Merge pull request #7734 from deathride58/fancylightingwave2

Fancy lighting wave 2 - nonbinary colored lighting now applies to gun/helmet flashlights, borgs, bots, welders, and more
This commit is contained in:
nik707
2018-11-19 18:05:27 -06:00
committed by GitHub
13 changed files with 21 additions and 12 deletions

View File

@@ -7,6 +7,7 @@
desc = "It's used to monitor rooms."
icon = 'icons/obj/machines/camera.dmi'
icon_state = "camera"
light_color = "#CDDDFF"
use_power = ACTIVE_POWER_USE
idle_power_usage = 5
active_power_usage = 10
@@ -396,7 +397,7 @@
if(cam == src)
return
if(on)
set_light(AI_CAMERA_LUMINOSITY)
set_light(AI_CAMERA_LUMINOSITY, 0.8)
else
set_light(0)

View File

@@ -77,7 +77,7 @@
/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
. = ..()
set_light(1)
set_light(2, 0.8, "#22FFAA")
/obj/effect/decal/cleanable/greenglow/ex_act()
return

View File

@@ -47,7 +47,7 @@
//src.damtype = "fire"
if(show_message)
usr.visible_message(show_message)
set_light(CANDLE_LUMINOSITY)
set_light(CANDLE_LUMINOSITY, 0.8)
START_PROCESSING(SSobj, src)
update_icon()

View File

@@ -542,7 +542,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
damtype = "fire"
hitsound = 'sound/items/welder.ogg'
attack_verb = list("burnt", "singed")
set_light(1)
set_light(2, 0.6, LIGHT_COLOR_FIRE)
START_PROCESSING(SSobj, src)
else
hitsound = "swing_hit"

View File

@@ -49,6 +49,8 @@ GLOBAL_LIST_EMPTY(PDAs)
var/scanmode = PDA_SCANNER_NONE
var/fon = FALSE //Is the flashlight function on?
var/f_lum = 2.3 //Luminosity for the flashlight function
var/f_pow = 0.6 //Power for the flashlight function
var/f_col = "#FFCC66" //Color for the flashlight function
var/silent = FALSE //To beep or not to beep, that is the question
var/toff = FALSE //If TRUE, messenger disabled
var/tnote = null //Current Texts
@@ -102,7 +104,7 @@ GLOBAL_LIST_EMPTY(PDAs)
/obj/item/pda/Initialize()
. = ..()
if(fon)
set_light(f_lum)
set_light(f_lum, f_pow, f_col)
GLOB.PDAs += src
if(default_cartridge)
@@ -739,7 +741,7 @@ GLOBAL_LIST_EMPTY(PDAs)
set_light(0)
else if(f_lum)
fon = TRUE
set_light(f_lum)
set_light(f_lum, f_pow, f_col)
update_icon()
/obj/item/pda/proc/remove_pen()

View File

@@ -147,7 +147,7 @@
explode()
switched_on(user)
if(welding)
set_light(light_intensity)
set_light(light_intensity, 0.75, LIGHT_COLOR_FIRE)
update_icon()

View File

@@ -4,6 +4,8 @@
icon_state = "hardhat0_yellow"
item_state = "hardhat0_yellow"
var/brightness_on = 4 //luminosity when on
light_color = "#FFCC66"
var/power_on = 0.8
var/on = FALSE
item_color = "yellow" //Determines used sprites: hardhat[on]_[item_color] and hardhat[on]_[item_color]2 (lying down sprite)
armor = list("melee" = 15, "bullet" = 5, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 10, "rad" = 20, "fire" = 100, "acid" = 50)
@@ -29,7 +31,7 @@
A.UpdateButtonIcon()
/obj/item/clothing/head/hardhat/proc/turn_on(mob/user)
set_light(brightness_on)
set_light(brightness_on, power_on)
/obj/item/clothing/head/hardhat/proc/turn_off(mob/user)
set_light(0)

View File

@@ -321,7 +321,7 @@
/obj/item/clothing/head/helmet/proc/update_helmlight(mob/user = null)
if(F)
if(F.on)
set_light(F.brightness_on)
set_light(F.brightness_on, F.flashlight_power, F.light_color)
else
set_light(0)
update_icon()

View File

@@ -54,7 +54,7 @@
user.update_inv_head() //So the mob overlay updates
if(on)
set_light(brightness_on)
set_light(brightness_on, 0.8, "#FFCC66")
else
set_light(0)

View File

@@ -11,7 +11,7 @@
circuit = /obj/item/circuitboard/machine/microwave
pass_flags = PASSTABLE
light_color = LIGHT_COLOR_YELLOW
light_power = 3
light_power = 0.9
var/operating = FALSE // Is it on?
var/dirty = 0 // = {0..100} Does it need cleaning?
var/broken = 0 // ={0,1,2} How broken is it???

View File

@@ -71,6 +71,8 @@
var/lamp_max = 10 //Maximum brightness of a borg lamp. Set as a var for easy adjusting.
var/lamp_intensity = 0 //Luminosity of the headlamp. 0 is off. Higher settings than the minimum require power.
light_color = "#FFCC66"
light_power = 0.8
var/lamp_cooldown = 0 //Flag for if the lamp is on cooldown after being forcibly disabled.
var/sight_mode = 0

View File

@@ -5,6 +5,8 @@
gender = NEUTER
mob_biotypes = list(MOB_ROBOTIC)
light_range = 3
light_power = 0.9
light_color = "#CDDDFF"
stop_automated_movement = 1
wander = 0
healable = 0

View File

@@ -386,7 +386,7 @@
/obj/item/gun/proc/update_gunlight(mob/user = null)
if(gun_light)
if(gun_light.on)
set_light(gun_light.brightness_on)
set_light(gun_light.brightness_on, gun_light.flashlight_power, gun_light.light_color)
else
set_light(0)
cut_overlays(flashlight_overlay, TRUE)