@@ -79,21 +79,22 @@
|
||||
//DNA - Because fuck you and your magic numbers being all over the codebase.
|
||||
#define DNA_BLOCK_SIZE 3
|
||||
|
||||
#define DNA_UNI_IDENTITY_BLOCKS 14
|
||||
#define DNA_UNI_IDENTITY_BLOCKS 15
|
||||
#define DNA_HAIR_COLOR_BLOCK 1
|
||||
#define DNA_FACIAL_HAIR_COLOR_BLOCK 2
|
||||
#define DNA_SKIN_TONE_BLOCK 3
|
||||
#define DNA_EYE_COLOR_BLOCK 4
|
||||
#define DNA_GENDER_BLOCK 5
|
||||
#define DNA_FACIAL_HAIR_STYLE_BLOCK 6
|
||||
#define DNA_HAIR_STYLE_BLOCK 7
|
||||
#define DNA_COLOR_ONE_BLOCK 8
|
||||
#define DNA_COLOR_TWO_BLOCK 9
|
||||
#define DNA_COLOR_THREE_BLOCK 10
|
||||
#define DNA_MUTANTTAIL_BLOCK 11
|
||||
#define DNA_MUTANTEAR_BLOCK 12
|
||||
#define DNA_MUTANTMARKING_BLOCK 13
|
||||
#define DNA_TAUR_BLOCK 14
|
||||
#define DNA_LEFT_EYE_COLOR_BLOCK 4
|
||||
#define DNA_RIGHT_EYE_COLOR_BLOCK 5
|
||||
#define DNA_GENDER_BLOCK 6
|
||||
#define DNA_FACIAL_HAIR_STYLE_BLOCK 7
|
||||
#define DNA_HAIR_STYLE_BLOCK 8
|
||||
#define DNA_COLOR_ONE_BLOCK 9
|
||||
#define DNA_COLOR_TWO_BLOCK 10
|
||||
#define DNA_COLOR_THREE_BLOCK 11
|
||||
#define DNA_MUTANTTAIL_BLOCK 12
|
||||
#define DNA_MUTANTEAR_BLOCK 13
|
||||
#define DNA_MUTANTMARKING_BLOCK 14
|
||||
#define DNA_TAUR_BLOCK 15
|
||||
|
||||
#define DNA_SEQUENCE_LENGTH 4
|
||||
#define DNA_MUTATION_BLOCKS 8
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
#define BALLS_SIZE_DEF 2
|
||||
#define BALLS_SIZE_MAX 3
|
||||
|
||||
#define CUM_RATE 2 // holy shit what a really shitty define name - relates to units per arbitrary measure of time?
|
||||
#define CUM_RATE 2 // units per 10 seconds
|
||||
#define CUM_RATE_MULT 1
|
||||
#define CUM_EFFICIENCY 1 //amount of nutrition required per life()
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
|
||||
#define DEF_BREASTS_SHAPE "Pair"
|
||||
|
||||
#define MILK_RATE 5
|
||||
#define MILK_RATE 3
|
||||
#define MILK_RATE_MULT 1
|
||||
#define MILK_EFFICIENCY 1
|
||||
|
||||
|
||||
@@ -77,6 +77,7 @@ SUBSYSTEM_DEF(air)
|
||||
|
||||
/datum/controller/subsystem/air/proc/extools_update_ssair()
|
||||
/datum/controller/subsystem/air/proc/extools_update_reactions()
|
||||
/datum/controller/subsystem/air/proc/scan_for_active_turfs()
|
||||
|
||||
/datum/controller/subsystem/air/fire(resumed = 0)
|
||||
var/timer = TICK_USAGE_REAL
|
||||
@@ -164,6 +165,8 @@ SUBSYSTEM_DEF(air)
|
||||
if(state != SS_RUNNING)
|
||||
return
|
||||
resumed = 0
|
||||
if(get_amt_active_turfs() < 3000 && !TICK_CHECK)
|
||||
scan_for_active_turfs()
|
||||
currentpart = SSAIR_REBUILD_PIPENETS
|
||||
|
||||
|
||||
|
||||
@@ -132,7 +132,8 @@
|
||||
L[DNA_FACIAL_HAIR_STYLE_BLOCK] = construct_block(GLOB.facial_hair_styles_list.Find(H.facial_hair_style), GLOB.facial_hair_styles_list.len)
|
||||
L[DNA_FACIAL_HAIR_COLOR_BLOCK] = sanitize_hexcolor(H.facial_hair_color)
|
||||
L[DNA_SKIN_TONE_BLOCK] = construct_block(GLOB.skin_tones.Find(H.skin_tone), GLOB.skin_tones.len)
|
||||
L[DNA_EYE_COLOR_BLOCK] = sanitize_hexcolor(H.eye_color)
|
||||
L[DNA_LEFT_EYE_COLOR_BLOCK] = sanitize_hexcolor(H.left_eye_color)
|
||||
L[DNA_RIGHT_EYE_COLOR_BLOCK] = sanitize_hexcolor(H.right_eye_color)
|
||||
L[DNA_COLOR_ONE_BLOCK] = sanitize_hexcolor(features["mcolor"], 6)
|
||||
L[DNA_COLOR_TWO_BLOCK] = sanitize_hexcolor(features["mcolor2"], 6)
|
||||
L[DNA_COLOR_THREE_BLOCK] = sanitize_hexcolor(features["mcolor3"], 6)
|
||||
@@ -224,8 +225,10 @@
|
||||
setblock(uni_identity, blocknumber, sanitize_hexcolor(H.facial_hair_color))
|
||||
if(DNA_SKIN_TONE_BLOCK)
|
||||
setblock(uni_identity, blocknumber, construct_block(GLOB.skin_tones.Find(H.skin_tone), GLOB.skin_tones.len))
|
||||
if(DNA_EYE_COLOR_BLOCK)
|
||||
setblock(uni_identity, blocknumber, sanitize_hexcolor(H.eye_color))
|
||||
if(DNA_LEFT_EYE_COLOR_BLOCK)
|
||||
setblock(uni_identity, blocknumber, sanitize_hexcolor(H.left_eye_color))
|
||||
if(DNA_RIGHT_EYE_COLOR_BLOCK)
|
||||
setblock(uni_identity, blocknumber, sanitize_hexcolor(H.right_eye_color))
|
||||
if(DNA_GENDER_BLOCK)
|
||||
switch(H.gender)
|
||||
if(MALE)
|
||||
@@ -464,7 +467,8 @@
|
||||
hair_color = sanitize_hexcolor(getblock(structure, DNA_HAIR_COLOR_BLOCK))
|
||||
facial_hair_color = sanitize_hexcolor(getblock(structure, DNA_FACIAL_HAIR_COLOR_BLOCK))
|
||||
skin_tone = dna.skin_tone_override || GLOB.skin_tones[deconstruct_block(getblock(structure, DNA_SKIN_TONE_BLOCK), GLOB.skin_tones.len)]
|
||||
eye_color = sanitize_hexcolor(getblock(structure, DNA_EYE_COLOR_BLOCK))
|
||||
left_eye_color = sanitize_hexcolor(getblock(structure, DNA_LEFT_EYE_COLOR_BLOCK))
|
||||
right_eye_color = sanitize_hexcolor(getblock(structure, DNA_RIGHT_EYE_COLOR_BLOCK))
|
||||
facial_hair_style = GLOB.facial_hair_styles_list[deconstruct_block(getblock(structure, DNA_FACIAL_HAIR_STYLE_BLOCK), GLOB.facial_hair_styles_list.len)]
|
||||
hair_style = GLOB.hair_styles_list[deconstruct_block(getblock(structure, DNA_HAIR_STYLE_BLOCK), GLOB.hair_styles_list.len)]
|
||||
if(icon_update)
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
<li>There are many other ways; be creative!</li>\
|
||||
</ul>"
|
||||
|
||||
/datum/sabotage_objective/processing/supermatter
|
||||
/*/datum/sabotage_objective/processing/supermatter
|
||||
name = "Sabotage the supermatter so that it goes under 50% integrity. If it is delaminated, you will fail."
|
||||
sabotage_type = "supermatter"
|
||||
special_equipment = list(/obj/item/paper/guides/antag/supermatter_sabotage)
|
||||
@@ -77,7 +77,7 @@
|
||||
|
||||
/datum/sabotage_objective/processing/supermatter/can_run()
|
||||
return (locate(/obj/machinery/power/supermatter_crystal) in GLOB.machines)
|
||||
/*
|
||||
|
||||
/datum/sabotage_objective/station_integrity
|
||||
name = "Make sure the station is at less than 80% integrity by the end. Smash walls, windows etc. to reach this goal."
|
||||
sabotage_type = "integrity"
|
||||
|
||||
@@ -381,6 +381,7 @@ Class Procs:
|
||||
/obj/machinery/obj_break(damage_flag)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
stat |= BROKEN
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/contents_explosion(severity, target)
|
||||
if(occupant)
|
||||
|
||||
@@ -355,23 +355,23 @@
|
||||
cryo_items -= I
|
||||
|
||||
//Update any existing objectives involving this mob.
|
||||
for(var/datum/objective/O in GLOB.objectives)
|
||||
for(var/i in GLOB.objectives)
|
||||
var/datum/objective/O = i
|
||||
// We don't want revs to get objectives that aren't for heads of staff. Letting
|
||||
// them win or lose based on cryo is silly so we remove the objective.
|
||||
if(istype(O,/datum/objective/mutiny) && O.target == mob_occupant.mind)
|
||||
qdel(O)
|
||||
else if(O.target && istype(O.target, /datum/mind))
|
||||
if(O.target == mob_occupant.mind)
|
||||
if(O.owner && O.owner.current)
|
||||
to_chat(O.owner.current, "<BR><span class='userdanger'>You get the feeling your target is no longer within reach. Time for Plan [pick("A","B","C","D","X","Y","Z")]. Objectives updated!</span>")
|
||||
O.target = null
|
||||
spawn(10) //This should ideally fire after the occupant is deleted.
|
||||
if(!O)
|
||||
return
|
||||
O.find_target()
|
||||
O.update_explanation_text()
|
||||
if(!(O.target))
|
||||
qdel(O)
|
||||
else if(O.target && istype(O.target, /datum/mind) && !O.check_completion())
|
||||
if(O.target == mob_occupant.mind && O.owner?.current)
|
||||
to_chat(O.owner.current, "<BR><span class='userdanger'>You get the feeling your target is no longer within reach. Time for Plan [pick("A","B","C","D","X","Y","Z")]. Objectives updated!</span>")
|
||||
O.target = null
|
||||
spawn(10) //This should ideally fire after the occupant is deleted.
|
||||
if(!O)
|
||||
return
|
||||
O.find_target()
|
||||
O.update_explanation_text()
|
||||
if(!(O.target))
|
||||
qdel(O)
|
||||
|
||||
if(mob_occupant.mind)
|
||||
//Handle job slot/tater cleanup.
|
||||
|
||||
@@ -300,6 +300,7 @@
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You remove the turret but did not manage to salvage anything.</span>")
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
else if((istype(I, /obj/item/wrench)) && (!on))
|
||||
if(raised)
|
||||
|
||||
@@ -151,6 +151,7 @@
|
||||
turret.installation = installed_gun.type
|
||||
turret.setup(installed_gun)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
else if(istype(I, /obj/item/crowbar))
|
||||
I.play_tool_sound(src, 75)
|
||||
|
||||
@@ -0,0 +1,100 @@
|
||||
/obj/machinery/fan_assembly
|
||||
name = "fan assembly"
|
||||
desc = "A basic microfan assembly."
|
||||
icon = 'icons/obj/poweredfans.dmi'
|
||||
icon_state = "mfan_assembly"
|
||||
max_integrity = 150
|
||||
use_power = NO_POWER_USE
|
||||
power_channel = ENVIRON
|
||||
idle_power_usage = 0
|
||||
active_power_usage = 0
|
||||
layer = ABOVE_NORMAL_TURF_LAYER
|
||||
anchored = FALSE
|
||||
density = FALSE
|
||||
CanAtmosPass = ATMOS_PASS_YES
|
||||
stat = 1
|
||||
var/buildstacktype = /obj/item/stack/sheet/plasteel
|
||||
var/buildstackamount = 5
|
||||
/*
|
||||
1 = Wrenched in place
|
||||
2 = Welded in place
|
||||
3 = Wires attached to it, this makes it change to the full thing.
|
||||
*/
|
||||
|
||||
/obj/machinery/fan_assembly/attackby(obj/item/W, mob/living/user, params)
|
||||
switch(stat)
|
||||
if(1)
|
||||
// Stat 1
|
||||
if(istype(W, /obj/item/weldingtool))
|
||||
if(weld(W, user))
|
||||
to_chat(user, "<span class='notice'>You weld the fan assembly securely into place.</span>")
|
||||
setAnchored(TRUE)
|
||||
stat = 2
|
||||
update_icon_state()
|
||||
return
|
||||
if(2)
|
||||
// Stat 2
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
if(!W.tool_start_check(user, amount=2))
|
||||
to_chat(user, "<span class='warning'>You need two lengths of cable to wire the fan assembly!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start to add wires to the assembly...</span>")
|
||||
if(W.use_tool(src, user, 30, volume=50, amount=2))
|
||||
to_chat(user, "<span class='notice'>You add wires to the fan assembly.</span>")
|
||||
stat = 3
|
||||
var/obj/machinery/poweredfans/F = new(loc, src)
|
||||
forceMove(F)
|
||||
F.setDir(src.dir)
|
||||
return
|
||||
else if(istype(W, /obj/item/weldingtool))
|
||||
if(weld(W, user))
|
||||
to_chat(user, "<span class='notice'>You unweld the fan assembly from its place.</span>")
|
||||
stat = 1
|
||||
update_icon_state()
|
||||
setAnchored(FALSE)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/machinery/fan_assembly/wrench_act(mob/user, obj/item/I)
|
||||
if(stat != 1)
|
||||
return FALSE
|
||||
user.visible_message("<span class='warning'>[user] disassembles [src].</span>",
|
||||
"<span class='notice'>You start to disassemble [src]...</span>", "You hear wrenching noises.")
|
||||
if(I.use_tool(src, user, 30, volume=50))
|
||||
deconstruct()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/fan_assembly/proc/weld(obj/item/weldingtool/W, mob/living/user)
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return FALSE
|
||||
switch(stat)
|
||||
if(1)
|
||||
to_chat(user, "<span class='notice'>You start to weld \the [src]...</span>")
|
||||
if(2)
|
||||
to_chat(user, "<span class='notice'>You start to unweld \the [src]...</span>")
|
||||
if(W.use_tool(src, user, 30, volume=50))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/fan_assembly/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
new buildstacktype(loc,buildstackamount)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/fan_assembly/examine(mob/user)
|
||||
. = ..()
|
||||
switch(stat)
|
||||
if(1)
|
||||
to_chat(user, "<span class='notice'>The fan assembly seems to be <b>unwelded</b> and loose.</span>")
|
||||
if(2)
|
||||
to_chat(user, "<span class='notice'>The fan assembly seems to be welded, but missing <b>wires</b>.</span>")
|
||||
if(3)
|
||||
to_chat(user, "<span class='notice'>The outer plating is <b>wired</b> firmly in place.</span>")
|
||||
|
||||
/obj/machinery/fan_assembly/update_icon_state()
|
||||
. = ..()
|
||||
switch(stat)
|
||||
if(1)
|
||||
icon_state = "mfan_assembly"
|
||||
if(2)
|
||||
icon_state = "mfan_welded"
|
||||
@@ -0,0 +1,56 @@
|
||||
/obj/machinery/poweredfans
|
||||
icon = 'icons/obj/poweredfans.dmi'
|
||||
icon_state = "mfan_powered"
|
||||
name = "micro powered fan"
|
||||
desc = "A handmade fan, releasing a thin gust of air."
|
||||
use_power = ACTIVE_POWER_USE
|
||||
power_channel = ENVIRON
|
||||
idle_power_usage = 5
|
||||
active_power_usage = 10
|
||||
max_integrity = 150
|
||||
layer = ABOVE_NORMAL_TURF_LAYER
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
CanAtmosPass = ATMOS_PASS_NO
|
||||
var/obj/machinery/fan_assembly/assembly
|
||||
|
||||
/obj/machinery/poweredfans/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(!assembly)
|
||||
assembly = new()
|
||||
assembly.forceMove(drop_location())
|
||||
assembly.stat = 2
|
||||
assembly.setAnchored(TRUE)
|
||||
assembly.setDir(dir)
|
||||
assembly = null
|
||||
new /obj/item/stack/cable_coil(loc, 2)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/poweredfans/wirecutter_act(mob/living/user, obj/item/I)
|
||||
user.visible_message("<span class='warning'>[user] removes the wires from the [src].</span>",
|
||||
"<span class='notice'>You start to remove the wires from the [src]...</span>", "You hear clanking and banging noises.")
|
||||
if(I.use_tool(src, user, 30, volume=50))
|
||||
deconstruct()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/poweredfans/Initialize(mapload, obj/machinery/fan_assembly/FA)
|
||||
. = ..()
|
||||
if(FA)
|
||||
assembly = FA
|
||||
else
|
||||
assembly = new(src)
|
||||
assembly.stat = 3
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/machinery/poweredfans/power_change()
|
||||
..()
|
||||
if(powered())
|
||||
icon_state = "mfan_powered"
|
||||
CanAtmosPass = ATMOS_PASS_NO
|
||||
air_update_turf(1)
|
||||
else
|
||||
icon_state = "mfan_unpowered"
|
||||
CanAtmosPass = ATMOS_PASS_YES
|
||||
air_update_turf(1)
|
||||
update_icon_state()
|
||||
|
||||
@@ -7,7 +7,8 @@
|
||||
activated = 1
|
||||
var/toggled = FALSE
|
||||
icon_state = "hijack"
|
||||
var/eye_color
|
||||
var/left_eye_color
|
||||
var/right_eye_color
|
||||
var/stealthmode = FALSE
|
||||
var/stealthcooldown = 0
|
||||
var/hijacking = FALSE
|
||||
@@ -25,8 +26,10 @@
|
||||
return
|
||||
var/on = toggled && !stealthmode
|
||||
var/mob/living/carbon/human/H = imp_in
|
||||
H.eye_color = on ? "ff0" : eye_color
|
||||
H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
|
||||
H.left_eye_color = on ? "ff0" : left_eye_color
|
||||
H.right_eye_color = on ? "ff0" : right_eye_color
|
||||
H.dna.update_ui_block(DNA_LEFT_EYE_COLOR_BLOCK)
|
||||
H.dna.update_ui_block(DNA_RIGHT_EYE_COLOR_BLOCK)
|
||||
H.update_body()
|
||||
|
||||
/obj/item/implant/hijack/implant(mob/living/target, mob/user, silent = FALSE)
|
||||
@@ -34,7 +37,8 @@
|
||||
ADD_TRAIT(target, TRAIT_HIJACKER, "implant")
|
||||
if (ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
eye_color = H.eye_color
|
||||
left_eye_color = H.left_eye_color
|
||||
right_eye_color = H.right_eye_color
|
||||
return TRUE
|
||||
|
||||
/obj/item/implant/hijack/removed(mob/living/source, silent = FALSE, special = 0)
|
||||
@@ -49,7 +53,8 @@
|
||||
apc.update_icon()
|
||||
if (ishuman(source))
|
||||
var/mob/living/carbon/human/H = source
|
||||
H.eye_color = eye_color
|
||||
H.left_eye_color = left_eye_color
|
||||
H.right_eye_color = left_eye_color
|
||||
return TRUE
|
||||
|
||||
/obj/item/implant/hijack/proc/InterceptClickOn(mob/living/user,params,atom/object)
|
||||
|
||||
@@ -179,6 +179,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
GLOBAL_LIST_INIT(plasteel_recipes, list ( \
|
||||
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = TRUE), \
|
||||
new/datum/stack_recipe("bomb assembly", /obj/machinery/syndicatebomb/empty, 10, time = 50), \
|
||||
new/datum/stack_recipe("micro powered fan assembly", /obj/machinery/fan_assembly, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new /datum/stack_recipe_list("crates", list( \
|
||||
new /datum/stack_recipe("gray crate", /obj/structure/closet/crate, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("internals crate", /obj/structure/closet/crate/internals, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
armor = list("melee" = 0, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
|
||||
var/obj/item/holosign_creator/projector
|
||||
var/init_vis_overlay = TRUE
|
||||
rad_flags = RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/structure/holosign/Initialize(mapload, source_projector)
|
||||
. = ..()
|
||||
|
||||
@@ -229,17 +229,32 @@
|
||||
H.update_hair()
|
||||
|
||||
if(BODY_ZONE_PRECISE_EYES)
|
||||
var/new_eye_color = input(H, "Choose your eye color", "Eye Color","#"+H.eye_color) as color|null
|
||||
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return
|
||||
if(new_eye_color)
|
||||
var/n_color = sanitize_hexcolor(new_eye_color)
|
||||
var/obj/item/organ/eyes/eyes = H.getorganslot(ORGAN_SLOT_EYES)
|
||||
if(eyes)
|
||||
eyes.eye_color = n_color
|
||||
H.eye_color = n_color
|
||||
H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
|
||||
H.dna.species.handle_body()
|
||||
var/eye_type = input(H, "Choose the eye you want to color", "Eye Color") as null|anything in list("Both Eyes", "Left Eye", "Right Eye")
|
||||
if(eye_type)
|
||||
var/input_color = H.left_eye_color
|
||||
if(eye_type == "Right Eye")
|
||||
input_color = H.right_eye_color
|
||||
var/new_eye_color = input(H, "Choose your eye color", "Eye Color","#"+input_color) as color|null
|
||||
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return
|
||||
if(new_eye_color)
|
||||
var/n_color = sanitize_hexcolor(new_eye_color)
|
||||
var/obj/item/organ/eyes/eyes = H.getorganslot(ORGAN_SLOT_EYES)
|
||||
var/left_color = n_color
|
||||
var/right_color = n_color
|
||||
if(eye_type == "Left Eye")
|
||||
right_color = H.right_eye_color
|
||||
else
|
||||
if(eye_type == "Right Eye")
|
||||
left_color = H.left_eye_color
|
||||
if(eyes)
|
||||
eyes.left_eye_color = left_color
|
||||
eyes.right_eye_color = right_color
|
||||
H.left_eye_color = left_color
|
||||
H.right_eye_color = right_color
|
||||
H.dna.update_ui_block(DNA_LEFT_EYE_COLOR_BLOCK)
|
||||
H.dna.update_ui_block(DNA_RIGHT_EYE_COLOR_BLOCK)
|
||||
H.dna.species.handle_body()
|
||||
if(choice)
|
||||
curse(user)
|
||||
|
||||
|
||||
@@ -24,7 +24,9 @@
|
||||
H.facial_hair_style = random_facial_hair_style(H.gender)
|
||||
H.hair_color = random_short_color()
|
||||
H.facial_hair_color = H.hair_color
|
||||
H.eye_color = random_eye_color()
|
||||
var/random_eye_color = random_eye_color()
|
||||
H.left_eye_color = random_eye_color
|
||||
H.right_eye_color = random_eye_color
|
||||
H.dna.blood_type = random_blood_type()
|
||||
H.saved_underwear = H.underwear
|
||||
H.saved_undershirt = H.undershirt
|
||||
|
||||
@@ -142,8 +142,10 @@
|
||||
if(ishuman(current))
|
||||
var/mob/living/carbon/human/H = current
|
||||
var/obj/item/organ/eyes/eyes = H.getorganslot(ORGAN_SLOT_EYES)
|
||||
H.eye_color = eyes?.eye_color || initial(H.eye_color)
|
||||
H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
|
||||
H.left_eye_color = eyes?.left_eye_color || initial(H.left_eye_color)
|
||||
H.right_eye_color = eyes?.right_eye_color || initial(H.right_eye_color)
|
||||
H.dna?.update_ui_block(DNA_LEFT_EYE_COLOR_BLOCK)
|
||||
H.dna?.update_ui_block(DNA_RIGHT_EYE_COLOR_BLOCK)
|
||||
REMOVE_TRAIT(H, TRAIT_CULT_EYES, "valid_cultist")
|
||||
H.update_body()
|
||||
H.cut_overlays()
|
||||
@@ -236,8 +238,10 @@
|
||||
|
||||
if(ishuman(current))
|
||||
var/mob/living/carbon/human/H = current
|
||||
H.eye_color = initial(H.eye_color)
|
||||
H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
|
||||
H.left_eye_color = initial(H.left_eye_color)
|
||||
H.right_eye_color = initial(H.right_eye_color)
|
||||
H.dna?.update_ui_block(DNA_LEFT_EYE_COLOR_BLOCK)
|
||||
H.dna?.update_ui_block(DNA_RIGHT_EYE_COLOR_BLOCK)
|
||||
REMOVE_TRAIT(H, TRAIT_CULT_EYES, "valid_cultist")
|
||||
H.cut_overlays()
|
||||
H.regenerate_icons()
|
||||
@@ -312,8 +316,10 @@
|
||||
/datum/team/cult/proc/rise(cultist)
|
||||
if(ishuman(cultist))
|
||||
var/mob/living/carbon/human/H = cultist
|
||||
H.eye_color = "f00"
|
||||
H.dna?.update_ui_block(DNA_EYE_COLOR_BLOCK)
|
||||
H.left_eye_color = "f00"
|
||||
H.right_eye_color = "f00"
|
||||
H.dna?.update_ui_block(DNA_LEFT_EYE_COLOR_BLOCK)
|
||||
H.dna?.update_ui_block(DNA_RIGHT_EYE_COLOR_BLOCK)
|
||||
ADD_TRAIT(H, TRAIT_CULT_EYES, "valid_cultist")
|
||||
H.update_body()
|
||||
|
||||
|
||||
@@ -30,7 +30,8 @@
|
||||
if(visualsOnly)
|
||||
return
|
||||
H.fully_replace_character_name(null,"Waldo")
|
||||
H.eye_color = "000"
|
||||
H.left_eye_color = "000"
|
||||
H.right_eye_color = "000"
|
||||
H.gender = MALE
|
||||
H.skin_tone = "caucasian3"
|
||||
H.hair_style = "Business Hair 3"
|
||||
|
||||
@@ -23,18 +23,23 @@
|
||||
maroon_objective.find_target()
|
||||
T.add_objective(maroon_objective)
|
||||
else
|
||||
if(prob(15) && !(locate(/datum/objective/download) in T.objectives) && !(T.owner.assigned_role in list("Research Director", "Scientist", "Roboticist")))
|
||||
var/datum/objective/download/download_objective = new
|
||||
download_objective.owner = T.owner
|
||||
download_objective.gen_amount_goal()
|
||||
T.add_objective(download_objective)
|
||||
else if(prob(70)) // cum. not counting download: 40%.
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = T.owner
|
||||
steal_objective.find_target()
|
||||
T.add_objective(steal_objective)
|
||||
else
|
||||
var/datum/objective/sabotage/sabotage_objective = new
|
||||
sabotage_objective.owner = T.owner
|
||||
sabotage_objective.find_target()
|
||||
T.add_objective(sabotage_objective)
|
||||
var/list/weights = list()
|
||||
weights["sabo"] = length(subtypesof(/datum/sabotage_objective))
|
||||
weights["steal"] = length(subtypesof(/datum/objective_item/steal))
|
||||
weights["download"] = !(locate(/datum/objective/download) in T.objectives || (T.owner.assigned_role in list("Research Director", "Scientist", "Roboticist")))
|
||||
switch(pickweight(weights))
|
||||
if("sabo")
|
||||
var/datum/objective/sabotage/sabotage_objective = new
|
||||
sabotage_objective.owner = T.owner
|
||||
sabotage_objective.find_target()
|
||||
T.add_objective(sabotage_objective)
|
||||
if("steal")
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = T.owner
|
||||
steal_objective.find_target()
|
||||
T.add_objective(steal_objective)
|
||||
if("download")
|
||||
var/datum/objective/download/download_objective = new
|
||||
download_objective.owner = T.owner
|
||||
download_objective.gen_amount_goal()
|
||||
T.add_objective(download_objective)
|
||||
|
||||
@@ -146,7 +146,7 @@
|
||||
aroused_state = FALSE
|
||||
|
||||
/obj/item/organ/genital/proc/generate_fluid(datum/reagents/R)
|
||||
var/amount = clamp((fluid_rate * ((world.time - last_orgasmed) / SSmobs.wait) * fluid_mult),0,fluid_max_volume)
|
||||
var/amount = clamp((fluid_rate * ((world.time - last_orgasmed) / (10 SECONDS)) * fluid_mult),0,fluid_max_volume)
|
||||
R.clear_reagents()
|
||||
R.maximum_volume = fluid_max_volume
|
||||
if(fluid_id)
|
||||
|
||||
@@ -95,7 +95,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/facial_hair_color = "000000" //Facial hair color
|
||||
var/skin_tone = "caucasian1" //Skin color
|
||||
var/use_custom_skin_tone = FALSE
|
||||
var/eye_color = "000000" //Eye color
|
||||
var/left_eye_color = "000000" //Eye color
|
||||
var/right_eye_color = "000000"
|
||||
var/split_eye_colors = FALSE
|
||||
var/datum/species/pref_species = new /datum/species/human() //Mutant race
|
||||
var/list/features = list("mcolor" = "FFFFFF",
|
||||
"mcolor2" = "FFFFFF",
|
||||
@@ -472,15 +474,22 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<b>Sprite Size:</b> <a href='?_src_=prefs;preference=body_size;task=input'>[features["body_size"]*100]%</a><br>"
|
||||
|
||||
if((EYECOLOR in pref_species.species_traits) && !(NOEYES in pref_species.species_traits))
|
||||
|
||||
if(!use_skintones && !mutant_colors)
|
||||
dat += APPEARANCE_CATEGORY_COLUMN
|
||||
|
||||
dat += "<h3>Eye Color</h3>"
|
||||
|
||||
dat += "<span style='border: 1px solid #161616; background-color: #[eye_color];'> </span> <a href='?_src_=prefs;preference=eyes;task=input'>Change</a><BR>"
|
||||
|
||||
dat += "</td>"
|
||||
if(left_eye_color != right_eye_color)
|
||||
split_eye_colors = TRUE
|
||||
dat += "<h3>Heterochromia</h3>"
|
||||
dat += "</b><a style='display:block;width:100px' href='?_src_=prefs;preference=toggle_split_eyes;task=input'>[split_eye_colors ? "Enabled" : "Disabled"]</a>"
|
||||
if(!split_eye_colors)
|
||||
dat += "<h3>Eye Color</h3>"
|
||||
dat += "<span style='border: 1px solid #161616; background-color: #[left_eye_color];'> </span> <a href='?_src_=prefs;preference=eyes;task=input'>Change</a>"
|
||||
dat += "</td>"
|
||||
else
|
||||
dat += "<h3>Left Eye Color</h3>"
|
||||
dat += "<span style='border: 1px solid #161616; background-color: #[left_eye_color];'> </span> <a href='?_src_=prefs;preference=eye_left;task=input'>Change</a>"
|
||||
dat += "<h3>Right Eye Color</h3>"
|
||||
dat += "<span style='border: 1px solid #161616; background-color: #[right_eye_color];'> </span> <a href='?_src_=prefs;preference=eye_right;task=input'>Change</a><BR>"
|
||||
dat += "</td>"
|
||||
else if(use_skintones || mutant_colors)
|
||||
dat += "</td>"
|
||||
|
||||
@@ -1373,7 +1382,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
socks = random_socks()
|
||||
socks_color = random_short_color()
|
||||
if(BODY_ZONE_PRECISE_EYES)
|
||||
eye_color = random_eye_color()
|
||||
var/random_eye_color = random_eye_color()
|
||||
left_eye_color = random_eye_color
|
||||
right_eye_color = random_eye_color
|
||||
if("s_tone")
|
||||
skin_tone = random_skin_tone()
|
||||
use_custom_skin_tone = null
|
||||
@@ -1557,9 +1568,24 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
socks_color = sanitize_hexcolor(n_socks_color, 6)
|
||||
|
||||
if("eyes")
|
||||
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference","#"+eye_color) as color|null
|
||||
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference","#"+left_eye_color) as color|null
|
||||
if(new_eyes)
|
||||
eye_color = sanitize_hexcolor(new_eyes, 6)
|
||||
left_eye_color = sanitize_hexcolor(new_eyes, 6)
|
||||
right_eye_color = sanitize_hexcolor(new_eyes, 6)
|
||||
|
||||
if("eye_left")
|
||||
var/new_eyes = input(user, "Choose your character's left eye colour:", "Character Preference","#"+left_eye_color) as color|null
|
||||
if(new_eyes)
|
||||
left_eye_color = sanitize_hexcolor(new_eyes, 6)
|
||||
|
||||
if("eye_right")
|
||||
var/new_eyes = input(user, "Choose your character's right eye colour:", "Character Preference","#"+right_eye_color) as color|null
|
||||
if(new_eyes)
|
||||
right_eye_color = sanitize_hexcolor(new_eyes, 6)
|
||||
|
||||
if("toggle_split_eyes")
|
||||
split_eye_colors = !split_eye_colors
|
||||
right_eye_color = left_eye_color
|
||||
|
||||
if("species")
|
||||
var/result = input(user, "Select a species", "Species Selection") as null|anything in GLOB.roundstart_race_names
|
||||
@@ -2536,12 +2562,15 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
character.gender = gender
|
||||
character.age = age
|
||||
|
||||
character.eye_color = eye_color
|
||||
character.left_eye_color = left_eye_color
|
||||
character.right_eye_color = right_eye_color
|
||||
var/obj/item/organ/eyes/organ_eyes = character.getorgan(/obj/item/organ/eyes)
|
||||
if(organ_eyes)
|
||||
if(!initial(organ_eyes.eye_color))
|
||||
organ_eyes.eye_color = eye_color
|
||||
organ_eyes.old_eye_color = eye_color
|
||||
if(!initial(organ_eyes.left_eye_color))
|
||||
organ_eyes.left_eye_color = left_eye_color
|
||||
organ_eyes.right_eye_color = right_eye_color
|
||||
organ_eyes.old_left_eye_color = left_eye_color
|
||||
organ_eyes.old_right_eye_color = right_eye_color
|
||||
character.hair_color = hair_color
|
||||
character.facial_hair_color = facial_hair_color
|
||||
character.skin_tone = skin_tone
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
// You do not need to raise this if you are adding new values that have sane defaults.
|
||||
// Only raise this value when changing the meaning/format/name/layout of an existing value
|
||||
// where you would want the updater procs below to run
|
||||
#define SAVEFILE_VERSION_MAX 35
|
||||
#define SAVEFILE_VERSION_MAX 36
|
||||
|
||||
/*
|
||||
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
|
||||
@@ -204,6 +204,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
if(S["species"] == "lizard")
|
||||
features["mam_snouts"] = features["snout"]
|
||||
|
||||
if(current_version < 36)
|
||||
left_eye_color = S["eye_color"]
|
||||
right_eye_color = S["eye_color"]
|
||||
|
||||
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
|
||||
if(!ckey)
|
||||
return
|
||||
@@ -476,7 +480,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["age"] >> age
|
||||
S["hair_color"] >> hair_color
|
||||
S["facial_hair_color"] >> facial_hair_color
|
||||
S["eye_color"] >> eye_color
|
||||
S["left_eye_color"] >> left_eye_color
|
||||
S["right_eye_color"] >> left_eye_color
|
||||
S["use_custom_skin_tone"] >> use_custom_skin_tone
|
||||
S["skin_tone"] >> skin_tone
|
||||
S["hair_style_name"] >> hair_style
|
||||
@@ -654,7 +659,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
|
||||
hair_color = sanitize_hexcolor(hair_color, 6, FALSE)
|
||||
facial_hair_color = sanitize_hexcolor(facial_hair_color, 6, FALSE)
|
||||
eye_color = sanitize_hexcolor(eye_color, 6, FALSE)
|
||||
left_eye_color = sanitize_hexcolor(left_eye_color, 6, FALSE)
|
||||
right_eye_color = sanitize_hexcolor(right_eye_color, 6, FALSE)
|
||||
|
||||
var/static/allow_custom_skintones
|
||||
if(isnull(allow_custom_skintones))
|
||||
@@ -783,7 +789,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["age"] , age)
|
||||
WRITE_FILE(S["hair_color"] , hair_color)
|
||||
WRITE_FILE(S["facial_hair_color"] , facial_hair_color)
|
||||
WRITE_FILE(S["eye_color"] , eye_color)
|
||||
WRITE_FILE(S["left_eye_color"] , left_eye_color)
|
||||
WRITE_FILE(S["right_eye_color"] , right_eye_color)
|
||||
WRITE_FILE(S["use_custom_skin_tone"] , use_custom_skin_tone)
|
||||
WRITE_FILE(S["skin_tone"] , skin_tone)
|
||||
WRITE_FILE(S["hair_style_name"] , hair_style)
|
||||
|
||||
@@ -373,7 +373,7 @@
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/blindfold/white/update_icon(mob/living/carbon/human/user)
|
||||
if(ishuman(user) && !colored_before)
|
||||
add_atom_colour("#[user.eye_color]", FIXED_COLOUR_PRIORITY)
|
||||
add_atom_colour("#[user.left_eye_color]", FIXED_COLOUR_PRIORITY)
|
||||
colored_before = TRUE
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/blindfold/white/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
|
||||
@@ -382,7 +382,7 @@
|
||||
var/mob/living/carbon/human/H = loc
|
||||
var/mutable_appearance/M = mutable_appearance('icons/mob/clothing/eyes.dmi', "blindfoldwhite")
|
||||
M.appearance_flags |= RESET_COLOR
|
||||
M.color = "#[H.eye_color]"
|
||||
M.color = "#[H.left_eye_color]"
|
||||
. += M
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/big
|
||||
|
||||
@@ -45,10 +45,18 @@
|
||||
/obj/item/clothing/under/rank/engineering/engineer/hazard
|
||||
name = "engineer's hazard jumpsuit"
|
||||
desc = "A high visibility jumpsuit made from heat and radiation resistant materials."
|
||||
icon_state = "hazard"
|
||||
item_state = "suit-orange"
|
||||
icon_state = "hazard_orange"
|
||||
item_state = "engi_suit"
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/engineering/engineer/hazard/green
|
||||
icon_state = "hazard_green"
|
||||
item_state = "g_suit"
|
||||
|
||||
/obj/item/clothing/under/rank/engineering/engineer/hazard/white
|
||||
icon_state = "hazard_white"
|
||||
item_state = "gy_suit"
|
||||
|
||||
/obj/item/clothing/under/rank/engineering/engineer/skirt
|
||||
name = "engineer's jumpskirt"
|
||||
desc = "It's an orange high visibility jumpskirt worn by engineers."
|
||||
|
||||
@@ -986,7 +986,8 @@
|
||||
if(1)
|
||||
to_chat(user, "<span class='danger'>Your appearance morphs to that of a very small humanoid ash dragon! You get to look like a freak without the cool abilities.</span>")
|
||||
H.dna.features = list("mcolor" = "A02720", "tail_lizard" = "Dark Tiger", "tail_human" = "None", "snout" = "Sharp", "horns" = "Curled", "ears" = "None", "wings" = "None", "frills" = "None", "spines" = "Long", "body_markings" = "Dark Tiger Body", "legs" = "Digitigrade")
|
||||
H.eye_color = "fee5a3"
|
||||
H.left_eye_color = "fee5a3"
|
||||
H.right_eye_color = "fee5a3"
|
||||
H.set_species(/datum/species/lizard)
|
||||
if(2)
|
||||
to_chat(user, "<span class='danger'>Your flesh begins to melt! Miraculously, you seem fine otherwise.</span>")
|
||||
|
||||
@@ -17,7 +17,9 @@
|
||||
facial_hair_style = random_facial_hair_style(gender)
|
||||
hair_color = random_short_color()
|
||||
facial_hair_color = hair_color
|
||||
eye_color = random_eye_color()
|
||||
var/random_eye_color = random_eye_color()
|
||||
left_eye_color = random_eye_color
|
||||
right_eye_color = random_eye_color
|
||||
if(!pref_species)
|
||||
var/rando_race = pick(GLOB.roundstart_races)
|
||||
pref_species = new rando_race()
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
if(!(SLOT_GLASSES in obscured))
|
||||
if(glasses)
|
||||
. += "[t_He] [t_has] [glasses.get_examine_string(user)] covering [t_his] eyes."
|
||||
else if(eye_color == BLOODCULT_EYE && iscultist(src) && HAS_TRAIT(src, TRAIT_CULT_EYES))
|
||||
else if((left_eye_color == BLOODCULT_EYE || right_eye_color == BLOODCULT_EYE) && iscultist(src) && HAS_TRAIT(src, TRAIT_CULT_EYES))
|
||||
. += "<span class='warning'><B>[t_His] eyes are glowing an unnatural red!</B></span>"
|
||||
else if(HAS_TRAIT(src, TRAIT_HIJACKER))
|
||||
var/obj/item/implant/hijack/H = user.getImplant(/obj/item/implant/hijack)
|
||||
|
||||
@@ -24,7 +24,8 @@
|
||||
var/facial_hair_style = "Shaved"
|
||||
|
||||
//Eye colour
|
||||
var/eye_color = "000"
|
||||
var/left_eye_color = "000"
|
||||
var/right_eye_color = "000"
|
||||
|
||||
var/skin_tone = "caucasian1" //Skin tone
|
||||
|
||||
|
||||
@@ -570,19 +570,21 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
// eyes
|
||||
if(!(NOEYES in species_traits))
|
||||
var/has_eyes = H.getorganslot(ORGAN_SLOT_EYES)
|
||||
var/mutable_appearance/eye_overlay
|
||||
if(!has_eyes)
|
||||
eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes_missing", -BODY_LAYER)
|
||||
standing += mutable_appearance('icons/mob/human_face.dmi', "eyes_missing", -BODY_LAYER)
|
||||
else
|
||||
eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes", -BODY_LAYER)
|
||||
if((EYECOLOR in species_traits) && has_eyes)
|
||||
eye_overlay.color = "#" + H.eye_color
|
||||
|
||||
if(OFFSET_EYES in H.dna.species.offset_features)
|
||||
eye_overlay.pixel_x += H.dna.species.offset_features[OFFSET_EYES][1]
|
||||
eye_overlay.pixel_y += H.dna.species.offset_features[OFFSET_EYES][2]
|
||||
|
||||
standing += eye_overlay
|
||||
var/mutable_appearance/left_eye = mutable_appearance('icons/mob/human_face.dmi', "left_eye", -BODY_LAYER)
|
||||
var/mutable_appearance/right_eye = mutable_appearance('icons/mob/human_face.dmi', "right_eye", -BODY_LAYER)
|
||||
if((EYECOLOR in species_traits) && has_eyes)
|
||||
left_eye.color = "#" + H.left_eye_color
|
||||
right_eye.color = "#" + H.right_eye_color
|
||||
if(OFFSET_EYES in offset_features)
|
||||
left_eye.pixel_x += offset_features[OFFSET_EYES][1]
|
||||
left_eye.pixel_y += offset_features[OFFSET_EYES][2]
|
||||
right_eye.pixel_x += offset_features[OFFSET_EYES][1]
|
||||
right_eye.pixel_y += offset_features[OFFSET_EYES][2]
|
||||
standing += left_eye
|
||||
standing += right_eye
|
||||
|
||||
//Underwear, Undershirts & Socks
|
||||
if(!(NO_UNDERWEAR in species_traits))
|
||||
@@ -783,7 +785,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(FACEHAIR)
|
||||
accessory_overlay.color = "#[H.facial_hair_color]"
|
||||
if(EYECOLOR)
|
||||
accessory_overlay.color = "#[H.eye_color]"
|
||||
accessory_overlay.color = "#[H.left_eye_color]"
|
||||
if(HORNCOLOR)
|
||||
accessory_overlay.color = "#[H.dna.features["horns_color"]]"
|
||||
if(WINGCOLOR)
|
||||
@@ -838,7 +840,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(FACEHAIR)
|
||||
extra_accessory_overlay.color = "#[H.facial_hair_color]"
|
||||
if(EYECOLOR)
|
||||
extra_accessory_overlay.color = "#[H.eye_color]"
|
||||
extra_accessory_overlay.color = "#[H.left_eye_color]"
|
||||
|
||||
if(HORNCOLOR)
|
||||
extra_accessory_overlay.color = "#[H.dna.features["horns_color"]]"
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
default_color = "00FF00"
|
||||
blacklisted = 0
|
||||
sexes = 0
|
||||
species_traits = list(MUTCOLORS,NOEYES,NOTRANSSTING,HAS_FLESH,HAS_BONE)
|
||||
species_traits = list(MUTCOLORS,NOEYES,NOTRANSSTING,HAS_FLESH,HAS_BONE,HAIR)
|
||||
hair_alpha = 210
|
||||
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
|
||||
mutant_bodyparts = list("ipc_screen" = "Blank", "ipc_antenna" = "None")
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
|
||||
|
||||
@@ -758,17 +758,22 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
|
||||
// eyes
|
||||
if(!(NOEYES in dna.species.species_traits))
|
||||
var/has_eyes = getorganslot(ORGAN_SLOT_EYES)
|
||||
var/mutable_appearance/eye_overlay
|
||||
if(!has_eyes)
|
||||
eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes_missing", -BODY_LAYER)
|
||||
add_overlay(mutable_appearance('icons/mob/human_face.dmi', "eyes_missing", -BODY_LAYER))
|
||||
else
|
||||
eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes", -BODY_LAYER)
|
||||
if((EYECOLOR in dna.species.species_traits) && has_eyes)
|
||||
eye_overlay.color = "#" + eye_color
|
||||
if(OFFSET_EYES in dna.species.offset_features)
|
||||
eye_overlay.pixel_x += dna.species.offset_features[OFFSET_EYES][1]
|
||||
eye_overlay.pixel_y += dna.species.offset_features[OFFSET_EYES][2]
|
||||
add_overlay(eye_overlay)
|
||||
var/mutable_appearance/left_eye = mutable_appearance('icons/mob/human_face.dmi', "left_eye", -BODY_LAYER)
|
||||
var/mutable_appearance/right_eye = mutable_appearance('icons/mob/human_face.dmi', "right_eye", -BODY_LAYER)
|
||||
if((EYECOLOR in dna.species.species_traits) && has_eyes)
|
||||
left_eye.color = "#" + left_eye_color
|
||||
right_eye.color = "#" + right_eye_color
|
||||
if(OFFSET_EYES in dna.species.offset_features)
|
||||
left_eye.pixel_x += dna.species.offset_features[OFFSET_EYES][1]
|
||||
left_eye.pixel_y += dna.species.offset_features[OFFSET_EYES][2]
|
||||
right_eye.pixel_x += dna.species.offset_features[OFFSET_EYES][1]
|
||||
right_eye.pixel_y += dna.species.offset_features[OFFSET_EYES][2]
|
||||
add_overlay(left_eye)
|
||||
add_overlay(right_eye)
|
||||
|
||||
|
||||
dna.species.handle_hair(src)
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Called by SSmobs at (hopefully) an interval of 1 second.
|
||||
* Called by SSmobs at an interval of 2 seconds.
|
||||
* Splits off into PhysicalLife() and BiologicalLife(). Override those instead of this.
|
||||
*/
|
||||
/mob/living/proc/Life(seconds, times_fired)
|
||||
|
||||
@@ -978,7 +978,8 @@
|
||||
/mob/living/simple_animal/parrot/Poly/ghost
|
||||
name = "The Ghost of Poly"
|
||||
desc = "Doomed to squawk the Earth."
|
||||
color = "#FFFFFF77"
|
||||
color = "#FFFFFF"
|
||||
alpha = 77
|
||||
speak_chance = 20
|
||||
status_flags = GODMODE
|
||||
incorporeal_move = INCORPOREAL_MOVE_BASIC
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
var/energy_transfer = delta_temperature*hot_air_heat_capacity*cold_air_heat_capacity/(hot_air_heat_capacity+cold_air_heat_capacity)
|
||||
|
||||
var/heat = energy_transfer*(1-efficiency)
|
||||
lastgen += LOGISTIC_FUNCTION(1250000,0.0001,delta_temperature,50000)
|
||||
lastgen += LOGISTIC_FUNCTION(500000,0.0009,delta_temperature,10000)
|
||||
|
||||
hot_air.set_temperature(hot_air.return_temperature() - energy_transfer/hot_air_heat_capacity)
|
||||
cold_air.set_temperature(cold_air.return_temperature() + heat/cold_air_heat_capacity)
|
||||
|
||||
@@ -375,7 +375,7 @@
|
||||
materials = list(/datum/material/iron = 1500, /datum/material/silver = 150, /datum/material/glass = 3000)
|
||||
build_path = /obj/item/lightreplacer
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/normtrash
|
||||
name = "Trashbag"
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
desc = "A new advanced atmospheric analyzer design, capable of performing scans at long range."
|
||||
id = "ranged_analyzer"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(/datum/material/iron = 400, /datum/material/glass = 1000, /datum/material/uranium = 800, /datum/material/gold = 200, /datum/material/plastic = 200)
|
||||
materials = list(/datum/material/iron = 400, /datum/material/glass = 1000, /datum/material/uranium = 800, /datum/material/gold = 200, /datum/material/diamond = 50)
|
||||
build_path = /obj/item/analyzer/ranged
|
||||
category = list("Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
@@ -180,13 +180,17 @@
|
||||
. += lips_overlay
|
||||
|
||||
// eyes
|
||||
var/image/eyes_overlay = image('icons/mob/human_face.dmi', "eyes", -BODY_LAYER, SOUTH)
|
||||
. += eyes_overlay
|
||||
if(!eyes)
|
||||
eyes_overlay.icon_state = "eyes_missing"
|
||||
|
||||
else if(eyes.eye_color)
|
||||
eyes_overlay.color = "#" + eyes.eye_color
|
||||
if(eyes)
|
||||
var/image/left_eye = image('icons/mob/human_face.dmi', "left_eye", -BODY_LAYER, SOUTH)
|
||||
var/image/right_eye = image('icons/mob/human_face.dmi', "right_eye", -BODY_LAYER, SOUTH)
|
||||
if(eyes.left_eye_color && eyes.right_eye_color)
|
||||
left_eye.color = "#" + eyes.left_eye_color
|
||||
right_eye.color = "#" + eyes.right_eye_color
|
||||
. += left_eye
|
||||
. += right_eye
|
||||
else
|
||||
var/eyes_overlay = image('icons/mob/human_face.dmi', "eyes_missing", -BODY_LAYER, SOUTH)
|
||||
. += eyes_overlay
|
||||
|
||||
/obj/item/bodypart/head/monkey
|
||||
icon = 'icons/mob/animal_parts.dmi'
|
||||
|
||||
@@ -26,8 +26,10 @@
|
||||
var/sight_flags = 0
|
||||
var/see_in_dark = 2
|
||||
var/tint = 0
|
||||
var/eye_color = "" //set to a hex code to override a mob's eye color
|
||||
var/old_eye_color = "fff"
|
||||
var/left_eye_color = "" //set to a hex code to override a mob's eye color
|
||||
var/right_eye_color = ""
|
||||
var/old_left_eye_color = "fff"
|
||||
var/old_right_eye_color = "fff"
|
||||
var/flash_protect = 0
|
||||
var/see_invisible = SEE_INVISIBLE_LIVING
|
||||
var/lighting_alpha
|
||||
@@ -44,11 +46,19 @@
|
||||
owner.become_blind(EYE_DAMAGE)
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
old_eye_color = H.eye_color
|
||||
if(eye_color)
|
||||
H.eye_color = eye_color
|
||||
old_left_eye_color = H.left_eye_color
|
||||
old_right_eye_color = H.right_eye_color
|
||||
|
||||
if(left_eye_color)
|
||||
H.left_eye_color = left_eye_color
|
||||
else
|
||||
eye_color = H.eye_color
|
||||
left_eye_color = H.left_eye_color
|
||||
|
||||
if(right_eye_color)
|
||||
H.right_eye_color = right_eye_color
|
||||
else
|
||||
right_eye_color = H.right_eye_color
|
||||
|
||||
if(!special)
|
||||
H.dna?.species?.handle_body(H) //regenerate eyeballs overlays.
|
||||
M.update_tint()
|
||||
@@ -64,9 +74,10 @@
|
||||
C.clear_fullscreen("eye_damage")
|
||||
if(BLIND_VISION_THREE)
|
||||
C.cure_blind(EYE_DAMAGE)
|
||||
if(ishuman(C) && eye_color)
|
||||
if(ishuman(C) && left_eye_color && right_eye_color)
|
||||
var/mob/living/carbon/human/H = C
|
||||
H.eye_color = old_eye_color
|
||||
H.left_eye_color = old_left_eye_color
|
||||
H.right_eye_color = old_right_eye_color
|
||||
if(!special)
|
||||
H.dna.species.handle_body(H)
|
||||
if(!special)
|
||||
@@ -162,14 +173,16 @@
|
||||
/obj/item/organ/eyes/robotic/xray
|
||||
name = "\improper X-ray eyes"
|
||||
desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
|
||||
eye_color = "000"
|
||||
left_eye_color = "000"
|
||||
right_eye_color = "000"
|
||||
see_in_dark = 8
|
||||
sight_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS
|
||||
|
||||
/obj/item/organ/eyes/robotic/thermals
|
||||
name = "thermal eyes"
|
||||
desc = "These cybernetic eye implants will give you thermal vision. Vertical slit pupil included."
|
||||
eye_color = "FC0"
|
||||
left_eye_color = "FC0"
|
||||
right_eye_color = "FC0"
|
||||
sight_flags = SEE_MOBS
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
flash_protect = -1
|
||||
@@ -178,7 +191,8 @@
|
||||
/obj/item/organ/eyes/robotic/flashlight
|
||||
name = "flashlight eyes"
|
||||
desc = "It's two flashlights rigged together with some wire. Why would you put these in someone's head?"
|
||||
eye_color ="fee5a3"
|
||||
left_eye_color ="fee5a3"
|
||||
right_eye_color ="fee5a3"
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "flashlight_eyes"
|
||||
flash_protect = 2
|
||||
@@ -219,7 +233,8 @@
|
||||
/obj/item/organ/eyes/robotic/glow
|
||||
name = "High Luminosity Eyes"
|
||||
desc = "Special glowing eyes, used by snowflakes who want to be special."
|
||||
eye_color = "000"
|
||||
left_eye_color = "000"
|
||||
right_eye_color = "000"
|
||||
actions_types = list(/datum/action/item_action/organ_action/use, /datum/action/item_action/organ_action/toggle)
|
||||
var/current_color_string = "#ffffff"
|
||||
var/active = FALSE
|
||||
@@ -276,7 +291,9 @@
|
||||
#define MAX_LIGHTNESS 256
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow/proc/assume_rgb(newcolor)
|
||||
eye_color = RGB2EYECOLORSTRING(newcolor)
|
||||
var/current_color = RGB2EYECOLORSTRING(newcolor)
|
||||
left_eye_color = current_color
|
||||
right_eye_color = current_color
|
||||
var/list/hsv = ReadHSV(RGBtoHSV(newcolor))
|
||||
hsv[2] = clamp(hsv[2], 0, MAX_SATURATION)
|
||||
hsv[3] = clamp(hsv[3], 0, MAX_LIGHTNESS)
|
||||
|
||||
@@ -91,6 +91,9 @@
|
||||
/obj/item/clothing/suit/hooded/wintercoat/engineering = 3,
|
||||
/obj/item/clothing/under/rank/engineering/engineer = 5,
|
||||
/obj/item/clothing/under/rank/engineering/engineer/skirt = 5,
|
||||
/obj/item/clothing/under/rank/engineering/engineer/hazard = 5,
|
||||
/obj/item/clothing/under/rank/engineering/engineer/hazard/green = 5,
|
||||
/obj/item/clothing/under/rank/engineering/engineer/hazard/white = 5,
|
||||
/obj/item/clothing/suit/hazardvest = 5,
|
||||
/obj/item/clothing/shoes/workboots = 5,
|
||||
/obj/item/clothing/head/hardhat = 5,
|
||||
|
||||
@@ -50,6 +50,24 @@
|
||||
-->
|
||||
<div class="commit sansserif">
|
||||
|
||||
<h2 class="date">27 September 2020</h2>
|
||||
<h3 class="author">SiliconMain updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Holograms made from projectors (atmos, engi, sec, medical, ect...) can no longer be contaminated by radiation</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">26 September 2020</h2>
|
||||
<h3 class="author">CoreFlare updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">IPC's can have hair. Why wasn't this added earlier. Use the bald hairstyle for no hair.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">25 September 2020</h2>
|
||||
<h3 class="author">Putnam3145 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Removed a non-working proc that already had its functionality implemented in another proc in the same file.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">24 September 2020</h2>
|
||||
<h3 class="author">Putnam3145 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
@@ -1213,81 +1231,6 @@
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">modern pickle technology now allows people who have been turned into pickles, to be retrieved through the medical course of dying</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">26 July 2020</h2>
|
||||
<h3 class="author">DeltaFire15 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Organs now decay again.</li>
|
||||
</ul>
|
||||
<h3 class="author">Iatots updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Licking wounds now may cause you to spit out a hairball once in a while!</li>
|
||||
<li class="rscadd">You can now craft a catgirl plushie with 3 of a new ingredient occasionally found in medbay!</li>
|
||||
</ul>
|
||||
<h3 class="author">dapnee updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">removed legacy public mining shuttle area and remade lounge</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">25 July 2020</h2>
|
||||
<h3 class="author">CameronWoof updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Aloe now has an icon.</li>
|
||||
</ul>
|
||||
<h3 class="author">timothyteakettle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">beepsky replaces the word THREAT_LEVEL with the actual threat level</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">24 July 2020</h2>
|
||||
<h3 class="author">EmeraldSundisk updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Adds a CMO office, along with Virology and Genetics labs to Omega Station</li>
|
||||
<li class="rscadd">Adds a second chemistry station to the chemistry lab</li>
|
||||
<li class="tweak">Adjusts the locations of some objects in medical to accommodate these new additions</li>
|
||||
<li class="tweak">Relocates the morgue</li>
|
||||
<li class="tweak">Relocates items in impacted areas of maintenance as well as the library</li>
|
||||
<li class="bugfix">Fixes an air line Bartholomew somehow knocked out</li>
|
||||
</ul>
|
||||
<h3 class="author">Linzolle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">wounds now have a description on examine</li>
|
||||
</ul>
|
||||
<h3 class="author">Owai-Seek updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Meatball Sub, Meatloaf + Meatloaf Slices, Bear Chili, Mashed Potatoes</li>
|
||||
<li class="rscadd">Buttered Potatoes, Fancy Cracker Pack, Spiral Soup, Sweet and Sour Chicken</li>
|
||||
<li class="tweak">Organised the Food DMI a bit.</li>
|
||||
<li class="tweak">Deleted some stray pixels on some sprites.</li>
|
||||
<li class="tweak">Nuggie boxes are now centered correctly.</li>
|
||||
<li class="imageadd">Icons for the the food items in this PR.</li>
|
||||
</ul>
|
||||
<h3 class="author">Sneakyrat6 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixes dressers not giving you undies</li>
|
||||
<li class="bugfix">Fixes Snaxi not loading properly because of typos</li>
|
||||
<li class="rscadd">You can now burn photos</li>
|
||||
</ul>
|
||||
<h3 class="author">Zandario updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="spellcheck">Murdered **tipes** and gave birth to **is**.</li>
|
||||
</ul>
|
||||
<h3 class="author">silicons updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">sanitization now doesn't cut off 15.7 or something million possible colors from character preferences (instead of only allowing 16 values for R G and B, it now allows 256 each)</li>
|
||||
<li class="balance">projectiles are by default 17.5 tiles per second instead of 12.5</li>
|
||||
</ul>
|
||||
<h3 class="author">timothyteakettle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">due to recent innovative research in the medical field, you now have bones</li>
|
||||
<li class="tweak">zombie claws are now sharp and do less damage, but can destroy non-lifeforms far faster</li>
|
||||
<li class="tweak">zombies now take less stamina damage</li>
|
||||
<li class="rscadd">beepsky can now wear hats</li>
|
||||
</ul>
|
||||
<h3 class="author">zeroisthebiggay updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="imageadd">rad and kravglove sprites</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<b>GoonStation 13 Development Team</b>
|
||||
|
||||
@@ -27364,3 +27364,15 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
2020-09-24:
|
||||
Putnam3145:
|
||||
- refactor: Atmos is free.
|
||||
2020-09-25:
|
||||
Putnam3145:
|
||||
- bugfix: Removed a non-working proc that already had its functionality implemented
|
||||
in another proc in the same file.
|
||||
2020-09-26:
|
||||
CoreFlare:
|
||||
- rscadd: IPC's can have hair. Why wasn't this added earlier. Use the bald hairstyle
|
||||
for no hair.
|
||||
2020-09-27:
|
||||
SiliconMain:
|
||||
- tweak: Holograms made from projectors (atmos, engi, sec, medical, ect...) can
|
||||
no longer be contaminated by radiation
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "timothyteakettle"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "you can now have heterochromia and select individual eye colours"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "ArchieBeepBoop"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Craftable Micro Powered Fans"
|
||||
@@ -0,0 +1,6 @@
|
||||
author: "Tupinambis"
|
||||
delete-after: True
|
||||
changes:
|
||||
- imageadd: "Replaced old chair sprites with new ones ported and modified from eris."
|
||||
- tweak: "Beds can now be placed both right and left."
|
||||
- tweak: "Subtle changes to stool legs to give them more of a shine."
|
||||
@@ -0,0 +1,5 @@
|
||||
author: "Putnam3145"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscdel: "Supermatter sabotage objective's gone."
|
||||
- balance: "Subterfuge objectives are now all equally likely."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Putnam3145"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "G fuid production is now much lower."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Putnam3145"
|
||||
delete-after: True
|
||||
changes:
|
||||
- spellcheck: "Replaced a \"(hopefully) 1\" with a \"2\""
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Tupinambis"
|
||||
delete-after: True
|
||||
changes:
|
||||
- imageadd: "Updates TEG, Antimatter, Jetpack sprites (CO2 and Oxy from Eris)."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Degirin2120"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added engineering hazard jumpsuits, can be found in the engidrobe, comes in 3 varieties."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "thakyZ"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added the ability to print the Light Replacer at the Engineering Protolathe"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "raspy-on-osu"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "TEG power generation"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Putnam3145"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Cryoing no longer unwins already-won objectives."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Trilbyspaceclone"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Most drinks now have some animation in them, from basic soda bubbles fizzing around to ice cubes bobbing just a bit."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Putnam3145"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Removed a non-working proc that already had its functionality implemented in another proc in the same file."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "SiliconMain"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Minor adjustment to material cost of long range atmos analyzer"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Putnam3145"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Added a brute-force check-every-single-tile step to SSair when it has enough time to run."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "timothyteakettle"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "turrets can once again be broken"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Tupinambis"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Ghost poly's color value is now a hex value instead of an oct value. This has been a thing for OVER FIVE YEARS"
|
||||
|
Before Width: | Height: | Size: 418 KiB After Width: | Height: | Size: 427 KiB |
|
Before Width: | Height: | Size: 276 KiB After Width: | Height: | Size: 285 KiB |
|
Before Width: | Height: | Size: 145 KiB After Width: | Height: | Size: 145 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 33 KiB |
|
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 36 KiB |
|
Before Width: | Height: | Size: 120 KiB After Width: | Height: | Size: 121 KiB |
|
Before Width: | Height: | Size: 109 KiB After Width: | Height: | Size: 114 KiB |
|
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 23 KiB |
|
Before Width: | Height: | Size: 104 KiB After Width: | Height: | Size: 106 KiB |
|
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 34 KiB |
|
After Width: | Height: | Size: 575 B |
|
Before Width: | Height: | Size: 9.1 KiB After Width: | Height: | Size: 10 KiB |
@@ -565,4 +565,6 @@
|
||||
icon_state = "halo"
|
||||
item_state = "halo"
|
||||
icon = 'icons/mob/clothing/custom_w.dmi'
|
||||
mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi'
|
||||
mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi'
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
|
||||
@@ -808,6 +808,8 @@
|
||||
#include "code\game\machinery\mass_driver.dm"
|
||||
#include "code\game\machinery\navbeacon.dm"
|
||||
#include "code\game\machinery\PDApainter.dm"
|
||||
#include "code\game\machinery\poweredfans\fan_assembly.dm"
|
||||
#include "code\game\machinery\poweredfans\poweredfans.dm"
|
||||
#include "code\game\machinery\quantum_pad.dm"
|
||||
#include "code\game\machinery\recharger.dm"
|
||||
#include "code\game\machinery\rechargestation.dm"
|
||||
|
||||