Uncalibrated teleporters can now turn furries, scalies & co into flypeople too.
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@@ -68,16 +68,15 @@
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if (ismovableatom(M))
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if(do_teleport(M, com.target, channel = TELEPORT_CHANNEL_BLUESPACE))
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use_power(5000)
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if(!calibrated && prob(30 - ((accurate) * 10))) //oh dear a problem
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log_game("[M] ([key_name(M)]) was turned into a fly person")
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if(ishuman(M))//don't remove people from the round randomly you jerks
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var/mob/living/carbon/human/human = M
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if(human.dna && human.dna.species.id == "human")
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to_chat(M, "<span class='italics'>You hear a buzzing in your ears.</span>")
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human.set_species(/datum/species/fly)
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if(!calibrated && iscarbon(M) && prob(30 - ((accurate) * 10))) //oh dear a problem
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var/mob/living/carbon/C = M
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if(C.dna?.species && C.dna.species.id != "fly" && !HAS_TRAIT(C, TRAIT_RADIMMUNE))
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to_chat(C, "<span class='italics'>You hear a buzzing in your ears.</span>")
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C.set_species(/datum/species/fly)
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log_game("[C] ([key_name(C)]) was turned into a fly person")
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C.apply_effect((rand(120 - accurate * 40, 180 - accurate * 60)), EFFECT_IRRADIATE, 0)
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human.apply_effect((rand(120 - accurate * 40, 180 - accurate * 60)), EFFECT_IRRADIATE, 0)
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calibrated = 0
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calibrated = FALSE
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return
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/obj/machinery/teleport/hub/update_icon()
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