Merge pull request #9312 from Linzolle/ligament

ports ligament surgeries as well as dissection
This commit is contained in:
kevinz000
2019-09-21 01:37:47 -07:00
committed by GitHub
13 changed files with 201 additions and 9 deletions

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@@ -50,7 +50,7 @@
#define isgolem(A) (is_species(A, /datum/species/golem))
#define islizard(A) (is_species(A, /datum/species/lizard))
#define isplasmaman(A) (is_species(A, /datum/species/plasmaman))
#define ispodperson(A) (is_species(A, /datum/species/podperson))
#define ispodperson(A) (is_species(A, /datum/species/pod))
#define isflyperson(A) (is_species(A, /datum/species/fly))
#define isjellyperson(A) (is_species(A, /datum/species/jelly))
#define isslimeperson(A) (is_species(A, /datum/species/jelly/slime))

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@@ -116,6 +116,8 @@
#define BIOWARE_GENERIC "generic"
#define BIOWARE_NERVES "nerves"
#define BIOWARE_CIRCULATION "circulation"
#define BIOWARE_LIGAMENTS "ligaments"
#define BIOWARE_DISSECTION "dissected"
//Health hud screws for carbon mobs
#define SCREWYHUD_NONE 0

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@@ -95,6 +95,8 @@
#define TRAIT_NOHUNGER "no_hunger"
#define TRAIT_EASYDISMEMBER "easy_dismember"
#define TRAIT_LIMBATTACHMENT "limb_attach"
#define TRAIT_NOLIMBDISABLE "no_limb_disable"
#define TRAIT_EASYLIMBDISABLE "easy_limb_disable"
#define TRAIT_TOXINLOVER "toxinlover"
#define TRAIT_NOBREATH "no_breath"
#define TRAIT_ANTIMAGIC "anti_magic"

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@@ -1,5 +1,5 @@
/datum/surgery/organ_extraction
name = "experimental dissection"
name = "experimental organ replacement"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/incise, /datum/surgery_step/extract_organ, /datum/surgery_step/gland_insert)
possible_locs = list(BODY_ZONE_CHEST)
ignore_clothes = 1

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@@ -16,5 +16,5 @@
blacklisted = 1
use_skintones = 0
species_traits = list(NOBLOOD,EYECOLOR,NOGENITALS)
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER)
sexes = 0

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@@ -4,7 +4,7 @@
say_mod = "beep boops" //inherited from a user's real species
sexes = 0
species_traits = list(NOTRANSSTING,NOGENITALS,NOAROUSAL) //all of these + whatever we inherit from the real species
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOBREATH)
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER,TRAIT_NOBREATH)
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
dangerous_existence = 1
blacklisted = 1
@@ -12,7 +12,7 @@
damage_overlay_type = "synth"
limbs_id = "synth"
var/list/initial_species_traits = list(NOTRANSSTING) //for getting these values back for assume_disguise()
var/list/initial_inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOBREATH)
var/list/initial_inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER,TRAIT_NOBREATH)
var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off
var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged

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@@ -713,6 +713,13 @@
research_icon = 'icons/obj/surgery.dmi'
research_icon_state = "surgery_any"
var/surgery
/datum/design/surgery/experimental_dissection
name = "Experimental Dissection"
desc = "A surgical procedure which deeply analyzes the biology of a corpse, and automatically adds new findings to the research database."
id = "surgery_exp_dissection"
surgery = /datum/surgery/advanced/bioware/experimental_dissection
research_icon_state = "surgery_chest"
/datum/design/surgery/lobotomy
name = "Lobotomy"
@@ -784,6 +791,22 @@
surgery = /datum/surgery/advanced/bioware/vein_threading
research_icon_state = "surgery_chest"
/datum/design/surgery/ligament_hook
name = "Ligament Hook"
desc = "A surgical procedure which reshapes the connections between torso and limbs, making it so limbs can be attached manually if severed. \
However this weakens the connection, making them easier to detach as well."
id = "surgery_ligament_hook"
surgery = /datum/surgery/advanced/bioware/ligament_hook
research_icon_state = "surgery_chest"
/datum/design/surgery/ligament_reinforcement
name = "Ligament Reinforcement"
desc = "A surgical procedure which adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. \
However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage."
id = "surgery_ligament_reinforcement"
surgery = /datum/surgery/advanced/bioware/ligament_reinforcement
research_icon_state = "surgery_chest"
/datum/design/surgery/necrotic_revival
name = "Necrotic Revival"
desc = "An experimental surgical procedure that stimulates the growth of a Romerol tumor inside the patient's brain. Requires zombie powder or rezadone."

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@@ -115,7 +115,7 @@
display_name = "Advanced Surgery"
description = "When simple medicine doesn't cut it."
prereq_ids = list("adv_biotech")
design_ids = list("surgery_lobotomy", "surgery_reconstruction", "surgery_toxinhealing", "organbox")
design_ids = list("surgery_lobotomy", "surgery_reconstruction", "surgery_toxinhealing", "organbox", "surgery_exp_dissection")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
@@ -124,7 +124,7 @@
display_name = "Experimental Surgery"
description = "When evolution isn't fast enough."
prereq_ids = list("adv_surgery")
design_ids = list("surgery_revival","surgery_pacify","surgery_vein_thread","surgery_nerve_splice","surgery_nerve_ground","surgery_viral_bond")
design_ids = list("surgery_revival","surgery_pacify","surgery_vein_thread","surgery_nerve_splice","surgery_nerve_ground","surgery_ligament_hook","surgery_ligament_reinforcement","surgery_viral_bond")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
export_price = 5000
@@ -1088,4 +1088,4 @@
for(var/i in processing)
var/datum/techweb_node/TN = i
TW.add_point_list(TN.research_costs)
return TW.printout_points()
return TW.printout_points()

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@@ -0,0 +1,72 @@
/datum/surgery/advanced/bioware/experimental_dissection
name = "Experimental Dissection"
desc = "A surgical procedure which deeply analyzes the biology of a corpse, and automatically adds new findings to the research database."
steps = list(/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise,
/datum/surgery_step/dissection,
/datum/surgery_step/close)
possible_locs = list(BODY_ZONE_CHEST)
bioware_target = BIOWARE_DISSECTION
/datum/surgery/advanced/bioware/experimental_dissection/can_start(mob/user, mob/living/carbon/target)
. = ..()
if(iscyborg(user))
return FALSE //robots cannot be creative
//(also this surgery shouldn't be consistently successful, and cyborgs have a 100% success rate on surgery)
if(target.stat != DEAD)
return FALSE
/datum/surgery_step/dissection
name = "dissection"
implements = list(/obj/item/scalpel = 60, /obj/item/kitchen/knife = 30, /obj/item/shard = 15)
time = 125
/datum/surgery_step/dissection/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You start dissecting [target].</span>",
"[user] starts dissecting [target].",
"[user] starts dissecting [target].")
/datum/surgery_step/dissection/proc/check_value(mob/living/carbon/target)
if(isalienroyal(target))
return 10000
else if(isalienadult(target))
return 5000
else if(ismonkey(target))
return 1000
else if(ishuman(target))
var/mob/living/carbon/human/H = target
if(H.dna && H.dna.species)
if(isabductor(H))
return 8000
if(isgolem(H) || iszombie(H))
return 4000
if(isjellyperson(H) || ispodperson(H))
return 3000
return 2000
/datum/surgery_step/dissection/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You dissect [target], and add your discoveries to the research database!</span>",
"[user] dissects [target], adding [user.p_their()] discoveries to the research database!",
"[user] dissects [target]!")
SSresearch.science_tech.add_point_list(list(TECHWEB_POINT_TYPE_GENERIC = check_value(target)))
var/obj/item/bodypart/L = target.get_bodypart(BODY_ZONE_CHEST)
target.apply_damage(80, BRUTE, L)
new /datum/bioware/dissected(target)
return TRUE
/datum/surgery_step/dissection/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You dissect [target], but do not find anything particularly interesting.</span>",
"[user] dissects [target], however it seems [user.p_they()] didn't find anything useful.",
"[user] dissects [target], but looks a little dissapointed.")
SSresearch.science_tech.add_point_list(list(TECHWEB_POINT_TYPE_GENERIC = (check_value(target) * 0.2)))
var/obj/item/bodypart/L = target.get_bodypart(BODY_ZONE_CHEST)
target.apply_damage(80, BRUTE, L)
new /datum/bioware/dissected(target)
return TRUE
/datum/bioware/dissected
name = "Dissected"
desc = "This body has been dissected and analyzed. It is no longer worth experimenting on."
mod_type = BIOWARE_DISSECTION

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@@ -0,0 +1,45 @@
/datum/surgery/advanced/bioware/ligament_hook
name = "Ligament Hook"
desc = "A surgical procedure which reshapes the connections between torso and limbs, making it so limbs can be attached manually if severed. \
However this weakens the connection, making them easier to detach as well."
steps = list(/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise,
/datum/surgery_step/incise,
/datum/surgery_step/reshape_ligaments,
/datum/surgery_step/close)
possible_locs = list(BODY_ZONE_CHEST)
bioware_target = BIOWARE_LIGAMENTS
/datum/surgery_step/reshape_ligaments
name = "reshape ligaments"
accept_hand = TRUE
time = 125
/datum/surgery_step/reshape_ligaments/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You start reshaping [target]'s ligaments into a hook-like shape.</span>",
"[user] starts reshaping [target]'s ligaments into a hook-like shape.",
"[user] starts manipulating [target]'s ligaments.")
/datum/surgery_step/reshape_ligaments/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You finish reshaping [target]'s ligaments into a connective hook!</span>",
"[user] finishes reshaping [target]'s ligaments into a connective hook!",
"[user] finishes manipulating [target]'s ligaments!")
new /datum/bioware/hooked_ligaments(target)
return TRUE
/datum/bioware/hooked_ligaments
name = "Hooked Ligaments"
desc = "The ligaments and nerve endings that connect the torso to the limbs are formed into a hook-like shape, so limbs can be attached without requiring surgery, but are easier to sever."
mod_type = BIOWARE_LIGAMENTS
/datum/bioware/hooked_ligaments/on_gain()
..()
ADD_TRAIT(owner, TRAIT_LIMBATTACHMENT, "ligament_hook")
ADD_TRAIT(owner, TRAIT_EASYDISMEMBER, "ligament_hook")
/datum/bioware/hooked_ligaments/on_lose()
..()
REMOVE_TRAIT(owner, TRAIT_LIMBATTACHMENT, "ligament_hook")
REMOVE_TRAIT(owner, TRAIT_EASYDISMEMBER, "ligament_hook")

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@@ -0,0 +1,45 @@
/datum/surgery/advanced/bioware/ligament_reinforcement
name = "Ligament Reinforcement"
desc = "A surgical procedure which adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. \
However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage."
steps = list(/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise,
/datum/surgery_step/incise,
/datum/surgery_step/reinforce_ligaments,
/datum/surgery_step/close)
possible_locs = list(BODY_ZONE_CHEST)
bioware_target = BIOWARE_LIGAMENTS
/datum/surgery_step/reinforce_ligaments
name = "reinforce ligaments"
accept_hand = TRUE
time = 125
/datum/surgery_step/reinforce_ligaments/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You start reinforcing [target]'s ligaments.</span>",
"[user] starts reinforcing [target]'s ligaments.",
"[user] starts manipulating [target]'s ligaments.")
/datum/surgery_step/reinforce_ligaments/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You finish reinforcing [target]'s ligaments!</span>",
"[user] finishes reinforcing [target]'s ligaments!",
"[user] finishes manipulating [target]'s ligaments!")
new /datum/bioware/reinforced_ligaments(target)
return TRUE
/datum/bioware/reinforced_ligaments
name = "Reinforced Ligaments"
desc = "The ligaments and nerve endings that connect the torso to the limbs are protected by a mix of bone and tissues, and are much harder to separate from the body, but are also easier to disable."
mod_type = BIOWARE_LIGAMENTS
/datum/bioware/reinforced_ligaments/on_gain()
..()
ADD_TRAIT(owner, TRAIT_NODISMEMBER, "reinforced_ligaments")
ADD_TRAIT(owner, TRAIT_EASYLIMBDISABLE, "reinforced_ligaments")
/datum/bioware/reinforced_ligaments/on_lose()
..()
REMOVE_TRAIT(owner, TRAIT_NODISMEMBER, "reinforced_ligaments")
REMOVE_TRAIT(owner, TRAIT_EASYLIMBDISABLE, "reinforced_ligaments")

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@@ -231,7 +231,7 @@
return BODYPART_DISABLED_PARALYSIS
if(can_dismember() && !HAS_TRAIT(owner, TRAIT_NODISMEMBER))
. = disabled //inertia, to avoid limbs healing 0.1 damage and being re-enabled
if((get_damage(TRUE) >= max_damage))
if((get_damage(TRUE) >= max_damage) || (HAS_TRAIT(owner, TRAIT_EASYLIMBDISABLE) && (get_damage(TRUE) >= (max_damage * 0.6)))) //Easy limb disable disables the limb at 40% health instead of 0%
return BODYPART_DISABLED_DAMAGE
if(disabled && (get_damage(TRUE) <= (max_damage * 0.5)))
return BODYPART_NOT_DISABLED

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@@ -2774,6 +2774,9 @@
#include "code\modules\surgery\advanced\viral_bonding.dm"
#include "code\modules\surgery\advanced\bioware\bioware.dm"
#include "code\modules\surgery\advanced\bioware\bioware_surgery.dm"
#include "code\modules\surgery\advanced\bioware\experimental_dissection.dm"
#include "code\modules\surgery\advanced\bioware\ligament_hook.dm"
#include "code\modules\surgery\advanced\bioware\ligament_reinforcement.dm"
#include "code\modules\surgery\advanced\bioware\nerve_grounding.dm"
#include "code\modules\surgery\advanced\bioware\nerve_splicing.dm"
#include "code\modules\surgery\advanced\bioware\vein_threading.dm"