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@@ -52,7 +52,7 @@
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playsound(M.loc, 'sound/effects/splat.ogg',rand(10,50), 1)
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return
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..()
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/obj/effect/decal/cleanable/juice
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name = "berry juice"
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desc = "It's blue and smells enticingly sweet."
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@@ -69,3 +69,7 @@
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/obj/effect/decal/cleanable/juice/streak
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random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
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/obj/effect/decal/cleanable/blood/update_icon()
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color = blood_DNA_to_color()
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if(blood_state == BLOOD_STATE_JUICE)
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color = BLOOD_COLOR_JUICE
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