Merge pull request #16055 from SandPoot/point-bubbles

Pointing at something on yourself now shows the item
This commit is contained in:
deathride58
2024-01-06 22:51:35 -05:00
committed by GitHub
8 changed files with 122 additions and 39 deletions
-21
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@@ -369,27 +369,6 @@
var/msg = "<span class='smallnotice'>[src] makes eye contact with you.</span>"
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, examined_mob, msg), 3)
//same as above
//note: ghosts can point, this is intended
//visible_message will handle invisibility properly
//overridden here and in /mob/dead/observer for different point span classes and sanity checks
/mob/verb/pointed(atom/A as mob|obj|turf in fov_view())
set name = "Point To"
set category = "Object"
if(!src || !isturf(src.loc) || !(A in view(src.loc)))
return FALSE
if(istype(A, /obj/effect/temp_visual/point))
return FALSE
var/tile = get_turf(A)
if (!tile)
return FALSE
new /obj/effect/temp_visual/point(A,invisibility)
SEND_SIGNAL(src, COMSIG_MOB_POINTED, A)
return TRUE
/mob/proc/can_resist()
return FALSE //overridden in living.dm
+110
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@@ -0,0 +1,110 @@
#define POINT_TIME (2.5 SECONDS)
/**
* Point at an atom
*
* Intended to enable and standardise the pointing animation for all atoms
*
* Not intended as a replacement for the mob verb
*/
/atom/movable/proc/point_at(atom/pointed_atom)
if(!isturf(loc))
return
if (pointed_atom in src)
create_point_bubble(pointed_atom)
return
var/turf/tile = get_turf(pointed_atom)
if (!tile)
return
var/turf/our_tile = get_turf(src)
var/obj/visual = new /obj/effect/temp_visual/point(our_tile, invisibility)
animate(visual, pixel_x = (tile.x - our_tile.x) * world.icon_size + pointed_atom.pixel_x, pixel_y = (tile.y - our_tile.y) * world.icon_size + pointed_atom.pixel_y, time = 1.7, easing = EASE_OUT)
/atom/movable/proc/create_point_bubble(atom/pointed_atom)
var/obj/effect/thought_bubble_effect = new
var/mutable_appearance/thought_bubble = mutable_appearance(
'icons/effects/effects.dmi',
"thought_bubble",
layer = POINT_LAYER,
appearance_flags = KEEP_APART,
)
var/mutable_appearance/pointed_atom_appearance = new(pointed_atom.appearance)
pointed_atom_appearance.blend_mode = BLEND_INSET_OVERLAY
pointed_atom_appearance.plane = thought_bubble.plane
pointed_atom_appearance.layer = FLOAT_LAYER
pointed_atom_appearance.pixel_x = 0
pointed_atom_appearance.pixel_y = 0
thought_bubble.overlays += pointed_atom_appearance
var/hover_outline_index = pointed_atom.get_filter_index(HOVER_OUTLINE_FILTER)
if (!isnull(hover_outline_index))
pointed_atom_appearance.filters.Cut(hover_outline_index, hover_outline_index + 1)
thought_bubble.pixel_x = 16
thought_bubble.pixel_y = 32
thought_bubble.alpha = 200
thought_bubble.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/mutable_appearance/point_visual = mutable_appearance(
'icons/mob/screen_gen.dmi',
"arrow",
plane = thought_bubble.plane,
)
thought_bubble.overlays += point_visual
// vis_contents is used to preserve mouse opacity
thought_bubble_effect.appearance = thought_bubble
vis_contents += thought_bubble_effect
QDEL_IN(thought_bubble_effect, POINT_TIME)
/obj/effect/temp_visual/point
name = "pointer"
icon = 'icons/mob/screen_gen.dmi'
icon_state = "arrow"
layer = POINT_LAYER
duration = POINT_TIME
/obj/effect/temp_visual/point/Initialize(mapload, set_invis = 0)
. = ..()
var/atom/old_loc = loc
abstract_move(get_turf(src))
pixel_x = old_loc.pixel_x
pixel_y = old_loc.pixel_y
invisibility = set_invis
#undef POINT_TIME
/**
* Point at an atom
*
* mob verbs are faster than object verbs. See
* [this byond forum post](https://secure.byond.com/forum/?post=1326139&page=2#comment8198716)
* for why this isn't atom/verb/pointed()
*
* note: ghosts can point, this is intended
*
* visible_message will handle invisibility properly
*
* overridden here and in /mob/dead/observer for different point span classes and sanity checks
*/
/mob/verb/pointed(atom/target as mob|obj|turf in fov_view())
set name = "Point To"
set category = "Object"
if(client && !(target in view(client.view, src)))
return FALSE
if(istype(target, /obj/effect/temp_visual/point))
return FALSE
point_at(target)
SEND_SIGNAL(src, COMSIG_MOB_POINTED, target)
return TRUE