Various edits in order to get this PR out finally

This commit is contained in:
Dan-Neposh
2021-01-14 12:56:55 -05:00
parent 05401800f3
commit ab5cffc360
6 changed files with 9 additions and 136 deletions
+1 -1
View File
@@ -42,4 +42,4 @@
if(G.is_in_host())
G.try_emerge()
else
G.return_to_host()
G.return_to_host()
+3
View File
@@ -34,3 +34,6 @@
/datum/skill_modifier/job/level/wiring/basic
level_mod = JOB_SKILL_BASIC
/datum/skill_modifier/job/level/dwarfy/blacksmithing
target_skills = /datum/skill/level/dwarfy/blacksmithing
@@ -1,120 +0,0 @@
/datum/action/innate/eminence_ascend
name = "Ascend as the Eminence"
button_icon_state = "eminence_action"
background_icon_state = "bg_clock"
buttontooltipstyle = "clockcult"
var/mob/eminence_nominee
var/selection_timer //Timer ID; this is canceled if the vote is canceled
var/kingmaking
/datum/action/innate/eminence_ascend/Activate()
var/datum/antagonist/clockcult/C = owner.mind.has_antag_datum(/datum/antagonist/clockcult)
if(!C || !C.clock_team)
return
if(C.clock_team.eminence)
to_chat(owner, "<span class='warning'>There's already an Eminence!</span>")
return
if(eminence_nominee) //This could be one large proc, but is split into three for ease of reading
if(eminence_nominee == owner)
cancelation(owner)
else
objection(owner)
else
nomination(owner)
/*
/datum/action/innate/eminence_ascend/activate()
if(!is_(owner))
to_chat(owner, "<span class='warning'>You feel the omniscient gaze turn into a puzzled frown. Perhaps you should just stick to building.</span>")
return
*/
var/datum/mind/rando = locate() in get_antag_minds(/datum/antagonist/clockcult) //if theres no cultists new team without eminence will be created anyway.
if(rando)
var/datum/antagonist/clockcult/random_cultist = rando.has_antag_datum(/datum/antagonist/clockcult)
if(random_cultist && random_cultist.clock_team && random_cultist.clock_team.eminence)
to_chat(owner, "<span class='warning'>There's already an Eminence - too late!</span>")
return
if(!GLOB.servants_active)
to_chat(owner, "<span class='warning'>The Ark must be active first!</span>")
return
if(alert(owner, "Become the Eminence using admin?", "Become Eminence", "Yes", "No") != "Yes")
return
message_admins("<span class='danger'>Admin [key_name_admin(owner)] directly became the Eminence of the cult!</span>")
log_admin("Admin [key_name(owner)] made themselves the Eminence.")
var/mob/camera/eminence/eminence = new(get_turf(src))
owner.transfer_ckey(eminence, FALSE)
hierophant_message("<span class='bold large_brass'>Ratvar has directly assigned the Eminence!</span>")
for(var/mob/M in servants_and_ghosts())
M.playsound_local(M, 'sound/machines/clockcult/eminence_selected.ogg', 50, FALSE)
/datum/action/innate/eminence_ascend/proc/nomination(mob/living/nominee) //A owner is nominating themselves or ghosts to become Eminence
var/nomination_choice = alert(nominee, "Who would you like to nominate?", "Eminence Nomination", "Nominate Yourself", "Nominate Ghosts", "Cancel")
if(!is_servant_of_ratvar(nominee) || !nominee.canUseTopic(src) || eminence_nominee)
return
switch(nomination_choice)
if("Cancel")
return
if("Nominate Yourself")
eminence_nominee = nominee
hierophant_message("<span class='brass'><b>[nominee] nominates [nominee.p_them()]self as the Eminence!</b> You may object by interacting with the eminence spire. The vote will otherwise pass in 30 seconds.</span>")
if("Nominate Ghosts")
eminence_nominee = "ghosts"
hierophant_message("<span class='brass'><b>[nominee] proposes selecting an Eminence from ghosts!</b> You may object by interacting with the eminence spire. The vote will otherwise pass in 30 seconds.</span>")
for(var/mob/M in servants_and_ghosts())
M.playsound_local(M, 'sound/machines/clockcult/ocularwarden-target.ogg', 50, FALSE)
selection_timer = addtimer(CALLBACK(src, .proc/kingmaker), 300, TIMER_STOPPABLE)
/datum/action/innate/eminence_ascend/proc/objection(mob/living/wright)
if(alert(wright, "Object to the selection of [eminence_nominee] as Eminence?", "Objection!", "Object", "Cancel") == "Cancel" || !is_servant_of_ratvar(wright) || !wright.canUseTopic(src) || !eminence_nominee)
return
hierophant_message("<span class='brass'><b>[wright] objects to the nomination of [eminence_nominee]!</b> The eminence spire has been reset.</span>")
for(var/mob/M in servants_and_ghosts())
M.playsound_local(M, 'sound/machines/clockcult/integration_cog_install.ogg', 50, FALSE)
eminence_nominee = null
deltimer(selection_timer)
/datum/action/innate/eminence_ascend/proc/cancelation(mob/living/cold_feet)
if(alert(cold_feet, "Cancel your nomination?", "Cancel Nomination", "Withdraw Nomination", "Cancel") == "Cancel" || !is_servant_of_ratvar(cold_feet) || !cold_feet.canUseTopic(src) || !eminence_nominee)
return
hierophant_message("<span class='brass'><b>[eminence_nominee] has withdrawn their nomination!</b> The eminence spire has been reset.</span>")
for(var/mob/M in servants_and_ghosts())
M.playsound_local(M, 'sound/machines/clockcult/integration_cog_install.ogg', 50, FALSE)
eminence_nominee = null
deltimer(selection_timer)
/datum/action/innate/eminence_ascend/proc/kingmaker()
if(!eminence_nominee)
return
if(ismob(eminence_nominee))
if(!eminence_nominee.client || !eminence_nominee.mind)
hierophant_message("<span class='brass'><b>[eminence_nominee] somehow lost their sentience!</b> The eminence spire has been reset.</span>")
for(var/mob/M in servants_and_ghosts())
M.playsound_local(M, 'sound/machines/clockcult/integration_cog_install.ogg', 50, FALSE)
eminence_nominee = null
return
playsound(eminence_nominee, 'sound/machines/clockcult/ark_damage.ogg', 50, FALSE)
eminence_nominee.visible_message("<span class='warning'>A blast of white-hot light flows into [eminence_nominee], vaporizing [eminence_nominee.p_them()] in an instant!</span>", \
"<span class='ownerdanger'>allthelightintheuniverseflowing.into.YOU</span>")
for(var/obj/item/I in eminence_nominee)
eminence_nominee.dropItemToGround(I)
var/mob/camera/eminence/eminence = new(get_turf(src))
eminence_nominee.mind.transfer_to(eminence)
eminence_nominee.dust()
hierophant_message("<span class='bold large_brass'>[eminence_nominee] has ascended into the Eminence!</span>")
else if(eminence_nominee == "ghosts")
kingmaking = TRUE
hierophant_message("<span class='brass'><b>The eminence spire is now selecting a ghost to be the Eminence...</b></span>")
var/list/candidates = pollGhostCandidates("Would you like to play as the servants' Eminence?", ROLE_SERVANT_OF_RATVAR, null, ROLE_SERVANT_OF_RATVAR, poll_time = 100)
kingmaking = FALSE
if(!LAZYLEN(candidates))
for(var/mob/M in servants_and_ghosts())
M.playsound_local(M, 'sound/machines/clockcult/integration_cog_install.ogg', 50, FALSE)
hierophant_message("<span class='brass'><b>No ghosts accepted the offer!</b> The eminence spire has been reset.</span>")
eminence_nominee = null
return
var/mob/camera/eminence/eminence = new(get_turf(src))
eminence_nominee = pick(candidates)
eminence_nominee.transfer_ckey(eminence)
hierophant_message("<span class='bold large_brass'>A ghost has ascended into the Eminence!</span>")
for(var/mob/M in servants_and_ghosts())
M.playsound_local(M, 'sound/machines/clockcult/eminence_selected.ogg', 50, FALSE)
eminence_nominee = null
@@ -1,7 +1,7 @@
//Clockwork guardian: Slow but with high damage, resides inside of a servant. Created via the Memory Allocation scripture.
/mob/living/simple_animal/hostile/clockwork/guardian
name = "clockwork guardian"
desc = "A stalwart apparition of a soldier, blazing with crimson flames. It's armed with a gladius and shield and stands ready by its master."
desc = "A stalwart apparition of a soldier, blazing with magenta flames. It's armed with a gladius and shield and stands ready by its master."
icon_state = "clockwork_marauder"
health = 300
maxHealth = 300
@@ -23,6 +23,7 @@
var/blockchance = 17 //chance to block attacks entirely
var/counterchance = 30 //chance to counterattack after blocking
var/static/list/damage_heal_order = list(OXY, BURN, BRUTE, TOX) //we heal our host's damage in this order
light_color = "#AF0AAF"
light_range = 2
light_power = 1.1
playstyle_string = "<span class='sevtug'>You are a clockwork guardian</span><b>, a living extension of Sevtug's will. As a guardian, you are somewhat slow, but may block attacks, \
@@ -319,7 +320,7 @@
var/resulthealth = round((host.health / host.maxHealth) * 100, 0.5)
if(iscarbon(host))
resulthealth = round((abs(HEALTH_THRESHOLD_DEAD - host.health) / abs(HEALTH_THRESHOLD_DEAD - host.maxHealth)) * 100)
host.visible_message("<span class='warning'>[host]'s skin flashes crimson!</span>", "<span class='sevtug'>You feel [true_name]'s consciousness settle in your mind.</span>")
host.visible_message("<span class='warning'>[host]'s skin flashes magenta!</span>", "<span class='sevtug'>You feel [true_name]'s consciousness settle in your mind.</span>")
visible_message("<span class='warning'>[src] suddenly disappears!</span>", "<span class='sevtug'>You return to [host].</span>")
forceMove(host)
if(resulthealth > GUARDIAN_EMERGE_THRESHOLD && health != maxHealth)
@@ -5,7 +5,7 @@
antagpanel_category = "Clockcult"
job_rank = ROLE_SERVANT_OF_RATVAR
antag_moodlet = /datum/mood_event/cult
skill_modifiers = list(/datum/skill_modifier/job/level/wiring)
skill_modifiers = list(/datum/skill_modifier/job/level/wiring, /datum/skill_modifier/job/level/dwarfy/blacksmithing)
var/datum/action/innate/hierophant/hierophant_network = new
var/datum/action/innate/eminence_ascend = new
threat = 3
@@ -31,23 +31,11 @@
show_in_roundend = FALSE
make_team = FALSE
/datum/antagonist/clockcult/eminence
name = "Eminence"
var/datum/action/innate/eminence/mass_recall = new
var/datum/action/innate/eminence/obelisk_jump = new
var/datum/action/innate/eminence/ark_jump = new
/datum/antagonist/clockcult/Destroy()
qdel(hierophant_network)
qdel(eminence_ascend)
return ..()
/datum/antagonist/clockcult/eminence/Destroy()
qdel(mass_recall)
qdel(obelisk_jump)
qdel(ark_jump)
return ..()
/datum/antagonist/clockcult/get_team()
return clock_team
@@ -150,6 +138,7 @@
hierophant_network.span_for_name = "nezbere"
hierophant_network.span_for_message = "brass"
hierophant_network.Grant(current)
eminence_ascend.Grant(current)
current.throw_alert("clockinfo", /obj/screen/alert/clockwork/infodump)
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
if(G && G.active && ishuman(current))
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