Oh hey, all of those compile fixes
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@@ -9,7 +9,7 @@
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if(M.mind)
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attacker_style = M.mind.martial_art
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if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK))
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add_logs(M, H, "attempted to touch")
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log_combat(M, H, "attempted to touch")
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H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
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return TRUE
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switch(M.a_intent)
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@@ -49,7 +49,7 @@
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"<span class='userdanger'>[user] has pushed [target]!</span>", null, COMBAT_MESSAGE_RANGE)
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target.apply_effect(40, EFFECT_KNOCKDOWN, target.run_armor_check(affecting, "melee", "Your armor prevents your fall!", "Your armor softens your fall!"))
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target.forcesay(GLOB.hit_appends)
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add_logs(user, target, "disarmed", " pushing them to the ground")
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log_combat(user, target, "disarmed", " pushing them to the ground")
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return
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playsound(target, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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