- P.nuke_warning = FALSE
+ P.alert = FALSE
if(doomsday_device)
doomsday_device.timing = FALSE
@@ -106,7 +106,7 @@
set category = "AI Commands"
set name = "Toggle Camera Acceleration"
if(usr.stat == 2)
if(usr.stat == DEAD)
return //won't work if dead
acceleration = !acceleration
to_chat(usr, "Camera acceleration has been toggled [acceleration ? "on" : "off"].")
+1 -1
View File
@@ -2,7 +2,7 @@
/mob/living/silicon/ai/proc/show_laws_verb()
set category = "AI Commands"
set name = "Show Laws"
if(usr.stat == 2)
if(usr.stat == DEAD)
return //won't work if dead
src.show_laws()
+2 -2
View File
@@ -1,5 +1,5 @@
/mob/living/silicon/ai/say(message, language)
if(parent && istype(parent) && parent.stat != 2) //If there is a defined "parent" AI, it is actually an AI, and it is alive, anything the AI tries to say is said by the parent instead.
if(parent && istype(parent) && parent.stat != DEAD) //If there is a defined "parent" AI, it is actually an AI, and it is alive, anything the AI tries to say is said by the parent instead.
parent.say(message, language)
return
..(message)
@@ -71,7 +71,7 @@
set desc = "Display a list of vocal words to announce to the crew."
set category = "AI Commands"
if(usr.stat == 2)
if(usr.stat == DEAD)
return //won't work if dead
var/dat = "Here is a list of words you can type into the 'Announcement' button to create sentences to vocally announce to everyone on the same level at you.<BR> \
+1 -1
View File
@@ -104,7 +104,7 @@
pda.owner = text("[]", src)
pda.name = pda.owner + " (" + pda.ownjob + ")"
..()
. = ..()
var/datum/action/innate/pai/shell/AS = new /datum/action/innate/pai/shell
var/datum/action/innate/pai/chassis/AC = new /datum/action/innate/pai/chassis
@@ -32,7 +32,7 @@
if(temp)
left_part = temp
else if(src.stat == 2) // Show some flavor text if the pAI is dead
else if(src.stat == DEAD) // Show some flavor text if the pAI is dead
left_part = "<b><font color=red>RrR a Rro</font></b>"
right_part = "<pre>Program index hash not found</pre>"
@@ -72,7 +72,7 @@
var/lamp_max = 10 //Maximum brightness of a borg lamp. Set as a var for easy adjusting.
var/lamp_intensity = 0 //Luminosity of the headlamp. 0 is off. Higher settings than the minimum require power.
var/lamp_recharging = 0 //Flag for if the lamp is on cooldown after being forcibly disabled.
var/lamp_cooldown = 0 //Flag for if the lamp is on cooldown after being forcibly disabled.
var/sight_mode = 0
hud_possible = list(ANTAG_HUD, DIAG_STAT_HUD, DIAG_HUD, DIAG_BATT_HUD, DIAG_TRACK_HUD)
@@ -742,7 +742,7 @@
set_autosay()
/mob/living/silicon/robot/proc/control_headlamp()
if(stat || lamp_recharging || low_power_mode)
if(stat || lamp_cooldown > world.time || low_power_mode)
to_chat(src, "<span class='danger'>This function is currently offline.</span>")
return
@@ -757,8 +757,7 @@
if(lamp_intensity && (turn_off || stat || low_power_mode))
to_chat(src, "<span class='danger'>Your headlamp has been deactivated.</span>")
lamp_intensity = 0
lamp_recharging = TRUE
addtimer(CALLBACK(src, .proc/reset_headlamp), cooldown)
lamp_cooldown = world.time + cooldown
else
set_light(lamp_intensity)
@@ -767,9 +766,6 @@
update_icons()
/mob/living/silicon/robot/proc/reset_headlamp()
lamp_recharging = FALSE
/mob/living/silicon/robot/proc/deconstruct()
var/turf/T = get_turf(src)
if (robot_suit)
@@ -599,7 +599,7 @@
/obj/item/gun/ballistic/revolver/grenadelauncher/cyborg,
/obj/item/card/emag,
/obj/item/crowbar/cyborg,
/obj/item/pinpointer/syndicate/cyborg)
/obj/item/pinpointer/syndicate_cyborg)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg/security,
@@ -625,7 +625,7 @@
/obj/item/roller/robo,
/obj/item/card/emag,
/obj/item/crowbar/cyborg,
/obj/item/pinpointer/syndicate/cyborg,
/obj/item/pinpointer/syndicate_cyborg,
/obj/item/stack/medical/gauze/cyborg,
/obj/item/gun/medbeam)
ratvar_modules = list(
@@ -0,0 +1,19 @@
diff a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm (rejected hunks)
@@ -519,7 +519,7 @@
/obj/item/weapon/gun/ballistic/revolver/grenadelauncher/cyborg,
/obj/item/weapon/card/emag,
/obj/item/weapon/crowbar/cyborg,
- /obj/item/weapon/pinpointer/syndicate/cyborg)
+ /obj/item/weapon/pinpointer/syndicate_cyborg)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg/security,
@@ -545,7 +545,7 @@
/obj/item/roller/robo,
/obj/item/weapon/card/emag,
/obj/item/weapon/crowbar/cyborg,
- /obj/item/weapon/pinpointer/syndicate/cyborg,
+ /obj/item/weapon/pinpointer/syndicate_cyborg,
/obj/item/stack/medical/gauze/cyborg,
/obj/item/weapon/gun/medbeam)
ratvar_modules = list(
+5 -5
View File
@@ -36,11 +36,11 @@
var/d_hud = DATA_HUD_DIAGNOSTIC //There is only one kind of diag hud
var/law_change_counter = 0
var/obj/machinery/camera/builtInCamera = null
var/updating = FALSE //portable camera camerachunk update
var/obj/machinery/camera/builtInCamera = null
var/updating = FALSE //portable camera camerachunk update
/mob/living/silicon/Initialize()
. = ..()
. = ..()
GLOB.silicon_mobs += src
var/datum/atom_hud/data/diagnostic/diag_hud = GLOB.huds[DATA_HUD_DIAGNOSTIC]
diag_hud.add_to_hud(src)
@@ -56,7 +56,7 @@
/mob/living/silicon/Destroy()
radio = null
aicamera = null
QDEL_NULL(builtInCamera)
QDEL_NULL(builtInCamera)
GLOB.silicon_mobs -= src
return ..()
@@ -310,7 +310,7 @@
else //For department channels, if any, given by the internal radio.
for(var/key in GLOB.department_radio_keys)
if(GLOB.department_radio_keys[key] == Autochan)
radiomod = key
radiomod = ":" + key
break
to_chat(src, "<span class='notice'>Automatic announcements [Autochan == "None" ? "will not use the radio." : "set to [Autochan]."]</span>")
File diff suppressed because it is too large Load Diff
@@ -39,7 +39,7 @@
#define TILE_EMAG 7
/mob/living/simple_animal/bot/floorbot/Initialize()
..()
. = ..()
update_icon()
var/datum/job/engineer/J = new/datum/job/engineer
access_card.access += J.get_access()
@@ -250,7 +250,7 @@
oldpatient = user
/mob/living/simple_animal/bot/medbot/process_scan(mob/living/carbon/human/H)
if(H.stat == 2)
if(H.stat == DEAD)
return
if((H == oldpatient) && (world.time < last_found + 200))
@@ -47,7 +47,7 @@
var/bloodiness = 0
/mob/living/simple_animal/bot/mulebot/Initialize()
..()
. = ..()
wires = new /datum/wires/mulebot(src)
var/datum/job/cargo_tech/J = new/datum/job/cargo_tech
access_card.access = J.get_access()
@@ -650,7 +650,7 @@
/mob/living/simple_animal/bot/mulebot/proc/RunOver(mob/living/carbon/human/H)
add_logs(src, H, "run over", null, "(DAMTYPE: [uppertext(BRUTE)])")
H.visible_message("<span class='danger'>[src] drives over [H]!</span>", \
"<span class='userdanger'>[src] drives over you!<span>")
"<span class='userdanger'>[src] drives over you!</span>")
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
var/damage = rand(5,15)
@@ -28,3 +28,6 @@
. = ..()
var/newcolor = rgb(rand(0, 255), rand(0, 255), rand(0, 255))
add_atom_colour(newcolor, FIXED_COLOUR_PRIORITY)
/mob/living/simple_animal/butterfly/bee_friendly()
return TRUE //treaty signed at the Beeneeva convention
@@ -32,7 +32,7 @@
devourable = TRUE
/mob/living/simple_animal/pet/cat/Initialize()
..()
. = ..()
verbs += /mob/living/proc/lay_down
/mob/living/simple_animal/pet/cat/update_canmove()
@@ -92,7 +92,7 @@
icon_living = "original"
icon_dead = "original_dead"
Read_Memory()
..()
. = ..()
/mob/living/simple_animal/pet/cat/Runtime/Life()
if(!cats_deployed && SSticker.current_state >= GAME_STATE_SETTING_UP)
@@ -113,14 +113,17 @@
..()
/mob/living/simple_animal/pet/cat/Runtime/proc/Read_Memory()
var/savefile/S = new /savefile("data/npc_saves/Runtime.sav")
S["family"] >> family
var/json_file = file("data/npc_saves/Runtime.json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
family = json["family"]
if(isnull(family))
family = list()
/mob/living/simple_animal/pet/cat/Runtime/proc/Write_Memory(dead)
var/savefile/S = new /savefile("data/npc_saves/Runtime.sav")
var/json_file = file("data/npc_saves/Runtime.json")
family = list()
if(!dead)
for(var/mob/living/simple_animal/pet/cat/kitten/C in children)
@@ -130,7 +133,8 @@
family[C.type] += 1
else
family[C.type] = 1
WRITE_FILE(S["family"], family)
fdel(json_file)
WRITE_FILE(json_file, json_encode(family))
memory_saved = 1
/mob/living/simple_animal/pet/cat/Runtime/proc/Deploy_The_Cats()
@@ -271,4 +275,4 @@
..()
if(L.a_intent == INTENT_HARM && L.reagents && !stat)
L.reagents.add_reagent("nutriment", 0.4)
L.reagents.add_reagent("vitamin", 0.4)
L.reagents.add_reagent("vitamin", 0.4)
@@ -328,33 +328,37 @@
..()
/mob/living/simple_animal/pet/dog/corgi/Ian/proc/Read_Memory()
var/savefile/S = new /savefile("data/npc_saves/Ian.sav")
S["age"] >> age
S["record_age"] >> record_age
S["saved_head"] >> saved_head
var/json_file = file("data/npc_saves/Ian.json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
age = json["age"]
record_age = json["record_age"]
saved_head = json["saved_head"]
if(isnull(age))
age = 0
if(isnull(record_age))
record_age = 1
if(saved_head)
place_on_head(new saved_head)
/mob/living/simple_animal/pet/dog/corgi/Ian/proc/Write_Memory(dead)
var/savefile/S = new /savefile("data/npc_saves/Ian.sav")
var/json_file = file("data/npc_saves/Ian.json")
var/list/file_data = list()
if(!dead)
WRITE_FILE(S["age"], age + 1)
file_data["age"] = age + 1
if((age + 1) > record_age)
WRITE_FILE(S["record_age"], record_age + 1)
file_data["record_age"] = record_age + 1
if(inventory_head)
WRITE_FILE(S["saved_head"], inventory_head.type)
file_data["saved_head"] = inventory_head.type
else
WRITE_FILE(S["age"], 0)
WRITE_FILE(S["saved_head"], null)
file_data["age"] = 0
file_data["saved_head"] = null
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
memory_saved = 1
/mob/living/simple_animal/pet/dog/corgi/Ian/Life()
..()
@@ -565,4 +569,4 @@
emote("me", 1, "yaps happily!")
else
if(M && stat != DEAD) // Same check here, even though emote checks it as well (poor form to check it only in the help case)
emote("me", 1, "growls!")
emote("me", 1, "growls!")
@@ -33,7 +33,7 @@
flavortext = null
/mob/living/simple_animal/drone/syndrone/Initialize()
..()
. = ..()
internal_storage.hidden_uplink.telecrystals = 10
/mob/living/simple_animal/drone/syndrone/Login()
@@ -46,7 +46,7 @@
default_storage = /obj/item/device/radio/uplink/nuclear
/mob/living/simple_animal/drone/syndrone/badass/Initialize()
..()
. = ..()
internal_storage.hidden_uplink.telecrystals = 30
var/obj/item/implant/weapons_auth/W = new/obj/item/implant/weapons_auth(src)
W.implant(src)
@@ -55,7 +55,7 @@
default_hatmask = /obj/item/clothing/head/chameleon/drone
/mob/living/simple_animal/drone/snowflake/Initialize()
..()
. = ..()
desc += " This drone appears to have a complex holoprojector built on its 'head'."
/obj/item/drone_shell/syndrone
@@ -15,6 +15,10 @@
/mob/living/simple_animal/drone/verb/toggle_light()
set category = "Drone"
set name = "Toggle drone light"
if(stat == DEAD)
to_chat(src, "<span class='warning'>There's no light in your life... by that I mean you're dead.</span>")
return
if(light_on)
set_light(0)
else
@@ -0,0 +1,29 @@
//Gondolas
/mob/living/simple_animal/pet/gondola
name = "gondola"
real_name = "gondola"
desc = "Gondola is the silent walker. Having no hands he embodies the Taoist principle of wu-wei (non-action) while his smiling facial expression shows his utter and complete acceptance of the world as it is. Its hide is extremely valuable."
response_help = "pets"
response_disarm = "bops"
response_harm = "kicks"
emote_see = list("watches.", "stares off into the distance.","contemplates.")
faction = list("gondola")
turns_per_move = 10
icon = 'icons/mob/gondolas.dmi'
icon_state = "gondola"
icon_living = "gondola"
icon_dead = "gondola_dead"
butcher_results = list(/obj/item/stack/sheet/animalhide/gondola = 1)
//Gondolas aren't affected by cold.
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = 1500
maxHealth = 200
health = 200
/mob/living/simple_animal/pet/gondola/IsVocal() //Gondolas are the silent walker.
return FALSE
/mob/living/simple_animal/pet/gondola/emote()
return
@@ -27,7 +27,7 @@
devourable = TRUE
/mob/living/simple_animal/mouse/Initialize()
..()
. = ..()
if(!body_color)
body_color = pick( list("brown","gray","white") )
icon_state = "mouse_[body_color]"
@@ -24,11 +24,17 @@
butcher_results = list()
gold_core_spawnable = 2
/mob/living/simple_animal/pet/penguin/emperor/shamebrero
name = "Shamebrero penguin."
desc = "Shameful of all he surveys."
icon_state = "penguin_shamebrero"
icon_living = "penguin_shamebrero"
/mob/living/simple_animal/pet/penguin/baby
speak = list("gah", "noot noot", "noot!", "noot", "squeee!", "noo!")
name = "Penguin chick"
real_name = "penguin"
desc = "Can't fly and can barely waddles, but the prince of all chicks."
desc = "Can't fly and barely waddles, yet the prince of all chicks."
icon_state = "penguin_baby"
icon_living = "penguin_baby"
icon_dead = "penguin_baby_dead"
@@ -31,7 +31,7 @@
..()
/mob/living/simple_animal/pet/Initialize()
..()
. = ..()
if(pcollar)
pcollar = new(src)
regenerate_icons()
@@ -54,10 +54,10 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
GLOB.parasites += src
setthemename(theme)
..()
. = ..()
/mob/living/simple_animal/hostile/guardian/med_hud_set_health()
if(summoner)
if(!QDELETED(summoner))
var/image/holder = hud_list[HEALTH_HUD]
holder.icon_state = "hud[RoundHealth(summoner)]"
@@ -659,7 +659,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
name = "holoparasite injector kit"
/obj/item/storage/box/syndie_kit/guardian/Initialize()
..()
. = ..()
new /obj/item/guardiancreator/tech/choose/traitor(src)
new /obj/item/paper/guides/antag/guardian(src)
return
@@ -2,7 +2,7 @@
name = "A Perfectly Generic Boss Placeholder"
desc = ""
robust_searching = 1
stat_attack = 1
stat_attack = UNCONSCIOUS
status_flags = 0
a_intent = INTENT_HARM
gender = NEUTER
@@ -12,7 +12,7 @@
/mob/living/simple_animal/hostile/boss/Initialize()
..()
. = ..()
atb = new()
atb.point_regen_delay = point_regen_delay
@@ -15,7 +15,7 @@
speed = 0
maxHealth = 80
health = 80
stat_attack = 1
stat_attack = UNCONSCIOUS
robust_searching = 1
harm_intent_damage = 10
@@ -15,7 +15,7 @@
attack_sound = 'sound/weapons/bite.ogg'
faction = list("creature")
robust_searching = 1
stat_attack = 2
stat_attack = DEAD
obj_damage = 0
environment_smash = ENVIRONMENT_SMASH_NONE
speak_emote = list("squeaks")
@@ -28,6 +28,9 @@
var/ranged_message = "fires" //Fluff text for ranged mobs
var/ranged_cooldown = 0 //What the current cooldown on ranged attacks is, generally world.time + ranged_cooldown_time
var/ranged_cooldown_time = 30 //How long, in deciseconds, the cooldown of ranged attacks is
var/ranged_telegraph = "prepares to fire at *TARGET*!" //A message shown when the mob prepares to fire; use *TARGET* if you want to show the target's name
var/ranged_telegraph_sound //A sound played when the mob prepares to fire
var/ranged_telegraph_time = 0 //In deciseconds, how long between the telegraph and ranged shot
var/ranged_ignores_vision = FALSE //if it'll fire ranged attacks even if it lacks vision on its target, only works with environment smash
var/check_friendly_fire = 0 // Should the ranged mob check for friendlies when shooting
var/retreat_distance = null //If our mob runs from players when they're too close, set in tile distance. By default, mobs do not retreat.
@@ -43,8 +46,8 @@
var/search_objects_timer_id //Timer for regaining our old search_objects value after being attacked
var/search_objects_regain_time = 30 //the delay between being attacked and gaining our old search_objects value back
var/list/wanted_objects = list() //A typecache of objects types that will be checked against to attack, should we have search_objects enabled
var/stat_attack = 0 //Mobs with stat_attack to 1 will attempt to attack things that are unconscious, Mobs with stat_attack set to 2 will attempt to attack the dead.
var/stat_exclusive = 0 //Mobs with this set to 1 will exclusively attack things defined by stat_attack, stat_attack 2 means they will only attack corpses
var/stat_attack = CONSCIOUS //Mobs with stat_attack to UNCONSCIOUS will attempt to attack things that are unconscious, Mobs with stat_attack set to 2 will attempt to attack the dead.
var/stat_exclusive = FALSE //Mobs with this set to TRUE will exclusively attack things defined by stat_attack, stat_attack 2 means they will only attack corpses
var/attack_same = 0 //Set us to 1 to allow us to attack our own faction, or 2, to only ever attack our own faction
var/AIStatus = AI_ON //The Status of our AI, can be set to AI_ON (On, usual processing), AI_IDLE (Will not process, but will return to AI_ON if an enemy comes near), AI_OFF (Off, Not processing ever)
var/atom/targets_from = null //all range/attack/etc. calculations should be done from this atom, defaults to the mob itself, useful for Vehicles and such
@@ -171,7 +174,7 @@
var/mob/living/L = the_target
var/faction_check = faction_check_mob(L)
if(robust_searching)
if(L.stat > stat_attack || L.stat != stat_attack && stat_exclusive == 1)
if(L.stat > stat_attack || L.stat != stat_attack && stat_exclusive)
return 0
if(faction_check && !attack_same || !faction_check && attack_same == 2)
return 0
@@ -232,7 +235,14 @@
var/target_distance = get_dist(targets_from,target)
if(ranged) //We ranged? Shoot at em
if(!target.Adjacent(targets_from) && ranged_cooldown <= world.time) //But make sure they're not in range for a melee attack and our range attack is off cooldown
OpenFire(target)
if(!ranged_telegraph_time || client)
OpenFire(target)
else
if(ranged_telegraph)
visible_message("<span class='danger'>[src] [replacetext(ranged_telegraph, "*TARGET*", "[target]")]</span>")
if(ranged_telegraph_sound)
playsound(src, ranged_telegraph_sound, 75, FALSE)
addtimer(CALLBACK(src, .proc/OpenFire, target), ranged_telegraph_time)
if(!Process_Spacemove()) //Drifting
walk(src,0)
return 1
@@ -19,7 +19,7 @@
pixel_x = -16
layer = LARGE_MOB_LAYER
speed = 10
stat_attack = 1
stat_attack = UNCONSCIOUS
robust_searching = 1
var/hopping = FALSE
var/hop_cooldown = 0 //Strictly for player controlled leapers
@@ -277,19 +277,24 @@ Difficulty: Very Hard
WriteMemory()
/obj/machinery/smartfridge/black_box/proc/WriteMemory()
var/savefile/S = new /savefile("data/npc_saves/Blackbox.sav")
var/json_file = file("data/npc_saves/Blackbox.json")
stored_items = list()
for(var/obj/O in (contents-component_parts))
stored_items += O.type
WRITE_FILE(S["stored_items"], stored_items)
var/list/file_data = list()
file_data["data"] = stored_items
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
memory_saved = TRUE
/obj/machinery/smartfridge/black_box/proc/ReadMemory()
var/savefile/S = new /savefile("data/npc_saves/Blackbox.sav")
S["stored_items"] >> stored_items
var/json_file = file("data/npc_saves/Blackbox.json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
stored_items = json["data"]
if(isnull(stored_items))
stored_items = list()
@@ -782,4 +787,4 @@ Difficulty: Very Hard
#undef ACTIVATE_WEAPON
#undef ACTIVATE_MAGIC
#undef MEDAL_PREFIX
#undef MEDAL_PREFIX
@@ -16,7 +16,7 @@
movement_type = FLYING
robust_searching = 1
ranged_ignores_vision = TRUE
stat_attack = 2
stat_attack = DEAD
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
damage_coeff = list(BRUTE = 1, BURN = 0.5, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
minbodytemp = 0
@@ -14,6 +14,9 @@
ranged = 1
ranged_message = "stares"
ranged_cooldown_time = 30
ranged_telegraph = "gathers energy and stares at *TARGET*!"
ranged_telegraph_sound = 'sound/magic/magic_missile.ogg'
ranged_telegraph_time = 7
throw_message = "does nothing against the hard shell of"
vision_range = 2
speed = 3
@@ -70,9 +73,11 @@
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "impales"
ranged_telegraph = "fixates on *TARGET* as its eye shines blue!"
ranged_telegraph_sound = 'sound/magic/tail_swing.ogg'
ranged_telegraph_time = 5
a_intent = INTENT_HARM
speak_emote = list("telepathically cries")
attack_sound = 'sound/weapons/bladeslice.ogg'
stat_attack = UNCONSCIOUS
movement_type = FLYING
robust_searching = 1
@@ -80,5 +85,70 @@
loot = list()
butcher_results = list(/obj/item/ore/diamond = 2, /obj/item/stack/sheet/sinew = 2, /obj/item/stack/sheet/bone = 1)
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/random/Initialize()
. = ..()
if(prob(1))
if(prob(75))
new /mob/living/simple_animal/hostile/asteroid/basilisk/watcher/magmawing(loc)
else
new /mob/living/simple_animal/hostile/asteroid/basilisk/watcher/icewing(loc)
return INITIALIZE_HINT_QDEL
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/magmawing
name = "magmawing watcher"
desc = "When raised very close to lava, some watchers adapt to the extreme heat and use lava as both a weapon and wings."
icon_state = "watcher_magmawing"
icon_living = "watcher_magmawing"
icon_aggro = "watcher_magmawing"
icon_dead = "watcher_magmawing_dead"
maxHealth = 215 //Compensate for the lack of slowdown on projectiles with a bit of extra health
health = 215
light_range = 3
light_power = 2.5
light_color = LIGHT_COLOR_LAVA
projectiletype = /obj/item/projectile/temp/basilisk/magmawing
crusher_loot = /obj/item/crusher_trophy/blaster_tubes/magma_wing
crusher_drop_mod = 60
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/icewing
name = "icewing watcher"
desc = "Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, they become icy and fragile but fire much stronger freezing blasts."
icon_state = "watcher_icewing"
icon_living = "watcher_icewing"
icon_aggro = "watcher_icewing"
icon_dead = "watcher_icewing_dead"
maxHealth = 170
health = 170
projectiletype = /obj/item/projectile/temp/basilisk/icewing
butcher_results = list(/obj/item/ore/diamond = 5, /obj/item/stack/sheet/bone = 1) //No sinew; the wings are too fragile to be usable
crusher_loot = /obj/item/crusher_trophy/watcher_wing/ice_wing
crusher_drop_mod = 30
/obj/item/projectile/temp/basilisk/magmawing
name = "scorching blast"
icon_state = "lava"
damage = 5
damage_type = BURN
nodamage = FALSE
temperature = 500 //Heats you up!
/obj/item/projectile/temp/basilisk/magmawing/on_hit(atom/target, blocked = FALSE)
. = ..()
if(.)
var/mob/living/L = target
L.adjust_fire_stacks(0.1)
L.IgniteMob()
/obj/item/projectile/temp/basilisk/icewing
damage = 5
damage_type = BURN
nodamage = FALSE
/obj/item/projectile/temp/basilisk/icewing/on_hit(atom/target, blocked = FALSE)
. = ..()
if(.)
var/mob/living/L = target
L.apply_status_effect(/datum/status_effect/freon/watcher)
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/tendril
fromtendril = TRUE
@@ -33,7 +33,7 @@
loot = list(/obj/item/stack/sheet/animalhide/goliath_hide)
/mob/living/simple_animal/hostile/asteroid/goliath/Life()
..()
. = ..()
handle_preattack()
/mob/living/simple_animal/hostile/asteroid/goliath/proc/handle_preattack()
@@ -57,8 +57,8 @@
if(!isturf(tturf))
return
if(get_dist(src, target) <= 7)//Screen range check, so you can't get tentacle'd offscreen
visible_message("<span class='warning'>The [src.name] digs its tentacles under [target.name]!</span>")
new /obj/effect/goliath_tentacle/original(tturf)
visible_message("<span class='warning'>[src] digs its tentacles under [target]!</span>")
new /obj/effect/temp_visual/goliath_tentacle/original(tturf, src)
ranged_cooldown = world.time + ranged_cooldown_time
icon_state = icon_aggro
pre_attack = 0
@@ -91,43 +91,101 @@
stat_attack = UNCONSCIOUS
robust_searching = 1
/mob/living/simple_animal/hostile/asteroid/goliath/beast/random/Initialize()
. = ..()
if(prob(1))
new /mob/living/simple_animal/hostile/asteroid/goliath/beast/ancient(loc)
return INITIALIZE_HINT_QDEL
/mob/living/simple_animal/hostile/asteroid/goliath/beast/ancient
name = "ancient goliath"
desc = "Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it."
icon_state = "Goliath"
icon_living = "Goliath"
icon_aggro = "Goliath_alert"
icon_dead = "Goliath_dead"
maxHealth = 400
health = 400
speed = 4
pre_attack_icon = "Goliath_preattack"
throw_message = "does nothing to the rocky hide of the"
loot = list(/obj/item/stack/sheet/animalhide/goliath_hide) //A throwback to the asteroid days
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/goliath = 2, /obj/item/stack/sheet/bone = 2)
crusher_drop_mod = 30
wander = FALSE
var/list/cached_tentacle_turfs
var/turf/last_location
var/tentacle_recheck_cooldown = 100
/mob/living/simple_animal/hostile/asteroid/goliath/beast/ancient/Life()
. = ..()
if(isturf(loc))
if(!LAZYLEN(cached_tentacle_turfs) || loc != last_location || tentacle_recheck_cooldown <= world.time)
LAZYCLEARLIST(cached_tentacle_turfs)
last_location = loc
tentacle_recheck_cooldown = world.time + initial(tentacle_recheck_cooldown)
for(var/turf/open/T in orange(4, loc))
LAZYADD(cached_tentacle_turfs, T)
for(var/t in cached_tentacle_turfs)
if(isopenturf(t))
if(prob(10))
new /obj/effect/temp_visual/goliath_tentacle(t, src)
else
cached_tentacle_turfs -= t
/mob/living/simple_animal/hostile/asteroid/goliath/beast/tendril
fromtendril = TRUE
//tentacles
/obj/effect/goliath_tentacle
name = "Goliath tentacle"
/obj/effect/temp_visual/goliath_tentacle
name = "goliath tentacle"
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
icon_state = "Goliath_tentacle"
var/latched = FALSE
anchored = TRUE
icon_state = "Goliath_tentacle_spawn"
layer = BELOW_MOB_LAYER
var/mob/living/spawner
/obj/effect/goliath_tentacle/Initialize()
/obj/effect/temp_visual/goliath_tentacle/Initialize(mapload, mob/living/new_spawner)
. = ..()
if(locate(/obj/effect/temp_visual/goliath_tentacle) in loc)
return INITIALIZE_HINT_QDEL
if(!QDELETED(new_spawner))
spawner = new_spawner
if(ismineralturf(loc))
var/turf/closed/mineral/M = loc
M.gets_drilled()
addtimer(CALLBACK(src, .proc/Trip), 10)
deltimer(timerid)
timerid = addtimer(CALLBACK(src, .proc/tripanim), 7, TIMER_STOPPABLE)
/obj/effect/goliath_tentacle/original/Initialize()
/obj/effect/temp_visual/goliath_tentacle/original/Initialize(mapload, new_spawner)
. = ..()
for(var/obj/effect/goliath_tentacle/original/O in loc)//No more GG NO RE from 2+ goliaths simultaneously tentacling you
if(O != src)
qdel(src)
var/list/directions = GLOB.cardinals.Copy()
for(var/i in 1 to 3)
var/spawndir = pick_n_take(directions)
var/turf/T = get_step(src,spawndir)
var/turf/T = get_step(src, spawndir)
if(T)
new /obj/effect/goliath_tentacle(T)
new /obj/effect/temp_visual/goliath_tentacle(T, spawner)
/obj/effect/goliath_tentacle/proc/Trip()
for(var/mob/living/M in src.loc)
visible_message("<span class='danger'>The [src.name] grabs hold of [M.name]!</span>")
M.Stun(100)
M.adjustBruteLoss(rand(10,15))
/obj/effect/temp_visual/goliath_tentacle/proc/tripanim()
icon_state = "Goliath_tentacle_wiggle"
deltimer(timerid)
timerid = addtimer(CALLBACK(src, .proc/trip), 3, TIMER_STOPPABLE)
/obj/effect/temp_visual/goliath_tentacle/proc/trip()
var/latched = FALSE
for(var/mob/living/L in loc)
if((!QDELETED(spawner) && spawner.faction_check_mob(L)) || L.stat == DEAD)
continue
visible_message("<span class='danger'>[src] grabs hold of [L]!</span>")
L.Stun(100)
L.adjustBruteLoss(rand(10,15))
latched = TRUE
if(!latched)
qdel(src)
retract()
else
QDEL_IN(src, 50)
deltimer(timerid)
timerid = addtimer(CALLBACK(src, .proc/retract), 10, TIMER_STOPPABLE)
/obj/effect/temp_visual/goliath_tentacle/proc/retract()
icon_state = "Goliath_tentacle_retract"
deltimer(timerid)
timerid = QDEL_IN(src, 7)
@@ -110,8 +110,28 @@
del_on_death = 1
stat_attack = UNCONSCIOUS
robust_searching = 1
var/dwarf_mob = FALSE
var/mob/living/carbon/human/stored_mob
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/random/Initialize()
. = ..()
if(prob(5))
new /mob/living/simple_animal/hostile/asteroid/hivelord/legion/dwarf(loc)
return INITIALIZE_HINT_QDEL
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/dwarf
name = "dwarf legion"
desc = "You can still see what was once a rather small human under the shifting mass of corruption."
icon_state = "dwarf_legion"
icon_living = "dwarf_legion"
icon_aggro = "dwarf_legion"
icon_dead = "dwarf_legion"
maxHealth = 60
health = 60
speed = 2 //faster!
crusher_drop_mod = 20
dwarf_mob = TRUE
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/death(gibbed)
visible_message("<span class='warning'>The skulls on [src] wail in anger as they flee from their dying host!</span>")
var/turf/T = get_turf(src)
@@ -121,6 +141,8 @@
stored_mob = null
else if(fromtendril)
new /obj/effect/mob_spawn/human/corpse/charredskeleton(T)
else if(dwarf_mob)
new /obj/effect/mob_spawn/human/corpse/damaged/legioninfested/dwarf(T)
else
new /obj/effect/mob_spawn/human/corpse/damaged/legioninfested(T)
..(gibbed)
@@ -164,7 +186,11 @@
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/proc/infest(mob/living/carbon/human/H)
visible_message("<span class='warning'>[name] burrows into the flesh of [H]!</span>")
var/mob/living/simple_animal/hostile/asteroid/hivelord/legion/L = new(H.loc)
var/mob/living/simple_animal/hostile/asteroid/hivelord/legion/L
if(H.dna.check_mutation(DWARFISM)) //dwarf legions aren't just fluff!
L = new /mob/living/simple_animal/hostile/asteroid/hivelord/legion/dwarf(H.loc)
else
L = new(H.loc)
visible_message("<span class='warning'>[L] staggers to their feet!</span>")
H.death()
H.adjustBruteLoss(1000)
@@ -174,7 +200,7 @@
//Advanced Legion is slightly tougher to kill and can raise corpses (revive other legions)
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/advanced
stat_attack = 2
stat_attack = DEAD
maxHealth = 120
health = 120
brood_type = /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/advanced
@@ -184,7 +210,7 @@
icon_dead = "dwarf_legion"
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/advanced
stat_attack = 2
stat_attack = DEAD
can_infest_dead = TRUE
//Legion that spawns Legions
@@ -236,6 +262,10 @@
//Legion infested mobs
/obj/effect/mob_spawn/human/corpse/damaged/legioninfested/dwarf/equip(mob/living/carbon/human/H)
. = ..()
H.dna.add_mutation(DWARFISM)
/obj/effect/mob_spawn/human/corpse/damaged/legioninfested/Initialize()
var/type = pickweight(list("Miner" = 66, "Ashwalker" = 10, "Golem" = 10,"Clown" = 10, pick(list("Shadow", "YeOlde","Operative", "Cultist")) = 4))
switch(type)
@@ -15,11 +15,12 @@
a_intent = INTENT_HARM
var/crusher_loot
var/throw_message = "bounces off of"
var/icon_aggro = null // for swapping to when we get aggressive
var/fromtendril = FALSE
see_in_dark = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
mob_size = MOB_SIZE_LARGE
var/icon_aggro = null
var/crusher_drop_mod = 5
/mob/living/simple_animal/hostile/asteroid/Initialize(mapload)
. = ..()
@@ -57,7 +58,7 @@
/mob/living/simple_animal/hostile/asteroid/death(gibbed)
SSblackbox.add_details("mobs_killed_mining","[src.type]")
var/datum/status_effect/crusher_damage/C = has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
if(C && crusher_loot && prob((C.total_damage/maxHealth)) * 5) //on average, you'll need to kill 20 creatures before getting the item
if(C && crusher_loot && prob((C.total_damage/maxHealth) * crusher_drop_mod)) //on average, you'll need to kill 20 creatures before getting the item
spawn_crusher_loot()
..(gibbed)
@@ -21,7 +21,7 @@
attack_sound = 'sound/weapons/bite.ogg'
faction = list("mushroom")
environment_smash = ENVIRONMENT_SMASH_NONE
stat_attack = 2
stat_attack = DEAD
mouse_opacity = MOUSE_OPACITY_ICON
speed = 1
ventcrawler = VENTCRAWLER_ALWAYS
@@ -12,7 +12,7 @@
response_disarm = "shoves"
response_harm = "hits"
speed = 0
stat_attack = 1
stat_attack = UNCONSCIOUS
robust_searching = 1
maxHealth = 100
health = 100
@@ -36,7 +36,7 @@
response_disarm = "shoves"
response_harm = "hits"
speed = 0
stat_attack = 1
stat_attack = UNCONSCIOUS
robust_searching = 1
vision_range = 3
maxHealth = 100
@@ -24,7 +24,7 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 10
robust_searching = 1
stat_attack = 1
stat_attack = UNCONSCIOUS
gold_core_spawnable = 1
faction = list("skeleton")
see_in_dark = 8
@@ -12,7 +12,7 @@
response_disarm = "shoves"
response_harm = "hits"
speed = 0
stat_attack = 1
stat_attack = UNCONSCIOUS
robust_searching = 1
environment_smash = ENVIRONMENT_SMASH_NONE
maxHealth = 100
@@ -23,7 +23,7 @@
response_disarm = "shoves"
response_harm = "hits"
speed = 0
stat_attack = 1
stat_attack = UNCONSCIOUS
robust_searching = 1
maxHealth = 100
health = 100
+19 -13
View File
@@ -734,7 +734,7 @@
visible_message("[src] grabs [held_item] out of [C]'s hand!", "<span class='notice'>You snag [held_item] out of [C]'s hand!</span>", "<span class='italics'>You hear the sounds of wings flapping furiously.</span>")
return held_item
to_chat(src, "<span class='warning'>There is nothing of interest to take!</spawn>")
to_chat(src, "<span class='warning'>There is nothing of interest to take!</span>")
return 0
/mob/living/simple_animal/parrot/verb/drop_held_item_player()
@@ -896,7 +896,7 @@
else
speak += pick("...alive?", "This isn't parrot heaven!", "I live, I die, I live again!", "The void fades!")
..()
. = ..()
/mob/living/simple_animal/parrot/Poly/Life()
if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
@@ -924,22 +924,28 @@
..(gibbed)
/mob/living/simple_animal/parrot/Poly/proc/Read_Memory()
var/savefile/S = new /savefile("data/npc_saves/Poly.sav")
S["phrases"] >> speech_buffer
S["roundssurvived"] >> rounds_survived
S["longestsurvival"] >> longest_survival
S["longestdeathstreak"] >> longest_deathstreak
var/json_file = file("data/npc_saves/Poly.json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
speech_buffer = json["phrases"]
rounds_survived = json["roundssurvived"]
longest_survival = json["longestsurvival"]
longest_deathstreak = json["longestdeathstreak"]
if(!islist(speech_buffer))
speech_buffer = list()
/mob/living/simple_animal/parrot/Poly/proc/Write_Memory()
var/savefile/S = new /savefile("data/npc_saves/Poly.sav")
var/json_file = file("data/npc_saves/Poly.json")
var/list/file_data = list()
if(islist(speech_buffer))
WRITE_FILE(S["phrases"], speech_buffer)
WRITE_FILE(S["roundssurvived"], rounds_survived)
WRITE_FILE(S["longestsurvival"], longest_survival)
WRITE_FILE(S["longestdeathstreak"], longest_deathstreak)
file_data["phrases"] = speech_buffer
file_data["roundssurvived"] = rounds_survived
file_data["longestsurvival"] = longest_survival
file_data["longestdeathstreak"] = longest_deathstreak
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
memory_saved = 1
/mob/living/simple_animal/parrot/Poly/ghost
+5
View File
@@ -99,6 +99,11 @@
K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating)
return K
///////////////////////////////// FROZEN /////////////////////////////////////
/mob/living/proc/IsFrozen()
return has_status_effect(/datum/status_effect/freon)
///////////////////////////////////// STUN ABSORPTION /////////////////////////////////////
/mob/living/proc/add_stun_absorption(key, duration, priority, message, self_message, examine_message)
+15 -15
View File
@@ -438,7 +438,7 @@
if (!( GLOB.abandon_allowed ))
return
if ((stat != 2 || !( SSticker )))
if ((stat != DEAD || !( SSticker )))
to_chat(usr, "<span class='boldnotice'>You must be dead to use this!</span>")
return
@@ -491,7 +491,7 @@
var/t1 = text("window=[href_list["mach_close"]]")
unset_machine()
src << browse(null, t1)
if(href_list["flavor_more"])
usr << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", name, replacetext(flavor_text, "\n", "<BR>")), text("window=[];size=500x200", name))
onclose(usr, "[name]")
@@ -587,7 +587,7 @@
var/turf/T = get_turf(client.eye)
stat("Location:", COORD(T))
stat("CPU:", "[world.cpu]")
stat("Instances:", "[world.contents.len]")
stat("Instances:", "[num2text(world.contents.len, 10)]")
GLOB.stat_entry()
config.stat_entry()
stat(null)
@@ -950,18 +950,18 @@
/mob/vv_get_dropdown()
. = ..()
. += "---"
.["Gib"] = "?_src_=vars;gib=\ref[src]"
.["Give Spell"] = "?_src_=vars;give_spell=\ref[src]"
.["Remove Spell"] = "?_src_=vars;remove_spell=\ref[src]"
.["Give Disease"] = "?_src_=vars;give_disease=\ref[src]"
.["Toggle Godmode"] = "?_src_=vars;godmode=\ref[src]"
.["Drop Everything"] = "?_src_=vars;drop_everything=\ref[src]"
.["Regenerate Icons"] = "?_src_=vars;regenerateicons=\ref[src]"
.["Make Space Ninja"] = "?_src_=vars;ninja=\ref[src]"
.["Show player panel"] = "?_src_=vars;mob_player_panel=\ref[src]"
.["Toggle Build Mode"] = "?_src_=vars;build_mode=\ref[src]"
.["Assume Direct Control"] = "?_src_=vars;direct_control=\ref[src]"
.["Offer Control to Ghosts"] = "?_src_=vars;offer_control=\ref[src]"
.["Gib"] = "?_src_=vars;[HrefToken()];gib=\ref[src]"
.["Give Spell"] = "?_src_=vars;[HrefToken()];give_spell=\ref[src]"
.["Remove Spell"] = "?_src_=vars;[HrefToken()];remove_spell=\ref[src]"
.["Give Disease"] = "?_src_=vars;[HrefToken()];give_disease=\ref[src]"
.["Toggle Godmode"] = "?_src_=vars;[HrefToken()];godmode=\ref[src]"
.["Drop Everything"] = "?_src_=vars;[HrefToken()];drop_everything=\ref[src]"
.["Regenerate Icons"] = "?_src_=vars;[HrefToken()];regenerateicons=\ref[src]"
.["Make Space Ninja"] = "?_src_=vars;[HrefToken()];ninja=\ref[src]"
.["Show player panel"] = "?_src_=vars;[HrefToken()];mob_player_panel=\ref[src]"
.["Toggle Build Mode"] = "?_src_=vars;[HrefToken()];build_mode=\ref[src]"
.["Assume Direct Control"] = "?_src_=vars;[HrefToken()];direct_control=\ref[src]"
.["Offer Control to Ghosts"] = "?_src_=vars;[HrefToken()];offer_control=\ref[src]"
/mob/vv_get_var(var_name)
switch(var_name)
+1 -1
View File
@@ -385,7 +385,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
return
for(var/mob/dead/observer/O in GLOB.player_list)
if(O.client)
to_chat(O, "<span class='ghostalert'>[message][(enter_link) ? " [enter_link]" : ""]<span>")
to_chat(O, "<span class='ghostalert'>[message][(enter_link) ? " [enter_link]" : ""]</span>")
if(ghost_sound)
SEND_SOUND(O, sound(ghost_sound))
if(flashwindow)
+5 -5
View File
@@ -146,7 +146,7 @@
var/old_eye_blind = eye_blind
eye_blind = max(eye_blind, amount)
if(!old_eye_blind)
if(stat == CONSCIOUS)
if(stat == CONSCIOUS || stat == SOFT_CRIT)
throw_alert("blind", /obj/screen/alert/blind)
overlay_fullscreen("blind", /obj/screen/fullscreen/blind)
@@ -155,12 +155,12 @@
var/old_eye_blind = eye_blind
eye_blind += amount
if(!old_eye_blind)
if(stat == CONSCIOUS)
if(stat == CONSCIOUS || stat == SOFT_CRIT)
throw_alert("blind", /obj/screen/alert/blind)
overlay_fullscreen("blind", /obj/screen/fullscreen/blind)
else if(eye_blind)
var/blind_minimum = 0
if(stat != CONSCIOUS || (disabilities & BLIND))
if((stat != CONSCIOUS && stat != SOFT_CRIT) || (disabilities & BLIND))
blind_minimum = 1
eye_blind = max(eye_blind+amount, blind_minimum)
if(!eye_blind)
@@ -172,12 +172,12 @@
var/old_eye_blind = eye_blind
eye_blind = amount
if(client && !old_eye_blind)
if(stat == CONSCIOUS)
if(stat == CONSCIOUS || stat == SOFT_CRIT)
throw_alert("blind", /obj/screen/alert/blind)
overlay_fullscreen("blind", /obj/screen/fullscreen/blind)
else if(eye_blind)
var/blind_minimum = 0
if(stat != CONSCIOUS || (disabilities & BLIND))
if((stat != CONSCIOUS && stat != SOFT_CRIT) || (disabilities & BLIND))
blind_minimum = 1
eye_blind = blind_minimum
if(!eye_blind)