Merge pull request #10144 from Linzolle/sabre-noise
makes the officer's sabre play the un/sheating noise properly
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@@ -79,17 +79,17 @@
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final_block_chance = 0 //Don't bring a sword to a gunfight
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return ..()
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/obj/item/melee/sabre/on_exit_storage(obj/item/storage/S)
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..()
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var/obj/item/storage/belt/sabre/B = S
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/obj/item/melee/sabre/on_exit_storage(datum/component/storage/S)
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var/obj/item/storage/belt/sabre/B = S.parent
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if(istype(B))
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playsound(B, 'sound/items/unsheath.ogg', 25, 1)
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/obj/item/melee/sabre/on_enter_storage(obj/item/storage/S)
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..()
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var/obj/item/storage/belt/sabre/B = S
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/obj/item/melee/sabre/on_enter_storage(datum/component/storage/S)
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var/obj/item/storage/belt/sabre/B = S.parent
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if(istype(B))
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playsound(B, 'sound/items/sheath.ogg', 25, 1)
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..()
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/obj/item/melee/sabre/get_belt_overlay()
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return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "sabre")
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