grammar shit, silkstring buff, arrow costs, yikes

This commit is contained in:
Hatterhat
2020-02-22 15:33:07 -06:00
parent 75a5a6cd45
commit accc4ce776
4 changed files with 16 additions and 12 deletions

View File

@@ -16,6 +16,6 @@
/obj/item/weaponcrafting/silkstring
name = "silkstring"
desc = "A long pice of silk looks like cable coil."
desc = "A long piece of silk with some resemblance to cable coil."
icon = 'icons/obj/improvised.dmi'
icon_state = "silkstring"
icon_state = "silkstring"

View File

@@ -204,7 +204,7 @@
result = /obj/item/gun/ballistic/bow/pipe
reqs = list(/obj/item/pipe = 5,
/obj/item/stack/sheet/plastic = 15,
/obj/item/weaponcrafting/silkstring = 10)
/obj/item/weaponcrafting/silkstring = 5)
time = 450
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
@@ -291,9 +291,9 @@
/datum/crafting_recipe/arrow
name = "Arrow"
result = /obj/item/ammo_casing/caseless/arrow
time = 40
time = 20
reqs = list(/obj/item/stack/sheet/mineral/wood = 1,
/obj/item/weaponcrafting/silkstring = 1,
/obj/item/stack/sheet/cloth = 1,
/obj/item/stack/rods = 3) // 1 metal sheet is worth 1.5 arrows
category = CAT_WEAPONRY
subcategory = CAT_AMMO
@@ -301,7 +301,7 @@
/datum/crafting_recipe/bone_arrow
name = "Bone Arrow"
result = /obj/item/ammo_casing/caseless/arrow/bone
time = 40
time = 20
always_availible = FALSE
reqs = list(/obj/item/stack/sheet/bone = 1,
/obj/item/stack/sheet/sinew = 1,
@@ -310,7 +310,7 @@
subcategory = CAT_AMMO
/datum/crafting_recipe/ashen_arrow
name = "Harden Arrow"
name = "Bonfire-Hardened Arrow"
result = /obj/item/ammo_casing/caseless/arrow/ashen
tools = list(/obj/structure/bonfire)
time = 20
@@ -319,6 +319,10 @@
category = CAT_WEAPONRY
subcategory = CAT_AMMO
/datum/crafting_recipe/ashen_arrow/welder
name = "Welder-Hardened Arrow"
tools = list(TOOL_WELDER)
/datum/crafting_recipe/smartdart
name = "Medical smartdart"
result = /obj/item/reagent_containers/syringe/dart

View File

@@ -381,12 +381,12 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
new/datum/stack_recipe("white jumpsuit", /obj/item/clothing/under/color/white, 4, time = 40), \
new/datum/stack_recipe("white gloves", /obj/item/clothing/gloves/color/white, 2, time = 40), \
null, \
new/datum/stack_recipe("silk string", /obj/item/weaponcrafting/silkstring, 2, time = 40), \
new/datum/stack_recipe("silk string", /obj/item/weaponcrafting/silkstring, 1, time = 40), \
))
/obj/item/stack/sheet/silk
name = "silk"
desc = "A long soft material. This one is just made out of cotton rather then any spiders or wyrms"
desc = "A long, soft material. Made out of refined cotton, instead of relying on the habits of spiders or silkworms."
singular_name = "silk sheet"
icon_state = "sheet-silk"
item_state = "sheet-cloth"

View File

@@ -9,18 +9,18 @@
/obj/item/ammo_casing/caseless/arrow/ashen
name = "ashen arrow"
desc = "Fire harderned wooden arrow."
desc = "An arrow made of wood, hardened by fire."
icon_state = "ashenarrow"
projectile_type = /obj/item/projectile/bullet/reusable/arrow/ashen
/obj/item/ammo_casing/caseless/arrow/bone
name = "bone arrow"
desc = "Arrow made of bone and sinew. The tip is sharp enough to pierce into a goliath plate."
desc = "An arrow made of bone and sinew. The tip is sharp enough to pierce through a goliath plate."
icon_state = "bonearrow"
projectile_type = /obj/item/projectile/bullet/reusable/arrow/bone
/obj/item/ammo_casing/caseless/arrow/bronze
name = "bronze arrow"
desc = "Bronze tipped arrow."
desc = "An arrow made of wood, tipped with bronze. The tip is dense enough to provide some armor penetration."
icon_state = "bronzearrow"
projectile_type = /obj/item/projectile/bullet/reusable/arrow/bronze