fix
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@@ -398,7 +398,7 @@
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. = TRUE
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if(target)
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target.do_attack_animation(src)
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target.changeNext_move(CLICK_CD_MELEE)
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target.DelayNextAction(CLICK_CD_MELEE)
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blockchance = initial(blockchance)
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playsound(src, 'sound/magic/clockwork/fellowship_armory.ogg', 30, 1, 0, 1) //clang
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visible_message("<span class='boldannounce'>[src] blocks [target && isitem(textobject) ? "[target]'s [textobject.name]":"\the [textobject]"]!</span>", \
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@@ -40,12 +40,12 @@
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if(!GLOB.ark_of_the_clockwork_justiciar)
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GLOB.ark_of_the_clockwork_justiciar = src
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/obj/structure/destructible/clockwork/massive/celestial_gateway/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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/obj/structure/destructible/clockwork/massive/celestial_gateway/on_attack_hand(mob/user, act_intent, unarmed_attack_flags)
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if(!active && is_servant_of_ratvar(user) && user.canUseTopic(src, !issilicon(user), NO_DEXTERY))
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if(alert(user, "Are you sure you want to activate the ark? Once enabled, there will be no turning back.", "Enabling the ark", "Activate!", "Cancel") == "Activate!")
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if(active)
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return
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log_game("[key_name(user)] has activated an Ark of the Clockwork Justicar at [COORD(src)].")
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START_PROCESSING(SSprocessing, src)
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SSshuttle.registerHostileEnvironment(src)
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else
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