Merge pull request #11540 from zeroisthebiggay/uplinkclothinggetssuckies
Ports Syndicate Sneaksuits and buffs the paramedic gloves with some other things vaguely relating to armor
@@ -131,6 +131,8 @@
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#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
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#define TRAIT_SOOTHED_THROAT "soothed-throat"
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#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
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#define TRAIT_QUICK_CARRY "quick-carry"
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#define TRAIT_QUICKER_CARRY "quicker-carry"
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#define TRAIT_STRONG_GRABBER "strong_grabber"
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#define TRAIT_CALCIUM_HEALER "calcium_healer"
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#define TRAIT_MAGIC_CHOKE "magic_choke"
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@@ -224,6 +226,7 @@
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#define GHOSTROLE_TRAIT "ghostrole"
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#define APHRO_TRAIT "aphro"
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#define BLOODSUCKER_TRAIT "bloodsucker"
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#define CLOTHING_TRAIT "clothing" //used for quirky carrygloves
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// unique trait sources, still defines
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#define STATUE_MUTE "statue"
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@@ -259,6 +259,42 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
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new /obj/item/ammo_box/a762(src)
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new /obj/item/ammo_box/a762(src)
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/obj/item/storage/toolbox/infiltrator
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name = "insidious case"
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desc = "Bearing the emblem of the Syndicate, this case contains a full infiltrator stealth suit, and has enough room to fit weaponry if necessary while being quite the heavy bludgeoning implement when in a pinch."
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icon_state = "infiltrator_case"
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item_state = "infiltrator_case"
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force = 12
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throwforce = 16
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w_class = WEIGHT_CLASS_NORMAL
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has_latches = FALSE
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/obj/item/storage/toolbox/infiltrator/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.silent = TRUE
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STR.max_items = 10
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STR.max_w_class = WEIGHT_CLASS_NORMAL
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STR.can_hold = typecacheof(list(
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/obj/item/clothing/head/helmet/infiltrator,
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/obj/item/clothing/suit/armor/vest/infiltrator,
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/obj/item/clothing/under/syndicate/bloodred,
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/obj/item/clothing/gloves/color/latex/nitrile/infiltrator,
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/obj/item/clothing/mask/infiltrator,
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/obj/item/clothing/shoes/combat/sneakboots,
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/obj/item/gun/ballistic/automatic/pistol,
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/obj/item/gun/ballistic/revolver,
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/obj/item/ammo_box
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))
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/obj/item/storage/toolbox/infiltrator/PopulateContents()
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new /obj/item/clothing/head/helmet/infiltrator(src)
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new /obj/item/clothing/suit/armor/vest/infiltrator(src)
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new /obj/item/clothing/under/syndicate/bloodred(src)
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new /obj/item/clothing/gloves/color/latex/nitrile/infiltrator(src)
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new /obj/item/clothing/mask/infiltrator(src)
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new /obj/item/clothing/shoes/combat/sneakboots(src)
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/obj/item/storage/toolbox/plastitanium/gold_real
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name = "golden toolbox"
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desc = "A larger then normal toolbox made of gold plated plastitanium."
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@@ -374,6 +374,12 @@
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for(var/i in 1 to 3)
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new /obj/item/grenade/spawnergrenade/buzzkill(src)
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/obj/item/storage/box/syndie_kit/sleepytime/PopulateContents()
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new /obj/item/clothing/under/syndicate/bloodred/sleepytime(src)
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new /obj/item/reagent_containers/food/drinks/mug/coco(src)
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new /obj/item/toy/plush/carpplushie(src)
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new /obj/item/bedsheet/syndie(src)
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/obj/item/storage/box/syndie_kit/kitchen_gun
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name = "Kitchen Gun (TM) package"
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@@ -447,7 +447,7 @@
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permeability_coefficient = 0.01
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flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
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var/vchange = 1
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var/voice_change = 1 ///This determines if the voice changer is on or off.
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var/datum/action/item_action/chameleon/change/chameleon_action
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@@ -470,15 +470,14 @@
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/clothing/mask/chameleon/attack_self(mob/user)
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vchange = !vchange
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to_chat(user, "<span class='notice'>The voice changer is now [vchange ? "on" : "off"]!</span>")
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voice_change = !voice_change
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to_chat(user, "<span class='notice'>The voice changer is now [voice_change ? "on" : "off"]!</span>")
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/obj/item/clothing/mask/chameleon/drone
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//Same as the drone chameleon hat, undroppable and no protection
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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// Can drones use the voice changer part? Let's not find out.
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vchange = 0
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voice_change = 0
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/obj/item/clothing/mask/chameleon/drone/Initialize()
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. = ..()
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@@ -194,7 +194,7 @@
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/obj/item/clothing/gloves/color/latex
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name = "latex gloves"
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desc = "Cheap sterile gloves made from latex."
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desc = "Cheap sterile gloves made from latex. Transfers basic paramedical knowledge to the wearer via the use of nanochips."
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icon_state = "latex"
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item_state = "lgloves"
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siemens_coefficient = 0.3
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@@ -202,14 +202,34 @@
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item_color="mime"
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transfer_prints = TRUE
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resistance_flags = NONE
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var/carrytrait = TRAIT_QUICK_CARRY
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/obj/item/clothing/gloves/color/latex/equipped(mob/user, slot)
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..()
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if(slot == SLOT_GLOVES)
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ADD_TRAIT(user, carrytrait, CLOTHING_TRAIT)
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/obj/item/clothing/gloves/color/latex/dropped(mob/user)
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..()
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REMOVE_TRAIT(user, carrytrait, CLOTHING_TRAIT)
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/obj/item/clothing/gloves/color/latex/nitrile
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name = "nitrile gloves"
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desc = "Pricy sterile gloves that are stronger than latex."
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desc = "Pricy sterile gloves that are stronger than latex. Transfers advanced paramedical knowledge to the wearer via the use of nanochips."
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icon_state = "nitrile"
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item_state = "nitrilegloves"
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item_color = "cmo"
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transfer_prints = FALSE
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carrytrait = TRAIT_QUICKER_CARRY
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/obj/item/clothing/gloves/color/latex/nitrile/infiltrator
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name = "insidious combat gloves"
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desc = "Specialized combat gloves for carrying people around. Transfers tactical kidnapping knowledge to the user via the use of nanochips."
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icon_state = "infiltrator"
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item_state = "infiltrator"
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siemens_coefficient = 0
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permeability_coefficient = 0.3
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/gloves/color/white
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name = "white gloves"
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@@ -256,6 +256,21 @@
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strip_delay = 100
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mutantrace_variation = STYLE_MUZZLE
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/obj/item/clothing/head/helmet/infiltrator
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name = "insidious helmet"
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desc = "An insidious armored combat helmet signed with Syndicate insignia. The visor is coated with a resistant paste guaranteed to withstand bright flashes perfectly."
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icon_state = "infiltrator"
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item_state = "infiltrator"
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armor = list("melee" = 40, "bullet" = 40, "laser" = 30, "energy" = 40, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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flash_protect = 2
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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dynamic_hair_suffix = ""
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dynamic_fhair_suffix = ""
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strip_delay = 80
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mutantrace_variation = STYLE_MUZZLE
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//LightToggle
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/obj/item/clothing/head/helment/ComponentInitialize()
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@@ -12,6 +12,20 @@
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/obj/item/clothing/mask/balaclava/attack_self(mob/user)
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adjustmask(user)
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/obj/item/clothing/mask/infiltrator
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name = "insidious balaclava"
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desc = "An incredibly suspicious balaclava made with Syndicate nanofibers to absorb impacts slightly while obfuscating the voice and face using a garbled vocoder."
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icon_state = "syndicate_balaclava"
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item_state = "syndicate_balaclava"
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clothing_flags = ALLOWINTERNALS
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flags_cover = HEADCOVERSEYES
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flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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visor_flags_inv = HIDEFACE|HIDEFACIALHAIR
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w_class = WEIGHT_CLASS_SMALL
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armor = list("melee" = 10, "bullet" = 5, "laser" = 5,"energy" = 5, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 100, "acid" = 40)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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var/voice_unknown = TRUE ///This makes it so that your name shows up as unknown when wearing the mask.
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/obj/item/clothing/mask/luchador
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name = "Luchador Mask"
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desc = "Worn by robust fighters, flying high to defeat their foes!"
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@@ -19,6 +19,14 @@
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permeability_coefficient = 0.05 //Thick soles, and covers the ankle
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
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/obj/item/clothing/shoes/combat/sneakboots
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name = "insidious sneakboots"
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desc = "A pair of insidious boots with special noise muffling soles which very slightly drown out your footsteps. They would be absolutely perfect for stealth operations were it not for the iconic Syndicate flairs."
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icon_state = "sneakboots"
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item_state = "sneakboots"
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resistance_flags = FIRE_PROOF | ACID_PROOF
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clothing_flags = TRAIT_SILENT_STEP
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/obj/item/clothing/shoes/combat/swat //overpowered boots for death squads
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name = "\improper SWAT boots"
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desc = "High speed, no drag combat boots."
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@@ -191,6 +191,15 @@
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. = ..()
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allowed = GLOB.detective_vest_allowed
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/obj/item/clothing/suit/armor/vest/infiltrator
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name = "insidious combat vest"
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desc = "An insidious combat vest designed using Syndicate nanofibers to absorb the supreme majority of kinetic blows. Although it doesn't look like it'll do too much for energy impacts."
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icon_state = "infiltrator"
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item_state = "infiltrator"
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armor = list("melee" = 30, "bullet" = 40, "laser" = 20, "energy" = 30, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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strip_delay = 80
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//All of the armor below is mostly unused
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/obj/item/clothing/suit/armor/centcom
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@@ -12,6 +12,7 @@
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var/can_adjust = TRUE
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var/adjusted = NORMAL_STYLE
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var/alt_covers_chest = FALSE // for adjusted/rolled-down jumpsuits, FALSE = exposes chest and arms, TRUE = exposes arms only
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var/dummy_thick = FALSE // is able to hold accessories on its item
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var/obj/item/clothing/accessory/attached_accessory
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var/mutable_appearance/accessory_overlay
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mutantrace_variation = STYLE_DIGITIGRADE
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@@ -82,6 +83,10 @@
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if(user)
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to_chat(user, "<span class='warning'>[src] already has an accessory.</span>")
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return
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if(dummy_thick)
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if(user)
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to_chat(user, "<span class='warning'>[src] is too bulky and cannot have accessories attached to it!</span>")
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return
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else
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if(user && !user.temporarilyRemoveItemFromInventory(I))
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return
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@@ -19,6 +19,25 @@
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alt_covers_chest = TRUE
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fitted = FEMALE_UNIFORM_TOP
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/obj/item/clothing/under/syndicate/bloodred
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name = "blood-red sneaksuit"
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desc = "An insidious armored jumpsuit lined with Syndicate nanofibers and prototype platings, slightly resistant to most forms of damage, but is far too bulky to have anything attached to it. It still counts as stealth if there are no witnesses."
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icon_state = "bloodred_pajamas"
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item_state = "bl_suit"
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item_color = "bloodred_pajamas"
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dummy_thick = TRUE
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armor = list("melee" = 10, "bullet" = 10, "laser" = 10,"energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 50, "acid" = 40)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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can_adjust = FALSE
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/obj/item/clothing/under/syndicate/bloodred/sleepytime
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name = "blood-red pajamas"
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desc = "Do operatives dream of nuclear sheep?"
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icon_state = "bloodred_pajamas"
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item_state = "bl_suit"
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item_color = "bloodred_pajamas"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
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/obj/item/clothing/under/syndicate/tacticool
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name = "tacticool turtleneck"
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desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
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@@ -75,7 +94,7 @@
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item_color = "rus_under"
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can_adjust = FALSE
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armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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resistance_flags = NONE
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resistance_flags = NONE
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/obj/item/clothing/under/syndicate/baseball
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name = "major league, number unknown"
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@@ -880,10 +880,20 @@
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return (ishuman(target) && !CHECK_MOBILITY(target, MOBILITY_STAND))
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/mob/living/carbon/human/proc/fireman_carry(mob/living/carbon/target)
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if(can_be_firemanned(target))
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visible_message("<span class='notice'>[src] starts lifting [target] onto their back...</span>",
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"<span class='notice'>You start lifting [target] onto your back...</span>")
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if(do_after(src, 30, TRUE, target))
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var/carrydelay = 50 //if you have latex you are faster at grabbing
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var/skills_space = "" //cobby told me to do this
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if(HAS_TRAIT(src, TRAIT_QUICKER_CARRY))
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carrydelay = 30
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skills_space = "expertly"
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else if(HAS_TRAIT(src, TRAIT_QUICK_CARRY))
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carrydelay = 40
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skills_space = "quickly"
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if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
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visible_message("<span class='notice'>[src] starts [skills_space] lifting [target] onto their back..</span>",
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//Joe Medic starts quickly/expertly lifting Grey Tider onto their back..
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"<span class='notice'>[carrydelay < 35 ? "Using your gloves' nanochips, you" : "You"] [skills_space] start to lift [target] onto your back[carrydelay == 40 ? ", while assisted by the nanochips in your gloves.." : "..."]</span>")
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//(Using your gloves' nanochips, you/You) ( /quickly/expertly) start to lift Grey Tider onto your back(, while assisted by the nanochips in your gloves../...)
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if(do_after(src, carrydelay, TRUE, target))
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//Second check to make sure they're still valid to be carried
|
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if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
|
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target.set_resting(FALSE, TRUE)
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|
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@@ -13,7 +13,7 @@
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/mob/living/carbon/human/GetVoice()
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if(istype(wear_mask, /obj/item/clothing/mask/chameleon))
|
||||
var/obj/item/clothing/mask/chameleon/V = wear_mask
|
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if(V.vchange && wear_id)
|
||||
if(V.voice_change && wear_id)
|
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var/obj/item/card/id/idcard = wear_id.GetID()
|
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if(istype(idcard))
|
||||
return idcard.registered_name
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@@ -21,6 +21,12 @@
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return real_name
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else
|
||||
return real_name
|
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if(istype(wear_mask, /obj/item/clothing/mask/infiltrator))
|
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var/obj/item/clothing/mask/infiltrator/V = wear_mask
|
||||
if(V.voice_unknown)
|
||||
return ("Unknown")
|
||||
else
|
||||
return real_name
|
||||
if(mind)
|
||||
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
|
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if(changeling && changeling.mimicing )
|
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|
||||
@@ -76,6 +76,15 @@
|
||||
cost = 2
|
||||
illegal_tech = FALSE
|
||||
|
||||
/datum/uplink_item/badass/tactical_naptime
|
||||
name = "Sleepy Time Pajama Bundle"
|
||||
desc = "Even soldiers need to get a good nights rest. Comes with some cozy as heck sleeping wear, a blankie to keep yourself warm in deep space, a hot mug of cocoa for you and your fuzzy friend."
|
||||
item = /obj/item/storage/box/syndie_kit/sleepytime
|
||||
cost = 4
|
||||
limited_stock = 1
|
||||
cant_discount = TRUE
|
||||
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
|
||||
|
||||
/datum/uplink_item/badass/shades
|
||||
name = "Big Sunglasses"
|
||||
desc = "Prevents flashes and looks badbass with some Smokes."
|
||||
|
||||
@@ -9,18 +9,28 @@
|
||||
|
||||
/datum/uplink_item/suits/turtlenck
|
||||
name = "Tactical Turtleneck"
|
||||
desc = "A slightly armored suit that has no sensor on them, if someone sees you in this hope they think its a fake."
|
||||
desc = "A slightly armored conspicious jumpsuit that has no suit sensors attached to them, if someone sees you in this hope they think its a fake."
|
||||
item = /obj/item/clothing/under/syndicate
|
||||
cost = 1
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) //They already get these
|
||||
|
||||
/datum/uplink_item/suits/turtlenck_skirt
|
||||
name = "Tactical Skirtleneck"
|
||||
desc = "A slightly armored suit that has no sensor on them, if someone sees you in this hope they think its a fake."
|
||||
desc = "A slightly armored conspicious jumpsuit that has no suit sensors attached to them, if someone sees you in this hope they think its a fake."
|
||||
item = /obj/item/clothing/under/syndicate/skirt
|
||||
cost = 1
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) //They already get these
|
||||
|
||||
/datum/uplink_item/suits/infiltrator_bundle
|
||||
name = "Insidious Infiltration Gear Case"
|
||||
desc = "Developed by Roseus Galactic in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, \
|
||||
this suit proves to be cheaper than your standard issue hardsuit, with none of the movement restrictions (or the space proofing) of the outdated spacesuits employed by the company. \
|
||||
Comes with an armored vest, helmet, blood-red sneaksuit, sneakboots, specialized combat gloves and a high-tech balaclava which obfuscates both your voice and your face. The case is also rather useful as a storage container and bludgeoning implement."
|
||||
item = /obj/item/storage/toolbox/infiltrator
|
||||
cost = 3
|
||||
limited_stock = 1 //you only get one so you don't end up with too many gun cases
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
|
||||
|
||||
/datum/uplink_item/suits/padding
|
||||
name = "Soft Padding"
|
||||
desc = "An inconspicious soft padding meant to be worn underneath jumpsuits, will cushion the user from melee harm."
|
||||
|
||||
@@ -139,7 +139,7 @@
|
||||
name = "Headset Upgrader"
|
||||
desc = "A device that can be used to make one headset immune to flashbangs."
|
||||
item = /obj/item/headsetupgrader
|
||||
cost = 3
|
||||
cost = 1
|
||||
|
||||
/datum/uplink_item/device_tools/medgun
|
||||
name = "Medbeam Gun"
|
||||
|
||||
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