Merge branch 'SyndicateStuff' of https://github.com/Citadel-Station-13/Citadel-Station-13 into SyndicateStuff

This commit is contained in:
LetterJay
2017-06-14 11:46:40 -05:00
128 changed files with 300359 additions and 157401 deletions
@@ -0,0 +1,10 @@
diff a/_maps/RandomRuins/SpaceRuins/deepstorage.dmm b/_maps/RandomRuins/SpaceRuins/deepstorage.dmm (rejected hunks)
@@ -213,7 +213,7 @@
"ee" = (/obj/machinery/door/airlock/highsecurity{name = "Secure Storage"; req_access_txt = "200"},/obj/machinery/atmospherics/pipe/simple/supplymain/hidden{icon_state = "intact"; dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ruin/deepstorage/armory)
"ef" = (/obj/machinery/atmospherics/pipe/simple/supplymain/hidden{icon_state = "intact"; dir = 10},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ruin/deepstorage/armory)
"eg" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ruin/deepstorage/armory)
-"eh" = (/obj/structure/table,/obj/item/weapon/storage/backpack/dufflebag/sec{contents = newlist(/obj/item/weapon/scalpel,/obj/item/weapon/hemostat,/obj/item/weapon/retractor,/obj/item/weapon/cautery,/obj/item/weapon/circular_saw,/obj/item/weapon/surgical_drapes,/obj/item/clothing/mask/surgical); desc = "A large duffle bag for holding extra supplies - this one has a material inlay with space for various sharp-looking tools."; name = "duffle bag"; pixel_y = 5},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{cell_type = 5000; dir = 4; name = "Armory APC"; pixel_x = 24; pixel_y = 0},/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ruin/deepstorage/armory)
+"eh" = (/obj/structure/table,/obj/item/weapon/storage/backpack/dufflebag/sec{contents = newlist(/obj/item/weapon/scalpel,/obj/item/weapon/hemostat,/obj/item/weapon/retractor,/obj/item/weapon/cautery,/obj/item/weapon/circular_saw,/obj/item/weapon/surgical_drapes,/obj/item/clothing/mask/surgical); desc = "A large dufflebag for holding extra supplies - this one has a material inlay with space for various sharp-looking tools."; name = "dufflebag"; pixel_y = 5},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{cell_type = 5000; dir = 4; name = "Armory APC"; pixel_x = 24; pixel_y = 0},/turf/open/floor/plasteel/black{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ruin/deepstorage/armory)
"ei" = (/obj/structure/dresser,/turf/open/floor/wood{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ruin/deepstorage/dorm)
"ej" = (/obj/structure/table/wood,/obj/item/device/flashlight/lamp,/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 4; on = 1},/turf/open/floor/wood{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ruin/deepstorage/dorm)
"ek" = (/obj/structure/bed,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/item/weapon/bedsheet,/turf/open/floor/wood{baseturf = /turf/open/floor/plating/asteroid/airless},/area/ruin/deepstorage/dorm)
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,19 @@
diff a/_maps/map_files/Cerestation/cerestation.dmm b/_maps/map_files/Cerestation/cerestation.dmm (rejected hunks)
@@ -101529,7 +109389,7 @@ cpo
cqk
cri
cqk
-dky
+dkx
ctm
cua
cKv
@@ -101786,7 +109646,7 @@ cpo
cql
crj
csf
-dkz
+dkx
ctn
cub
cuu
File diff suppressed because it is too large Load Diff
@@ -36271,7 +36271,7 @@
},
/obj/effect/landmark/blobstart,
/obj/item/weapon/melee/baton/cattleprod{
bcell = new /obj/item/weapon/stock_parts/cell/high()
cell = new /obj/item/weapon/stock_parts/cell/high()
},
/turf/open/floor/plasteel/black,
/area/medical/exam_room)
File diff suppressed because it is too large Load Diff
+56 -56
View File
@@ -72008,14 +72008,14 @@ fj
fy
fC
fN
fO
fO
fO
fO
fO
fO
fO
fO
ab
ab
ab
ab
ab
ab
ab
ab
aa
aa
aa
@@ -72265,14 +72265,14 @@ fi
fv
fC
fN
fO
ab
fR
fR
fR
fR
fR
fR
fO
ab
aa
aa
aa
@@ -72522,16 +72522,16 @@ ag
ag
ag
ab
fO
ab
fS
fS
fS
fS
fS
fS
fO
fO
fO
ab
ab
ab
aa
aa
aa
@@ -72779,7 +72779,7 @@ fk
dZ
fD
fN
fO
ab
ab
ab
ab
@@ -72788,7 +72788,7 @@ ab
ab
fZ
ga
fO
ab
aa
aa
aa
@@ -73036,7 +73036,7 @@ fk
dZ
fD
fN
fO
ab
ab
ab
ab
@@ -73045,7 +73045,7 @@ ab
ab
fZ
ga
fO
ab
aa
aa
aa
@@ -73293,7 +73293,7 @@ fl
dZ
fD
fN
fO
ab
ab
ab
ab
@@ -73302,7 +73302,7 @@ ab
ab
fZ
ga
fO
ab
aa
aa
aa
@@ -73550,7 +73550,7 @@ fk
dZ
fD
fN
fO
ab
ab
ab
ab
@@ -73559,7 +73559,7 @@ ab
ab
fZ
ga
fO
ab
aa
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aa
@@ -73807,7 +73807,7 @@ fk
dZ
fD
fN
fO
ab
ab
ab
ab
@@ -73816,7 +73816,7 @@ ab
ab
fZ
ga
fO
ab
aa
aa
aa
@@ -74064,16 +74064,16 @@ ag
ag
ag
ab
fO
ab
fT
fT
fT
fT
fT
fT
fO
fO
fO
ab
ab
ab
aa
aa
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@@ -78176,16 +78176,16 @@ fr
em
fI
fN
fO
ab
fT
fT
fT
fT
fT
fT
fO
fO
fO
ab
ab
ab
aa
aa
aa
@@ -78433,7 +78433,7 @@ en
en
fJ
fN
fO
ab
ab
ab
ab
@@ -78442,7 +78442,7 @@ ab
ab
fZ
gb
fO
ab
aa
aa
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@@ -78690,7 +78690,7 @@ ag
ag
ag
ab
fO
ab
ab
ab
ab
@@ -78699,7 +78699,7 @@ ab
ab
fZ
gb
fO
ab
aa
aa
aa
@@ -78947,7 +78947,7 @@ dP
dP
dP
fN
fO
ab
ab
ab
ab
@@ -78956,7 +78956,7 @@ ab
ab
fZ
gb
fO
ab
aa
aa
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@@ -79204,7 +79204,7 @@ fs
fB
fK
fN
fO
ab
ab
ab
ab
@@ -79213,7 +79213,7 @@ ab
ab
fZ
gb
fO
ab
aa
aa
aa
@@ -79461,7 +79461,7 @@ ft
fB
fL
fN
fO
ab
ab
ab
ab
@@ -79470,7 +79470,7 @@ ab
ab
fZ
gb
fO
ab
aa
aa
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@@ -79718,16 +79718,16 @@ fu
fB
fM
fN
fO
ab
fS
fS
fS
fS
fS
fS
fO
fO
fO
ab
ab
ab
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@@ -79975,14 +79975,14 @@ dT
dT
dT
fN
fO
ab
fW
fW
fW
fW
fW
fW
fO
ab
aa
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@@ -80232,14 +80232,14 @@ ag
ag
ag
ab
fO
fO
fO
fO
fO
fO
fO
fO
ab
ab
ab
ab
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+3 -3
View File
@@ -58,7 +58,7 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
//clockcult power defines
#define MIN_CLOCKCULT_POWER 25 //the minimum amount of power clockcult machines will handle gracefully
#define CLOCKCULT_POWER_UNIT (MIN_CLOCKCULT_POWER*100) //standard power amount for clockwork proselytizer costs
#define CLOCKCULT_POWER_UNIT (MIN_CLOCKCULT_POWER*100) //standard power amount for replica fabricator costs
#define POWER_STANDARD (CLOCKCULT_POWER_UNIT*0.2) //how much power is in anything else; doesn't matter as much as the following
@@ -76,7 +76,7 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
#define POWER_PLASTEEL (CLOCKCULT_POWER_UNIT*0.05) //how much power is in one sheet of plasteel
#define RATVAR_POWER_CHECK "ratvar?" //when passed into can_use_power(), converts it into a check for if ratvar has woken/the proselytizer is debug
#define RATVAR_POWER_CHECK "ratvar?" //when passed into can_use_power(), converts it into a check for if ratvar has woken/the fabricator is debug
//Ark defines
#define GATEWAY_SUMMON_RATE 1 //the time amount the Gateway to the Celestial Derelict gets each process tick; defaults to 1 per tick
@@ -99,7 +99,7 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
#define SIGIL_ACCESS_RANGE 2 //range at which transmission sigils can access power
#define PROSELYTIZER_REPAIR_PER_TICK 4 //how much a proselytizer repairs each tick, and also how many deciseconds each tick is
#define FABRICATOR_REPAIR_PER_TICK 4 //how much a fabricator repairs each tick, and also how many deciseconds each tick is
#define OCULAR_WARDEN_EXCLUSION_RANGE 3 //the range at which ocular wardens cannot be placed near other ocular wardens
+2
View File
@@ -430,6 +430,8 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
#define GIBTONITE_ACTIVE 1
#define GIBTONITE_STABLE 2
#define GIBTONITE_DETONATE 3
//for obj explosion block calculation
#define EXPLOSION_BLOCK_PROC -1
//Gangster starting influences
#define GANGSTER_SOLDIER_STARTING_INFLUENCE 5
+2
View File
@@ -49,3 +49,5 @@
#define STATUS_EFFECT_SIGILMARK /datum/status_effect/sigil_mark
#define STATUS_EFFECT_CRUSHERDAMAGETRACKING /datum/status_effect/crusher_damage //tracks total kinetic crusher damage on a target
#define STATUS_EFFECT_SYPHONMARK /datum/status_effect/syphon_mark //tracks kills for the KA death syphon module
+2 -2
View File
@@ -43,11 +43,11 @@ GLOBAL_LIST_INIT(security_depts_prefs, list(SEC_DEPT_RANDOM, SEC_DEPT_NONE, SEC_
//Backpacks
#define GBACKPACK "Grey Backpack"
#define GSATCHEL "Grey Satchel"
#define GDUFFLEBAG "Grey Dufflebag"
#define GDUFFLEBAG "Grey Dufflebag"
#define LSATCHEL "Leather Satchel"
#define DBACKPACK "Department Backpack"
#define DSATCHEL "Department Satchel"
#define DDUFFLEBAG "Department Dufflebag"
#define DDUFFLEBAG "Department Dufflebag"
GLOBAL_LIST_INIT(backbaglist, list(DBACKPACK, DSATCHEL, DDUFFLEBAG, GBACKPACK, GSATCHEL, GDUFFLEBAG, LSATCHEL))
//Uplink spawn loc
+1 -1
View File
@@ -13,4 +13,4 @@ GLOBAL_REAL_VAR(sqlport) = "3306"
GLOBAL_REAL_VAR(sqlfdbkdb) = "test"
GLOBAL_REAL_VAR(sqlfdbklogin) = "root"
GLOBAL_REAL_VAR(sqlfdbkpass) = ""
GLOBAL_REAL_VAR(sqlfdbktableprefix) = "erro_"
GLOBAL_REAL_VAR(sqlfdbktableprefix) = ""
+48 -1
View File
@@ -1,5 +1,10 @@
/client
var/list/atom/selected_target[2]
var/obj/item/active_mousedown_item = null
var/mouseParams = ""
var/mouseLocation = null
var/mouseObject = null
var/mouseControlObject = null
/client/MouseDown(object, location, control, params)
var/delay = mob.CanMobAutoclick(object, location, params)
@@ -9,14 +14,26 @@
while(selected_target[1])
Click(selected_target[1], location, control, selected_target[2])
sleep(delay)
active_mousedown_item = mob.canMobMousedown(object, location, params)
if(active_mousedown_item)
active_mousedown_item.onMouseDown(object, location, params, mob)
/client/MouseUp(object, location, control, params)
selected_target[1] = null
if(active_mousedown_item)
active_mousedown_item.onMouseUp(object, location, params, mob)
active_mousedown_item = null
/client/MouseDrag(src_object,atom/over_object,src_location,over_location,src_control,over_control,params)
mouseParams = params
mouseLocation = over_location
mouseObject = over_object
mouseControlObject = over_control
if(selected_target[1] && over_object && over_object.IsAutoclickable())
selected_target[1] = over_object
selected_target[2] = params
if(active_mousedown_item)
active_mousedown_item.onMouseDrag(src_object, over_object, src_location, over_location, params, mob)
/mob/proc/CanMobAutoclick(object, location, params)
@@ -27,8 +44,31 @@
if(h)
. = h.CanItemAutoclick(object, location, params)
/mob/proc/canMobMousedown(object, location, params)
/mob/living/carbon/canMobMousedown(atom/object, location, params)
var/obj/item/H = get_active_held_item()
if(H)
. = H.canItemMouseDown(object, location, params)
/obj/item/proc/CanItemAutoclick(object, location, params)
/obj/item/proc/canItemMouseDown(object, location, params)
if(canMouseDown)
return src
/obj/item/proc/onMouseDown(object, location, params, mob)
return
/obj/item/proc/onMouseUp(object, location, params, mob)
return
/obj/item/proc/onMouseDrag(src_object, over_object, src_location, over_location, params, mob)
return
/obj/item
var/canMouseDown = FALSE
/obj/item/weapon/gun
var/automatic = 0 //can gun use it, 0 is no, anything above 0 is the delay between clicks in ds
@@ -42,4 +82,11 @@
. = 0
/obj/screen/click_catcher/IsAutoclickable()
. = 1
. = 1
//Please don't roast me too hard
/client/MouseMove(object,location,control,params)
mouseParams = params
mouseLocation = location
mouseObject = object
mouseControlObject = control
+7 -9
View File
@@ -361,7 +361,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
name = "Next Tier Requirements"
desc = "You shouldn't be seeing this description unless you're very fast. If you're very fast, good job!"
icon_state = "no-servants-caches"
var/static/list/scripture_states = list(SCRIPTURE_DRIVER = TRUE, SCRIPTURE_SCRIPT = FALSE, SCRIPTURE_APPLICATION = FALSE, SCRIPTURE_REVENANT = FALSE, SCRIPTURE_JUDGEMENT = FALSE)
/obj/screen/alert/clockwork/scripture_reqs/Initialize()
. = ..()
@@ -374,12 +374,11 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
/obj/screen/alert/clockwork/scripture_reqs/process()
if(GLOB.clockwork_gateway_activated)
qdel(src)
mob_viewer.clear_alert("scripturereq")
return
var/current_state
scripture_states = scripture_unlock_check()
for(var/i in scripture_states)
if(!scripture_states[i])
for(var/i in SSticker.scripture_states)
if(!SSticker.scripture_states[i])
current_state = i
break
icon_state = "no"
@@ -459,7 +458,6 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
var/servants = 0
var/validservants = 0
var/unconverted_ais_exist = get_unconverted_ais()
var/list/scripture_states = scripture_unlock_check()
var/list/textlist
for(var/mob/living/L in GLOB.living_mob_list)
if(is_servant_of_ratvar(L))
@@ -496,7 +494,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
textlist += "<b>[unconverted_ais_exist] unconverted AIs exist!</b><br>"
else
textlist += "<b>An unconverted AI exists!</b><br>"
if(scripture_states[SCRIPTURE_REVENANT])
if(SSticker.scripture_states[SCRIPTURE_REVENANT])
var/inathneq_available = GLOB.clockwork_generals_invoked["inath-neq"] <= world.time
var/sevtug_available = GLOB.clockwork_generals_invoked["sevtug"] <= world.time
var/nezbere_available = GLOB.clockwork_generals_invoked["nezbere"] <= world.time
@@ -508,9 +506,9 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
textlist += "Generals available: <b>NONE</b><br>"
else
textlist += "Generals available: <b>NONE</b><br>"
for(var/i in scripture_states)
for(var/i in SSticker.scripture_states)
if(i != SCRIPTURE_DRIVER) //ignore the always-unlocked stuff
textlist += "[i] Scripture: <b>[scripture_states[i] ? "UNLOCKED":"LOCKED"]</b><br>"
textlist += "[i] Scripture: <b>[SSticker.scripture_states[i] ? "UNLOCKED":"LOCKED"]</b><br>"
desc = textlist.Join()
..()
Regular → Executable
+6
View File
@@ -21,6 +21,7 @@
C.parallax_layers_cached = list()
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_1(null, C.view)
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_2(null, C.view)
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_3(null, C.view)
C.parallax_layers = C.parallax_layers_cached.Copy()
@@ -278,6 +279,11 @@
speed = 1
layer = 2
/obj/screen/parallax_layer/layer_3
icon_state = "layer3"
speed = 1.4
layer = 3
#undef LOOP_NONE
#undef LOOP_NORMAL
#undef LOOP_REVERSE
@@ -22,9 +22,7 @@ SUBSYSTEM_DEF(processing)
while(current_run.len)
var/datum/thing = current_run[current_run.len]
current_run.len--
if(thing)
thing.process(wait)
else
if(QDELETED(thing) || thing.process(wait) == PROCESS_KILL)
processing -= thing
if (MC_TICK_CHECK)
return
@@ -33,4 +31,4 @@ SUBSYSTEM_DEF(processing)
/datum/proc/process()
set waitfor = 0
STOP_PROCESSING(SSobj, src)
return 0
return 0
+7 -22
View File
@@ -279,16 +279,9 @@ GLOBAL_LIST_EMPTY(explosions)
var/turf/T = affected_turfs[I]
var/current_exp_block = T.density ? T.explosion_block : 0
for(var/obj/machinery/door/D in T)
if(D.density)
current_exp_block += D.explosion_block
for(var/obj/structure/window/W in T)
if(W.reinf && W.fulltile)
current_exp_block += W.explosion_block
for(var/obj/structure/blob/B in T)
current_exp_block += B.explosion_block
for(var/obj/O in T)
var/the_block = O.explosion_block
current_exp_block += the_block == EXPLOSION_BLOCK_PROC ? O.GetExplosionBlock() : the_block
.[T] = current_exp_block
@@ -351,20 +344,12 @@ GLOBAL_LIST_EMPTY(explosions)
var/turf/TT = T
while(TT != epicenter)
TT = get_step_towards(TT,epicenter)
if(TT.density && TT.explosion_block)
if(TT.density)
dist += TT.explosion_block
for(var/obj/machinery/door/D in TT)
if(D.density && D.explosion_block)
dist += D.explosion_block
for(var/obj/structure/window/W in TT)
if(W.explosion_block && W.fulltile)
dist += W.explosion_block
for(var/obj/structure/blob/B in T)
dist += B.explosion_block
for(var/obj/O in T)
var/the_block = O.explosion_block
dist += the_block == EXPLOSION_BLOCK_PROC ? O.GetExplosionBlock() : the_block
if(dist < dev)
T.color = "red"
T.maptext = "Dev"
+1 -1
View File
@@ -73,9 +73,9 @@
return ""
. = header ? "The following pull requests are currently test merged:<br>" : ""
for(var/line in testmerge)
var/cm = testmerge[line]["commit"]
var/details
if(world.RunningService())
var/cm = testmerge[line]["commit"]
details = ": '" + html_encode(testmerge[line]["title"]) + "' by " + html_encode(testmerge[line]["author"]) + " at commit " + html_encode(copytext(cm, 1, min(length(cm), 7)))
else if(has_pr_details) //tgs2 support
details = ": '" + html_encode(testmerge[line]["title"]) + "' by " + html_encode(testmerge[line]["user"]["login"])
+40
View File
@@ -16,3 +16,43 @@
status_type = STATUS_EFFECT_UNIQUE
alert_type = null
var/total_damage = 0
/datum/status_effect/syphon_mark/on_apply()
if(owner.stat == DEAD)
return FALSE
return ..()
/datum/status_effect/syphon_mark/proc/get_kill()
if(reward_target)
reward_target.get_kill(owner)
/datum/status_effect/syphon_mark/tick()
if(owner.stat == DEAD)
get_kill()
qdel(src)
/datum/status_effect/syphon_mark/on_remove()
get_kill()
. = ..()
/datum/status_effect/syphon_mark
id = "syphon_mark"
duration = 50
status_type = STATUS_EFFECT_MULTIPLE
alert_type = null
on_remove_on_mob_delete = TRUE
var/obj/item/borg/upgrade/modkit/bounty/reward_target
/datum/status_effect/syphon_mark/on_apply()
if(owner.stat == DEAD)
return FALSE
return ..()
/datum/status_effect/syphon_mark/tick()
if(owner.stat == DEAD)
get_kill()
qdel(src)
/datum/status_effect/syphon_mark/on_remove()
get_kill()
. = ..()
+101
View File
@@ -0,0 +1,101 @@
/datum/verbs
var/name
var/list/children
var/datum/verbs/parent
var/list/verblist
var/abstract = FALSE
//returns the master list for verbs of a type
/datum/verbs/proc/GetList()
CRASH("Abstract verblist for [type]")
//modify outlist for each entry in Generate_list
/datum/verbs/proc/HandleVerb(list/outlist, atom/verb/verbpath, ...)
/datum/verbs/New()
var/mainlist = GetList()
var/ourentry = mainlist[type]
children = list()
verblist = list()
if (ourentry)
if (!islist(ourentry)) //some of our childern already loaded
qdel(src)
CRASH("Verb double load: [type]")
Add_children(ourentry)
mainlist[type] = src
Load_verbs(type, typesof("[type]/verb"))
var/datum/verbs/parent = mainlist[parent_type]
if (!parent)
mainlist[parent_type] = list(src)
else if (islist(parent))
parent += src
else
parent.Add_children(list(src))
/datum/verbs/proc/Set_parent(datum/verbs/_parent)
parent = _parent
if (abstract)
parent.Add_children(children)
var/list/verblistoftypes = list()
for(var/thing in verblist)
LAZYADD(verblistoftypes[verblist[thing]], thing)
for(var/verbparenttype in verblistoftypes)
parent.Load_verbs(verbparenttype, verblistoftypes[verbparenttype])
/datum/verbs/proc/Add_children(list/kids)
if (abstract && parent)
parent.Add_children(kids)
return
for(var/thing in kids)
var/datum/verbs/item = thing
item.Set_parent(src)
if (!item.abstract)
children += item
/datum/verbs/proc/Load_verbs(verb_parent_type, list/verbs)
if (abstract && parent)
parent.Load_verbs(verb_parent_type, verbs)
return
for (var/verbpath in verbs)
verblist[verbpath] = verb_parent_type
/datum/verbs/proc/Generate_list(...)
. = list()
if (length(children))
for (var/thing in children)
var/datum/verbs/child = thing
var/list/childlist = child.Generate_list(arglist(args))
if (childlist)
var/childname = "[child]"
if (childname == "[child.type]")
var/list/tree = splittext(childname, "/")
childname = tree[tree.len]
.[child.type] = "parent=[url_encode(type)];name=[url_encode(childname)]"
. += childlist
for (var/thing in verblist)
var/atom/verb/verbpath = thing
if (!verbpath)
stack_trace("Bad VERB in [type] verblist: [english_list(verblist)]")
var/list/entry = list()
entry["parent"] = "[type]"
entry["name"] = verbpath.desc
if (copytext(verbpath.name,1,2) == "@")
entry["command"] = copytext(verbpath.name,2)
else
entry["command"] = replacetext(verbpath.name, " ", "-")
HandleVerb(arglist(list(entry, verbpath) + args))
.[verbpath] = entry
/world/proc/LoadVerbs(verb_type)
if(!ispath(verb_type, /datum/verbs) || verb_type == /datum/verbs)
CRASH("Invalid verb_type: [verb_type]")
for (var/typepath in subtypesof(verb_type))
new typepath()
+4
View File
@@ -679,3 +679,7 @@
set waitfor = FALSE
if(!anchored && has_gravity())
step(src, movedir)
//Returns an atom's power cell, if it has one. Overload for individual items.
/atom/movable/proc/get_cell()
return
+2 -3
View File
@@ -207,10 +207,9 @@ Credit where due:
text += "<br><b>The servants' objective was:</b> <br>[CLOCKCULT_OBJECTIVE]"
text += "<br>Ratvar's servants had <b>[GLOB.clockwork_caches]</b> Tinkerer's Caches."
text += "<br><b>Construction Value(CV)</b> was: <b>[GLOB.clockwork_construction_value]</b>"
var/list/scripture_states = scripture_unlock_check()
for(var/i in scripture_states)
for(var/i in SSticker.scripture_states)
if(i != SCRIPTURE_DRIVER)
text += "<br><b>[i] scripture</b> was: <b>[scripture_states[i] ? "UN":""]LOCKED</b>"
text += "<br><b>[i] scripture</b> was: <b>[SSticker.scripture_states[i] ? "UN":""]LOCKED</b>"
if(servants_of_ratvar.len)
text += "<br><b>Ratvar's servants were:</b>"
for(var/datum/mind/M in servants_of_ratvar)
@@ -204,7 +204,7 @@
else if(!GLOB.ratvar_awakens)
to_chat(user, "<span class='brass'>Hitting the [sigil_name] with brass sheets will convert them to power at a rate of <b>1</b> brass sheet to <b>[POWER_FLOOR]W</b> power.</span>")
if(!GLOB.ratvar_awakens)
to_chat(user, "<span class='brass'>You can recharge Clockwork Proselytizers from the [sigil_name].</span>")
to_chat(user, "<span class='brass'>You can recharge Replica Fabricators from the [sigil_name].</span>")
/obj/effect/clockwork/sigil/transmission/attackby(obj/item/I, mob/living/user, params)
if(is_servant_of_ratvar(user) && istype(I, /obj/item/stack/tile/brass) && !GLOB.ratvar_awakens)
@@ -29,7 +29,7 @@
if(charge)
. = min(charge, 250)
charge = use(.)
updateicon()
update_icon()
/obj/machinery/light/power_drain(clockcult_user)
if(on)
@@ -0,0 +1,372 @@
//For the clockwork fabricator, this proc exists to make it easy to customize what the fabricator does when hitting something.
//if a valid target, returns an associated list in this format;
//list("operation_time" = 15, "new_obj_type" = /obj/structure/window/reinforced/clockwork, "power_cost" = 5, "spawn_dir" = dir, "dir_in_new" = TRUE)
//otherwise, return literally any non-list thing but preferably FALSE
//returning TRUE won't produce the "cannot be fabricated" message and will still prevent fabrication
/atom/proc/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
return FALSE
/atom/proc/consume_visual(obj/item/clockwork/replica_fabricator/fabricator, power_amount)
if(fabricator.can_use_power(power_amount))
var/obj/effect/temp_visual/ratvar/beam/itemconsume/B = new /obj/effect/temp_visual/ratvar/beam/itemconsume(get_turf(src))
B.pixel_x = pixel_x
B.pixel_y = pixel_y
//Turf conversion
/turf/closed/wall/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent) //four sheets of metal
return list("operation_time" = 50, "new_obj_type" = /turf/closed/wall/clockwork, "power_cost" = POWER_WALL_TOTAL - (POWER_METAL * 4), "spawn_dir" = SOUTH)
/turf/closed/wall/mineral/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent) //two sheets of metal
return list("operation_time" = 50, "new_obj_type" = /turf/closed/wall/clockwork, "power_cost" = POWER_WALL_TOTAL - (POWER_METAL * 2), "spawn_dir" = SOUTH)
/turf/closed/wall/mineral/iron/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent) //two sheets of metal, five rods
return list("operation_time" = 50, "new_obj_type" = /turf/closed/wall/clockwork, "power_cost" = POWER_WALL_TOTAL - (POWER_METAL * 2) - (POWER_ROD * 5), "spawn_dir" = SOUTH)
/turf/closed/wall/mineral/cult/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent) //no metal
return list("operation_time" = 80, "new_obj_type" = /turf/closed/wall/clockwork, "power_cost" = POWER_WALL_TOTAL, "spawn_dir" = SOUTH)
/turf/closed/wall/shuttle/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent) //two sheets of metal
return list("operation_time" = 50, "new_obj_type" = /turf/closed/wall/clockwork, "power_cost" = POWER_WALL_TOTAL - (POWER_METAL * 2), "spawn_dir" = SOUTH)
/turf/closed/wall/r_wall/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
return FALSE
/turf/closed/wall/clockwork/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
return list("operation_time" = 50, "new_obj_type" = /turf/open/floor/clockwork, "power_cost" = -POWER_WALL_MINUS_FLOOR, "spawn_dir" = SOUTH)
/turf/open/floor/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
if(floor_tile == /obj/item/stack/tile/plasteel)
new floor_tile(src)
make_plating()
playsound(src, 'sound/items/Crowbar.ogg', 10, 1) //clink
return list("operation_time" = 30, "new_obj_type" = /turf/open/floor/clockwork, "power_cost" = POWER_FLOOR, "spawn_dir" = SOUTH)
/turf/open/floor/plating/asteroid/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
return FALSE
/turf/open/floor/plating/ashplanet/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
return FALSE
/turf/open/floor/plating/lava/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
return FALSE
/turf/open/floor/clockwork/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
if(locate(/obj/structure/table) in src)
return FALSE
if(locate(/obj/structure/falsewall) in contents)
to_chat(user, "<span class='warning'>There is a false wall in the way, preventing you from fabricating a clockwork wall on [src].</span>")
return
if(is_blocked_turf(src, TRUE))
to_chat(user, "<span class='warning'>Something is in the way, preventing you from fabricating a clockwork wall on [src].</span>")
return TRUE
var/operation_time = 100
if(!GLOB.ratvar_awakens && fabricator.speed_multiplier > 0) //if ratvar isn't awake, this always takes 10 seconds
operation_time /= fabricator.speed_multiplier
return list("operation_time" = operation_time, "new_obj_type" = /turf/closed/wall/clockwork, "power_cost" = POWER_WALL_MINUS_FLOOR, "spawn_dir" = SOUTH)
//False wall conversion
/obj/structure/falsewall/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
var/cost = POWER_WALL_MINUS_FLOOR
if(ispath(mineral, /obj/item/stack/sheet/metal))
cost -= (POWER_METAL * (2 + mineral_amount)) //four sheets of metal, plus an assumption that the girder is also two
else
cost -= (POWER_METAL * 2) //anything that doesn't use metal just has the girder
return list("operation_time" = 50, "new_obj_type" = /obj/structure/falsewall/brass, "power_cost" = cost, "spawn_dir" = SOUTH)
/obj/structure/falsewall/iron/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent) //two sheets of metal, two rods; special assumption
return list("operation_time" = 50, "new_obj_type" = /obj/structure/falsewall/brass, "power_cost" = POWER_WALL_MINUS_FLOOR - (POWER_METAL * 2) - (POWER_ROD * 2), "spawn_dir" = SOUTH)
/obj/structure/falsewall/reinforced/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
return FALSE
/obj/structure/falsewall/brass/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
return FALSE
//Metal conversion
/obj/item/stack/tile/plasteel/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
if(source)
return FALSE
var/amount_temp = get_amount()
var/no_delete = FALSE
if(amount_temp < 2)
to_chat(user, "<span class='warning'>You need at least <b>2</b> floor tiles to convert into power.</span>")
return TRUE
if(IsOdd(amount_temp))
amount_temp--
no_delete = TRUE
use(amount_temp)
amount_temp *= 12.5 //each tile is 12.5 power so this is 2 tiles to 25 power
consume_visual(fabricator, amount_temp)
return list("operation_time" = 0, "new_obj_type" = null, "power_cost" = -amount_temp, "spawn_dir" = SOUTH, "no_target_deletion" = no_delete)
/obj/item/stack/rods/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
if(source)
return FALSE
var/power_amount = -(amount*POWER_ROD)
consume_visual(fabricator, power_amount)
return list("operation_time" = 0, "new_obj_type" = null, "power_cost" = power_amount, "spawn_dir" = SOUTH)
/obj/item/stack/sheet/metal/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
if(source)
return FALSE
var/power_amount = -(amount*POWER_METAL)
consume_visual(fabricator, power_amount)
return list("operation_time" = 0, "new_obj_type" = null, "power_cost" = power_amount, "spawn_dir" = SOUTH)
/obj/item/stack/sheet/plasteel/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
if(source)
return FALSE
var/power_amount = -(amount*POWER_PLASTEEL)
consume_visual(fabricator, power_amount)
return list("operation_time" = 0, "new_obj_type" = null, "power_cost" = power_amount, "spawn_dir" = SOUTH)
//Brass directly to power
/obj/item/stack/tile/brass/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
if(source)
return FALSE
var/power_amount = -(amount*POWER_FLOOR)
consume_visual(fabricator, power_amount)
return list("operation_time" = 0, "new_obj_type" = null, "power_cost" = power_amount, "spawn_dir" = SOUTH)
//Airlock conversion
/obj/machinery/door/airlock/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
var/doortype = /obj/machinery/door/airlock/clockwork
if(glass)
doortype = /obj/machinery/door/airlock/clockwork/brass
return list("operation_time" = 60, "new_obj_type" = doortype, "power_cost" = POWER_WALL_TOTAL, "spawn_dir" = dir)
/obj/machinery/door/airlock/clockwork/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
return FALSE
//Table conversion
/obj/structure/table/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
var/fabrication_cost = POWER_STANDARD
if(framestack == /obj/item/stack/rods)
fabrication_cost -= POWER_ROD*framestackamount
else if(framestack == /obj/item/stack/tile/brass)
fabrication_cost -= POWER_FLOOR*framestackamount
if(buildstack == /obj/item/stack/sheet/metal)
fabrication_cost -= POWER_METAL*buildstackamount
else if(buildstack == /obj/item/stack/sheet/plasteel)
fabrication_cost -= POWER_PLASTEEL*buildstackamount
return list("operation_time" = 20, "new_obj_type" = /obj/structure/table/reinforced/brass, "power_cost" = fabrication_cost, "spawn_dir" = SOUTH)
/obj/structure/table/reinforced/brass/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
return FALSE
/obj/structure/table_frame/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
var/fabrication_cost = POWER_FLOOR
if(framestack == /obj/item/stack/rods)
fabrication_cost -= POWER_ROD*framestackamount
else if(framestack == /obj/item/stack/tile/brass)
fabrication_cost -= POWER_FLOOR*framestackamount
return list("operation_time" = 10, "new_obj_type" = /obj/structure/table_frame/brass, "power_cost" = fabrication_cost, "spawn_dir" = SOUTH)
/obj/structure/table_frame/brass/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
return FALSE
//Window conversion
/obj/structure/window/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
var/windowtype = /obj/structure/window/reinforced/clockwork
var/new_dir = TRUE
var/fabrication_time = 15
var/fabrication_cost = POWER_FLOOR
if(fulltile)
windowtype = /obj/structure/window/reinforced/clockwork/fulltile
new_dir = FALSE
fabrication_time = 30
fabrication_cost = POWER_STANDARD
if(reinf)
fabrication_cost -= POWER_ROD
if(reinf)
fabrication_cost -= POWER_ROD
for(var/obj/structure/grille/G in get_turf(src))
INVOKE_ASYNC(fabricator, /obj/item/clockwork/replica_fabricator.proc/fabricate, G, user)
return list("operation_time" = fabrication_time, "new_obj_type" = windowtype, "power_cost" = fabrication_cost, "spawn_dir" = dir, "dir_in_new" = new_dir)
/obj/structure/window/reinforced/clockwork/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
return FALSE
//Windoor conversion
/obj/machinery/door/window/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
return list("operation_time" = 30, "new_obj_type" = /obj/machinery/door/window/clockwork, "power_cost" = POWER_STANDARD, "spawn_dir" = dir, "dir_in_new" = TRUE)
/obj/machinery/door/window/clockwork/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
return FALSE
//Grille conversion
/obj/structure/grille/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
var/grilletype = /obj/structure/grille/ratvar
var/fabrication_time = 15
if(broken)
grilletype = /obj/structure/grille/ratvar/broken
fabrication_time = 5
return list("operation_time" = fabrication_time, "new_obj_type" = grilletype, "power_cost" = 0, "spawn_dir" = dir)
/obj/structure/grille/ratvar/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
return FALSE
//Lattice conversion
/obj/structure/lattice/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
return list("operation_time" = 0, "new_obj_type" = /obj/structure/lattice/clockwork, "power_cost" = 0, "spawn_dir" = SOUTH, "no_target_deletion" = TRUE)
/obj/structure/lattice/clockwork/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
ratvar_act() //just in case we're the wrong type for some reason??
return FALSE
/obj/structure/lattice/catwalk/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
return list("operation_time" = 0, "new_obj_type" = /obj/structure/lattice/catwalk/clockwork, "power_cost" = 0, "spawn_dir" = SOUTH, "no_target_deletion" = TRUE)
/obj/structure/lattice/catwalk/clockwork/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
return FALSE
//Girder conversion
/obj/structure/girder/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
var/fabrication_cost = POWER_GEAR - (POWER_METAL * 2)
if(state == GIRDER_REINF_STRUTS || state == GIRDER_REINF)
fabrication_cost -= POWER_PLASTEEL
return list("operation_time" = 20, "new_obj_type" = /obj/structure/destructible/clockwork/wall_gear, "power_cost" = fabrication_cost, "spawn_dir" = SOUTH)
//Hitting a clockwork structure will try to repair it.
/obj/structure/destructible/clockwork/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
. = TRUE
var/list/repair_values = list()
if(!fabricator.fabricator_repair_checks(repair_values, src, user))
return
user.visible_message("<span class='notice'>[user]'s [fabricator.name] starts covering [src] in glowing orange energy...</span>", \
"<span class='alloy'>You start repairing [src]...</span>")
fabricator.repairing = src
while(fabricator && user && src)
if(!do_after(user, repair_values["healing_for_cycle"] * fabricator.speed_multiplier, target = src, \
extra_checks = CALLBACK(fabricator, /obj/item/clockwork/replica_fabricator.proc/fabricator_repair_checks, repair_values, src, user, TRUE)))
break
obj_integrity = Clamp(obj_integrity + repair_values["healing_for_cycle"], 0, max_integrity)
fabricator.modify_stored_power(-repair_values["power_required"])
playsound(src, 'sound/machines/click.ogg', 50, 1)
if(fabricator)
fabricator.repairing = null
if(user)
user.visible_message("<span class='notice'>[user]'s [fabricator.name] stops covering [src] with glowing orange energy.</span>", \
"<span class='alloy'>You finish repairing [src]. It is now at <b>[obj_integrity]/[max_integrity]</b> integrity.</span>")
//Hitting a sigil of transmission will try to charge from it.
/obj/effect/clockwork/sigil/transmission/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
. = TRUE
var/list/charge_values = list()
if(!fabricator.sigil_charge_checks(charge_values, src, user))
return
user.visible_message("<span class='notice'>[user]'s [fabricator.name] starts draining glowing orange energy from [src]...</span>", \
"<span class='alloy'>You start recharging your [fabricator.name]...</span>")
fabricator.recharging = src
while(fabricator && user && src)
if(!do_after(user, 10, target = src, extra_checks = CALLBACK(fabricator, /obj/item/clockwork/replica_fabricator.proc/sigil_charge_checks, charge_values, src, user, TRUE)))
break
modify_charge(charge_values["power_gain"])
fabricator.modify_stored_power(charge_values["power_gain"])
playsound(src, 'sound/effects/light_flicker.ogg', charge_values["power_gain"] * 0.1, 1)
if(fabricator)
fabricator.recharging = null
if(user)
user.visible_message("<span class='notice'>[user]'s [fabricator.name] stops draining glowing orange energy from [src].</span>", \
"<span class='alloy'>You finish recharging your [fabricator.name]. It now contains <b>[fabricator.get_power()]W/[fabricator.get_max_power()]W</b> power.</span>")
//Fabricator mob heal proc, to avoid as much copypaste as possible.
/mob/living/proc/fabricator_heal(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator)
var/list/repair_values = list()
if(!fabricator.fabricator_repair_checks(repair_values, src, user))
return
user.visible_message("<span class='notice'>[user]'s [fabricator.name] starts coverin[src == user ? "g [user.p_them()]" : "g [src]"] in glowing orange energy...</span>", \
"<span class='alloy'>You start repairin[src == user ? "g yourself" : "g [src]"]...</span>")
fabricator.repairing = src
while(fabricator && user && src)
if(!do_after(user, repair_values["healing_for_cycle"] * fabricator.speed_multiplier, target = src, \
extra_checks = CALLBACK(fabricator, /obj/item/clockwork/replica_fabricator.proc/fabricator_repair_checks, repair_values, src, user, TRUE)))
break
fabricator_heal_tick(repair_values["healing_for_cycle"])
fabricator.modify_stored_power(-repair_values["power_required"])
playsound(src, 'sound/machines/click.ogg', 50, 1)
if(fabricator)
fabricator.repairing = null
return TRUE
/mob/living/proc/fabricator_heal_tick(amount)
var/static/list/damage_heal_order = list(BRUTE, BURN, TOX, OXY)
heal_ordered_damage(amount, damage_heal_order)
/mob/living/simple_animal/fabricator_heal_tick(amount)
adjustHealth(-amount)
//Hitting a ratvar'd silicon will also try to repair it.
/mob/living/silicon/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
. = TRUE
if(health == maxHealth) //if we're at maximum health, replace the turf under us
return FALSE
else if(fabricator_heal(user, fabricator) && user)
user.visible_message("<span class='notice'>[user]'s [fabricator.name] stops coverin[src == user ? "g [user.p_them()]" : "g [src]"] with glowing orange energy.</span>", \
"<span class='alloy'>You finish repairin[src == user ? "g yourself. You are":"g [src]. [p_they(TRUE)] [p_are()]"] now at <b>[abs(HEALTH_THRESHOLD_DEAD - health)]/[abs(HEALTH_THRESHOLD_DEAD - maxHealth)]</b> health.</span>")
//Same with clockwork mobs.
/mob/living/simple_animal/hostile/clockwork/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
. = TRUE
if(health == maxHealth) //if we're at maximum health, replace the turf under us
return FALSE
else if(fabricator_heal(user, fabricator) && user)
user.visible_message("<span class='notice'>[user]'s [fabricator.name] stops coverin[src == user ? "g [user.p_them()]" : "g [src]"] with glowing orange energy.</span>", \
"<span class='alloy'>You finish repairin[src == user ? "g yourself. You are":"g [src]. [p_they(TRUE)] [p_are()]"] now at <b>[health]/[maxHealth]</b> health.</span>")
//Cogscarabs get special interaction because they're drones and have innate self-heals/revives.
/mob/living/simple_animal/drone/cogscarab/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
. = TRUE
if(stat == DEAD)
try_reactivate(user) //if we're dead, try to repair us
return
if(health == maxHealth)
return FALSE
else if(!(flags & GODMODE))
user.visible_message("<span class='notice'>[user]'s [fabricator.name] starts coverin[src == user ? "g [user.p_them()]" : "g [src]"] in glowing orange energy...</span>", \
"<span class='alloy'>You start repairin[src == user ? "g yourself" : "g [src]"]...</span>")
fabricator.repairing = src
if(do_after(user, (maxHealth - health)*2, target=src))
adjustHealth(-maxHealth)
user.visible_message("<span class='notice'>[user]'s [fabricator.name] stops coverin[src == user ? "g [user.p_them()]" : "g [src]"] with glowing orange energy.</span>", \
"<span class='alloy'>You finish repairin[src == user ? "g yourself" : "g [src]"].</span>")
if(fabricator)
fabricator.repairing = null
//Convert shards and gear bits directly to power
/obj/item/clockwork/alloy_shards/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent, power_amount)
if(!power_amount)
power_amount = -POWER_STANDARD
consume_visual(fabricator, power_amount)
if(!silent) //looper no looping
for(var/obj/item/clockwork/alloy_shards/S in get_turf(src)) //convert all other shards in the turf if we can
if(S == src)
continue //we want the shards to be fabricated after the main shard, thus this delay
addtimer(CALLBACK(fabricator, /obj/item/clockwork/replica_fabricator.proc/fabricate, S, user, TRUE), 0)
return list("operation_time" = 0, "new_obj_type" = null, "power_cost" = power_amount, "spawn_dir" = SOUTH)
/obj/item/clockwork/alloy_shards/medium/gear_bit/large/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent, power_amount)
if(!power_amount)
power_amount = -(CLOCKCULT_POWER_UNIT*0.08)
return ..()
/obj/item/clockwork/alloy_shards/large/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent, power_amount)
if(!power_amount)
power_amount = -(CLOCKCULT_POWER_UNIT*0.06)
return ..()
/obj/item/clockwork/alloy_shards/medium/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent, power_amount)
if(!power_amount)
power_amount = -(CLOCKCULT_POWER_UNIT*0.04)
return ..()
/obj/item/clockwork/alloy_shards/small/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent, power_amount)
if(!power_amount)
power_amount = -(CLOCKCULT_POWER_UNIT*0.02)
return ..()
@@ -49,6 +49,9 @@
/turf/open/floor/clockwork/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
if(locate(/obj/structure/table) in src)
return FALSE
if(locate(/obj/structure/falsewall) in contents)
to_chat(user, "<span class='warning'>There is a false wall in the way, preventing you from proselytizing [src] into a clockwork wall.</span>")
return
if(is_blocked_turf(src, TRUE))
to_chat(user, "<span class='warning'>Something is in the way, preventing you from proselytizing [src] into a clockwork wall.</span>")
return TRUE
@@ -7,13 +7,17 @@
servants++
. = list(SCRIPTURE_DRIVER = TRUE, SCRIPTURE_SCRIPT = FALSE, SCRIPTURE_APPLICATION = FALSE, SCRIPTURE_REVENANT = FALSE, SCRIPTURE_JUDGEMENT = FALSE)
//Drivers: always unlocked
.[SCRIPTURE_SCRIPT] = (servants >= SCRIPT_SERVANT_REQ && GLOB.clockwork_caches >= SCRIPT_CACHE_REQ)
.[SCRIPTURE_SCRIPT] = (SSticker.scripture_states[SCRIPTURE_SCRIPT] || \
(servants >= SCRIPT_SERVANT_REQ && GLOB.clockwork_caches >= SCRIPT_CACHE_REQ))
//Script: SCRIPT_SERVANT_REQ or more non-brain servants and SCRIPT_CACHE_REQ or more clockwork caches
.[SCRIPTURE_APPLICATION] = (servants >= APPLICATION_SERVANT_REQ && GLOB.clockwork_caches >= APPLICATION_CACHE_REQ && GLOB.clockwork_construction_value >= APPLICATION_CV_REQ)
.[SCRIPTURE_APPLICATION] = (SSticker.scripture_states[SCRIPTURE_APPLICATION] || \
(servants >= APPLICATION_SERVANT_REQ && GLOB.clockwork_caches >= APPLICATION_CACHE_REQ && GLOB.clockwork_construction_value >= APPLICATION_CV_REQ))
//Application: APPLICATION_SERVANT_REQ or more non-brain servants, APPLICATION_CACHE_REQ or more clockwork caches, and at least APPLICATION_CV_REQ CV
.[SCRIPTURE_REVENANT] = (servants >= REVENANT_SERVANT_REQ && GLOB.clockwork_caches >= REVENANT_CACHE_REQ && GLOB.clockwork_construction_value >= REVENANT_CV_REQ)
.[SCRIPTURE_REVENANT] = (SSticker.scripture_states[SCRIPTURE_REVENANT] || \
(servants >= REVENANT_SERVANT_REQ && GLOB.clockwork_caches >= REVENANT_CACHE_REQ && GLOB.clockwork_construction_value >= REVENANT_CV_REQ))
//Revenant: REVENANT_SERVANT_REQ or more non-brain servants, REVENANT_CACHE_REQ or more clockwork caches, and at least REVENANT_CV_REQ CV
.[SCRIPTURE_JUDGEMENT] = (servants >= JUDGEMENT_SERVANT_REQ && GLOB.clockwork_caches >= JUDGEMENT_CACHE_REQ && GLOB.clockwork_construction_value >= JUDGEMENT_CV_REQ && !unconverted_ai_exists)
.[SCRIPTURE_JUDGEMENT] = (SSticker.scripture_states[SCRIPTURE_JUDGEMENT] || \
(servants >= JUDGEMENT_SERVANT_REQ && GLOB.clockwork_caches >= JUDGEMENT_CACHE_REQ && GLOB.clockwork_construction_value >= JUDGEMENT_CV_REQ && !unconverted_ai_exists))
//Judgement: JUDGEMENT_SERVANT_REQ or more non-brain servants, JUDGEMENT_CACHE_REQ or more clockwork caches, at least JUDGEMENT_CV_REQ CV, and there are no living, non-servant ais
//reports to servants when scripture is locked or unlocked
@@ -153,11 +153,11 @@
icon_state = "obelisk_prism"
w_class = WEIGHT_CLASS_NORMAL
//Shards of Alloy, suitable only for proselytization.
//Shards of Alloy, suitable only as a source of power for a replica fabricator.
/obj/item/clockwork/alloy_shards
name = "replicant alloy shards"
desc = "Broken shards of some oddly malleable metal. They occasionally move and seem to glow."
clockwork_desc = "Broken shards of replicant alloy. Can be proselytized for additional power."
clockwork_desc = "Broken shards of replicant alloy."
icon_state = "alloy_shards"
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/randomsinglesprite = FALSE
@@ -172,10 +172,15 @@
pixel_x = rand(-sprite_shift, sprite_shift)
pixel_y = rand(-sprite_shift, sprite_shift)
/obj/item/clockwork/alloy_shards/examine(mob/user)
..()
if(is_servant_of_ratvar(user) || isobserver(user))
to_chat(user, "<span class='brass'>Can be consumed by a replica fabricator as a source of power.</span>")
/obj/item/clockwork/alloy_shards/proc/replace_name_desc()
name = "replicant alloy shard"
desc = "A broken shard of some oddly malleable metal. It occasionally moves and seems to glow."
clockwork_desc = "A broken shard of replicant alloy. Can be proselytized for additional power."
clockwork_desc = "A broken shard of replicant alloy."
/obj/item/clockwork/alloy_shards/large
w_class = WEIGHT_CLASS_TINY
@@ -197,7 +202,7 @@
/obj/item/clockwork/alloy_shards/medium/gear_bit/replace_name_desc()
name = "gear bit"
desc = "A broken chunk of a gear. You want it."
clockwork_desc = "A broken chunk of a gear. Can be proselytized for additional power."
clockwork_desc = "A broken chunk of a gear."
/obj/item/clockwork/alloy_shards/medium/gear_bit/large //gives more power
@@ -215,5 +220,5 @@
/obj/item/clockwork/alloy_shards/pinion_lock
name = "pinion lock"
desc = "A dented and scratched gear. It's very heavy."
clockwork_desc = "A broken gear lock for pinion airlocks. Can be proselytized for additional power."
clockwork_desc = "A broken gear lock for pinion airlocks"
icon_state = "pinion_lock"
@@ -41,7 +41,7 @@
if(!is_servant_of_ratvar(user))
add_servant_of_ratvar(user)
/obj/item/clockwork/slab/cyborg //three scriptures, plus a spear and proselytizer
/obj/item/clockwork/slab/cyborg //three scriptures, plus a spear and fabricator
clockwork_desc = "A divine link to the Celestial Derelict, allowing for limited recital of scripture.\n\
Hitting a slab, a Servant with a slab, or a cache will <b>transfer</b> this slab's components into the target, the target's slab, or the global cache, respectively."
quickbound = list(/datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/ranged_ability/linked_vanguard, \
@@ -49,7 +49,7 @@
maximum_quickbound = 6 //we usually have one or two unique scriptures, so if ratvar is up let us bind one more
actions_types = list()
/obj/item/clockwork/slab/cyborg/engineer //five scriptures, plus a proselytizer
/obj/item/clockwork/slab/cyborg/engineer //five scriptures, plus a fabricator
quickbound = list(/datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/cogscarab, \
/datum/clockwork_scripture/create_object/soul_vessel, /datum/clockwork_scripture/create_object/sigil_of_transmission, /datum/clockwork_scripture/create_object/interdiction_lens)
@@ -65,7 +65,7 @@
quickbound = list(/datum/clockwork_scripture/channeled/belligerent, /datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/channeled/taunting_tirade, \
/datum/clockwork_scripture/channeled/volt_void/cyborg)
/obj/item/clockwork/slab/cyborg/janitor //five scriptures, plus a proselytizer
/obj/item/clockwork/slab/cyborg/janitor //five scriptures, plus a fabricator
quickbound = list(/datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/sigil_of_transgression, \
/datum/clockwork_scripture/create_object/ocular_warden, /datum/clockwork_scripture/create_object/mania_motor, /datum/clockwork_scripture/create_object/tinkerers_daemon)
@@ -283,8 +283,7 @@
return FALSE
var/initial_tier = initial(scripture.tier)
if(initial_tier != SCRIPTURE_PERIPHERAL)
var/list/tiers_of_scripture = scripture_unlock_check()
if(!GLOB.ratvar_awakens && !no_cost && !tiers_of_scripture[initial_tier])
if(!GLOB.ratvar_awakens && !no_cost && !SSticker.scripture_states[initial_tier])
to_chat(user, "<span class='warning'>That scripture is not unlocked, and cannot be recited!</span>")
return FALSE
var/datum/clockwork_scripture/scripture_to_recite = new scripture
@@ -403,13 +402,25 @@
if(SCRIPTURE_DRIVER)
data["tier_info"] = "<font color=#B18B25><i>These scriptures are always unlocked.</i></font>"
if(SCRIPTURE_SCRIPT)
data["tier_info"] = "<font color=#B18B25><i>These scriptures require at least <b>[SCRIPT_SERVANT_REQ]</b> Servants and <b>[SCRIPT_CACHE_REQ]</b> Tinkerer's Cache.</i></font>"
if(SSticker.scripture_states[SCRIPTURE_SCRIPT])
data["tier_info"] = "<font color=#B18B25><b>These scriptures are permenantly unlocked.</b></font>"
else
data["tier_info"] = "<font color=#B18B25><i>These scriptures require at least <b>[SCRIPT_SERVANT_REQ]</b> Servants and <b>[SCRIPT_CACHE_REQ]</b> Tinkerer's Cache.</i></font>"
if(SCRIPTURE_APPLICATION)
data["tier_info"] = "<font color=#B18B25><i>These scriptures require at least <b>[APPLICATION_SERVANT_REQ]</b> Servants, <b>[APPLICATION_CACHE_REQ]</b> Tinkerer's Caches, and <b>[APPLICATION_CV_REQ]CV</b>.</i></font>"
if(SSticker.scripture_states[SCRIPTURE_APPLICATION])
data["tier_info"] = "<font color=#B18B25><b>These scriptures are permenantly unlocked.</b></font>"
else
data["tier_info"] = "<font color=#B18B25><i>These scriptures require at least <b>[APPLICATION_SERVANT_REQ]</b> Servants, <b>[APPLICATION_CACHE_REQ]</b> Tinkerer's Caches, and <b>[APPLICATION_CV_REQ]CV</b>.</i></font>"
if(SCRIPTURE_REVENANT)
data["tier_info"] = "<font color=#B18B25><i>These scriptures require at least <b>[REVENANT_SERVANT_REQ]</b> Servants, <b>[REVENANT_CACHE_REQ]</b> Tinkerer's Caches, and <b>[REVENANT_CV_REQ]CV</b>.</i></font>"
if(SSticker.scripture_states[SCRIPTURE_REVENANT])
data["tier_info"] = "<font color=#B18B25><b>These scriptures are permenantly unlocked.</b></font>"
else
data["tier_info"] = "<font color=#B18B25><i>These scriptures require at least <b>[REVENANT_SERVANT_REQ]</b> Servants, <b>[REVENANT_CACHE_REQ]</b> Tinkerer's Caches, and <b>[REVENANT_CV_REQ]CV</b>.</i></font>"
if(SCRIPTURE_JUDGEMENT)
data["tier_info"] = "<font color=#B18B25><i>This scripture requires at least <b>[JUDGEMENT_SERVANT_REQ]</b> Servants, <b>[JUDGEMENT_CACHE_REQ]</b> Tinkerer's Caches, and <b>[JUDGEMENT_CV_REQ]CV</b>.<br>In addition, there may not be any active non-Servant AIs.</i></font>"
if(SSticker.scripture_states[SCRIPTURE_JUDGEMENT])
data["tier_info"] = "<font color=#B18B25><b>This scripture is permenantly unlocked.</b></font>"
else
data["tier_info"] = "<font color=#B18B25><i>This scripture requires at least <b>[JUDGEMENT_SERVANT_REQ]</b> Servants, <b>[JUDGEMENT_CACHE_REQ]</b> Tinkerer's Caches, and <b>[JUDGEMENT_CV_REQ]CV</b>.<br>In addition, there may not be any active non-Servant AIs.</i></font>"
data["selected"] = selected_scripture
@@ -1,51 +1,48 @@
//Clockwork proselytizer: Converts applicable objects to Ratvarian variants.
/obj/item/clockwork/clockwork_proselytizer
name = "clockwork proselytizer"
//Replica Fabricator: Converts applicable objects to Ratvarian variants.
/obj/item/clockwork/replica_fabricator
name = "replica fabricator"
desc = "An odd, L-shaped device that hums with energy."
clockwork_desc = "A device that allows the replacing of mundane objects with Ratvarian variants. It requires power to function."
icon_state = "clockwork_proselytizer"
icon_state = "replica_fabricator"
w_class = WEIGHT_CLASS_NORMAL
force = 5
flags = NOBLUDGEON
var/stored_power = 0 //Requires power to function
var/max_power = CLOCKCULT_POWER_UNIT * 10
var/uses_power = TRUE
var/metal_to_power = FALSE
var/repairing = null //what we're currently repairing, if anything
var/obj/effect/clockwork/sigil/transmission/recharging = null //the sigil we're charging from, if any
var/speed_multiplier = 1 //how fast this proselytizer works
var/speed_multiplier = 1 //how fast this fabricator works
var/charge_rate = MIN_CLOCKCULT_POWER //how much power we gain every two seconds
var/charge_delay = 2 //how many proccess ticks remain before we can start to charge
/obj/item/clockwork/clockwork_proselytizer/preloaded
/obj/item/clockwork/replica_fabricator/preloaded
stored_power = POWER_WALL_MINUS_FLOOR+POWER_WALL_TOTAL
/obj/item/clockwork/clockwork_proselytizer/scarab
name = "scarab proselytizer"
clockwork_desc = "A cogscarab's internal proselytizer. It can only be successfully used by a cogscarab and requires power to function."
metal_to_power = TRUE
/obj/item/clockwork/replica_fabricator/scarab
name = "scarab fabricator"
clockwork_desc = "A cogscarab's internal fabricator. It can only be successfully used by a cogscarab and requires power to function."
item_state = "nothing"
w_class = WEIGHT_CLASS_TINY
speed_multiplier = 0.5
charge_rate = MIN_CLOCKCULT_POWER * 2
var/debug = FALSE
/obj/item/clockwork/clockwork_proselytizer/scarab/proselytize(atom/target, mob/living/user)
/obj/item/clockwork/replica_fabricator/scarab/fabricate(atom/target, mob/living/user)
if(!debug && !isdrone(user))
return 0
return ..()
/obj/item/clockwork/clockwork_proselytizer/scarab/debug
clockwork_desc = "A cogscarab's internal proselytizer. It can convert nearly any object into a Ratvarian variant."
/obj/item/clockwork/replica_fabricator/scarab/debug
clockwork_desc = "A cogscarab's internal fabricator. It can convert nearly any object into a Ratvarian variant."
uses_power = FALSE
debug = TRUE
/obj/item/clockwork/clockwork_proselytizer/cyborg
name = "cyborg proselytizer"
clockwork_desc = "A cyborg's internal proselytizer. It is capable of using the cyborg's power in addition to stored power."
metal_to_power = TRUE
/obj/item/clockwork/replica_fabricator/cyborg
name = "cyborg fabricator"
clockwork_desc = "A cyborg's internal fabricator. It is capable of using the cyborg's power in addition to stored power."
/obj/item/clockwork/clockwork_proselytizer/cyborg/get_power() //returns power and cyborg's power
/obj/item/clockwork/replica_fabricator/cyborg/get_power() //returns power and cyborg's power
var/mob/living/silicon/robot/R = get_atom_on_turf(src, /mob/living)
var/borg_power = 0
var/current_charge = 0
@@ -56,14 +53,14 @@
borg_power += MIN_CLOCKCULT_POWER
return ..() + borg_power
/obj/item/clockwork/clockwork_proselytizer/cyborg/get_max_power()
/obj/item/clockwork/replica_fabricator/cyborg/get_max_power()
var/mob/living/silicon/robot/R = get_atom_on_turf(src, /mob/living)
var/cell_maxcharge = 0
if(istype(R) && R.cell)
cell_maxcharge = R.cell.maxcharge
return ..() + cell_maxcharge
/obj/item/clockwork/clockwork_proselytizer/cyborg/can_use_power(amount)
/obj/item/clockwork/replica_fabricator/cyborg/can_use_power(amount)
if(amount != RATVAR_POWER_CHECK)
var/mob/living/silicon/robot/R = get_atom_on_turf(src, /mob/living)
var/current_charge = 0
@@ -76,7 +73,7 @@
return FALSE
. = ..()
/obj/item/clockwork/clockwork_proselytizer/cyborg/modify_stored_power(amount)
/obj/item/clockwork/replica_fabricator/cyborg/modify_stored_power(amount)
var/mob/living/silicon/robot/R = get_atom_on_turf(src, /mob/living)
if(istype(R) && R.cell && amount)
if(amount < 0)
@@ -89,15 +86,15 @@
amount -= MIN_CLOCKCULT_POWER
. = ..()
/obj/item/clockwork/clockwork_proselytizer/Initialize()
/obj/item/clockwork/replica_fabricator/Initialize()
. = ..()
START_PROCESSING(SSobj, src)
/obj/item/clockwork/clockwork_proselytizer/Destroy()
/obj/item/clockwork/replica_fabricator/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/clockwork/clockwork_proselytizer/process()
/obj/item/clockwork/replica_fabricator/process()
if(!charge_rate)
return
var/mob/living/L = get_atom_on_turf(src, /mob/living)
@@ -106,14 +103,14 @@
charge_delay--
return
modify_stored_power(charge_rate)
for(var/obj/item/clockwork/clockwork_proselytizer/S in L.GetAllContents()) //no multiple proselytizers
for(var/obj/item/clockwork/replica_fabricator/S in L.GetAllContents()) //no multiple fabricators
if(S == src)
continue
S.charge_delay = 2
else
charge_delay = 2
/obj/item/clockwork/clockwork_proselytizer/ratvar_act()
/obj/item/clockwork/replica_fabricator/ratvar_act()
if(GLOB.nezbere_invoked)
charge_rate = 1250
else
@@ -125,21 +122,19 @@
uses_power = initial(uses_power)
speed_multiplier = initial(speed_multiplier)
/obj/item/clockwork/clockwork_proselytizer/examine(mob/living/user)
/obj/item/clockwork/replica_fabricator/examine(mob/living/user)
..()
if(is_servant_of_ratvar(user) || isobserver(user))
to_chat(user, "<span class='brass'>Can be used to convert walls, floors, windows, airlocks, and a variety of other objects to clockwork variants.</span>")
to_chat(user, "<span class='brass'>Can also form some objects into Brass sheets, as well as reform Clockwork Walls into Clockwork Floors, and vice versa.</span>")
to_chat(user, "<span class='brass'>Can be used to replace walls, floors, tables, windows, windoors, and airlocks with Clockwork variants.</span>")
to_chat(user, "<span class='brass'>Can construct Clockwork Walls on Clockwork Floors and deconstruct Clockwork Walls to Clockwork Floors.</span>")
if(uses_power)
if(metal_to_power)
to_chat(user, "<span class='alloy'>It can convert rods, metal, plasteel, and brass to power at rates of <b>1:[POWER_ROD]W</b>, <b>1:[POWER_METAL]W</b>, \
<b>1:[POWER_PLASTEEL]W</b>, and <b>1:[POWER_FLOOR]W</b>, respectively.</span>")
else
to_chat(user, "<span class='alloy'>It can convert brass to power at a rate of <b>1:[POWER_FLOOR]W</b>.</span>")
to_chat(user, "<span class='alloy'>It is storing <b>[get_power()]W/[get_max_power()]W</b> of power, and is gaining <b>[charge_rate*0.5]W</b> of power per second.</span>")
to_chat(user, "<span class='alloy'>It can consume floor tiles, rods, metal, and plasteel for power at rates of <b>2:[POWER_ROD]W</b>, <b>1:[POWER_ROD]W</b>, <b>1:[POWER_METAL]W</b>, \
and <b>1:[POWER_PLASTEEL]W</b>, respectively.</span>")
to_chat(user, "<span class='alloy'>It can also consume brass sheets for power at a rate of <b>1:[POWER_FLOOR]W</b>.</span>")
to_chat(user, "<span class='alloy'>It is storing <b>[get_power()]W/[get_max_power()]W</b> of power[charge_rate ? ", and is gaining <b>[charge_rate*0.5]W</b> of power per second":""].</span>")
to_chat(user, "<span class='alloy'>Use it in-hand to produce <b>5</b> brass sheets at a cost of <b>[POWER_WALL_TOTAL]W</b> power.</span>")
/obj/item/clockwork/clockwork_proselytizer/attack_self(mob/living/user)
/obj/item/clockwork/replica_fabricator/attack_self(mob/living/user)
if(is_servant_of_ratvar(user))
if(uses_power)
if(!can_use_power(POWER_WALL_TOTAL))
@@ -148,24 +143,24 @@
modify_stored_power(-POWER_WALL_TOTAL)
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
new/obj/item/stack/tile/brass(user.loc, 5)
to_chat(user, "<span class='brass'>You user [stored_power ? "some":"all"] of [src]'s power to produce some brass sheets. It now stores <b>[get_power()]W/[get_max_power()]W</b> of power.</span>")
to_chat(user, "<span class='brass'>You use [stored_power ? "some":"all"] of [src]'s power to produce <b>5</b> brass sheets. It now stores <b>[get_power()]W/[get_max_power()]W</b> of power.</span>")
/obj/item/clockwork/clockwork_proselytizer/pre_attackby(atom/target, mob/living/user, params)
/obj/item/clockwork/replica_fabricator/pre_attackby(atom/target, mob/living/user, params)
if(!target || !user || !is_servant_of_ratvar(user) || istype(target, /obj/item/weapon/storage))
return TRUE
return proselytize(target, user)
return fabricate(target, user)
/obj/item/clockwork/clockwork_proselytizer/proc/get_power()
/obj/item/clockwork/replica_fabricator/proc/get_power()
return stored_power
/obj/item/clockwork/clockwork_proselytizer/proc/get_max_power()
/obj/item/clockwork/replica_fabricator/proc/get_max_power()
return max_power
/obj/item/clockwork/clockwork_proselytizer/proc/modify_stored_power(amount)
/obj/item/clockwork/replica_fabricator/proc/modify_stored_power(amount)
stored_power = Clamp(stored_power + amount, 0, max_power)
return TRUE
/obj/item/clockwork/clockwork_proselytizer/proc/can_use_power(amount)
/obj/item/clockwork/replica_fabricator/proc/can_use_power(amount)
if(amount == RATVAR_POWER_CHECK)
if(GLOB.ratvar_awakens || !uses_power)
return TRUE
@@ -178,7 +173,7 @@
return TRUE
//A note here; return values are for if we CAN BE PUT ON A TABLE, not IF WE ARE SUCCESSFUL, unless no_table_check is TRUE
/obj/item/clockwork/clockwork_proselytizer/proc/proselytize(atom/target, mob/living/user, silent, no_table_check)
/obj/item/clockwork/replica_fabricator/proc/fabricate(atom/target, mob/living/user, silent, no_table_check)
if(!target || !user)
return FALSE
if(repairing)
@@ -189,59 +184,77 @@
if(!silent)
to_chat(user, "<span class='warning'>You are currently recharging [src] from the [recharging.sigil_name]!</span>")
return FALSE
var/list/proselytize_values = target.proselytize_vals(user, src, silent) //relevant values for proselytizing stuff, given as an associated list
if(!islist(proselytize_values))
if(proselytize_values != TRUE) //if we get true, fail, but don't send a message for whatever reason
if(!isturf(target)) //otherwise, if we didn't get TRUE and the original target wasn't a turf, try to proselytize the turf
return proselytize(get_turf(target), user, no_table_check)
var/list/fabrication_values = target.fabrication_vals(user, src, silent) //relevant values for fabricating stuff, given as an associated list
if(!islist(fabrication_values))
if(fabrication_values != TRUE) //if we get true, fail, but don't send a message for whatever reason
if(!isturf(target)) //otherwise, if we didn't get TRUE and the original target wasn't a turf, try to fabricate the turf
return fabricate(get_turf(target), user, no_table_check)
if(!silent)
to_chat(user, "<span class='warning'>[target] cannot be proselytized!</span>")
to_chat(user, "<span class='warning'>[target] cannot be fabricated!</span>")
if(!no_table_check)
return TRUE
return FALSE
if(can_use_power(RATVAR_POWER_CHECK))
proselytize_values["power_cost"] = 0
fabrication_values["power_cost"] = 0
var/turf/Y = get_turf(user)
if(!Y || (Y.z != ZLEVEL_STATION && Y.z != ZLEVEL_CENTCOM && Y.z != ZLEVEL_MINING && Y.z != ZLEVEL_LAVALAND))
proselytize_values["operation_time"] *= 2
if(proselytize_values["power_cost"] > 0)
proselytize_values["power_cost"] *= 2
fabrication_values["operation_time"] *= 2
if(fabrication_values["power_cost"] > 0)
fabrication_values["power_cost"] *= 2
var/target_type = target.type
if(!proselytize_checks(proselytize_values, target, target_type, user, silent))
if(!fabricate_checks(fabrication_values, target, target_type, user, silent))
return FALSE
proselytize_values["operation_time"] *= speed_multiplier
fabrication_values["operation_time"] *= speed_multiplier
playsound(target, 'sound/machines/click.ogg', 50, 1)
if(proselytize_values["operation_time"])
if(fabrication_values["operation_time"])
if(!silent)
user.visible_message("<span class='warning'>[user]'s [name] begins tearing apart [target]!</span>", "<span class='brass'>You begin proselytizing [target]...</span>")
if(!do_after(user, proselytize_values["operation_time"], target = target, extra_checks = CALLBACK(src, .proc/proselytize_checks, proselytize_values, target, target_type, user, TRUE)))
var/atom/A = fabrication_values["new_obj_type"]
if(A)
user.visible_message("<span class='warning'>[user]'s [name] starts ripping [target] apart!</span>", \
"<span class='brass'>You start fabricating \a [initial(A.name)] from [target]...</span>")
else
user.visible_message("<span class='warning'>[user]'s [name] starts consuming [target]!</span>", \
"<span class='brass'>Your [name] starts consuming [target]...</span>")
if(!do_after(user, fabrication_values["operation_time"], target = target, extra_checks = CALLBACK(src, .proc/fabricate_checks, fabrication_values, target, target_type, user, TRUE)))
return FALSE
if(!silent)
user.visible_message("<span class='warning'>[user]'s [name] covers [target] in golden energy!</span>", "<span class='brass'>You proselytize [target].</span>")
var/atom/A = fabrication_values["new_obj_type"]
if(A)
user.visible_message("<span class='warning'>[user]'s [name] replaces [target] with \a [initial(A.name)]!</span>", \
"<span class='brass'>You fabricate \a [initial(A.name)] from [target].</span>")
else
user.visible_message("<span class='warning'>[user]'s [name] consumes [target]!</span>", \
"<span class='brass'>Your [name] consumes [target].</span>")
else
if(!silent)
user.visible_message("<span class='warning'>[user]'s [name] tears apart [target], covering it in golden energy!</span>", "<span class='brass'>You proselytize [target].</span>")
var/atom/A = fabrication_values["new_obj_type"]
if(A)
user.visible_message("<span class='warning'>[user]'s [name] rips apart [target], replacing it with \a [initial(A.name)]!</span>", \
"<span class='brass'>You fabricate \a [initial(A.name)] from [target].</span>")
else
user.visible_message("<span class='warning'>[user]'s [name] rapidly consumes [target]!</span>", \
"<span class='brass'>Your [name] consumes [target].</span>")
playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
var/new_thing_type = proselytize_values["new_obj_type"]
var/new_thing_type = fabrication_values["new_obj_type"]
if(isturf(target)) //if our target is a turf, we're just going to ChangeTurf it and assume it'll work out.
var/turf/T = target
T.ChangeTurf(new_thing_type)
else
if(new_thing_type)
if(proselytize_values["dir_in_new"])
new new_thing_type(get_turf(target), proselytize_values["spawn_dir"]) //please verify that your new object actually wants to get a dir in New()
if(fabrication_values["dir_in_new"])
new new_thing_type(get_turf(target), fabrication_values["spawn_dir"]) //please verify that your new object actually wants to get a dir in New()
else
var/atom/A = new new_thing_type(get_turf(target))
A.setDir(proselytize_values["spawn_dir"])
if(!proselytize_values["no_target_deletion"]) //for some cases where proselytize_vals() modifies the object but doesn't want it deleted
A.setDir(fabrication_values["spawn_dir"])
if(!fabrication_values["no_target_deletion"]) //for some cases where fabrication_vals() modifies the object but doesn't want it deleted
qdel(target)
modify_stored_power(-proselytize_values["power_cost"])
modify_stored_power(-fabrication_values["power_cost"])
if(no_table_check)
return TRUE
return FALSE
@@ -250,28 +263,34 @@
//What these procs do is they take an existing list of values, which they then modify.
//This(modifying an existing object, in this case the list) is the only way to get information OUT of a do_after callback, which this is used as.
//The proselytize check proc.
/obj/item/clockwork/clockwork_proselytizer/proc/proselytize_checks(list/proselytize_values, atom/target, expected_type, mob/user, silent) //checked constantly while proselytizing
if(!islist(proselytize_values) || QDELETED(target) || QDELETED(user))
//The fabricate check proc.
/obj/item/clockwork/replica_fabricator/proc/fabricate_checks(list/fabrication_values, atom/target, expected_type, mob/user, silent) //checked constantly while fabricating
if(!islist(fabrication_values) || QDELETED(target) || QDELETED(user))
return FALSE
if(repairing || recharging)
return FALSE
if(target.type != expected_type)
return FALSE
if(can_use_power(RATVAR_POWER_CHECK))
proselytize_values["power_cost"] = 0
if(!can_use_power(proselytize_values["power_cost"]))
if(stored_power - proselytize_values["power_cost"] < 0)
fabrication_values["power_cost"] = 0
if(!can_use_power(fabrication_values["power_cost"]))
if(stored_power - fabrication_values["power_cost"] < 0)
if(!silent)
to_chat(user, "<span class='warning'>You need <b>[proselytize_values["power_cost"]]W</b> power to proselytize [target]!</span>")
else if(stored_power - proselytize_values["power_cost"] > max_power)
var/atom/A = fabrication_values["new_obj_type"]
if(A)
to_chat(user, "<span class='warning'>You need <b>[fabrication_values["power_cost"]]W</b> power to fabricate \a [initial(A.name)] from [target]!</span>")
else if(stored_power - fabrication_values["power_cost"] > max_power)
if(!silent)
to_chat(user, "<span class='warning'>Your [name] contains too much power to proselytize [target]!</span>")
var/atom/A = fabrication_values["new_obj_type"]
if(A)
to_chat(user, "<span class='warning'>Your [name] contains too much power to fabricate \a [initial(A.name)] from [target]!</span>")
else
to_chat(user, "<span class='warning'>Your [name] contains too much power to consume [target]!</span>")
return FALSE
return TRUE
//The repair check proc.
/obj/item/clockwork/clockwork_proselytizer/proc/proselytizer_repair_checks(list/repair_values, atom/target, mob/user, silent) //Exists entirely to avoid an otherwise unreadable series of checks.
/obj/item/clockwork/replica_fabricator/proc/fabricator_repair_checks(list/repair_values, atom/target, mob/user, silent) //Exists entirely to avoid an otherwise unreadable series of checks.
if(!islist(repair_values) || QDELETED(target) || QDELETED(user))
return FALSE
if(isliving(target)) //standard checks for if we can affect the target
@@ -302,7 +321,7 @@
return FALSE
if(repair_values["amount_to_heal"] <= 0) //nothing to heal!
return FALSE
repair_values["healing_for_cycle"] = min(repair_values["amount_to_heal"], PROSELYTIZER_REPAIR_PER_TICK) //modify the healing for this cycle
repair_values["healing_for_cycle"] = min(repair_values["amount_to_heal"], FABRICATOR_REPAIR_PER_TICK) //modify the healing for this cycle
repair_values["power_required"] = round(repair_values["healing_for_cycle"]*MIN_CLOCKCULT_POWER, MIN_CLOCKCULT_POWER) //and get the power cost from that
if(!can_use_power(RATVAR_POWER_CHECK) && !can_use_power(repair_values["power_required"]))
if(!silent)
@@ -312,7 +331,7 @@
return TRUE
//The sigil charge check proc.
/obj/item/clockwork/clockwork_proselytizer/proc/sigil_charge_checks(list/charge_values, obj/effect/clockwork/sigil/transmission/sigil, mob/user, silent)
/obj/item/clockwork/replica_fabricator/proc/sigil_charge_checks(list/charge_values, obj/effect/clockwork/sigil/transmission/sigil, mob/user, silent)
if(!islist(charge_values) || QDELETED(sigil) || QDELETED(user))
return FALSE
if(can_use_power(RATVAR_POWER_CHECK))
@@ -105,11 +105,11 @@
descname = "Global Structure Buff"
name = "Invoke Nezbere, the Brass Eidolon"
desc = "Taps the limitless power of Nezbere, one of Ratvar's four generals. The restless toil of the Eidolon will empower a wide variety of clockwork apparatus for a full minute - notably, \
clockwork proselytizers will charge very rapidly."
replica fabricators will charge very rapidly."
invocations = list("I call upon you, Armorer!!", "Let your machinations reign on this miserable station!!", "Let your power flow through the tools of your master!!")
channel_time = 150
consumed_components = list(BELLIGERENT_EYE = 6, VANGUARD_COGWHEEL = 6, GEIS_CAPACITOR = 6, REPLICANT_ALLOY = 10)
usage_tip = "Ocular wardens will become empowered, clockwork proselytizers will require no alloy, tinkerer's daemons will produce twice as quickly, \
usage_tip = "Ocular wardens will become empowered, tinkerer's daemons will produce twice as quickly, \
and interdiction lenses, mania motors, tinkerer's daemons, and clockwork obelisks will all require no power."
tier = SCRIPTURE_REVENANT
primary_component = REPLICANT_ALLOY
@@ -33,7 +33,7 @@
/datum/clockwork_scripture/create_object/cogscarab
descname = "Constructor Soul Vessel Shell"
name = "Cogscarab"
desc = "Creates a small shell fitted for soul vessels. Adding an active soul vessel to it results in a small construct with tools and an inbuilt proselytizer."
desc = "Creates a small shell fitted for soul vessels. Adding an active soul vessel to it results in a small construct with tools and an inbuilt fabricator."
invocations = list("Call forth...", "...the workers of Armorer.")
channel_time = 60
consumed_components = list(BELLIGERENT_EYE = 2, HIEROPHANT_ANSIBLE = 1)
@@ -221,24 +221,24 @@
quickbind_desc = "Creates a Soul Vessel, which can be placed in construct shells and cyborg bodies once filled."
//Clockwork Proselytizer: Creates a clockwork proselytizer, used to convert objects and repair clockwork structures.
/datum/clockwork_scripture/create_object/clockwork_proselytizer
descname = "Converts Objects to Ratvarian"
name = "Clockwork Proselytizer"
desc = "Forms a device that, when used on certain objects, converts them into their Ratvarian equivalents. It requires power to function."
//Replica Fabricator: Creates a replica fabricator, used to convert objects and repair clockwork structures.
/datum/clockwork_scripture/create_object/replica_fabricator
descname = "Replaces Objects with Ratvarian Versions"
name = "Replica Fabricator"
desc = "Forms a device that, when used on certain objects, replaces them with their Ratvarian equivalents. It requires power to function."
invocations = list("With this device...", "...his presence shall be made known.")
channel_time = 20
consumed_components = list(GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 2)
whispered = TRUE
object_path = /obj/item/clockwork/clockwork_proselytizer/preloaded
creator_message = "<span class='brass'>You form a clockwork proselytizer.</span>"
usage_tip = "Clockwork Walls cause nearby tinkerer's caches to generate components passively, making them a vital tool. Clockwork Floors heal toxin damage in Servants standing on them."
object_path = /obj/item/clockwork/replica_fabricator/preloaded
creator_message = "<span class='brass'>You form a replica fabricator.</span>"
usage_tip = "Clockwork Walls cause nearby Tinkerer's Caches to generate components passively, making this a vital tool. Clockwork Floors heal toxin damage in Servants standing on them."
tier = SCRIPTURE_SCRIPT
space_allowed = TRUE
primary_component = REPLICANT_ALLOY
sort_priority = 7
quickbind = TRUE
quickbind_desc = "Creates a Clockwork Proselytizer, which can convert various objects to Ratvarian variants."
quickbind_desc = "Creates a Replica Fabricator, which can convert various objects to Ratvarian variants."
//Function Call: Grants the invoker the ability to call forth a Ratvarian spear that deals significant damage to silicons.
@@ -9,7 +9,7 @@
anchored = 1
density = 1
resistance_flags = FIRE_PROOF | ACID_PROOF
var/can_be_repaired = TRUE //if a proselytizer can repair it
var/can_be_repaired = TRUE //if a fabricator can repair it
break_message = "<span class='warning'>The frog isn't a meme after all!</span>" //The message shown when a structure breaks
break_sound = 'sound/magic/clockwork/anima_fragment_death.ogg' //The sound played when a structure breaks
debris = list(/obj/item/clockwork/alloy_shards/large = 1, \
@@ -34,7 +34,7 @@
/obj/structure/destructible/clockwork/shell/cogscarab
name = "cogscarab shell"
desc = "A small brass shell with a cube-shaped receptable in its center. It gives off an aura of obsessive perfectionism."
clockwork_desc = "A dormant receptable that, when powered with a soul vessel, will become a weak construct with an inbuilt proselytizer."
clockwork_desc = "A dormant receptable that, when powered with a soul vessel, will become a weak construct with an inbuilt fabricator."
icon_state = "clockdrone_shell"
mobtype = /mob/living/simple_animal/drone/cogscarab
spawn_message = "'s eyes blink open, glowing bright red."
@@ -14,7 +14,7 @@
light_color = "#BE8700"
var/atom/prey //Whatever Ratvar is chasing
var/clashing = FALSE //If Ratvar is FUCKING FIGHTING WITH NAR-SIE
var/proselytize_range = 10
var/convert_range = 10
dangerous_possession = TRUE
/obj/structure/destructible/clockwork/massive/ratvar/Initialize()
@@ -58,10 +58,10 @@
/obj/structure/destructible/clockwork/massive/ratvar/process()
if(clashing) //I'm a bit occupied right now, thanks
return
for(var/I in circlerangeturfs(src, proselytize_range))
for(var/I in circlerangeturfs(src, convert_range))
var/turf/T = I
T.ratvar_act()
for(var/I in circleviewturfs(src, round(proselytize_range * 0.5)))
for(var/I in circleviewturfs(src, round(convert_range * 0.5)))
var/turf/T = I
T.ratvar_act(TRUE)
var/dir_to_step_in = pick(GLOB.cardinal)
+1 -1
View File
@@ -9,7 +9,7 @@
S.update_icon()
S.power_change()
var/list/skipped_areas = list(/area/engine/engineering, /area/ai_monitored/turret_protected/ai)
var/list/skipped_areas = list(/area/engine/engineering, /area/engine/supermatter, /area/engine/atmospherics_engine, /area/ai_monitored/turret_protected/ai)
for(var/area/A in world)
if( !A.requires_power || A.always_unpowered )
+1 -1
View File
@@ -250,7 +250,7 @@
name = "Black Market .50cal Sniper Rifle"
id = "sniper"
cost = 40
item_path = /obj/item/weapon/gun/ballistic/automatic/sniper_rifle
item_path = /obj/item/weapon/gun/ballistic/automatic/sniper_rifle/gang
/datum/gang_item/weapon/ammo/sniper_ammo
name = "Smuggled .50cal Sniper Rounds"
+1 -2
View File
@@ -106,10 +106,9 @@
name = "Fireball"
spell_type = /obj/effect/proc_holder/spell/aimed/fireball
/*
/datum/spellbook_entry/rod_form
name = "Rod Form"
spell_type = /obj/effect/proc_holder/spell/targeted/rod_form */
spell_type = /obj/effect/proc_holder/spell/targeted/rod_form
/datum/spellbook_entry/magicm
name = "Magic Missile"
+1 -1
View File
@@ -71,7 +71,7 @@
/obj/machinery/cell_charger/proc/removecell()
charging.updateicon()
charging.update_icon()
charging = null
chargelevel = -1
updateicon()
+8
View File
@@ -23,6 +23,14 @@
light_color = LIGHT_COLOR_RED
/obj/machinery/computer/secure_data/laptop
name = "security laptop"
desc = "A cheap Nanotrasen security laptop, it functions as a security records console. It's bolted to the table."
icon_state = "laptop"
icon_screen = "seclaptop"
icon_keyboard = "laptop_key"
clockwork = TRUE //it'd look weird
/obj/machinery/computer/secure_data/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/weapon/card/id))
if(!scan)
+10 -2
View File
@@ -12,7 +12,7 @@
max_integrity = 350
armor = list(melee = 30, bullet = 30, laser = 20, energy = 20, bomb = 10, bio = 100, rad = 100, fire = 80, acid = 70)
CanAtmosPass = ATMOS_PASS_DENSITY
flags = PREVENT_CLICK_UNDER
flags = PREVENT_CLICK_UNDER
var/secondsElectrified = 0
var/shockedby = list()
@@ -32,6 +32,7 @@
var/auto_close //TO BE REMOVED, no longer used, it's just preventing a runtime with a map var edit.
var/datum/effect_system/spark_spread/spark_system
var/damage_deflection = 10
var/real_explosion_block //ignore this, just use explosion_block
/obj/machinery/door/New()
..()
@@ -45,6 +46,10 @@
spark_system = new /datum/effect_system/spark_spread
spark_system.set_up(2, 1, src)
//doors only block while dense though so we have to use the proc
real_explosion_block = explosion_block
explosion_block = EXPLOSION_BLOCK_PROC
/obj/machinery/door/Destroy()
@@ -284,7 +289,7 @@
/obj/machinery/door/proc/crush()
for(var/mob/living/L in get_turf(src))
L.visible_message("<span class='warning'>[src] closes on [L], crushing them!</span>", "<span class='userdanger'>[src] closes on you and crushes you!</span>")
L.visible_message("<span class='warning'>[src] closes on [L], crushing them!</span>", "<span class='userdanger'>[src] closes on you and crushes you!</span>")
if(isalien(L)) //For xenos
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE * 1.5) //Xenos go into crit after aproximately the same amount of crushes as humans.
L.emote("roar")
@@ -346,3 +351,6 @@
//if it blows up a wall it should blow up a door
..(severity ? max(1, severity - 1) : 0, target)
/obj/machinery/door/GetExplosionBlock()
return density ? real_explosion_block : 0
+20 -36
View File
@@ -61,7 +61,7 @@
G.loc = src
charging = G
use_power = 2
update_icon(scan = TRUE)
update_icon(scan = TRUE)
else
to_chat(user, "<span class='notice'>[src] isn't connected to anything!</span>")
return 1
@@ -108,41 +108,25 @@
var/using_power = 0
if(charging)
if(istype(charging, /obj/item/weapon/gun/energy))
var/obj/item/weapon/gun/energy/E = charging
if(E.power_supply.charge < E.power_supply.maxcharge)
E.power_supply.give(E.power_supply.chargerate * recharge_coeff)
E.recharge_newshot()
var/obj/item/weapon/stock_parts/cell/C = charging.get_cell()
if(C)
if(C.charge < C.maxcharge)
C.give(C.chargerate * recharge_coeff)
use_power(250 * recharge_coeff)
using_power = 1
if(istype(charging, /obj/item/weapon/melee/baton))
var/obj/item/weapon/melee/baton/B = charging
if(B.bcell)
if(B.bcell.give(B.bcell.chargerate * recharge_coeff))
use_power(200 * recharge_coeff)
using_power = 1
update_icon(using_power)
if(istype(charging, /obj/item/weapon/gun/energy))
var/obj/item/weapon/gun/energy/E = charging
E.recharge_newshot()
return
if(istype(charging, /obj/item/ammo_box/magazine/recharge))
var/obj/item/ammo_box/magazine/recharge/R = charging
if(R.stored_ammo.len < R.max_ammo)
R.stored_ammo += new R.ammo_type(R)
use_power(200 * recharge_coeff)
using_power = 1
if(istype(charging, /obj/item/device/modular_computer))
var/obj/item/device/modular_computer/C = charging
var/obj/item/weapon/computer_hardware/battery/battery_module = C.all_components[MC_CELL]
if(battery_module)
var/obj/item/weapon/computer_hardware/battery/B = battery_module
if(B.battery)
if(B.battery.charge < B.battery.maxcharge)
B.battery.give(B.battery.chargerate * recharge_coeff)
use_power(200 * recharge_coeff)
using_power = 1
update_icon(using_power)
update_icon(using_power)
return
/obj/machinery/recharger/power_change()
..()
@@ -152,23 +136,23 @@
if(!(stat & (NOPOWER|BROKEN)) && anchored)
if(istype(charging, /obj/item/weapon/gun/energy))
var/obj/item/weapon/gun/energy/E = charging
if(E.power_supply)
E.power_supply.emp_act(severity)
if(E.cell)
E.cell.emp_act(severity)
else if(istype(charging, /obj/item/weapon/melee/baton))
var/obj/item/weapon/melee/baton/B = charging
if(B.bcell)
B.bcell.charge = 0
if(B.cell)
B.cell.charge = 0
..()
/obj/machinery/recharger/update_icon(using_power = 0, scan) //we have an update_icon() in addition to the stuff in process to make it feel a tiny bit snappier.
/obj/machinery/recharger/update_icon(using_power = 0, scan) //we have an update_icon() in addition to the stuff in process to make it feel a tiny bit snappier.
if(stat & (NOPOWER|BROKEN) || !anchored)
icon_state = "rechargeroff"
return
if(scan)
icon_state = "rechargeroff"
return
if(scan)
icon_state = "rechargeroff"
return
if(panel_open)
icon_state = "rechargeropen"
return
+3
View File
@@ -24,6 +24,9 @@
var/settableTemperatureMedian = 30 + T0C
var/settableTemperatureRange = 30
/obj/machinery/space_heater/get_cell()
return cell
/obj/machinery/space_heater/New()
..()
cell = new(src)
+4 -1
View File
@@ -142,6 +142,9 @@
diag_hud_set_mechstat()
diag_hud_set_mechtracking()
/obj/mecha/get_cell()
return cell
/obj/mecha/Destroy()
go_out()
@@ -154,7 +157,7 @@
M.forceMove(loc)
if(prob(30))
explosion(get_turf(loc), 0, 0, 1, 3)
explosion(get_turf(loc), 0, 0, 1, 3)
if(wreckage)
var/obj/structure/mecha_wreckage/WR = new wreckage(loc, AI)
+25 -22
View File
@@ -19,7 +19,7 @@
var/safety = 1 //if you can zap people with the defibs on harm mode
var/powered = 0 //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
var/obj/item/weapon/twohanded/shockpaddles/paddles
var/obj/item/weapon/stock_parts/cell/high/bcell = null
var/obj/item/weapon/stock_parts/cell/high/cell
var/combat = 0 //can we revive through space suits?
var/grab_ghost = FALSE // Do we pull the ghost back into their body?
@@ -29,10 +29,13 @@
update_icon()
return
/obj/item/weapon/defibrillator/get_cell()
return cell
/obj/item/weapon/defibrillator/loaded/Initialize() //starts with hicap
. = ..()
paddles = make_paddles()
bcell = new(src)
cell = new(src)
update_icon()
return
@@ -42,8 +45,8 @@
update_charge()
/obj/item/weapon/defibrillator/proc/update_power()
if(bcell)
if(bcell.charge < paddles.revivecost)
if(cell)
if(cell.charge < paddles.revivecost)
powered = 0
else
powered = 1
@@ -56,21 +59,21 @@
add_overlay("[initial(icon_state)]-paddles")
if(powered)
add_overlay("[initial(icon_state)]-powered")
if(!bcell)
if(!cell)
add_overlay("[initial(icon_state)]-nocell")
if(!safety)
add_overlay("[initial(icon_state)]-emagged")
/obj/item/weapon/defibrillator/proc/update_charge()
if(powered) //so it doesn't show charge if it's unpowered
if(bcell)
var/ratio = bcell.charge / bcell.maxcharge
if(cell)
var/ratio = cell.charge / cell.maxcharge
ratio = Ceiling(ratio*4) * 25
add_overlay("[initial(icon_state)]-charge[ratio]")
/obj/item/weapon/defibrillator/CheckParts(list/parts_list)
..()
bcell = locate(/obj/item/weapon/stock_parts/cell) in contents
cell = locate(/obj/item/weapon/stock_parts/cell) in contents
update_icon()
/obj/item/weapon/defibrillator/ui_action_click()
@@ -105,7 +108,7 @@
toggle_paddles()
else if(istype(W, /obj/item/weapon/stock_parts/cell))
var/obj/item/weapon/stock_parts/cell/C = W
if(bcell)
if(cell)
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
else
if(C.maxcharge < paddles.revivecost)
@@ -113,15 +116,15 @@
return
if(!user.transferItemToLoc(W, src))
return
bcell = W
cell = W
to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
update_icon()
else if(istype(W, /obj/item/weapon/screwdriver))
if(bcell)
bcell.updateicon()
bcell.loc = get_turf(src.loc)
bcell = null
if(cell)
cell.update_icon()
cell.loc = get_turf(src.loc)
cell = null
to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
update_icon()
else
@@ -136,7 +139,7 @@
to_chat(user, "<span class='notice'>You silently enable [src]'s safety protocols with the cryptographic sequencer.")
/obj/item/weapon/defibrillator/emp_act(severity)
if(bcell)
if(cell)
deductcharge(1000 / severity)
if(safety)
safety = 0
@@ -200,11 +203,11 @@
update_icon()
/obj/item/weapon/defibrillator/proc/deductcharge(chrgdeductamt)
if(bcell)
if(bcell.charge < (paddles.revivecost+chrgdeductamt))
if(cell)
if(cell.charge < (paddles.revivecost+chrgdeductamt))
powered = 0
update_icon()
if(bcell.use(chrgdeductamt))
if(cell.use(chrgdeductamt))
update_icon()
return 1
else
@@ -213,8 +216,8 @@
/obj/item/weapon/defibrillator/proc/cooldowncheck(mob/user)
spawn(50)
if(bcell)
if(bcell.charge >= paddles.revivecost)
if(cell)
if(cell.charge >= paddles.revivecost)
user.visible_message("<span class='notice'>[src] beeps: Unit ready.</span>")
playsound(get_turf(src), 'sound/machines/defib_ready.ogg', 50, 0)
else
@@ -240,7 +243,7 @@
/obj/item/weapon/defibrillator/compact/loaded/Initialize()
. = ..()
paddles = make_paddles()
bcell = new(src)
cell = new(src)
update_icon()
/obj/item/weapon/defibrillator/compact/combat
@@ -252,7 +255,7 @@
/obj/item/weapon/defibrillator/compact/combat/loaded/Initialize()
. = ..()
paddles = make_paddles()
bcell = new /obj/item/weapon/stock_parts/cell/infinite(src)
cell = new /obj/item/weapon/stock_parts/cell/infinite(src)
update_icon()
/obj/item/weapon/defibrillator/compact/combat/loaded/attackby(obj/item/weapon/W, mob/user, params)
+183
View File
@@ -0,0 +1,183 @@
/obj/item/weapon/inducer
name = "inducer"
desc = "A tool for inductively charging internal power cells."
icon = 'icons/obj/tools.dmi'
icon_state = "inducer-engi"
item_state = "inducer-engi"
origin_tech = "engineering=4;magnets=4;powerstorage=4"
force = 7
var/powertransfer = 1000
var/opened = FALSE
var/cell_type = /obj/item/weapon/stock_parts/cell/high
var/obj/item/weapon/stock_parts/cell/cell
var/recharging = FALSE
/obj/item/weapon/inducer/Initialize()
. = ..()
if(!cell && cell_type)
cell = new cell_type
/obj/item/weapon/inducer/proc/induce(obj/item/weapon/stock_parts/cell/target, coefficient)
var/totransfer = min(cell.charge,(powertransfer * coefficient))
var/transferred = target.give(totransfer)
cell.use(transferred)
cell.update_icon()
target.update_icon()
/obj/item/weapon/inducer/get_cell()
return cell
/obj/item/weapon/inducer/emp_act(severity)
..()
if(cell)
cell.emp_act()
/obj/item/weapon/inducer/attack_obj(obj/O, mob/living/carbon/user)
if(user.a_intent == INTENT_HARM)
return ..()
if(cantbeused(user))
return
if(recharge(O, user))
return
return ..()
/obj/item/weapon/inducer/proc/cantbeused(mob/user)
if(!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to use \the [src]!</span>")
return TRUE
if(!cell)
to_chat(user, "<span class='warning'>\The [src] doesn't have a power cell installed!</span>")
return TRUE
if(!cell.charge)
to_chat(user, "<span class='warning'>\The [src]'s battery is dead!</span>")
return TRUE
return FALSE
/obj/item/weapon/inducer/attackby(obj/item/weapon/W, mob/user)
if(istype(W,/obj/item/weapon/screwdriver))
playsound(src, W.usesound, 50, 1)
if(!opened)
to_chat(user, "<span class='notice'>You unscrew the battery compartment.</span>")
opened = TRUE
update_icon()
return
else
to_chat(user, "<span class='notice'>You close the battery compartment.</span>")
opened = FALSE
update_icon()
return
if(istype(W,/obj/item/weapon/stock_parts/cell))
if(opened)
if(!cell)
if(!user.transferItemToLoc(W, src))
return
to_chat(user, "<span class='notice'>You insert \the [W] into \the [src].</span>")
cell = W
update_icon()
return
else
to_chat(user, "<span class='notice'>\The [src] already has \a [cell] installed!</span>")
return
if(cantbeused(user))
return
if(recharge(W, user))
return
return ..()
/obj/item/weapon/inducer/proc/recharge(atom/movable/A, mob/user)
if(recharging)
return TRUE
else
recharging = TRUE
var/obj/item/weapon/stock_parts/cell/C = A.get_cell()
var/obj/item/weapon/gun/energy/E
var/obj/O
var/coefficient = 1
if(istype(A, /obj/item/weapon/gun/energy))
coefficient = 0.075 // 14 loops to recharge an egun from 0-1000
E = A
if(istype(A, /obj))
O = A
if(C)
if(C.charge >= C.maxcharge)
to_chat(user, "<span class='notice'>\The [A] is fully charged!</span>")
recharging = FALSE
return TRUE
user.visible_message("[user] starts recharging \the [A] with \the [src]","<span class='notice'>You start recharging [A] with \the [src]</span>")
while(C.charge < C.maxcharge)
if(E)
E.chambered = null // Prevents someone from firing continuously while recharging the gun.
if(do_after(user, 10, target = user) && cell.charge)
induce(C, coefficient)
do_sparks(1, FALSE, A)
if(O)
O.update_icon()
else
break
if(E)
E.recharge_newshot() //We're done charging, so we'll let someone fire it now.
user.visible_message("[user] recharged \the [A]!","<span class='notice'>You recharged \the [A]!</span>")
recharging = FALSE
return TRUE
/obj/item/weapon/inducer/attack(mob/M, mob/user)
if(user.a_intent == INTENT_HARM)
return ..()
if(cantbeused(user))
return
if(recharge(M, user))
return
return ..()
/obj/item/weapon/inducer/attack_self(mob/user)
if(opened && cell)
user.visible_message("[user] removes \the [cell] from \the [src]!","<span class='notice'>You remove \the [cell].</span>")
cell.update_icon()
user.put_in_hands(cell)
cell = null
update_icon()
/obj/item/weapon/inducer/examine(mob/living/M)
..()
if(cell)
to_chat(M, "<span class='notice'>It's display shows: [cell.charge]W</span>")
else
to_chat(M,"<span class='notice'>It's display is dark.</span>")
if(opened)
to_chat(M,"<span class='notice'>It's battery compartment is open.</span>")
/obj/item/weapon/inducer/update_icon()
cut_overlays()
if(opened)
if(!cell)
add_overlay("inducer-nobat")
else
add_overlay("inducer-bat")
/obj/item/weapon/inducer/sci
icon_state = "inducer-sci"
item_state = "inducer-sci"
desc = "A tool for inductively charging internal power cells. This one has a science color scheme, and is less potent than it's engineering counterpart."
cell_type = null
powertransfer = 500
opened = TRUE
/obj/item/weapon/inducer/sci/Initialize()
. = ..()
update_icon()
@@ -317,42 +317,42 @@
revealed = 1
/obj/item/weapon/storage/backpack/dufflebag
name = "dufflebag"
desc = "A large dufflebag for holding extra things."
name = "dufflebag"
desc = "A large dufflebag for holding extra things."
icon_state = "duffle"
item_state = "duffle"
slowdown = 1
max_combined_w_class = 30
/obj/item/weapon/storage/backpack/dufflebag/captain
name = "captain's dufflebag"
desc = "A large dufflebag for holding extra captainly goods."
name = "captain's dufflebag"
desc = "A large dufflebag for holding extra captainly goods."
icon_state = "duffle-captain"
item_state = "duffle-captain"
resistance_flags = 0
/obj/item/weapon/storage/backpack/dufflebag/med
name = "medical dufflebag"
desc = "A large dufflebag for holding extra medical supplies."
name = "medical dufflebag"
desc = "A large dufflebag for holding extra medical supplies."
icon_state = "duffle-med"
item_state = "duffle-med"
/obj/item/weapon/storage/backpack/dufflebag/sec
name = "security dufflebag"
desc = "A large dufflebag for holding extra security supplies and ammunition."
name = "security dufflebag"
desc = "A large dufflebag for holding extra security supplies and ammunition."
icon_state = "duffle-sec"
item_state = "duffle-sec"
/obj/item/weapon/storage/backpack/dufflebag/engineering
name = "industrial dufflebag"
desc = "A large dufflebag for holding extra tools and supplies."
name = "industrial dufflebag"
desc = "A large dufflebag for holding extra tools and supplies."
icon_state = "duffle-eng"
item_state = "duffle-eng"
resistance_flags = 0
/obj/item/weapon/storage/backpack/dufflebag/drone
name = "drone dufflebag"
desc = "A large dufflebag for holding tools and hats."
name = "drone dufflebag"
desc = "A large dufflebag for holding tools and hats."
icon_state = "duffle-drone"
item_state = "duffle-drone"
resistance_flags = FIRE_PROOF
@@ -367,8 +367,8 @@
new /obj/item/device/multitool(src)
/obj/item/weapon/storage/backpack/dufflebag/clown
name = "clown's dufflebag"
desc = "A large dufflebag for holding lots of funny gags!"
name = "clown's dufflebag"
desc = "A large dufflebag for holding lots of funny gags!"
icon_state = "duffle-clown"
item_state = "duffle-clown"
@@ -377,8 +377,8 @@
new /obj/item/weapon/reagent_containers/food/snacks/pie/cream(src)
/obj/item/weapon/storage/backpack/dufflebag/syndie
name = "suspicious looking dufflebag"
desc = "A large dufflebag for holding extra tactical supplies."
name = "suspicious looking dufflebag"
desc = "A large dufflebag for holding extra tactical supplies."
icon_state = "duffle-syndie"
item_state = "duffle-syndie"
origin_tech = "syndicate=1"
@@ -386,14 +386,14 @@
slowdown = 0
/obj/item/weapon/storage/backpack/dufflebag/syndie/med
name = "medical dufflebag"
desc = "A large dufflebag for holding extra tactical medical supplies."
name = "medical dufflebag"
desc = "A large dufflebag for holding extra tactical medical supplies."
icon_state = "duffle-syndiemed"
item_state = "duffle-syndiemed"
/obj/item/weapon/storage/backpack/dufflebag/syndie/surgery
name = "surgery dufflebag"
desc = "A suspicious looking dufflebag for holding surgery tools."
name = "surgery dufflebag"
desc = "A suspicious looking dufflebag for holding surgery tools."
icon_state = "duffle-syndiemed"
item_state = "duffle-syndiemed"
@@ -410,13 +410,13 @@
new /obj/item/device/mmi/syndie(src)
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo
name = "ammunition dufflebag"
desc = "A large dufflebag for holding extra weapons ammunition and supplies."
name = "ammunition dufflebag"
desc = "A large dufflebag for holding extra weapons ammunition and supplies."
icon_state = "duffle-syndieammo"
item_state = "duffle-syndieammo"
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/shotgun
desc = "A large dufflebag, packed to the brim with Bulldog shotgun ammo."
desc = "A large dufflebag, packed to the brim with Bulldog shotgun ammo."
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/shotgun/PopulateContents()
for(var/i in 1 to 6)
@@ -426,14 +426,14 @@
new /obj/item/ammo_box/magazine/m12g/dragon(src)
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/smg
desc = "A large dufflebag, packed to the brim with C20r magazines."
desc = "A large dufflebag, packed to the brim with C20r magazines."
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/smg/PopulateContents()
for(var/i in 1 to 9)
new /obj/item/ammo_box/magazine/smgm45(src)
/obj/item/weapon/storage/backpack/dufflebag/syndie/c20rbundle
desc = "A large dufflebag containing a C20r, some magazines, and a cheap looking suppressor."
desc = "A large dufflebag containing a C20r, some magazines, and a cheap looking suppressor."
/obj/item/weapon/storage/backpack/dufflebag/syndie/c20rbundle/PopulateContents()
new /obj/item/ammo_box/magazine/smgm45(src)
@@ -442,7 +442,7 @@
new /obj/item/weapon/suppressor/specialoffer(src)
/obj/item/weapon/storage/backpack/dufflebag/syndie/bulldogbundle
desc = "A large dufflebag containing a Bulldog, several drums, and a collapsed hardsuit."
desc = "A large dufflebag containing a Bulldog, several drums, and a collapsed hardsuit."
/obj/item/weapon/storage/backpack/dufflebag/syndie/bulldogbundle/PopulateContents()
new /obj/item/ammo_box/magazine/m12g(src)
@@ -451,7 +451,7 @@
new /obj/item/clothing/glasses/thermal/syndi(src)
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/medicalbundle
desc = "A large dufflebag containing a medical equipment, a Donksoft machine gun, a big jumbo box of darts, and a knock-off pair of magboots."
desc = "A large dufflebag containing a medical equipment, a Donksoft machine gun, a big jumbo box of darts, and a knock-off pair of magboots."
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/medicalbundle/PopulateContents()
new /obj/item/clothing/shoes/magboots/syndie(src)
@@ -460,7 +460,7 @@
new /obj/item/ammo_box/foambox/riot(src)
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/medicalbundle
desc = "A large dufflebag containing a medical equipment, a Donksoft machine gun, a big jumbo box of darts, and a knock-off pair of magboots."
desc = "A large dufflebag containing a medical equipment, a Donksoft machine gun, a big jumbo box of darts, and a knock-off pair of magboots."
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/medicalbundle/PopulateContents()
new /obj/item/clothing/shoes/magboots/syndie(src)
@@ -469,7 +469,7 @@
new /obj/item/ammo_box/foambox/riot(src)
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/bioterrorbundle
desc = "A large dufflebag containing a deadly chemicals, a chemical spray, chemical grenade, a Donksoft assault rifle, riot grade darts, a minature syringe gun, and a box of syringes"
desc = "A large dufflebag containing a deadly chemicals, a chemical spray, chemical grenade, a Donksoft assault rifle, riot grade darts, a minature syringe gun, and a box of syringes"
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/bioterrorbundle/PopulateContents()
new /obj/item/weapon/reagent_containers/spray/chemsprayer/bioterror(src)
@@ -489,7 +489,7 @@
new /obj/item/weapon/grenade/plastic/x4(src)
/obj/item/weapon/storage/backpack/dufflebag/syndie/firestarter
desc = "A large dufflebag containing New Russian pyro backpack sprayer, a pistol, a pipebomb, fireproof hardsuit, ammo, and other equipment."
desc = "A large dufflebag containing New Russian pyro backpack sprayer, a pistol, a pipebomb, fireproof hardsuit, ammo, and other equipment."
/obj/item/weapon/storage/backpack/dufflebag/syndie/firestarter/PopulateContents()
new /obj/item/clothing/under/syndicate/soviet(src)
@@ -21,15 +21,15 @@
if(has_latches)
if(prob(10))
latches = "double_latch"
if(prob(1))
latches = "triple_latch"
if(prob(1))
latches = "triple_latch"
update_icon()
/obj/item/weapon/storage/toolbox/update_icon()
..()
cut_overlays()
if(has_latches)
add_overlay(latches)
add_overlay(latches)
/obj/item/weapon/storage/toolbox/suicide_act(mob/user)
@@ -140,10 +140,10 @@
max_combined_w_class = 28
storage_slots = 28
attack_verb = list("robusted", "crushed", "smashed")
var/proselytizer_type = /obj/item/clockwork/clockwork_proselytizer/scarab
var/fabricator_type = /obj/item/clockwork/replica_fabricator/scarab
/obj/item/weapon/storage/toolbox/brass/prefilled/PopulateContents()
new proselytizer_type(src)
new fabricator_type(src)
new /obj/item/weapon/screwdriver/brass(src)
new /obj/item/weapon/wirecutters/brass(src)
new /obj/item/weapon/wrench/brass(src)
@@ -151,7 +151,7 @@
new /obj/item/weapon/weldingtool/experimental/brass(src)
/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar
var/slab_type = /obj/item/clockwork/slab
var/slab_type = /obj/item/clockwork/slab
/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar/PopulateContents()
..()
@@ -159,7 +159,7 @@
/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar/admin
slab_type = /obj/item/clockwork/slab/debug
proselytizer_type = /obj/item/clockwork/clockwork_proselytizer/scarab/debug
fabricator_type = /obj/item/clockwork/replica_fabricator/scarab/debug
/obj/item/weapon/storage/toolbox/artistic
+23 -23
View File
@@ -13,7 +13,7 @@
var/stunforce = 7
var/status = 0
var/obj/item/weapon/stock_parts/cell/high/bcell = null
var/obj/item/weapon/stock_parts/cell/high/cell = null
var/hitcost = 1000
var/throw_hit_chance = 35
@@ -21,8 +21,8 @@
user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (FIRELOSS)
/obj/item/weapon/melee/baton/Initialize()
. = ..()
/obj/item/weapon/melee/baton/Initialize()
. = ..()
update_icon()
/obj/item/weapon/melee/baton/throw_impact(atom/hit_atom)
@@ -31,16 +31,16 @@
if(status && prob(throw_hit_chance) && iscarbon(hit_atom))
baton_stun(hit_atom)
/obj/item/weapon/melee/baton/loaded/Initialize() //this one starts with a cell pre-installed.
bcell = new(src)
. = ..()
/obj/item/weapon/melee/baton/loaded/Initialize() //this one starts with a cell pre-installed.
cell = new(src)
. = ..()
/obj/item/weapon/melee/baton/proc/deductcharge(chrgdeductamt)
if(bcell)
if(cell)
//Note this value returned is significant, as it will determine
//if a stun is applied or not
. = bcell.use(chrgdeductamt)
if(status && bcell.charge < hitcost)
. = cell.use(chrgdeductamt)
if(status && cell.charge < hitcost)
//we're below minimum, turn off
status = 0
update_icon()
@@ -50,22 +50,22 @@
/obj/item/weapon/melee/baton/update_icon()
if(status)
icon_state = "[initial(name)]_active"
else if(!bcell)
else if(!cell)
icon_state = "[initial(name)]_nocell"
else
icon_state = "[initial(name)]"
/obj/item/weapon/melee/baton/examine(mob/user)
..()
if(bcell)
to_chat(user, "<span class='notice'>The baton is [round(bcell.percent())]% charged.</span>")
if(cell)
to_chat(user, "<span class='notice'>The baton is [round(cell.percent())]% charged.</span>")
else
to_chat(user, "<span class='warning'>The baton does not have a power source installed.</span>")
to_chat(user, "<span class='warning'>The baton does not have a power source installed.</span>")
/obj/item/weapon/melee/baton/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/stock_parts/cell))
var/obj/item/weapon/stock_parts/cell/C = W
if(bcell)
if(cell)
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
else
if(C.maxcharge < hitcost)
@@ -73,15 +73,15 @@
return
if(!user.transferItemToLoc(W, src))
return
bcell = W
cell = W
to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
update_icon()
else if(istype(W, /obj/item/weapon/screwdriver))
if(bcell)
bcell.updateicon()
bcell.loc = get_turf(src.loc)
bcell = null
if(cell)
cell.update_icon()
cell.forceMove(get_turf(src))
cell = null
to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
status = 0
update_icon()
@@ -89,13 +89,13 @@
return ..()
/obj/item/weapon/melee/baton/attack_self(mob/user)
if(bcell && bcell.charge > hitcost)
if(cell && cell.charge > hitcost)
status = !status
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
playsound(loc, "sparks", 75, 1, -1)
else
status = 0
if(!bcell)
if(!cell)
to_chat(user, "<span class='warning'>[src] does not have a power source!</span>")
else
to_chat(user, "<span class='warning'>[src] is out of charge.</span>")
@@ -186,8 +186,8 @@
slot_flags = SLOT_BACK
var/obj/item/device/assembly/igniter/sparkler = 0
/obj/item/weapon/melee/baton/cattleprod/Initialize()
. = ..()
/obj/item/weapon/melee/baton/cattleprod/Initialize()
. = ..()
sparkler = new (src)
/obj/item/weapon/melee/baton/cattleprod/baton_stun()
+1 -1
View File
@@ -28,7 +28,7 @@
/obj/item/weapon/melee/baton/cattleprod/attackby(obj/item/I, mob/user, params)//handles sticking a crystal onto a stunprod to make a teleprod
if(istype(I, /obj/item/weapon/ore/bluespace_crystal))
if(!bcell)
if(!cell)
var/obj/item/weapon/melee/baton/cattleprod/teleprod/S = new /obj/item/weapon/melee/baton/cattleprod/teleprod
remove_item_from_storage(user)
qdel(src)
+2
View File
@@ -66,6 +66,7 @@
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
force = 8 //might or might not be too high, subject to change
w_class = WEIGHT_CLASS_SMALL
throwforce = 8
attack_verb = list("drilled", "screwed", "jabbed")
toolspeed = 0.25
@@ -188,6 +189,7 @@
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
force = 8 //might or might not be too high, subject to change
w_class = WEIGHT_CLASS_SMALL
throwforce = 8
throw_speed = 2
throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
+4
View File
@@ -259,3 +259,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
obj_break(damage_type)
return TRUE
return FALSE
//returns how much the object blocks an explosion
/obj/proc/GetExplosionBlock()
CRASH("Unimplemented GetExplosionBlock()")
+9 -6
View File
@@ -23,7 +23,7 @@
var/persistence_replacement //have something WAY too amazing to live to the next round? Set a new path here. Overuse of this var will make me upset.
var/unique_rename = FALSE // can you customize the description/name of the thing?
var/dangerous_possession = FALSE //Admin possession yes/no
/obj/vv_edit_var(vname, vval)
@@ -37,7 +37,7 @@
..()
/obj/Initialize()
. = ..()
. = ..()
if (!armor)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
if(on_blueprints && isturf(loc))
@@ -182,7 +182,10 @@
/obj/proc/check_uplink_validity()
return 1
/obj/proc/on_mob_move(dir, mob)
/obj/proc/on_mob_move(dir, mob, oldLoc)
return
/obj/proc/on_mob_turn(dir, mob)
return
/obj/vv_get_dropdown()
@@ -193,6 +196,6 @@
..()
if(unique_rename)
to_chat(user, "<span class='notice'>Use a pen on it to rename it or change its description.</span>")
/obj/proc/gang_contraband_value()
return 0
/obj/proc/gang_contraband_value()
return 0
@@ -26,6 +26,7 @@
new /obj/item/clothing/glasses/meson/engine(src)
new /obj/item/weapon/door_remote/chief_engineer(src)
new /obj/item/weapon/pipe_dispenser(src)
new /obj/item/weapon/inducer(src)
/obj/structure/closet/secure_closet/engineering_electrical
name = "electrical supplies locker"
@@ -37,6 +38,8 @@
..()
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/weapon/inducer(src)
new /obj/item/weapon/inducer(src)
for(var/i in 1 to 3)
new /obj/item/weapon/storage/toolbox/electrical(src)
for(var/i in 1 to 3)
@@ -84,6 +84,7 @@
new /obj/item/device/flashlight/seclite(src)
new /obj/item/weapon/pinpointer(src)
new /obj/item/clothing/under/rank/head_of_security/grey(src)
new /obj/item/clothing/under/rank/head_of_security/grey(src)
new /obj/item/weapon/storage/lockbox/secmedal(src)
/obj/structure/closet/secure_closet/warden
+1
View File
@@ -248,6 +248,7 @@
/obj/structure/grille/ratvar
icon_state = "ratvargrille"
name = "cog grille"
desc = "A strangely-shaped grille."
broken_type = /obj/structure/grille/ratvar/broken
+1 -1
View File
@@ -50,7 +50,7 @@
deconstruct()
/obj/structure/lattice/clockwork
name = "clockwork lattice"
name = "cog lattice"
desc = "A lightweight support lattice. These hold the Justicar's station together."
icon = 'icons/obj/smooth_structures/lattice_clockwork.dmi'
@@ -0,0 +1,209 @@
/////// MANNED TURRET ////////
/obj/machinery/manned_turret
name = "machine gun turret"
desc = "While the trigger is held down, this gun will redistribute recoil to allow its user to easily shift targets."
icon = 'icons/obj/turrets.dmi'
icon_state = "machinegun"
can_buckle = TRUE
density = TRUE
max_integrity = 100
obj_integrity = 100
buckle_lying = FALSE
layer = ABOVE_MOB_LAYER
var/view_range = 10
var/cooldown = 0
var/projectile_type = /obj/item/projectile/bullet/weakbullet3
var/rate_of_fire = 1
var/number_of_shots = 40
var/cooldown_duration = 90
var/atom/target
var/turf/target_turf
var/warned = FALSE
var/list/calculated_projectile_vars
/obj/machinery/manned_turret/Destroy()
target = null
target_turf = null
..()
//BUCKLE HOOKS
/obj/machinery/manned_turret/unbuckle_mob(mob/living/buckled_mob,force = FALSE)
playsound(src,'sound/mecha/mechmove01.ogg', 50, 1)
for(var/obj/item/I in buckled_mob.held_items)
if(istype(I, /obj/item/gun_control))
qdel(I)
if(istype(buckled_mob))
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 0
if(buckled_mob.client)
buckled_mob.reset_perspective()
anchored = FALSE
. = ..()
STOP_PROCESSING(SSfastprocess, src)
/obj/machinery/manned_turret/user_buckle_mob(mob/living/M, mob/living/carbon/user)
if(user.incapacitated() || !istype(user))
return
M.forceMove(get_turf(src))
..()
for(var/V in M.held_items)
var/obj/item/I = V
if(istype(I))
if(M.dropItemToGround(I))
var/obj/item/gun_control/TC = new(src)
M.put_in_hands(TC)
else //Entries in the list should only ever be items or null, so if it's not an item, we can assume it's an empty hand
var/obj/item/gun_control/TC = new(src)
M.put_in_hands(TC)
M.pixel_y = 14
layer = ABOVE_MOB_LAYER
setDir(SOUTH)
playsound(src,'sound/mecha/mechmove01.ogg', 50, 1)
anchored = TRUE
if(user.client)
user.client.change_view(view_range)
START_PROCESSING(SSfastprocess, src)
/obj/machinery/manned_turret/process()
if(!LAZYLEN(buckled_mobs))
return PROCESS_KILL
update_positioning()
/obj/machinery/manned_turret/proc/update_positioning()
var/mob/living/controller = buckled_mobs[1]
if(!istype(controller))
return
var/client/C = controller.client
if(C)
var/atom/A = C.mouseObject
var/turf/T = get_turf(A)
if(istype(T)) //They're hovering over something in the map.
direction_track(controller, T)
calculated_projectile_vars = calculate_projectile_angle_and_pixel_offsets(controller, C.mouseParams)
/obj/machinery/manned_turret/proc/direction_track(mob/user, atom/targeted)
setDir(get_dir(src,targeted))
user.setDir(dir)
switch(dir)
if(NORTH)
layer = BELOW_MOB_LAYER
user.pixel_x = 0
user.pixel_y = -14
if(NORTHEAST)
layer = BELOW_MOB_LAYER
user.pixel_x = -8
user.pixel_y = -4
if(EAST)
layer = ABOVE_MOB_LAYER
user.pixel_x = -14
user.pixel_y = 0
if(SOUTHEAST)
layer = BELOW_MOB_LAYER
user.pixel_x = -8
user.pixel_y = 4
if(SOUTH)
layer = ABOVE_MOB_LAYER
user.pixel_x = 0
user.pixel_y = 14
if(SOUTHWEST)
layer = BELOW_MOB_LAYER
user.pixel_x = 8
user.pixel_y = 4
if(WEST)
layer = ABOVE_MOB_LAYER
user.pixel_x = 14
user.pixel_y = 0
if(NORTHWEST)
layer = BELOW_MOB_LAYER
user.pixel_x = 8
user.pixel_y = -4
/obj/machinery/manned_turret/proc/checkfire(atom/targeted_atom, mob/user)
target = targeted_atom
if(target == user || target == get_turf(src))
return
if(world.time < cooldown)
if(!warned && world.time > (cooldown - cooldown_duration + rate_of_fire*number_of_shots)) // To capture the window where one is done firing
warned = TRUE
playsound(src, 'sound/weapons/sear.ogg', 100, 1)
return
else
cooldown = world.time + cooldown_duration
warned = FALSE
volley(user)
/obj/machinery/manned_turret/proc/volley(mob/user)
target_turf = get_turf(target)
for(var/i in 1 to number_of_shots)
addtimer(CALLBACK(src, /obj/machinery/manned_turret/.proc/fire_helper, user), i*rate_of_fire)
/obj/machinery/manned_turret/proc/fire_helper(mob/user)
update_positioning() //REFRESH MOUSE TRACKING!!
var/turf/targets_from = get_turf(src)
if(QDELETED(target))
target = target_turf
var/obj/item/projectile/P = new projectile_type(targets_from)
P.current = targets_from
P.starting = targets_from
P.firer = user
P.original = target
playsound(src, 'sound/weapons/Gunshot_smg.ogg', 75, 1)
P.xo = target.x - targets_from.x
P.yo = target.y - targets_from.y
P.Angle = calculated_projectile_vars[1] + rand(-9, 9)
P.p_x = calculated_projectile_vars[2]
P.p_y = calculated_projectile_vars[3]
P.fire()
/obj/machinery/manned_turret/ultimate // Admin-only proof of concept for autoclicker automatics
name = "Infinity Gun"
view_range = 12
projectile_type = /obj/item/projectile/bullet/weakbullet3
/obj/machinery/manned_turret/ultimate/checkfire(atom/targeted_atom, mob/user)
target = targeted_atom
if(target == user || target == get_turf(src))
return
target_turf = get_turf(target)
fire_helper(user)
/obj/item/gun_control
name = "turret controls"
icon = 'icons/obj/weapons.dmi'
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
flags = ABSTRACT | NODROP | NOBLUDGEON
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/obj/machinery/manned_turret/turret
/obj/item/gun_control/Initialize()
. = ..()
turret = loc
if(!istype(turret))
return INITIALIZE_HINT_QDEL
/obj/item/gun_control/Destroy()
turret = null
..()
/obj/item/gun_control/CanItemAutoclick()
return TRUE
/obj/item/gun_control/attack_obj(obj/O, mob/living/user)
user.changeNext_move(CLICK_CD_MELEE)
O.attacked_by(src, user)
/obj/item/gun_control/attack(mob/living/M, mob/living/user)
user.lastattacked = M
M.lastattacker = user
M.attacked_by(src, user)
add_fingerprint(user)
/obj/item/gun_control/afterattack(atom/targeted_atom, mob/user, flag, params)
..()
var/obj/machinery/manned_turret/E = user.buckled
E.calculated_projectile_vars = calculate_projectile_angle_and_pixel_offsets(user, params)
E.direction_track(user, targeted_atom)
E.checkfire(targeted_atom, user)
+10 -10
View File
@@ -195,7 +195,7 @@
check_break(M)
/obj/structure/table/glass/proc/check_break(mob/living/M)
if(M.has_gravity() && M.mob_size > MOB_SIZE_SMALL)
if(M.has_gravity() && M.mob_size > MOB_SIZE_SMALL && !(M.movement_type & FLYING))
table_shatter(M)
/obj/structure/table/glass/proc/table_shatter(mob/M)
@@ -271,20 +271,20 @@
frame = /obj/structure/table_frame
framestack = /obj/item/stack/rods
buildstack = /obj/item/stack/tile/carpet
canSmoothWith = list(/obj/structure/table/wood/fancy,/obj/structure/table/wood/fancy/black)
canSmoothWith = list(/obj/structure/table/wood/fancy,/obj/structure/table/wood/fancy/black)
/obj/structure/table/wood/fancy/New()
icon = 'icons/obj/smooth_structures/fancy_table.dmi' //so that the tables place correctly in the map editor
..()
/obj/structure/table/wood/fancy/black
icon_state = "fancy_table_black"
buildstack = /obj/item/stack/tile/carpet/black
/obj/structure/table/wood/fancy/black/New()
..()
icon = 'icons/obj/smooth_structures/fancy_table_black.dmi'
/obj/structure/table/wood/fancy/black
icon_state = "fancy_table_black"
buildstack = /obj/item/stack/tile/carpet/black
/obj/structure/table/wood/fancy/black/New()
..()
icon = 'icons/obj/smooth_structures/fancy_table_black.dmi'
/*
* Reinforced tables
*/
+2 -2
View File
@@ -480,8 +480,8 @@
if(istype(O, /obj/item/weapon/melee/baton))
var/obj/item/weapon/melee/baton/B = O
if(B.bcell)
if(B.bcell.charge > 0 && B.status == 1)
if(B.cell)
if(B.cell.charge > 0 && B.status == 1)
flick("baton_active", src)
var/stunforce = B.stunforce
user.Stun(stunforce)
+9
View File
@@ -24,6 +24,7 @@
resistance_flags = ACID_PROOF
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 100)
CanAtmosPass = ATMOS_PASS_PROC
var/real_explosion_block //ignore this, just use explosion_block
/obj/structure/window/examine(mob/user)
..()
@@ -73,6 +74,10 @@
if(rods)
debris += new /obj/item/stack/rods(src, rods)
//windows only block while reinforced and fulltile, so we'll use the proc
real_explosion_block = explosion_block
explosion_block = EXPLOSION_BLOCK_PROC
/obj/structure/window/rcd_vals(mob/user, obj/item/weapon/construction/rcd/the_rcd)
switch(the_rcd.mode)
if(RCD_DECONSTRUCT)
@@ -400,6 +405,10 @@
return 1
/obj/structure/window/GetExplosionBlock()
return reinf && fulltile ? real_explosion_block : 0
/obj/structure/window/unanchored
anchored = FALSE
+2 -2
View File
@@ -1,8 +1,8 @@
/datum/menu/Admin/Generate_list(client/C)
/datum/verbs/menu/Admin/Generate_list(client/C)
if (C.holder)
. = ..()
/datum/menu/Admin/verb/playerpanel()
/datum/verbs/menu/Admin/verb/playerpanel()
set name = "Player Panel"
set desc = "Player Panel"
set category = "Admin"
@@ -14,11 +14,12 @@
if(type == INDIVIDUAL_SHOW_ALL_LOG)
dat += "<center>Displaying all logs of [key_name(M)]</center><br><hr>"
for(var/log_type in M.logging)
var/list/reversed = M.logging[log_type]
reversed = reverseRange(reversed.Copy())
dat += "<center><b>[log_type]</b></center><br>"
for(var/entry in reversed)
dat += "<font size=2px>[entry]: [reversed[entry]]</font><br>"
var/list/reversed = M.logging[log_type]
if(islist(reversed))
reversed = reverseRange(reversed.Copy())
for(var/entry in reversed)
dat += "<font size=2px>[entry]: [reversed[entry]]</font><br>"
dat += "<hr>"
else
dat += "<center>[type] of [key_name(M)]</center><br>"
@@ -26,6 +27,6 @@
if(reversed)
reversed = reverseRange(reversed.Copy())
for(var/entry in reversed)
dat += "<font size=2px>[entry]: [reversed[entry]]</font><br>"
dat += "<font size=2px>[entry]: [reversed[entry]]</font><hr>"
usr << browse(dat, "window=invidual_logging;size=600x480")
usr << browse(dat, "window=invidual_logging_[M];size=600x480")
@@ -13,6 +13,14 @@
icon_state = "filter_off_f"
flipped = 1
// These two filter types have critical_machine flagged to on and thus causes the area they are in to be exempt from the Grid Check event.
/obj/machinery/atmospherics/components/trinary/filter/critical
critical_machine = TRUE
/obj/machinery/atmospherics/components/trinary/filter/flipped/critical
critical_machine = TRUE
/obj/machinery/atmospherics/components/trinary/filter/proc/set_frequency(new_frequency)
SSradio.remove_object(src, frequency)
frequency = new_frequency
+7
View File
@@ -543,6 +543,13 @@
crate_name = "electrical maintenance crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/datum/supply_pack/engineering/inducers
name = "NT-75 Electromagnetic Power Inducers Crate"
cost = 2000
contains = list(/obj/item/weapon/inducer/sci {cell_type = /obj/item/weapon/stock_parts/cell/{maxcharge = 5000; charge = 5000};opened = 0},/obj/item/weapon/inducer/sci {cell_type = /obj/item/weapon/stock_parts/cell/{maxcharge = 5000; charge = 5000};opened = 0}) //FALSE doesn't work in modified type paths apparently.
crate_name = "inducer crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/datum/supply_pack/engineering/engiequipment
name = "Engineering Gear Crate"
cost = 1300
+8 -6
View File
@@ -292,10 +292,9 @@ GLOBAL_LIST(external_rsc_urls)
add_verbs_from_config()
set_client_age_from_db(tdata)
var/cached_player_age = player_age //we have to cache this because other shit may change it and we need it's current value now down below.
var/cached_player_age = set_client_age_from_db(tdata) //we have to cache this because other shit may change it and we need it's current value now down below.
if (isnum(cached_player_age) && cached_player_age == -1) //first connection
player_age = 0
if (isnum(cached_player_age) && cached_player_age == -1) //first connection
if (config.panic_bunker && !holder && !(ckey in GLOB.deadmins))
log_access("Failed Login: [key] - New account attempting to connect during panic bunker")
@@ -356,9 +355,9 @@ GLOBAL_LIST(external_rsc_urls)
hook_vr("client_new",list(src))
var/list/topmenus = GLOB.menulist[/datum/menu]
var/list/topmenus = GLOB.menulist[/datum/verbs/menu]
for (var/thing in topmenus)
var/datum/menu/topmenu = thing
var/datum/verbs/menu/topmenu = thing
var/topmenuname = "[topmenu]"
if (topmenuname == "[topmenu.type]")
var/list/tree = splittext(topmenuname, "/")
@@ -367,13 +366,13 @@ GLOBAL_LIST(external_rsc_urls)
var/list/entries = topmenu.Generate_list(src)
for (var/child in entries)
winset(src, "[url_encode(child)]", "[entries[child]]")
if (!ispath(child, /datum/menu))
if (!ispath(child, /datum/verbs/menu))
var/atom/verb/verbpath = child
if (copytext(verbpath.name,1,2) != "@")
new child(src)
for (var/thing in prefs.menuoptions)
var/datum/menu/menuitem = GLOB.menulist[thing]
var/datum/verbs/menu/menuitem = GLOB.menulist[thing]
if (menuitem)
menuitem.Load_checked(src)
@@ -493,6 +492,9 @@ GLOBAL_LIST(external_rsc_urls)
account_join_date = "Error"
var/datum/DBQuery/query_log_connection = SSdbcore.NewQuery("INSERT INTO `[format_table_name("connection_log")]` (`id`,`datetime`,`server_ip`,`server_port`,`ckey`,`ip`,`computerid`) VALUES(null,Now(),COALESCE(INET_ATON('[world.internet_address]'), 0),'[world.port]','[sql_ckey]',INET_ATON('[sql_ip]'),'[sql_computerid]')")
query_log_connection.Execute()
if(new_player)
player_age = -1
. = player_age
/client/proc/findJoinDate()
var/list/http = world.Export("http://byond.com/members/[ckey]?format=text")
+226 -226
View File
@@ -1,29 +1,29 @@
//this works as is to create a single checked item, but has no back end code for toggleing the check yet
#define TOGGLE_CHECKBOX(PARENT, CHILD) PARENT/CHILD/abstract = TRUE;PARENT/CHILD/checkbox = CHECKBOX_TOGGLE;PARENT/CHILD/verb/CHILD
//Example usage TOGGLE_CHECKBOX(datum/menu/Settings/Ghost/chatterbox, toggle_ghost_ears)()
//Example usage TOGGLE_CHECKBOX(datum/verbs/menu/Settings/Ghost/chatterbox, toggle_ghost_ears)()
//override because we don't want to save preferences twice.
/datum/menu/Settings/Set_checked(client/C, verbpath)
/datum/verbs/menu/Settings/Set_checked(client/C, verbpath)
if (checkbox == CHECKBOX_GROUP)
C.prefs.menuoptions[type] = verbpath
else if (checkbox == CHECKBOX_TOGGLE)
var/checked = Get_checked(C)
C.prefs.menuoptions[type] = !checked
winset(C, "[verbpath]", "is-checked = [!checked]")
/datum/menu/Settings/verb/setup_character()
/datum/verbs/menu/Settings/verb/setup_character()
set name = "Game Preferences"
set category = "Preferences"
set category = "Preferences"
set desc = "Open Game Preferences Window"
usr.client.prefs.current_tab = 1
usr.client.prefs.ShowChoices(usr)
//toggles
/datum/menu/Settings/Ghost/chatterbox
/datum/verbs/menu/Settings/Ghost/chatterbox
name = "Chat Box Spam"
TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost/chatterbox, toggle_ghost_ears)()
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Ghost/chatterbox, toggle_ghost_ears)()
set name = "Show/Hide GhostEars"
set category = "Preferences"
set desc = "See All Speech"
@@ -31,10 +31,10 @@ TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost/chatterbox, toggle_ghost_ears)()
to_chat(usr, "As a ghost, you will now [(usr.client.prefs.chat_toggles & CHAT_GHOSTEARS) ? "see all speech in the world" : "only see speech from nearby mobs"].")
usr.client.prefs.save_preferences()
SSblackbox.add_details("preferences_verb","Toggle Ghost Ears|[usr.client.prefs.chat_toggles & CHAT_GHOSTEARS]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/menu/Settings/Ghost/chatterbox/toggle_ghost_ears/Get_checked(client/C)
/datum/verbs/menu/Settings/Ghost/chatterbox/toggle_ghost_ears/Get_checked(client/C)
return C.prefs.chat_toggles & CHAT_GHOSTEARS
TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost/chatterbox, toggle_ghost_sight)()
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Ghost/chatterbox, toggle_ghost_sight)()
set name = "Show/Hide GhostSight"
set category = "Preferences"
set desc = "See All Emotes"
@@ -42,10 +42,10 @@ TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost/chatterbox, toggle_ghost_sight)()
to_chat(usr, "As a ghost, you will now [(usr.client.prefs.chat_toggles & CHAT_GHOSTSIGHT) ? "see all emotes in the world" : "only see emotes from nearby mobs"].")
usr.client.prefs.save_preferences()
SSblackbox.add_details("preferences_verb","Toggle Ghost Sight|[usr.client.prefs.chat_toggles & CHAT_GHOSTSIGHT]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/menu/Settings/Ghost/chatterbox/toggle_ghost_sight/Get_checked(client/C)
/datum/verbs/menu/Settings/Ghost/chatterbox/toggle_ghost_sight/Get_checked(client/C)
return C.prefs.chat_toggles & CHAT_GHOSTSIGHT
TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost/chatterbox, toggle_ghost_whispers)()
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Ghost/chatterbox, toggle_ghost_whispers)()
set name = "Show/Hide GhostWhispers"
set category = "Preferences"
set desc = "See All Whispers"
@@ -53,10 +53,10 @@ TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost/chatterbox, toggle_ghost_whispers)()
to_chat(usr, "As a ghost, you will now [(usr.client.prefs.chat_toggles & CHAT_GHOSTWHISPER) ? "see all whispers in the world" : "only see whispers from nearby mobs"].")
usr.client.prefs.save_preferences()
SSblackbox.add_details("preferences_verb","Toggle Ghost Whispers|[usr.client.prefs.chat_toggles & CHAT_GHOSTWHISPER]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/menu/Settings/Ghost/chatterbox/toggle_ghost_whispers/Get_checked(client/C)
/datum/verbs/menu/Settings/Ghost/chatterbox/toggle_ghost_whispers/Get_checked(client/C)
return C.prefs.chat_toggles & CHAT_GHOSTWHISPER
TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost/chatterbox, toggle_ghost_radio)()
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Ghost/chatterbox, toggle_ghost_radio)()
set name = "Show/Hide GhostRadio"
set category = "Preferences"
set desc = "See All Radio Chatter"
@@ -64,60 +64,60 @@ TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost/chatterbox, toggle_ghost_radio)()
to_chat(usr, "As a ghost, you will now [(usr.client.prefs.chat_toggles & CHAT_GHOSTRADIO) ? "see radio chatter" : "not see radio chatter"].")
usr.client.prefs.save_preferences()
SSblackbox.add_details("preferences_verb","Toggle Ghost Radio|[usr.client.prefs.chat_toggles & CHAT_GHOSTRADIO]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! //social experiment, increase the generation whenever you copypaste this shamelessly GENERATION 1
/datum/menu/Settings/Ghost/chatterbox/toggle_ghost_radio/Get_checked(client/C)
/datum/verbs/menu/Settings/Ghost/chatterbox/toggle_ghost_radio/Get_checked(client/C)
return C.prefs.chat_toggles & CHAT_GHOSTRADIO
TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost/chatterbox, toggle_ghost_pda)()
set name = "Show/Hide GhostPDA"
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Ghost/chatterbox, toggle_ghost_pda)()
set name = "Show/Hide GhostPDA"
set category = "Preferences"
set desc = "See All PDA Messages"
usr.client.prefs.chat_toggles ^= CHAT_GHOSTPDA
to_chat(usr, "As a ghost, you will now [(usr.client.prefs.chat_toggles & CHAT_GHOSTPDA) ? "see all pda messages in the world" : "only see pda messages from nearby mobs"].")
usr.client.prefs.save_preferences()
SSblackbox.add_details("preferences_verb","Toggle Ghost PDA|[usr.client.prefs.chat_toggles & CHAT_GHOSTPDA]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/menu/Settings/Ghost/chatterbox/toggle_ghost_pda/Get_checked(client/C)
/datum/verbs/menu/Settings/Ghost/chatterbox/toggle_ghost_pda/Get_checked(client/C)
return C.prefs.chat_toggles & CHAT_GHOSTPDA
/datum/menu/Settings/Ghost/chatterbox/Events
/datum/verbs/menu/Settings/Ghost/chatterbox/Events
name = "Events"
//please be aware that the following two verbs have inverted stat output, so that "Toggle Deathrattle|1" still means you activated it
TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost/chatterbox/Events, toggle_deathrattle)()
set name = "Toggle Deathrattle"
//please be aware that the following two verbs have inverted stat output, so that "Toggle Deathrattle|1" still means you activated it
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Ghost/chatterbox/Events, toggle_deathrattle)()
set name = "Toggle Deathrattle"
set category = "Preferences"
set desc = "Death"
usr.client.prefs.toggles ^= DISABLE_DEATHRATTLE
usr.client.prefs.save_preferences()
to_chat(usr, "You will [(usr.client.prefs.toggles & DISABLE_DEATHRATTLE) ? "no longer" : "now"] get messages when a sentient mob dies.")
SSblackbox.add_details("preferences_verb", "Toggle Deathrattle|[!(usr.client.prefs.toggles & DISABLE_DEATHRATTLE)]") //If you are copy-pasting this, maybe you should spend some time reading the comments.
/datum/menu/Settings/Ghost/chatterbox/Events/toggle_deathrattle/Get_checked(client/C)
/datum/verbs/menu/Settings/Ghost/chatterbox/Events/toggle_deathrattle/Get_checked(client/C)
return !(C.prefs.toggles & DISABLE_DEATHRATTLE)
TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost/chatterbox/Events, toggle_arrivalrattle)()
set name = "Toggle Arrivalrattle"
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Ghost/chatterbox/Events, toggle_arrivalrattle)()
set name = "Toggle Arrivalrattle"
set category = "Preferences"
set desc = "New Player Arrival"
usr.client.prefs.toggles ^= DISABLE_ARRIVALRATTLE
to_chat(usr, "You will [(usr.client.prefs.toggles & DISABLE_ARRIVALRATTLE) ? "no longer" : "now"] get messages when someone joins the station.")
usr.client.prefs.save_preferences()
SSblackbox.add_details("preferences_verb", "Toggle Arrivalrattle|[!(usr.client.prefs.toggles & DISABLE_ARRIVALRATTLE)]") //If you are copy-pasting this, maybe you should rethink where your life went so wrong.
/datum/menu/Settings/Ghost/chatterbox/Events/toggle_arrivalrattle/Get_checked(client/C)
/datum/verbs/menu/Settings/Ghost/chatterbox/Events/toggle_arrivalrattle/Get_checked(client/C)
return !(C.prefs.toggles & DISABLE_ARRIVALRATTLE)
TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost, togglemidroundantag)()
set name = "Toggle Midround Antagonist"
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Ghost, togglemidroundantag)()
set name = "Toggle Midround Antagonist"
set category = "Preferences"
set desc = "Midround Antagonist"
usr.client.prefs.toggles ^= MIDROUND_ANTAG
usr.client.prefs.save_preferences()
to_chat(usr, "You will [(usr.client.prefs.toggles & MIDROUND_ANTAG) ? "now" : "no longer"] be considered for midround antagonist positions.")
SSblackbox.add_details("preferences_verb","Toggle Midround Antag|[usr.client.prefs.toggles & MIDROUND_ANTAG]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/menu/Settings/Ghost/togglemidroundantag/Get_checked(client/C)
/datum/verbs/menu/Settings/Ghost/togglemidroundantag/Get_checked(client/C)
return C.prefs.toggles & MIDROUND_ANTAG
TOGGLE_CHECKBOX(/datum/menu/Settings/Sound, toggletitlemusic)()
set name = "Hear/Silence LobbyMusic"
set category = "Preferences"
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, toggletitlemusic)()
set name = "Hear/Silence LobbyMusic"
set category = "Preferences"
set desc = "Hear Music In Lobby"
usr.client.prefs.toggles ^= SOUND_LOBBY
usr.client.prefs.save_preferences()
@@ -125,33 +125,33 @@ TOGGLE_CHECKBOX(/datum/menu/Settings/Sound, toggletitlemusic)()
to_chat(usr, "You will now hear music in the game lobby.")
if(isnewplayer(usr))
usr.client.playtitlemusic()
else
else
to_chat(usr, "You will no longer hear music in the game lobby.")
usr.stop_sound_channel(CHANNEL_LOBBYMUSIC)
SSblackbox.add_details("preferences_verb","Toggle Lobby Music|[usr.client.prefs.toggles & SOUND_LOBBY]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/menu/Settings/Sound/toggletitlemusic/Get_checked(client/C)
/datum/verbs/menu/Settings/Sound/toggletitlemusic/Get_checked(client/C)
return C.prefs.toggles & SOUND_LOBBY
TOGGLE_CHECKBOX(/datum/menu/Settings/Sound, togglemidis)()
set name = "Hear/Silence Midis"
set category = "Preferences"
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, togglemidis)()
set name = "Hear/Silence Midis"
set category = "Preferences"
set desc = "Hear Admin Triggered Sounds (Midis)"
usr.client.prefs.toggles ^= SOUND_MIDI
usr.client.prefs.save_preferences()
if(usr.client.prefs.toggles & SOUND_MIDI)
to_chat(usr, "You will now hear any sounds uploaded by admins.")
else
else
to_chat(usr, "You will no longer hear sounds uploaded by admins")
usr.stop_sound_channel(CHANNEL_ADMIN)
SSblackbox.add_details("preferences_verb","Toggle Hearing Midis|[usr.client.prefs.toggles & SOUND_MIDI]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/menu/Settings/Sound/togglemidis/Get_checked(client/C)
/datum/verbs/menu/Settings/Sound/togglemidis/Get_checked(client/C)
return C.prefs.toggles & SOUND_MIDI
TOGGLE_CHECKBOX(/datum/menu/Settings/Sound, toggle_instruments)()
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, toggle_instruments)()
set name = "Hear/Silence Instruments"
set category = "Preferences"
set category = "Preferences"
set desc = "Hear In-game Instruments"
usr.client.prefs.toggles ^= SOUND_INSTRUMENTS
usr.client.prefs.save_preferences()
@@ -160,57 +160,57 @@ TOGGLE_CHECKBOX(/datum/menu/Settings/Sound, toggle_instruments)()
else
to_chat(usr, "You will no longer hear musical instruments.")
SSblackbox.add_details("preferences_verb","Toggle Instruments|[usr.client.prefs.toggles & SOUND_INSTRUMENTS]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/menu/Settings/Sound/toggle_instruments/Get_checked(client/C)
/datum/verbs/menu/Settings/Sound/toggle_instruments/Get_checked(client/C)
return C.prefs.toggles & SOUND_INSTRUMENTS
TOGGLE_CHECKBOX(/datum/menu/Settings/Sound, Toggle_Soundscape)()
set name = "Hear/Silence Ambience"
set category = "Preferences"
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, Toggle_Soundscape)()
set name = "Hear/Silence Ambience"
set category = "Preferences"
set desc = "Hear Ambient Sound Effects"
usr.client.prefs.toggles ^= SOUND_AMBIENCE
usr.client.prefs.save_preferences()
if(usr.client.prefs.toggles & SOUND_AMBIENCE)
to_chat(usr, "You will now hear ambient sounds.")
else
else
to_chat(usr, "You will no longer hear ambient sounds.")
usr << sound(null, repeat = 0, wait = 0, volume = 0, channel = 1)
usr << sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)
SSblackbox.add_details("preferences_verb","Toggle Ambience|[usr.client.prefs.toggles & SOUND_AMBIENCE]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/menu/Settings/Sound/Toggle_Soundscape/Get_checked(client/C)
/datum/verbs/menu/Settings/Sound/Toggle_Soundscape/Get_checked(client/C)
return C.prefs.toggles & SOUND_AMBIENCE
TOGGLE_CHECKBOX(/datum/menu/Settings/Sound, toggle_ship_ambience)()
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, toggle_ship_ambience)()
set name = "Hear/Silence Ship Ambience"
set category = "Preferences"
set category = "Preferences"
set desc = "Hear Ship Ambience Roar"
usr.client.prefs.toggles ^= SOUND_SHIP_AMBIENCE
usr.client.prefs.save_preferences()
if(usr.client.prefs.toggles & SOUND_SHIP_AMBIENCE)
to_chat(usr, "You will now hear ship ambience.")
else
else
to_chat(usr, "You will no longer hear ship ambience.")
usr << sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)
usr.client.ambience_playing = 0
SSblackbox.add_details("preferences_verb", "Toggle Ship Ambience|[usr.client.prefs.toggles & SOUND_SHIP_AMBIENCE]") //If you are copy-pasting this, I bet you read this comment expecting to see the same thing :^)
/datum/menu/Settings/Sound/toggle_ship_ambience/Get_checked(client/C)
/datum/verbs/menu/Settings/Sound/toggle_ship_ambience/Get_checked(client/C)
return C.prefs.toggles & SOUND_SHIP_AMBIENCE
TOGGLE_CHECKBOX(/datum/menu/Settings/Sound, toggle_announcement_sound)()
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, toggle_announcement_sound)()
set name = "Hear/Silence Announcements"
set category = "Preferences"
set category = "Preferences"
set desc = "Hear Announcement Sound"
usr.client.prefs.toggles ^= SOUND_ANNOUNCEMENTS
to_chat(usr, "You will now [(usr.client.prefs.toggles & SOUND_ANNOUNCEMENTS) ? "hear announcement sounds" : "no longer hear announcements"].")
usr.client.prefs.save_preferences()
SSblackbox.add_details("preferences_verb","Toggle Announcement Sound|[usr.client.prefs.toggles & SOUND_ANNOUNCEMENTS]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/menu/Settings/Sound/toggle_announcement_sound/Get_checked(client/C)
/datum/verbs/menu/Settings/Sound/toggle_announcement_sound/Get_checked(client/C)
return C.prefs.toggles & SOUND_ANNOUNCEMENTS
TOGGLE_CHECKBOX(/datum/menu/Settings/Sound, toggleprayersounds)()
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, toggleprayersounds)()
set name = "Hear/Silence Prayer Sounds"
set category = "Preferences"
set desc = "Hear Prayer Sounds"
@@ -218,14 +218,14 @@ TOGGLE_CHECKBOX(/datum/menu/Settings/Sound, toggleprayersounds)()
usr.client.prefs.save_preferences()
if(usr.client.prefs.toggles & SOUND_PRAYERS)
to_chat(usr, "You will now hear prayer sounds.")
else
else
to_chat(usr, "You will no longer prayer sounds.")
SSblackbox.add_details("admin_toggle", "Toggle Prayer Sounds|[usr.client.prefs.toggles & SOUND_PRAYERS]")
/datum/menu/Settings/Sound/toggleprayersounds/Get_checked(client/C)
/datum/verbs/menu/Settings/Sound/toggleprayersounds/Get_checked(client/C)
return C.prefs.toggles & SOUND_PRAYERS
/datum/menu/Settings/Sound/verb/stop_client_sounds()
/datum/verbs/menu/Settings/Sound/verb/stop_client_sounds()
set name = "Stop Sounds"
set category = "Preferences"
set desc = "Stop Current Sounds"
@@ -233,7 +233,7 @@ TOGGLE_CHECKBOX(/datum/menu/Settings/Sound, toggleprayersounds)()
SSblackbox.add_details("preferences_verb","Stop Self Sounds") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
TOGGLE_CHECKBOX(/datum/menu/Settings, listen_ooc)()
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings, listen_ooc)()
set name = "Show/Hide OOC"
set category = "Preferences"
set desc = "Show OOC Chat"
@@ -241,171 +241,171 @@ TOGGLE_CHECKBOX(/datum/menu/Settings, listen_ooc)()
usr.client.prefs.save_preferences()
to_chat(usr, "You will [(usr.client.prefs.chat_toggles & CHAT_OOC) ? "now" : "no longer"] see messages on the OOC channel.")
SSblackbox.add_details("preferences_verb","Toggle Seeing OOC|[usr.client.prefs.chat_toggles & CHAT_OOC]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/menu/Settings/listen_ooc/Get_checked(client/C)
/datum/verbs/menu/Settings/listen_ooc/Get_checked(client/C)
return C.prefs.chat_toggles & CHAT_OOC
GLOBAL_LIST_INIT(ghost_forms, list("ghost","ghostking","ghostian2","skeleghost","ghost_red","ghost_black", \
"ghost_blue","ghost_yellow","ghost_green","ghost_pink", \
"ghost_cyan","ghost_dblue","ghost_dred","ghost_dgreen", \
"ghost_dcyan","ghost_grey","ghost_dyellow","ghost_dpink", "ghost_purpleswirl","ghost_funkypurp","ghost_pinksherbert","ghost_blazeit",\
"ghost_mellow","ghost_rainbow","ghost_camo","ghost_fire", "catghost"))
/client/proc/pick_form()
if(!is_content_unlocked())
alert("This setting is for accounts with BYOND premium only.")
return
var/new_form = input(src, "Thanks for supporting BYOND - Choose your ghostly form:","Thanks for supporting BYOND",null) as null|anything in GLOB.ghost_forms
if(new_form)
prefs.ghost_form = new_form
prefs.save_preferences()
if(isobserver(mob))
var/mob/dead/observer/O = mob
O.update_icon(new_form)
GLOBAL_LIST_INIT(ghost_orbits, list(GHOST_ORBIT_CIRCLE,GHOST_ORBIT_TRIANGLE,GHOST_ORBIT_SQUARE,GHOST_ORBIT_HEXAGON,GHOST_ORBIT_PENTAGON))
/client/proc/pick_ghost_orbit()
if(!is_content_unlocked())
alert("This setting is for accounts with BYOND premium only.")
return
var/new_orbit = input(src, "Thanks for supporting BYOND - Choose your ghostly orbit:","Thanks for supporting BYOND",null) as null|anything in GLOB.ghost_orbits
if(new_orbit)
prefs.ghost_orbit = new_orbit
prefs.save_preferences()
if(isobserver(mob))
var/mob/dead/observer/O = mob
O.ghost_orbit = new_orbit
/client/proc/pick_ghost_accs()
var/new_ghost_accs = alert("Do you want your ghost to show full accessories where possible, hide accessories but still use the directional sprites where possible, or also ignore the directions and stick to the default sprites?",,"full accessories", "only directional sprites", "default sprites")
if(new_ghost_accs)
switch(new_ghost_accs)
if("full accessories")
prefs.ghost_accs = GHOST_ACCS_FULL
if("only directional sprites")
prefs.ghost_accs = GHOST_ACCS_DIR
if("default sprites")
prefs.ghost_accs = GHOST_ACCS_NONE
prefs.save_preferences()
if(isobserver(mob))
var/mob/dead/observer/O = mob
O.update_icon()
/client/verb/pick_ghost_customization()
set name = "Ghost Customization"
set category = "Preferences"
set desc = "Customize your ghastly appearance."
if(is_content_unlocked())
switch(alert("Which setting do you want to change?",,"Ghost Form","Ghost Orbit","Ghost Accessories"))
if("Ghost Form")
pick_form()
if("Ghost Orbit")
pick_ghost_orbit()
if("Ghost Accessories")
pick_ghost_accs()
else
pick_ghost_accs()
/client/verb/pick_ghost_others()
set name = "Ghosts of Others"
set category = "Preferences"
set desc = "Change display settings for the ghosts of other players."
var/new_ghost_others = alert("Do you want the ghosts of others to show up as their own setting, as their default sprites or always as the default white ghost?",,"Their Setting", "Default Sprites", "White Ghost")
if(new_ghost_others)
switch(new_ghost_others)
if("Their Setting")
prefs.ghost_others = GHOST_OTHERS_THEIR_SETTING
if("Default Sprites")
prefs.ghost_others = GHOST_OTHERS_DEFAULT_SPRITE
if("White Ghost")
prefs.ghost_others = GHOST_OTHERS_SIMPLE
prefs.save_preferences()
if(isobserver(mob))
var/mob/dead/observer/O = mob
O.update_sight()
/client/verb/toggle_intent_style()
set name = "Toggle Intent Selection Style"
set category = "Preferences"
set desc = "Toggle between directly clicking the desired intent or clicking to rotate through."
prefs.toggles ^= INTENT_STYLE
to_chat(src, "[(prefs.toggles & INTENT_STYLE) ? "Clicking directly on intents selects them." : "Clicking on intents rotates selection clockwise."]")
prefs.save_preferences()
GLOBAL_LIST_INIT(ghost_forms, list("ghost","ghostking","ghostian2","skeleghost","ghost_red","ghost_black", \
"ghost_blue","ghost_yellow","ghost_green","ghost_pink", \
"ghost_cyan","ghost_dblue","ghost_dred","ghost_dgreen", \
"ghost_dcyan","ghost_grey","ghost_dyellow","ghost_dpink", "ghost_purpleswirl","ghost_funkypurp","ghost_pinksherbert","ghost_blazeit",\
"ghost_mellow","ghost_rainbow","ghost_camo","ghost_fire", "catghost"))
/client/proc/pick_form()
if(!is_content_unlocked())
alert("This setting is for accounts with BYOND premium only.")
return
var/new_form = input(src, "Thanks for supporting BYOND - Choose your ghostly form:","Thanks for supporting BYOND",null) as null|anything in GLOB.ghost_forms
if(new_form)
prefs.ghost_form = new_form
prefs.save_preferences()
if(isobserver(mob))
var/mob/dead/observer/O = mob
O.update_icon(new_form)
GLOBAL_LIST_INIT(ghost_orbits, list(GHOST_ORBIT_CIRCLE,GHOST_ORBIT_TRIANGLE,GHOST_ORBIT_SQUARE,GHOST_ORBIT_HEXAGON,GHOST_ORBIT_PENTAGON))
/client/proc/pick_ghost_orbit()
if(!is_content_unlocked())
alert("This setting is for accounts with BYOND premium only.")
return
var/new_orbit = input(src, "Thanks for supporting BYOND - Choose your ghostly orbit:","Thanks for supporting BYOND",null) as null|anything in GLOB.ghost_orbits
if(new_orbit)
prefs.ghost_orbit = new_orbit
prefs.save_preferences()
if(isobserver(mob))
var/mob/dead/observer/O = mob
O.ghost_orbit = new_orbit
/client/proc/pick_ghost_accs()
var/new_ghost_accs = alert("Do you want your ghost to show full accessories where possible, hide accessories but still use the directional sprites where possible, or also ignore the directions and stick to the default sprites?",,"full accessories", "only directional sprites", "default sprites")
if(new_ghost_accs)
switch(new_ghost_accs)
if("full accessories")
prefs.ghost_accs = GHOST_ACCS_FULL
if("only directional sprites")
prefs.ghost_accs = GHOST_ACCS_DIR
if("default sprites")
prefs.ghost_accs = GHOST_ACCS_NONE
prefs.save_preferences()
if(isobserver(mob))
var/mob/dead/observer/O = mob
O.update_icon()
/client/verb/pick_ghost_customization()
set name = "Ghost Customization"
set category = "Preferences"
set desc = "Customize your ghastly appearance."
if(is_content_unlocked())
switch(alert("Which setting do you want to change?",,"Ghost Form","Ghost Orbit","Ghost Accessories"))
if("Ghost Form")
pick_form()
if("Ghost Orbit")
pick_ghost_orbit()
if("Ghost Accessories")
pick_ghost_accs()
else
pick_ghost_accs()
/client/verb/pick_ghost_others()
set name = "Ghosts of Others"
set category = "Preferences"
set desc = "Change display settings for the ghosts of other players."
var/new_ghost_others = alert("Do you want the ghosts of others to show up as their own setting, as their default sprites or always as the default white ghost?",,"Their Setting", "Default Sprites", "White Ghost")
if(new_ghost_others)
switch(new_ghost_others)
if("Their Setting")
prefs.ghost_others = GHOST_OTHERS_THEIR_SETTING
if("Default Sprites")
prefs.ghost_others = GHOST_OTHERS_DEFAULT_SPRITE
if("White Ghost")
prefs.ghost_others = GHOST_OTHERS_SIMPLE
prefs.save_preferences()
if(isobserver(mob))
var/mob/dead/observer/O = mob
O.update_sight()
/client/verb/toggle_intent_style()
set name = "Toggle Intent Selection Style"
set category = "Preferences"
set desc = "Toggle between directly clicking the desired intent or clicking to rotate through."
prefs.toggles ^= INTENT_STYLE
to_chat(src, "[(prefs.toggles & INTENT_STYLE) ? "Clicking directly on intents selects them." : "Clicking on intents rotates selection clockwise."]")
prefs.save_preferences()
SSblackbox.add_details("preferences_verb","Toggle Intent Selection|[prefs.toggles & INTENT_STYLE]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/toggle_ghost_hud_pref()
set name = "Toggle Ghost HUD"
set category = "Preferences"
set desc = "Hide/Show Ghost HUD"
prefs.ghost_hud = !prefs.ghost_hud
to_chat(src, "Ghost HUD will now be [prefs.ghost_hud ? "visible" : "hidden"].")
prefs.save_preferences()
if(isobserver(mob))
mob.hud_used.show_hud()
/client/verb/toggle_ghost_hud_pref()
set name = "Toggle Ghost HUD"
set category = "Preferences"
set desc = "Hide/Show Ghost HUD"
prefs.ghost_hud = !prefs.ghost_hud
to_chat(src, "Ghost HUD will now be [prefs.ghost_hud ? "visible" : "hidden"].")
prefs.save_preferences()
if(isobserver(mob))
mob.hud_used.show_hud()
SSblackbox.add_details("preferences_verb","Toggle Ghost HUD|[prefs.ghost_hud]")
/client/verb/toggle_inquisition() // warning: unexpected inquisition
set name = "Toggle Inquisitiveness"
set desc = "Sets whether your ghost examines everything on click by default"
set category = "Preferences"
prefs.inquisitive_ghost = !prefs.inquisitive_ghost
prefs.save_preferences()
if(prefs.inquisitive_ghost)
to_chat(src, "<span class='notice'>You will now examine everything you click on.</span>")
else
to_chat(src, "<span class='notice'>You will no longer examine things you click on.</span>")
/client/verb/toggle_inquisition() // warning: unexpected inquisition
set name = "Toggle Inquisitiveness"
set desc = "Sets whether your ghost examines everything on click by default"
set category = "Preferences"
prefs.inquisitive_ghost = !prefs.inquisitive_ghost
prefs.save_preferences()
if(prefs.inquisitive_ghost)
to_chat(src, "<span class='notice'>You will now examine everything you click on.</span>")
else
to_chat(src, "<span class='notice'>You will no longer examine things you click on.</span>")
SSblackbox.add_details("preferences_verb","Toggle Ghost Inquisitiveness|[prefs.inquisitive_ghost]")
//Admin Preferences
/client/proc/toggleadminhelpsound()
set name = "Hear/Silence Adminhelps"
set category = "Preferences"
set desc = "Toggle hearing a notification when admin PMs are received"
if(!holder)
return
prefs.toggles ^= SOUND_ADMINHELP
prefs.save_preferences()
to_chat(usr, "You will [(prefs.toggles & SOUND_ADMINHELP) ? "now" : "no longer"] hear a sound when adminhelps arrive.")
//Admin Preferences
/client/proc/toggleadminhelpsound()
set name = "Hear/Silence Adminhelps"
set category = "Preferences"
set desc = "Toggle hearing a notification when admin PMs are received"
if(!holder)
return
prefs.toggles ^= SOUND_ADMINHELP
prefs.save_preferences()
to_chat(usr, "You will [(prefs.toggles & SOUND_ADMINHELP) ? "now" : "no longer"] hear a sound when adminhelps arrive.")
SSblackbox.add_details("admin_toggle","Toggle Adminhelp Sound|[prefs.toggles & SOUND_ADMINHELP]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggleannouncelogin()
set name = "Do/Don't Announce Login"
set category = "Preferences"
set desc = "Toggle if you want an announcement to admins when you login during a round"
if(!holder)
return
prefs.toggles ^= ANNOUNCE_LOGIN
prefs.save_preferences()
to_chat(usr, "You will [(prefs.toggles & ANNOUNCE_LOGIN) ? "now" : "no longer"] have an announcement to other admins when you login.")
/client/proc/toggleannouncelogin()
set name = "Do/Don't Announce Login"
set category = "Preferences"
set desc = "Toggle if you want an announcement to admins when you login during a round"
if(!holder)
return
prefs.toggles ^= ANNOUNCE_LOGIN
prefs.save_preferences()
to_chat(usr, "You will [(prefs.toggles & ANNOUNCE_LOGIN) ? "now" : "no longer"] have an announcement to other admins when you login.")
SSblackbox.add_details("admin_toggle","Toggle Login Announcement|[prefs.toggles & ANNOUNCE_LOGIN]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggle_hear_radio()
set name = "Show/Hide Radio Chatter"
set category = "Preferences"
set desc = "Toggle seeing radiochatter from nearby radios and speakers"
if(!holder) return
prefs.chat_toggles ^= CHAT_RADIO
prefs.save_preferences()
to_chat(usr, "You will [(prefs.chat_toggles & CHAT_RADIO) ? "now" : "no longer"] see radio chatter from nearby radios or speakers")
/client/proc/toggle_hear_radio()
set name = "Show/Hide Radio Chatter"
set category = "Preferences"
set desc = "Toggle seeing radiochatter from nearby radios and speakers"
if(!holder) return
prefs.chat_toggles ^= CHAT_RADIO
prefs.save_preferences()
to_chat(usr, "You will [(prefs.chat_toggles & CHAT_RADIO) ? "now" : "no longer"] see radio chatter from nearby radios or speakers")
SSblackbox.add_details("admin_toggle","Toggle Radio Chatter|[prefs.chat_toggles & CHAT_RADIO]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/deadchat()
set name = "Show/Hide Deadchat"
set category = "Preferences"
set desc ="Toggles seeing deadchat"
prefs.chat_toggles ^= CHAT_DEAD
prefs.save_preferences()
to_chat(src, "You will [(prefs.chat_toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat.")
/client/proc/deadchat()
set name = "Show/Hide Deadchat"
set category = "Preferences"
set desc ="Toggles seeing deadchat"
prefs.chat_toggles ^= CHAT_DEAD
prefs.save_preferences()
to_chat(src, "You will [(prefs.chat_toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat.")
SSblackbox.add_details("admin_toggle","Toggle Deadchat Visibility|[prefs.chat_toggles & CHAT_DEAD]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggleprayers()
set name = "Show/Hide Prayers"
set category = "Preferences"
set desc = "Toggles seeing prayers"
prefs.chat_toggles ^= CHAT_PRAYER
prefs.save_preferences()
to_chat(src, "You will [(prefs.chat_toggles & CHAT_PRAYER) ? "now" : "no longer"] see prayerchat.")
/client/proc/toggleprayers()
set name = "Show/Hide Prayers"
set category = "Preferences"
set desc = "Toggles seeing prayers"
prefs.chat_toggles ^= CHAT_PRAYER
prefs.save_preferences()
to_chat(src, "You will [(prefs.chat_toggles & CHAT_PRAYER) ? "now" : "no longer"] see prayerchat.")
SSblackbox.add_details("admin_toggle","Toggle Prayer Visibility|[prefs.chat_toggles & CHAT_PRAYER]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
+12 -9
View File
@@ -21,8 +21,8 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
/datum/round_event/immovable_rod/start()
var/startside = pick(GLOB.cardinal)
var/turf/startT = spaceDebrisStartLoc(startside, ZLEVEL_STATION)
var/turf/endT = spaceDebrisFinishLoc(startside, ZLEVEL_STATION)
var/turf/startT = spaceDebrisStartLoc(startside, ZLEVEL_STATION)
var/turf/endT = spaceDebrisFinishLoc(startside, ZLEVEL_STATION)
new /obj/effect/immovablerod(startT, endT)
/obj/effect/immovablerod
@@ -82,13 +82,8 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
if(clong.density)
clong.ex_act(2)
else if(ismob(clong))
if(ishuman(clong))
var/mob/living/carbon/human/H = clong
H.visible_message("<span class='danger'>[H.name] is penetrated by an immovable rod!</span>" , "<span class='userdanger'>The rod penetrates you!</span>" , "<span class ='danger'>You hear a CLANG!</span>")
H.adjustBruteLoss(160)
if(clong.density || prob(10))
clong.ex_act(2)
else if(isliving(clong))
penetrate(clong)
else if(istype(clong, type))
var/obj/effect/immovablerod/other = clong
visible_message("<span class='danger'>[src] collides with [other]!\
@@ -98,3 +93,11 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
smoke.start()
qdel(src)
qdel(other)
/obj/effect/immovablerod/proc/penetrate(mob/living/L)
L.visible_message("<span class='danger'>[L] is penetrated by an immovable rod!</span>" , "<span class='userdanger'>The rod penetrates you!</span>" , "<span class ='danger'>You hear a CLANG!</span>")
if(ishuman(L))
var/mob/living/carbon/human/H = L
H.adjustBruteLoss(160)
if(L && (L.density || prob(10)))
L.ex_act(2)
+3 -3
View File
@@ -71,12 +71,12 @@
if(!bounds)
return
//initialize things that are normally initialized after map load
initTemplateBounds(bounds)
if(!SSmapping.loading_ruins) //Will be done manually during mapping ss init
repopulate_sorted_areas()
//initialize things that are normally initialized after map load
initTemplateBounds(bounds)
log_game("[name] loaded at at [T.x],[T.y],[T.z]")
return TRUE
@@ -21,7 +21,7 @@
sharpness = IS_SHARP
var/list/trophies = list()
var/charged = TRUE
var/charge_time = 14
var/charge_time = 15
/obj/item/weapon/twohanded/required/mining_hammer/Destroy()
for(var/a in trophies)
@@ -92,16 +92,21 @@
for(var/t in trophies)
var/obj/item/crusher_trophy/T = t
T.on_mark_detonation(target, user)
new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
var/backstab_dir = get_dir(user, L)
var/def_check = L.getarmor(type = "bomb")
if((user.dir & backstab_dir) && (L.dir & backstab_dir))
L.apply_damage(80, BRUTE, blocked = def_check)
playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
else
L.apply_damage(50, BRUTE, blocked = def_check)
if(!QDELETED(C) && !QDELETED(L))
C.total_damage += target_health - L.health //we did some damage, but let's not assume how much we did
if(!QDELETED(L))
if(!QDELETED(C))
C.total_damage += target_health - L.health //we did some damage, but let's not assume how much we did
new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
var/backstab_dir = get_dir(user, L)
var/def_check = L.getarmor(type = "bomb")
if((user.dir & backstab_dir) && (L.dir & backstab_dir))
if(!QDELETED(C))
C.total_damage += 80 //cheat a little and add the total before killing it, so certain mobs don't have much lower chances of giving an item
L.apply_damage(80, BRUTE, blocked = def_check)
playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
else
if(!QDELETED(C))
C.total_damage += 50
L.apply_damage(50, BRUTE, blocked = def_check)
/obj/item/weapon/twohanded/required/mining_hammer/proc/Recharge()
if(!charged)
@@ -185,9 +190,70 @@
/obj/item/crusher_trophy/proc/on_mark_application(mob/living/target, datum/status_effect/crusher_mark/mark, had_mark) //the target, the mark applied, and if the target had a mark before
/obj/item/crusher_trophy/proc/on_mark_detonation(mob/living/target, mob/living/user) //the target and the user
//goliath
/obj/item/crusher_trophy/goliath_tentacle
name = "goliath tentacle"
desc = "A sliced-off goliath tentacle. Suitable as a trophy for a kinetic crusher."
icon_state = "goliath_tentacle"
denied_type = /obj/item/crusher_trophy/goliath_tentacle
bonus_value = 2
var/missing_health_ratio = 0.1
var/missing_health_desc = 10
/obj/item/crusher_trophy/goliath_tentacle/effect_desc()
return "mark detonation to do <b>[bonus_value]</b> more damage for every <b>[missing_health_desc]</b> health you are missing"
/obj/item/crusher_trophy/goliath_tentacle/on_mark_detonation(mob/living/target, mob/living/user)
var/missing_health = user.health - user.maxHealth
missing_health *= missing_health_ratio //bonus is active at all times, even if you're above 90 health
missing_health *= bonus_value //multiply the remaining amount by bonus_value
if(missing_health > 0)
target.adjustBruteLoss(missing_health) //and do that much damage
/watcher
/obj/item/crusher_trophy/watcher_wing
name = "watcher wing"
desc = "A wing ripped from a watcher. Suitable as a trophy for a kinetic crusher."
icon_state = "watcher_wing"
denied_type = /obj/item/crusher_trophy/watcher_wing
bonus_value = 8
/obj/item/crusher_trophy/watcher_wing/effect_desc()
return "mark detonation to prevent certain creatures from using certain attacks for <b>[bonus_value*0.1]</b> second[bonus_value*0.1 == 1 ? "":"s"]"
/obj/item/crusher_trophy/watcher_wing/on_mark_detonation(mob/living/target, mob/living/user)
if(ishostile(target))
var/mob/living/simple_animal/hostile/H = target
if(H.ranged) //briefly delay ranged attacks
if(H.ranged_cooldown_time >= world.time)
H.ranged_cooldown_time += bonus_value
else
H.ranged_cooldown_time = bonus_value + world.time
//legion
/obj/item/crusher_trophy/legion_skull
name = "legion skull"
desc = "A dead and lifeless legion skull. Suitable as a trophy for a kinetic crusher."
icon_state = "legion_skull"
denied_type = /obj/item/crusher_trophy/legion_skull
bonus_value = 3
/obj/item/crusher_trophy/legion_skull/effect_desc()
return "a kinetic crusher to recharge <b>[bonus_value*0.1]</b> second[bonus_value*0.1 == 1 ? "":"s"] faster"
/obj/item/crusher_trophy/legion_skull/add_to(obj/item/weapon/twohanded/required/mining_hammer/H, mob/living/user)
. = ..()
if(.)
H.charge_time -= bonus_value
/obj/item/crusher_trophy/legion_skull/remove_from(obj/item/weapon/twohanded/required/mining_hammer/H, mob/living/user)
. = ..()
if(.)
H.charge_time += bonus_value
//ash drake
/obj/item/crusher_trophy/tail_spike
desc = "A spike taken from a ash drake's tail."
desc = "A spike taken from a ash drake's tail. Suitable as a trophy for a kinetic crusher."
denied_type = /obj/item/crusher_trophy/tail_spike
bonus_value = 5
@@ -210,7 +276,7 @@
//bubblegum
/obj/item/crusher_trophy/demon_claws
name = "demon claws"
desc = "A set of blood-drenched claws from a massive demon's hand."
desc = "A set of blood-drenched claws from a massive demon's hand. Suitable as a trophy for a kinetic crusher."
icon_state = "demon_claws"
gender = PLURAL
denied_type = /obj/item/crusher_trophy/demon_claws
@@ -244,7 +310,7 @@
//colossus
/obj/item/crusher_trophy/blaster_tubes
name = "blaster tubes"
desc = "The blaster tubes from a colossus's arm."
desc = "The blaster tubes from a colossus's arm. Suitable as a trophy for a kinetic crusher."
icon_state = "blaster_tubes"
gender = PLURAL
denied_type = /obj/item/crusher_trophy/blaster_tubes
@@ -273,7 +339,7 @@
//hierophant
/obj/item/crusher_trophy/vortex_talisman
name = "vortex talisman"
desc = "A glowing trinket that was originally the Hierophant's beacon."
desc = "A glowing trinket that was originally the Hierophant's beacon. Suitable as a trophy for a kinetic crusher."
icon_state = "vortex_talisman"
denied_type = /obj/item/crusher_trophy/vortex_talisman
@@ -11,7 +11,7 @@
desc = "It's watching you suspiciously."
/obj/structure/closet/crate/necropolis/tendril/PopulateContents()
var/loot = rand(1,27)
var/loot = rand(1,28)
switch(loot)
if(1)
new /obj/item/device/shared_storage/red(src)
@@ -69,6 +69,8 @@
if(27)
new /obj/item/borg/upgrade/modkit/lifesteal(src)
new /obj/item/weapon/bedsheet/cult(src)
if(28)
new /obj/item/borg/upgrade/modkit/bounty(src)
+1 -1
View File
@@ -31,7 +31,7 @@
if(istype(thing, /obj/item/weapon/storage/bag/ore))
OB = thing
break
else if(issilicon(AM))
else if(iscyborg(AM))
var/mob/living/silicon/robot/R = AM
for(var/thing in R.module_active)
if(istype(thing, /obj/item/weapon/storage/bag/ore))
@@ -57,3 +57,13 @@
nutrition -= HUNGER_FACTOR/10
if((disabilities & FAT) && m_intent == MOVE_INTENT_RUN && bodytemperature <= 360)
bodytemperature += 2
/mob/living/carbon/Moved(oldLoc, Dir)
. = ..()
for(var/obj/O in internal_organs)
O.on_mob_move(dir, src, oldLoc)
/mob/living/carbon/setDir(newdir)
. = ..()
for(var/obj/O in internal_organs)
O.on_mob_turn(newdir, src)
@@ -1540,7 +1540,7 @@
if(stunning && stunCheck.stunned)
shouldFire = 0
if(shouldFire)
if(P.power_supply.charge <= 10) // can shoot seems to bug out for tasers, using this hacky method instead
if(P.cell.charge <= 10) // can shoot seems to bug out for tasers, using this hacky method instead
P.update_icon()
npcDrop(P,1)
else
@@ -6,17 +6,20 @@
/mob/living/carbon/human/Weaken(amount, updating = 1, ignore_canstun = 0)
amount = dna.species.spec_stun(src,amount)
return ..()
/mob/living/carbon/human/Paralyse(amount, updating = 1, ignore_canstun = 0)
amount = dna.species.spec_stun(src,amount)
return ..()
/mob/living/carbon/human/cure_husk()
. = ..()
if(.)
update_hair()
/mob/living/carbon/human/become_husk()
if(istype(dna.species, /datum/species/skeleton)) //skeletons shouldn't be husks.
cure_husk()
return
. = ..()
if(.)
update_hair()
@@ -97,6 +97,9 @@
buckle_lying = FALSE
can_ride_typecache = list(/mob/living/carbon/human)
/mob/living/silicon/robot/get_cell()
return cell
/mob/living/silicon/robot/Initialize(mapload)
spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(5, 0, src)
@@ -56,7 +56,7 @@
add_fingerprint(user)
if(opened && !wiresexposed && !issilicon(user))
if(cell)
cell.updateicon()
cell.update_icon()
cell.add_fingerprint(user)
user.put_in_active_hand(cell)
to_chat(user, "<span class='notice'>You remove \the [cell].</span>")
@@ -104,10 +104,10 @@
S.cost = 1
S.source = get_or_create_estorage(/datum/robot_energy_storage/wire)
else if(istype(S, /obj/item/stack/marker_beacon))
S.cost = 1
S.source = get_or_create_estorage(/datum/robot_energy_storage/beacon)
else if(istype(S, /obj/item/stack/marker_beacon))
S.cost = 1
S.source = get_or_create_estorage(/datum/robot_energy_storage/beacon)
if(S && S.source)
S.materials = list()
S.is_cyborg = 1
@@ -149,8 +149,8 @@
F.update_icon()
else if(istype(I, /obj/item/weapon/melee/baton))
var/obj/item/weapon/melee/baton/B = I
if(B.bcell)
B.bcell.charge = B.bcell.maxcharge
if(B.cell)
B.cell.charge = B.cell.maxcharge
else if(istype(I, /obj/item/weapon/gun/energy))
var/obj/item/weapon/gun/energy/EG = I
if(!EG.chambered)
@@ -202,9 +202,9 @@
/obj/item/weapon/robot_module/proc/do_transform_animation()
var/mob/living/silicon/robot/R = loc
R.notransform = TRUE
var/obj/effect/temp_visual/decoy/fading/fivesecond/ANM = new /obj/effect/temp_visual/decoy/fading/fivesecond(R.loc, R)
var/obj/effect/temp_visual/decoy/fading/fivesecond/ANM = new /obj/effect/temp_visual/decoy/fading/fivesecond(R.loc, R)
ANM.layer = R.layer - 0.01
new /obj/effect/temp_visual/small_smoke(R.loc)
new /obj/effect/temp_visual/small_smoke(R.loc)
if(R.hat)
R.hat.forceMove(get_turf(R))
R.hat = null
@@ -226,7 +226,7 @@
if(R.hud_used)
R.hud_used.update_robot_modules_display()
if(feedback_key && !did_feedback)
SSblackbox.inc(feedback_key, 1)
SSblackbox.inc(feedback_key, 1)
/obj/item/weapon/robot_module/standard
name = "Standard"
@@ -250,7 +250,7 @@
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg,
/obj/item/clockwork/ratvarian_spear/cyborg,
/obj/item/clockwork/clockwork_proselytizer/cyborg)
/obj/item/clockwork/replica_fabricator/cyborg)
moduleselect_icon = "standard"
feedback_key = "cyborg_standard"
hat_offset = -3
@@ -275,7 +275,7 @@
/obj/item/roller/robo,
/obj/item/borg/cyborghug/medical,
/obj/item/stack/medical/gauze/cyborg,
/obj/item/weapon/organ_storage,
/obj/item/weapon/organ_storage,
/obj/item/borg/lollipop)
emag_modules = list(/obj/item/weapon/reagent_containers/borghypo/hacked)
ratvar_modules = list(
@@ -314,7 +314,7 @@
emag_modules = list(/obj/item/borg/stun)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg/engineer,
/obj/item/clockwork/clockwork_proselytizer/cyborg)
/obj/item/clockwork/replica_fabricator/cyborg)
cyborg_base_icon = "engineer"
moduleselect_icon = "engineer"
feedback_key = "cyborg_engineering"
@@ -395,9 +395,9 @@
..()
var/obj/item/weapon/gun/energy/e_gun/advtaser/cyborg/T = locate(/obj/item/weapon/gun/energy/e_gun/advtaser/cyborg) in basic_modules
if(T)
if(T.power_supply.charge < T.power_supply.maxcharge)
if(T.cell.charge < T.cell.maxcharge)
var/obj/item/ammo_casing/energy/S = T.ammo_type[T.select]
T.power_supply.give(S.e_cost * coeff)
T.cell.give(S.e_cost * coeff)
T.update_icon()
else
T.charge_tick = 0
@@ -411,8 +411,8 @@
/obj/item/weapon/reagent_containers/borghypo/peace,
/obj/item/weapon/holosign_creator/cyborg,
/obj/item/borg/cyborghug/peacekeeper,
/obj/item/weapon/extinguisher,
/obj/item/borg/projectile_dampen)
/obj/item/weapon/extinguisher,
/obj/item/borg/projectile_dampen)
emag_modules = list(/obj/item/weapon/reagent_containers/borghypo/peace/hacked)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg/peacekeeper,
@@ -444,7 +444,7 @@
emag_modules = list(/obj/item/weapon/reagent_containers/spray/cyborg_lube)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg/janitor,
/obj/item/clockwork/clockwork_proselytizer/cyborg)
/obj/item/clockwork/replica_fabricator/cyborg)
cyborg_base_icon = "janitor"
moduleselect_icon = "janitor"
feedback_key = "cyborg_janitor"
@@ -542,8 +542,8 @@
/obj/item/weapon/storage/bag/sheetsnatcher/borg,
/obj/item/device/t_scanner/adv_mining_scanner,
/obj/item/weapon/gun/energy/kinetic_accelerator/cyborg,
/obj/item/device/gps/cyborg,
/obj/item/stack/marker_beacon)
/obj/item/device/gps/cyborg,
/obj/item/stack/marker_beacon)
emag_modules = list(/obj/item/borg/stun)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg/miner,
@@ -639,8 +639,8 @@
max_energy = 2500
recharge_rate = 250
name = "Medical Synthesizer"
/datum/robot_energy_storage/beacon
max_energy = 30
recharge_rate = 1
name = "Marker Beacon Storage"
/datum/robot_energy_storage/beacon
max_energy = 30
recharge_rate = 1
name = "Marker Beacon Storage"
@@ -9,7 +9,7 @@
maxHealth = 100
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
obj_damage = 60
environment_smash = ENVIRONMENT_SMASH_WALLS //Walls can't stop THE LAW
environment_smash = ENVIRONMENT_SMASH_WALLS //Walls can't stop THE LAW
mob_size = MOB_SIZE_LARGE
radio_key = /obj/item/device/encryptionkey/headset_sec
@@ -358,21 +358,21 @@ Auto Patrol[]"},
var/obj/item/weapon/ed209_assembly/Sa = new /obj/item/weapon/ed209_assembly(Tsec)
Sa.build_step = 1
Sa.add_overlay("hs_hole")
Sa.add_overlay("hs_hole")
Sa.created_name = name
new /obj/item/device/assembly/prox_sensor(Tsec)
if(!lasercolor)
var/obj/item/weapon/gun/energy/e_gun/advtaser/G = new /obj/item/weapon/gun/energy/e_gun/advtaser(Tsec)
G.power_supply.charge = 0
G.cell.charge = 0
G.update_icon()
else if(lasercolor == "b")
var/obj/item/weapon/gun/energy/laser/bluetag/G = new /obj/item/weapon/gun/energy/laser/bluetag(Tsec)
G.power_supply.charge = 0
G.cell.charge = 0
G.update_icon()
else if(lasercolor == "r")
var/obj/item/weapon/gun/energy/laser/redtag/G = new /obj/item/weapon/gun/energy/laser/redtag(Tsec)
G.power_supply.charge = 0
G.cell.charge = 0
G.update_icon()
if(prob(50))
@@ -390,7 +390,7 @@ Auto Patrol[]"},
if(lasercolor == "r")
new /obj/item/clothing/suit/redtag(Tsec)
do_sparks(3, TRUE, src)
do_sparks(3, TRUE, src)
new /obj/effect/decal/cleanable/oil(loc)
..()
@@ -444,7 +444,7 @@ Auto Patrol[]"},
if(severity==2 && prob(70))
..(severity-1)
else
new /obj/effect/temp_visual/emp(loc)
new /obj/effect/temp_visual/emp(loc)
var/list/mob/living/carbon/targets = new
for(var/mob/living/carbon/C in view(12,src))
if(C.stat==2)
@@ -91,6 +91,16 @@
icon_living = icon_state
icon_dead = "[visualAppearence]_dead"
/obj/item/drone_shell/dusty
name = "derelict drone shell"
desc = "A long-forgotten drone shell. It seems kind of... Space Russian."
drone_type = /mob/living/simple_animal/drone/derelict
/mob/living/simple_animal/drone/derelict
name = "derelict drone"
default_hatmask = /obj/item/clothing/head/ushanka
/mob/living/simple_animal/drone/cogscarab
name = "cogscarab"
desc = "A strange, drone-like machine. It constantly emits the hum of gears."
@@ -120,14 +130,14 @@
hacked = TRUE
visualAppearence = CLOCKDRONE
can_be_held = FALSE
flavortext = "<span class='heavy_brass'>You are a cogscarab</span><b>, a clockwork creation of Ratvar. As a cogscarab, you have low health, an inbuilt proselytizer that can convert brass \
to liquified alloy, a set of relatively fast tools, </b><span class='heavy_brass'>can communicate over the Hierophant Network with :b</span><b>, and are immune to extreme \
flavortext = "<span class='heavy_brass'>You are a cogscarab</span><b>, a clockwork creation of Ratvar. As a cogscarab, you have low health, an inbuilt fabricator that can convert brass \
to power, a set of relatively fast tools, </b><span class='heavy_brass'>can communicate over the Hierophant Network with :b</span><b>, and are immune to extreme \
temperatures and pressures. \nYour goal is to serve the Justiciar and his servants by repairing and defending all they create.</b>"
/mob/living/simple_animal/drone/cogscarab/ratvar //a subtype for spawning when ratvar is alive, has a slab that it can use and a normal proselytizer
/mob/living/simple_animal/drone/cogscarab/ratvar //a subtype for spawning when ratvar is alive, has a slab that it can use and a normal fabricatorlab that it can use and a normal fabricator
default_storage = /obj/item/weapon/storage/toolbox/brass/prefilled/ratvar
/mob/living/simple_animal/drone/cogscarab/admin //an admin-only subtype of cogscarab with a no-cost proselytizer and slab in its box
/mob/living/simple_animal/drone/cogscarab/admin //an admin-only subtype of cogscarab with a no-cost fabricator and slab in its box
default_storage = /obj/item/weapon/storage/toolbox/brass/prefilled/ratvar/admin
/mob/living/simple_animal/drone/cogscarab/Initialize()
@@ -167,9 +177,7 @@
..()
/mob/living/simple_animal/drone/cogscarab/can_use_guns(obj/item/weapon/gun/G)
if(!GLOB.ratvar_awakens)
changeNext_move(CLICK_CD_RANGE*4) //about as much delay as an unupgraded kinetic accelerator
return TRUE
return GLOB.ratvar_awakens
/mob/living/simple_animal/drone/cogscarab/get_armor_effectiveness()
if(GLOB.ratvar_awakens)
@@ -191,11 +199,41 @@
/mob/living/simple_animal/drone/cogscarab/ratvar_act()
fully_heal(TRUE)
/obj/item/drone_shell/dusty
name = "derelict drone shell"
desc = "A long-forgotten drone shell. It seems kind of... Space Russian."
drone_type = /mob/living/simple_animal/drone/derelict
/mob/living/simple_animal/drone/cogscarab/update_icons()
if(stat != DEAD)
if(incapacitated())
icon_state = "[visualAppearence]_flipped"
else
icon_state = visualAppearence
else
icon_state = "[visualAppearence]_dead"
/mob/living/simple_animal/drone/derelict
name = "derelict drone"
default_hatmask = /obj/item/clothing/head/ushanka
/mob/living/simple_animal/drone/cogscarab/Stun(amount, updating = 1, ignore_canstun = 0)
. = ..()
if(.)
update_icons()
/mob/living/simple_animal/drone/cogscarab/SetStunned(amount, updating = 1, ignore_canstun = 0)
. = ..()
if(.)
update_icons()
/mob/living/simple_animal/drone/cogscarab/AdjustStunned(amount, updating = 1, ignore_canstun = 0)
. = ..()
if(.)
update_icons()
/mob/living/simple_animal/drone/cogscarab/Weaken(amount, updating = 1, ignore_canweaken = 0)
. = ..()
if(.)
update_icons()
/mob/living/simple_animal/drone/cogscarab/SetWeakened(amount, updating = 1, ignore_canweaken = 0)
. = ..()
if(.)
update_icons()
/mob/living/simple_animal/drone/cogscarab/AdjustWeakened(amount, updating = 1, ignore_canweaken = 0)
. = ..()
if(.)
update_icons()
@@ -132,6 +132,12 @@ Difficulty: Hard
if(spawned_beacon && loc == spawned_beacon.loc && did_reset)
arena_trap(src)
/mob/living/simple_animal/hostile/megafauna/hierophant/CanAttack(atom/the_target)
. = ..()
if(istype(the_target, /mob/living/simple_animal/hostile/asteroid/hivelordbrood)) //ignore temporary targets in favor of more permenant targets
return FALSE
/mob/living/simple_animal/hostile/megafauna/hierophant/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
. = ..()
if(src && . > 0 && !blinking)
@@ -100,7 +100,7 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
var/mob/living/creator = null // the creator
var/destroy_objects = 0
var/knockdown_people = 0
var/static/mutable_appearance/googly_eyes = mutable_appearance('icons/mob/mob.dmi', "googly_eyes")
var/static/mutable_appearance/googly_eyes = mutable_appearance('icons/mob/mob.dmi', "googly_eyes")
gold_core_spawnable = 0
/mob/living/simple_animal/hostile/mimic/copy/Initialize(mapload, obj/copy, mob/living/creator, destroy_original = 0)
@@ -203,7 +203,7 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
if(..())
emote_see = list("aims menacingly")
obj_damage = 0
environment_smash = ENVIRONMENT_SMASH_NONE //needed? seems weird for them to do so
environment_smash = ENVIRONMENT_SMASH_NONE //needed? seems weird for them to do so
ranged = 1
retreat_distance = 1 //just enough to shoot
minimum_distance = 6
@@ -229,10 +229,10 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
/mob/living/simple_animal/hostile/mimic/copy/ranged/OpenFire(the_target)
if(Zapgun)
if(Zapgun.power_supply)
if(Zapgun.cell)
var/obj/item/ammo_casing/energy/shot = Zapgun.ammo_type[Zapgun.select]
if(Zapgun.power_supply.charge >= shot.e_cost)
Zapgun.power_supply.use(shot.e_cost)
if(Zapgun.cell.charge >= shot.e_cost)
Zapgun.cell.use(shot.e_cost)
Zapgun.update_icon()
..()
else if(Zapstick)
@@ -76,5 +76,9 @@
stat_attack = UNCONSCIOUS
movement_type = FLYING
robust_searching = 1
crusher_loot = /obj/item/crusher_trophy/watcher_wing
loot = list()
butcher_results = list(/obj/item/weapon/ore/diamond = 2, /obj/item/stack/sheet/sinew = 2, /obj/item/stack/sheet/bone = 1)
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/tendril
fromtendril = TRUE
@@ -85,11 +85,16 @@
icon_dead = "goliath_dead"
throw_message = "does nothing to the tough hide of the"
pre_attack_icon = "goliath2"
crusher_loot = /obj/item/crusher_trophy/goliath_tentacle
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab/goliath = 2, /obj/item/stack/sheet/animalhide/goliath_hide = 1, /obj/item/stack/sheet/bone = 2)
loot = list()
stat_attack = UNCONSCIOUS
robust_searching = 1
/mob/living/simple_animal/hostile/asteroid/goliath/beast/tendril
fromtendril = TRUE
//tentacles
/obj/effect/goliath_tentacle
name = "Goliath tentacle"
@@ -46,6 +46,10 @@
OpenFire()
return TRUE
/mob/living/simple_animal/hostile/asteroid/hivelord/spawn_crusher_loot()
loot += crusher_loot //we don't butcher
/mob/living/simple_animal/hostile/asteroid/hivelord/death(gibbed)
mouse_opacity = 1
..(gibbed)
@@ -101,6 +105,7 @@
speak_emote = list("echoes")
attack_sound = 'sound/weapons/pierce.ogg'
throw_message = "bounces harmlessly off of"
crusher_loot = /obj/item/crusher_trophy/legion_skull
loot = list(/obj/item/organ/regenerative_core/legion)
brood_type = /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion
del_on_death = 1
@@ -119,6 +124,10 @@
new /obj/effect/mob_spawn/human/corpse/damaged(T)
..(gibbed)
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril
fromtendril = TRUE
//Legion skull
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion
name = "legion"
@@ -11,14 +11,21 @@
response_help = "pokes"
response_disarm = "shoves"
response_harm = "strikes"
var/crusher_loot
status_flags = 0
a_intent = INTENT_HARM
var/throw_message = "bounces off of"
var/icon_aggro = null // for swapping to when we get aggressive
var/fromtendril = FALSE
see_in_dark = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
mob_size = MOB_SIZE_LARGE
/mob/living/simple_animal/hostile/asteroid/Initialize(mapload)
. = ..()
apply_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
/mob/living/simple_animal/hostile/asteroid/Aggro()
..()
if(vision_range != aggro_vision_range)
@@ -44,14 +51,21 @@
if(!stat)
Aggro()
if(T.throwforce <= 20)
visible_message("<span class='notice'>The [T.name] [src.throw_message] [src.name]!</span>")
visible_message("<span class='notice'>The [T.name] [throw_message] [src.name]!</span>")
return
..()
/mob/living/simple_animal/hostile/asteroid/death(gibbed)
SSblackbox.add_details("mobs_killed_mining","[src.type]")
var/datum/status_effect/crusher_damage/C = has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
if(C && crusher_loot && prob((C.total_damage/maxHealth)) * 5) //on average, you'll need to kill 20 creatures before getting the item
spawn_crusher_loot()
..(gibbed)
/mob/living/simple_animal/hostile/asteroid/proc/spawn_crusher_loot()
butcher_results[crusher_loot] = 1
/mob/living/simple_animal/hostile/asteroid/handle_temperature_damage()
if(bodytemperature < minbodytemp)
adjustBruteLoss(2)
@@ -17,7 +17,7 @@
maxHealth = 250
max_mobs = 3
spawn_time = 300 //30 seconds default
mob_type = /mob/living/simple_animal/hostile/asteroid/basilisk/watcher
mob_type = /mob/living/simple_animal/hostile/asteroid/basilisk/watcher/tendril
spawn_text = "emerges from"
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
@@ -28,10 +28,10 @@
var/obj/effect/light_emitter/tendril/emitted_light
/mob/living/simple_animal/hostile/spawner/lavaland/goliath
mob_type = /mob/living/simple_animal/hostile/asteroid/goliath/beast
mob_type = /mob/living/simple_animal/hostile/asteroid/goliath/beast/tendril
/mob/living/simple_animal/hostile/spawner/lavaland/legion
mob_type = /mob/living/simple_animal/hostile/asteroid/hivelord/legion
mob_type = /mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril
/mob/living/simple_animal/hostile/spawner/lavaland/Initialize()
. = ..()
+20 -13
View File
@@ -178,11 +178,18 @@
if(mob.throwing)
mob.throwing.finalize(FALSE)
for(var/obj/O in mob)
O.on_mob_move(direct, src)
return .
/mob/Moved(oldLoc, dir)
. = ..()
for(var/obj/O in contents)
O.on_mob_move(dir, src, oldLoc)
/mob/setDir(newDir)
. = ..()
for(var/obj/O in contents)
O.on_mob_turn(newDir, src)
///Process_Grab()
///Called by client/Move()
@@ -209,10 +216,10 @@
return
var/mob/living/L = mob
switch(L.incorporeal_move)
if(INCORPOREAL_MOVE_BASIC)
if(INCORPOREAL_MOVE_BASIC)
L.loc = get_step(L, direct)
L.setDir(direct)
if(INCORPOREAL_MOVE_SHADOW)
if(INCORPOREAL_MOVE_SHADOW)
if(prob(50))
var/locx
var/locy
@@ -242,15 +249,15 @@
L.loc = locate(locx,locy,mobloc.z)
var/limit = 2//For only two trailing shadows.
for(var/turf/T in getline(mobloc, L.loc))
new /obj/effect/temp_visual/dir_setting/ninja/shadow(T, L.dir)
new /obj/effect/temp_visual/dir_setting/ninja/shadow(T, L.dir)
limit--
if(limit<=0)
break
else
new /obj/effect/temp_visual/dir_setting/ninja/shadow(mobloc, L.dir)
new /obj/effect/temp_visual/dir_setting/ninja/shadow(mobloc, L.dir)
L.loc = get_step(L, direct)
L.setDir(direct)
if(INCORPOREAL_MOVE_JAUNT) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
if(INCORPOREAL_MOVE_JAUNT) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
var/turf/open/floor/stepTurf = get_step(L, direct)
for(var/obj/effect/decal/cleanable/salt/S in stepTurf)
to_chat(L, "<span class='warning'>[S] bars your passage!</span>")
@@ -295,12 +302,12 @@
return A
else
var/atom/movable/AM = A
if(AM == buckled)
if(AM == buckled)
continue
if(ismob(AM))
var/mob/M = AM
if(M.buckled)
continue
if(ismob(AM))
var/mob/M = AM
if(M.buckled)
continue
if(!AM.CanPass(src) || AM.density)
if(AM.anchored)
return AM
@@ -26,6 +26,11 @@
return battery_module.battery.give(amount)
return 0
/obj/item/device/modular_computer/get_cell()
var/obj/item/weapon/computer_hardware/battery/battery_module = all_components[MC_CELL]
if(battery_module && battery_module.battery)
return battery_module.battery
// Used in following function to reduce copypaste
/obj/item/device/modular_computer/proc/power_failure()
@@ -42,6 +42,9 @@
/datum/computer_file/program/card_mod/New()
..()
change_position_cooldown = config.id_console_jobslot_delay
addtimer(CALLBACK(src, .proc/SetConfigCooldown), 0)
/datum/computer_file/program/card_mod/proc/SetConfigCooldown()
/datum/computer_file/program/card_mod/event_idremoved(background, slot)
+1 -1
View File
@@ -111,7 +111,7 @@ They *could* go in their appropriate files, but this is supposed to be modular
S.cell.charge += charge
charge = 0
corrupt()
updateicon()
update_icon()
//RDCONSOLE//
+2
View File
@@ -56,6 +56,8 @@ Contents:
var/s_bombs = 10//Number of starting ninja smoke bombs.
var/a_boost = 3//Number of adrenaline boosters.
/obj/item/clothing/suit/space/space_ninja/get_cell()
return cell
/obj/item/clothing/suit/space/space_ninja/New()
..()
+1 -1
View File
@@ -32,7 +32,7 @@
U.put_in_hands(old_cell)
old_cell.add_fingerprint(U)
old_cell.corrupt()
old_cell.updateicon()
old_cell.update_icon()
cell = CELL
to_chat(U, "<span class='notice'>Upgrade complete. Maximum capacity: <b>[round(cell.maxcharge/100)]</b>%</span>")
else
+6 -6
View File
@@ -93,6 +93,10 @@
var/update_overlay = -1
var/icon_update_needed = FALSE
/obj/machinery/power/apc/get_cell()
return cell
/obj/machinery/power/apc/connect_to_network()
//Override because the APC does not directly connect to the network; it goes through a terminal.
//The terminal is what the power computer looks for anyway.
@@ -622,14 +626,10 @@
return
if(usr == user && opened && (!issilicon(user)))
if(cell)
user.visible_message("[user] removes \the [cell] from [src]!","<span class='notice'>You remove \the [cell].</span>")
user.put_in_hands(cell)
cell.add_fingerprint(user)
cell.updateicon()
cell.update_icon()
src.cell = null
user.visible_message("[user.name] removes the power cell from [src.name]!",\
"<span class='notice'>You remove the power cell.</span>")
//to_chat(user, "You remove the power cell.")
charging = 0
src.update_icon()
return
+10 -7
View File
@@ -19,13 +19,16 @@
var/ratingdesc = TRUE
var/grown_battery = FALSE // If it's a grown that acts as a battery, add a wire overlay to it.
/obj/item/weapon/stock_parts/cell/get_cell()
return src
/obj/item/weapon/stock_parts/cell/New()
..()
START_PROCESSING(SSobj, src)
charge = maxcharge
if(ratingdesc)
desc += " This one has a power rating of [maxcharge], and you should not swallow it."
updateicon()
update_icon()
/obj/item/weapon/stock_parts/cell/Destroy()
STOP_PROCESSING(SSobj, src)
@@ -46,16 +49,16 @@
else
return PROCESS_KILL
/obj/item/weapon/stock_parts/cell/proc/updateicon()
/obj/item/weapon/stock_parts/cell/update_icon()
cut_overlays()
if(grown_battery)
add_overlay("grown_wires")
add_overlay("grown_wires")
if(charge < 0.01)
return
else if(charge/maxcharge >=0.995)
add_overlay("cell-o2")
add_overlay("cell-o2")
else
add_overlay("cell-o1")
add_overlay("cell-o1")
/obj/item/weapon/stock_parts/cell/proc/percent() // return % charge of cell
return 100*charge/maxcharge
@@ -69,7 +72,7 @@
return 0
charge = (charge - amount)
if(!istype(loc, /obj/machinery/power/apc))
SSblackbox.add_details("cell_used","[src.type]")
SSblackbox.add_details("cell_used","[src.type]")
return 1
// recharge the cell
@@ -123,7 +126,7 @@
corrupt()
return
//explosion(T, 0, 1, 2, 2)
explosion(T, devastation_range, heavy_impact_range, light_impact_range, flash_range)
explosion(T, devastation_range, heavy_impact_range, light_impact_range, flash_range)
qdel(src)
/obj/item/weapon/stock_parts/cell/proc/corrupt()
@@ -1,9 +1,10 @@
/datum/mapGeneratorModule/bottomLayer/repairFloorPlasteel
spawnableTurfs = list(/turf/open/floor/plasteel = 100)
var/ignore_wall = FALSE
allowAtomsOnSpace = TRUE
/datum/mapGeneratorModule/bottomLayer/repairFloorPlasteel/place(turf/T)
if(isclosedturf(T))
if(isclosedturf(T) && !ignore_wall)
return FALSE
return TRUE
@@ -13,6 +14,7 @@
/datum/mapGeneratorModule/border/normalWalls
spawnableAtoms = list()
spawnableTurfs = list(/turf/closed/wall = 100)
allowAtomsOnSpace = TRUE
/datum/mapGenerator/repair
modules = list(/datum/mapGeneratorModule/bottomLayer/repairFloorPlasteel,
+5 -2
View File
@@ -1,3 +1,6 @@
#define DUALWIELD_PENALTY_EXTRA_MULTIPLIER 1.4
/obj/item/weapon/gun
name = "gun"
desc = "It's a gun. It's pretty terrible, though."
@@ -229,7 +232,7 @@
break
if(chambered && chambered.BB)
if(randomspread)
sprd = round((rand() - 0.5) * (randomized_gun_spread + randomized_bonus_spread))
sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread))
else //Smart spread
sprd = round((((rand_spr/burst_size) * i) - (0.5 + (rand_spr * 0.25))) * (randomized_gun_spread + randomized_bonus_spread))
@@ -250,7 +253,7 @@
firing_burst = 0
else
if(chambered)
sprd = round((rand() - 0.5) * (randomized_gun_spread + randomized_bonus_spread))
sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread))
if(!chambered.fire_casing(target, user, params, , suppressed, zone_override, sprd))
shoot_with_empty_chamber(user)
return
+32 -31
View File
@@ -4,13 +4,13 @@
desc = "A basic energy-based gun."
icon = 'icons/obj/guns/energy.dmi'
var/obj/item/weapon/stock_parts/cell/power_supply //What type of power cell this uses
var/obj/item/weapon/stock_parts/cell/cell //What type of power cell this uses
var/cell_type = /obj/item/weapon/stock_parts/cell
var/modifystate = 0
var/list/ammo_type = list(/obj/item/ammo_casing/energy)
var/select = 1 //The state of the select fire switch. Determines from the ammo_type list what kind of shot is fired next.
var/can_charge = 1 //Can it be charged in a recharger?
var/automatic_charge_overlays = TRUE //Do we handle overlays with base update_icon()?
var/automatic_charge_overlays = TRUE //Do we handle overlays with base update_icon()?
var/charge_sections = 4
ammo_x_offset = 2
var/shaded_charge = 0 //if this gun uses a stateful charge bar for more detail
@@ -20,19 +20,22 @@
var/use_cyborg_cell = 0 //whether the gun's cell drains the cyborg user's cell to recharge
/obj/item/weapon/gun/energy/emp_act(severity)
power_supply.use(round(power_supply.charge / severity))
cell.use(round(cell.charge / severity))
chambered = null //we empty the chamber
recharge_newshot() //and try to charge a new shot
update_icon()
/obj/item/weapon/gun/energy/get_cell()
return cell
/obj/item/weapon/gun/energy/Initialize()
. = ..()
/obj/item/weapon/gun/energy/Initialize()
. = ..()
if(cell_type)
power_supply = new cell_type(src)
cell = new cell_type(src)
else
power_supply = new(src)
power_supply.give(power_supply.maxcharge)
cell = new(src)
cell.give(cell.maxcharge)
update_ammo_types()
recharge_newshot(1)
if(selfcharge)
@@ -50,9 +53,7 @@
fire_delay = shot.delay
/obj/item/weapon/gun/energy/Destroy()
if(power_supply)
qdel(power_supply)
power_supply = null
QDEL_NULL(cell)
STOP_PROCESSING(SSobj, src)
return ..()
@@ -62,9 +63,9 @@
if(charge_tick < charge_delay)
return
charge_tick = 0
if(!power_supply)
if(!cell)
return
power_supply.give(100)
cell.give(100)
if(!chambered) //if empty chamber we try to charge a new shot
recharge_newshot(1)
update_icon()
@@ -76,10 +77,10 @@
/obj/item/weapon/gun/energy/can_shoot()
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
return power_supply.charge >= shot.e_cost
return cell.charge >= shot.e_cost
/obj/item/weapon/gun/energy/recharge_newshot(no_cyborg_drain)
if (!ammo_type || !power_supply)
if (!ammo_type || !cell)
return
if(use_cyborg_cell && !no_cyborg_drain)
if(iscyborg(loc))
@@ -87,10 +88,10 @@
if(R.cell)
var/obj/item/ammo_casing/energy/shot = ammo_type[select] //Necessary to find cost of shot
if(R.cell.use(shot.e_cost)) //Take power from the borg...
power_supply.give(shot.e_cost) //... to recharge the shot
cell.give(shot.e_cost) //... to recharge the shot
if(!chambered)
var/obj/item/ammo_casing/energy/AC = ammo_type[select]
if(power_supply.charge >= AC.e_cost) //if there's enough power in the power_supply cell...
if(cell.charge >= AC.e_cost) //if there's enough power in the cell cell...
chambered = AC //...prepare a new shot based on the current ammo type selected
if(!chambered.BB)
chambered.newshot()
@@ -98,7 +99,7 @@
/obj/item/weapon/gun/energy/process_chamber()
if(chambered && !chambered.BB) //if BB is null, i.e the shot has been fired...
var/obj/item/ammo_casing/energy/shot = chambered
power_supply.use(shot.e_cost)//... drain the power_supply cell
cell.use(shot.e_cost)//... drain the cell cell
chambered = null //either way, released the prepared shot
recharge_newshot() //try to charge a new shot
@@ -117,10 +118,10 @@
return
/obj/item/weapon/gun/energy/update_icon()
..()
if(!automatic_charge_overlays)
return
var/ratio = Ceiling((power_supply.charge / power_supply.maxcharge) * charge_sections)
..()
if(!automatic_charge_overlays)
return
var/ratio = Ceiling((cell.charge / cell.maxcharge) * charge_sections)
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
var/iconState = "[icon_state]_charge"
var/itemState = null
@@ -131,16 +132,16 @@
iconState += "_[shot.select_name]"
if(itemState)
itemState += "[shot.select_name]"
if(power_supply.charge < shot.e_cost)
if(cell.charge < shot.e_cost)
add_overlay("[icon_state]_empty")
else
if(!shaded_charge)
var/mutable_appearance/charge_overlay = mutable_appearance(icon, iconState)
var/mutable_appearance/charge_overlay = mutable_appearance(icon, iconState)
for(var/i = ratio, i >= 1, i--)
charge_overlay.pixel_x = ammo_x_offset * (i - 1)
add_overlay(charge_overlay)
charge_overlay.pixel_x = ammo_x_offset * (i - 1)
add_overlay(charge_overlay)
else
add_overlay("[icon_state]_charge[ratio]")
add_overlay("[icon_state]_charge[ratio]")
if(itemState)
itemState += "[ratio]"
item_state = itemState
@@ -156,7 +157,7 @@
user.visible_message("<span class='suicide'>[user] melts [user.p_their()] face off with [src]!</span>")
playsound(loc, fire_sound, 50, 1, -1)
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
power_supply.use(shot.e_cost)
cell.use(shot.e_cost)
update_icon()
return(FIRELOSS)
else
@@ -191,17 +192,17 @@
user.visible_message("<span class='danger'>[user] tries to light their [A.name] with [src], but it doesn't do anything. Dumbass.</span>")
playsound(user, E.fire_sound, 50, 1)
playsound(user, BB.hitsound, 50, 1)
power_supply.use(E.e_cost)
cell.use(E.e_cost)
. = ""
else if(BB.damage_type != BURN)
user.visible_message("<span class='danger'>[user] tries to light their [A.name] with [src], but only succeeds in utterly destroying it. Dumbass.</span>")
playsound(user, E.fire_sound, 50, 1)
playsound(user, BB.hitsound, 50, 1)
power_supply.use(E.e_cost)
cell.use(E.e_cost)
qdel(A)
. = ""
else
playsound(user, E.fire_sound, 50, 1)
playsound(user, BB.hitsound, 50, 1)
power_supply.use(E.e_cost)
cell.use(E.e_cost)
. = "<span class='danger'>[user] casually lights their [A.name] with [src]. Damn.</span>"
@@ -98,7 +98,7 @@
empty()
/obj/item/weapon/gun/energy/kinetic_accelerator/proc/empty()
power_supply.use(500)
cell.use(500)
update_icon()
/obj/item/weapon/gun/energy/kinetic_accelerator/proc/attempt_reload(recharge_time)
@@ -125,7 +125,7 @@
return
/obj/item/weapon/gun/energy/kinetic_accelerator/proc/reload()
power_supply.give(500)
cell.give(500)
recharge_newshot(1)
if(!suppressed)
playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
@@ -163,6 +163,7 @@
range = 3
log_override = TRUE
var/pressure_decrease_active = FALSE
var/pressure_decrease = 0.25
var/obj/item/weapon/gun/energy/kinetic_accelerator/kinetic_gun
@@ -179,6 +180,7 @@
if(pressure > 50)
name = "weakened [name]"
damage = damage * pressure_decrease
pressure_decrease_active = TRUE
. = ..()
/obj/item/projectile/kinetic/on_range()
@@ -194,7 +196,10 @@
if(!target_turf)
target_turf = get_turf(src)
if(kinetic_gun) //hopefully whoever shot this was not very, very unfortunate.
for(var/obj/item/borg/upgrade/modkit/M in kinetic_gun.get_modkits())
var/list/mods = kinetic_gun.get_modkits()
for(var/obj/item/borg/upgrade/modkit/M in mods)
M.projectile_strike_predamage(src, target_turf, target, kinetic_gun)
for(var/obj/item/borg/upgrade/modkit/M in mods)
M.projectile_strike(src, target_turf, target, kinetic_gun)
if(ismineralturf(target_turf))
var/turf/closed/mineral/M = target_turf
@@ -210,6 +215,7 @@
icon = 'icons/obj/objects.dmi'
icon_state = "modkit"
origin_tech = "programming=2;materials=2;magnets=4"
w_class = WEIGHT_CLASS_SMALL
require_module = 1
module_type = /obj/item/weapon/robot_module/miner
var/denied_type = null
@@ -264,6 +270,10 @@
/obj/item/borg/upgrade/modkit/proc/modify_projectile(obj/item/projectile/kinetic/K)
//use this one for effects you want to trigger before mods that do damage
/obj/item/borg/upgrade/modkit/proc/projectile_strike_predamage(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
//and this one for things that don't need to trigger before other damage-dealing mods
/obj/item/borg/upgrade/modkit/proc/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
//Range
@@ -370,7 +380,7 @@
modifier = -14 //Makes the cooldown 3 seconds(with no cooldown mods) if you miss. Don't miss.
cost = 50
/obj/item/borg/upgrade/modkit/cooldown/repeater/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
/obj/item/borg/upgrade/modkit/cooldown/repeater/projectile_strike_predamage(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
var/valid_repeat = FALSE
if(isliving(target))
var/mob/living/L = target
@@ -380,7 +390,7 @@
valid_repeat = TRUE
if(valid_repeat)
KA.overheat = FALSE
KA.attempt_reload(KA.overheat_time * 0.25) //If you hit, the cooldown drops to 0.75 seconds.
KA.attempt_reload(KA.overheat_time * 0.25) //If you hit, the cooldown drops to 0.75 seconds.
/obj/item/borg/upgrade/modkit/lifesteal
name = "lifesteal crystal"
@@ -390,7 +400,7 @@
cost = 20
var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
/obj/item/borg/upgrade/modkit/lifesteal/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
/obj/item/borg/upgrade/modkit/lifesteal/projectile_strike_predamage(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
if(isliving(target) && isliving(K.firer))
var/mob/living/L = target
if(L.stat == DEAD)
@@ -414,6 +424,43 @@
return
new /obj/effect/temp_visual/resonance(target_turf, K.firer, null, 30)
/obj/item/borg/upgrade/modkit/bounty
name = "death syphon"
desc = "Killing or assisting in killing a creature permenantly increases your damage against that type of creature."
denied_type = /obj/item/borg/upgrade/modkit/bounty
modifier = 1.25
cost = 30
var/maximum_bounty = 25
var/list/bounties_reaped = list()
/obj/item/borg/upgrade/modkit/bounty/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
if(isliving(target))
var/mob/living/L = target
var/list/existing_marks = L.has_status_effect_list(STATUS_EFFECT_SYPHONMARK)
for(var/i in existing_marks)
var/datum/status_effect/syphon_mark/SM = i
if(SM.reward_target == src) //we want to allow multiple people with bounty modkits to use them, but we need to replace our own marks so we don't multi-reward
SM.reward_target = null
qdel(SM)
var/datum/status_effect/syphon_mark/SM = L.apply_status_effect(STATUS_EFFECT_SYPHONMARK)
SM.reward_target = src
if(bounties_reaped[L.type])
var/kill_modifier = 1
if(K.pressure_decrease_active)
kill_modifier *= K.pressure_decrease
var/armor = L.run_armor_check(K.def_zone, K.flag, "", "", K.armour_penetration)
L.apply_damage(bounties_reaped[L.type]*kill_modifier, K.damage_type, K.def_zone, armor)
/obj/item/borg/upgrade/modkit/bounty/proc/get_kill(mob/living/L)
var/bonus_mod = 1
if(ismegafauna(L)) //megafauna reward
bonus_mod = 4
if(!bounties_reaped[L.type])
bounties_reaped[L.type] = min(modifier * bonus_mod, maximum_bounty)
else
bounties_reaped[L.type] = min(bounties_reaped[L.type] + (modifier * bonus_mod), maximum_bounty)
//Indoors
/obj/item/borg/upgrade/modkit/indoors
name = "decrease pressure penalty"
@@ -39,7 +39,7 @@
/obj/item/weapon/gun/energy/decloner/update_icon()
..()
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
if(power_supply.charge > shot.e_cost)
if(cell.charge > shot.e_cost)
add_overlay("decloner_spin")
/obj/item/weapon/gun/energy/floragun
@@ -137,19 +137,19 @@
/obj/item/weapon/gun/energy/plasmacutter/examine(mob/user)
..()
if(power_supply)
to_chat(user, "<span class='notice'>[src] is [round(power_supply.percent())]% charged.</span>")
if(cell)
to_chat(user, "<span class='notice'>[src] is [round(cell.percent())]% charged.</span>")
/obj/item/weapon/gun/energy/plasmacutter/attackby(obj/item/A, mob/user)
if(istype(A, /obj/item/stack/sheet/mineral/plasma))
var/obj/item/stack/sheet/S = A
S.use(1)
power_supply.give(1000)
cell.give(1000)
recharge_newshot(1)
to_chat(user, "<span class='notice'>You insert [A] in [src], recharging it.</span>")
else if(istype(A, /obj/item/weapon/ore/plasma))
qdel(A)
power_supply.give(500)
cell.give(500)
recharge_newshot(1)
to_chat(user, "<span class='notice'>You insert [A] in [src], recharging it.</span>")
else

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