theeighteenthofmany
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@@ -4,10 +4,10 @@
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desc = "A handheld tracking device that locks onto certain signals."
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icon = 'icons/obj/device.dmi'
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icon_state = "pinpointer"
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item_state = "pinpointer"
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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item_state = "electronic"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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throw_speed = 3
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@@ -97,6 +97,7 @@
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name = "crew pinpointer"
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desc = "A handheld tracking device that points to crew suit sensors."
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icon_state = "pinpointer_crew"
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item_state = "pinpointer_crew"
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custom_price = PRICE_ABOVE_EXPENSIVE
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var/has_owner = FALSE
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var/pinpointer_owner = null
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@@ -208,6 +209,7 @@
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name = "fugitive pinpointer"
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desc = "A handheld tracking device that locates the bounty hunter shuttle for quick escapes."
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icon_state = "pinpointer_hunter"
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item_state = "pinpointer_black"
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var/obj/shuttleport
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/obj/item/pinpointer/shuttle/Initialize(mapload)
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@@ -231,4 +233,4 @@
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/obj/item/pinpointer/custom
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resets_target = FALSE
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@@ -61,6 +61,7 @@
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name = "syndicate pinpointer"
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desc = "A handheld tracking device that locks onto certain signals. It's configured to switch tracking modes once it detects the activation signal of a nuclear device."
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icon_state = "pinpointer_syndicate"
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item_state = "pinpointer_black"
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/obj/item/pinpointer/syndicate_cyborg // Cyborg pinpointers just look for a random operative.
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name = "cyborg syndicate pinpointer"
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