toys
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@@ -196,29 +196,6 @@
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spread = 30 //should be 40 for XCOM memes, but since its adminspawn only, might as well make it useable
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recoil = 1
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///toy memes///
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/obj/item/ammo_box/magazine/toy/x9
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name = "foam force X9 magazine"
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "toy9magazine"
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max_ammo = 30
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multiple_sprites = 2
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materials = list(MAT_METAL = 200)
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/obj/item/gun/ballistic/automatic/x9/toy
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name = "\improper Foam Force X9"
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desc = "An old but reliable assault rifle made for combat against unknown enemies. Appears to be hastily converted. Ages 8 and up."
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "toy9"
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can_suppress = 0
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obj_flags = 0
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mag_type = /obj/item/ammo_box/magazine/toy/x9
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casing_ejector = 0
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spread = 90 //MAXIMUM XCOM MEMES (actually that'd be 180 spread)
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w_class = WEIGHT_CLASS_BULKY
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weapon_weight = WEAPON_HEAVY
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///ammo///
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/obj/item/ammo_casing/caseless/mag_e
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@@ -336,17 +313,17 @@
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/datum/design/magpistol_e
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name = "Magpistol"
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desc = "A weapon which fires ferromagnetic slugs."
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id = "magpisol"
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id = "magpisol_e"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 7500, MAT_GLASS = 1000, MAT_URANIUM = 1000, MAT_TITANIUM = 5000, MAT_SILVER = 2000)
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build_path = /obj/item/gun/ballistic/automatic/pistol/mag_e/nopin
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/mag_magpistol
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/datum/design/mag_magpistol_e
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name = "Magpistol Magazine"
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desc = "A 14 round magazine for the Magpistol."
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id = "mag_magpistol"
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id = "mag_magpistol_e"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 4000, MAT_SILVER = 500)
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build_path = /obj/item/ammo_box/magazine/mmag_e/small/lethal
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@@ -356,46 +333,11 @@
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/datum/design/mag_magpistol/nl
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name = "Magpistol Magazine (Non-Lethal)"
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desc = "A 14 round non-lethal magazine for the Magpistol."
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id = "mag_magpistol_nl"
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id = "mag_magpistol_nl_e"
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materials = list(MAT_METAL = 3000, MAT_SILVER = 250, MAT_TITANIUM = 250)
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build_path = /obj/item/ammo_box/magazine/mmag_e/small
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/obj/item/projectile/bullet/reusable/foam_dart/mag
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name = "magfoam dart"
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "magjectile-toy"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
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light_range = 2
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light_color = LIGHT_COLOR_YELLOW
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/obj/item/ammo_casing/caseless/foam_dart/mag
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name = "magfoam dart"
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desc = "A foam dart with fun light-up projectiles powered by magnets!"
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projectile_type = /obj/item/projectile/bullet/reusable/foam_dart/mag
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/obj/item/ammo_box/magazine/internal/shot/toy/mag
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
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max_ammo = 14
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/obj/item/gun/ballistic/shotgun/toy/mag
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name = "foam force magpistol"
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desc = "A fancy toy sold alongside light-up foam force darts. Ages 8 and up."
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "toymag"
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item_state = "gun"
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mag_type = /obj/item/ammo_box/magazine/internal/shot/toy/mag
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fire_sound = 'sound/weapons/magpistol.ogg'
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slot_flags = SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/ammo_box/foambox/mag
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name = "ammo box (Magnetic Foam Darts)"
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icon = 'icons/obj/guns/toy.dmi'
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icon_state = "foambox"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
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max_ammo = 42
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///////////////// Mag rifle/////////////////
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/obj/item/gun/ballistic/automatic/magrifle_e
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@@ -528,7 +470,7 @@
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display_name = "Magnetic Weapons"
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description = "Weapons using magnetic technology"
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prereq_ids = list("weaponry", "adv_weaponry", "emp_adv")
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design_ids = list("magrifle", "magpisol", "mag_magrifle", "mag_magrifle_nl", "mag_magpistol", "mag_magpistol_nl")
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design_ids = list("magrifle_e", "magpisol_e", "mag_magrifle_e", "mag_magrifle_nl_e", "mag_magpistol_e", "mag_magpistol_nl_e")
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
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export_price = 5000
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@@ -656,3 +598,83 @@
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/obj/item/stock_parts/cell/toymagburst
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name = "toy mag burst rifle power supply"
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maxcharge = 4000
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///foamagrifles///
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/obj/item/gun/ballistic/automatic/magrifle/toy
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name = "foamag rifle"
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desc = "A foam launching magnetic rifle. Ages 8 and up."
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icon_state = "foamagrifle"
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obj_flags = 0
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mag_type = /obj/item/ammo_box/magazine/toy/foamag
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casing_ejector = FALSE
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spread = 60
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w_class = WEIGHT_CLASS_BULKY
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weapon_weight = WEAPON_HEAVY
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/obj/item/gun/ballistic/shotgun/toy/mag
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name = "foam force magpistol"
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desc = "A fancy toy sold alongside light-up foam force darts. Ages 8 and up."
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "toymag"
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item_state = "gun"
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mag_type = /obj/item/ammo_box/magazine/internal/shot/toy/mag
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fire_sound = 'sound/weapons/magpistol.ogg'
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slot_flags = SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/gun/ballistic/automatic/x9/toy
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name = "\improper Foam Force X9"
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desc = "An old but reliable assault rifle made for combat against unknown enemies. Appears to be hastily converted. Ages 8 and up."
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "toy9"
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can_suppress = 0
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obj_flags = 0
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mag_type = /obj/item/ammo_box/magazine/toy/x9
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casing_ejector = 0
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spread = 90 //MAXIMUM XCOM MEMES (actually that'd be 180 spread)
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w_class = WEIGHT_CLASS_BULKY
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weapon_weight = WEAPON_HEAVY
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//Toy bullet-things
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/obj/item/projectile/bullet/reusable/foam_dart/mag
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name = "magfoam dart"
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "magjectile-toy"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
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light_range = 2
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light_color = LIGHT_COLOR_YELLOW
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/obj/item/ammo_casing/caseless/foam_dart/mag
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name = "magfoam dart"
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desc = "A foam dart with fun light-up projectiles powered by magnets!"
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projectile_type = /obj/item/projectile/bullet/reusable/foam_dart/mag
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/obj/item/ammo_box/magazine/internal/shot/toy/mag
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
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max_ammo = 14
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/obj/item/ammo_box/magazine/toy/foamag
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name = "foam force magrifle magazine"
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "foamagmag"
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max_ammo = 24
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multiple_sprites = 2
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
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materials = list(MAT_METAL = 200)
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/obj/item/ammo_box/foambox/mag
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name = "ammo box (Magnetic Foam Darts)"
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icon = 'icons/obj/guns/toy.dmi'
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icon_state = "foambox"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
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max_ammo = 42
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/obj/item/ammo_box/magazine/toy/x9
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name = "foam force X9 magazine"
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "toy9magazine"
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max_ammo = 30
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multiple_sprites = 2
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materials = list(MAT_METAL = 200)
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