ok
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@@ -67,7 +67,8 @@
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/obj/item/gun/energy/Destroy()
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if(flags_1 & INITIALIZED_1)
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QDEL_NULL(cell)
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QDEL_LIST(ammo_type)
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if(!(O.flags_1 & HOLOGRAM_1)) //holodeck stuff.
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QDEL_LIST(ammo_type)
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STOP_PROCESSING(SSobj, src)
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return ..()
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@@ -56,7 +56,7 @@
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var/mob/living/carbon/human/H = C
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H.eye_color = old_eye_color
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if(!special)
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H.dna.species.handle_body()
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H.dna.species.handle_body(H)
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if(!special)
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C.update_tint()
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C.update_sight()
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