Merge pull request #11027 from ShadeAware/capsdrobe2

Captain's Locker De-bloat, plus the Captain's Wardrobe (NOW WITH NO MERGE CONFLICTS)!
This commit is contained in:
Ghom
2020-02-13 09:40:22 +01:00
committed by GitHub
8 changed files with 56 additions and 36 deletions
+6 -2
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@@ -21911,7 +21911,7 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/obj/machinery/computer/arcade/minesweeper,
/obj/machinery/vending/wardrobe/cap_wardrobe,
/turf/open/floor/wood,
/area/crew_quarters/heads/captain)
"bdj" = (
@@ -55854,6 +55854,10 @@
},
/turf/open/floor/plasteel,
/area/crew_quarters/dorms)
"nZL" = (
/obj/machinery/computer/arcade/minesweeper,
/turf/open/floor/wood,
/area/crew_quarters/heads/captain)
"oax" = (
/obj/structure/table/wood/fancy,
/obj/machinery/light,
@@ -90865,7 +90869,7 @@ aVv
aXg
aYF
aZV
bbw
nZL
bcn
tgH
ben
@@ -62353,7 +62353,7 @@
/turf/open/floor/wood,
/area/crew_quarters/heads/captain/private)
"cbd" = (
/obj/effect/landmark/event_spawn,
/obj/machinery/vending/wardrobe/cap_wardrobe,
/turf/open/floor/wood,
/area/crew_quarters/heads/captain/private)
"cbe" = (
@@ -127169,6 +127169,13 @@
dir = 9
},
/area/science/circuit)
"rjr" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
dir = 1
},
/obj/effect/landmark/event_spawn,
/turf/open/floor/wood,
/area/crew_quarters/heads/captain/private)
"rqh" = (
/obj/structure/lattice,
/turf/open/space/basic,
@@ -169426,7 +169433,7 @@ bUO
bXf
bUQ
cbe
ccP
rjr
ceH
cgu
cij
@@ -28355,6 +28355,7 @@
/obj/structure/disposalpipe/segment{
dir = 6
},
/obj/machinery/vending/wardrobe/cap_wardrobe,
/turf/open/floor/carpet,
/area/crew_quarters/heads/captain/private)
"bdL" = (
+6 -13
View File
@@ -9830,6 +9830,7 @@
/obj/structure/cable{
icon_state = "0-2"
},
/obj/item/twohanded/required/kirbyplants/random,
/turf/open/floor/carpet,
/area/crew_quarters/heads/captain)
"axT" = (
@@ -11162,10 +11163,7 @@
/obj/structure/extinguisher_cabinet{
pixel_x = -24
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-20";
pixel_y = 3
},
/obj/machinery/vending/wardrobe/cap_wardrobe,
/turf/open/floor/plasteel/dark,
/area/crew_quarters/heads/captain)
"aBl" = (
@@ -28097,11 +28095,6 @@
},
/turf/open/floor/plasteel/dark,
/area/science/robotics/lab)
"boY" = (
/obj/effect/turf_decal/bot,
/obj/effect/landmark/start/cyborg,
/turf/open/floor/plasteel,
/area/science/robotics/lab)
"boZ" = (
/obj/structure/table,
/obj/machinery/cell_charger,
@@ -98811,8 +98804,8 @@ beI
bkt
blH
bmO
boY
boY
bnQ
bnQ
bqi
bry
bsZ
@@ -99068,8 +99061,8 @@ bju
bkt
blI
bmO
boY
boY
bnQ
bnQ
bqi
brz
bta
@@ -2,38 +2,21 @@
name = "\proper captain's locker"
req_access = list(ACCESS_CAPTAIN)
icon_state = "cap"
/obj/structure/closet/secure_closet/captains/PopulateContents()
/obj/structure/closet/secure_closet/captains/PopulateContents() //Excess clothing and such can be found in the Captain's Wardrobe. You can also find this file in code/modules/vending/wardrobes.
..()
new /obj/item/clothing/suit/hooded/wintercoat/captain(src)
new /obj/item/storage/backpack/captain(src)
new /obj/item/storage/backpack/satchel/cap(src)
new /obj/item/storage/backpack/duffelbag/captain(src)
new /obj/item/clothing/neck/cloak/cap(src)
new /obj/item/clothing/neck/petcollar(src)
new /obj/item/clothing/neck/petcollar(src) //I considered removing the pet stuff too but eh, who knows. We might get Renault back. Plus I guess you could use that collar for... other means. Aren't you supposed to be guarding the disk?
new /obj/item/pet_carrier(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/clothing/under/rank/captain(src)
new /obj/item/clothing/under/rank/captain/skirt(src)
new /obj/item/clothing/suit/armor/vest/capcarapace(src)
new /obj/item/clothing/head/caphat(src)
new /obj/item/clothing/under/captainparade(src)
new /obj/item/clothing/suit/armor/vest/capcarapace/alt(src)
new /obj/item/clothing/head/caphat/parade(src)
new /obj/item/clothing/head/caphat/beret(src)
new /obj/item/clothing/suit/captunic(src)
new /obj/item/clothing/under/rank/captain/femformal(src) //citadel edit
new /obj/item/clothing/head/crown/fancy(src)
new /obj/item/cartridge/captain(src)
new /obj/item/storage/box/silver_ids(src)
new /obj/item/radio/headset/heads/captain/alt(src)
new /obj/item/radio/headset/heads/captain(src)
new /obj/item/clothing/glasses/sunglasses/gar/supergar(src)
new /obj/item/clothing/gloves/color/captain(src)
new /obj/item/storage/belt/sabre(src)
new /obj/item/gun/energy/e_gun(src)
new /obj/item/door_remote/captain(src)
new /obj/item/storage/photo_album/Captain(src)
new /obj/item/clothing/head/caphat/beret/white(src)
/obj/structure/closet/secure_closet/hop
name = "\proper head of personnel's locker"
+32
View File
@@ -399,3 +399,35 @@
/obj/item/vending_refill/wardrobe/viro_wardrobe
machine_name = "ViroDrobe"
/obj/machinery/vending/wardrobe/cap_wardrobe
name = "Captain's Wardrobe"
desc = "The latest and greatest in Nanotrasen fashion for your great leader."
icon_state = "capsdrobe"
icon_deny = "capsdrobe-deny"
product_ads = "Only the greatest for a commander such as ours."
req_access = list(ACCESS_CAPTAIN)
vend_reply = "A wonderful day to you, great leader."
products = list(/obj/item/clothing/suit/hooded/wintercoat/captain = 1,
/obj/item/storage/backpack/captain = 1,
/obj/item/storage/backpack/satchel/cap = 1,
/obj/item/storage/backpack/duffelbag/captain = 1,
/obj/item/clothing/neck/cloak/cap = 1,
/obj/item/clothing/shoes/sneakers/brown = 2,
/obj/item/clothing/under/rank/captain = 1,
/obj/item/clothing/under/rank/captain/skirt = 1,
/obj/item/clothing/head/caphat = 1,
/obj/item/clothing/head/caphat/parade = 1,
/obj/item/clothing/head/caphat/beret = 1,
/obj/item/clothing/head/caphat/beret/white = 1,
/obj/item/clothing/under/captainparade = 1,
/obj/item/clothing/suit/captunic = 1,
/obj/item/clothing/under/rank/captain/femformal = 1,
/obj/item/clothing/glasses/sunglasses/gar/supergar = 1,
/obj/item/clothing/gloves/color/captain = 1)
refill_canister = /obj/item/vending_refill/wardrobe/cap_wardrobe
/obj/item/vending_refill/wardrobe/cap_wardrobe
machine_name = "Captain's Wardrobe"
icon_state = "refill_caps"
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