Merge pull request #34500 from Xhuis/recallfix

fixes a mass recall runtime error that prevented it from working
This commit is contained in:
Jordan Brown
2018-01-17 08:09:10 -05:00
committed by CitadelStationBot
parent d2d1a063a7
commit b6150e8525
@@ -123,7 +123,7 @@
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/mass_recall()
for(var/V in SSticker.mode.servants_of_ratvar)
var/datum/mind/M = V
if(M.current.stat != DEAD)
if(isliving(M.current) && M.current.stat != DEAD)
M.current.forceMove(get_turf(src))
M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
M.current.clear_fullscreen("flash", 5)