[MIRROR] Drake swooping is smoother and more dangerous (#571)
* Drake swooping is smoother and more dangerous * Update dragon.dm * Delete dragon.dm.rej
This commit is contained in:
committed by
Poojawa
parent
4cf23d086a
commit
b1d6b6a277
@@ -35,7 +35,6 @@
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..()
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if(randomdir)
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setDir(pick(GLOB.cardinal))
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flick("[icon_state]", src) //Because we might be pulling it from a pool, flick whatever icon it uses so it starts at the start of the icon's animation.
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timerid = QDEL_IN(src, duration)
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@@ -214,7 +213,7 @@
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icon = 'icons/effects/fire.dmi'
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icon_state = "3"
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duration = 20
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/obj/effect/overlay/temp/cult
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randomdir = 0
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duration = 10
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@@ -150,7 +150,7 @@ Difficulty: Hard
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var/turf/T = get_turf(target)
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if(!T || T == loc)
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return
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new /obj/effect/overlay/temp/dragon_swoop(T)
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new /obj/effect/overlay/temp/dragon_swoop/bubblegum(T)
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charging = TRUE
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DestroySurroundings()
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walk(src, 0)
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@@ -276,6 +276,9 @@ Difficulty: Hard
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addtimer(CALLBACK(src, .proc/devour, L), 2)
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sleep(1)
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/obj/effect/overlay/temp/dragon_swoop/bubblegum
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duration = 10
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/obj/effect/overlay/temp/bubblegum_hands
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icon = 'icons/effects/bubblegum.dmi'
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duration = 9
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@@ -1,4 +1,10 @@
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#define MEDAL_PREFIX "Drake"
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#define DRAKE_SWOOP_HEIGHT 270 //how high up drakes go, in pixels
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#define DRAKE_SWOOP_DIRECTION_CHANGE_RANGE 5 //the range our x has to be within to not change the direction we slam from
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#define SWOOP_DAMAGEABLE 1
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#define SWOOP_INVULNERABLE 2
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/*
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ASH DRAKE
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@@ -9,8 +15,9 @@ It acts as a melee creature, chasing down and attacking its target while also us
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Whenever possible, the drake will breathe fire in the four cardinal directions, igniting and heavily damaging anything caught in the blast.
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It also often causes fire to rain from the sky - many nearby turfs will flash red as a fireball crashes into them, dealing damage to anything on the turfs.
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The drake also utilizes its wings to fly into the sky and crash down onto a specified point. Anything on this point takes tremendous damage.
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The drake also utilizes its wings to fly into the sky, flying after its target and attempting to slam down on them. Anything near when it slams down takes huge damage.
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- Sometimes it will chain these swooping attacks over and over, making swiftness a necessity.
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- Sometimes, it will spew fire while flying at its target.
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When an ash drake dies, it leaves behind a chest that can contain four things:
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1. A spectral blade that allows its wielder to call ghosts to it, enhancing its power
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@@ -46,7 +53,7 @@ Difficulty: Medium
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pixel_x = -16
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loot = list(/obj/structure/closet/crate/necropolis/dragon)
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butcher_results = list(/obj/item/weapon/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/animalhide/ashdrake = 10, /obj/item/stack/sheet/bone = 30)
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var/swooping = 0
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var/swooping = NONE
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var/swoop_cooldown = 0
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medal_type = MEDAL_PREFIX
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score_type = DRAKE_SCORE
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@@ -63,10 +70,15 @@ Difficulty: Medium
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..()
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/mob/living/simple_animal/hostile/megafauna/dragon/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
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if(!forced && swooping)
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if(!forced && (swooping & SWOOP_INVULNERABLE))
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return FALSE
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return ..()
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/mob/living/simple_animal/hostile/megafauna/dragon/visible_message()
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if(swooping & SWOOP_INVULNERABLE) //to suppress attack messages without overriding every single proc that could send a message saying we got hit
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return
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return ..()
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/mob/living/simple_animal/hostile/megafauna/dragon/AttackingTarget()
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if(!swooping)
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return ..()
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@@ -86,62 +98,15 @@ Difficulty: Medium
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/mob/living/simple_animal/hostile/megafauna/dragon/Process_Spacemove(movement_dir = 0)
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return 1
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/obj/effect/overlay/temp/fireball
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icon = 'icons/obj/wizard.dmi'
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icon_state = "fireball"
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name = "fireball"
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desc = "Get out of the way!"
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layer = FLY_LAYER
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randomdir = 0
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duration = 12
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pixel_z = 500
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/obj/effect/overlay/temp/fireball/Initialize(loc)
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. = ..()
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animate(src, pixel_z = 0, time = 12)
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/obj/effect/overlay/temp/target
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icon = 'icons/mob/actions.dmi'
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icon_state = "sniper_zoom"
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layer = BELOW_MOB_LAYER
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light_range = 2
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duration = 12
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/obj/effect/overlay/temp/dragon_swoop
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name = "certain death"
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desc = "Don't just stand there, move!"
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icon = 'icons/effects/96x96.dmi'
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icon_state = "landing"
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layer = BELOW_MOB_LAYER
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pixel_x = -32
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pixel_y = -32
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color = "#FF0000"
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duration = 10
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/obj/effect/overlay/temp/target/ex_act()
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return
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/obj/effect/overlay/temp/target/Initialize(loc)
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. = ..()
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INVOKE_ASYNC(src, .proc/fall)
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/obj/effect/overlay/temp/target/proc/fall()
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var/turf/T = get_turf(src)
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playsound(T,'sound/magic/Fireball.ogg', 200, 1)
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new /obj/effect/overlay/temp/fireball(T)
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sleep(12)
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explosion(T, 0, 0, 1, 0, 0, 0, 1)
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/mob/living/simple_animal/hostile/megafauna/dragon/OpenFire()
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if(swooping)
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return
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anger_modifier = Clamp(((maxHealth - health)/50),0,20)
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ranged_cooldown = world.time + ranged_cooldown_time
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if(swooping)
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fire_rain()
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return
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if(prob(15 + anger_modifier) && !client)
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if(health < maxHealth/2)
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INVOKE_ASYNC(src, .proc/swoop_attack, 1)
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INVOKE_ASYNC(src, .proc/swoop_attack, TRUE, null, 50)
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else
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fire_rain()
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@@ -154,9 +119,11 @@ Difficulty: Medium
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fire_walls()
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/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_rain()
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visible_message("<span class='boldwarning'>Fire rains from the sky!</span>")
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for(var/turf/turf in range(12,get_turf(src)))
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if(prob(10))
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if(!target)
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return
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target.visible_message("<span class='boldwarning'>Fire rains from the sky!</span>")
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for(var/turf/turf in range(9,get_turf(target)))
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if(prob(11))
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new /obj/effect/overlay/temp/target(turf)
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/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_walls()
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@@ -177,6 +144,8 @@ Difficulty: Medium
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new /obj/effect/hotspot(J)
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J.hotspot_expose(700,50,1)
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for(var/mob/living/L in J.contents - hit_things)
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if(istype(L, /mob/living/simple_animal/hostile/megafauna/dragon))
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continue
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L.adjustFireLoss(20)
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to_chat(L, "<span class='userdanger'>You're hit by the drake's fire breath!</span>")
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hit_things += L
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@@ -184,43 +153,86 @@ Difficulty: Medium
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sleep(1)
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/mob/living/simple_animal/hostile/megafauna/dragon/proc/triple_swoop()
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swoop_attack()
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swoop_attack()
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swoop_attack()
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swoop_attack(swoop_duration = 30)
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swoop_attack(swoop_duration = 30)
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swoop_attack(swoop_duration = 30)
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/mob/living/simple_animal/hostile/megafauna/dragon/proc/swoop_attack(fire_rain = 0, atom/movable/manual_target)
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/mob/living/simple_animal/hostile/megafauna/dragon/proc/swoop_attack(fire_rain, atom/movable/manual_target, swoop_duration = 40)
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if(stat || swooping)
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return
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swoop_cooldown = world.time + 200
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var/atom/swoop_target
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if(manual_target)
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swoop_target = manual_target
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else
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swoop_target = target
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target = manual_target
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if(!target)
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return
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swoop_cooldown = world.time + 200
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stop_automated_movement = TRUE
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swooping = 1
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density = 0
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icon_state = "swoop"
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swooping |= SWOOP_DAMAGEABLE
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density = FALSE
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icon_state = "shadow"
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visible_message("<span class='boldwarning'>[src] swoops up high!</span>")
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if(prob(50))
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animate(src, pixel_x = 500, pixel_z = 500, time = 10)
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var/negative
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var/initial_x = x
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if(target.x < initial_x) //if the target's x is lower than ours, swoop to the left
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negative = TRUE
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else if(target.x > initial_x)
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negative = FALSE
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else if(target.x == initial_x) //if their x is the same, pick a direction
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negative = prob(50)
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var/obj/effect/overlay/temp/dragon_flight/F = new /obj/effect/overlay/temp/dragon_flight(loc, negative)
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negative = !negative //invert it for the swoop down later
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var/oldtransform = transform
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animate(src, transform = matrix()*0.9, time = 3, easing = BOUNCE_EASING)
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for(var/i in 1 to 3)
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sleep(1)
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if(QDELETED(src)) //we got hit and died, rip us
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qdel(F)
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return
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animate(src, transform = matrix()*0.7, time = 7)
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swooping |= SWOOP_INVULNERABLE
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sleep(7)
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var/list/flame_hit = list()
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while(swoop_duration > 0)
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if(!target && !FindTarget())
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break //we lost our target while chasing it down and couldn't get a new one
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if(swoop_duration < 7)
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fire_rain = FALSE //stop raining fire near the end of the swoop
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if(loc == get_turf(target))
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if(!fire_rain)
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break //we're not spewing fire at our target, slam they
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if(isliving(target))
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var/mob/living/L = target
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if(L.stat == DEAD)
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break //target is dead and we're on em, slam they
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if(fire_rain)
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new /obj/effect/overlay/temp/target(loc, flame_hit)
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forceMove(get_step(src, get_dir(src, target)))
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if(loc == get_turf(target))
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if(!fire_rain)
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break
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if(isliving(target))
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var/mob/living/L = target
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if(L.stat == DEAD)
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break
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var/swoop_speed = 1.5
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swoop_duration -= swoop_speed
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sleep(swoop_speed)
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//ensure swoop direction continuity.
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if(negative)
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if(IsInRange(x, initial_x + 1, initial_x + DRAKE_SWOOP_DIRECTION_CHANGE_RANGE))
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negative = FALSE
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else
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animate(src, pixel_x = -500, pixel_z = 500, time = 10)
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sleep(30)
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var/turf/tturf
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if(fire_rain)
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fire_rain()
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if(IsInRange(x, initial_x - DRAKE_SWOOP_DIRECTION_CHANGE_RANGE, initial_x - 1))
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negative = TRUE
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new /obj/effect/overlay/temp/dragon_flight/end(loc, negative)
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new /obj/effect/overlay/temp/dragon_swoop(loc)
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animate(src, transform = oldtransform, time = 5)
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sleep(5)
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swooping &= ~SWOOP_INVULNERABLE
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icon_state = "dragon"
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if(swoop_target && !QDELETED(swoop_target) && swoop_target.z == src.z)
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tturf = get_turf(swoop_target)
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else
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tturf = get_turf(src)
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forceMove(tturf)
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new /obj/effect/overlay/temp/dragon_swoop(tturf)
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animate(src, pixel_x = initial(pixel_x), pixel_z = 0, time = 10)
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sleep(10)
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playsound(src.loc, 'sound/effects/meteorimpact.ogg', 200, 1)
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for(var/mob/living/L in orange(1, src))
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if(L.stat)
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@@ -239,9 +251,9 @@ Difficulty: Medium
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for(var/mob/M in range(7, src))
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shake_camera(M, 15, 1)
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stop_automated_movement = FALSE
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swooping = 0
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density = 1
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density = TRUE
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sleep(1)
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swooping &= ~SWOOP_DAMAGEABLE
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/mob/living/simple_animal/hostile/megafauna/dragon/AltClickOn(atom/movable/A)
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if(!istype(A))
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@@ -249,7 +261,7 @@ Difficulty: Medium
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if(swoop_cooldown >= world.time)
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to_chat(src, "<span class='warning'>You need to wait 20 seconds between swoop attacks!</span>")
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return
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swoop_attack(1, A)
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swoop_attack(TRUE, A, 25)
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/obj/item/device/gps/internal/dragon
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icon_state = null
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@@ -257,6 +269,103 @@ Difficulty: Medium
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desc = "Here there be dragons."
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invisibility = 100
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/obj/effect/overlay/temp/fireball
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icon = 'icons/obj/wizard.dmi'
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icon_state = "fireball"
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name = "fireball"
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desc = "Get out of the way!"
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layer = FLY_LAYER
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randomdir = FALSE
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duration = 9
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pixel_z = DRAKE_SWOOP_HEIGHT
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/obj/effect/overlay/temp/fireball/Initialize()
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. = ..()
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animate(src, pixel_z = 0, time = duration)
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/obj/effect/overlay/temp/target
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icon = 'icons/mob/actions.dmi'
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icon_state = "sniper_zoom"
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layer = BELOW_MOB_LAYER
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light_range = 2
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duration = 9
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/obj/effect/overlay/temp/target/ex_act()
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return
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/obj/effect/overlay/temp/target/Initialize(mapload, list/flame_hit)
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. = ..()
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INVOKE_ASYNC(src, .proc/fall, flame_hit)
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/obj/effect/overlay/temp/target/proc/fall(list/flame_hit)
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var/turf/T = get_turf(src)
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playsound(T,'sound/magic/Fireball.ogg', 80, 1)
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new /obj/effect/overlay/temp/fireball(T)
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sleep(duration)
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if(ismineralturf(T))
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var/turf/closed/mineral/M = T
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M.gets_drilled()
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playsound(T, "explosion", 80, 1)
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new /obj/effect/hotspot(T)
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T.hotspot_expose(700, 50, 1)
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for(var/mob/living/L in T.contents)
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if(istype(L, /mob/living/simple_animal/hostile/megafauna/dragon))
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continue
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if(!islist(flame_hit) || !flame_hit[L])
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L.adjustFireLoss(40)
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to_chat(L, "<span class='userdanger'>You're hit by the drake's fire breath!</span>")
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flame_hit[L] = TRUE
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else
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L.adjustFireLoss(10) //if we've already hit them, do way less damage
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/obj/effect/overlay/temp/dragon_swoop
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name = "certain death"
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desc = "Don't just stand there, move!"
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icon = 'icons/effects/96x96.dmi'
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icon_state = "landing"
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layer = BELOW_MOB_LAYER
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pixel_x = -32
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pixel_y = -32
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color = "#FF0000"
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duration = 5
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/obj/effect/overlay/temp/dragon_flight
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icon = 'icons/mob/lavaland/dragon.dmi'
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icon_state = "dragon"
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layer = ABOVE_ALL_MOB_LAYER
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pixel_x = -16
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duration = 10
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randomdir = FALSE
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/obj/effect/overlay/temp/dragon_flight/Initialize(mapload, negative)
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. = ..()
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INVOKE_ASYNC(src, .proc/flight, negative)
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/obj/effect/overlay/temp/dragon_flight/proc/flight(negative)
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if(negative)
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animate(src, pixel_x = -DRAKE_SWOOP_HEIGHT*0.10, pixel_z = DRAKE_SWOOP_HEIGHT*0.15, time = 3, easing = BOUNCE_EASING)
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else
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animate(src, pixel_x = DRAKE_SWOOP_HEIGHT*0.10, pixel_z = DRAKE_SWOOP_HEIGHT*0.15, time = 3, easing = BOUNCE_EASING)
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sleep(3)
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icon_state = "swoop"
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if(negative)
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animate(src, pixel_x = -DRAKE_SWOOP_HEIGHT, pixel_z = DRAKE_SWOOP_HEIGHT, time = 7)
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else
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animate(src, pixel_x = DRAKE_SWOOP_HEIGHT, pixel_z = DRAKE_SWOOP_HEIGHT, time = 7)
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/obj/effect/overlay/temp/dragon_flight/end
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pixel_x = DRAKE_SWOOP_HEIGHT
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pixel_z = DRAKE_SWOOP_HEIGHT
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duration = 5
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/obj/effect/overlay/temp/dragon_flight/end/flight(negative)
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if(negative)
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pixel_x = -DRAKE_SWOOP_HEIGHT
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animate(src, pixel_x = -16, pixel_z = 0, time = 5)
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else
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animate(src, pixel_x = -16, pixel_z = 0, time = 5)
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/mob/living/simple_animal/hostile/megafauna/dragon/lesser
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name = "lesser ash drake"
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maxHealth = 200
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Reference in New Issue
Block a user