Merge branch 'master' into upstream-merge-26386
This commit is contained in:
@@ -0,0 +1,10 @@
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diff a/code/game/objects/items.dm b/code/game/objects/items.dm (rejected hunks)
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@@ -102,7 +102,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/effects/fire.dmi', "icon_s
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/obj/item/Initialize()
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if (!materials)
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materials = list()
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- ..()
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+ . = ..()
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for(var/path in actions_types)
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new path(src)
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actions_types = null
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@@ -465,11 +465,13 @@
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icon_state = "crayonblack"
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paint_color = "#1C1C1C" //Not completely black because total black looks bad. So Mostly Black.
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item_color = "black"
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reagent_contents = list("nutriment" = 1, "blackcrayonpowder" = 1)
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/obj/item/toy/crayon/white
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icon_state = "crayonwhite"
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paint_color = "#FFFFFF"
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item_color = "white"
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reagent_contents = list("nutriment" = 1, "whitecrayonpowder" = 1)
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/obj/item/toy/crayon/mime
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icon_state = "crayonmime"
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@@ -19,10 +19,10 @@
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var/threatscale = 1 // Used by advanced grenades to make them slightly more worthy.
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var/no_splash = FALSE //If the grenade deletes even if it has no reagents to splash with. Used for slime core reactions.
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/obj/item/weapon/grenade/chem_grenade/New()
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/obj/item/weapon/grenade/chem_grenade/Initialize()
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. = ..()
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create_reagents(1000)
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stage_change() // If no argument is set, it will change the stage to the current stage, useful for stock grenades that start READY.
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..()
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/obj/item/weapon/grenade/chem_grenade/examine(mob/user)
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display_timer = (stage == READY && !nadeassembly) //show/hide the timer based on assembly state
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@@ -313,8 +313,8 @@
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desc = "Used for emergency sealing of air breaches."
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stage = READY
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/obj/item/weapon/grenade/chem_grenade/metalfoam/New()
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..()
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/obj/item/weapon/grenade/chem_grenade/metalfoam/Initialize()
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. = ..()
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var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
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@@ -331,8 +331,8 @@
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desc = "Used for clearing rooms of living things."
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stage = READY
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/obj/item/weapon/grenade/chem_grenade/incendiary/New()
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..()
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/obj/item/weapon/grenade/chem_grenade/incendiary/Initialize()
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. = ..()
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var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
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@@ -349,8 +349,8 @@
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desc = "Used for purging large areas of invasive plant species. Contents under pressure. Do not directly inhale contents."
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stage = READY
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/obj/item/weapon/grenade/chem_grenade/antiweed/New()
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..()
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/obj/item/weapon/grenade/chem_grenade/antiweed/Initialize()
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. = ..()
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var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
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@@ -368,8 +368,8 @@
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desc = "BLAM!-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas."
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stage = READY
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/obj/item/weapon/grenade/chem_grenade/cleaner/New()
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..()
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/obj/item/weapon/grenade/chem_grenade/cleaner/Initialize()
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. = ..()
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var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
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@@ -386,8 +386,8 @@
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desc = "Waffle Co.-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas."
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stage = READY
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/obj/item/weapon/grenade/chem_grenade/ez_clean/New()
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..()
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/obj/item/weapon/grenade/chem_grenade/ez_clean/Initialize()
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. = ..()
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var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
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@@ -405,8 +405,8 @@
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desc = "Used for nonlethal riot control. Contents under pressure. Do not directly inhale contents."
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stage = READY
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/obj/item/weapon/grenade/chem_grenade/teargas/New()
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..()
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/obj/item/weapon/grenade/chem_grenade/teargas/Initialize()
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. = ..()
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var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
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@@ -424,8 +424,8 @@
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desc = "Used for melting armoured opponents."
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stage = READY
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/obj/item/weapon/grenade/chem_grenade/facid/New()
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..()
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/obj/item/weapon/grenade/chem_grenade/facid/Initialize()
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. = ..()
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var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B2 = new(src)
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@@ -444,8 +444,8 @@
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desc = "Used for wide scale painting projects."
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stage = READY
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/obj/item/weapon/grenade/chem_grenade/colorful/New()
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..()
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/obj/item/weapon/grenade/chem_grenade/colorful/Initialize()
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. = ..()
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var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
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@@ -463,8 +463,8 @@
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stage = READY
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var/glitter_type = "glitter"
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/obj/item/weapon/grenade/chem_grenade/glitter/New()
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..()
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/obj/item/weapon/grenade/chem_grenade/glitter/Initialize()
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. = ..()
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var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
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@@ -496,8 +496,8 @@
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desc = "BURN!-brand foaming clf3. In a special applicator for rapid purging of wide areas."
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stage = READY
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/obj/item/weapon/grenade/chem_grenade/clf3/New()
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..()
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/obj/item/weapon/grenade/chem_grenade/clf3/Initialize()
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. = ..()
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var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B2 = new(src)
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@@ -514,8 +514,8 @@
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desc = "Tiger Cooperative chemical foam grenade. Causes temporary irration, blindness, confusion, mutism, and mutations to carbon based life forms. Contains additional spore toxin"
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stage = READY
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/obj/item/weapon/grenade/chem_grenade/bioterrorfoam/New()
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..()
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/obj/item/weapon/grenade/chem_grenade/bioterrorfoam/Initialize()
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. = ..()
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var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B2 = new(src)
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@@ -534,8 +534,8 @@
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desc = "WARNING: GRENADE WILL RELEASE DEADLY SPORES CONTAINING ACTIVE AGENTS. SEAL SUIT AND AIRFLOW BEFORE USE."
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stage = READY
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/obj/item/weapon/grenade/chem_grenade/tuberculosis/New()
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..()
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/obj/item/weapon/grenade/chem_grenade/tuberculosis/Initialize()
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. = ..()
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var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B2 = new(src)
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@@ -87,7 +87,7 @@
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var/mob/living/silicon/robot/R = user
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if(shock)
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user <<"<span class='notice'>You clear all active holograms, and reset your projector to normal.</span>"
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to_chat(user, "<span class='notice'>You clear all active holograms, and reset your projector to normal.</span>")
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holosign_type = /obj/structure/holosign/barrier/cyborg
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creation_time = 5
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if(signs.len)
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@@ -96,7 +96,7 @@
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shock = 0
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return
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else if(R.emagged&&!shock)
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user <<"<span class='warning'>You clear all active holograms, and overload your energy projector!</span>"
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to_chat(user, "<span class='warning'>You clear all active holograms, and overload your energy projector!</span>")
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holosign_type = /obj/structure/holosign/barrier/cyborg/hacked
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creation_time = 30
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if(signs.len)
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@@ -60,9 +60,9 @@
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/obj/item/weapon/melee/baton/examine(mob/user)
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..()
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if(bcell)
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user <<"<span class='notice'>The baton is [round(bcell.percent())]% charged.</span>"
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to_chat(user, "<span class='notice'>The baton is [round(bcell.percent())]% charged.</span>")
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else
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user <<"<span class='warning'>The baton does not have a power source installed.</span>"
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to_chat(user, "<span class='warning'>The baton does not have a power source installed.</span>")
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/obj/item/weapon/melee/baton/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/stock_parts/cell))
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@@ -116,7 +116,7 @@
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var/mob/living/carbon/human/H = user
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user.visible_message("<span class='suicide'>[user] is putting [src]'s valve to [user.p_their()] lips! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(loc, 'sound/effects/spray.ogg', 10, 1, -3)
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if (H && !QDELETED(H))
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if (!QDELETED(H) && air_contents && air_contents.return_pressure() >= 1000)
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for(var/obj/item/W in H)
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H.dropItemToGround(W)
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if(prob(50))
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@@ -37,7 +37,7 @@
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..()
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/obj/Initialize()
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..()
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. = ..()
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if (!armor)
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
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if(on_blueprints && isturf(loc))
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@@ -115,7 +115,7 @@
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update_icon()
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return
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if(locked)
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user <<"<span class='warning'> The [name] won't budge!</span>"
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to_chat(user, "<span class='warning'>The [name] won't budge!</span>")
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return
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else
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open = !open
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@@ -131,7 +131,7 @@
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/obj/structure/fireaxecabinet/attack_tk(mob/user)
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if(locked)
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user <<"<span class='warning'> The [name] won't budge!</span>"
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to_chat(user, "<span class='warning'>The [name] won't budge!</span>")
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return
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else
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open = !open
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@@ -177,7 +177,7 @@
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set src in oview(1)
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if(locked)
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usr <<"<span class='warning'> The [name] won't budge!</span>"
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to_chat(usr, "<span class='warning'>The [name] won't budge!</span>")
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return
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else
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open = !open
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@@ -14,18 +14,15 @@
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/obj/structure/ladder/Initialize(mapload)
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if(!initialized)
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GLOB.ladders += src
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..()
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if(mapload)
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return TRUE
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update_link()
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GLOB.ladders += src
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..()
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return INITIALIZE_HINT_LATELOAD
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/obj/structure/ladder/Destroy()
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GLOB.ladders -= src
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. = ..()
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/obj/structure/ladder/proc/update_link()
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/obj/structure/ladder/LateInitialize()
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for(var/obj/structure/ladder/L in GLOB.ladders)
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if(L.id == id)
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if(L.height == (height - 1))
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@@ -8,8 +8,10 @@
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alpha = 30 //initially quite hidden when not "recharging"
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var/last_trigger = 0
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var/time_between_triggers = 600 //takes a minute to recharge
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var/charges = INFINITY
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var/list/static/ignore_typecache
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var/list/mob/immune_minds = list()
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var/datum/effect_system/spark_spread/spark_system
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@@ -30,9 +32,11 @@
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. = ..()
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/obj/structure/trap/examine(mob/user)
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..()
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. = ..()
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if(!isliving(user))
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return
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if(user.mind && user.mind in immune_minds)
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return
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if(get_dist(user, src) <= 1)
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to_chat(user, "<span class='notice'>You reveal [src]!</span>")
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flare()
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@@ -41,10 +45,15 @@
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// Makes the trap visible, and starts the cooldown until it's
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// able to be triggered again.
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visible_message("<span class='warning'>[src] flares brightly!</span>")
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alpha = 200
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animate(src, alpha = initial(alpha), time = time_between_triggers)
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last_trigger = world.time
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spark_system.start()
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alpha = 200
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last_trigger = world.time
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charges--
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if(charges <= 0)
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animate(src, alpha = 0, time = 10)
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QDEL_IN(src, 10)
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else
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animate(src, alpha = initial(alpha), time = time_between_triggers)
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/obj/structure/trap/Crossed(atom/movable/AM)
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if(last_trigger + time_between_triggers > world.time)
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@@ -52,6 +61,12 @@
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// Don't want the traps triggered by sparks, ghosts or projectiles.
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if(is_type_in_typecache(AM, ignore_typecache))
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return
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if(ismob(AM))
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var/mob/M = AM
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if(M.mind in immune_minds)
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return
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if(charges <= 0)
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return
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flare()
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if(isliving(AM))
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trap_effect(AM)
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Reference in New Issue
Block a user