fug
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@@ -195,7 +195,7 @@
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//Base ballistic weapon type
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/obj/item/mecha_parts/mecha_equipment/weapon/ballistic
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name = "general ballistic weapon"
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fire_sound = 'sound/weaponslmgshot.ogg'
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fire_sound = 'sound/weapons/lmgshot.ogg'
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var/projectiles
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var/projectiles_cache //ammo to be loaded in, if possible.
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var/projectiles_cache_max
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