[Ready for Review] Revamps Wish Granters (#5773)
* Rebalances Wishgranters * Removes accidental copypasta * Revamps Wish Granters entirely! * Finishes Wishgranter revamp, rebalances eutactic blades * Adds more bonuses to wishgranter wishes, fixes unintentional nerf to Dragons Tooth * Updates teleporter code to actually work * Now with 120% more paranoia!
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kevinz000
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8923bb9488
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b479e5fc7a
121
modular_citadel/code/game/machinery/wishgranter.dm
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121
modular_citadel/code/game/machinery/wishgranter.dm
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/obj/machinery/wish_granter/attack_hand(mob/living/carbon/user)
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if(charges <= 0)
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to_chat(user, "The Wish Granter lies silent.")
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return
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else if(!ishuman(user))
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to_chat(user, "You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's.")
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return
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else if (!insisting)
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to_chat(user, "Your first touch makes the Wish Granter stir, listening to you. Are you really sure you want to do this?")
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insisting++
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else
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if(is_special_character(user))
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to_chat(user, "You speak. [pick("I want power","Humanity is corrupt, mankind must be destroyed", "I want to rule the world","I want immortality")]. The Wish Granter answers.")
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to_chat(user, "Your head pounds for a moment, before your vision clears. The Wish Granter, sensing the darkness in your heart, has given you limitless power, and it's all yours!")
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user.dna.add_mutation(HULK)
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user.dna.add_mutation(XRAY)
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user.dna.add_mutation(COLDRES)
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user.dna.add_mutation(TK)
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user.next_move_modifier *= 0.5 //half the delay between attacks!
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to_chat(user, "Things around you feel slower!")
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charges--
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insisting = FALSE
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to_chat(user, "You have a very great feeling about this!")
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else
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to_chat(user, "The Wish Granter awaits your wish.")
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var/wish = input("You want...","Wish") as null|anything in list("Power","Wealth","The Station To Disappear","To Kill","Nothing")
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switch(wish)
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if("Power") //Gives infinite power in exchange for infinite power going off in your face!
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if(charges <= 0)
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return
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to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
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to_chat(user, "The Wish Granter punishes you for your selfishness, warping itself into a delaminating supermatter shard!")
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var/obj/item/stock_parts/cell/infinite/powah = new /obj/item/stock_parts/cell/infinite(get_turf(user))
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if(user.put_in_hands(powah))
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to_chat(user, "[powah] materializes into your hands!")
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else
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to_chat(user, "[powah] materializes onto the floor.")
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var/obj/machinery/power/supermatter_shard/powerwish = new /obj/machinery/power/supermatter_shard(loc)
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powerwish.damage = 700 //right at the emergency threshold
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powerwish.produces_gas = FALSE
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charges--
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insisting = FALSE
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if(!charges)
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qdel(src)
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if("Wealth") //Gives 1 million space bucks in exchange for being turned into gold!
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if(charges <= 0)
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return
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to_chat(user, "<B>Your wish is granted, but at a cost...</B>")
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to_chat(user, "The Wish Granter punishes you for your selfishness, warping your body to match the greed in your heart.")
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new /obj/structure/closet/crate/trashcart/moneywish(loc)
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new /obj/structure/closet/crate/trashcart/moneywish(loc)
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user.set_species(/datum/species/golem/gold)
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charges--
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insisting = FALSE
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if(!charges)
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qdel(src)
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if("The Station To Disappear") //teleports you to the station and makes you blind, making the station disappear for you!
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if(charges <= 0)
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return
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to_chat(user, "<B>Your wish is 'granted', but at a terrible cost...</B>")
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to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your eyes to match the darkness in your heart.")
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user.dna.add_mutation(BLINDMUT)
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user.adjust_eye_damage(100)
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var/list/destinations = list()
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for(var/obj/item/device/beacon/B in GLOB.teleportbeacons)
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var/turf/T = get_turf(B)
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if(is_station_level(T.z))
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destinations += B
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var/chosen_beacon = pick(destinations)
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var/obj/effect/portal/jaunt_tunnel/J = new (get_turf(src), src, 100, null, FALSE, get_turf(chosen_beacon))
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try_move_adjacent(J)
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playsound(src,'sound/effects/sparks4.ogg',50,1)
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charges--
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insisting = FALSE
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if(!charges)
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qdel(src)
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if("To Kill") //Makes you kill things in exchange for rewards!
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if(charges <= 0)
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return
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to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
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to_chat(user, "The Wish Granter punishes you for your wickedness, warping itself into a dastardly creature for you to kill! ...but it almost seems to reward you for this.")
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var/obj/item/melee/transforming/energy/sword/cx/killreward = new /obj/item/melee/transforming/energy/sword/cx(get_turf(user))
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if(user.put_in_hands(killreward))
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to_chat(user, "[killreward] materializes into your hands!")
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else
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to_chat(user, "[killreward] materializes onto the floor.")
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user.next_move_modifier *= 0.8 //20% less delay between attacks!
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to_chat(user, "Things around you feel slightly slower!")
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var/mob/living/simple_animal/hostile/venus_human_trap/killwish = new /mob/living/simple_animal/hostile/venus_human_trap(loc)
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killwish.maxHealth = 1500
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killwish.health = killwish.maxHealth
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killwish.grasp_range = 6
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killwish.melee_damage_upper = 30
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killwish.grasp_chance = 50
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killwish.loot = list(/obj/item/twohanded/hypereutactic)
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charges--
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insisting = FALSE
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if(!charges)
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qdel(src)
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if("Nothing") //Makes the wish granter disappear
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if(charges <= 0)
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return
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to_chat(user, "<B>The Wish Granter vanishes from sight!</B>")
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to_chat(user, "You feel as if you just narrowly avoided a terrible fate...")
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charges--
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insisting = FALSE
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qdel(src)
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//ITEMS THAT IT USES
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/obj/structure/closet/crate/trashcart/moneywish
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desc = "A heavy, metal trashcart with wheels. Filled with cash."
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name = "loaded trash cart"
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/obj/structure/closet/crate/trashcart/moneywish/PopulateContents() //25*20*1000=500,000
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for(var/i = 0, i < 25, i++)
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var/obj/item/stack/spacecash/c1000/lodsamoney = new /obj/item/stack/spacecash/c1000(src)
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lodsamoney.amount = lodsamoney.max_amount
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@@ -11,16 +11,18 @@
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lefthand_file = 'modular_citadel/icons/eutactic/mob/noneutactic_left.dmi'
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righthand_file = 'modular_citadel/icons/eutactic/mob/noneutactic_right.dmi'
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force = 3
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force_on = 21
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throwforce = 5
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throwforce_on = 20
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hitsound = "swing_hit" //it starts deactivated
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hitsound_on = 'sound/weapons/nebhit.ogg'
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attack_verb_off = list("tapped", "poked")
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throw_speed = 3
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throw_range = 5
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sharpness = IS_SHARP
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embedding = list("embedded_pain_multiplier" = 6, "embed_chance" = 40, "embedded_fall_chance" = 10)
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armour_penetration = 0
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block_chance = 60
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embedding = list("embedded_pain_multiplier" = 6, "embed_chance" = 20, "embedded_fall_chance" = 60)
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armour_penetration = 10
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block_chance = 35
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light_color = "#37FFF7"
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actions_types = list()
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@@ -217,14 +219,14 @@
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w_class = WEIGHT_CLASS_SMALL
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var/w_class_on = WEIGHT_CLASS_BULKY
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force_unwielded = 3
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force_wielded = 40
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force_wielded = 30
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wieldsound = 'sound/weapons/nebon.ogg'
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unwieldsound = 'sound/weapons/neboff.ogg'
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hitsound = "swing_hit"
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armour_penetration = 40
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armour_penetration = 10
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light_color = "#37FFF7"
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "destroyed", "ripped", "devastated", "shredded")
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block_chance = 75
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block_chance = 25
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max_integrity = 200
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
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resistance_flags = FIRE_PROOF
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@@ -390,8 +392,9 @@
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which utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable. \
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It appears to have a wooden grip and a shaved down guard."
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icon_state = "cxsword_hilt_traitor"
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force_on = 30
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armour_penetration = 35
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embedding = list("embedded_pain_multiplier" = 10, "embed_chance" = 70, "embedded_fall_chance" = 0)
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embedding = list("embedded_pain_multiplier" = 10, "embed_chance" = 75, "embedded_fall_chance" = 0, "embedded_impact_pain_multiplier" = 10)
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block_chance = 50
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hitsound_on = 'sound/weapons/blade1.ogg'
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light_color = "#37F0FF"
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@@ -2614,6 +2614,7 @@
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#include "modular_citadel\code\game\machinery\Sleeper.dm"
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#include "modular_citadel\code\game\machinery\toylathe.dm"
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#include "modular_citadel\code\game\machinery\vending.dm"
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#include "modular_citadel\code\game\machinery\wishgranter.dm"
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#include "modular_citadel\code\game\machinery\computer\card.dm"
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#include "modular_citadel\code\game\objects\ids.dm"
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#include "modular_citadel\code\game\objects\items.dm"
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