Merge branch 'master' into xantholne-cowboy02
This commit is contained in:
@@ -57,7 +57,6 @@
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//No idea what this is but eh -tori
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var/force_alternate_icon = FALSE
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/obj/item/clothing/Initialize()
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. = ..()
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if(CHECK_BITFIELD(clothing_flags, VOICEBOX_TOGGLABLE))
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@@ -337,10 +337,28 @@
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var/datum/action/A = X
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A.UpdateButtonIcon()
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/obj/item/clothing/head/helmet/durathread
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name = "makeshift helmet"
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desc = "A hardhat with strips of leather and durathread for additional blunt protection."
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icon_state = "durathread"
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item_state = "durathread"
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armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
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/obj/item/clothing/head/helmet/rus_helmet
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name = "russian helmet"
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desc = "It can hold a bottle of vodka."
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icon_state = "rus_helmet"
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item_state = "rus_helmet"
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armor = list("melee" = 30, "bullet" = 25, "laser" = 20,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 20, "fire" = 30, "acid" = 50)
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/small/rushelmet
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/obj/item/clothing/head/helmet/rus_ushanka
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name = "battle ushanka"
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desc = "100% bear."
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icon_state = "rus_ushanka"
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item_state = "rus_ushanka"
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clothing_flags = THICKMATERIAL
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body_parts_covered = HEAD
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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armor = list("melee" = 10, "bullet" = 5, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 50, "rad" = 20, "fire" = -10, "acid" = 0)
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@@ -57,3 +57,12 @@
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desc = "Worn by robust fighters who are willing to do anything to win."
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icon_state = "luchar"
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item_state = "luchar"
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/obj/item/clothing/mask/russian_balaclava
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name = "russian balaclava"
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desc = "Protects your face from snow."
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icon_state = "rus_balaclava"
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item_state = "rus_balaclava"
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flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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visor_flags_inv = HIDEFACE|HIDEFACIALHAIR
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w_class = WEIGHT_CLASS_SMALL
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@@ -327,6 +327,13 @@
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lightCycle = 0
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active = FALSE
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/obj/item/clothing/shoes/russian
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name = "russian boots"
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desc = "Comfy shoes."
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icon_state = "rus_shoes"
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item_state = "rus_shoes"
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
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// kevin is into feet
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/obj/item/clothing/shoes/wraps
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name = "gilded leg wraps"
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@@ -627,7 +627,9 @@
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage, /obj/item/construction/rcd, /obj/item/pipe_dispenser)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ancient/mason
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | IMMUTABLE_SLOW
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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flags_1 = TESLA_IGNORE_1
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/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason
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name = "M.A.S.O.N RIG helmet"
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@@ -637,12 +639,13 @@
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armor = list("melee" = 20, "bullet" = 15, "laser" = 15, "energy" = 45, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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item_color = "ancient"
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brightness_on = 16
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clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
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flash_protect = 5 //We will not be flash by bombs
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tint = 1
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var/obj/machinery/doppler_array/integrated/bomb_radar
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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flags_1 = TESLA_IGNORE_1
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/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason/Initialize()
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. = ..()
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@@ -248,3 +248,20 @@
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max_integrity = 200
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resistance_flags = FLAMMABLE
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armor = list("melee" = 20, "bullet" = 10, "laser" = 30, "energy" = 5, "bomb" = 15, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
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/obj/item/clothing/suit/armor/vest/russian
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name = "russian vest"
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desc = "A bulletproof vest with forest camo. Good thing there's plenty of forests to hide in around here, right?"
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icon_state = "rus_armor"
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item_state = "rus_armor"
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armor = list("melee" = 25, "bullet" = 30, "laser" = 0, "energy" = 15, "bomb" = 10, "bio" = 0, "rad" = 20, "fire" = 20, "acid" = 50)
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/obj/item/clothing/suit/armor/vest/russian_coat
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name = "russian battle coat"
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desc = "Used in extremly cold fronts, made out of real bears."
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icon_state = "rus_coat"
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item_state = "rus_coat"
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clothing_flags = THICKMATERIAL
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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armor = list("melee" = 25, "bullet" = 20, "laser" = 20, "energy" = 10, "bomb" = 20, "bio" = 50, "rad" = 20, "fire" = -10, "acid" = 50)
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@@ -68,9 +68,18 @@
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item_color = "syndicate_combat"
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can_adjust = FALSE
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/obj/item/clothing/under/syndicate/rus_army
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name = "advanced military tracksuit"
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desc = "Military grade tracksuits for frontline squatting."
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icon_state = "rus_under"
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item_color = "rus_under"
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can_adjust = FALSE
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armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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resistance_flags = NONE
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/obj/item/clothing/under/syndicate/baseball
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name = "major league, number unknown"
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desc = "A major league outfit with the number faded number on the back. Seems rather robust for just a game"
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desc = "A major league outfit with the number faded number on the back. Seems rather robust for just a game..."
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icon_state = "syndicatebaseball"
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item_state = "syndicatebaseball"
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item_color = "syndicatebaseball"
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