Merge remote-tracking branch 'citadel/master' into the-p-o-o-l
This commit is contained in:
@@ -93,9 +93,8 @@
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var/obj/item/I = loc
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I.grenade_prime_react(src)
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/obj/item/grenade/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/screwdriver))
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/obj/item/grenade/tool_act(mob/living/user, obj/item/I, tool_behaviour)
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if(tool_behaviour == TOOL_SCREWDRIVER)
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switch(det_time)
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if ("1")
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det_time = 10
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@@ -80,7 +80,7 @@
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display_name = "Advanced Biotechnology"
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description = "Advanced Biotechnology"
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prereq_ids = list("biotech")
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design_ids = list("piercesyringe", "crewpinpointer", "smoke_machine", "plasmarefiller", "limbgrower", "meta_beaker", "healthanalyzer_advanced", "harvester", "holobarrier_med", "detective_scanner", "defibrillator_compact", "smartdartgun", "medicinalsmartdart", "pHmeter")
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design_ids = list("piercesyringe", "crewpinpointer", "smoke_machine", "plasmarefiller", "limbgrower", "meta_beaker", "healthanalyzer_advanced", "harvester", "holobarrier_med", "defibrillator_compact", "smartdartgun", "medicinalsmartdart", "pHmeter")
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
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export_price = 5000
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@@ -1117,7 +1117,7 @@
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id = "advanced_illegal_ballistics"
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display_name = "Advanced Non-Standard Ballistics"
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description = "Ballistic ammunition for non-standard firearms. Usually the ones you don't have nor want to be involved with."
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design_ids = list("10mm","10mmap","10mminc","10mmhp","sl357","pistolm9mm","m45","bolt_clip")
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design_ids = list("10mm","10mmap","10mminc","10mmhp","sl357","sl357ap","pistolm9mm","m45","bolt_clip")
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prereq_ids = list("ballistic_weapons","syndicate_basic","explosive_weapons")
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 25000) //This gives sec lethal mags/clips for guns from traitors, space, or anything in between.
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export_price = 7000
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@@ -29,6 +29,7 @@
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var/burn_dam = 0
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var/stamina_dam = 0
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var/max_stamina_damage = 0
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var/incoming_stam_mult = 1 //Multiplier for incoming staminaloss, decreases when taking staminaloss when the limb is disabled, resets back to 1 when limb is no longer disabled.
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var/max_damage = 0
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var/stam_heal_tick = 0 //per Life(). Defaults to 0 due to citadel changes
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@@ -141,7 +142,7 @@
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//Return TRUE to get whatever mob this is in to update health.
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/obj/item/bodypart/proc/on_life()
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if(stam_heal_tick && stamina_dam > DAMAGE_PRECISION) //DO NOT update health here, it'll be done in the carbon's life.
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if(heal_damage(brute = 0, burn = 0, stamina = stam_heal_tick, only_robotic = FALSE, only_organic = FALSE, updating_health = FALSE))
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if(heal_damage(brute = 0, burn = 0, stamina = (stam_heal_tick * (disabled ? 2 : 1)), only_robotic = FALSE, only_organic = FALSE, updating_health = FALSE))
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. |= BODYPART_LIFE_UPDATE_HEALTH
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//Applies brute and burn damage to the organ. Returns 1 if the damage-icon states changed at all.
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@@ -153,7 +154,7 @@
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var/dmg_mlt = CONFIG_GET(number/damage_multiplier)
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brute = round(max(brute * dmg_mlt, 0),DAMAGE_PRECISION)
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burn = round(max(burn * dmg_mlt, 0),DAMAGE_PRECISION)
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stamina = round(max(stamina * dmg_mlt, 0),DAMAGE_PRECISION)
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stamina = round(max((stamina * dmg_mlt) * incoming_stam_mult, 0),DAMAGE_PRECISION)
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brute = max(0, brute - brute_reduction)
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burn = max(0, burn - burn_reduction)
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//No stamina scaling.. for now..
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@@ -183,6 +184,9 @@
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var/available_damage = max_damage - current_damage
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stamina_dam += round(CLAMP(stamina, 0, min(max_stamina_damage - stamina_dam, available_damage)), DAMAGE_PRECISION)
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if(disabled && stamina > 10)
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incoming_stam_mult = max(0.01, incoming_stam_mult/(stamina*0.1))
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if(owner && updating_health)
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owner.updatehealth()
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if(stamina > DAMAGE_PRECISION)
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@@ -252,6 +256,8 @@
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owner.update_health_hud() //update the healthdoll
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owner.update_body()
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owner.update_canmove()
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if(!disabled)
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incoming_stam_mult = 1
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return TRUE
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//Updates an organ's brute/burn states for use by update_damage_overlays()
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@@ -645,7 +651,7 @@
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held_index = 1
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px_x = -6
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px_y = 0
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stam_heal_tick = 2
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stam_heal_tick = 4
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/obj/item/bodypart/l_arm/is_disabled()
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if(HAS_TRAIT(owner, TRAIT_PARALYSIS_L_ARM))
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@@ -705,7 +711,7 @@
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held_index = 2
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px_x = 6
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px_y = 0
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stam_heal_tick = 2
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stam_heal_tick = 4
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max_stamina_damage = 50
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/obj/item/bodypart/r_arm/is_disabled()
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@@ -765,7 +771,7 @@
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body_damage_coeff = 0.75
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px_x = -2
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px_y = 12
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stam_heal_tick = 2
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stam_heal_tick = 4
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max_stamina_damage = 50
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var/blood_state = BLOOD_STATE_NOT_BLOODY
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var/list/bloody_legs = list(BLOOD_STATE_BLOOD = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
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@@ -826,7 +832,7 @@
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px_x = 2
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px_y = 12
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max_stamina_damage = 50
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stam_heal_tick = 2
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stam_heal_tick = 4
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var/blood_state = BLOOD_STATE_NOT_BLOODY
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var/list/bloody_legs = list(BLOOD_STATE_BLOOD = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
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@@ -0,0 +1,6 @@
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author: "Bhijn"
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delete-after: True
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changes:
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- rscadd: "Limbs now regenerate their stamina faster while disabled"
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- rscadd: "Limbs now have the same incoming stamina damage multiplier mechanics as spacemen, where the more staminaloss they take while disabled, the less staminaloss they'll take."
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- balance: "Limbs have had their base stamina regen rate doubled to match the doubled stamina regen rate of standard spacemen."
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@@ -0,0 +1,4 @@
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author: "keronshb"
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delete-after: True
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changes:
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- bugfix: "fixed my messup"
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@@ -0,0 +1,4 @@
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author: "kevinz000"
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delete-after: True
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changes:
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- bugfix: "Grenades can now have their timers adjusted."
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@@ -0,0 +1,4 @@
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author: "Hatterhat"
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delete-after: True
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changes:
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- rscadd: "You can now print .357 AP speedloaders from Security techfabs after you pick up the Advanced Non-Standard Ballistics node."
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@@ -0,0 +1,4 @@
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author: "Hatterhat"
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delete-after: True
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changes:
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- rscdel: "Forensic scanner removed from Advanced Biotechnology node."
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@@ -78,3 +78,13 @@
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build_path = /obj/item/ammo_box/a357
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category = list("Ammo")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/sl357ap
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name = "revolver speedloader (.357 AP)"
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desc = "A revolver speedloader. Cuts through like a hot knife through butter."
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id = "sl357ap"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 30000, MAT_TITANIUM = 45000)
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build_path = /obj/item/ammo_box/a357/ap
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category = list("Ammo")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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