CTRL + Right Click - positional dropping and item rotation
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@@ -63,6 +63,8 @@
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return ShiftClickOn(A)
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if(modifiers["alt"]) // alt and alt-gr (rightalt)
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return AltClickOn(A)
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if(modifiers["ctrl"] && modifiers["right"]) //CIT CHANGE - right click ctrl for a new form of dropping items
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return CtrlRightClickOn(A, params) //CIT CHANGE
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if(modifiers["ctrl"])
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return CtrlClickOn(A)
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@@ -295,6 +297,46 @@
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if(!(flags & COMPONENT_DENY_EXAMINATE) && user.client && (user.client.eye == user || user.client.eye == user.loc || flags & COMPONENT_ALLOW_EXAMINATE))
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user.examinate(src)
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/*
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Ctrl + Right click
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Combat mode feature
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Drop item in hand at position.
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*/
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/atom/proc/CtrlRightClickOn(atom/A, params)
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if(isliving(src) && Adjacent(A)) //honestly only humans can do this given it's combat mode but if it's implemented for any other mobs...
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var/mob/living/L = src
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if(L.incapacitated())
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return
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var/obj/item/I = L.get_active_held_item()
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var/turf/T = get_turf(A)
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if(T)
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if(I) //drop item at cursor.
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if(T.density) //no, you can't use your funny blue cube or red cube to clip into the fucking wall.
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return
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for(var/atom/C in T.contents) //nor can you clip into a window or a door/false wall that's not open.
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if(C.flags_1 & PREVENT_CLICK_UNDER_1 || C.opacity || (istype(C,/obj/machinery/door) && C.density))
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return
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if(L.transferItemToLoc(I, T))
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var/list/click_params = params2list(params)
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//Center the icon where the user clicked. (shamelessly stole code from tables)
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if(!click_params || !click_params["icon-x"] || !click_params["icon-y"])
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return
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//Clamp it so that the icon never moves more than 16 pixels in either direction
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I.pixel_x = clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
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I.pixel_y = clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
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return TRUE
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else if(isitem(A) && L.has_active_hand()) //if they have an open hand they'll rotate the item instead.
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var/obj/item/I2 = A
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if(!I2.anchored)
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var/matrix/ntransform = matrix(I2.transform)
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ntransform.Turn(15)
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animate(I2, transform = ntransform, time = 2)
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return TRUE
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else
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A.CtrlClick(src)
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/*
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Ctrl click
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For most objects, pull
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