Fixing some issues with the now unneeded hack for looms. (#12350)
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@@ -13,9 +13,6 @@
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mats_per_stack = MINERAL_MATERIAL_AMOUNT
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var/sheettype = null //this is used for girders in the creation of walls/false walls
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var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity
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var/is_fabric = FALSE //is this a valid material for the loom?
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var/loom_result //result from pulling on the loom
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var/pull_effort = 0 //amount of delay when pulling on the loom
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var/shard_type // the shard debris typepath left over by solar panels and windows etc.
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/obj/item/stack/sheet/Initialize(mapload, new_amount, merge)
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