Update sensory.dm

This commit is contained in:
LetterJay
2017-07-19 05:14:41 -05:00
committed by GitHub
parent 194a6b7aa9
commit ad2efb18be
@@ -23,106 +23,43 @@ Bonus
transmittable = -3
level = 5
severity = 0
symptom_delay_min = 5
symptom_delay_max = 10
var/purge_alcohol = FALSE
var/brain_heal = FALSE
/datum/symptom/sensory_restoration/Start(datum/disease/advance/A)
..()
if(A.properties["resistance"] >= 6) //heal brain damage
brain_heal = TRUE
if(A.properties["transmittable"] >= 8) //purge alcohol
purge_alcohol = TRUE
/datum/symptom/sensory_restoration/Activate(var/datum/disease/advance/A)
..()
if(!..())
return
var/mob/living/M = A.affected_mob
if(A.stage >= 2)
M.restoreEars()
if(A.stage >= 3)
M.dizziness = 0
M.drowsyness = 0
M.slurring = 0
M.confused = 0
M.reagents.remove_all_type(/datum/reagent/consumable/ethanol, 3)
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.drunkenness = max(H.drunkenness - 10, 0)
M.dizziness = max(0, M.dizziness - 2)
M.drowsyness = max(0, M.drowsyness - 2)
M.slurring = max(0, M.slurring - 2)
M.confused = max(0, M.confused - 2)
if(purge_alcohol)
M.reagents.remove_all_type(/datum/reagent/consumable/ethanol, 3)
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.drunkenness = max(H.drunkenness - 5, 0)
if(A.stage >= 4)
M.drowsyness = max(M.drowsyness-5, 0)
M.drowsyness = max(0, M.drowsyness - 2)
if(M.reagents.has_reagent("mindbreaker"))
M.reagents.remove_reagent("mindbreaker", 5)
if(M.reagents.has_reagent("histamine"))
M.reagents.remove_reagent("histamine", 5)
M.hallucination = max(0, M.hallucination - 10)
if(A.stage >= 5)
if(brain_heal && A.stage >= 5)
M.adjustBrainLoss(-3)
/*
//////////////////////////////////////
Sensory-Destruction
noticable.
Lowers resistance
Decreases stage speed tremendously.
Decreases transmittablity tremendously.
the drugs hit them so hard they have to focus on not dying
Bonus
The body generates Sensory destructive chemicals.
You cannot taste anything anymore.
ethanol for extremely drunk victim
mindbreaker to break the mind
impedrezene to ruin the brain
//////////////////////////////////////
*/
/datum/symptom/sensory_destruction
name = "Sensory destruction"
stealth = -1
resistance = -2
stage_speed = -3
transmittable = -4
level = 6
severity = 5
var/sleepy = 0
var/sleepy_ticks = 0
/datum/symptom/sensory_destruction/Activate(var/datum/disease/advance/A)
..()
var/mob/living/M = A.affected_mob
if(prob(SYMPTOM_ACTIVATION_PROB))
switch(A.stage)
if(1)
to_chat(M, "<span class='warning'>You can't feel anything.</span>")
if(2)
to_chat(M, "<span class='warning'>You feel absolutely hammered.</span>")
if(prob(10))
sleepy_ticks += rand(10,14)
if(3)
M.reagents.add_reagent("ethanol",rand(5,7))
to_chat(M, "<span class='warning'>You try to focus on not dying.</span>")
if(prob(15))
sleepy_ticks += rand(10,14)
if(4)
M.reagents.add_reagent("ethanol",rand(6,10))
to_chat(M, "<span class='warning'>u can count 2 potato!</span>")
if(prob(20))
sleepy_ticks += rand(10,14)
if(5)
M.reagents.add_reagent("ethanol",rand(7,13))
if(prob(25))
sleepy_ticks += rand(10,14)
if(sleepy_ticks)
if(A.stage>=4)
M.hallucination = min(M.hallucination + 10, 50)
if(A.stage>=5)
if(prob(80))
M.adjustBrainLoss(1)
if(prob(50))
M.drowsyness = max(M.drowsyness, 3)
sleepy++
sleepy_ticks--
else
sleepy = 0
switch(sleepy) //Works like morphine
if(11)
to_chat(M, "<span class='warning'>You start to feel tired...</span>")
if(12 to 24)
M.drowsyness += 1
if(24 to INFINITY)
M.Sleeping(40)