grammar shit, silkstring buff, arrow costs, yikes
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@@ -16,6 +16,6 @@
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/obj/item/weaponcrafting/silkstring
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name = "silkstring"
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desc = "A long pice of silk looks like cable coil."
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desc = "A long piece of silk with some resemblance to cable coil."
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icon = 'icons/obj/improvised.dmi'
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icon_state = "silkstring"
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icon_state = "silkstring"
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@@ -204,7 +204,7 @@
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result = /obj/item/gun/ballistic/bow/pipe
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reqs = list(/obj/item/pipe = 5,
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/obj/item/stack/sheet/plastic = 15,
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/obj/item/weaponcrafting/silkstring = 10)
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/obj/item/weaponcrafting/silkstring = 5)
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time = 450
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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@@ -291,9 +291,9 @@
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/datum/crafting_recipe/arrow
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name = "Arrow"
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result = /obj/item/ammo_casing/caseless/arrow
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time = 40
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time = 20
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reqs = list(/obj/item/stack/sheet/mineral/wood = 1,
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/obj/item/weaponcrafting/silkstring = 1,
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/obj/item/stack/sheet/cloth = 1,
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/obj/item/stack/rods = 3) // 1 metal sheet is worth 1.5 arrows
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category = CAT_WEAPONRY
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subcategory = CAT_AMMO
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@@ -301,7 +301,7 @@
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/datum/crafting_recipe/bone_arrow
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name = "Bone Arrow"
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result = /obj/item/ammo_casing/caseless/arrow/bone
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time = 40
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time = 20
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always_availible = FALSE
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reqs = list(/obj/item/stack/sheet/bone = 1,
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/obj/item/stack/sheet/sinew = 1,
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@@ -310,7 +310,7 @@
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subcategory = CAT_AMMO
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/datum/crafting_recipe/ashen_arrow
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name = "Harden Arrow"
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name = "Bonfire-Hardened Arrow"
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result = /obj/item/ammo_casing/caseless/arrow/ashen
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tools = list(/obj/structure/bonfire)
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time = 20
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@@ -319,6 +319,10 @@
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category = CAT_WEAPONRY
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subcategory = CAT_AMMO
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/datum/crafting_recipe/ashen_arrow/welder
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name = "Welder-Hardened Arrow"
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tools = list(TOOL_WELDER)
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/datum/crafting_recipe/smartdart
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name = "Medical smartdart"
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result = /obj/item/reagent_containers/syringe/dart
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@@ -381,12 +381,12 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
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new/datum/stack_recipe("white jumpsuit", /obj/item/clothing/under/color/white, 4, time = 40), \
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new/datum/stack_recipe("white gloves", /obj/item/clothing/gloves/color/white, 2, time = 40), \
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null, \
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new/datum/stack_recipe("silk string", /obj/item/weaponcrafting/silkstring, 2, time = 40), \
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new/datum/stack_recipe("silk string", /obj/item/weaponcrafting/silkstring, 1, time = 40), \
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))
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/obj/item/stack/sheet/silk
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name = "silk"
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desc = "A long soft material. This one is just made out of cotton rather then any spiders or wyrms"
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desc = "A long, soft material. Made out of refined cotton, instead of relying on the habits of spiders or silkworms."
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singular_name = "silk sheet"
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icon_state = "sheet-silk"
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item_state = "sheet-cloth"
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@@ -9,18 +9,18 @@
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/obj/item/ammo_casing/caseless/arrow/ashen
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name = "ashen arrow"
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desc = "Fire harderned wooden arrow."
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desc = "An arrow made of wood, hardened by fire."
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icon_state = "ashenarrow"
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projectile_type = /obj/item/projectile/bullet/reusable/arrow/ashen
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/obj/item/ammo_casing/caseless/arrow/bone
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name = "bone arrow"
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desc = "Arrow made of bone and sinew. The tip is sharp enough to pierce into a goliath plate."
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desc = "An arrow made of bone and sinew. The tip is sharp enough to pierce through a goliath plate."
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icon_state = "bonearrow"
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projectile_type = /obj/item/projectile/bullet/reusable/arrow/bone
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/obj/item/ammo_casing/caseless/arrow/bronze
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name = "bronze arrow"
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desc = "Bronze tipped arrow."
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desc = "An arrow made of wood, tipped with bronze. The tip is dense enough to provide some armor penetration."
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icon_state = "bronzearrow"
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projectile_type = /obj/item/projectile/bullet/reusable/arrow/bronze
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