cult lol xd
This commit is contained in:
@@ -125,6 +125,32 @@ GLOBAL_LIST_EMPTY(active_alternate_appearances)
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/datum/atom_hud/alternate_appearance/basic/observers/mobShouldSee(mob/M)
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return isobserver(M)
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/datum/atom_hud/alternate_appearance/basic/noncult
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/datum/atom_hud/alternate_appearance/basic/noncult/New()
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..()
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for(var/mob in GLOB.player_list)
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if(mobShouldSee(mob))
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add_hud_to(mob)
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/datum/atom_hud/alternate_appearance/basic/noncult/mobShouldSee(mob/M)
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if(!iscultist(M))
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return TRUE
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return FALSE
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/datum/atom_hud/alternate_appearance/basic/cult
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/datum/atom_hud/alternate_appearance/basic/cult/New()
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..()
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for(var/mob in GLOB.player_list)
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if(mobShouldSee(mob))
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add_hud_to(mob)
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/datum/atom_hud/alternate_appearance/basic/cult/mobShouldSee(mob/M)
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if(iscultist(M))
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return TRUE
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return FALSE
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/datum/atom_hud/alternate_appearance/basic/blessedAware
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/datum/atom_hud/alternate_appearance/basic/blessedAware/New()
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@@ -140,4 +166,4 @@ GLOBAL_LIST_EMPTY(active_alternate_appearances)
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return TRUE
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if(isrevenant(M) || iseminence(M) || iswizard(M))
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return TRUE
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return FALSE
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return FALSE
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@@ -0,0 +1,767 @@
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/datum/action/innate/cult/blood_magic //Blood magic handles the creation of blood spells (formerly talismans)
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name = "Prepare Blood Magic"
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button_icon_state = "carve"
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desc = "Prepare blood magic by carving runes into your flesh. This rite is most effective with an <b>empowering rune</b>"
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var/list/spells = list()
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var/channeling = FALSE
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/datum/action/innate/cult/blood_magic/Grant()
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..()
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button.screen_loc = "6:-29,4:-2"
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button.moved = "6:-29,4:-2"
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button.locked = TRUE
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/datum/action/innate/cult/blood_magic/Remove()
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for(var/X in spells)
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qdel(X)
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..()
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/datum/action/innate/cult/blood_magic/IsAvailable()
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if(!iscultist(owner))
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return FALSE
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return ..()
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/datum/action/innate/cult/blood_magic/proc/Positioning()
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for(var/datum/action/innate/cult/blood_spell/B in spells)
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var/pos = -29+spells.Find(B)*31
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B.button.screen_loc = "6:[pos],4:-2"
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B.button.moved = B.button.screen_loc
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B.button.locked = TRUE
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/datum/action/innate/cult/blood_magic/Activate()
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var/rune = FALSE
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var/limit = RUNELESS_MAX_BLOODCHARGE
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for(var/obj/effect/rune/empower/R in range(1, owner))
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rune = TRUE
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break
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if(rune)
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limit = MAX_BLOODCHARGE
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if(spells.len >= limit)
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if(rune)
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to_chat(owner, "<span class='cultitalic'>Your body has reached its limit, you cannot store more than [MAX_BLOODCHARGE] spells at once. <b>Pick a spell to nullify.</b></span>")
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else
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to_chat(owner, "<span class='cultitalic'>Your body has reached its limit, <b><u>you cannot have more than [RUNELESS_MAX_BLOODCHARGE] spells at once without an empowering rune! Pick a spell to nullify.</b></u></span>")
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var/nullify_spell = input(owner, "Choose a spell to remove.", "Current Spells") as null|anything in spells
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if(nullify_spell)
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qdel(nullify_spell)
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return
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var/entered_spell_name
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var/datum/action/innate/cult/blood_spell/BS
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var/list/possible_spells = list()
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for(var/I in subtypesof(/datum/action/innate/cult/blood_spell))
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var/datum/action/innate/cult/blood_spell/J = I
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var/cult_name = initial(J.name)
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possible_spells[cult_name] = J
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possible_spells += "(REMOVE SPELL)"
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entered_spell_name = input(owner, "Pick a blood spell to prepare...", "Spell Choices") as null|anything in possible_spells
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if(entered_spell_name == "(REMOVE SPELL)")
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var/nullify_spell = input(owner, "Choose a spell to remove.", "Current Spells") as null|anything in spells
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if(nullify_spell)
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qdel(nullify_spell)
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return
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BS = possible_spells[entered_spell_name]
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if(QDELETED(src) || owner.incapacitated() || !BS)
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return
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to_chat(owner,"<span class='warning'>You begin to carve unnatural symbols into your flesh!</span>")
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SEND_SOUND(owner, sound('sound/weapons/slice.ogg',0,1,10))
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if(!channeling)
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channeling = TRUE
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else
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to_chat(owner, "<span class='cultitalic'>You are already invoking blood magic!")
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return
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if(do_after(owner, 100 - rune*65, target = owner))
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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H.bleed(30 - rune*25)
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var/datum/action/innate/cult/blood_spell/new_spell = new BS(owner)
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new_spell.Grant(owner, src)
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spells += new_spell
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Positioning()
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to_chat(owner, "<span class='warning'>Your wounds glows with power, you have prepared a [new_spell.name] invocation!</span>")
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channeling = FALSE
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/datum/action/innate/cult/blood_spell //The next generation of talismans
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name = "Blood Magic"
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button_icon_state = "telerune"
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desc = "Fear the Old Blood."
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var/charges = 1
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var/magic_path = null
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var/obj/item/melee/blood_magic/hand_magic
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var/datum/action/innate/cult/blood_magic/all_magic
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var/base_desc //To allow for updating tooltips
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var/invocation
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var/health_cost = 0
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/datum/action/innate/cult/blood_spell/Grant(mob/living/owner, datum/action/innate/cult/blood_magic/BM)
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if(health_cost)
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desc += "<br>Deals <u>[health_cost] damage</u> to your arm per use."
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base_desc = desc
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desc += "<br><b><u>Has [charges] use\s remaining</u></b>."
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all_magic = BM
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..()
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/datum/action/innate/cult/blood_spell/Remove()
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if(all_magic)
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all_magic.spells -= src
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if(hand_magic)
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qdel(hand_magic)
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hand_magic = null
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..()
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/datum/action/innate/cult/blood_spell/IsAvailable()
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if(!iscultist(owner) || owner.incapacitated() || !charges)
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return FALSE
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return ..()
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/datum/action/innate/cult/blood_spell/Activate()
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if(magic_path) //If this spell flows from the hand
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if(!hand_magic)
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hand_magic = new magic_path(owner, src)
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if(!owner.put_in_hands(hand_magic))
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qdel(hand_magic)
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hand_magic = null
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to_chat(owner, "<span class='warning'>You have no empty hand for invoking blood magic!</span>")
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return
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to_chat(owner, "<span class='notice'>Your old wounds glow again as you invoke the [name].</span>")
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return
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if(hand_magic)
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qdel(hand_magic)
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hand_magic = null
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to_chat(owner, "<span class='warning'>You snuff out the spell with your hand, saving its power for another time.</span>")
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//Cult Blood Spells
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/datum/action/innate/cult/blood_spell/stun
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name = "Stun"
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desc = "A potent spell that will stun and mute victims upon contact."
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button_icon_state = "hand"
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magic_path = "/obj/item/melee/blood_magic/stun"
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health_cost = 10
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/datum/action/innate/cult/blood_spell/teleport
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name = "Teleport"
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desc = "A useful spell that teleport cultists to a chosen destination on contact."
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button_icon_state = "tele"
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magic_path = "/obj/item/melee/blood_magic/teleport"
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health_cost = 7
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/datum/action/innate/cult/blood_spell/emp
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name = "Electromagnetic Pulse"
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desc = "A large spell that immediately disables all electronics in the area."
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button_icon_state = "emp"
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health_cost = 10
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invocation = "Ta'gh fara'qha fel d'amar det!"
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/datum/action/innate/cult/blood_spell/emp/Activate()
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owner.visible_message("<span class='warning'>[owner]'s hand flashes a bright blue!</span>", \
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"<span class='cultitalic'>You speak the cursed words, emitting an EMP blast from your hand.</span>")
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empulse(owner, 3, 6)
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owner.whisper(invocation, language = /datum/language/common)
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charges--
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if(charges<=0)
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qdel(src)
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/datum/action/innate/cult/blood_spell/shackles
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name = "Shadow Shackles"
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desc = "A stealthy spell that will handcuff and temporarily silence your victim."
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button_icon_state = "cuff"
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charges = 4
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magic_path = "/obj/item/melee/blood_magic/shackles"
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/datum/action/innate/cult/blood_spell/construction
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name = "Twisted Construction"
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desc = "<u>A sinister spell used to convert:</u><br>Plasteel into runed metal<br>25 metal into a construct shell<br>Cyborgs directly into constructs<br>Cyborg shells into construct shells<br>Airlocks into runed airlocks (harm intent)"
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button_icon_state = "transmute"
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charges = 50
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magic_path = "/obj/item/melee/blood_magic/construction"
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/datum/action/innate/cult/blood_spell/equipment
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name = "Summon Equipment"
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desc = "A crucial spell that enables you to summon either a ritual dagger or combat gear including armored robes, the nar'sien bola, and an eldritch longsword."
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button_icon_state = "equip"
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magic_path = "/obj/item/melee/blood_magic/armor"
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charges = 1
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/datum/action/innate/cult/blood_spell/equipment/Activate()
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var/choice = alert(owner,"Choose your equipment type",,"Combat Equipment","Ritual Dagger","Cancel")
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if(choice == "Ritual Dagger")
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var/turf/T = get_turf(owner)
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owner.visible_message("<span class='warning'>[owner]'s hand glows red for a moment.</span>", \
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"<span class='cultitalic'>Red light begins to shimmer and take form within your hand!</span>")
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var/obj/O = new /obj/item/melee/cultblade/dagger(T)
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if(owner.put_in_hands(O))
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to_chat(owner, "<span class='warning'>A ritual dagger appears in your hand!</span>")
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else
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owner.visible_message("<span class='warning'>A ritual dagger appears at [owner]'s feet!</span>", \
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"<span class='cultitalic'>A ritual dagger materializes at your feet.</span>")
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SEND_SOUND(owner, sound('sound/effects/magic.ogg',0,1,25))
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charges--
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desc = base_desc
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desc += "<br><b><u>Has [charges] use\s remaining</u></b>."
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if(charges<=0)
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qdel(src)
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else if(choice == "Combat Equipment")
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..()
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/datum/action/innate/cult/blood_spell/horror
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name = "Hallucinations"
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desc = "A <u>ranged yet stealthy</u> spell that will break the mind of the victim with nightmarish hallucinations."
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button_icon_state = "horror"
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var/obj/effect/proc_holder/horror/PH
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charges = 4
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/datum/action/innate/cult/blood_spell/horror/New()
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PH = new()
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PH.attached_action = src
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..()
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/datum/action/innate/cult/blood_spell/horror/Destroy()
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var/obj/effect/proc_holder/horror/destroy = PH
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. = ..()
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if(destroy && !QDELETED(destroy))
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QDEL_NULL(destroy)
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/datum/action/innate/cult/blood_spell/horror/Activate()
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PH.toggle(owner) //the important bit
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return TRUE
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/obj/effect/proc_holder/horror
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active = FALSE
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ranged_mousepointer = 'icons/effects/cult_target.dmi'
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var/datum/action/innate/cult/blood_spell/attached_action
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/obj/effect/proc_holder/horror/Destroy()
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var/datum/action/innate/cult/blood_spell/AA = attached_action
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. = ..()
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if(AA && !QDELETED(AA))
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QDEL_NULL(AA)
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/obj/effect/proc_holder/horror/proc/toggle(mob/user)
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if(active)
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remove_ranged_ability("<span class='cult'>You dispel the magic...</span>")
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else
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add_ranged_ability(user, "<span class='cult'>You prepare to horrify a target...</span>")
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/obj/effect/proc_holder/horror/InterceptClickOn(mob/living/caller, params, atom/target)
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if(..())
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return
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if(ranged_ability_user.incapacitated() || !iscultist(caller))
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remove_ranged_ability()
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return
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var/turf/T = get_turf(ranged_ability_user)
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if(!isturf(T))
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return FALSE
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if(target in view(7, get_turf(ranged_ability_user)))
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if(!ishuman(target) || iscultist(target))
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return
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var/mob/living/carbon/human/H = target
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H.hallucination = max(H.hallucination, 240)
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SEND_SOUND(ranged_ability_user, sound('sound/effects/ghost.ogg',0,1,50))
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var/image/C = image('icons/effects/cult_effects.dmi',H,"bloodsparkles", ABOVE_MOB_LAYER)
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add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/cult, "cult_apoc", C, FALSE)
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addtimer(CALLBACK(H,/atom/.proc/remove_alt_appearance,"cult_apoc",TRUE), 2400, TIMER_OVERRIDE|TIMER_UNIQUE)
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to_chat(ranged_ability_user,"<span class='cult'><b>[H] has been cursed with living nightmares!</b></span>")
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attached_action.charges--
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attached_action.desc = attached_action.base_desc
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attached_action.desc += "<br><b><u>Has [attached_action.charges] use\s remaining</u></b>."
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attached_action.UpdateButtonIcon()
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if(attached_action.charges <= 0)
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remove_mousepointer(ranged_ability_user.client)
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remove_ranged_ability("<span class='cult'>You have exhausted the spell's power!</span>")
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qdel(src)
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/datum/action/innate/cult/blood_spell/veiling
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name = "Conceal Runes"
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desc = "A multi-function spell that alternates between hiding and revealing nearby runes."
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invocation = "Kla'atu barada nikt'o!"
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button_icon_state = "gone"
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charges = 10
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var/revealing = FALSE //if it reveals or not
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/datum/action/innate/cult/blood_spell/veiling/Activate()
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if(!revealing)
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owner.visible_message("<span class='warning'>Thin grey dust falls from [owner]'s hand!</span>", \
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"<span class='cultitalic'>You invoke the veiling spell, hiding nearby runes.</span>")
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charges--
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SEND_SOUND(owner, sound('sound/magic/smoke.ogg',0,1,25))
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owner.whisper(invocation, language = /datum/language/common)
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for(var/obj/effect/rune/R in range(5,owner))
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R.conceal()
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for(var/obj/structure/destructible/cult/S in range(5,owner))
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S.conceal()
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for(var/turf/open/floor/engine/cult/T in range(5,owner))
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T.realappearance.alpha = 0
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revealing = TRUE
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name = "Reveal Runes"
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button_icon_state = "back"
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else
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owner.visible_message("<span class='warning'>A flash of light shines from [owner]'s hand!</span>", \
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"<span class='cultitalic'>You invoke the counterspell, revealing nearby runes.</span>")
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charges--
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owner.whisper(invocation, language = /datum/language/common)
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SEND_SOUND(owner, sound('sound/magic/enter_blood.ogg',0,1,25))
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for(var/obj/effect/rune/R in range(7,owner)) //More range in case you weren't standing in exactly the same spot
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R.reveal()
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for(var/obj/structure/destructible/cult/S in range(7,owner))
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S.reveal()
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for(var/turf/open/floor/engine/cult/T in range(7,owner))
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T.realappearance.alpha = initial(T.realappearance.alpha)
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revealing = FALSE
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name = "Conceal Runes"
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button_icon_state = "gone"
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if(charges<= 0)
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qdel(src)
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desc = base_desc
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desc += "<br><b><u>Has [charges] use\s remaining</u></b>."
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UpdateButtonIcon()
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/datum/action/innate/cult/blood_spell/manipulation
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name = "Blood Rites"
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desc = "A complex spell that allows you to gather blood and use it for healing or other powerful spells."
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invocation = "Fel'th Dol Ab'orod!"
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button_icon_state = "manip"
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charges = 5
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magic_path = "/obj/item/melee/blood_magic/manipulator"
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// The "magic hand" items
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/obj/item/melee/blood_magic
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name = "\improper magical aura"
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desc = "Sinister looking aura that distorts the flow of reality around it."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "disintegrate"
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item_state = null
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flags_1 = ABSTRACT_1 | NODROP_1 | DROPDEL_1
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w_class = WEIGHT_CLASS_HUGE
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throwforce = 0
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throw_range = 0
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throw_speed = 0
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var/invocation
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var/uses = 1
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var/health_cost = 0 //The amount of health taken from the user when invoking the spell
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var/datum/action/innate/cult/blood_spell/source
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/obj/item/melee/blood_magic/New(loc, spell)
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source = spell
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uses = source.charges
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health_cost = source.health_cost
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..()
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/obj/item/melee/blood_magic/Destroy()
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if(!QDELETED(source))
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if(uses <= 0)
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source.hand_magic = null
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qdel(source)
|
||||
source = null
|
||||
else
|
||||
source.hand_magic = null
|
||||
source.charges = uses
|
||||
source.desc = source.base_desc
|
||||
source.desc += "<br><b><u>Has [uses] use\s remaining</u></b>."
|
||||
source.UpdateButtonIcon()
|
||||
..()
|
||||
|
||||
/obj/item/melee/blood_magic/attack_self(mob/living/user)
|
||||
afterattack(user, user, TRUE)
|
||||
|
||||
/obj/item/melee/blood_magic/attack(mob/living/M, mob/living/carbon/user)
|
||||
if(!iscarbon(user) || !iscultist(user))
|
||||
uses = 0
|
||||
qdel(src)
|
||||
return
|
||||
add_logs(user, M, "used a cult spell on", source.name, "")
|
||||
M.lastattacker = user.real_name
|
||||
M.lastattackerckey = user.ckey
|
||||
|
||||
/obj/item/melee/blood_magic/afterattack(atom/target, mob/living/carbon/user, proximity)
|
||||
if(invocation)
|
||||
user.whisper(invocation, language = /datum/language/common)
|
||||
if(health_cost)
|
||||
if(user.active_hand_index == 1)
|
||||
user.apply_damage(health_cost, BRUTE, "l_arm")
|
||||
else
|
||||
user.apply_damage(health_cost, BRUTE, "r_arm")
|
||||
if(uses <= 0)
|
||||
qdel(src)
|
||||
else if(source)
|
||||
source.desc = source.base_desc
|
||||
source.desc += "<br><b><u>Has [uses] use\s remaining</u></b>."
|
||||
source.UpdateButtonIcon()
|
||||
|
||||
//Stun
|
||||
/obj/item/melee/blood_magic/stun
|
||||
color = "#ff0000" // red
|
||||
invocation = "Fuu ma'jin!"
|
||||
|
||||
/obj/item/melee/blood_magic/stun/afterattack(atom/target, mob/living/carbon/user, proximity)
|
||||
if(!isliving(target) || !proximity)
|
||||
return
|
||||
var/mob/living/L = target
|
||||
if(iscultist(target))
|
||||
return
|
||||
if(iscultist(user))
|
||||
user.visible_message("<span class='warning'>[user] holds up their hand, which explodes in a flash of red light!</span>", \
|
||||
"<span class='cultitalic'>You stun [L] with the spell!</span>")
|
||||
var/obj/item/nullrod/N = locate() in L
|
||||
if(N)
|
||||
target.visible_message("<span class='warning'>[L]'s holy weapon absorbs the light!</span>", \
|
||||
"<span class='userdanger'>Your holy weapon absorbs the blinding light!</span>")
|
||||
else
|
||||
L.Knockdown(180)
|
||||
L.flash_act(1,1)
|
||||
if(issilicon(target))
|
||||
var/mob/living/silicon/S = L
|
||||
S.emp_act(EMP_HEAVY)
|
||||
else if(iscarbon(target))
|
||||
var/mob/living/carbon/C = L
|
||||
C.silent += 6
|
||||
C.stuttering += 15
|
||||
C.cultslurring += 15
|
||||
C.Jitter(15)
|
||||
if(is_servant_of_ratvar(L))
|
||||
L.adjustBruteLoss(15)
|
||||
uses--
|
||||
..()
|
||||
|
||||
//Teleportation
|
||||
/obj/item/melee/blood_magic/teleport
|
||||
color = RUNE_COLOR_TELEPORT
|
||||
desc = "A potent spell that teleport cultists on contact."
|
||||
invocation = "Sas'so c'arta forbici!"
|
||||
|
||||
/obj/item/melee/blood_magic/teleport/afterattack(atom/target, mob/living/carbon/user, proximity)
|
||||
if(!iscultist(target) || !proximity)
|
||||
to_chat(user, "<span class='warning'>You can only teleport adjacent cultists with this spell!</span>")
|
||||
return
|
||||
if(iscultist(user))
|
||||
var/list/potential_runes = list()
|
||||
var/list/teleportnames = list()
|
||||
for(var/R in GLOB.teleport_runes)
|
||||
var/obj/effect/rune/teleport/T = R
|
||||
potential_runes[avoid_assoc_duplicate_keys(T.listkey, teleportnames)] = T
|
||||
|
||||
if(!potential_runes.len)
|
||||
to_chat(user, "<span class='warning'>There are no valid runes to teleport to!</span>")
|
||||
log_game("Teleport talisman failed - no other teleport runes")
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
if(is_away_level(T.z))
|
||||
to_chat(user, "<span class='cultitalic'>You are not in the right dimension!</span>")
|
||||
log_game("Teleport spell failed - user in away mission")
|
||||
return
|
||||
|
||||
var/input_rune_key = input(user, "Choose a rune to teleport to.", "Rune to Teleport to") as null|anything in potential_runes //we know what key they picked
|
||||
var/obj/effect/rune/teleport/actual_selected_rune = potential_runes[input_rune_key] //what rune does that key correspond to?
|
||||
if(QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated() || !actual_selected_rune || !proximity)
|
||||
return
|
||||
var/turf/dest = get_turf(actual_selected_rune)
|
||||
if(is_blocked_turf(dest, TRUE))
|
||||
to_chat(user, "<span class='warning'>The target rune is blocked. Attempting to teleport to it would be massively unwise.</span>")
|
||||
return
|
||||
uses--
|
||||
user.visible_message("<span class='warning'>Dust flows from [user]'s hand, and [user.p_they()] disappear[user.p_s()] with a sharp crack!</span>", \
|
||||
"<span class='cultitalic'>You speak the words of the talisman and find yourself somewhere else!</span>", "<i>You hear a sharp crack.</i>")
|
||||
var/mob/living/L = target
|
||||
L.forceMove(dest)
|
||||
dest.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
|
||||
..()
|
||||
|
||||
//Shackles
|
||||
/obj/item/melee/blood_magic/shackles
|
||||
name = "Shadow Shackles"
|
||||
desc = "Allows you to bind a victim and temporarily silence them."
|
||||
invocation = "In'totum Lig'abis!"
|
||||
color = "#000000" // black
|
||||
|
||||
/obj/item/melee/blood_magic/shackles/afterattack(atom/target, mob/living/carbon/user, proximity)
|
||||
if(iscultist(user) && iscarbon(target) && proximity)
|
||||
var/mob/living/carbon/C = target
|
||||
if(C.get_num_arms() >= 2 || C.get_arm_ignore())
|
||||
CuffAttack(C, user)
|
||||
else
|
||||
user.visible_message("<span class='cultitalic'>This victim doesn't have enough arms to complete the restraint!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/melee/blood_magic/shackles/proc/CuffAttack(mob/living/carbon/C, mob/living/user)
|
||||
if(!C.handcuffed)
|
||||
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
|
||||
C.visible_message("<span class='danger'>[user] begins restraining [C] with dark magic!</span>", \
|
||||
"<span class='userdanger'>[user] begins shaping a dark magic around your wrists!</span>")
|
||||
if(do_mob(user, C, 30))
|
||||
if(!C.handcuffed)
|
||||
C.handcuffed = new /obj/item/restraints/handcuffs/energy/cult/used(C)
|
||||
C.update_handcuffed()
|
||||
C.silent += 5
|
||||
to_chat(user, "<span class='notice'>You shackle [C].</span>")
|
||||
add_logs(user, C, "shackled")
|
||||
uses--
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[C] is already bound.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You fail to shackle [C].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[C] is already bound.</span>")
|
||||
|
||||
|
||||
/obj/item/restraints/handcuffs/energy/cult //For the shackling spell
|
||||
name = "shadow shackles"
|
||||
desc = "Shackles that bind the wrists with sinister magic."
|
||||
trashtype = /obj/item/restraints/handcuffs/energy/used
|
||||
flags_1 = DROPDEL_1
|
||||
|
||||
/obj/item/restraints/handcuffs/energy/cult/used/dropped(mob/user)
|
||||
user.visible_message("<span class='danger'>[user]'s shackles shatter in a discharge of dark magic!</span>", \
|
||||
"<span class='userdanger'>Your [src] shatters in a discharge of dark magic!</span>")
|
||||
. = ..()
|
||||
|
||||
|
||||
//Construction: Creates a construct shell out of 25 metal sheets, or converts plasteel into runed metal
|
||||
/obj/item/melee/blood_magic/construction
|
||||
name = "Twisted Construction"
|
||||
desc = "Corrupts metal and plasteel into more sinister forms."
|
||||
invocation = "Ethra p'ni dedol!"
|
||||
color = "#000000" // black
|
||||
|
||||
/obj/item/melee/blood_magic/construction/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(proximity_flag && iscultist(user))
|
||||
var/turf/T = get_turf(target)
|
||||
if(istype(target, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/candidate = target
|
||||
if(candidate.use(25))
|
||||
uses-=25
|
||||
to_chat(user, "<span class='warning'>A dark cloud eminates from your hand and swirls around the metal, twisting it into a construct shell!</span>")
|
||||
new /obj/structure/constructshell(T)
|
||||
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need more metal to produce a construct shell!</span>")
|
||||
else if(istype(target, /obj/item/stack/sheet/plasteel))
|
||||
var/obj/item/stack/sheet/plasteel/candidate = target
|
||||
var/quantity = min(candidate.amount, uses)
|
||||
uses -= quantity
|
||||
new /obj/item/stack/sheet/runed_metal(T,quantity)
|
||||
candidate.use(quantity)
|
||||
to_chat(user, "<span class='warning'>A dark cloud eminates from you hand and swirls around the plasteel, transforming it into runed metal!</span>")
|
||||
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
|
||||
else if(istype(target,/mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/candidate = target
|
||||
if(candidate.mmi)
|
||||
user.visible_message("<span class='danger'>A dark cloud eminates from [user]'s hand and swirls around [candidate]!</span>")
|
||||
playsound(T, 'sound/machines/airlock_alien_prying.ogg', 80, 1)
|
||||
var/prev_color = candidate.color
|
||||
candidate.color = "black"
|
||||
if(do_after(user, 90, target = candidate))
|
||||
candidate.emp_act(EMP_HEAVY)
|
||||
var/construct_class = alert(user, "Please choose which type of construct you wish to create.",,"Juggernaut","Wraith","Artificer")
|
||||
user.visible_message("<span class='danger'>The dark cloud receedes from what was formerly [candidate], revealing a\n [construct_class]!</span>")
|
||||
switch(construct_class)
|
||||
if("Juggernaut")
|
||||
makeNewConstruct(/mob/living/simple_animal/hostile/construct/armored, candidate, user, 0, T)
|
||||
if("Wraith")
|
||||
makeNewConstruct(/mob/living/simple_animal/hostile/construct/wraith, candidate, user, 0, T)
|
||||
if("Artificer")
|
||||
makeNewConstruct(/mob/living/simple_animal/hostile/construct/builder, candidate, user, 0, T)
|
||||
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
|
||||
uses -= 50
|
||||
candidate.mmi = null
|
||||
qdel(candidate)
|
||||
else
|
||||
candidate.color = prev_color
|
||||
else
|
||||
uses -= 50
|
||||
to_chat(user, "<span class='warning'>A dark cloud eminates from you hand and swirls around [candidate] - twisting it into a construct shell!</span>")
|
||||
new /obj/structure/constructshell(T)
|
||||
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
|
||||
else if(istype(target,/obj/machinery/door/airlock))
|
||||
target.narsie_act()
|
||||
uses -= 50
|
||||
user.visible_message("<span class='warning'>Black ribbons suddenly eminate from [user]'s hand and cling to the airlock - twisting and corrupting it!</span>")
|
||||
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The spell will not work on [target]!</span>")
|
||||
..()
|
||||
|
||||
//Armor: Gives the target a basic cultist combat loadout
|
||||
/obj/item/melee/blood_magic/armor
|
||||
name = "Sinister Armaments"
|
||||
desc = "A spell that will equip the target with cultist equipment if there is a slot to equip it to."
|
||||
color = "#33cc33" // green
|
||||
|
||||
/obj/item/melee/blood_magic/armor/afterattack(atom/target, mob/living/carbon/user, proximity)
|
||||
if(iscarbon(target) && proximity)
|
||||
uses--
|
||||
var/mob/living/carbon/C = target
|
||||
C.visible_message("<span class='warning'>Otherworldly armor suddenly appears on [C]!</span>")
|
||||
C.equip_to_slot_or_del(new /obj/item/clothing/under/color/black,slot_w_uniform)
|
||||
C.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(user), slot_head)
|
||||
C.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(user), slot_wear_suit)
|
||||
C.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult/alt(user), slot_shoes)
|
||||
C.equip_to_slot_or_del(new /obj/item/storage/backpack/cultpack(user), slot_back)
|
||||
if(C == user)
|
||||
qdel(src) //Clears the hands
|
||||
C.put_in_hands(new /obj/item/melee/cultblade(user))
|
||||
C.put_in_hands(new /obj/item/restraints/legcuffs/bola/cult(user))
|
||||
..()
|
||||
|
||||
/obj/item/melee/blood_magic/manipulator
|
||||
name = "Blood Rite"
|
||||
desc = "A spell that will absorb blood from anything you touch.<br>Touching cultists and constructs can heal them.<br><b>Clicking the hand will potentially let you focus the spell into something stronger.</b>"
|
||||
color = "#7D1717"
|
||||
|
||||
/obj/item/melee/blood_magic/manipulator/afterattack(atom/target, mob/living/carbon/human/user, proximity)
|
||||
if(proximity)
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(NOBLOOD in H.dna.species.species_traits)
|
||||
to_chat(user,"<span class='warning'>Blood rites do not work on species with no blood!</span>")
|
||||
return
|
||||
if(iscultist(H))
|
||||
if(H.stat == DEAD)
|
||||
to_chat(user,"<span class='warning'>Only a revive rune can bring back the dead!</span>")
|
||||
return
|
||||
if(H.blood_volume < BLOOD_VOLUME_SAFE)
|
||||
var/restore_blood = BLOOD_VOLUME_SAFE - H.blood_volume
|
||||
if(uses*2 < restore_blood)
|
||||
H.blood_volume += uses*2
|
||||
to_chat(user,"<span class='danger'>You use the last of your blood rites to restore what blood you could!</span>")
|
||||
uses = 0
|
||||
return ..()
|
||||
else
|
||||
H.blood_volume = BLOOD_VOLUME_SAFE
|
||||
uses -= round(restore_blood/2)
|
||||
to_chat(user,"<span class='warning'>Your blood rites have restored [H == user ? "your" : "their"] blood to safe levels!</span>")
|
||||
var/overall_damage = H.getBruteLoss() + H.getFireLoss() + H.getToxLoss() + H.getOxyLoss()
|
||||
if(overall_damage == 0)
|
||||
to_chat(user,"<span class='cult'>That cultist doesn't require healing!</span>")
|
||||
else
|
||||
var/ratio = uses/overall_damage
|
||||
if(H == user)
|
||||
to_chat(user,"<span class='cult'><b>Your blood healing is far less efficient when used on yourself!</b></span>")
|
||||
ratio *= 0.35 // Healing is half as effective if you can't perform a full heal
|
||||
uses -= round(overall_damage) // Healing is 65% more "expensive" even if you can still perform the full heal
|
||||
if(ratio>1)
|
||||
ratio = 1
|
||||
uses -= round(overall_damage)
|
||||
H.visible_message("<span class='warning'>[H] is fully healed by [H==user ? "their":"[H]'s"]'s blood magic!</span>")
|
||||
else
|
||||
H.visible_message("<span class='warning'>[H] is partially healed by [H==user ? "their":"[H]'s"] blood magic.</span>")
|
||||
uses = 0
|
||||
ratio *= -1
|
||||
H.adjustOxyLoss((overall_damage*ratio) * (H.getOxyLoss() / overall_damage), 0)
|
||||
H.adjustToxLoss((overall_damage*ratio) * (H.getToxLoss() / overall_damage), 0)
|
||||
H.adjustFireLoss((overall_damage*ratio) * (H.getFireLoss() / overall_damage), 0)
|
||||
H.adjustBruteLoss((overall_damage*ratio) * (H.getBruteLoss() / overall_damage), 0)
|
||||
H.updatehealth()
|
||||
playsound(get_turf(H), 'sound/magic/staff_healing.ogg', 25)
|
||||
new /obj/effect/temp_visual/cult/sparks(get_turf(H))
|
||||
user.Beam(H,icon_state="sendbeam",time=15)
|
||||
else
|
||||
if(H.stat == DEAD)
|
||||
to_chat(user,"<span class='warning'>Their blood has stopped flowing, you'll have to find another way to extract it.</span>")
|
||||
return
|
||||
if(H.cultslurring)
|
||||
to_chat(user,"<span class='danger'>Their blood has been tainted by an even stronger form of blood magic, it's no use to us like this!</span>")
|
||||
return
|
||||
if(H.blood_volume > BLOOD_VOLUME_SAFE)
|
||||
H.blood_volume -= 100
|
||||
uses += 50
|
||||
user.Beam(H,icon_state="drainbeam",time=10)
|
||||
playsound(get_turf(H), 'sound/magic/enter_blood.ogg', 50)
|
||||
H.visible_message("<span class='danger'>[user] has drained some of [H]'s blood!</span>")
|
||||
to_chat(user,"<span class='cultitalic'>Your blood rite gains 50 charges from draining [H]'s blood.</span>")
|
||||
new /obj/effect/temp_visual/cult/sparks(get_turf(H))
|
||||
else
|
||||
to_chat(user,"<span class='danger'>They're missing too much blood - you cannot drain them further!</span>")
|
||||
return
|
||||
if(isconstruct(target))
|
||||
var/mob/living/simple_animal/M = target
|
||||
var/missing = M.maxHealth - M.health
|
||||
if(missing)
|
||||
if(uses > missing)
|
||||
M.adjustHealth(-missing)
|
||||
M.visible_message("<span class='warning'>[M] is fully-healed by [user]'s blood magic!</span>")
|
||||
uses -= missing
|
||||
else
|
||||
M.adjustHealth(-uses)
|
||||
M.visible_message("<span class='warning'>[M] is healed by [user]'sblood magic!</span>")
|
||||
uses = 0
|
||||
playsound(get_turf(M), 'sound/magic/staff_healing.ogg', 25)
|
||||
user.Beam(M,icon_state="sendbeam",time=10)
|
||||
if(istype(target, /obj/effect/decal/cleanable/blood))
|
||||
blood_draw(target, user)
|
||||
..()
|
||||
|
||||
/obj/item/melee/blood_magic/manipulator/proc/blood_draw(atom/target, mob/living/carbon/human/user)
|
||||
var/temp = 0
|
||||
var/turf/T = get_turf(target)
|
||||
if(T)
|
||||
for(var/obj/effect/decal/cleanable/blood/B in view(T, 2))
|
||||
if(B.blood_state == "blood")
|
||||
if(B.bloodiness == 100) //Bonus for "pristine" bloodpools, also to prevent cheese with footprint spam
|
||||
temp += 30
|
||||
else
|
||||
temp += max((B.bloodiness**2)/800,0.5)
|
||||
new /obj/effect/temp_visual/cult/turf/floor(get_turf(B))
|
||||
qdel(B)
|
||||
for(var/obj/effect/decal/cleanable/trail_holder/TH in view(T, 2))
|
||||
qdel(TH)
|
||||
var/obj/item/clothing/shoes/shoecheck = user.shoes
|
||||
if(shoecheck && shoecheck.bloody_shoes["blood"])
|
||||
temp += shoecheck.bloody_shoes["blood"]/20
|
||||
shoecheck.bloody_shoes["blood"] = 0
|
||||
if(temp)
|
||||
user.Beam(T,icon_state="drainbeam",time=15)
|
||||
new /obj/effect/temp_visual/cult/sparks(get_turf(user))
|
||||
playsound(T, 'sound/magic/enter_blood.ogg', 50)
|
||||
to_chat(user, "<span class='cultitalic'>Your blood rite has gained [round(temp)] charge\s from blood sources around you!</span>")
|
||||
uses += round(temp)
|
||||
|
||||
/obj/item/melee/blood_magic/manipulator/attack_self(mob/living/user)
|
||||
if(iscultist(user))
|
||||
var/list/options = list("Blood Spear (200)", "Blood Bolt Barrage (400)", "Blood Beam (600)")
|
||||
var/choice = input(user, "Choose a greater blood rite...", "Greater Blood Rites") as null|anything in options
|
||||
if(!choice)
|
||||
to_chat(user, "<span class='cultitalic'>You decide against conducting a greater blood rite.</span>")
|
||||
return
|
||||
switch(choice)
|
||||
if("Blood Spear (200)")
|
||||
if(uses < 200)
|
||||
to_chat(user, "<span class='cultitalic'>You need 200 charges to perform this rite.</span>")
|
||||
else
|
||||
uses -= 200
|
||||
var/turf/T = get_turf(user)
|
||||
qdel(src)
|
||||
var/datum/action/innate/cult/spear/S = new(user)
|
||||
var/obj/item/twohanded/cult_spear/rite = new(T)
|
||||
S.Grant(user, rite)
|
||||
rite.spear_act = S
|
||||
if(user.put_in_hands(rite))
|
||||
to_chat(user, "<span class='cultitalic'>A [rite.name] appears in your hand!</span>")
|
||||
else
|
||||
user.visible_message("<span class='warning'>A [rite.name] appears at [user]'s feet!</span>", \
|
||||
"<span class='cultitalic'>A [rite.name] materializes at your feet.</span>")
|
||||
if("Blood Bolt Barrage (400)")
|
||||
if(uses < 400)
|
||||
to_chat(user, "<span class='cultitalic'>You need 400 charges to perform this rite.</span>")
|
||||
else
|
||||
var/obj/rite = new /obj/item/gun/ballistic/shotgun/boltaction/enchanted/arcane_barrage/blood()
|
||||
uses -= 400
|
||||
qdel(src)
|
||||
if(user.put_in_hands(rite))
|
||||
to_chat(user, "<span class='cult'><b>Your hands glow with power!</b></span>")
|
||||
else
|
||||
to_chat(user, "<span class='cultitalic'>You need a free hand for this rite!</span>")
|
||||
qdel(rite)
|
||||
if("Blood Beam (600)")
|
||||
if(uses < 600)
|
||||
to_chat(user, "<span class='cultitalic'>You need 600 charges to perform this rite.</span>")
|
||||
else
|
||||
var/obj/rite = new /obj/item/blood_beam()
|
||||
uses -= 600
|
||||
qdel(src)
|
||||
if(user.put_in_hands(rite))
|
||||
to_chat(user, "<span class='cultlarge'><b>Your hands glow with POWER OVERWHELMING!!!</b></span>")
|
||||
else
|
||||
to_chat(user, "<span class='cultitalic'>You need a free hand for this rite!</span>")
|
||||
qdel(rite)
|
||||
@@ -10,9 +10,6 @@
|
||||
/datum/game_mode/extended/pre_setup()
|
||||
return 1
|
||||
|
||||
/datum/game_mode/extended/post_setup()
|
||||
..()
|
||||
|
||||
/datum/game_mode/extended/generate_report()
|
||||
return "The transmission mostly failed to mention your sector. It is possible that there is nothing in the Syndicate that could threaten your station during this shift."
|
||||
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
|
||||
var/allow_persistence_save = TRUE
|
||||
|
||||
var/gamemode_ready = FALSE //Is the gamemode all set up and ready to start checking for ending conditions.
|
||||
|
||||
/datum/game_mode/proc/announce() //Shows the gamemode's name and a fast description.
|
||||
to_chat(world, "<b>The gamemode is: <span class='[announce_span]'>[name]</span>!</b>")
|
||||
to_chat(world, "<b>[announce_text]</b>")
|
||||
@@ -94,6 +96,7 @@
|
||||
if(report)
|
||||
addtimer(CALLBACK(src, .proc/send_intercept, 0), rand(waittime_l, waittime_h))
|
||||
generate_station_goals()
|
||||
gamemode_ready = TRUE
|
||||
return 1
|
||||
|
||||
|
||||
@@ -161,8 +164,10 @@
|
||||
replacementmode.restricted_jobs += "Assistant"
|
||||
|
||||
message_admins("The roundtype will be converted. If you have other plans for the station or feel the station is too messed up to inhabit <A HREF='?_src_=holder;[HrefToken()];toggle_midround_antag=[REF(usr)]'>stop the creation of antags</A> or <A HREF='?_src_=holder;[HrefToken()];end_round=[REF(usr)]'>end the round now</A>.")
|
||||
|
||||
log_game("Roundtype converted to [replacementmode.name]")
|
||||
|
||||
. = 1
|
||||
|
||||
sleep(rand(600,1800))
|
||||
if(!SSticker.IsRoundInProgress())
|
||||
message_admins("Roundtype conversion cancelled, the game appears to have finished!")
|
||||
@@ -189,7 +194,7 @@
|
||||
|
||||
|
||||
/datum/game_mode/proc/check_finished(force_ending) //to be called by SSticker
|
||||
if(!SSticker.setup_done)
|
||||
if(!SSticker.setup_done || !gamemode_ready)
|
||||
return FALSE
|
||||
if(replacementmode && round_converted == 2)
|
||||
return replacementmode.check_finished()
|
||||
|
||||
@@ -284,7 +284,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
var/meteorgibs = /obj/effect/gibspawner/generic
|
||||
threat = 2
|
||||
|
||||
/obj/effect/meteor/meaty/New()
|
||||
/obj/effect/meteor/meaty/Initialize()
|
||||
for(var/path in meteordrop)
|
||||
if(path == /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant)
|
||||
meteordrop -= path
|
||||
@@ -294,7 +294,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
if(path == /obj/item/organ/tongue)
|
||||
meteordrop -= path
|
||||
meteordrop += pick(typesof(path))
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/effect/meteor/meaty/make_debris()
|
||||
..()
|
||||
@@ -315,9 +315,9 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
meteordrop = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno, /obj/item/organ/tongue/alien)
|
||||
meteorgibs = /obj/effect/gibspawner/xeno
|
||||
|
||||
/obj/effect/meteor/meaty/xeno/New()
|
||||
/obj/effect/meteor/meaty/xeno/Initialize()
|
||||
meteordrop += subtypesof(/obj/item/organ/alien)
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/effect/meteor/meaty/xeno/ram_turf(turf/T)
|
||||
if(!isspaceturf(T))
|
||||
@@ -366,8 +366,8 @@ GLOBAL_LIST_INIT(meteorsSPOOKY, list(/obj/effect/meteor/pumpkin))
|
||||
meteordrop = list(/obj/item/clothing/head/hardhat/pumpkinhead, /obj/item/reagent_containers/food/snacks/grown/pumpkin)
|
||||
threat = 100
|
||||
|
||||
/obj/effect/meteor/pumpkin/New()
|
||||
..()
|
||||
/obj/effect/meteor/pumpkin/Initialize()
|
||||
. = ..()
|
||||
meteorsound = pick('sound/hallucinations/im_here1.ogg','sound/hallucinations/im_here2.ogg')
|
||||
//////////////////////////
|
||||
#undef DEFAULT_METEOR_LIFETIME
|
||||
|
||||
@@ -66,6 +66,10 @@
|
||||
if(!exchange_blue)
|
||||
exchange_blue = -1 //Block latejoiners from getting exchange objectives
|
||||
..()
|
||||
|
||||
//We're not actually ready until all traitors are assigned.
|
||||
gamemode_ready = FALSE
|
||||
addtimer(VARSET_CALLBACK(src, gamemode_ready, TRUE), 101)
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/traitor/make_antag_chance(mob/living/carbon/human/character) //Assigns traitor to latejoiners
|
||||
|
||||
@@ -1,123 +0,0 @@
|
||||
//Supply Talisman: Has a few unique effects. Granted only to starter cultists.
|
||||
/obj/item/paper/talisman/supply
|
||||
cultist_name = "Supply Talisman"
|
||||
cultist_desc = "A multi-use talisman that can create various objects. Intended to increase the cult's strength early on."
|
||||
invocation = null
|
||||
uses = 3
|
||||
var/list/possible_summons = list(
|
||||
/datum/cult_supply/tome,
|
||||
/datum/cult_supply/metal,
|
||||
/datum/cult_supply/talisman/teleport,
|
||||
/datum/cult_supply/talisman/emp,
|
||||
/datum/cult_supply/talisman/stun,
|
||||
/datum/cult_supply/talisman/veil,
|
||||
/datum/cult_supply/soulstone,
|
||||
/datum/cult_supply/construct_shell
|
||||
)
|
||||
|
||||
/obj/item/paper/talisman/supply/invoke(mob/living/user, successfuluse = 1)
|
||||
var/list/dat = list()
|
||||
dat += "<B>There are [uses] bloody runes on the parchment.</B><BR>"
|
||||
dat += "Please choose the chant to be imbued into the fabric of reality.<BR>"
|
||||
dat += "<HR>"
|
||||
for(var/s in possible_summons)
|
||||
var/datum/cult_supply/S = s
|
||||
dat += "<a href='?src=[REF(src)];id=[initial(S.id)]'>[initial(S.invocation)]</a> - [initial(S.desc)]<br>"
|
||||
var/datum/browser/popup = new(user, "talisman", "", 400, 400)
|
||||
popup.set_content(dat.Join(""))
|
||||
popup.open()
|
||||
return 0
|
||||
|
||||
/obj/item/paper/talisman/supply/Topic(href, href_list)
|
||||
if(QDELETED(src) || usr.incapacitated() || !in_range(src, usr))
|
||||
return
|
||||
|
||||
var/id = href_list["id"]
|
||||
var/datum/cult_supply/match
|
||||
|
||||
for(var/s in possible_summons)
|
||||
var/datum/cult_supply/S = s
|
||||
if(initial(S.id) == id)
|
||||
match = S
|
||||
break
|
||||
|
||||
if(!match)
|
||||
to_chat(usr, "<span class='userdanger'>The fabric of reality quivers in agony.</span>")
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
var/summon_type = initial(match.summon_type)
|
||||
|
||||
|
||||
var/atom/movable/AM = new summon_type(T)
|
||||
if(istype(AM, /obj/item))
|
||||
usr.put_in_hands(AM)
|
||||
|
||||
uses--
|
||||
if(uses <= 0)
|
||||
to_chat(usr, "<span class='warning'>[src] crumbles to dust.</span>")
|
||||
burn()
|
||||
|
||||
/obj/item/paper/talisman/supply/weak
|
||||
cultist_name = "Lesser Supply Talisman"
|
||||
uses = 2
|
||||
|
||||
/obj/item/paper/talisman/supply/weak/Initialize(mapload)
|
||||
. = ..()
|
||||
// no runed metal from lesser talismans.
|
||||
possible_summons -= /datum/cult_supply/metal
|
||||
|
||||
/datum/cult_supply
|
||||
var/id = "used_popcorn"
|
||||
var/invocation = "Pla'ceho'lder."
|
||||
var/desc = "Summons a generic supply item, to aid the cult."
|
||||
var/summon_type = /obj/item/trash/popcorn // wait this isn't useful
|
||||
|
||||
/datum/cult_supply/tome
|
||||
id = "arcane_tome"
|
||||
invocation = "N'ath reth sh'yro eth d'raggathnor!"
|
||||
desc = "Summons an arcane tome, used to scribe runes."
|
||||
summon_type = /obj/item/tome
|
||||
|
||||
/datum/cult_supply/metal
|
||||
id = "runed_metal"
|
||||
invocation = "Bar'tea eas!"
|
||||
desc = "Provides 5 runed metal, which can build a variety of cult structures."
|
||||
summon_type = /obj/item/stack/sheet/runed_metal/five
|
||||
|
||||
/datum/cult_supply/talisman/teleport
|
||||
id = "teleport_talisman"
|
||||
invocation = "Sas'so c'arta forbici!"
|
||||
desc = "Allows you to move to a selected teleportation rune."
|
||||
summon_type = /obj/item/paper/talisman/teleport
|
||||
|
||||
/datum/cult_supply/talisman/emp
|
||||
id = "emp_talisman"
|
||||
invocation = "Ta'gh fara'qha fel d'amar det!"
|
||||
desc = "Allows you to destroy technology in a short range."
|
||||
summon_type = /obj/item/paper/talisman/emp
|
||||
|
||||
/datum/cult_supply/talisman/stun
|
||||
id = "stun_talisman"
|
||||
invocation = "Fuu ma'jin!"
|
||||
desc = "Allows you to stun a person by attacking them with the talisman. Does not work on people holding a holy weapon!"
|
||||
summon_type = /obj/item/paper/talisman/stun
|
||||
|
||||
/datum/cult_supply/talisman/veil
|
||||
id = "veil_talisman"
|
||||
invocation = "Kla'atu barada nikt'o!"
|
||||
desc = "Two use talisman, first use makes all nearby runes invisible, secnd use reveals nearby hidden runes."
|
||||
summon_type = /obj/item/paper/talisman/true_sight
|
||||
|
||||
/datum/cult_supply/soulstone
|
||||
id = "soulstone"
|
||||
invocation = "Kal'om neth!"
|
||||
desc = "Summons a soul stone, used to capture the spirits of dead or dying humans."
|
||||
summon_type = /obj/item/device/soulstone
|
||||
|
||||
/datum/cult_supply/construct_shell
|
||||
id = "construct_shell"
|
||||
invocation = "Daa'ig osk!"
|
||||
desc = "Summons a construct shell for use with soulstone-captured souls. It is too large to carry on your person."
|
||||
summon_type = /obj/structure/constructshell
|
||||
|
||||
@@ -1,346 +0,0 @@
|
||||
/obj/item/paper/talisman
|
||||
var/cultist_name = "talisman"
|
||||
var/cultist_desc = "A basic talisman. It serves no purpose."
|
||||
var/invocation = "Naise meam!"
|
||||
var/uses = 1
|
||||
var/health_cost = 0 //The amount of health taken from the user when invoking the talisman
|
||||
var/creation_time = 100 //how long it takes an imbue rune to make this type of talisman
|
||||
|
||||
/obj/item/paper/talisman/examine(mob/user)
|
||||
if(iscultist(user) || user.stat == DEAD)
|
||||
to_chat(user, "<b>Name:</b> [cultist_name]")
|
||||
to_chat(user, "<b>Effect:</b> [cultist_desc]")
|
||||
to_chat(user, "<b>Uses Remaining:</b> [uses]")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>There are indecipherable images scrawled on the paper in what looks to be... <i>blood?</i></span>")
|
||||
|
||||
/obj/item/paper/talisman/attack_self(mob/living/user)
|
||||
if(!iscultist(user))
|
||||
to_chat(user, "<span class='danger'>There are indecipherable images scrawled on the paper in what looks to be... <i>blood?</i></span>")
|
||||
return
|
||||
if(invoke(user))
|
||||
uses--
|
||||
if(uses <= 0)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/paper/talisman/proc/invoke(mob/living/user, successfuluse = 1)
|
||||
. = successfuluse
|
||||
if(successfuluse) //if the calling whatever says we succeed, do the fancy stuff
|
||||
if(invocation)
|
||||
user.whisper(invocation, language = /datum/language/common)
|
||||
if(health_cost && iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.apply_damage(health_cost, BRUTE, pick("l_arm", "r_arm"))
|
||||
|
||||
//Malformed Talisman: If something goes wrong.
|
||||
/obj/item/paper/talisman/malformed
|
||||
cultist_name = "malformed talisman"
|
||||
cultist_desc = "A talisman with gibberish scrawlings. No good can come from invoking this."
|
||||
invocation = "Ra'sha yoka!"
|
||||
|
||||
/obj/item/paper/talisman/malformed/invoke(mob/living/user, successfuluse = 1)
|
||||
to_chat(user, "<span class='cult italic'>You feel a pain in your head. The Geometer is displeased.</span>")
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.apply_damage(10, BRUTE, "head")
|
||||
|
||||
//Rite of Translocation: Same as rune
|
||||
/obj/item/paper/talisman/teleport
|
||||
cultist_name = "Talisman of Teleportation"
|
||||
cultist_desc = "A single-use talisman that will teleport a user to a random rune of the same keyword."
|
||||
color = RUNE_COLOR_TELEPORT
|
||||
invocation = "Sas'so c'arta forbici!"
|
||||
health_cost = 5
|
||||
creation_time = 80
|
||||
|
||||
/obj/item/paper/talisman/teleport/invoke(mob/living/user, successfuluse = 1)
|
||||
var/list/potential_runes = list()
|
||||
var/list/teleportnames = list()
|
||||
for(var/R in GLOB.teleport_runes)
|
||||
var/obj/effect/rune/teleport/T = R
|
||||
potential_runes[avoid_assoc_duplicate_keys(T.listkey, teleportnames)] = T
|
||||
|
||||
if(!potential_runes.len)
|
||||
to_chat(user, "<span class='warning'>There are no valid runes to teleport to!</span>")
|
||||
log_game("Teleport talisman failed - no other teleport runes")
|
||||
return ..(user, 0)
|
||||
|
||||
if(is_away_level(user.z))
|
||||
to_chat(user, "<span class='cult italic'>You are not in the right dimension!</span>")
|
||||
log_game("Teleport talisman failed - user in away mission")
|
||||
return ..(user, 0)
|
||||
|
||||
var/input_rune_key = input(user, "Choose a rune to teleport to.", "Rune to Teleport to") as null|anything in potential_runes //we know what key they picked
|
||||
var/obj/effect/rune/teleport/actual_selected_rune = potential_runes[input_rune_key] //what rune does that key correspond to?
|
||||
if(!src || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated() || !actual_selected_rune)
|
||||
return ..(user, 0)
|
||||
var/turf/target = get_turf(actual_selected_rune)
|
||||
if(is_blocked_turf(target, TRUE))
|
||||
to_chat(user, "<span class='warning'>The target rune is blocked. Attempting to teleport to it would be massively unwise.</span>")
|
||||
return ..(user, 0)
|
||||
user.visible_message("<span class='warning'>Dust flows from [user]'s hand, and [user.p_they()] disappear[user.p_s()] with a sharp crack!</span>", \
|
||||
"<span class='cult italic'>You speak the words of the talisman and find yourself somewhere else!</span>", "<i>You hear a sharp crack.</i>")
|
||||
user.forceMove(target)
|
||||
target.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/paper/talisman/summon_tome
|
||||
cultist_name = "Talisman of Tome Summoning"
|
||||
cultist_desc = "A one-use talisman that will call an untranslated tome from the archives of the Geometer."
|
||||
color = "#512727" // red-black
|
||||
invocation = "N'ath reth sh'yro eth d'raggathnor!"
|
||||
health_cost = 1
|
||||
creation_time = 30
|
||||
|
||||
/obj/item/paper/talisman/summon_tome/invoke(mob/living/user, successfuluse = 1)
|
||||
. = ..()
|
||||
user.visible_message("<span class='warning'>[user]'s hand glows red for a moment.</span>", \
|
||||
"<span class='cult italic'>You speak the words of the talisman!</span>")
|
||||
new /obj/item/tome(get_turf(user))
|
||||
user.visible_message("<span class='warning'>A tome appears at [user]'s feet!</span>", \
|
||||
"<span class='cult italic'>An arcane tome materializes at your feet.</span>")
|
||||
|
||||
/obj/item/paper/talisman/true_sight
|
||||
cultist_name = "Talisman of Veiling"
|
||||
cultist_desc = "A multi-use talisman that hides nearby runes. On its second use, will reveal nearby runes."
|
||||
color = "#9c9c9c" // grey
|
||||
invocation = "Kla'atu barada nikt'o!"
|
||||
health_cost = 1
|
||||
creation_time = 30
|
||||
uses = 6
|
||||
var/revealing = FALSE //if it reveals or not
|
||||
|
||||
/obj/item/paper/talisman/true_sight/invoke(mob/living/user, successfuluse = 1)
|
||||
. = ..()
|
||||
if(!revealing)
|
||||
user.visible_message("<span class='warning'>Thin grey dust falls from [user]'s hand!</span>", \
|
||||
"<span class='cult italic'>You speak the words of the talisman, hiding nearby runes.</span>")
|
||||
invocation = "Nikt'o barada kla'atu!"
|
||||
revealing = TRUE
|
||||
for(var/obj/effect/rune/R in range(4,user))
|
||||
R.talismanhide()
|
||||
else
|
||||
user.visible_message("<span class='warning'>A flash of light shines from [user]'s hand!</span>", \
|
||||
"<span class='cult italic'>You speak the words of the talisman, revealing nearby runes.</span>")
|
||||
for(var/obj/effect/rune/R in range(3,user))
|
||||
R.talismanreveal()
|
||||
|
||||
//Rite of Disruption: Weaker than rune
|
||||
/obj/item/paper/talisman/emp
|
||||
cultist_name = "Talisman of Electromagnetic Pulse"
|
||||
cultist_desc = "A talisman that will cause a moderately-sized electromagnetic pulse."
|
||||
color = "#4d94ff" // light blue
|
||||
invocation = "Ta'gh fara'qha fel d'amar det!"
|
||||
health_cost = 5
|
||||
|
||||
/obj/item/paper/talisman/emp/invoke(mob/living/user, successfuluse = 1)
|
||||
. = ..()
|
||||
user.visible_message("<span class='warning'>[user]'s hand flashes a bright blue!</span>", \
|
||||
"<span class='cult italic'>You speak the words of the talisman, emitting an EMP blast.</span>")
|
||||
empulse(src, 4, 8)
|
||||
|
||||
|
||||
//Rite of Disorientation: Stuns and inhibit speech on a single target for quite some time
|
||||
/obj/item/paper/talisman/stun
|
||||
cultist_name = "Talisman of Stunning"
|
||||
cultist_desc = "A talisman that will stun and inhibit speech on a single target. To use, attack target directly."
|
||||
color = "#ff0000" // red
|
||||
invocation = "Fuu ma'jin!"
|
||||
health_cost = 10
|
||||
|
||||
/obj/item/paper/talisman/stun/invoke(mob/living/user, successfuluse = 0)
|
||||
if(successfuluse) //if we're forced to be successful(we normally aren't) then do the normal stuff
|
||||
return ..()
|
||||
if(iscultist(user))
|
||||
to_chat(user, "<span class='warning'>To use this talisman, attack the target directly.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>There are indecipherable images scrawled on the paper in what looks to be... <i>blood?</i></span>")
|
||||
return 0
|
||||
|
||||
/obj/item/paper/talisman/stun/attack(mob/living/target, mob/living/user, successfuluse = 1)
|
||||
if(iscultist(user))
|
||||
invoke(user, 1)
|
||||
user.visible_message("<span class='warning'>[user] holds up [src], which explodes in a flash of red light!</span>", \
|
||||
"<span class='cult italic'>You stun [target] with the talisman!</span>")
|
||||
var/obj/item/nullrod/N = locate() in target
|
||||
if(N)
|
||||
target.visible_message("<span class='warning'>[target]'s holy weapon absorbs the talisman's light!</span>", \
|
||||
"<span class='userdanger'>Your holy weapon absorbs the blinding light!</span>")
|
||||
else
|
||||
target.Knockdown(200)
|
||||
target.flash_act(1,1)
|
||||
if(issilicon(target))
|
||||
var/mob/living/silicon/S = target
|
||||
S.emp_act(EMP_HEAVY)
|
||||
else if(iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
C.silent += 5
|
||||
C.stuttering += 15
|
||||
C.cultslurring += 15
|
||||
C.Jitter(15)
|
||||
if(is_servant_of_ratvar(target))
|
||||
target.adjustBruteLoss(15)
|
||||
qdel(src)
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
//Rite of Arming: Equips cultist armor on the user, where available
|
||||
/obj/item/paper/talisman/armor
|
||||
cultist_name = "Talisman of Arming"
|
||||
cultist_desc = "A talisman that will equip the invoker with cultist equipment if there is a slot to equip it to."
|
||||
color = "#33cc33" // green
|
||||
invocation = "N'ath reth sh'yro eth draggathnor!"
|
||||
creation_time = 80
|
||||
|
||||
/obj/item/paper/talisman/armor/invoke(mob/living/user, successfuluse = 1)
|
||||
. = ..()
|
||||
user.visible_message("<span class='warning'>Otherworldly armor suddenly appears on [user]!</span>", \
|
||||
"<span class='cult italic'>You speak the words of the talisman, arming yourself!</span>")
|
||||
user.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(user), slot_head)
|
||||
user.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(user), slot_wear_suit)
|
||||
user.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult/alt(user), slot_shoes)
|
||||
user.equip_to_slot_or_del(new /obj/item/storage/backpack/cultpack(user), slot_back)
|
||||
user.dropItemToGround(src)
|
||||
user.put_in_hands(new /obj/item/melee/cultblade(user))
|
||||
user.put_in_hands(new /obj/item/restraints/legcuffs/bola/cult(user))
|
||||
|
||||
/obj/item/paper/talisman/armor/attack(mob/living/target, mob/living/user)
|
||||
if(iscultist(user) && iscultist(target))
|
||||
user.temporarilyRemoveItemFromInventory(src)
|
||||
invoke(target)
|
||||
qdel(src)
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
//Talisman of Horrors: Breaks the mind of the victim with nightmarish hallucinations
|
||||
/obj/item/paper/talisman/horror
|
||||
cultist_name = "Talisman of Horrors"
|
||||
cultist_desc = "A talisman that will break the mind of the victim with nightmarish hallucinations."
|
||||
color = "#ffb366" // light orange
|
||||
invocation = "Lo'Nab Na'Dm!"
|
||||
creation_time = 80
|
||||
|
||||
/obj/item/paper/talisman/horror/afterattack(mob/living/target, mob/living/user)
|
||||
if(iscultist(user) && (get_dist(user, target) < 7))
|
||||
if(iscarbon(target))
|
||||
to_chat(user, "<span class='cult italic'>You disturb [target] with visions of madness!</span>")
|
||||
var/mob/living/carbon/H = target
|
||||
H.reagents.add_reagent("mindbreaker", 12)
|
||||
if(is_servant_of_ratvar(target))
|
||||
to_chat(target, "<span class='userdanger'>You see a brief but horrible vision of Ratvar, rusted and scrapped, being torn apart.</span>")
|
||||
target.emote("scream")
|
||||
target.confused = max(0, target.confused + 3)
|
||||
target.flash_act()
|
||||
qdel(src)
|
||||
|
||||
//Talisman of Fabrication: Creates a construct shell out of 25 metal sheets, or converts plasteel into runed metal up to 25 times
|
||||
/obj/item/paper/talisman/construction
|
||||
cultist_name = "Talisman of Construction"
|
||||
cultist_desc = "Use this talisman on at least twenty-five metal sheets to create an empty construct shell"
|
||||
invocation = "Ethra p'ni dedol!"
|
||||
color = "#000000" // black
|
||||
uses = 25
|
||||
creation_time = 80
|
||||
|
||||
/obj/item/paper/talisman/construction/attack_self(mob/living/user)
|
||||
if(iscultist(user))
|
||||
to_chat(user, "<span class='warning'>To use this talisman, place it upon a stack of metal sheets.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>There are indecipherable images scrawled on the paper in what looks to be... <i>blood?</i></span>")
|
||||
|
||||
|
||||
/obj/item/paper/talisman/construction/attack(obj/M,mob/living/user)
|
||||
if(iscultist(user))
|
||||
to_chat(user, "<span class='cult italic'>This talisman will only work on a stack of metal or plasteel sheets!</span>")
|
||||
log_game("Construct talisman failed - not a valid target")
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/paper/talisman/construction/afterattack(obj/item/stack/sheet/target, mob/user, proximity_flag, click_parameters)
|
||||
..()
|
||||
if(proximity_flag && iscultist(user))
|
||||
var/turf/T = get_turf(target)
|
||||
if(istype(target, /obj/item/stack/sheet/metal))
|
||||
if(target.use(25))
|
||||
new /obj/structure/constructshell(T)
|
||||
to_chat(user, "<span class='warning'>The talisman clings to the metal and twists it into a construct shell!</span>")
|
||||
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
|
||||
invoke(user, 1)
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need more metal to produce a construct shell!</span>")
|
||||
else if(istype(target, /obj/item/stack/sheet/plasteel))
|
||||
var/quantity = min(target.amount, uses)
|
||||
uses -= quantity
|
||||
new /obj/item/stack/sheet/runed_metal(T,quantity)
|
||||
target.use(quantity)
|
||||
to_chat(user, "<span class='warning'>The talisman clings to the plasteel, transforming it into runed metal!</span>")
|
||||
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
|
||||
invoke(user, 1)
|
||||
if(uses <= 0)
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The talisman must be used on metal or plasteel!</span>")
|
||||
|
||||
|
||||
//Talisman of Shackling: Applies special cuffs directly from the talisman
|
||||
/obj/item/paper/talisman/shackle
|
||||
cultist_name = "Talisman of Shackling"
|
||||
cultist_desc = "Use this talisman on a victim to handcuff them with dark bindings."
|
||||
invocation = "In'totum Lig'abis!"
|
||||
color = "#B27300" // burnt-orange
|
||||
uses = 6
|
||||
|
||||
/obj/item/paper/talisman/shackle/invoke(mob/living/user, successfuluse = 0)
|
||||
if(successfuluse) //if we're forced to be successful(we normally aren't) then do the normal stuff
|
||||
return ..()
|
||||
if(iscultist(user))
|
||||
to_chat(user, "<span class='warning'>To use this talisman, attack the target directly.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>There are indecipherable images scrawled on the paper in what looks to be... <i>blood?</i></span>")
|
||||
return 0
|
||||
|
||||
/obj/item/paper/talisman/shackle/attack(mob/living/carbon/target, mob/living/user)
|
||||
if(iscultist(user) && istype(target))
|
||||
if(target.stat == DEAD)
|
||||
user.visible_message("<span class='cult italic'>This talisman's magic does not affect the dead!</span>")
|
||||
return
|
||||
CuffAttack(target, user)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/paper/talisman/shackle/proc/CuffAttack(mob/living/carbon/C, mob/living/user)
|
||||
if(!C.handcuffed)
|
||||
invoke(user, 1)
|
||||
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
|
||||
C.visible_message("<span class='danger'>[user] begins restraining [C] with dark magic!</span>", \
|
||||
"<span class='userdanger'>[user] begins shaping a dark magic around your wrists!</span>")
|
||||
if(do_mob(user, C, 30))
|
||||
if(!C.handcuffed)
|
||||
C.handcuffed = new /obj/item/restraints/handcuffs/energy/cult/used(C)
|
||||
C.update_handcuffed()
|
||||
to_chat(user, "<span class='notice'>You shackle [C].</span>")
|
||||
add_logs(user, C, "handcuffed")
|
||||
uses--
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[C] is already bound.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You fail to shackle [C].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[C] is already bound.</span>")
|
||||
if(uses <= 0)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/restraints/handcuffs/energy/cult //For the talisman of shackling
|
||||
name = "cult shackles"
|
||||
desc = "Shackles that bind the wrists with sinister magic."
|
||||
trashtype = /obj/item/restraints/handcuffs/energy/used
|
||||
flags_1 = DROPDEL_1
|
||||
|
||||
/obj/item/restraints/handcuffs/energy/cult/used/dropped(mob/user)
|
||||
user.visible_message("<span class='danger'>[user]'s shackles shatter in a discharge of dark magic!</span>", \
|
||||
"<span class='userdanger'>Your [src] shatters in a discharge of dark magic!</span>")
|
||||
. = ..()
|
||||
+1
-4
@@ -487,8 +487,6 @@
|
||||
#include "code\game\area\areas\ruins\lavaland.dm"
|
||||
#include "code\game\area\areas\ruins\space.dm"
|
||||
#include "code\game\area\areas\ruins\templates.dm"
|
||||
#include "code\game\gamemodes\antag_spawner_cit.dm"
|
||||
#include "code\game\gamemodes\cit_objectives.dm"
|
||||
#include "code\game\gamemodes\events.dm"
|
||||
#include "code\game\gamemodes\game_mode.dm"
|
||||
#include "code\game\gamemodes\objective.dm"
|
||||
@@ -497,6 +495,7 @@
|
||||
#include "code\game\gamemodes\changeling\changeling.dm"
|
||||
#include "code\game\gamemodes\changeling\traitor_chan.dm"
|
||||
#include "code\game\gamemodes\clock_cult\clock_cult.dm"
|
||||
#include "code\game\gamemodes\cult\blood_magic.dm"
|
||||
#include "code\game\gamemodes\cult\cult.dm"
|
||||
#include "code\game\gamemodes\devil\devil_game_mode.dm"
|
||||
#include "code\game\gamemodes\devil\game_mode.dm"
|
||||
@@ -1198,8 +1197,6 @@
|
||||
#include "code\modules\antagonists\cult\ritual.dm"
|
||||
#include "code\modules\antagonists\cult\rune_spawn_action.dm"
|
||||
#include "code\modules\antagonists\cult\runes.dm"
|
||||
#include "code\modules\antagonists\cult\supply.dm"
|
||||
#include "code\modules\antagonists\cult\talisman.dm"
|
||||
#include "code\modules\antagonists\devil\devil.dm"
|
||||
#include "code\modules\antagonists\devil\devil_helpers.dm"
|
||||
#include "code\modules\antagonists\devil\imp\imp.dm"
|
||||
|
||||
Reference in New Issue
Block a user