Merge branch 'master' into upstream-merge-33055
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@@ -185,10 +185,10 @@
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if(properties["stealth"] >= 2)
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visibility_flags = HIDDEN_SCANNER
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SetSpread(Clamp(2 ** (properties["transmittable"] - symptoms.len), VIRUS_SPREAD_BLOOD, VIRUS_SPREAD_AIRBORNE))
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SetSpread(CLAMP(2 ** (properties["transmittable"] - symptoms.len), VIRUS_SPREAD_BLOOD, VIRUS_SPREAD_AIRBORNE))
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permeability_mod = max(Ceiling(0.4 * properties["transmittable"]), 1)
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cure_chance = 15 - Clamp(properties["resistance"], -5, 5) // can be between 10 and 20
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permeability_mod = max(CEILING(0.4 * properties["transmittable"], 1), 1)
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cure_chance = 15 - CLAMP(properties["resistance"], -5, 5) // can be between 10 and 20
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stage_prob = max(properties["stage_rate"], 2)
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SetSeverity(properties["severity"])
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GenerateCure(properties)
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@@ -243,7 +243,7 @@
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// Will generate a random cure, the less resistance the symptoms have, the harder the cure.
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/datum/disease/advance/proc/GenerateCure()
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if(properties && properties.len)
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var/res = Clamp(properties["resistance"] - (symptoms.len / 2), 1, advance_cures.len)
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var/res = CLAMP(properties["resistance"] - (symptoms.len / 2), 1, advance_cures.len)
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cures = list(advance_cures[res])
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// Get the cure name from the cure_id
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@@ -1,6 +1,6 @@
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/datum/disease/gbs
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name = "GBS"
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max_stages = 5
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max_stages = 4
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spread_text = "On contact"
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spread_flags = VIRUS_SPREAD_BLOOD | VIRUS_SPREAD_CONTACT_SKIN | VIRUS_SPREAD_CONTACT_FLUIDS
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cure_text = "Synaptizine & Sulfur"
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@@ -16,25 +16,15 @@
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..()
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switch(stage)
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if(2)
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if(prob(45))
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affected_mob.adjustToxLoss(5)
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affected_mob.updatehealth()
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if(prob(1))
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affected_mob.emote("sneeze")
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if(3)
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if(prob(5))
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affected_mob.emote("cough")
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else if(prob(5))
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if(3)
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if(prob(5))
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affected_mob.emote("gasp")
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if(prob(10))
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to_chat(affected_mob, "<span class='danger'>You're starting to feel very weak...</span>")
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to_chat(affected_mob, "<span class='danger'>Your body hurts all over!</span>")
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if(4)
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if(prob(10))
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affected_mob.emote("cough")
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affected_mob.adjustToxLoss(5)
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affected_mob.updatehealth()
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if(5)
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to_chat(affected_mob, "<span class='danger'>Your body feels as if it's trying to rip itself open...</span>")
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to_chat(affected_mob, "<span class='userdanger'>Your body feels as if it's trying to rip itself apart!</span>")
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if(prob(50))
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affected_mob.gib()
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else
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