IT WORKS! its testmergable, just gotta add in a ckey whitelist system and add casual friday, then its good
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@@ -7,7 +7,7 @@
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name = "Cigarette pack"
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category = slot_hands
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path = /obj/item/storage/fancy/cigarettes
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/datum/gear/dice
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name = "Dice bag"
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category = slot_hands
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@@ -27,7 +27,12 @@
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name = "Matchbox"
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category = slot_hands
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path = /obj/item/storage/box/matches
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/datum/gear/cheaplighter
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name = "Cheap lighter"
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category = slot_hands
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path = /obj/item/lighter/greyscale
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/datum/gear/cards
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name = "Playing cards"
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category = slot_hands
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@@ -38,11 +43,6 @@
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category = slot_hands
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path = /obj/item/skub
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/datum/gear/slapper
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name = "Slapper"
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category = slot_hands
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path = /obj/item/slapper
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/datum/gear/carpplushie
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name = "Space carp plushie"
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category = slot_hands
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@@ -22,6 +22,7 @@ GLOBAL_LIST_EMPTY(loadout_items)
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var/path //item-to-spawn path
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var/cost = 1 //normally, each loadout costs a single point.
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var/list/restricted_roles
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var/list/ckeywhitelist
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/datum/gear/New()
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..()
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@@ -1 +1,4 @@
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/datum/gear/balaclava
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name = "Balaclava"
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category = slot_wear_mask
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path = /obj/item/clothing/mask/balaclava
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@@ -13,6 +13,11 @@
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category = slot_neck
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path = /obj/item/clothing/neck/tie/black
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/datum/gear/collar
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name = "Collar"
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category = slot_neck
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path = /obj/item/clothing/neck/petcollar
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/datum/gear/stethoscope
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name = "Stethoscope"
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category = slot_neck
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@@ -2,3 +2,38 @@
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name = "Laceup shoes"
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category = slot_shoes
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path = /obj/item/clothing/shoes/laceup
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/datum/gear/workboots
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name = "Work boots"
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category = slot_shoes
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path = /obj/item/clothing/shoes/workboots
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/datum/gear/jackboots
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name = "Jackboots"
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category = slot_shoes
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path = /obj/item/clothing/shoes/jackboots
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/datum/gear/winterboots
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name = "Winter boots"
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category = slot_shoes
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path = /obj/item/clothing/shoes/winterboots
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/datum/gear/sandals
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name = "Sandals"
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category = slot_shoes
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path = /obj/item/clothing/shoes/sandal
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/datum/gear/blackshoes
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name = "Black shoes"
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category = slot_shoes
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path = /obj/item/clothing/shoes/sneakers/black
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/datum/gear/brownshoes
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name = "Brown shoes"
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category = slot_shoes
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path = /obj/item/clothing/shoes/sneakers/brown
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/datum/gear/whiteshoes
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name = "White shoes"
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category = slot_shoes
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path = /obj/item/clothing/shoes/sneakers/white
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@@ -0,0 +1,49 @@
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/datum/gear/suit
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name = "Black suit"
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category = slot_w_uniform
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path = /obj/item/clothing/under/suit_jacket
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/datum/gear/greensuit
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name = "Green suit"
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category = slot_w_uniform
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path = /obj/item/clothing/under/suit_jacket/green
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/datum/gear/redsuit
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name = "Red suit"
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category = slot_w_uniform
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path = /obj/item/clothing/under/suit_jacket/red
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/datum/gear/charcoalsuit
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name = "Charcoal suit"
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category = slot_w_uniform
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path = /obj/item/clothing/under/suit_jacket/charcoal
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/datum/gear/navysuit
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name = "Navy suit"
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category = slot_w_uniform
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path = /obj/item/clothing/under/suit_jacket/navy
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/datum/gear/burgundysuit
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name = "Burgundy suit"
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category = slot_w_uniform
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path = /obj/item/clothing/under/suit_jacket/burgundy
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/datum/gear/tansuit
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name = "Tan suit"
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category = slot_w_uniform
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path = /obj/item/clothing/under/suit_jacket/tan
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/datum/gear/whitesuit
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name = "White suit"
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category = slot_w_uniform
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path = /obj/item/clothing/under/suit_jacket/white
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/datum/gear/assistantformal
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name = "Assistant's formal uniform"
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category = slot_w_uniform
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path = /obj/item/clothing/under/assistantformal
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/datum/gear/maidcostume
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name = "Maid costume"
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category = slot_w_uniform
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path = /obj/item/clothing/under/maid
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@@ -12,66 +12,6 @@
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..()
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LAZYINITLIST(chosen_gear)
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/datum/preferences/proc/hippie_dat_replace(current_tab)
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//This proc is for menus other than game pref and char pref
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. = "<center>"
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. += "<a href='?_src_=prefs;preference=tab;tab=0' [current_tab == 0 ? "class='linkOn'" : ""]>Character Settings</a> "
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. += "<a href='?_src_=prefs;preference=tab;tab=1' [current_tab == 1 ? "class='linkOn'" : ""]>Game Preferences</a>"
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. += "<a href='?_src_=prefs;preference=tab;tab=2' [current_tab == 2 ? "class='linkOn'" : ""]>Loadout</a>"
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if(!path)
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. += "<div class='notice'>Please create an account to save your preferences</div>"
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. += "</center>"
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. += "<HR>"
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if(current_tab == 2)
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if(!gear_tab)
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gear_tab = GLOB.loadout_items[1]
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. += "<table align='center' width='100%'>"
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. += "<tr><td colspan=4><center><b><font color='[gear_points == 0 ? "#E67300" : "#3366CC"]'>[gear_points]</font> loadout points remaining.</b> \[<a href='?_src_=prefs;preference=gear;clear_loadout=1'>Clear Loadout</a>\]</center></td></tr>"
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. += "<tr><td colspan=4><center>You can only choose one item per category, unless it's an item that spawns in your backpack or hands.</center></td></tr>"
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. += "<tr><td colspan=4><center><b>"
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var/firstcat = TRUE
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for(var/i in GLOB.loadout_items)
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if(firstcat)
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firstcat = FALSE
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else
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. += " |"
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if(i == gear_tab)
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. += " <span class='linkOn'>[i]</span> "
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else
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. += " <a href='?_src_=prefs;preference=gear;select_category=[i]'>[i]</a> "
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. += "</b></center></td></tr>"
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. += "<tr><td colspan=4><hr></td></tr>"
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. += "<tr><td colspan=4><b><center>[gear_tab]</center></b></td></tr>"
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. += "<tr><td colspan=4><hr></td></tr>"
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. += "<tr style='vertical-align:top;'><td width=15%><b>Name</b></td>"
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. += "<td width=5% style='vertical-align:top'><b>Cost</b></td>"
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. += "<td><font size=2><b>Restrictions</b></font></td>"
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. += "<td><font size=2><b>Description</b></font></td></tr>"
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for(var/j in GLOB.loadout_items[gear_tab])
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var/datum/gear/gear = GLOB.loadout_items[gear_tab][j]
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var/class_link = ""
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if(gear.type in chosen_gear)
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class_link = "class='linkOn' href='?_src_=prefs;preference=gear;toggle_gear_path=[j];toggle_gear=0'"
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else if(gear_points <= 0)
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class_link = "class='linkOff'"
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else
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class_link = "href='?_src_=prefs;preference=gear;toggle_gear_path=[j];toggle_gear=1'"
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. += "<tr style='vertical-align:top;'><td width=15%><a style='white-space:normal;' [class_link]>[j]</a></td>"
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. += "<td width = 5% style='vertical-align:top'>[gear.cost]</td><td>"
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if(islist(gear.restricted_roles))
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if(gear.restricted_roles.len)
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. += "<font size=2>"
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. += gear.restricted_roles.Join(";")
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. += "</font>"
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. += "</td><td><font size=2><i>[gear.description]</i></font></td></tr>"
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. += "</table>"
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/datum/preferences/proc/is_loadout_slot_available(slot)
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var/list/L
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LAZYINITLIST(L)
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@@ -1,4 +1,13 @@
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/datum/preferences/proc/hippie_character_pref_load(savefile/S)
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/datum/preferences/proc/cit_character_pref_load(savefile/S)
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//Citadel
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features["flavor_text"] = sanitize_text(features["flavor_text"], initial(features["flavor_text"]))
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if(!features["mcolor2"] || features["mcolor"] == "#000")
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features["mcolor2"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
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if(!features["mcolor3"] || features["mcolor"] == "#000")
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features["mcolor3"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
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features["mcolor2"] = sanitize_hexcolor(features["mcolor2"], 3, 0)
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features["mcolor3"] = sanitize_hexcolor(features["mcolor3"], 3, 0)
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//gear loadout
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var/text_to_load
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S["loadout"] >> text_to_load
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@@ -11,7 +20,49 @@
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LAZYADD(chosen_gear, path)
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gear_points -= initial(path.cost)
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/datum/preferences/proc/hippie_character_pref_save(savefile/S)
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/datum/preferences/proc/cit_character_pref_save(savefile/S)
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//Citadel
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WRITE_FILE(S["feature_genitals_use_skintone"], features["genitals_use_skintone"])
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WRITE_FILE(S["feature_exhibitionist"], features["exhibitionist"])
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WRITE_FILE(S["feature_mcolor2"], features["mcolor2"])
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WRITE_FILE(S["feature_mcolor3"], features["mcolor3"])
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WRITE_FILE(S["feature_mam_body_markings"], features["mam_body_markings"])
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WRITE_FILE(S["feature_mam_tail"], features["mam_tail"])
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WRITE_FILE(S["feature_mam_ears"], features["mam_ears"])
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WRITE_FILE(S["feature_mam_tail_animated"], features["mam_tail_animated"])
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WRITE_FILE(S["feature_taur"], features["taur"])
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//Xeno features
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WRITE_FILE(S["feature_xeno_tail"], features["xenotail"])
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WRITE_FILE(S["feature_xeno_dors"], features["xenodorsal"])
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WRITE_FILE(S["feature_xeno_head"], features["xenohead"])
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//cock features
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WRITE_FILE(S["feature_has_cock"], features["has_cock"])
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WRITE_FILE(S["feature_cock_shape"], features["cock_shape"])
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WRITE_FILE(S["feature_cock_color"], features["cock_color"])
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WRITE_FILE(S["feature_cock_length"], features["cock_length"])
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WRITE_FILE(S["feature_cock_girth"], features["cock_girth"])
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WRITE_FILE(S["feature_has_sheath"], features["sheath_color"])
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//balls features
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WRITE_FILE(S["feature_has_balls"], features["has_balls"])
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WRITE_FILE(S["feature_balls_color"], features["balls_color"])
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WRITE_FILE(S["feature_balls_size"], features["balls_size"])
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WRITE_FILE(S["feature_balls_sack_size"], features["balls_sack_size"])
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WRITE_FILE(S["feature_balls_fluid"], features["balls_fluid"])
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//breasts features
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WRITE_FILE(S["feature_has_breasts"], features["has_breasts"])
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WRITE_FILE(S["feature_breasts_size"], features["breasts_size"])
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WRITE_FILE(S["feature_breasts_shape"], features["breasts_shape"])
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WRITE_FILE(S["feature_breasts_color"], features["breasts_color"])
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WRITE_FILE(S["feature_breasts_fluid"], features["breasts_fluid"])
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//vagina features
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WRITE_FILE(S["feature_has_vag"], features["has_vag"])
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WRITE_FILE(S["feature_vag_shape"], features["vag_shape"])
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WRITE_FILE(S["feature_vag_color"], features["vag_color"])
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//womb features
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WRITE_FILE(S["feature_has_womb"], features["has_womb"])
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//flavor text
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WRITE_FILE(S["feature_flavor_text"], features["flavor_text"])
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//gear loadout
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if(islist(chosen_gear))
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if(chosen_gear.len)
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