slight tweaks, revert job controller changes, penor layering tweaked
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@@ -685,26 +685,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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S = GLOB.moth_wings_list[H.dna.features["moth_wings"]]
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if("caps")
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S = GLOB.caps_list[H.dna.features["caps"]]
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//Mammal Bodyparts
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if("mam_tail")
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S = GLOB.mam_tails_list[H.dna.features["mam_tail"]]
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if("mam_waggingtail")
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S.= GLOB.mam_tails_animated_list[H.dna.features["mam_tail"]]
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if("mam_body_markings")
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S = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
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if("mam_ears")
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S = GLOB.mam_ears_list[H.dna.features["mam_ears"]]
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if("taur")
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S = GLOB.taur_list[H.dna.features["taur"]]
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//Xeno Bodyparts
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if("xenodorsal")
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S = GLOB.xeno_dorsal_list[H.dna.features["xenodorsal"]]
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if("xenohead")
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S = GLOB.xeno_head_list[H.dna.features["xenohead"]]
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if("xenotail")
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S = GLOB.xeno_tail_list[H.dna.features["xenotail"]]
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else
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S = citadel_mutant_bodyparts(bodypart, H)
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if(!S || S.icon_state == "none")
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continue
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@@ -1,4 +1,4 @@
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/datum/controller/subsystem/job/proc/equip_loadout(mob/dead/new_player/N, mob/living/M)
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/datum/controller/subsystem/job/proc/equip_loadout(mob/dead/new_player/N, mob/living/M, equipbackpackstuff)
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var/mob/the_mob = N
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if(!the_mob)
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the_mob = M // cause this doesn't get assigned if player is a latejoiner
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@@ -11,18 +11,21 @@
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if(!G)
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continue
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var/permitted = TRUE
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if(G.restricted_roles && G.restricted_roles.len && !(M.mind.assigned_role in G.restricted_roles))
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permitted = FALSE
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if(G.ckeywhitelist && G.ckeywhitelist.len && !(the_mob.client.ckey in G.ckeywhitelist))
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permitted = FALSE
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if(G.restricted_roles && G.restricted_roles.len && !(M.job in G.restricted_roles))
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if(!equipbackpackstuff && G.category == slot_in_backpack)//snowflake check since plopping stuff in the backpack doesnt work for pre-job equip loadout stuffs
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permitted = FALSE
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if(equipbackpackstuff && G.category != slot_in_backpack)//ditto
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permitted = FALSE
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if(!permitted)
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continue
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var/obj/item/I = new G.path
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if(!M.equip_to_slot_if_possible(I, G.category, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // Try to put it in its slot, first
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if(!M.equip_to_slot_if_possible(I, slot_in_backpack, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // If it fails, try to put it in the backpack
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if(!M.equip_to_slot_if_possible(I, G.category, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // If the job's dresscode compliant, try to put it in its slot, first
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if(!M.equip_to_slot_if_possible(I, slot_in_backpack, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // Otherwise, try to put it in the backpack
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I.forceMove(get_turf(M)) // If everything fails, just put it on the floor under the mob.
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/datum/controller/subsystem/job/proc/FreeRole(rank)
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if(!rank)
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return
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@@ -76,4 +76,20 @@
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/datum/species/proc/citadel_mutant_bodyparts(bodypart, mob/living/carbon/human/H)
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switch(bodypart)
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if("ipc_screen")
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return GLOB.ipc_screens_list[H.dna.features["ipc_screen"]]
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return GLOB.ipc_screens_list[H.dna.features["ipc_screen"]]
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if("mam_tail")
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return GLOB.mam_tails_list[H.dna.features["mam_tail"]]
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if("mam_waggingtail")
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return GLOB.mam_tails_animated_list[H.dna.features["mam_tail"]]
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if("mam_body_markings")
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return GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
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if("mam_ears")
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return GLOB.mam_ears_list[H.dna.features["mam_ears"]]
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if("taur")
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return GLOB.taur_list[H.dna.features["taur"]]
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if("xenodorsal")
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return GLOB.xeno_dorsal_list[H.dna.features["xenodorsal"]]
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if("xenohead")
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return GLOB.xeno_head_list[H.dna.features["xenohead"]]
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if("xenotail")
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return GLOB.xeno_tail_list[H.dna.features["xenotail"]]
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