Merge branch 'master' into upstream-merge-33055
This commit is contained in:
@@ -185,7 +185,7 @@
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var/pollid = href_list["pollid"]
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if(istext(pollid))
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pollid = text2num(pollid)
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if(isnum(pollid) && IsInteger(pollid))
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if(isnum(pollid) && ISINTEGER(pollid))
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src.poll_player(pollid)
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return
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@@ -223,7 +223,7 @@
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rating = null
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else
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rating = text2num(href_list["o[optionid]"])
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if(!isnum(rating) || !IsInteger(rating))
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if(!isnum(rating) || !ISINTEGER(rating))
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return
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if(!vote_on_numval_poll(pollid, optionid, rating))
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@@ -462,7 +462,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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views |= i
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var/new_view = input("Choose your new view", "Modify view range", 7) as null|anything in views
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if(new_view)
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client.change_view(Clamp(new_view, 7, max_view))
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client.change_view(CLAMP(new_view, 7, max_view))
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else
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client.change_view(CONFIG_GET(string/default_view))
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@@ -471,7 +471,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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set hidden = TRUE
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var/max_view = client.prefs.unlock_content ? GHOST_MAX_VIEW_RANGE_MEMBER : GHOST_MAX_VIEW_RANGE_DEFAULT
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if(input)
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client.change_view(Clamp(client.view + input, 7, max_view))
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client.rescale_view(input, 7, max_view)
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/mob/dead/observer/verb/boo()
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set category = "Ghost"
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@@ -154,7 +154,7 @@
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var/adjusted_amount
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if(amount >= 0 && maximum)
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var/brainloss = get_brain_damage()
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var/new_brainloss = Clamp(brainloss + amount, 0, maximum)
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var/new_brainloss = CLAMP(brainloss + amount, 0, maximum)
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if(brainloss > new_brainloss) //brainloss is over the cap already
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return 0
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adjusted_amount = new_brainloss - brainloss
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@@ -59,6 +59,14 @@ Doesn't work on other aliens/AI.*/
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return 0
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return 1
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/obj/effect/proc_holder/alien/proc/check_vent_block(mob/living/user)
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var/obj/machinery/atmospherics/components/unary/atmos_thing = locate() in user.loc
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if(atmos_thing)
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var/rusure = alert(user, "Laying eggs and shaping resin here would block access to [atmos_thing]. Do you want to continue?", "Blocking Atmospheric Component", "Yes", "No")
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if(rusure != "No")
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return FALSE
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return TRUE
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/obj/effect/proc_holder/alien/plant
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name = "Plant Weeds"
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desc = "Plants some alien weeds."
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@@ -243,7 +251,7 @@ Doesn't work on other aliens/AI.*/
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name = "Secrete Resin"
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desc = "Secrete tough malleable resin."
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plasma_cost = 55
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check_turf = 1
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check_turf = TRUE
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var/list/structures = list(
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"resin wall" = /obj/structure/alien/resin/wall,
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"resin membrane" = /obj/structure/alien/resin/membrane,
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@@ -254,18 +262,22 @@ Doesn't work on other aliens/AI.*/
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/obj/effect/proc_holder/alien/resin/fire(mob/living/carbon/user)
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if(locate(/obj/structure/alien/resin) in user.loc)
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to_chat(user, "<span class='danger'>There is already a resin structure there.</span>")
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return 0
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return FALSE
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if(!check_vent_block(user))
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return FALSE
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var/choice = input("Choose what you wish to shape.","Resin building") as null|anything in structures
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if(!choice)
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return 0
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return FALSE
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if (!cost_check(check_turf,user))
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return 0
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return FALSE
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to_chat(user, "<span class='notice'>You shape a [choice].</span>")
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user.visible_message("<span class='notice'>[user] vomits up a thick purple substance and begins to shape it.</span>")
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choice = structures[choice]
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new choice(user.loc)
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return 1
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return TRUE
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/obj/effect/proc_holder/alien/regurgitate
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name = "Regurgitate"
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@@ -79,16 +79,20 @@
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name = "Lay Egg"
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desc = "Lay an egg to produce huggers to impregnate prey with."
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plasma_cost = 75
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check_turf = 1
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check_turf = TRUE
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action_icon_state = "alien_egg"
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/obj/effect/proc_holder/alien/lay_egg/fire(mob/living/carbon/user)
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if(locate(/obj/structure/alien/egg) in get_turf(user))
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to_chat(user, "There's already an egg here.")
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return 0
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to_chat(user, "<span class='alertalien'>There's already an egg here.</span>")
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return FALSE
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if(!check_vent_block(user))
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return FALSE
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user.visible_message("<span class='alertalien'>[user] has laid an egg!</span>")
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new /obj/structure/alien/egg(user.loc)
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return 1
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return TRUE
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//Button to let queen choose her praetorian.
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/obj/effect/proc_holder/alien/royal/queen/promote
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@@ -17,4 +17,4 @@
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/mob/living/carbon/alien/AdjustStun(amount, updating = 1, ignore_canstun = 0)
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. = ..()
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if(!.)
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move_delay_add = Clamp(move_delay_add + round(amount/2), 0, 10)
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move_delay_add = CLAMP(move_delay_add + round(amount/2), 0, 10)
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@@ -2,6 +2,7 @@
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gender = MALE
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pressure_resistance = 15
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possible_a_intents = list(INTENT_HELP, INTENT_HARM)
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hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD,GLAND_HUD)
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var/list/stomach_contents = list()
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var/list/internal_organs = list() //List of /obj/item/organ in the mob. They don't go in the contents for some reason I don't want to know.
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var/list/internal_organs_slot= list() //Same as above, but stores "slot ID" - "organ" pairs for easy access.
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@@ -185,7 +185,7 @@
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/mob/living/carbon/adjustStaminaLoss(amount, updating_stamina = 1)
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if(status_flags & GODMODE)
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return 0
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staminaloss = Clamp(staminaloss + amount, 0, maxHealth*2)
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staminaloss = CLAMP(staminaloss + amount, 0, maxHealth*2)
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if(updating_stamina)
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update_stamina()
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@@ -198,7 +198,7 @@
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update_stamina()
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||||
/mob/living/carbon/getBrainLoss()
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. = BRAIN_DAMAGE_DEATH
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. = 0
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var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
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if(B)
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. = B.get_brain_damage()
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@@ -207,6 +207,7 @@
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/mob/living/carbon/adjustBrainLoss(amount, maximum = BRAIN_DAMAGE_DEATH)
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if(status_flags & GODMODE)
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return 0
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var/prev_brainloss = getBrainLoss()
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var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
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if(!B)
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return
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@@ -224,6 +225,13 @@
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else
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gain_trauma_type(BRAIN_TRAUMA_SEVERE)
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if(prev_brainloss < 40 && brainloss >= 40)
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to_chat(src, "<span class='warning'>You feel lightheaded.</span>")
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else if(prev_brainloss < 120 && brainloss >= 120)
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to_chat(src, "<span class='warning'>You feel less in control of your thoughts.</span>")
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else if(prev_brainloss < 180 && brainloss >= 180)
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to_chat(src, "<span class='warning'>You can feel your mind flickering on and off...</span>")
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||||
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||||
/mob/living/carbon/setBrainLoss(amount)
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||||
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
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||||
if(B)
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||||
@@ -43,31 +43,32 @@
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||||
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||||
msg += "<span class='warning'>"
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var/temp = getBruteLoss()
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if(temp)
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||||
if (temp < 25)
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msg += "[t_He] [t_has] minor bruising.\n"
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||||
else if (temp < 50)
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msg += "[t_He] [t_has] <b>moderate</b> bruising!\n"
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else
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msg += "<B>[t_He] [t_has] severe bruising!</B>\n"
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||||
if(!(user == src && src.hal_screwyhud == SCREWYHUD_HEALTHY)) //fake healthy
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if(temp)
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||||
if (temp < 25)
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msg += "[t_He] [t_has] minor bruising.\n"
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else if (temp < 50)
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msg += "[t_He] [t_has] <b>moderate</b> bruising!\n"
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||||
else
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msg += "<B>[t_He] [t_has] severe bruising!</B>\n"
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||||
|
||||
temp = getFireLoss()
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||||
if(temp)
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||||
if (temp < 25)
|
||||
msg += "[t_He] [t_has] minor burns.\n"
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||||
else if (temp < 50)
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||||
msg += "[t_He] [t_has] <b>moderate</b> burns!\n"
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||||
else
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||||
msg += "<B>[t_He] [t_has] severe burns!</B>\n"
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||||
temp = getFireLoss()
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||||
if(temp)
|
||||
if (temp < 25)
|
||||
msg += "[t_He] [t_has] minor burns.\n"
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||||
else if (temp < 50)
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||||
msg += "[t_He] [t_has] <b>moderate</b> burns!\n"
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||||
else
|
||||
msg += "<B>[t_He] [t_has] severe burns!</B>\n"
|
||||
|
||||
temp = getCloneLoss()
|
||||
if(temp)
|
||||
if(temp < 25)
|
||||
msg += "[t_He] [t_is] slightly deformed.\n"
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||||
else if (temp < 50)
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||||
msg += "[t_He] [t_is] <b>moderately</b> deformed!\n"
|
||||
else
|
||||
msg += "<b>[t_He] [t_is] severely deformed!</b>\n"
|
||||
temp = getCloneLoss()
|
||||
if(temp)
|
||||
if(temp < 25)
|
||||
msg += "[t_He] [t_is] slightly deformed.\n"
|
||||
else if (temp < 50)
|
||||
msg += "[t_He] [t_is] <b>moderately</b> deformed!\n"
|
||||
else
|
||||
msg += "<b>[t_He] [t_is] severely deformed!</b>\n"
|
||||
|
||||
if(disabilities & DUMB)
|
||||
msg += "[t_He] seem[p_s()] to be clumsy and unable to think.\n"
|
||||
|
||||
@@ -187,31 +187,32 @@
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||||
else if(l_limbs_missing >= 2 && r_limbs_missing >= 2)
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||||
msg += "[t_He] [p_do()]n't seem all there.\n"
|
||||
|
||||
if(temp)
|
||||
if(temp < 25)
|
||||
msg += "[t_He] [t_has] minor bruising.\n"
|
||||
else if(temp < 50)
|
||||
msg += "[t_He] [t_has] <b>moderate</b> bruising!\n"
|
||||
else
|
||||
msg += "<B>[t_He] [t_has] severe bruising!</B>\n"
|
||||
if(!(user == src && src.hal_screwyhud == SCREWYHUD_HEALTHY)) //fake healthy
|
||||
if(temp)
|
||||
if(temp < 25)
|
||||
msg += "[t_He] [t_has] minor bruising.\n"
|
||||
else if(temp < 50)
|
||||
msg += "[t_He] [t_has] <b>moderate</b> bruising!\n"
|
||||
else
|
||||
msg += "<B>[t_He] [t_has] severe bruising!</B>\n"
|
||||
|
||||
temp = getFireLoss()
|
||||
if(temp)
|
||||
if(temp < 25)
|
||||
msg += "[t_He] [t_has] minor burns.\n"
|
||||
else if (temp < 50)
|
||||
msg += "[t_He] [t_has] <b>moderate</b> burns!\n"
|
||||
else
|
||||
msg += "<B>[t_He] [t_has] severe burns!</B>\n"
|
||||
temp = getFireLoss()
|
||||
if(temp)
|
||||
if(temp < 25)
|
||||
msg += "[t_He] [t_has] minor burns.\n"
|
||||
else if (temp < 50)
|
||||
msg += "[t_He] [t_has] <b>moderate</b> burns!\n"
|
||||
else
|
||||
msg += "<B>[t_He] [t_has] severe burns!</B>\n"
|
||||
|
||||
temp = getCloneLoss()
|
||||
if(temp)
|
||||
if(temp < 25)
|
||||
msg += "[t_He] [t_has] minor cellular damage.\n"
|
||||
else if(temp < 50)
|
||||
msg += "[t_He] [t_has] <b>moderate</b> cellular damage!\n"
|
||||
else
|
||||
msg += "<b>[t_He] [t_has] severe cellular damage!</b>\n"
|
||||
temp = getCloneLoss()
|
||||
if(temp)
|
||||
if(temp < 25)
|
||||
msg += "[t_He] [t_has] minor cellular damage.\n"
|
||||
else if(temp < 50)
|
||||
msg += "[t_He] [t_has] <b>moderate</b> cellular damage!\n"
|
||||
else
|
||||
msg += "<b>[t_He] [t_has] severe cellular damage!</b>\n"
|
||||
|
||||
|
||||
if(fire_stacks > 0)
|
||||
|
||||
@@ -44,7 +44,10 @@
|
||||
if(mind.martial_art && mind.martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
|
||||
if(prob(mind.martial_art.deflection_chance))
|
||||
if(!lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
|
||||
visible_message("<span class='danger'>[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
|
||||
if(mind.martial_art.deflection_chance >= 100) //if they can NEVER be hit, lets clue sec in ;)
|
||||
visible_message("<span class='danger'>[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
|
||||
else
|
||||
visible_message("<span class='danger'>[src] deflects the projectile!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
|
||||
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
|
||||
return 0
|
||||
|
||||
@@ -89,15 +92,15 @@
|
||||
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!istype(I, /obj/item/clothing))
|
||||
var/final_block_chance = I.block_chance - (Clamp((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
|
||||
var/final_block_chance = I.block_chance - (CLAMP((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
|
||||
if(I.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return 1
|
||||
if(wear_suit)
|
||||
var/final_block_chance = wear_suit.block_chance - (Clamp((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier
|
||||
var/final_block_chance = wear_suit.block_chance - (CLAMP((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier
|
||||
if(wear_suit.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return 1
|
||||
if(w_uniform)
|
||||
var/final_block_chance = w_uniform.block_chance - (Clamp((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier
|
||||
var/final_block_chance = w_uniform.block_chance - (CLAMP((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier
|
||||
if(w_uniform.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/mob/living/carbon/human
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD,ANTAG_HUD)
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD,ANTAG_HUD,GLAND_HUD)
|
||||
possible_a_intents = list(INTENT_HELP, INTENT_DISARM, INTENT_GRAB, INTENT_HARM)
|
||||
pressure_resistance = 25
|
||||
//Hair colour and style
|
||||
|
||||
@@ -91,17 +91,6 @@
|
||||
return wear_id.GetID()
|
||||
|
||||
|
||||
/mob/living/carbon/human/abiotic(full_body = 0)
|
||||
var/abiotic_hands = FALSE
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!(I.flags_1 & NODROP_1))
|
||||
abiotic_hands = TRUE
|
||||
break
|
||||
if(full_body && abiotic_hands && ((back && !(back.flags_1&NODROP_1)) || (wear_mask && !(wear_mask.flags_1&NODROP_1)) || (head && !(head.flags_1&NODROP_1)) || (shoes && !(shoes.flags_1&NODROP_1)) || (w_uniform && !(w_uniform.flags_1&NODROP_1)) || (wear_suit && !(wear_suit.flags_1&NODROP_1)) || (glasses && !(glasses.flags_1&NODROP_1)) || (ears && !(ears.flags_1&NODROP_1)) || (gloves && !(gloves.flags_1&NODROP_1)) ) )
|
||||
return TRUE
|
||||
return abiotic_hands
|
||||
|
||||
|
||||
/mob/living/carbon/human/IsAdvancedToolUser()
|
||||
if(disabilities & MONKEYLIKE)
|
||||
return FALSE
|
||||
|
||||
@@ -1320,9 +1320,9 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
return FALSE
|
||||
if(target.check_block())
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s attack!</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
if(attacker_style && attacker_style.harm_act(user,target))
|
||||
return 1
|
||||
return TRUE
|
||||
else
|
||||
|
||||
var/atk_verb = user.dna.species.attack_verb
|
||||
@@ -1347,7 +1347,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
playsound(target.loc, user.dna.species.miss_sound, 25, 1, -1)
|
||||
target.visible_message("<span class='danger'>[user] has attempted to [atk_verb] [target]!</span>",\
|
||||
"<span class='userdanger'>[user] has attempted to [atk_verb] [target]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
|
||||
var/armor_block = target.run_armor_check(affecting, "melee")
|
||||
@@ -1369,8 +1369,6 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
else if(target.lying)
|
||||
target.forcesay(GLOB.hit_appends)
|
||||
|
||||
|
||||
|
||||
/datum/species/proc/disarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
var/aim_for_mouth = user.zone_selected == "mouth"
|
||||
var/target_on_help_and_unarmed = target.a_intent == INTENT_HELP && !target.get_active_held_item()
|
||||
@@ -1390,10 +1388,12 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
return 1
|
||||
else
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
|
||||
|
||||
|
||||
if(target.w_uniform)
|
||||
target.w_uniform.add_fingerprint(user)
|
||||
var/obj/item/bodypart/affecting = target.get_bodypart(ran_zone(user.zone_selected))
|
||||
var/randomized_zone = ran_zone(user.zone_selected)
|
||||
target.SendSignal(COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected)
|
||||
var/obj/item/bodypart/affecting = target.get_bodypart(randomized_zone)
|
||||
var/randn = rand(1, 100)
|
||||
if(randn <= 25)
|
||||
playsound(target, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
@@ -1514,8 +1514,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
H.confused = max(H.confused, 20)
|
||||
H.adjustBrainLoss(20)
|
||||
H.adjust_blurriness(10)
|
||||
if(prob(20))
|
||||
if(prob(10))
|
||||
H.gain_trauma(/datum/brain_trauma/mild/concussion)
|
||||
else
|
||||
if(!I.is_sharp())
|
||||
H.adjustBrainLoss(I.force / 5)
|
||||
|
||||
if(prob(I.force + ((100 - H.health)/2)) && H != user)
|
||||
var/datum/antagonist/rev/rev = H.mind.has_antag_datum(/datum/antagonist/rev)
|
||||
|
||||
@@ -9,3 +9,13 @@
|
||||
|
||||
/datum/species/abductor/copy_properties_from(datum/species/abductor/old_species)
|
||||
scientist = old_species.scientist
|
||||
|
||||
/datum/species/abductor/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
var/datum/atom_hud/abductor_hud = GLOB.huds[DATA_HUD_ABDUCTOR]
|
||||
abductor_hud.add_hud_to(C)
|
||||
|
||||
/datum/species/abductor/on_species_loss(mob/living/carbon/C)
|
||||
. = ..()
|
||||
var/datum/atom_hud/abductor_hud = GLOB.huds[DATA_HUD_ABDUCTOR]
|
||||
abductor_hud.remove_hud_from(C)
|
||||
|
||||
@@ -90,10 +90,9 @@
|
||||
id = "xeno"
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(MUTCOLORS,LIPS,DIGITIGRADE,PIERCEIMMUNE,SPECIES_ORGANIC)
|
||||
species_traits = list(MUTCOLORS,LIPS,DIGITIGRADE,SPECIES_ORGANIC)
|
||||
mutant_bodyparts = list("xenotail", "xenohead", "xenodorsal", "taur","mam_body_markings")
|
||||
default_features = list("xenotail"="xeno","xenohead"="standard","xenodorsal"="standard","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None","mam_body_markings" = "xeno")
|
||||
heatmod = 1.3
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
|
||||
@@ -369,7 +369,7 @@
|
||||
var/new_y = P.starting.y + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
|
||||
var/turf/target = get_turf(P.starting)
|
||||
// redirect the projectile
|
||||
P.preparePixelProjectile(locate(Clamp(target.x + new_x, 1, world.maxx), Clamp(target.y + new_y, 1, world.maxy), H.z), H)
|
||||
P.preparePixelProjectile(locate(CLAMP(target.x + new_x, 1, world.maxx), CLAMP(target.y + new_y, 1, world.maxy), H.z), H)
|
||||
return -1
|
||||
return 0
|
||||
|
||||
|
||||
@@ -19,6 +19,11 @@
|
||||
if(H)
|
||||
H.endTailWag()
|
||||
|
||||
/datum/species/human/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
H.endTailWag()
|
||||
. = ..()
|
||||
|
||||
/datum/species/human/space_move(mob/living/carbon/human/H)
|
||||
var/obj/item/device/flightpack/F = H.get_flightpack()
|
||||
if(istype(F) && (F.flight) && F.allow_thrust(0.01, src))
|
||||
|
||||
@@ -42,6 +42,11 @@
|
||||
if(H)
|
||||
H.endTailWag()
|
||||
|
||||
/datum/species/lizard/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
H.endTailWag()
|
||||
. = ..()
|
||||
|
||||
/*
|
||||
Lizard subspecies: ASHWALKERS
|
||||
*/
|
||||
|
||||
@@ -94,8 +94,8 @@
|
||||
to_chat(victim, "<span class='danger'>[H] is draining your blood!</span>")
|
||||
to_chat(H, "<span class='notice'>You drain some blood!</span>")
|
||||
playsound(H, 'sound/items/drink.ogg', 30, 1, -2)
|
||||
victim.blood_volume = Clamp(victim.blood_volume - drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
|
||||
H.blood_volume = Clamp(H.blood_volume + drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
|
||||
victim.blood_volume = CLAMP(victim.blood_volume - drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
|
||||
H.blood_volume = CLAMP(H.blood_volume + drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
|
||||
if(!victim.blood_volume)
|
||||
to_chat(H, "<span class='warning'>You finish off [victim]'s blood supply!</span>")
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
limbs_id = "zombie"
|
||||
mutanthands = /obj/item/zombie_hand
|
||||
armor = 20 // 120 damage to KO a zombie, which kills it
|
||||
speedmod = 2
|
||||
speedmod = 1.6
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/zombie
|
||||
var/regen_cooldown = 0
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
|
||||
|
||||
/datum/species/zombie/infectious/spec_stun(mob/living/carbon/human/H,amount)
|
||||
. = min(2, amount)
|
||||
. = min(20, amount)
|
||||
|
||||
/datum/species/zombie/infectious/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
|
||||
@@ -182,7 +182,7 @@
|
||||
//TOXINS/PLASMA
|
||||
if(Toxins_partialpressure > safe_tox_max)
|
||||
var/ratio = (breath_gases[/datum/gas/plasma][MOLES]/safe_tox_max) * 10
|
||||
adjustToxLoss(Clamp(ratio, MIN_TOXIC_GAS_DAMAGE, MAX_TOXIC_GAS_DAMAGE))
|
||||
adjustToxLoss(CLAMP(ratio, MIN_TOXIC_GAS_DAMAGE, MAX_TOXIC_GAS_DAMAGE))
|
||||
throw_alert("too_much_tox", /obj/screen/alert/too_much_tox)
|
||||
else
|
||||
clear_alert("too_much_tox")
|
||||
|
||||
@@ -121,17 +121,16 @@
|
||||
|
||||
if(L == src)
|
||||
return FALSE
|
||||
|
||||
if(has_disability(PACIFISM))
|
||||
return FALSE
|
||||
if(enemies[L])
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
// target non-monkey mobs when aggressive, with a small probability of monkey v monkey
|
||||
if(aggressive && (!istype(L, /mob/living/carbon/monkey/) || prob(MONKEY_AGGRESSIVE_MVM_PROB)))
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/monkey/proc/handle_combat()
|
||||
// Don't do any AI if inside another mob (devoured)
|
||||
|
||||
@@ -59,10 +59,10 @@
|
||||
clear_alert("high")
|
||||
|
||||
/mob/living/carbon/adjust_disgust(amount)
|
||||
disgust = Clamp(disgust+amount, 0, DISGUST_LEVEL_MAXEDOUT)
|
||||
disgust = CLAMP(disgust+amount, 0, DISGUST_LEVEL_MAXEDOUT)
|
||||
|
||||
/mob/living/carbon/set_disgust(amount)
|
||||
disgust = Clamp(amount, 0, DISGUST_LEVEL_MAXEDOUT)
|
||||
disgust = CLAMP(amount, 0, DISGUST_LEVEL_MAXEDOUT)
|
||||
|
||||
|
||||
////////////////////////////////////////TRAUMAS/////////////////////////////////////////
|
||||
|
||||
@@ -157,7 +157,7 @@
|
||||
/mob/living/proc/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(!forced && (status_flags & GODMODE))
|
||||
return FALSE
|
||||
bruteloss = Clamp((bruteloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
|
||||
bruteloss = CLAMP((bruteloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
|
||||
if(updating_health)
|
||||
updatehealth()
|
||||
return amount
|
||||
@@ -168,7 +168,7 @@
|
||||
/mob/living/proc/adjustOxyLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(!forced && (status_flags & GODMODE))
|
||||
return FALSE
|
||||
oxyloss = Clamp((oxyloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
|
||||
oxyloss = CLAMP((oxyloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
|
||||
if(updating_health)
|
||||
updatehealth()
|
||||
return amount
|
||||
@@ -187,7 +187,7 @@
|
||||
/mob/living/proc/adjustToxLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(!forced && (status_flags & GODMODE))
|
||||
return FALSE
|
||||
toxloss = Clamp((toxloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
|
||||
toxloss = CLAMP((toxloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
|
||||
if(updating_health)
|
||||
updatehealth()
|
||||
return amount
|
||||
@@ -206,7 +206,7 @@
|
||||
/mob/living/proc/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(!forced && (status_flags & GODMODE))
|
||||
return FALSE
|
||||
fireloss = Clamp((fireloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
|
||||
fireloss = CLAMP((fireloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
|
||||
if(updating_health)
|
||||
updatehealth()
|
||||
return amount
|
||||
@@ -217,7 +217,7 @@
|
||||
/mob/living/proc/adjustCloneLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(!forced && (status_flags & GODMODE))
|
||||
return FALSE
|
||||
cloneloss = Clamp((cloneloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
|
||||
cloneloss = CLAMP((cloneloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
|
||||
if(updating_health)
|
||||
updatehealth()
|
||||
return amount
|
||||
|
||||
@@ -343,8 +343,15 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
// Living mobs use can_inject() to make sure that the mob is not syringe-proof in general.
|
||||
/mob/living/proc/can_inject()
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/mob/living/is_injectable(allowmobs = TRUE)
|
||||
return (allowmobs && reagents && can_inject())
|
||||
|
||||
/mob/living/is_drawable(allowmobs = TRUE)
|
||||
return (allowmobs && reagents && can_inject())
|
||||
|
||||
/mob/living/proc/get_organ_target()
|
||||
var/mob/shooter = src
|
||||
@@ -808,7 +815,7 @@
|
||||
to_chat(src, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return
|
||||
/mob/living/proc/can_use_guns(obj/item/G)
|
||||
if (G.trigger_guard != TRIGGER_GUARD_ALLOW_ALL && !IsAdvancedToolUser())
|
||||
if(G.trigger_guard != TRIGGER_GUARD_ALLOW_ALL && !IsAdvancedToolUser())
|
||||
to_chat(src, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return FALSE
|
||||
if(has_disability(PACIFISM))
|
||||
@@ -920,7 +927,7 @@
|
||||
update_fire()
|
||||
|
||||
/mob/living/proc/adjust_fire_stacks(add_fire_stacks) //Adjusting the amount of fire_stacks we have on person
|
||||
fire_stacks = Clamp(fire_stacks + add_fire_stacks, -20, 20)
|
||||
fire_stacks = CLAMP(fire_stacks + add_fire_stacks, -20, 20)
|
||||
if(on_fire && fire_stacks <= 0)
|
||||
ExtinguishMob()
|
||||
|
||||
|
||||
@@ -55,9 +55,9 @@
|
||||
|
||||
/obj/item/proc/get_volume_by_throwforce_and_or_w_class()
|
||||
if(throwforce && w_class)
|
||||
return Clamp((throwforce + w_class) * 5, 30, 100)// Add the item's throwforce to its weight class and multiply by 5, then clamp the value between 30 and 100
|
||||
return CLAMP((throwforce + w_class) * 5, 30, 100)// Add the item's throwforce to its weight class and multiply by 5, then clamp the value between 30 and 100
|
||||
else if(w_class)
|
||||
return Clamp(w_class * 8, 20, 100) // Multiply the item's weight class by 8, then clamp the value between 20 and 100
|
||||
return CLAMP(w_class * 8, 20, 100) // Multiply the item's weight class by 8, then clamp the value between 20 and 100
|
||||
else
|
||||
return 0
|
||||
|
||||
@@ -127,7 +127,7 @@
|
||||
|
||||
/mob/living/proc/grabbedby(mob/living/carbon/user, supress_message = 0)
|
||||
if(user == src || anchored || !isturf(user.loc))
|
||||
return 0
|
||||
return FALSE
|
||||
if(!user.pulling || user.pulling != src)
|
||||
user.start_pulling(src, supress_message)
|
||||
return
|
||||
@@ -135,7 +135,6 @@
|
||||
if(!(status_flags & CANPUSH))
|
||||
to_chat(user, "<span class='warning'>[src] can't be grabbed more aggressively!</span>")
|
||||
return FALSE
|
||||
|
||||
if(user.has_disability(PACIFISM))
|
||||
to_chat(user, "<span class='notice'>You don't want to risk hurting [src]!</span>")
|
||||
return FALSE
|
||||
@@ -200,13 +199,13 @@
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>The [M.name] glomps [src]!</span>", \
|
||||
"<span class='userdanger'>The [M.name] glomps [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/mob/living/attack_animal(mob/living/simple_animal/M)
|
||||
M.face_atom(src)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.visible_message("<span class='notice'>\The [M] [M.friendly] [src]!</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
else
|
||||
if(M.has_disability(PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
@@ -217,13 +216,13 @@
|
||||
visible_message("<span class='danger'>\The [M] [M.attacktext] [src]!</span>", \
|
||||
"<span class='userdanger'>\The [M] [M.attacktext] [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
add_logs(M, src, "attacked")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/attack_paw(mob/living/carbon/monkey/M)
|
||||
if(isturf(loc) && istype(loc.loc, /area/start))
|
||||
to_chat(M, "No attacking people at spawn, you jackass.")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if (M.a_intent == INTENT_HARM)
|
||||
if(M.has_disability(PACIFISM))
|
||||
@@ -231,24 +230,24 @@
|
||||
return FALSE
|
||||
if(M.is_muzzled() || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH))
|
||||
to_chat(M, "<span class='warning'>You can't bite with your mouth covered!</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
|
||||
if (prob(75))
|
||||
add_logs(M, src, "attacked")
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return 1
|
||||
return TRUE
|
||||
else
|
||||
visible_message("<span class='danger'>[M.name] has attempted to bite [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] has attempted to bite [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/mob/living/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
switch(L.a_intent)
|
||||
if("help")
|
||||
visible_message("<span class='notice'>[L.name] rubs its head against [src].</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
else
|
||||
if(L.has_disability(PACIFISM))
|
||||
@@ -260,30 +259,29 @@
|
||||
visible_message("<span class='danger'>[L.name] bites [src]!</span>", \
|
||||
"<span class='userdanger'>[L.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
return 1
|
||||
return TRUE
|
||||
else
|
||||
visible_message("<span class='danger'>[L.name] has attempted to bite [src]!</span>", \
|
||||
"<span class='userdanger'>[L.name] has attempted to bite [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/mob/living/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
switch(M.a_intent)
|
||||
if ("help")
|
||||
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
|
||||
return 0
|
||||
|
||||
return FALSE
|
||||
if ("grab")
|
||||
grabbedby(M)
|
||||
return 0
|
||||
return FALSE
|
||||
if("harm")
|
||||
if(M.has_disability(PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return FALSE
|
||||
M.do_attack_animation(src)
|
||||
return 1
|
||||
return TRUE
|
||||
if("disarm")
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/mob/living/ex_act(severity, target, origin)
|
||||
if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src))
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
/mob/living/silicon/pai/proc/process_hack()
|
||||
|
||||
if(cable && cable.machine && istype(cable.machine, /obj/machinery/door) && cable.machine == hackdoor && get_dist(src, hackdoor) <= 1)
|
||||
hackprogress = Clamp(hackprogress + 4, 0, 100)
|
||||
hackprogress = CLAMP(hackprogress + 4, 0, 100)
|
||||
else
|
||||
temp = "Door Jack: Connection to airlock has been lost. Hack aborted."
|
||||
hackprogress = 0
|
||||
@@ -283,8 +283,8 @@
|
||||
|
||||
|
||||
/mob/living/silicon/pai/process()
|
||||
emitterhealth = Clamp((emitterhealth + emitterregen), -50, emittermaxhealth)
|
||||
hit_slowdown = Clamp((hit_slowdown - 1), 0, 100)
|
||||
emitterhealth = CLAMP((emitterhealth + emitterregen), -50, emittermaxhealth)
|
||||
hit_slowdown = CLAMP((hit_slowdown - 1), 0, 100)
|
||||
|
||||
/mob/living/silicon/pai/generateStaticOverlay()
|
||||
return
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
return FALSE //No we're not flammable
|
||||
|
||||
/mob/living/silicon/pai/proc/take_holo_damage(amount)
|
||||
emitterhealth = Clamp((emitterhealth - amount), -50, emittermaxhealth)
|
||||
emitterhealth = CLAMP((emitterhealth - amount), -50, emittermaxhealth)
|
||||
if(emitterhealth < 0)
|
||||
fold_in(force = TRUE)
|
||||
to_chat(src, "<span class='userdanger'>The impact degrades your holochassis!</span>")
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
if(cell && cell.charge)
|
||||
if(cell.charge <= 100)
|
||||
uneq_all()
|
||||
var/amt = Clamp((lamp_intensity - 2) * 2,1,cell.charge) //Always try to use at least one charge per tick, but allow it to completely drain the cell.
|
||||
var/amt = CLAMP((lamp_intensity - 2) * 2,1,cell.charge) //Always try to use at least one charge per tick, but allow it to completely drain the cell.
|
||||
cell.use(amt) //Usage table: 1/tick if off/lowest setting, 4 = 4/tick, 6 = 8/tick, 8 = 12/tick, 10 = 16/tick
|
||||
else
|
||||
uneq_all()
|
||||
@@ -50,6 +50,7 @@
|
||||
if(!mind.special_role)
|
||||
mind.special_role = "traitor"
|
||||
SSticker.mode.traitors += mind
|
||||
mind.add_antag_datum(/datum/antagonist/auto_custom) // ????
|
||||
|
||||
|
||||
/mob/living/silicon/robot/update_health_hud()
|
||||
|
||||
@@ -1029,9 +1029,9 @@
|
||||
status_flags &= ~CANPUSH
|
||||
|
||||
if(module.clean_on_move)
|
||||
flags_1 |= CLEAN_ON_MOVE_1
|
||||
AddComponent(/datum/component/cleaning)
|
||||
else
|
||||
flags_1 &= ~CLEAN_ON_MOVE_1
|
||||
qdel(GetComponent(/datum/component/cleaning))
|
||||
|
||||
hat_offset = module.hat_offset
|
||||
|
||||
|
||||
@@ -352,7 +352,7 @@
|
||||
ratvar_modules = list(/obj/item/clockwork/slab/cyborg/security,
|
||||
/obj/item/clockwork/weapon/ratvarian_spear)
|
||||
cyborg_base_icon = "k9"
|
||||
moduleselect_icon = "k9"
|
||||
moduleselect_icon = "security"
|
||||
can_be_pushed = FALSE
|
||||
hat_offset = INFINITY
|
||||
|
||||
@@ -387,7 +387,7 @@
|
||||
ratvar_modules = list(/obj/item/clockwork/slab/cyborg/medical,
|
||||
/obj/item/clockwork/weapon/ratvarian_spear)
|
||||
cyborg_base_icon = "medihound"
|
||||
moduleselect_icon = "medihound"
|
||||
moduleselect_icon = "medical"
|
||||
can_be_pushed = FALSE
|
||||
hat_offset = INFINITY
|
||||
|
||||
@@ -409,7 +409,7 @@
|
||||
/obj/item/clockwork/slab/cyborg/janitor,
|
||||
/obj/item/clockwork/replica_fabricator/cyborg)
|
||||
cyborg_base_icon = "scrubpup"
|
||||
moduleselect_icon = "scrubpup"
|
||||
moduleselect_icon = "janitor"
|
||||
hat_offset = INFINITY
|
||||
clean_on_move = TRUE
|
||||
|
||||
|
||||
@@ -360,8 +360,14 @@
|
||||
..()
|
||||
|
||||
/datum/action/innate/seek_master/Activate()
|
||||
if(!SSticker.mode.eldergod)
|
||||
the_construct.master = GLOB.blood_target
|
||||
var/datum/antagonist/cult/C = owner.mind.has_antag_datum(/datum/antagonist/cult)
|
||||
if(!C)
|
||||
return
|
||||
var/datum/objective/eldergod/summon_objective = locate() in C.cult_team.objectives
|
||||
|
||||
if(summon_objective.check_completion())
|
||||
the_construct.master = C.cult_team.blood_target
|
||||
|
||||
if(!the_construct.master)
|
||||
to_chat(the_construct, "<span class='cultitalic'>You have no master to seek!</span>")
|
||||
the_construct.seeking = FALSE
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/mob/living/simple_animal/proc/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(!forced && (status_flags & GODMODE))
|
||||
return FALSE
|
||||
bruteloss = Clamp(bruteloss + amount, 0, maxHealth)
|
||||
bruteloss = CLAMP(bruteloss + amount, 0, maxHealth)
|
||||
if(updating_health)
|
||||
updatehealth()
|
||||
return amount
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/Login()
|
||||
..()
|
||||
add_servant_of_ratvar(src, TRUE)
|
||||
add_servant_of_ratvar(src, TRUE, GLOB.servants_active)
|
||||
to_chat(src,"<b>You yourself are one of these servants, and will be able to utilize almost anything they can[GLOB.ratvar_awakens ? "":", <i>excluding a clockwork slab</i>"].</b>") // this can't go with flavortext because i'm assuming it requires them to be ratvar'd
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/binarycheck()
|
||||
|
||||
@@ -79,10 +79,10 @@ Difficulty: Hard
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/Life()
|
||||
..()
|
||||
move_to_delay = Clamp((health/maxHealth) * 10, 5, 10)
|
||||
move_to_delay = CLAMP((health/maxHealth) * 10, 5, 10)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/OpenFire()
|
||||
anger_modifier = Clamp(((maxHealth - health)/60),0,20)
|
||||
anger_modifier = CLAMP(((maxHealth - health)/60),0,20)
|
||||
if(charging)
|
||||
return
|
||||
ranged_cooldown = world.time + ranged_cooldown_time
|
||||
|
||||
@@ -57,7 +57,7 @@ Difficulty: Very Hard
|
||||
L.dust()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/OpenFire()
|
||||
anger_modifier = Clamp(((maxHealth - health)/50),0,20)
|
||||
anger_modifier = CLAMP(((maxHealth - health)/50),0,20)
|
||||
ranged_cooldown = world.time + 120
|
||||
|
||||
if(enrage(target))
|
||||
|
||||
@@ -101,7 +101,7 @@ Difficulty: Medium
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/OpenFire()
|
||||
if(swooping)
|
||||
return
|
||||
anger_modifier = Clamp(((maxHealth - health)/50),0,20)
|
||||
anger_modifier = CLAMP(((maxHealth - health)/50),0,20)
|
||||
ranged_cooldown = world.time + ranged_cooldown_time
|
||||
|
||||
if(prob(15 + anger_modifier) && !client)
|
||||
@@ -227,10 +227,10 @@ Difficulty: Medium
|
||||
|
||||
//ensure swoop direction continuity.
|
||||
if(negative)
|
||||
if(IsInRange(x, initial_x + 1, initial_x + DRAKE_SWOOP_DIRECTION_CHANGE_RANGE))
|
||||
if(ISINRANGE(x, initial_x + 1, initial_x + DRAKE_SWOOP_DIRECTION_CHANGE_RANGE))
|
||||
negative = FALSE
|
||||
else
|
||||
if(IsInRange(x, initial_x - DRAKE_SWOOP_DIRECTION_CHANGE_RANGE, initial_x - 1))
|
||||
if(ISINRANGE(x, initial_x - DRAKE_SWOOP_DIRECTION_CHANGE_RANGE, initial_x - 1))
|
||||
negative = TRUE
|
||||
new /obj/effect/temp_visual/dragon_flight/end(loc, negative)
|
||||
new /obj/effect/temp_visual/dragon_swoop(loc)
|
||||
|
||||
@@ -187,7 +187,7 @@ Difficulty: Hard
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/hierophant/proc/calculate_rage() //how angry we are overall
|
||||
did_reset = FALSE //oh hey we're doing SOMETHING, clearly we might need to heal if we recall
|
||||
anger_modifier = Clamp(((maxHealth - health) / 42),0,50)
|
||||
anger_modifier = CLAMP(((maxHealth - health) / 42),0,50)
|
||||
burst_range = initial(burst_range) + round(anger_modifier * 0.08)
|
||||
beam_range = initial(beam_range) + round(anger_modifier * 0.12)
|
||||
|
||||
|
||||
@@ -111,7 +111,7 @@
|
||||
|
||||
/mob/living/simple_animal/updatehealth()
|
||||
..()
|
||||
health = Clamp(health, 0, maxHealth)
|
||||
health = CLAMP(health, 0, maxHealth)
|
||||
|
||||
/mob/living/simple_animal/update_stat()
|
||||
if(status_flags & GODMODE)
|
||||
|
||||
@@ -166,7 +166,7 @@
|
||||
step_away(M,src)
|
||||
M.Friends = Friends.Copy()
|
||||
babies += M
|
||||
M.mutation_chance = Clamp(mutation_chance+(rand(5,-5)),0,100)
|
||||
M.mutation_chance = CLAMP(mutation_chance+(rand(5,-5)),0,100)
|
||||
SSblackbox.record_feedback("tally", "slime_babies_born", 1, M.colour)
|
||||
|
||||
var/mob/living/simple_animal/slime/new_slime = pick(babies)
|
||||
|
||||
@@ -45,6 +45,10 @@
|
||||
|
||||
client.change_view(CONFIG_GET(string/default_view)) // Resets the client.view in case it was changed.
|
||||
|
||||
if(client.player_details.player_actions.len)
|
||||
for(var/datum/action/A in client.player_details.player_actions)
|
||||
A.Grant(src)
|
||||
|
||||
if(!GLOB.individual_log_list[ckey])
|
||||
GLOB.individual_log_list[ckey] = logging
|
||||
else
|
||||
|
||||
@@ -285,11 +285,6 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
firstname.Find(real_name)
|
||||
return firstname.match
|
||||
|
||||
/mob/proc/abiotic(full_body = 0)
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!(I.flags_1 & NODROP_1))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//change a mob's act-intent. Input the intent as a string such as "help" or use "right"/"left
|
||||
/mob/verb/a_intent_change(input as text)
|
||||
@@ -363,7 +358,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
if(M.mind in SSticker.mode.cult)
|
||||
return 2
|
||||
if("nuclear")
|
||||
if(M.mind in SSticker.mode.syndicates)
|
||||
if(M.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE))
|
||||
return 2
|
||||
if("changeling")
|
||||
if(M.mind.has_antag_datum(/datum/antagonist/changeling,TRUE))
|
||||
|
||||
Reference in New Issue
Block a user