Merge branch 'master' into upstream-merge-33055
This commit is contained in:
@@ -101,7 +101,7 @@
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"<span class='userdanger'>[A] slams your chest! You can't breathe!</span>")
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playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
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if(D.losebreath <= 10)
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D.losebreath = Clamp(D.losebreath + 5, 0, 10)
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D.losebreath = CLAMP(D.losebreath + 5, 0, 10)
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D.adjustOxyLoss(10)
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add_logs(A, D, "quickchoked")
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return 1
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@@ -112,7 +112,7 @@
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playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
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D.apply_damage(5, BRUTE)
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if(D.silent <= 10)
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D.silent = Clamp(D.silent + 10, 0, 10)
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D.silent = CLAMP(D.silent + 10, 0, 10)
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add_logs(A, D, "neck chopped")
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return 1
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@@ -44,11 +44,9 @@
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 40, 1, -1)
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D.apply_damage(rand(5,10), BRUTE, "head")
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A.apply_damage(rand(5,10), BRUTE, "head")
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if(!istype(A.head,/obj/item/clothing/head/helmet/) && !istype(A.head,/obj/item/clothing/head/hardhat))
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A.adjustBrainLoss(5)
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if(!istype(D.head,/obj/item/clothing/head/helmet/) && !istype(D.head,/obj/item/clothing/head/hardhat))
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D.adjustBrainLoss(5)
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A.Stun(rand(5,30))
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A.Stun(rand(10,45))
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D.Stun(rand(5,30))
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if(5,6)
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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