[Ready for Review] Revamps Wish Granters (#5773)
* Rebalances Wishgranters * Removes accidental copypasta * Revamps Wish Granters entirely! * Finishes Wishgranter revamp, rebalances eutactic blades * Adds more bonuses to wishgranter wishes, fixes unintentional nerf to Dragons Tooth * Updates teleporter code to actually work * Now with 120% more paranoia!
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kevinz000
parent
8923bb9488
commit
b479e5fc7a
@@ -11,16 +11,18 @@
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lefthand_file = 'modular_citadel/icons/eutactic/mob/noneutactic_left.dmi'
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righthand_file = 'modular_citadel/icons/eutactic/mob/noneutactic_right.dmi'
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force = 3
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force_on = 21
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throwforce = 5
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throwforce_on = 20
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hitsound = "swing_hit" //it starts deactivated
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hitsound_on = 'sound/weapons/nebhit.ogg'
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attack_verb_off = list("tapped", "poked")
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throw_speed = 3
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throw_range = 5
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sharpness = IS_SHARP
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embedding = list("embedded_pain_multiplier" = 6, "embed_chance" = 40, "embedded_fall_chance" = 10)
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armour_penetration = 0
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block_chance = 60
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embedding = list("embedded_pain_multiplier" = 6, "embed_chance" = 20, "embedded_fall_chance" = 60)
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armour_penetration = 10
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block_chance = 35
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light_color = "#37FFF7"
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actions_types = list()
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@@ -217,14 +219,14 @@
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w_class = WEIGHT_CLASS_SMALL
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var/w_class_on = WEIGHT_CLASS_BULKY
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force_unwielded = 3
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force_wielded = 40
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force_wielded = 30
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wieldsound = 'sound/weapons/nebon.ogg'
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unwieldsound = 'sound/weapons/neboff.ogg'
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hitsound = "swing_hit"
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armour_penetration = 40
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armour_penetration = 10
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light_color = "#37FFF7"
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "destroyed", "ripped", "devastated", "shredded")
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block_chance = 75
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block_chance = 25
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max_integrity = 200
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
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resistance_flags = FIRE_PROOF
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@@ -390,8 +392,9 @@
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which utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable. \
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It appears to have a wooden grip and a shaved down guard."
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icon_state = "cxsword_hilt_traitor"
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force_on = 30
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armour_penetration = 35
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embedding = list("embedded_pain_multiplier" = 10, "embed_chance" = 70, "embedded_fall_chance" = 0)
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embedding = list("embedded_pain_multiplier" = 10, "embed_chance" = 75, "embedded_fall_chance" = 0, "embedded_impact_pain_multiplier" = 10)
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block_chance = 50
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hitsound_on = 'sound/weapons/blade1.ogg'
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light_color = "#37F0FF"
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