[MIRROR] Blobbernauts are healed quicker by cores and nodes (#2821)

* Blobbernauts are healed quicker by cores and nodes (#30527)

* Blobbernauts are healed quicker by cores and nodes

i hate sitting for 3-5 minutes waiting to heal as a naut

* no you can't heal without a factory

* Update blob_mobs.dm

* Update blob_mobs.dm

* Update blob_mobs.dm

* Update blob_mobs.dm

* Update blob_mobs.dm

* Update blob_mobs.dm

* Update blob_mobs.dm

* Update blob_mobs.dm

* Update blob_mobs.dm

* Blobbernauts are healed quicker by cores and nodes
This commit is contained in:
CitadelStationBot
2017-09-17 22:23:08 -05:00
committed by Poojawa
parent d0c9f79a37
commit b1ba49f37e
+17 -1
View File
@@ -229,13 +229,29 @@
/mob/living/simple_animal/hostile/blob/blobbernaut/Life()
if(..())
var/list/blobs_in_area = range(2, src)
if(independent)
return // strong independent blobbernaut that don't need no blob
var/damagesources = 0
if(!(locate(/obj/structure/blob) in range(2, src)))
if(!(locate(/obj/structure/blob) in blobs_in_area))
damagesources++
if(!factory)
damagesources++
else
if(locate(/obj/structure/blob/core) in blobs_in_area)
adjustHealth(-maxHealth*0.1)
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(src)) //hello yes you are being healed
if(overmind)
H.color = overmind.blob_reagent_datum.complementary_color
else
H.color = "#000000"
if(locate(/obj/structure/blob/node) in blobs_in_area)
adjustHealth(-maxHealth*0.05)
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(src))
if(overmind)
H.color = overmind.blob_reagent_datum.complementary_color
else
H.color = "#000000"
if(damagesources)
for(var/i in 1 to damagesources)
adjustHealth(maxHealth*0.025) //take 2.5% of max health as damage when not near the blob or if the naut has no factory, 5% if both