Merge pull request #9736 from Citadel-Station-13/kevinz000-patch-113
I want to have a word with whoever wrote the original antagonist reputation proc
This commit is contained in:
@@ -306,48 +306,88 @@
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// The odds become:
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// Player A: 150 / 250 = 0.6 = 60%
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// Player B: 100 / 250 = 0.4 = 40%
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/datum/game_mode/proc/antag_pick(list/datum/candidates)
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//Use return list if you want a list, with the arg being the number you want returned.
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//WARNING: THIS PROC DOES NOT TAKE INTO ACCOUNT WHAT SSPersistence ALREADY HAS FOR "ADJUST ANTAG REP". If this is used more than once
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//and the person rolls more than once, they will not get even more deduction!
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//More efficient if you use return list instead of calling this multiple times
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//fail_default_pick makes it use pick() instead of antag rep if it can't find anyone
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//allow_zero_if_insufficient allows it to pick people with zero rep if there isn't enough antags
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/datum/game_mode/proc/antag_pick(list/datum/mind/candidates, return_list = FALSE, fail_default_pick = TRUE, allow_zero_if_insufficient = TRUE)
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if(!CONFIG_GET(flag/use_antag_rep)) // || candidates.len <= 1)
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return pick(candidates)
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// Tickets start at 100
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var/DEFAULT_ANTAG_TICKETS = CONFIG_GET(number/default_antag_tickets)
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//whoever named the config entries is a bad person :(
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// You may use up to 100 extra tickets (double your odds)
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var/MAX_TICKETS_PER_ROLL = CONFIG_GET(number/max_tickets_per_roll)
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var/total_tickets = 0
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MAX_TICKETS_PER_ROLL += DEFAULT_ANTAG_TICKETS
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var/p_ckey
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var/p_rep
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for(var/datum/mind/mind in candidates)
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p_ckey = ckey(mind.key)
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total_tickets += min(SSpersistence.antag_rep[p_ckey] + DEFAULT_ANTAG_TICKETS, MAX_TICKETS_PER_ROLL)
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var/antag_select = rand(1,total_tickets)
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var/current = 1
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for(var/datum/mind/mind in candidates)
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p_ckey = ckey(mind.key)
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p_rep = SSpersistence.antag_rep[p_ckey]
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var/previous = current
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var/spend = min(p_rep + DEFAULT_ANTAG_TICKETS, MAX_TICKETS_PER_ROLL)
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current += spend
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if(antag_select >= previous && antag_select <= (current-1))
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SSpersistence.antag_rep_change[p_ckey] = -(spend - DEFAULT_ANTAG_TICKETS)
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// WARNING("AR_DEBUG: Player [mind.key] won spending [spend] tickets from starting value [SSpersistence.antag_rep[p_ckey]]")
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return mind
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WARNING("Something has gone terribly wrong. /datum/game_mode/proc/antag_pick failed to select a candidate. Falling back to pick()")
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return pick(candidates)
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//Tickets you get for free
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var/free_tickets = CONFIG_GET(number/default_antag_tickets)
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//Max extra tickets you can use
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var/additional_tickets = CONFIG_GET(number/max_tickets_per_roll)
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var/list/ckey_to_mind = list() //this is admittedly shitcode but I'm webediting
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var/list/prev_tickets = SSpersistence.antag_rep //cache for hyper-speed in theory. how many tickets someone has stored
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var/list/curr_tickets = list() //how many tickets someone has for *this* antag roll, so with the free tickets
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var/list/datum/mind/insufficient = list() //who got cucked out of an antag roll due to not having *any* tickets
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for(var/datum/mind/M in candidates)
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var/mind_ckey = ckey(M.key)
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var/can_spend = min(prev_tickets[mind_ckey], additional_tickets) //they can only spend up to config/max_tickets_per_roll
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var/amount = can_spend + free_tickets //but they get config/default_antag_tickets for free
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if(amount <= 0) //if they don't have any
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insufficient += M //too bad!
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continue
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curr_tickets[mind_ckey] = amount
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ckey_to_mind[mind_ckey] = M //make sure we can look them up after picking
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if(!return_list) //return a single guy
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var/ckey
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if(length(curr_tickets))
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ckey = pickweight(curr_tickets)
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SSpersistence.antag_rep_change[ckey] = -(curr_tickets[ckey] - free_tickets) //deduct what they spent
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var/mind = ckey_to_mind[ckey] || (allow_zero_if_insufficient? pick(insufficient) : null) //we want their mind
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if(!mind) //no mind
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var/warning = "WARNING: No antagonists were successfully picked by /datum/gamemode/proc/antag_pick()![fail_default_pick? " Defaulting to pick()!":""]"
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message_admins(warning)
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log_game(warning)
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if(fail_default_pick)
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mind = pick(candidates)
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return mind
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else //the far more efficient and proper use of this, to get a list
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var/list/rolled = list()
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var/list/spend_tickets = list()
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for(var/i in 1 to return_list)
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if(!length(curr_tickets)) //ah heck, we're out of candidates..
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break
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var/ckey = pickweight(curr_tickets) //pick
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rolled += ckey //add
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spend_tickets[ckey] = curr_tickets[ckey] - free_tickets
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curr_tickets -= ckey //don't roll them again
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var/missing = return_list - length(rolled)
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var/list/add
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if((missing > 0) && allow_zero_if_insufficient) //need more..
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for(var/i in 1 to missing)
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if(!length(insufficient))
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break //still not enough
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var/datum/mind/M = pick_n_take(insufficient)
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add += M
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if(!length(rolled) && !length(add)) //if no one could normally roll AND no one can zero roll
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var/warning = "WARNING: No antagonists were successfully picked by /datum/gamemode/proc/antag_pick()![fail_default_pick? " Defaulting to pick()!":""]"
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message_admins(warning)
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log_game(warning)
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var/list/failed = list()
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if(fail_default_pick)
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var/list/C = candidates.Copy()
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for(var/i in 1 to return_list)
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if(!length(C))
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break
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failed += pick_n_take(C)
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return failed //Wew, no one qualified!
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for(var/i in 1 to length(rolled))
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var/ckey = rolled[i]
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SSpersistence.antag_rep_change[ckey] = -(spend_tickets[ckey]) //deduct what all of the folks who rolled spent
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rolled[i] = ckey_to_mind[ckey] //whoever called us wants minds, not ckeys
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if(add)
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rolled += add
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return rolled
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/datum/game_mode/proc/get_players_for_role(role)
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var/list/players = list()
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