Oh hey, all of those compile fixes
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@@ -1,145 +0,0 @@
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// Picture frames
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/obj/item/wallframe/picture
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name = "picture frame"
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desc = "The perfect showcase for your favorite deathtrap memories."
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icon = 'icons/obj/decals.dmi'
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materials = list()
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flags_1 = 0
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icon_state = "frame-empty"
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result_path = /obj/structure/sign/picture_frame
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var/obj/item/photo/displayed
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/obj/item/wallframe/picture/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/photo))
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if(!displayed)
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if(!user.transferItemToLoc(I, src))
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return
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displayed = I
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update_icon()
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else
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to_chat(user, "<span class=notice>\The [src] already contains a photo.</span>")
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..()
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/item/wallframe/picture/attack_hand(mob/user)
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if(user.get_inactive_held_item() != src)
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..()
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return
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if(contents.len)
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var/obj/item/I = pick(contents)
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user.put_in_hands(I)
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to_chat(user, "<span class='notice'>You carefully remove the photo from \the [src].</span>")
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displayed = null
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update_icon()
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return ..()
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/obj/item/wallframe/picture/attack_self(mob/user)
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user.examinate(src)
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/obj/item/wallframe/picture/examine(mob/user)
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if(user.is_holding(src) && displayed)
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displayed.show(user)
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else
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..()
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/obj/item/wallframe/picture/update_icon()
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cut_overlays()
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if(displayed)
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add_overlay(getFlatIcon(displayed))
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/obj/item/wallframe/picture/after_attach(obj/O)
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..()
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var/obj/structure/sign/picture_frame/PF = O
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PF.copy_overlays(src)
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if(displayed)
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PF.framed = displayed
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if(contents.len)
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var/obj/item/I = pick(contents)
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I.forceMove(PF)
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/obj/structure/sign/picture_frame
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name = "picture frame"
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desc = "Every time you look it makes you laugh."
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icon = 'icons/obj/decals.dmi'
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icon_state = "frame-empty"
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var/obj/item/photo/framed
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var/persistence_id
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/obj/structure/sign/picture_frame/Initialize(mapload, dir, building)
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. = ..()
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LAZYADD(SSpersistence.photo_frames, src)
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if(dir)
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setDir(dir)
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if(building)
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pixel_x = (dir & 3)? 0 : (dir == 4 ? -30 : 30)
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pixel_y = (dir & 3)? (dir ==1 ? -30 : 30) : 0
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/obj/structure/sign/picture_frame/Destroy()
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LAZYREMOVE(SSpersistence.photo_frames, src)
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return ..()
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/obj/structure/sign/picture_frame/proc/get_photo_id()
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if(istype(framed) && istype(framed.picture))
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return framed.picture.id
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/obj/structure/sign/picture_frame/proc/load_from_id(id)
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var/obj/item/photo/P = load_photo_from_disk(id)
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if(istype(P))
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if(istype(framed))
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framed.forceMove(drop_location())
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else
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qdel(framed)
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framed = P
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update_icon()
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/obj/structure/sign/picture_frame/examine(mob/user)
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if(in_range(src, user) && framed)
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framed.show(user)
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else
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..()
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/obj/structure/sign/picture_frame/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/screwdriver) || istype(I, /obj/item/wrench))
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to_chat(user, "<span class='notice'>You start unsecuring [name]...</span>")
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if(I.use_tool(src, user, 30, volume=50))
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playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You unsecure [name].</span>")
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deconstruct()
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return
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else if(istype(I, /obj/item/photo))
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if(!framed)
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var/obj/item/photo/P = I
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if(!user.transferItemToLoc(P, src))
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return
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framed = P
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update_icon()
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else
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to_chat(user, "<span class=notice>\The [src] already contains a photo.</span>")
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..()
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/obj/structure/sign/picture_frame/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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if(framed)
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framed.show(user)
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/obj/structure/sign/picture_frame/update_icon()
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cut_overlays()
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if(framed)
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add_overlay(getFlatIcon(framed))
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/obj/structure/sign/picture_frame/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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var/obj/item/wallframe/picture/F = new /obj/item/wallframe/picture(loc)
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if(framed)
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F.displayed = framed
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framed = null
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if(contents.len)
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var/obj/item/I = pick(contents)
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I.forceMove(F)
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F.update_icon()
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qdel(src)
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