runtiment
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@@ -1405,6 +1405,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/armor_block = target.run_armor_check(affecting, "melee")
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if(HAS_TRAIT(user, TRAIT_MAULER)) // maulers get 15 armorpierce because if you're going to punch someone you might as well do a good job of it
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armor_block = target.run_armor_check(affecting, "melee", armour_penetration = 15) // lot of good that sec jumpsuit did you
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playsound(target.loc, user.dna.species.attack_sound, 25, 1, -1)
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target.visible_message("<span class='danger'>[user] [atk_verb]ed [target]!</span>", \
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@@ -1422,9 +1424,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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target.apply_damage(damage*1.5, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
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target.apply_damage(damage*0.5, STAMINA, affecting, armor_block)
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log_combat(user, target, "kicked")
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else if(HAS_TRAIT(user, TRAIT_MAULER)) // mauler punches deal 1.2x raw damage + 0.8x stam damage
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target.apply_damage(damage*1.2, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
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target.apply_damage(damage*0.8, STAMINA, affecting, armor_block)
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else if(HAS_TRAIT(user, TRAIT_MAULER)) // mauler punches deal 1.3x raw damage + 1x stam damage, and have some armor pierce
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target.apply_damage(damage*1.3, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
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target.apply_damage(damage, STAMINA, affecting, armor_block)
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log_combat(user, target, "punched (mauler)")
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else //other attacks deal full raw damage + 2x in stamina damage
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target.apply_damage(damage, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
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