commit
This commit is contained in:
@@ -392,8 +392,6 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
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#define NUKE_SYNDICATE_BASE 3
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#define STATION_DESTROYED_NUKE 4
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#define STATION_EVACUATED 5
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#define GANG_LOSS 6
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#define GANG_TAKEOVER 7
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#define BLOB_WIN 8
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#define BLOB_NUKE 9
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#define BLOB_DESTROYED 10
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@@ -430,10 +428,6 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
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#define GIBTONITE_DETONATE 3
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//for obj explosion block calculation
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#define EXPLOSION_BLOCK_PROC -1
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//Gangster starting influences
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#define GANGSTER_SOLDIER_STARTING_INFLUENCE 5
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#define GANGSTER_BOSS_STARTING_INFLUENCE 20
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//for determining which type of heartbeat sound is playing
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#define BEAT_FAST 1
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@@ -18,7 +18,6 @@
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#define ROLE_BLOB "blob"
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#define ROLE_NINJA "space ninja"
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#define ROLE_MONKEY "monkey"
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#define ROLE_GANG "gangster"
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#define ROLE_ABDUCTOR "abductor"
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#define ROLE_REVENANT "revenant"
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#define ROLE_DEVIL "devil"
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@@ -41,7 +40,6 @@ GLOBAL_LIST_INIT(special_roles, list(
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ROLE_BLOB = /datum/game_mode/blob,
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ROLE_NINJA,
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ROLE_MONKEY = /datum/game_mode/monkey,
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ROLE_GANG = /datum/game_mode/gang,
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ROLE_REVENANT,
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ROLE_ABDUCTOR = /datum/game_mode/abduction,
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ROLE_DEVIL = /datum/game_mode/devil,
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@@ -315,11 +315,6 @@ SUBSYSTEM_DEF(ticker)
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flick("station_corrupted",cinematic)
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SEND_SOUND(world, sound('sound/effects/ghost.ogg'))
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actually_blew_up = FALSE
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if("gang war") //Gang Domination (just show the override screen)
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cinematic.icon_state = "intro_malf_still"
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flick("intro_malf",cinematic)
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actually_blew_up = FALSE
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sleep(70)
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if("fake") //The round isn't over, we're just freaking people out for fun
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flick("intro_nuke",cinematic)
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sleep(35)
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@@ -733,10 +728,6 @@ SUBSYSTEM_DEF(ticker)
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news_message = "We would like to reassure all employees that the reports of a Syndicate backed nuclear attack on [station_name()] are, in fact, a hoax. Have a secure day!"
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if(STATION_EVACUATED)
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news_message = "The crew of [station_name()] has been evacuated amid unconfirmed reports of enemy activity."
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if(GANG_LOSS)
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news_message = "Organized crime aboard [station_name()] has been stamped out by members of our ever vigilant security team. Remember to thank your assigned officers today!"
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if(GANG_TAKEOVER)
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news_message = "Contact with [station_name()] has been lost after a sophisticated hacking attack by organized criminal elements. Stay vigilant!"
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if(BLOB_WIN)
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news_message = "[station_name()] was overcome by an unknown biological outbreak, killing all crew on board. Don't let it happen to you! Remember, a clean work station is a safe work station."
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if(BLOB_NUKE)
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+1
-6
@@ -75,12 +75,7 @@ GLOBAL_LIST_INIT(huds, list(
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//MOB PROCS
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/mob/proc/reload_huds()
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var/gang_huds = list()
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if(SSticker.mode)
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for(var/datum/gang/G in SSticker.mode.gangs)
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gang_huds += G.ganghud
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for(var/datum/atom_hud/hud in (GLOB.huds|gang_huds|GLOB.active_alternate_appearances))
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for(var/datum/atom_hud/hud in (GLOB.huds|GLOB.active_alternate_appearances))
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if(hud && hud.hudusers[src])
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hud.add_hud_to(src)
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@@ -56,7 +56,6 @@
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var/list/antag_datums
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var/antag_hud_icon_state = null //this mind's ANTAG_HUD should have this icon_state
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var/datum/atom_hud/antag/antag_hud = null //this mind's antag HUD
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var/datum/gang/gang_datum //Which gang this mind belongs to, if any
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var/damnation_type = 0
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var/datum/mind/soulOwner //who owns the soul. Under normal circumstances, this will point to src
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var/hasSoul = TRUE // If false, renders the character unable to sell their soul.
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@@ -228,11 +227,6 @@
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remove_objectives()
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remove_antag_equip()
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/datum/mind/proc/remove_gang()
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SSticker.mode.remove_gangster(src,0,1,1)
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remove_objectives()
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/datum/mind/proc/remove_antag_equip()
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var/list/Mob_Contents = current.get_contents()
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for(var/obj/item/I in Mob_Contents)
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@@ -251,14 +245,11 @@
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remove_wizard()
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remove_cultist()
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remove_rev()
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remove_gang()
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SSticker.mode.update_changeling_icons_removed(src)
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SSticker.mode.update_traitor_icons_removed(src)
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SSticker.mode.update_wiz_icons_removed(src)
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SSticker.mode.update_cult_icons_removed(src)
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SSticker.mode.update_rev_icons_removed(src)
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if(gang_datum)
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gang_datum.remove_gang_hud(src)
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/datum/mind/proc/equip_traitor(var/employer = "The Syndicate", var/silent = FALSE)
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if(!current)
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@@ -328,9 +319,6 @@
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if(iscultist(creator))
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SSticker.mode.add_cultist(src)
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else if(is_gangster(creator))
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SSticker.mode.add_gangster(src, creator.mind.gang_datum, TRUE)
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else if(is_revolutionary_in_general(creator))
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SSticker.mode.add_revolutionary(src)
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@@ -378,7 +366,6 @@
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var/list/sections = list(
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"revolution",
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"gang",
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"cult",
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"wizard",
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"changeling",
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@@ -438,46 +425,6 @@
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sections["revolution"] = text
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/** GANG ***/
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text = "gang"
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if (SSticker.mode.config_tag=="gang")
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text = uppertext(text)
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text = "<i><b>[text]</b></i>: "
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text += "[current.isloyal() ? "<B>LOYAL</B>" : "loyal"]|"
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if(src in SSticker.mode.get_all_gangsters())
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text += "<a href='?src=\ref[src];gang=clear'>none</a>"
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else
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text += "<B>NONE</B>"
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if(current && current.client && (ROLE_GANG in current.client.prefs.be_special))
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text += "|Enabled in Prefs<BR>"
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else
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text += "|Disabled in Prefs<BR>"
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for(var/datum/gang/G in SSticker.mode.gangs)
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text += "<i>[G.name]</i>: "
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if(src in (G.gangsters))
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text += "<B>GANGSTER</B>"
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else
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text += "<a href='?src=\ref[src];gangster=\ref[G]'>gangster</a>"
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text += "|"
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if(src in (G.bosses))
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text += "<B>GANG LEADER</B>"
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text += "|Equipment: <a href='?src=\ref[src];gang=equip'>give</a>"
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var/list/L = current.get_contents()
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var/obj/item/device/gangtool/gangtool = locate() in L
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if (gangtool)
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text += "|<a href='?src=\ref[src];gang=takeequip'>take</a>"
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else
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text += "<a href='?src=\ref[src];gangboss=\ref[G]'>gang leader</a>"
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text += "<BR>"
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if(GLOB.gang_colors_pool.len)
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text += "<a href='?src=\ref[src];gang=new'>Create New Gang</a>"
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sections["gang"] = text
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/** Abductors **/
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text = "Abductor"
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if(SSticker.mode.config_tag == "abductor")
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@@ -1018,73 +965,6 @@
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//////////////////// GANG MODE
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else if (href_list["gang"])
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switch(href_list["gang"])
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if("clear")
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remove_gang()
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message_admins("[key_name_admin(usr)] has de-gang'ed [current].")
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log_admin("[key_name(usr)] has de-gang'ed [current].")
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if("equip")
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switch(SSticker.mode.equip_gang(current,gang_datum))
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if(1)
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to_chat(usr, "<span class='warning'>Unable to equip territory spraycan!</span>")
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if(2)
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to_chat(usr, "<span class='warning'>Unable to equip recruitment pen and spraycan!</span>")
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if(3)
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to_chat(usr, "<span class='warning'>Unable to equip gangtool, pen, and spraycan!</span>")
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if("takeequip")
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var/list/L = current.get_contents()
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for(var/obj/item/pen/gang/pen in L)
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qdel(pen)
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for(var/obj/item/device/gangtool/gangtool in L)
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qdel(gangtool)
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for(var/obj/item/toy/crayon/spraycan/gang/SC in L)
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qdel(SC)
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if("new")
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if(GLOB.gang_colors_pool.len)
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var/list/names = list("Random") + GLOB.gang_name_pool
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var/gangname = input("Pick a gang name.","Select Name") as null|anything in names
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if(gangname && GLOB.gang_colors_pool.len) //Check again just in case another admin made max gangs at the same time
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if(!(gangname in GLOB.gang_name_pool))
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gangname = null
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var/datum/gang/newgang = new(null,gangname)
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SSticker.mode.gangs += newgang
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message_admins("[key_name_admin(usr)] has created the [newgang.name] Gang.")
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log_admin("[key_name(usr)] has created the [newgang.name] Gang.")
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else if (href_list["gangboss"])
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var/datum/gang/G = locate(href_list["gangboss"]) in SSticker.mode.gangs
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if(!G || (src in G.bosses))
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return
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SSticker.mode.remove_gangster(src,0,2,1)
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G.bosses[src] = GANGSTER_BOSS_STARTING_INFLUENCE
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gang_datum = G
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special_role = "[G.name] Gang Boss"
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G.add_gang_hud(src)
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to_chat(current, "<FONT size=3 color=red><B>You are a [G.name] Gang Boss!</B></FONT>")
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message_admins("[key_name_admin(usr)] has added [current] to the [G.name] Gang leadership.")
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log_admin("[key_name(usr)] has added [current] to the [G.name] Gang leadership.")
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SSticker.mode.forge_gang_objectives(src)
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SSticker.mode.greet_gang(src,0)
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else if (href_list["gangster"])
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var/datum/gang/G = locate(href_list["gangster"]) in SSticker.mode.gangs
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if(!G || (src in G.gangsters))
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return
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SSticker.mode.remove_gangster(src,0,2,1)
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SSticker.mode.add_gangster(src,G,0)
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message_admins("[key_name_admin(usr)] has added [current] to the [G.name] Gang (A).")
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log_admin("[key_name(usr)] has added [current] to the [G.name] Gang (A).")
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/////////////////////////////////
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else if (href_list["cult"])
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switch(href_list["cult"])
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if("clear")
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@@ -1570,16 +1450,6 @@
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var/fail = 0
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fail |= !SSticker.mode.equip_revolutionary(current)
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/datum/mind/proc/make_Gang(datum/gang/G)
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special_role = "[G.name] Gang Boss"
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G.bosses += src
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gang_datum = G
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G.add_gang_hud(src)
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SSticker.mode.forge_gang_objectives(src)
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SSticker.mode.greet_gang(src)
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SSticker.mode.equip_gang(current,G)
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/datum/mind/proc/make_Abductor()
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var/role = alert("Abductor Role ?","Role","Agent","Scientist")
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var/team = input("Abductor Team ?","Team ?") in list(1,2,3,4)
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@@ -48,41 +48,4 @@
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newhud.join_hud(current)
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/datum/mind/proc/leave_all_antag_huds()
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for(var/datum/atom_hud/antag/hud in GLOB.huds)
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if(hud.hudusers[current])
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hud.leave_hud(current)
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/datum/atom_hud/antag/gang
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var/color = null
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/datum/atom_hud/antag/gang/add_to_hud(atom/A)
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if(!A)
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return
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var/image/holder = A.hud_list[ANTAG_HUD]
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if(holder)
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holder.color = color
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..()
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/datum/atom_hud/antag/gang/remove_from_hud(atom/A)
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if(!A)
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return
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var/image/holder = A.hud_list[ANTAG_HUD]
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if(holder)
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holder.color = null
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..()
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/datum/atom_hud/antag/gang/join_hud(mob/M)
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if(!istype(M))
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CRASH("join_hud(): [M] ([M.type]) is not a mob!")
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var/image/holder = M.hud_list[ANTAG_HUD]
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if(holder)
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holder.color = color
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..()
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/datum/atom_hud/antag/gang/leave_hud(mob/M)
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if(!istype(M))
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CRASH("leave_hud(): [M] ([M.type]) is not a mob!")
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var/image/holder = M.hud_list[ANTAG_HUD]
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if(holder)
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holder.color = null
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..()
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for(var/datum/atom_hud/antag/hud in GLOB.huds)
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@@ -313,7 +313,7 @@
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intercepttext += "<b>Central Command has intercepted and partially decoded a Syndicate transmission with vital information regarding their movements. The following report outlines the most \
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likely threats to appear in your sector.</b>"
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var/list/possible_modes = list()
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possible_modes.Add("blob", "changeling", "clock_cult", "cult", "extended", "gang", "malf", "nuclear", "revolution", "traitor", "wizard")
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possible_modes.Add("blob", "changeling", "clock_cult", "cult", "extended", "malf", "nuclear", "revolution", "traitor", "wizard")
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possible_modes -= name //remove the current gamemode to prevent it from being randomly deleted, it will be readded later
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for(var/i in 1 to 6) //Remove a few modes to leave four
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@@ -571,7 +571,6 @@
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/datum/game_mode/proc/remove_antag_for_borging(datum/mind/newborgie)
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SSticker.mode.remove_cultist(newborgie, 0, 0)
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SSticker.mode.remove_revolutionary(newborgie, 0)
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SSticker.mode.remove_gangster(newborgie, 0, remove_bosses=1)
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/datum/game_mode/proc/generate_station_goals()
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var/list/possible = list()
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@@ -30,11 +30,6 @@
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altogether."
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if("extended")
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text += "The transmission mostly failed to mention your sector. It is possible that there is nothing in the Syndicate that could threaten your station during this shift."
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if("gang")
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text += "Cybersun Industries representatives claimed that they, in joint research with the Tiger Cooperative, have made a major breakthrough in brainwashing technology, and have \
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made the nanobots that apply the \"conversion\" very small and capable of fitting into usually innocent objects - namely, pens. While they refused to outsource this technology for \
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months to come due to its flaws, they reported some as missing but passed it off to carelessness. At Central Command, we don't like mysteries, and we have reason to believe that this \
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technology was stolen for anti-Nanotrasen use. Be on the lookout for territory claims and unusually violent crew behavior, applying mindshield implants as necessary."
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if("malf")
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text += "A large ionospheric anomaly recently passed through your sector. Although physically undetectable, ionospherics tend to have an extreme effect on telecommunications equipment \
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as well as artificial intelligence units. Closely observe the behavior of artificial intelligence, and treat any machine malfunctions as purposeful. If necessary, termination of the \
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@@ -301,10 +301,6 @@
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to_chat(S, "<span class='warning'>This device is attempting to corrupt our entire network; attempting to interact with it is too risky. Aborting.</span>")
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return FALSE
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/obj/effect/decal/cleanable/crayon/gang/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
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to_chat(S, "<span class='warning'>Searching... sensor malfunction! Target lost. Aborting.</span>")
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return FALSE
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/obj/effect/rune/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
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to_chat(S, "<span class='warning'>Searching... sensor malfunction! Target lost. Aborting.</span>")
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return FALSE
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@@ -8,7 +8,9 @@
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desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast city."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "render"
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item_state = "render"
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item_state = "knife"
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lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
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force = 15
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throwforce = 10
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w_class = WEIGHT_CLASS_NORMAL
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@@ -196,258 +198,6 @@
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H.equip_to_slot_or_del(new /obj/item/twohanded/spear(H), slot_back)
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/////////////////////Multiverse Blade////////////////////
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/obj/item/multisword
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name = "multiverse sword"
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desc = "A weapon capable of conquering the universe and beyond. Activate it to summon copies of yourself from others dimensions to fight by your side."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "multiverse"
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item_state = "multiverse"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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hitsound = 'sound/weapons/bladeslice.ogg'
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flags_1 = CONDUCT_1
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slot_flags = SLOT_BELT
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sharpness = IS_SHARP
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force = 20
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||||
throwforce = 10
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||||
w_class = WEIGHT_CLASS_NORMAL
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||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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var/faction = list("unassigned")
|
||||
var/cooldown = 0
|
||||
var/assigned = "unassigned"
|
||||
var/static/list/multiverse = list()
|
||||
|
||||
/obj/item/multisword/New()
|
||||
..()
|
||||
multiverse += src
|
||||
|
||||
|
||||
/obj/item/multisword/Destroy()
|
||||
multiverse.Remove(src)
|
||||
return ..()
|
||||
|
||||
/obj/item/multisword/attack_self(mob/user)
|
||||
if(user.mind.special_role == "apprentice")
|
||||
to_chat(user, "<span class='warning'>You know better than to touch your teacher's stuff.</span>")
|
||||
return
|
||||
if(cooldown < world.time)
|
||||
var/faction_check = 0
|
||||
for(var/F in faction)
|
||||
if(F in user.faction)
|
||||
faction_check = 1
|
||||
break
|
||||
if(faction_check == 0)
|
||||
faction = list("[user.real_name]")
|
||||
assigned = "[user.real_name]"
|
||||
user.faction = list("[user.real_name]")
|
||||
to_chat(user, "You bind the sword to yourself. You can now use it to summon help.")
|
||||
if(!is_gangster(user))
|
||||
var/datum/gang/multiverse/G = new(src, "[user.real_name]")
|
||||
SSticker.mode.gangs += G
|
||||
G.bosses[user.mind] = 0
|
||||
G.add_gang_hud(user.mind)
|
||||
user.mind.gang_datum = G
|
||||
to_chat(user, "<span class='warning'><B>With your new found power you could easily conquer the station!</B></span>")
|
||||
var/datum/objective/hijackclone/hijack_objective = new /datum/objective/hijackclone
|
||||
hijack_objective.owner = user.mind
|
||||
user.mind.objectives += hijack_objective
|
||||
hijack_objective.explanation_text = "Ensure only [user.real_name] and their copies are on the shuttle!"
|
||||
to_chat(user, "<B>Objective #[1]</B>: [hijack_objective.explanation_text]")
|
||||
SSticker.mode.traitors += user.mind
|
||||
user.mind.special_role = "[user.real_name] Prime"
|
||||
else
|
||||
var/list/candidates = get_candidates(ROLE_WIZARD)
|
||||
if(candidates.len)
|
||||
var/client/C = pick(candidates)
|
||||
spawn_copy(C, get_turf(user.loc), user)
|
||||
to_chat(user, "<span class='warning'><B>The sword flashes, and you find yourself face to face with...you!</B></span>")
|
||||
cooldown = world.time + 400
|
||||
for(var/obj/item/multisword/M in multiverse)
|
||||
if(M.assigned == assigned)
|
||||
M.cooldown = cooldown
|
||||
|
||||
else
|
||||
to_chat(user, "You fail to summon any copies of yourself. Perhaps you should try again in a bit.")
|
||||
else
|
||||
to_chat(user, "<span class='warning'><B>[src] is recharging! Keep in mind it shares a cooldown with the swords wielded by your copies.</span>")
|
||||
|
||||
|
||||
/obj/item/multisword/proc/spawn_copy(var/client/C, var/turf/T, mob/user)
|
||||
var/mob/living/carbon/human/M = new/mob/living/carbon/human(T)
|
||||
C.prefs.copy_to(M, icon_updates=0)
|
||||
M.key = C.key
|
||||
M.mind.name = user.real_name
|
||||
to_chat(M, "<B>You are an alternate version of [user.real_name] from another universe! Help them accomplish their goals at all costs.</B>")
|
||||
SSticker.mode.add_gangster(M.mind, user.mind.gang_datum, FALSE)
|
||||
M.real_name = user.real_name
|
||||
M.name = user.real_name
|
||||
M.faction = list("[user.real_name]")
|
||||
if(prob(50))
|
||||
var/list/all_species = list()
|
||||
for(var/speciestype in subtypesof(/datum/species))
|
||||
var/datum/species/S = speciestype
|
||||
if(!initial(S.dangerous_existence))
|
||||
all_species += speciestype
|
||||
M.set_species(pick(all_species), icon_update=0)
|
||||
M.update_body()
|
||||
M.update_hair()
|
||||
M.update_body_parts()
|
||||
M.dna.update_dna_identity()
|
||||
equip_copy(M)
|
||||
|
||||
/obj/item/multisword/proc/equip_copy(var/mob/living/carbon/human/M)
|
||||
|
||||
var/obj/item/multisword/sword = new /obj/item/multisword
|
||||
sword.assigned = assigned
|
||||
sword.faction = list("[assigned]")
|
||||
|
||||
var/randomize = pick("mobster","roman","wizard","cyborg","syndicate","assistant", "animu", "cultist", "highlander", "clown", "killer", "pirate", "soviet", "officer", "gladiator")
|
||||
|
||||
switch(randomize)
|
||||
if("mobster")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/fedora(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket/really_black(M), slot_w_uniform)
|
||||
M.put_in_hands_or_del(sword)
|
||||
|
||||
if("roman")
|
||||
var/hat = pick(/obj/item/clothing/head/helmet/roman, /obj/item/clothing/head/helmet/roman/legionaire)
|
||||
M.equip_to_slot_or_del(new hat(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/roman(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(M), slot_shoes)
|
||||
M.put_in_hands_or_del(new /obj/item/shield/riot/roman(M))
|
||||
M.put_in_hands_or_del(sword)
|
||||
|
||||
if("wizard")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/red(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/red(M), slot_head)
|
||||
M.put_in_hands_or_del(sword)
|
||||
if("cyborg")
|
||||
for(var/X in M.bodyparts)
|
||||
var/obj/item/bodypart/affecting = X
|
||||
affecting.change_bodypart_status(BODYPART_ROBOTIC, FALSE, TRUE)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
|
||||
M.put_in_hands_or_del(sword)
|
||||
|
||||
if("syndicate")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/swat(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(M),slot_wear_mask)
|
||||
M.put_in_hands_or_del(sword)
|
||||
|
||||
if("assistant")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(M), slot_shoes)
|
||||
M.put_in_hands_or_del(sword)
|
||||
|
||||
if("animu")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/kitty(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/schoolgirl/red(M), slot_w_uniform)
|
||||
M.put_in_hands_or_del(sword)
|
||||
|
||||
if("cultist")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
||||
M.put_in_hands_or_del(sword)
|
||||
|
||||
if("highlander")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/kilt(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/beret(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
||||
M.put_in_hands_or_del(sword)
|
||||
|
||||
if("clown")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(M), slot_wear_mask)
|
||||
M.equip_to_slot_or_del(new /obj/item/bikehorn(M), slot_l_store)
|
||||
M.put_in_hands_or_del(sword)
|
||||
|
||||
if("killer")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/overalls(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/white(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/latex(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(M), slot_wear_mask)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/welding(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/kitchen/knife(M), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/scalpel(M), slot_r_store)
|
||||
M.put_in_hands_or_del(sword)
|
||||
for(var/obj/item/carried_item in M.get_equipped_items())
|
||||
carried_item.add_mob_blood(M)
|
||||
for(var/obj/item/I in M.held_items)
|
||||
I.add_mob_blood(M)
|
||||
if("pirate")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/brown(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/bandana(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
||||
M.put_in_hands_or_del(sword)
|
||||
|
||||
if("soviet")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/pirate/captain(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/pirate/captain(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
|
||||
M.put_in_hands_or_del(sword)
|
||||
|
||||
if("officer")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/beret(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/havana(M), slot_wear_mask)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/jacket/miljacket(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
|
||||
M.put_in_hands_or_del(sword)
|
||||
|
||||
if("gladiator")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/gladiator(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/gladiator(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
|
||||
M.put_in_hands_or_del(sword)
|
||||
|
||||
|
||||
else
|
||||
return
|
||||
|
||||
M.update_body_parts()
|
||||
|
||||
var/obj/item/card/id/W = new /obj/item/card/id
|
||||
W.icon_state = "centcom"
|
||||
W.access += ACCESS_MAINT_TUNNELS
|
||||
W.assignment = "Multiverse Traveller"
|
||||
W.registered_name = M.real_name
|
||||
W.update_label(M.real_name)
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
|
||||
/obj/item/voodoo
|
||||
name = "wicker doll"
|
||||
desc = "Something creepy about it."
|
||||
|
||||
@@ -97,21 +97,6 @@
|
||||
var/completion = round(C.get_completion())
|
||||
return completion
|
||||
|
||||
/obj/effect/countdown/dominator
|
||||
name = "dominator countdown"
|
||||
text_size = 1
|
||||
color = "#ff00ff" // Overwritten when the dominator starts
|
||||
|
||||
/obj/effect/countdown/dominator/get_value()
|
||||
var/obj/machinery/dominator/D = attached_to
|
||||
if(!istype(D))
|
||||
return
|
||||
else if(D.gang && D.gang.is_dominating)
|
||||
var/timer = D.gang.domination_time_remaining()
|
||||
return timer
|
||||
else
|
||||
return "OFFLINE"
|
||||
|
||||
/obj/effect/countdown/clockworkgate
|
||||
name = "gateway countdown"
|
||||
text_size = 1
|
||||
|
||||
@@ -11,8 +11,6 @@
|
||||
|
||||
name = e_name
|
||||
desc = "A [name] vandalizing the station."
|
||||
if(type == "poseur tag")
|
||||
type = pick(GLOB.gang_name_pool)
|
||||
|
||||
if(alt_icon)
|
||||
icon = alt_icon
|
||||
@@ -24,41 +22,3 @@
|
||||
src.transform = M
|
||||
|
||||
add_atom_colour(main, FIXED_COLOUR_PRIORITY)
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang
|
||||
layer = HIGH_OBJ_LAYER //Harder to hide
|
||||
do_icon_rotate = FALSE //These are designed to always face south, so no rotation please.
|
||||
var/datum/gang/gang
|
||||
var/datum/mind/user_mind
|
||||
var/area/territory
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang/Initialize(mapload, var/datum/gang/G, var/e_name = "gang tag", var/rotation = 0, var/mob/user)
|
||||
if(!type || !G)
|
||||
qdel(src)
|
||||
user_mind = user.mind
|
||||
territory = get_area(src)
|
||||
gang = G
|
||||
var/newcolor = G.color_hex
|
||||
icon_state = G.name
|
||||
G.territory_new |= list(territory.type = territory.name)
|
||||
//If this isn't tagged by a specific gangster there's no bonus income.
|
||||
set_mind_owner(user_mind)
|
||||
..(mapload, newcolor, icon_state, e_name, rotation)
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang/proc/set_mind_owner(datum/mind/mind)
|
||||
if(istype(user_mind) && istype(gang) && islist(gang.tags_by_mind[user_mind])) //Clear us out of old ownership
|
||||
gang.tags_by_mind[user_mind] -= src
|
||||
if(istype(mind))
|
||||
if(!islist(gang.tags_by_mind[mind]))
|
||||
gang.tags_by_mind[mind] = list()
|
||||
gang.tags_by_mind[mind] += src
|
||||
user_mind = mind
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang/Destroy()
|
||||
if(gang)
|
||||
gang.territory -= territory.type
|
||||
set_mind_owner(null)
|
||||
gang.territory_new -= territory.type
|
||||
gang.territory_lost |= list(territory.type = territory.name)
|
||||
return ..()
|
||||
|
||||
@@ -54,7 +54,6 @@
|
||||
var/self_contained = TRUE // If it deletes itself when it is empty
|
||||
|
||||
var/list/validSurfaces = list(/turf/open/floor)
|
||||
var/gang = FALSE //For marking territory
|
||||
|
||||
var/edible = TRUE // That doesn't mean eating it is a good idea
|
||||
|
||||
@@ -278,15 +277,6 @@
|
||||
else if(drawing in numerals)
|
||||
temp = "number"
|
||||
|
||||
// If a gang member is using a gang spraycan, it'll behave differently
|
||||
var/gang_mode = FALSE
|
||||
if(gang && user.mind && user.mind.gang_datum)
|
||||
gang_mode = TRUE
|
||||
|
||||
// discontinue if the area isn't valid for tagging because gang "honour"
|
||||
if(gang_mode && (!can_claim_for_gang(user, target)))
|
||||
return
|
||||
|
||||
var/graf_rot
|
||||
if(drawing in oriented)
|
||||
switch(user.dir)
|
||||
@@ -307,8 +297,6 @@
|
||||
playsound(user.loc, 'sound/effects/spray.ogg', 5, 1, 5)
|
||||
|
||||
var/takes_time = !instant
|
||||
if(gang_mode)
|
||||
takes_time = TRUE
|
||||
|
||||
var/wait_time = 50
|
||||
if(PAINT_LARGE_HORIZONTAL)
|
||||
@@ -325,28 +313,21 @@
|
||||
var/list/turf/affected_turfs = list()
|
||||
|
||||
if(actually_paints)
|
||||
if(gang_mode)
|
||||
// Double check it wasn't tagged in the meanwhile
|
||||
if(!can_claim_for_gang(user, target))
|
||||
return
|
||||
tag_for_gang(user, target)
|
||||
affected_turfs += target
|
||||
else
|
||||
switch(paint_mode)
|
||||
if(PAINT_NORMAL)
|
||||
new /obj/effect/decal/cleanable/crayon(target, paint_color, drawing, temp, graf_rot)
|
||||
switch(paint_mode)
|
||||
if(PAINT_NORMAL)
|
||||
new /obj/effect/decal/cleanable/crayon(target, paint_color, drawing, temp, graf_rot)
|
||||
affected_turfs += target
|
||||
if(PAINT_LARGE_HORIZONTAL)
|
||||
var/turf/left = locate(target.x-1,target.y,target.z)
|
||||
var/turf/right = locate(target.x+1,target.y,target.z)
|
||||
if(is_type_in_list(left, validSurfaces) && is_type_in_list(right, validSurfaces))
|
||||
new /obj/effect/decal/cleanable/crayon(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
|
||||
affected_turfs += left
|
||||
affected_turfs += right
|
||||
affected_turfs += target
|
||||
if(PAINT_LARGE_HORIZONTAL)
|
||||
var/turf/left = locate(target.x-1,target.y,target.z)
|
||||
var/turf/right = locate(target.x+1,target.y,target.z)
|
||||
if(is_type_in_list(left, validSurfaces) && is_type_in_list(right, validSurfaces))
|
||||
new /obj/effect/decal/cleanable/crayon(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
|
||||
affected_turfs += left
|
||||
affected_turfs += right
|
||||
affected_turfs += target
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There isn't enough space to paint!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There isn't enough space to paint!</span>")
|
||||
return
|
||||
|
||||
if(!instant)
|
||||
to_chat(user, "<span class='notice'>You finish drawing \the [temp].</span>")
|
||||
@@ -385,47 +366,6 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/toy/crayon/proc/can_claim_for_gang(mob/user, atom/target)
|
||||
// Check area validity.
|
||||
// Reject space, player-created areas, and non-station z-levels.
|
||||
var/area/A = get_area(target)
|
||||
if(!A || (A.z != ZLEVEL_STATION) || !A.valid_territory)
|
||||
to_chat(user, "<span class='warning'>[A] is unsuitable for tagging.</span>")
|
||||
return FALSE
|
||||
|
||||
var/spraying_over = FALSE
|
||||
for(var/obj/effect/decal/cleanable/crayon/gang/G in target)
|
||||
spraying_over = TRUE
|
||||
|
||||
for(var/obj/machinery/power/apc in target)
|
||||
to_chat(user, "<span class='warning'>You can't tag an APC.</span>")
|
||||
return FALSE
|
||||
|
||||
var/occupying_gang = territory_claimed(A, user)
|
||||
if(occupying_gang && !spraying_over)
|
||||
to_chat(user, "<span class='danger'>[A] has already been tagged by the [occupying_gang] gang! You must get rid of or spray over the old tag first!</span>")
|
||||
return FALSE
|
||||
|
||||
// If you pass the gaunlet of checks, you're good to proceed
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/crayon/proc/territory_claimed(area/territory, mob/user)
|
||||
for(var/datum/gang/G in SSticker.mode.gangs)
|
||||
if(territory.type in (G.territory|G.territory_new))
|
||||
. = G.name
|
||||
break
|
||||
|
||||
/obj/item/toy/crayon/proc/tag_for_gang(mob/user, atom/target)
|
||||
//Delete any old markings on this tile, including other gang tags
|
||||
for(var/obj/effect/decal/cleanable/crayon/old_marking in target)
|
||||
qdel(old_marking)
|
||||
|
||||
var/gangID = user.mind.gang_datum
|
||||
var/area/territory = get_area(target)
|
||||
|
||||
new /obj/effect/decal/cleanable/crayon/gang(target,gangID,"graffiti",0,user)
|
||||
to_chat(user, "<span class='notice'>You tagged [territory] for your gang!</span>")
|
||||
|
||||
/obj/item/toy/crayon/red
|
||||
icon_state = "crayonred"
|
||||
paint_color = "#DA0000"
|
||||
@@ -676,25 +616,9 @@
|
||||
spray_overlay.color = paint_color
|
||||
add_overlay(spray_overlay)
|
||||
|
||||
/obj/item/toy/crayon/spraycan/gang
|
||||
//desc = "A modified container containing suspicious paint."
|
||||
charges = 20
|
||||
gang = TRUE
|
||||
|
||||
pre_noise = FALSE
|
||||
post_noise = TRUE
|
||||
|
||||
/obj/item/toy/crayon/spraycan/gang/New(loc, datum/gang/G)
|
||||
..()
|
||||
if(G)
|
||||
paint_color = G.color_hex
|
||||
update_icon()
|
||||
|
||||
/obj/item/toy/crayon/spraycan/gang/examine(mob/user)
|
||||
. = ..()
|
||||
if((user.mind && user.mind.gang_datum) || isobserver(user))
|
||||
to_chat(user, "This spraycan has been specially modified for tagging territory.")
|
||||
|
||||
/obj/item/toy/crayon/spraycan/borg
|
||||
name = "cyborg spraycan"
|
||||
desc = "A metallic container containing shiny synthesised paint."
|
||||
|
||||
@@ -135,8 +135,6 @@
|
||||
message_say = "FOR NAR-SIE!"
|
||||
else if(role == "revolutionary" || role == "head revolutionary")
|
||||
message_say = "VIVA LA REVOLUTION!"
|
||||
else if(user.mind.gang_datum)
|
||||
message_say = "[uppertext(user.mind.gang_datum.name)] RULES!"
|
||||
user.say(message_say)
|
||||
explosion(user,0,2,0) //Cheap explosion imitation because putting prime() here causes runtimes
|
||||
user.gib(1, 1)
|
||||
@@ -192,8 +190,6 @@
|
||||
message_say = "FOR NAR-SIE!"
|
||||
else if(role == "revolutionary" || role == "head revolutionary")
|
||||
message_say = "VIVA LA REVOLUTION!"
|
||||
else if(user.mind.gang_datum)
|
||||
message_say = "[uppertext(user.mind.gang_datum.name)] RULES!"
|
||||
user.say(message_say)
|
||||
target = user
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] suicided with [name] at [ADMIN_COORDJMP(src)]",0,1)
|
||||
|
||||
@@ -19,19 +19,12 @@
|
||||
|
||||
/obj/item/implant/mindshield/implant(mob/living/target, mob/user, silent = 0)
|
||||
if(..())
|
||||
if((target.mind in (SSticker.mode.head_revolutionaries | SSticker.mode.get_gang_bosses())))
|
||||
if((target.mind in (SSticker.mode.head_revolutionaries)))
|
||||
if(!silent)
|
||||
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
|
||||
removed(target, 1)
|
||||
qdel(src)
|
||||
return 0
|
||||
if(target.mind in SSticker.mode.get_gangsters())
|
||||
SSticker.mode.remove_gangster(target.mind)
|
||||
if(!silent)
|
||||
target.visible_message("<span class='warning'>[src] was destroyed in the process!</span>", "<span class='notice'>You feel a sense of peace and security. You are now protected from brainwashing.</span>")
|
||||
removed(target, 1)
|
||||
qdel(src)
|
||||
return 0
|
||||
if(target.mind in SSticker.mode.revolutionaries)
|
||||
SSticker.mode.remove_revolutionary(target.mind)
|
||||
if(!silent)
|
||||
|
||||
@@ -441,24 +441,6 @@
|
||||
dat += "<td><A href='?priv_msg=[N.key]'>PM</A></td></tr>"
|
||||
dat += "</table>"
|
||||
|
||||
for(var/datum/gang/G in SSticker.mode.gangs)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>[G.name] Gang: [round((G.territory.len/GLOB.start_state.num_territories)*100, 1)]% Control</B></td><td></td></tr>"
|
||||
for(var/datum/mind/N in G.bosses)
|
||||
var/mob/M = N.current
|
||||
if(!M)
|
||||
dat += "<tr><td><a href='?_src_=vars;Vars=\ref[N]'>[N.name]([N.key])</a><i>Gang Boss body destroyed!</i></td>"
|
||||
dat += "<td><A href='?priv_msg=[N.key]'>PM</A></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a> <b>(Boss)</b>[M.client ? "" : " <i>(No Client)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
|
||||
dat += "<td><A href='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</a></td></tr>"
|
||||
for(var/datum/mind/N in G.gangsters)
|
||||
var/mob/M = N.current
|
||||
if(M)
|
||||
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td></tr>"
|
||||
dat += "</table>"
|
||||
|
||||
if(SSticker.mode.changelings.len > 0)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>Changelings</B></td><td></td><td></td></tr>"
|
||||
for(var/datum/mind/changeling in SSticker.mode.changelings)
|
||||
|
||||
@@ -94,13 +94,6 @@
|
||||
message_admins("[key_name(usr)] spawned a blob with base resource gain [strength].")
|
||||
log_admin("[key_name(usr)] spawned a blob with base resource gain [strength].")
|
||||
new/datum/round_event/ghost_role/blob(TRUE, strength)
|
||||
if("gangs")
|
||||
if(src.makeGangsters())
|
||||
message_admins("[key_name(usr)] created gangs.")
|
||||
log_admin("[key_name(usr)] created gangs.")
|
||||
else
|
||||
message_admins("[key_name(usr)] tried to create gangs. Unfortunately, there were not enough candidates available.")
|
||||
log_admin("[key_name(usr)] failed create gangs.")
|
||||
if("centcom")
|
||||
message_admins("[key_name(usr)] is creating a CentCom response team...")
|
||||
if(src.makeEmergencyresponseteam())
|
||||
@@ -804,14 +797,6 @@
|
||||
else
|
||||
dat += "<td width='20%'><a href='?src=\ref[src];jobban3=revolutionary;jobban4=\ref[M]'>Revolutionary</a></td>"
|
||||
|
||||
//Gangster
|
||||
if(jobban_isbanned(M, "gangster") || isbanned_dept)
|
||||
dat += "<td width='20%'><a href='?src=\ref[src];jobban3=gangster;jobban4=\ref[M]'><font color=red>Gangster</font></a></td>"
|
||||
else
|
||||
dat += "<td width='20%'><a href='?src=\ref[src];jobban3=gangster;jobban4=\ref[M]'>Gangster</a></td>"
|
||||
|
||||
dat += "</tr><tr align='center'>" //Breaking it up so it fits nicer on the screen every 5 entries
|
||||
|
||||
//Cultist
|
||||
if(jobban_isbanned(M, "cultist") || isbanned_dept)
|
||||
dat += "<td width='20%'><a href='?src=\ref[src];jobban3=cultist;jobban4=\ref[M]'><font color=red>Cultist</font></a></td>"
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
<a href='?src=\ref[src];makeAntag=cult'>Make Cult</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=clockcult'>Make Clockwork Cult</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=blob'>Make Blob</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=gangs'>Make Gangsters</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=wizard'>Make Wizard (Requires Ghosts)</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=nukeops'>Make Nuke Team (Requires Ghosts)</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=centcom'>Make CentCom Response Team (Requires Ghosts)</a><br>
|
||||
@@ -358,43 +357,6 @@
|
||||
|
||||
return
|
||||
|
||||
|
||||
/datum/admins/proc/makeGangsters()
|
||||
|
||||
var/datum/game_mode/gang/temp = new
|
||||
if(config.protect_roles_from_antagonist)
|
||||
temp.restricted_jobs += temp.protected_jobs
|
||||
|
||||
if(config.protect_assistant_from_antagonist)
|
||||
temp.restricted_jobs += "Assistant"
|
||||
|
||||
var/list/mob/living/carbon/human/candidates = list()
|
||||
var/mob/living/carbon/human/H = null
|
||||
|
||||
for(var/mob/living/carbon/human/applicant in GLOB.player_list)
|
||||
if(ROLE_GANG in applicant.client.prefs.be_special)
|
||||
var/turf/T = get_turf(applicant)
|
||||
if(applicant.stat == CONSCIOUS && applicant.mind && !applicant.mind.special_role && T.z == ZLEVEL_STATION)
|
||||
if(!jobban_isbanned(applicant, ROLE_GANG) && !jobban_isbanned(applicant, "Syndicate"))
|
||||
if(temp.age_check(applicant.client))
|
||||
if(!(applicant.job in temp.restricted_jobs))
|
||||
candidates += applicant
|
||||
|
||||
if(candidates.len >= 2)
|
||||
for(var/needs_assigned=2,needs_assigned>0,needs_assigned--)
|
||||
H = pick(candidates)
|
||||
if(GLOB.gang_colors_pool.len)
|
||||
var/datum/gang/newgang = new()
|
||||
SSticker.mode.gangs += newgang
|
||||
H.mind.make_Gang(newgang)
|
||||
candidates.Remove(H)
|
||||
else if(needs_assigned == 2)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
/datum/admins/proc/makeOfficial()
|
||||
var/mission = input("Assign a task for the official", "Assign Task", "Conduct a routine preformance review of [station_name()] and its Captain.")
|
||||
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered to be a CentCom Official?", "deathsquad")
|
||||
|
||||
@@ -50,8 +50,8 @@ GLOBAL_VAR_INIT(highlander, FALSE)
|
||||
equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(src), slot_ears)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/head/beret/highlander(src), slot_head)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(src), slot_shoes)
|
||||
equip_to_slot_or_del(new /obj/item/pinpointer(src), slot_l_store)
|
||||
for(var/obj/item/pinpointer/P in src)
|
||||
equip_to_slot_or_del(new /obj/item/pinpointer/nuke(src), slot_l_store)
|
||||
for(var/obj/item/pinpointer/nuke/P in src)
|
||||
P.attack_self(src)
|
||||
var/obj/item/card/id/W = new(src)
|
||||
W.icon_state = "centcom"
|
||||
@@ -77,48 +77,3 @@ GLOBAL_VAR_INIT(highlander, FALSE)
|
||||
|
||||
to_chat(src, "<span class='boldannounce'>Your [H1.name] cries out for blood. Claim the lives of others, and your own will be restored!\n\
|
||||
Activate it in your hand, and it will lead to the nearest target. Attack the nuclear authentication disk with it, and you will store it.</span>")
|
||||
|
||||
/proc/only_me()
|
||||
if(!SSticker.HasRoundStarted())
|
||||
alert("The game hasn't started yet!")
|
||||
return
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.player_list)
|
||||
if(H.stat == 2 || !(H.client)) continue
|
||||
if(is_special_character(H)) continue
|
||||
|
||||
SSticker.mode.traitors += H.mind
|
||||
H.mind.special_role = "[H.real_name] Prime"
|
||||
|
||||
var/datum/objective/hijackclone/hijack_objective = new /datum/objective/hijackclone
|
||||
hijack_objective.owner = H.mind
|
||||
H.mind.objectives += hijack_objective
|
||||
|
||||
to_chat(H, "<B>You are the multiverse summoner. Activate your blade to summon copies of yourself from another universe to fight by your side.</B>")
|
||||
H.mind.announce_objectives()
|
||||
|
||||
var/datum/gang/multiverse/G = new(src, "[H.real_name]")
|
||||
SSticker.mode.gangs += G
|
||||
G.bosses[H.mind] = 0 //No they don't use influence but this prevents runtimes.
|
||||
G.add_gang_hud(H.mind)
|
||||
H.mind.gang_datum = G
|
||||
|
||||
var/obj/item/slot_item_ID = H.get_item_by_slot(slot_wear_id)
|
||||
qdel(slot_item_ID)
|
||||
var/obj/item/slot_item_hand = H.get_item_for_held_index(2)
|
||||
H.dropItemToGround(slot_item_hand)
|
||||
|
||||
var /obj/item/multisword/multi = new(H)
|
||||
H.put_in_hands_or_del(multi)
|
||||
|
||||
var/obj/item/card/id/W = new(H)
|
||||
W.icon_state = "centcom"
|
||||
W.access = get_all_accesses()
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "Multiverse Summoner"
|
||||
W.registered_name = H.real_name
|
||||
W.update_label(H.real_name)
|
||||
H.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] used THERE CAN BE ONLY ME!</span>")
|
||||
log_admin("[key_name(usr)] used there can be only me.")
|
||||
|
||||
@@ -615,7 +615,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
message_admins("[key_name_admin(usr)] has gibbed [key_name_admin(M)]")
|
||||
|
||||
if(isobserver(M))
|
||||
new /obj/effect/gibspawner/generic(get_turf(M))
|
||||
new /obj/effect/gibspawner/generic(get_turf(M))
|
||||
return
|
||||
if(confirm == "Yes")
|
||||
M.gib()
|
||||
@@ -649,9 +649,9 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
set desc = "switches between 1x and custom views"
|
||||
|
||||
if(view == world.view)
|
||||
change_view(input("Select view range:", "FUCK YE", 7) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,128))
|
||||
change_view(input("Select view range:", "FUCK YE", 7) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,128))
|
||||
else
|
||||
change_view(world.view)
|
||||
change_view(world.view)
|
||||
|
||||
log_admin("[key_name(usr)] changed their view range to [view].")
|
||||
//message_admins("\blue [key_name_admin(usr)] changed their view range to [view].") //why? removed by order of XSI
|
||||
@@ -970,10 +970,6 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
if(istype(H, /datum/atom_hud/antag))
|
||||
(adding_hud) ? H.add_hud_to(usr) : H.remove_hud_from(usr)
|
||||
|
||||
for(var/datum/gang/G in SSticker.mode.gangs)
|
||||
var/datum/atom_hud/antag/H = G.ganghud
|
||||
(adding_hud) ? H.add_hud_to(usr) : H.remove_hud_from(usr)
|
||||
|
||||
to_chat(usr, "You toggled your admin antag HUD [adding_hud ? "ON" : "OFF"].")
|
||||
message_admins("[key_name_admin(usr)] toggled their admin antag HUD [adding_hud ? "ON" : "OFF"].")
|
||||
log_admin("[key_name(usr)] toggled their admin antag HUD [adding_hud ? "ON" : "OFF"].")
|
||||
@@ -1157,14 +1153,14 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
set category = "Server"
|
||||
set name = "Toggle Hub"
|
||||
|
||||
world.update_hub_visibility(!GLOB.hub_visibility)
|
||||
world.update_hub_visibility(!GLOB.hub_visibility)
|
||||
|
||||
log_admin("[key_name(usr)] has toggled the server's hub status for the round, it is now [(GLOB.hub_visibility?"on":"off")] the hub.")
|
||||
message_admins("[key_name_admin(usr)] has toggled the server's hub status for the round, it is now [(GLOB.hub_visibility?"on":"off")] the hub.")
|
||||
if (GLOB.hub_visibility && !world.reachable)
|
||||
log_admin("[key_name(usr)] has toggled the server's hub status for the round, it is now [(GLOB.hub_visibility?"on":"off")] the hub.")
|
||||
message_admins("[key_name_admin(usr)] has toggled the server's hub status for the round, it is now [(GLOB.hub_visibility?"on":"off")] the hub.")
|
||||
if (GLOB.hub_visibility && !world.reachable)
|
||||
message_admins("WARNING: The server will not show up on the hub because byond is detecting that a filewall is blocking incoming connections.")
|
||||
|
||||
SSblackbox.add_details("admin_toggle","Toggled Hub Visibility|[GLOB.hub_visibility]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
SSblackbox.add_details("admin_toggle","Toggled Hub Visibility|[GLOB.hub_visibility]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/smite(mob/living/carbon/human/target as mob)
|
||||
set name = "Smite"
|
||||
@@ -1208,6 +1204,6 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
if(!message)
|
||||
return
|
||||
|
||||
message_admins("[key_name_admin(usr)] triggered a CentCom recall, with the admiral message of: [message]")
|
||||
log_game("[key_name(usr)] triggered a CentCom recall, with the message of: [message]")
|
||||
message_admins("[key_name_admin(usr)] triggered a CentCom recall, with the admiral message of: [message]")
|
||||
log_game("[key_name(usr)] triggered a CentCom recall, with the message of: [message]")
|
||||
SSshuttle.centcom_recall(SSshuttle.emergency.timer, message)
|
||||
|
||||
@@ -81,8 +81,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
be_special += ROLE_NINJA
|
||||
if(2048)
|
||||
be_special += ROLE_MONKEY
|
||||
if(4096)
|
||||
be_special += ROLE_GANG
|
||||
if(16384)
|
||||
be_special += ROLE_ABDUCTOR
|
||||
|
||||
|
||||
@@ -22,7 +22,6 @@
|
||||
var/cooldown = 0
|
||||
var/obj/item/device/flashlight/F = null
|
||||
var/can_flashlight = 0
|
||||
var/gang //Is this a gang outfit?
|
||||
var/scan_reagents = 0 //Can the wearer see reagents while it's equipped?
|
||||
|
||||
//Var modification - PLEASE be careful with this I know who you are and where you live
|
||||
|
||||
@@ -163,6 +163,3 @@
|
||||
icon = 'icons/obj/clothing/neck.dmi'
|
||||
icon_state = "bling"
|
||||
item_color = "bling"
|
||||
|
||||
/obj/item/clothing/neck/necklace/dope/gang_contraband_value()
|
||||
return 2
|
||||
|
||||
@@ -0,0 +1,265 @@
|
||||
GLOBAL_LIST_EMPTY(exp_to_update)
|
||||
GLOBAL_PROTECT(exp_to_update)
|
||||
|
||||
|
||||
// Procs
|
||||
/datum/job/proc/required_playtime_remaining(client/C)
|
||||
if(!C)
|
||||
return 0
|
||||
if(!config.use_exp_tracking)
|
||||
return 0
|
||||
if(!exp_requirements || !exp_type)
|
||||
return 0
|
||||
if(!job_is_xp_locked(src.title))
|
||||
return 0
|
||||
if(config.use_exp_restrictions_admin_bypass && check_rights(R_ADMIN, FALSE, C.mob))
|
||||
return 0
|
||||
var/isexempt = C.prefs.db_flags & DB_FLAG_EXEMPT
|
||||
if(isexempt)
|
||||
return 0
|
||||
var/my_exp = C.calc_exp_type(get_exp_req_type())
|
||||
var/job_requirement = get_exp_req_amount()
|
||||
if(my_exp >= job_requirement)
|
||||
return 0
|
||||
else
|
||||
return (job_requirement - my_exp)
|
||||
|
||||
/datum/job/proc/get_exp_req_amount()
|
||||
if(title in GLOB.command_positions)
|
||||
if(config.use_exp_restrictions_heads_hours)
|
||||
return config.use_exp_restrictions_heads_hours * 60
|
||||
return exp_requirements
|
||||
|
||||
/datum/job/proc/get_exp_req_type()
|
||||
if(title in GLOB.command_positions)
|
||||
if(config.use_exp_restrictions_heads_department && exp_type_department)
|
||||
return exp_type_department
|
||||
return exp_type
|
||||
|
||||
/proc/job_is_xp_locked(jobtitle)
|
||||
if(!config.use_exp_restrictions_heads && jobtitle in GLOB.command_positions)
|
||||
return FALSE
|
||||
if(!config.use_exp_restrictions_other && !(jobtitle in GLOB.command_positions))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/client/proc/calc_exp_type(exptype)
|
||||
var/list/explist = prefs.exp.Copy()
|
||||
var/amount = 0
|
||||
var/list/typelist = GLOB.exp_jobsmap[exptype]
|
||||
if(!typelist)
|
||||
return -1
|
||||
for(var/job in typelist["titles"])
|
||||
if(job in explist)
|
||||
amount += explist[job]
|
||||
return amount
|
||||
|
||||
/client/proc/get_exp_report()
|
||||
if(!config.use_exp_tracking)
|
||||
return "Tracking is disabled in the server configuration file."
|
||||
var/list/play_records = prefs.exp
|
||||
if(!play_records.len)
|
||||
set_exp_from_db()
|
||||
play_records = prefs.exp
|
||||
if(!play_records.len)
|
||||
return "[key] has no records."
|
||||
var/return_text = list()
|
||||
return_text += "<UL>"
|
||||
var/list/exp_data = list()
|
||||
for(var/category in SSjob.name_occupations)
|
||||
if(play_records[category])
|
||||
exp_data[category] = text2num(play_records[category])
|
||||
else
|
||||
exp_data[category] = 0
|
||||
for(var/category in GLOB.exp_specialmap)
|
||||
if(play_records[category])
|
||||
exp_data[category] = text2num(play_records[category])
|
||||
else
|
||||
exp_data[category] = 0
|
||||
if(prefs.db_flags & DB_FLAG_EXEMPT)
|
||||
return_text += "<LI>Exempt (all jobs auto-unlocked)</LI>"
|
||||
|
||||
for(var/dep in exp_data)
|
||||
if(exp_data[dep] > 0)
|
||||
if(exp_data[EXP_TYPE_LIVING] > 0)
|
||||
var/percentage = num2text(round(exp_data[dep]/exp_data[EXP_TYPE_LIVING]*100))
|
||||
return_text += "<LI>[dep] [get_exp_format(exp_data[dep])] ([percentage]%)</LI>"
|
||||
else
|
||||
return_text += "<LI>[dep] [get_exp_format(exp_data[dep])] </LI>"
|
||||
if(config.use_exp_restrictions_admin_bypass && check_rights(R_ADMIN, 0, mob))
|
||||
return_text += "<LI>Admin (all jobs auto-unlocked)</LI>"
|
||||
return_text += "</UL>"
|
||||
var/list/jobs_locked = list()
|
||||
var/list/jobs_unlocked = list()
|
||||
for(var/datum/job/job in SSjob.occupations)
|
||||
if(job.exp_requirements && job.exp_type)
|
||||
if(!job_is_xp_locked(job.title))
|
||||
continue
|
||||
else if(!job.required_playtime_remaining(mob.client))
|
||||
jobs_unlocked += job.title
|
||||
else
|
||||
var/xp_req = job.get_exp_req_amount()
|
||||
jobs_locked += "[job.title] [get_exp_format(text2num(calc_exp_type(job.get_exp_req_type())))] / [get_exp_format(xp_req)] as [job.get_exp_req_type()])"
|
||||
if(jobs_unlocked.len)
|
||||
return_text += "<BR><BR>Jobs Unlocked:<UL><LI>"
|
||||
return_text += jobs_unlocked.Join("</LI><LI>")
|
||||
return_text += "</LI></UL>"
|
||||
if(jobs_locked.len)
|
||||
return_text += "<BR><BR>Jobs Not Unlocked:<UL><LI>"
|
||||
return_text += jobs_locked.Join("</LI><LI>")
|
||||
return_text += "</LI></UL>"
|
||||
return return_text
|
||||
|
||||
|
||||
/client/proc/get_exp_living()
|
||||
if(!prefs.exp)
|
||||
return "No data"
|
||||
var/exp_living = text2num(prefs.exp[EXP_TYPE_LIVING])
|
||||
return get_exp_format(exp_living)
|
||||
|
||||
/proc/get_exp_format(expnum)
|
||||
if(expnum > 60)
|
||||
return num2text(round(expnum / 60)) + "h"
|
||||
else if(expnum > 0)
|
||||
return num2text(expnum) + "m"
|
||||
else
|
||||
return "0h"
|
||||
|
||||
/datum/controller/subsystem/blackbox/proc/update_exp(mins, ann = FALSE)
|
||||
if(!SSdbcore.Connect())
|
||||
return -1
|
||||
for(var/client/L in GLOB.clients)
|
||||
if(L.is_afk())
|
||||
continue
|
||||
addtimer(CALLBACK(L,/client/proc/update_exp_list,mins,ann),10)
|
||||
|
||||
/datum/controller/subsystem/blackbox/proc/update_exp_db()
|
||||
SSdbcore.MassInsert(format_table_name("role_time"),GLOB.exp_to_update,TRUE)
|
||||
LAZYCLEARLIST(GLOB.exp_to_update)
|
||||
|
||||
//resets a client's exp to what was in the db.
|
||||
/client/proc/set_exp_from_db()
|
||||
if(!config.use_exp_tracking)
|
||||
return -1
|
||||
if(!SSdbcore.Connect())
|
||||
return -1
|
||||
var/datum/DBQuery/exp_read = SSdbcore.NewQuery("SELECT job, minutes FROM [format_table_name("role_time")] WHERE ckey = '[sanitizeSQL(ckey)]'")
|
||||
if(!exp_read.Execute())
|
||||
return -1
|
||||
var/list/play_records = list()
|
||||
while(exp_read.NextRow())
|
||||
play_records[exp_read.item[1]] = text2num(exp_read.item[2])
|
||||
|
||||
for(var/rtype in SSjob.name_occupations)
|
||||
if(!play_records[rtype])
|
||||
play_records[rtype] = 0
|
||||
for(var/rtype in GLOB.exp_specialmap)
|
||||
if(!play_records[rtype])
|
||||
play_records[rtype] = 0
|
||||
|
||||
prefs.exp = play_records
|
||||
|
||||
|
||||
//updates player db flags
|
||||
/client/proc/update_flag_db(newflag, state = FALSE)
|
||||
|
||||
if(!SSdbcore.Connect())
|
||||
return -1
|
||||
|
||||
if(!set_db_player_flags())
|
||||
return -1
|
||||
|
||||
if((prefs.db_flags & newflag) && !state)
|
||||
prefs.db_flags &= ~newflag
|
||||
else
|
||||
prefs.db_flags |= newflag
|
||||
|
||||
var/datum/DBQuery/flag_update = SSdbcore.NewQuery("UPDATE [format_table_name("player")] SET flags = '[prefs.db_flags]' WHERE ckey='[sanitizeSQL(ckey)]'")
|
||||
|
||||
if(!flag_update.Execute())
|
||||
return -1
|
||||
|
||||
|
||||
/client/proc/update_exp_list(minutes, announce_changes = FALSE)
|
||||
if(!config.use_exp_tracking)
|
||||
return -1
|
||||
if(!SSdbcore.Connect())
|
||||
return -1
|
||||
var/datum/DBQuery/exp_read = SSdbcore.NewQuery("SELECT job, minutes FROM [format_table_name("role_time")] WHERE ckey = '[sanitizeSQL(ckey)]'")
|
||||
if(!exp_read.Execute())
|
||||
return -1
|
||||
var/list/play_records = list()
|
||||
while(exp_read.NextRow())
|
||||
play_records[exp_read.item[1]] = text2num(exp_read.item[2])
|
||||
|
||||
for(var/rtype in SSjob.name_occupations)
|
||||
if(!play_records[rtype])
|
||||
play_records[rtype] = 0
|
||||
for(var/rtype in GLOB.exp_specialmap)
|
||||
if(!play_records[rtype])
|
||||
play_records[rtype] = 0
|
||||
var/list/old_records = play_records.Copy()
|
||||
if(isliving(mob))
|
||||
if(mob.stat != DEAD)
|
||||
var/rolefound = FALSE
|
||||
play_records[EXP_TYPE_LIVING] += minutes
|
||||
if(announce_changes)
|
||||
to_chat(src,"<span class='notice'>You got: [minutes] Living EXP!</span>")
|
||||
if(mob.mind.assigned_role)
|
||||
for(var/job in SSjob.name_occupations)
|
||||
if(mob.mind.assigned_role == job)
|
||||
rolefound = TRUE
|
||||
play_records[job] += minutes
|
||||
if(announce_changes)
|
||||
to_chat(src,"<span class='notice'>You got: [minutes] [job] EXP!</span>")
|
||||
if(!rolefound)
|
||||
for(var/role in GLOB.exp_specialmap[EXP_TYPE_SPECIAL])
|
||||
if(mob.mind.assigned_role == role)
|
||||
rolefound = TRUE
|
||||
play_records[role] += minutes
|
||||
if(announce_changes)
|
||||
to_chat(mob,"<span class='notice'>You got: [minutes] [role] EXP!</span>")
|
||||
if(mob.mind.special_role && !mob.mind.var_edited)
|
||||
var/trackedrole = mob.mind.special_role
|
||||
play_records[trackedrole] += minutes
|
||||
if(announce_changes)
|
||||
to_chat(src,"<span class='notice'>You got: [minutes] [trackedrole] EXP!</span>")
|
||||
if(!rolefound)
|
||||
play_records["Unknown"] += minutes
|
||||
else
|
||||
play_records[EXP_TYPE_GHOST] += minutes
|
||||
if(announce_changes)
|
||||
to_chat(src,"<span class='notice'>You got: [minutes] Ghost EXP!</span>")
|
||||
else if(isobserver(mob))
|
||||
play_records[EXP_TYPE_GHOST] += minutes
|
||||
if(announce_changes)
|
||||
to_chat(src,"<span class='notice'>You got: [minutes] Ghost EXP!</span>")
|
||||
else if(minutes) //Let "refresh" checks go through
|
||||
return
|
||||
prefs.exp = play_records
|
||||
|
||||
for(var/jtype in play_records)
|
||||
if(play_records[jtype] != old_records[jtype])
|
||||
LAZYINITLIST(GLOB.exp_to_update)
|
||||
GLOB.exp_to_update.Add(list(list(
|
||||
"job" = "'[sanitizeSQL(jtype)]'",
|
||||
"ckey" = "'[sanitizeSQL(ckey)]'",
|
||||
"minutes" = play_records[jtype])))
|
||||
addtimer(CALLBACK(SSblackbox,/datum/controller/subsystem/blackbox/proc/update_exp_db),20,TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
|
||||
|
||||
//ALWAYS call this at beginning to any proc touching player flags, or your database admin will probably be mad
|
||||
/client/proc/set_db_player_flags()
|
||||
if(!SSdbcore.Connect())
|
||||
return FALSE
|
||||
|
||||
var/datum/DBQuery/flags_read = SSdbcore.NewQuery("SELECT flags FROM [format_table_name("player")] WHERE ckey='[ckey]'")
|
||||
|
||||
if(!flags_read.Execute())
|
||||
return FALSE
|
||||
|
||||
if(flags_read.NextRow())
|
||||
prefs.db_flags = text2num(flags_read.item[1])
|
||||
else if(isnull(prefs.db_flags))
|
||||
prefs.db_flags = 0 //This PROBABLY won't happen, but better safe than sorry.
|
||||
return TRUE
|
||||
@@ -309,13 +309,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
..()
|
||||
if(statpanel("Status"))
|
||||
if(SSticker.HasRoundStarted())
|
||||
for(var/datum/gang/G in SSticker.mode.gangs)
|
||||
if(G.is_dominating)
|
||||
stat(null, "[G.name] Gang Takeover: [max(G.domination_time_remaining(), 0)]")
|
||||
if(istype(SSticker.mode, /datum/game_mode/blob))
|
||||
var/datum/game_mode/blob/B = SSticker.mode
|
||||
if(B.message_sent)
|
||||
stat(null, "Blobs to Blob Win: [GLOB.blobs_legit.len]/[B.blobwincount]")
|
||||
var/datum/game_mode/blob/B = SSticker.mode
|
||||
if(B.message_sent)
|
||||
stat(null, "Blobs to Blob Win: [GLOB.blobs_legit.len]/[B.blobwincount]")
|
||||
|
||||
/mob/dead/observer/verb/reenter_corpse()
|
||||
set category = "Ghost"
|
||||
|
||||
@@ -560,7 +560,7 @@
|
||||
|
||||
// climbing out of a gut
|
||||
if(attempt_vr(src,"vore_process_resist",args)) return TRUE
|
||||
|
||||
|
||||
//Breaking out of a container (Locker, sleeper, cryo...)
|
||||
else if(isobj(loc))
|
||||
var/obj/C = loc
|
||||
@@ -740,9 +740,6 @@
|
||||
|
||||
if(statpanel("Status"))
|
||||
if(SSticker && SSticker.mode)
|
||||
for(var/datum/gang/G in SSticker.mode.gangs)
|
||||
if(G.is_dominating)
|
||||
stat(null, "[G.name] Gang Takeover: [max(G.domination_time_remaining(), 0)]")
|
||||
if(istype(SSticker.mode, /datum/game_mode/blob))
|
||||
var/datum/game_mode/blob/B = SSticker.mode
|
||||
if(B.message_sent)
|
||||
|
||||
@@ -2,5 +2,4 @@
|
||||
if(mind && SSticker.mode)
|
||||
SSticker.mode.remove_cultist(mind, 0, 0)
|
||||
SSticker.mode.remove_revolutionary(mind, 0)
|
||||
SSticker.mode.remove_gangster(mind, remove_bosses=1)
|
||||
..()
|
||||
|
||||
@@ -5,4 +5,3 @@
|
||||
show_laws(0)
|
||||
if(mind)
|
||||
SSticker.mode.remove_revolutionary(mind)
|
||||
SSticker.mode.remove_gangster(mind,1,remove_bosses=1)
|
||||
|
||||
@@ -301,16 +301,6 @@
|
||||
var/datum/DBQuery/query_round_shuttle_name = SSdbcore.NewQuery("UPDATE [format_table_name("round")] SET shuttle_name = '[name]' WHERE id = [GLOB.round_id]")
|
||||
query_round_shuttle_name.Execute()
|
||||
|
||||
// Gangs only have one attempt left if the shuttle has
|
||||
// docked with the station to prevent suffering from
|
||||
// endless dominator delays
|
||||
for(var/datum/gang/G in SSticker.mode.gangs)
|
||||
if(G.is_dominating)
|
||||
G.dom_attempts = 0
|
||||
else
|
||||
G.dom_attempts = min(1,G.dom_attempts)
|
||||
|
||||
|
||||
if(SHUTTLE_DOCKED)
|
||||
if(time_left <= ENGINES_START_TIME)
|
||||
mode = SHUTTLE_IGNITING
|
||||
|
||||
@@ -218,10 +218,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
surplus = 40
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/dangerous/smg/unrestricted
|
||||
item = /obj/item/gun/ballistic/automatic/c20r/unrestricted
|
||||
include_modes = list(/datum/game_mode/gang)
|
||||
|
||||
/datum/uplink_item/dangerous/machinegun
|
||||
name = "L6 Squad Automatic Weapon"
|
||||
desc = "A fully-loaded Aussec Armoury belt-fed machine gun. \
|
||||
@@ -265,7 +261,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
item = /obj/item/gun/energy/kinetic_accelerator/crossbow
|
||||
cost = 12
|
||||
surplus = 50
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
exclude_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/dangerous/flamethrower
|
||||
name = "Flamethrower"
|
||||
@@ -274,7 +270,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
item = /obj/item/flamethrower/full/tank
|
||||
cost = 4
|
||||
surplus = 40
|
||||
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/dangerous/sword
|
||||
name = "Energy Sword"
|
||||
@@ -361,7 +357,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
item = /obj/item/reagent_containers/spray/chemsprayer/bioterror
|
||||
cost = 20
|
||||
surplus = 0
|
||||
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/stealthy_weapons/virus_grenade
|
||||
name = "Fungal Tuberculosis Grenade"
|
||||
@@ -466,7 +462,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
These bullets pack a lot of punch that can knock most targets down, but do limited overall damage."
|
||||
item = /obj/item/ammo_box/magazine/smgm45
|
||||
cost = 3
|
||||
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/ammo/smg/bag
|
||||
name = ".45 Ammo Duffel Bag"
|
||||
@@ -607,7 +603,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
item = /obj/item/sleeping_carp_scroll
|
||||
cost = 17
|
||||
surplus = 0
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
exclude_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/stealthy_weapons/cqc
|
||||
name = "CQC Manual"
|
||||
@@ -637,7 +633,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
item = /obj/item/gun/ballistic/automatic/toy/pistol/riot
|
||||
cost = 3
|
||||
surplus = 10
|
||||
exclude_modes = list(/datum/game_mode/gang)
|
||||
|
||||
/datum/uplink_item/stealthy_weapons/sleepy_pen
|
||||
name = "Sleepy Pen"
|
||||
@@ -647,7 +642,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
falls asleep, they will be able to move and act."
|
||||
item = /obj/item/pen/sleepy
|
||||
cost = 4
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
exclude_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/stealthy_weapons/soap
|
||||
name = "Syndicate Soap"
|
||||
@@ -670,7 +665,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
item = /obj/item/storage/box/syndie_kit/romerol
|
||||
cost = 25
|
||||
cant_discount = TRUE
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
exclude_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/stealthy_weapons/dart_pistol
|
||||
name = "Dart Pistol"
|
||||
@@ -778,7 +773,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
move the projector from their hand. Disguised users move slowly, and projectiles pass over them."
|
||||
item = /obj/item/device/chameleon
|
||||
cost = 7
|
||||
exclude_modes = list(/datum/game_mode/gang)
|
||||
|
||||
/datum/uplink_item/stealthy_tools/camera_bug
|
||||
name = "Camera Bug"
|
||||
@@ -812,7 +806,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
item = /obj/item/reagent_containers/syringe/mulligan
|
||||
cost = 4
|
||||
surplus = 30
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
exclude_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/stealthy_tools/emplight
|
||||
name = "EMP Flashlight"
|
||||
@@ -840,7 +834,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
//Space Suits and Hardsuits
|
||||
/datum/uplink_item/suits
|
||||
category = "Space Suits and Hardsuits"
|
||||
exclude_modes = list(/datum/game_mode/gang)
|
||||
surplus = 40
|
||||
|
||||
/datum/uplink_item/suits/space_suit
|
||||
@@ -891,7 +884,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
in electronic devices, subverts intended functions, and easily breaks security mechanisms."
|
||||
item = /obj/item/card/emag
|
||||
cost = 6
|
||||
exclude_modes = list(/datum/game_mode/gang)
|
||||
|
||||
/datum/uplink_item/device_tools/toolbox
|
||||
name = "Full Syndicate Toolbox"
|
||||
@@ -921,7 +913,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
and other supplies helpful for a field medic."
|
||||
item = /obj/item/storage/firstaid/tactical
|
||||
cost = 4
|
||||
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/device_tools/syndietome
|
||||
name = "Syndicate Tome"
|
||||
@@ -1038,7 +1030,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
sends you a small beacon that will teleport the larger beacon to your location upon activation."
|
||||
item = /obj/item/device/sbeacondrop
|
||||
cost = 14
|
||||
exclude_modes = list(/datum/game_mode/gang)
|
||||
|
||||
/datum/uplink_item/device_tools/syndicate_bomb
|
||||
name = "Syndicate Bomb"
|
||||
@@ -1084,7 +1075,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
item = /obj/item/shield/energy
|
||||
cost = 16
|
||||
surplus = 20
|
||||
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/device_tools/medgun
|
||||
name = "Medbeam Gun"
|
||||
@@ -1372,7 +1363,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
you will receive."
|
||||
item = /obj/item/storage/box/syndicate
|
||||
cost = 20
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
exclude_modes = list(/datum/game_mode/nuclear)
|
||||
cant_discount = TRUE
|
||||
|
||||
/datum/uplink_item/badass/surplus
|
||||
@@ -1382,7 +1373,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
item = /obj/structure/closet/crate
|
||||
cost = 20
|
||||
player_minimum = 25
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
exclude_modes = list(/datum/game_mode/nuclear)
|
||||
cant_discount = TRUE
|
||||
|
||||
/datum/uplink_item/badass/surplus/spawn_item(turf/loc, obj/item/device/uplink/U)
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
+1
-7
@@ -504,12 +504,6 @@
|
||||
#include "code\game\gamemodes\devil\true_devil\_true_devil.dm"
|
||||
#include "code\game\gamemodes\devil\true_devil\inventory.dm"
|
||||
#include "code\game\gamemodes\extended\extended.dm"
|
||||
#include "code\game\gamemodes\gang\dominator.dm"
|
||||
#include "code\game\gamemodes\gang\gang.dm"
|
||||
#include "code\game\gamemodes\gang\gang_datum.dm"
|
||||
#include "code\game\gamemodes\gang\gang_items.dm"
|
||||
#include "code\game\gamemodes\gang\gang_pen.dm"
|
||||
#include "code\game\gamemodes\gang\recaller.dm"
|
||||
#include "code\game\gamemodes\malfunction\Malf_Modules.dm"
|
||||
#include "code\game\gamemodes\meteor\meteor.dm"
|
||||
#include "code\game\gamemodes\meteor\meteors.dm"
|
||||
@@ -871,7 +865,6 @@
|
||||
#include "code\game\objects\items\implants\implant_exile.dm"
|
||||
#include "code\game\objects\items\implants\implant_explosive.dm"
|
||||
#include "code\game\objects\items\implants\implant_freedom.dm"
|
||||
#include "code\game\objects\items\implants\implant_gang.dm"
|
||||
#include "code\game\objects\items\implants\implant_krav_maga.dm"
|
||||
#include "code\game\objects\items\implants\implant_loyality.dm"
|
||||
#include "code\game\objects\items\implants\implant_misc.dm"
|
||||
@@ -1459,6 +1452,7 @@
|
||||
#include "code\modules\hydroponics\grown\tomato.dm"
|
||||
#include "code\modules\hydroponics\grown\towercap.dm"
|
||||
#include "code\modules\jobs\access.dm"
|
||||
#include "code\modules\jobs\job_exp.dm"
|
||||
#include "code\modules\jobs\jobs.dm"
|
||||
#include "code\modules\jobs\job_types\assistant.dm"
|
||||
#include "code\modules\jobs\job_types\captain.dm"
|
||||
|
||||
Reference in New Issue
Block a user