Merge branch 'master' into cargocleanupv2boogaloo

This commit is contained in:
Winter Flare
2019-12-06 01:14:44 -05:00
617 changed files with 4927 additions and 2821 deletions
+8 -4
View File
@@ -35129,9 +35129,6 @@
/turf/open/floor/plasteel/white,
/area/medical/sleeper)
"bDD" = (
/obj/structure/sign/warning/nosmoking{
pixel_x = -28
},
/obj/structure/bed,
/obj/item/bedsheet/medical,
/obj/effect/turf_decal/tile/blue{
@@ -36070,6 +36067,9 @@
"bFJ" = (
/obj/structure/bed,
/obj/item/bedsheet/medical,
/obj/structure/sign/warning/nosmoking{
pixel_x = -28
},
/turf/open/floor/plasteel/white,
/area/medical/sleeper)
"bFK" = (
@@ -57530,6 +57530,10 @@
},
/turf/open/floor/plating,
/area/maintenance/starboard/aft)
"nWU" = (
/obj/machinery/smartfridge/organ/preloaded,
/turf/closed/wall,
/area/medical/sleeper)
"oce" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
dir = 1
@@ -93288,7 +93292,7 @@ bvj
bvj
bvd
bFu
bvj
nWU
bvj
bvd
bKH
@@ -103794,10 +103794,10 @@
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"dsI" = (
/obj/structure/sign/warning/nosmoking,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/obj/machinery/smartfridge/organ/preloaded,
/turf/closed/wall,
/area/medical/surgery)
"dsJ" = (
@@ -127428,6 +127428,10 @@
/obj/item/assembly/signaler,
/turf/open/floor/plating,
/area/crew_quarters/abandoned_gambling_den)
"mMC" = (
/obj/structure/sign/warning/nosmoking,
/turf/closed/wall,
/area/medical/surgery)
"mQE" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
@@ -174919,7 +174923,7 @@ dkv
dma
dma
dma
dma
mMC
dsI
dro
dvz
+8 -4
View File
@@ -62776,6 +62776,9 @@
"cro" = (
/obj/structure/bed/roller,
/obj/machinery/iv_drip,
/obj/structure/sign/warning/nosmoking{
pixel_x = -28
},
/turf/open/floor/plasteel/white,
/area/medical/surgery)
"crq" = (
@@ -63296,9 +63299,6 @@
dir = 1;
pixel_y = -22
},
/obj/structure/sign/warning/nosmoking{
pixel_x = -28
},
/obj/machinery/iv_drip,
/obj/effect/turf_decal/tile/blue,
/obj/effect/turf_decal/tile/blue{
@@ -83997,6 +83997,10 @@
},
/turf/open/floor/plating,
/area/maintenance/port)
"qnB" = (
/obj/machinery/smartfridge/organ/preloaded,
/turf/closed/wall,
/area/medical/surgery)
"qqg" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 6
@@ -104229,7 +104233,7 @@ cia
cia
cpX
cia
cia
qnB
cia
ceu
dyg
@@ -42880,6 +42880,12 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/closed/wall/r_wall,
/area/maintenance/disposal/incinerator)
"uvp" = (
/obj/machinery/smartfridge/organ/preloaded{
pixel_y = 2
},
/turf/closed/wall,
/area/medical/medbay/zone3)
"uxJ" = (
/obj/machinery/door/firedoor,
/obj/machinery/door/airlock/public/glass{
@@ -81595,7 +81601,7 @@ aSh
bcf
bcW
blt
aSh
uvp
aOL
bfA
bfX
+12 -8
View File
@@ -37749,6 +37749,9 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/machinery/light_switch{
pixel_x = -22
},
/turf/open/floor/plasteel/white,
/area/medical/surgery)
"bIp" = (
@@ -38828,10 +38831,6 @@
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 1
},
/obj/machinery/firealarm{
dir = 8;
pixel_x = -26
},
/obj/effect/turf_decal/tile/blue{
dir = 1
},
@@ -39305,15 +39304,16 @@
/obj/item/clothing/gloves/color/latex,
/obj/item/clothing/mask/surgical,
/obj/item/clothing/suit/apron/surgical,
/obj/machinery/light_switch{
pixel_x = -22
},
/obj/effect/turf_decal/tile/blue{
dir = 1
},
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/machinery/firealarm{
dir = 8;
pixel_x = -26
},
/turf/open/floor/plasteel/white,
/area/medical/surgery)
"bLN" = (
@@ -55674,6 +55674,10 @@
},
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"jdA" = (
/obj/machinery/smartfridge/organ/preloaded,
/turf/closed/wall,
/area/medical/surgery)
"jeq" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
@@ -92221,7 +92225,7 @@ bFU
bFU
bIn
bJt
bFU
jdA
bFU
bFU
bFU
+14 -1
View File
@@ -5,6 +5,11 @@
#define COMPONENT_INCOMPATIBLE 1
#define COMPONENT_NOTRANSFER 2
#define ELEMENT_INCOMPATIBLE 1 // Return value to cancel attaching
// /datum/element flags
#define ELEMENT_DETACH (1 << 0)
// How multiple components of the exact same type are handled in the same datum
#define COMPONENT_DUPE_HIGHLANDER 0 //old component is deleted (default)
@@ -28,7 +33,7 @@
#define COMSIG_COMPONENT_ADDED "component_added" //when a component is added to a datum: (/datum/component)
#define COMSIG_COMPONENT_REMOVING "component_removing" //before a component is removed from a datum because of RemoveComponent: (/datum/component)
#define COMSIG_PARENT_PREQDELETED "parent_preqdeleted" //before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation
#define COMSIG_PARENT_QDELETED "parent_qdeleted" //after a datum's Destroy() is called: (force, qdel_hint), at this point none of the other components chose to interrupt qdel and Destroy has been called
#define COMSIG_PARENT_QDELETING "parent_qdeleting" //just before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called
// /atom signals
#define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params)
@@ -121,7 +126,15 @@
#define COMPONENT_CANCEL_THROW 1
#define COMSIG_MOVABLE_POST_THROW "movable_post_throw" //from base of atom/movable/throw_at(): (datum/thrownthing, spin)
#define COMSIG_MOVABLE_Z_CHANGED "movable_ztransit" //from base of atom/movable/onTransitZ(): (old_z, new_z)
#define COMSIG_MOVABLE_SECLUDED_LOCATION "movable_secluded" //called when the movable is placed in an unaccessible area, used for stationloving: ()
#define COMSIG_MOVABLE_HEAR "movable_hear" //from base of atom/movable/Hear(): (message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
#define HEARING_MESSAGE 1
#define HEARING_SPEAKER 2
// #define HEARING_LANGUAGE 3
#define HEARING_RAW_MESSAGE 4
/* #define HEARING_RADIO_FREQ 5
#define HEARING_SPANS 6
#define HEARING_MESSAGE_MODE 7 */
#define COMSIG_MOVABLE_DISPOSING "movable_disposing" //called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
#define COMSIG_MOVABLE_TELEPORTED "movable_teleported" //from base of do_teleport(): (channel, turf/origin, turf/destination)
+3 -3
View File
@@ -4,9 +4,9 @@
#define WEIGHT_CLASS_TINY 1 //Usually items smaller then a human hand, ex: Playing Cards, Lighter, Scalpel, Coins/Money
#define WEIGHT_CLASS_SMALL 2 //Pockets can hold small and tiny items, ex: Flashlight, Multitool, Grenades, GPS Device
#define WEIGHT_CLASS_NORMAL 3 //Standard backpacks can carry tiny, small & normal items, ex: Fire extinguisher, Stunbaton, Gas Mask, Metal Sheets
#define WEIGHT_CLASS_BULKY 4 //Items that can be weilded or equipped but not stored in an inventory, ex: Defibrillator, Backpack, Space Suits
#define WEIGHT_CLASS_HUGE 5 //Usually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons
#define WEIGHT_CLASS_GIGANTIC 6 //Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe
#define WEIGHT_CLASS_BULKY 4 //Items that can be weilded or equipped but not stored in a normal bag, ex: Defibrillator, Backpack, Space Suits
#define WEIGHT_CLASS_HUGE 5 //Usually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons - Can not fit in Boh
#define WEIGHT_CLASS_GIGANTIC 6 //Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe - Can not fit in Boh
//Inventory depth: limits how many nested storage items you can access directly.
//1: stuff in mob, 2: stuff in backpack, 3: stuff in box in backpack, etc
+5
View File
@@ -100,3 +100,8 @@
#define NUKE_OFF_UNLOCKED 1
#define NUKE_ON_TIMING 2
#define NUKE_ON_EXPLODING 3
//these flags are used to tell the DNA modifier if a plant gene cannot be extracted or modified.
#define PLANT_GENE_REMOVABLE (1<<0)
#define PLANT_GENE_EXTRACTABLE (1<<1)
+5 -6
View File
@@ -25,23 +25,22 @@
#define NO_MAT_REDEMPTION (1<<5) //Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
#define DROPDEL (1<<6) //When dropped, it calls qdel on itself
#define NOBLUDGEON (1<<7) //when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
#define ABSTRACT (1<<8) //for all things that are technically items but used for various different stuff
#define ABSTRACT (1<<8) //for all things that are technically items but used for various different stuff
#define IMMUTABLE_SLOW (1<<9) //When players should not be able to change the slowdown of the item (Speed potions, ect)
#define SURGICAL_TOOL (1<<10) //Tool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)
#define NO_UNIFORM_REQUIRED (1<<11) //Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
#define NO_UNIFORM_REQUIRED (1<<11) //Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
// Flags for the clothing_flags var on /obj/item/clothing
#define LAVAPROTECT (1<<0)
#define STOPSPRESSUREDAMAGE (1<<1) //SUIT and HEAD items which stop pressure damage. To stop you taking all pressure damage you must have both a suit and head item with this flag.
#define BLOCK_GAS_SMOKE_EFFECT (1<<2) //blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
#define ALLOWINTERNALS (1<<3) //mask allows internals
#define ALLOWINTERNALS (1<<3) //mask allows internals
#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
#define VOICEBOX_TOGGLABLE (1<<6) //The voicebox in this clothing can be toggled.
#define VOICEBOX_DISABLED (1<<7) //The voicebox is currently turned off.
#define SNUG_FIT (1<<8) //Prevents knock-off from things like hat-throwing.
#define ANTI_TINFOIL_MANEUVER (1<<9) //Hats with negative effects when worn (i.e the tinfoil hat).
#define IGNORE_HAT_TOSS (1<<8) //Hats with negative effects when worn (i.e the tinfoil hat).
// Flags for the organ_flags var on /obj/item/organ
@@ -50,4 +49,4 @@
#define ORGAN_FAILING (1<<2) //Failing organs perform damaging effects until replaced or fixed
#define ORGAN_EXTERNAL (1<<3) //Was this organ implanted/inserted/etc, if true will not be removed during species change.
#define ORGAN_VITAL (1<<4) //Currently only the brain
#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances
#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances
+4
View File
@@ -7,6 +7,8 @@
#define STATUS_EFFECT_REPLACE 2 //if it allows only one, but new instances replace
#define STATUS_EFFECT_REFRESH 3 // if it only allows one, and new instances just instead refresh the timer
///////////
// BUFFS //
///////////
@@ -74,6 +76,8 @@
#define STATUS_EFFECT_ICHORIAL_STAIN /datum/status_effect/ichorial_stain //Prevents a servant from being revived by vitality matrices for one minute.
#define STATUS_EFFECT_SPASMS /datum/status_effect/spasms //causes random muscle spasms
#define STATUS_EFFECT_BREASTS_ENLARGEMENT /datum/status_effect/chem/breast_enlarger //Applied slowdown due to the ominous bulk.
#define STATUS_EFFECT_PENIS_ENLARGEMENT /datum/status_effect/chem/penis_enlarger //More applied slowdown, just like the above.
+4
View File
@@ -109,6 +109,7 @@
#define TRAIT_NOHARDCRIT "nohardcrit"
#define TRAIT_NOSOFTCRIT "nosoftcrit"
#define TRAIT_MINDSHIELD "mindshield"
#define TRAIT_SIXTHSENSE "sixthsense"
#define TRAIT_DISSECTED "dissected"
#define TRAIT_FEARLESS "fearless"
#define TRAIT_UNSTABLE "unstable"
@@ -117,6 +118,7 @@
#define TRAIT_PARALYSIS_L_LEG "para-l-leg"
#define TRAIT_PARALYSIS_R_LEG "para-r-leg"
#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
#define TRAIT_SOOTHED_THROAT "soothed-throat"
#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
#define TRAIT_STRONG_GRABBER "strong_grabber"
#define TRAIT_CALCIUM_HEALER "calcium_healer"
@@ -160,6 +162,7 @@
#define TRAIT_FRIENDLY "friendly"
#define TRAIT_ASSBLASTUSA "assblastusa"
#define TRAIT_CULT_EYES "cult_eyes"
#define TRAIT_FREESPRINT "free_sprinting"
// common trait sources
@@ -179,6 +182,7 @@
#define CULT_TRAIT "cult"
#define CURSED_ITEM_TRAIT "cursed-item" // The item is magically cursed
#define ABSTRACT_ITEM_TRAIT "abstract-item"
#define STATUS_EFFECT_TRAIT "status-effect"
#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
// unique trait sources, still defines
+6 -4
View File
@@ -522,12 +522,14 @@ GLOBAL_LIST_EMPTY(species_list)
else
prefs = new
var/adminoverride = 0
var/override = FALSE
if(M.client && M.client.holder && (prefs.chat_toggles & CHAT_DEAD))
adminoverride = 1
if(isnewplayer(M) && !adminoverride)
override = TRUE
if(HAS_TRAIT(M, TRAIT_SIXTHSENSE))
override = TRUE
if(isnewplayer(M) && !override)
continue
if(M.stat != DEAD && !adminoverride)
if(M.stat != DEAD && !override)
continue
if(speaker_key && speaker_key in prefs.ignoring)
continue
+3 -4
View File
@@ -313,14 +313,13 @@
parts += "[FOURSPACES]Threat level: [mode.threat_level]"
parts += "[FOURSPACES]Threat left: [mode.threat]"
parts += "[FOURSPACES]Executed rules:"
for(var/datum/dynamic_ruleset/rule in mode.executed_rules)
parts += "[FOURSPACES][FOURSPACES][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost + rule.scaled_times * rule.scaling_cost] threat"
parts += "[FOURSPACES]Other threat changes:"
for(var/str in mode.threat_log)
parts += "[FOURSPACES][FOURSPACES][str]"
for(var/entry in mode.threat_tallies)
parts += "[FOURSPACES][FOURSPACES][entry] added [mode.threat_tallies[entry]]"
/*
for(var/datum/dynamic_ruleset/rule in mode.executed_rules)
parts += "[FOURSPACES][FOURSPACES][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost + rule.scaled_times * rule.scaling_cost] threat"
*/
return parts.Join("<br>")
/client/proc/roundend_report_file()
+1 -2
View File
@@ -142,8 +142,7 @@ GLOBAL_LIST_INIT(bitfields, list(
"THICKMATERIAL" = THICKMATERIAL,
"VOICEBOX_TOGGLABLE" = VOICEBOX_TOGGLABLE,
"VOICEBOX_DISABLED" = VOICEBOX_DISABLED,
"SNUG_FIT" = SNUG_FIT,
"ANTI_TINFOIL_MANEUVER" = ANTI_TINFOIL_MANEUVER,
"IGNORE_HAT_TOSS" = IGNORE_HAT_TOSS,
),
"tesla_flags" = list(
"TESLA_MOB_DAMAGE" = TESLA_MOB_DAMAGE,
+27 -4
View File
@@ -46,10 +46,15 @@ GLOBAL_LIST_INIT(ai_core_display_screens, list(
":thinking:",
"Alien",
"Angel",
"Angryface",
"AtlantisCZE",
"Banned",
"Bliss",
"Blue",
"Clown",
"Boy",
"Boy-Malf",
"Girl",
"Girl-Malf",
"Database",
"Dorf",
"Firewall",
@@ -61,26 +66,44 @@ GLOBAL_LIST_INIT(ai_core_display_screens, list(
"Hades",
"Heartline",
"Helios",
"Hotdog",
"Hourglass",
"House",
"Inverted",
"Jack",
"Matrix",
"Monochrome",
"Mothman",
"Murica",
"Nanotrasen",
"Not Malf",
"Patriot",
"Pirate",
"President",
"Random",
"Rainbow",
"Red",
"Clown",
"Random",
"Ravensdale",
"Red October",
"Red",
"Royal",
"Searif",
"Serithi",
"SilveryFerret",
"Smiley",
"Static",
"Syndicat Meow",
"TechDemon",
"Terminal",
"Text",
"Too Deep",
"Triumvirate",
"Triumvirate-M",
"Weird"))
"Wasp",
"Weird",
"Xerxes",
"Yes-Man"
))
/proc/resolve_ai_icon(input)
if(!input || !(input in GLOB.ai_core_display_screens))
+4
View File
@@ -13,6 +13,8 @@
#define POLL_IGNORE_GOLEM "golem"
#define POLL_IGNORE_SWARMER "swarmer"
#define POLL_IGNORE_DRONE "drone"
#define POLL_IGNORE_IMAGINARYFRIEND "imaginary_friend"
#define POLL_IGNORE_SPLITPERSONALITY "split_personality"
#define POLL_IGNORE_DEMON "demon"
#define POLL_IGNORE_WIZARD "wizard"
#define POLL_IGNORE_CLONE "clone"
@@ -31,6 +33,8 @@ GLOBAL_LIST_INIT(poll_ignore_desc, list(
POLL_IGNORE_GOLEM = "Golems",
POLL_IGNORE_SWARMER = "Swarmer shells",
POLL_IGNORE_DRONE = "Drone shells",
POLL_IGNORE_IMAGINARYFRIEND = "Imaginary Friend",
POLL_IGNORE_SPLITPERSONALITY = "Split Personality",
POLL_IGNORE_DEMON = "Demons",
POLL_IGNORE_WIZARD = "Wizards",
POLL_IGNORE_CLONE = "Defective/SDGF clones"
+2
View File
@@ -10,3 +10,5 @@ GLOBAL_LIST_INIT(typecache_living, typecacheof(/mob/living))
GLOBAL_LIST_INIT(typecache_stack, typecacheof(/obj/item/stack))
GLOBAL_LIST_INIT(typecache_machine_or_structure, typecacheof(list(/obj/machinery, /obj/structure)))
GLOBAL_LIST_INIT(freezing_objects, typecacheof(list(/obj/structure/closet/crate/freezer, /obj/structure/closet/secure_closet/freezer, /obj/structure/bodycontainer, /obj/item/autosurgeon, /obj/machinery/smartfridge/organ))) //list of all cold objects, that freeze organs when inside
+6
View File
@@ -213,6 +213,12 @@ or something covering your eyes."
desc = "Whoa man, you're tripping balls! Careful you don't get addicted... if you aren't already."
icon_state = "high"
/obj/screen/alert/hypnosis
name = "Hypnosis"
desc = "Something's hypnotizing you, but you're not really sure about what."
icon_state = "hypnosis"
var/phrase
/obj/screen/alert/drunk //Not implemented
name = "Drunk"
desc = "All that alcohol you've been drinking is impairing your speech, motor skills, and mental cognition. Make sure to act like it."
+1 -1
View File
@@ -25,7 +25,7 @@
return ..()
/obj/screen/examine(mob/user)
return
return list()
/obj/screen/orbit()
return
+2 -3
View File
@@ -106,9 +106,8 @@
/obj/item/tk_grab/examine(user)
if (focus)
focus.examine(user)
else
..()
return focus.examine(user)
return ..()
/obj/item/tk_grab/attack_self(mob/user)
if(!focus)
+12 -3
View File
@@ -1,6 +1,15 @@
SUBSYSTEM_DEF(dcs)
PROCESSING_SUBSYSTEM_DEF(dcs)
name = "Datum Component System"
flags = SS_NO_INIT | SS_NO_FIRE
flags = SS_NO_INIT
var/list/elements_by_type = list()
/datum/controller/subsystem/dcs/Recover()
/datum/controller/subsystem/processing/dcs/Recover()
comp_lookup = SSdcs.comp_lookup
/datum/controller/subsystem/processing/dcs/proc/GetElement(eletype)
. = elements_by_type[eletype]
if(.)
return
if(!ispath(eletype, /datum/element))
CRASH("Attempted to instantiate [eletype] as a /datum/element")
. = elements_by_type[eletype] = new eletype
+2 -2
View File
@@ -98,7 +98,7 @@ SUBSYSTEM_DEF(garbage)
state = SS_RUNNING
break
/datum/controller/subsystem/garbage/proc/HandleQueue(level = GC_QUEUE_CHECK)
@@ -266,8 +266,8 @@ SUBSYSTEM_DEF(garbage)
D.gc_destroyed = GC_CURRENTLY_BEING_QDELETED
var/start_time = world.time
var/start_tick = world.tick_usage
SEND_SIGNAL(D, COMSIG_PARENT_QDELETING, force) // Let the (remaining) components know about the result of Destroy
var/hint = D.Destroy(arglist(args.Copy(2))) // Let our friend know they're about to get fucked up.
SEND_SIGNAL(D, COMSIG_PARENT_QDELETED, force, hint) // Let the (remaining) components know about the result of Destroy
if(world.time != start_time)
I.slept_destroy++
else
+24
View File
@@ -12,6 +12,7 @@ SUBSYSTEM_DEF(persistence)
var/list/obj/structure/chisel_message/chisel_messages = list()
var/list/saved_messages = list()
var/list/saved_modes = list(1,2,3)
var/list/saved_threat_levels = list(1,1,1)
var/list/saved_maps
var/list/saved_trophies = list()
var/list/spawned_objects = list()
@@ -27,6 +28,7 @@ SUBSYSTEM_DEF(persistence)
LoadChiselMessages()
LoadTrophies()
LoadRecentModes()
LoadRecentThreats()
LoadRecentMaps()
LoadPhotoPersistence()
if(CONFIG_GET(flag/use_antag_rep))
@@ -166,6 +168,15 @@ SUBSYSTEM_DEF(persistence)
return
saved_modes = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentThreats()
var/json_file = file("data/RecentThreatLevels.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_threat_levels = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
var/json_file = file("data/RecentMaps.json")
if(!fexists(json_file))
@@ -216,6 +227,7 @@ SUBSYSTEM_DEF(persistence)
CollectSecretSatchels()
CollectTrophies()
CollectRoundtype()
CollectThreatLevel()
RecordMaps()
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
if(CONFIG_GET(flag/use_antag_rep))
@@ -372,6 +384,18 @@ SUBSYSTEM_DEF(persistence)
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectThreatLevel()
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
saved_threat_levels[3] = saved_threat_levels[2]
saved_threat_levels[2] = saved_threat_levels [1]
saved_threat_levels[1] = mode.threat_level
var/json_file = file("data/RecentThreatLevels.json")
var/list/file_data = list()
file_data["data"] = saved_threat_levels
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/RecordMaps()
saved_maps = saved_maps?.len ? list("[SSmapping.config.map_name]") | saved_maps : list("[SSmapping.config.map_name]")
var/json_file = file("data/RecentMaps.json")
+1 -1
View File
@@ -87,7 +87,7 @@ SUBSYSTEM_DEF(traumas)
"skeletons" = typecacheof(list(/obj/item/organ/tongue/bone, /obj/item/clothing/suit/armor/bone, /obj/item/stack/sheet/bone,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton,
/obj/effect/decal/remains/human)),
"conspiracies" = typecacheof(list(/obj/item/clothing/under/rank/captain, /obj/item/clothing/under/rank/head_of_security,
"conspiracies" = typecacheof(list(/obj/item/clothing/under/rank/captain, /obj/item/clothing/under/rank/head_of_security,
/obj/item/clothing/under/rank/chief_engineer, /obj/item/clothing/under/rank/chief_medical_officer,
/obj/item/clothing/under/rank/head_of_personnel, /obj/item/clothing/under/rank/research_director,
/obj/item/clothing/under/rank/head_of_security/grey, /obj/item/clothing/under/rank/head_of_security/alt,
+9 -1
View File
@@ -153,6 +153,10 @@ SUBSYSTEM_DEF(vote)
if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
GLOB.master_mode = "dynamic"
if("extended" in choices)
if(. == "extended")
GLOB.dynamic_forced_extended = TRUE // we still do the rest of the stuff
choices[PEACE] += choices["extended"]
var/mean = 0
var/voters = 0
for(var/client/c in GLOB.clients)
@@ -253,7 +257,11 @@ SUBSYSTEM_DEF(vote)
if("roundtype") //CIT CHANGE - adds the roundstart secret/extended vote
choices.Add("secret", "extended")
if("dynamic")
choices.Add(PEACE,CHAOS)
var/saved_threats = SSpersistence.saved_threat_levels
if((saved_threats[1]+saved_threats[2]+saved_threats[3])>150)
choices.Add("extended",PEACE,CHAOS)
else
choices.Add(PEACE,CHAOS)
if("custom")
question = stripped_input(usr,"What is the vote for?")
if(!question)
+20 -5
View File
@@ -1,10 +1,12 @@
//Brain Traumas are the new actual brain damage. Brain damage itself acts as a way to acquire traumas: every time brain damage is dealt, there's a chance of receiving a trauma.
//This chance gets higher the higher the mob's brainloss is. Removing traumas is a separate thing from removing brain damage: you can get restored to full brain operativity,
//but keep the quirks, until repaired by mannitol (for mild/special ones) or brain surgery (for severe ones).
// but keep the quirks, until repaired by neurine, surgery, lobotomy or magic; depending on the resilience
// of the trauma.
/datum/brain_trauma
var/name = "Brain Trauma"
var/desc = "A trauma caused by brain damage, which causes issues to the patient."
var/scan_desc = "a generic brain trauma" //description when detected by a health scanner
var/scan_desc = "generic brain trauma" //description when detected by a health scanner
var/mob/living/carbon/owner //the poor bastard
var/obj/item/organ/brain/brain //the poor bastard's brain
var/gain_text = "<span class='notice'>You feel traumatized.</span>"
@@ -12,15 +14,21 @@
var/can_gain = TRUE
var/random_gain = TRUE //can this be gained through random traumas?
var/resilience = TRAUMA_RESILIENCE_BASIC //how hard is this to cure?
var/clonable = TRUE // will this transfer if the brain is cloned?
/datum/brain_trauma/Destroy()
brain.traumas -= src
if(brain && brain.traumas)
brain.traumas -= src
if(owner)
on_lose()
brain = null
owner = null
return ..()
/datum/brain_trauma/proc/on_clone()
if(clonable)
return new type
//Called on life ticks
/datum/brain_trauma/proc/on_life()
return
@@ -33,17 +41,24 @@
/datum/brain_trauma/proc/on_gain()
to_chat(owner, gain_text)
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
//Called when removed from a mob
/datum/brain_trauma/proc/on_lose(silent)
if(!silent)
to_chat(owner, lose_text)
UnregisterSignal(owner, COMSIG_MOB_SAY)
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
//Called when hearing a spoken message
/datum/brain_trauma/proc/on_hear(message, speaker, message_language, raw_message, radio_freq)
return message
/datum/brain_trauma/proc/handle_hearing(datum/source, list/hearing_args)
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
//Called when speaking
/datum/brain_trauma/proc/handle_speech(datum/source, list/speech_args)
UnregisterSignal(owner, COMSIG_MOB_SAY)
//Called when hugging. expand into generally interacting, where future coders could switch the intent?
/datum/brain_trauma/proc/on_hug(mob/living/hugger, mob/living/hugged)
return
+8 -9
View File
@@ -5,6 +5,7 @@
gain_text = ""
lose_text = ""
resilience = TRAUMA_RESILIENCE_SURGERY
var/hypnotic_phrase = ""
var/regex/target_phrase
@@ -44,18 +45,17 @@
"You feel a part of your mind repeating this over and over. You need to follow these words.",\
"Something about this sounds... right, for some reason. You feel like you should follow these words.",\
"These words keep echoing in your mind. You find yourself completely fascinated by them.")]</span>")
if(!HAS_TRAIT(owner, "hypnotherapy"))
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You must follow these words. If it isn't a clear order, you can freely interpret how to do so,\
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You must follow these words. If it isn't a clear order, you can freely interpret how to do so,\
as long as you act like the words are your highest priority.</span>")
else
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You feel an incredible desire to follow these words, but are able to resist it somewhat. If it isn't a clear order, you can freely interpret how to do so,\
however this does not take precedence over your other objectives.</span>")
var/obj/screen/alert/hypnosis/hypno_alert = owner.throw_alert("hypnosis", /obj/screen/alert/hypnosis)
hypno_alert.desc = "\"[hypnotic_phrase]\"... your mind seems to be fixated on this concept."
..()
/datum/brain_trauma/hypnosis/on_lose()
message_admins("[ADMIN_LOOKUPFLW(owner)] is no longer hypnotized with the phrase '[hypnotic_phrase]'.")
log_game("[key_name(owner)] is no longer hypnotized with the phrase '[hypnotic_phrase]'.")
to_chat(owner, "<span class='userdanger'>You suddenly snap out of your fixation. The phrase '[hypnotic_phrase]' no longer feels important to you.</span>")
to_chat(owner, "<span class='userdanger'>You suddenly snap out of your hypnosis. The phrase '[hypnotic_phrase]' no longer feels important to you.</span>")
owner.clear_alert("hypnosis")
..()
/datum/brain_trauma/hypnosis/on_life()
@@ -67,6 +67,5 @@
if(2)
new /datum/hallucination/chat(owner, TRUE, FALSE, "<span class='hypnophrase'>[hypnotic_phrase]</span>")
/datum/brain_trauma/hypnosis/on_hear(message, speaker, message_language, raw_message, radio_freq)
message = target_phrase.Replace(message, "<span class='hypnophrase'>$1</span>")
return message
/datum/brain_trauma/hypnosis/handle_hearing(datum/source, list/hearing_args)
hearing_args[HEARING_MESSAGE] = target_phrase.Replace(hearing_args[HEARING_MESSAGE], "<span class='hypnophrase'>$1</span>")
+60 -10
View File
@@ -8,6 +8,10 @@
var/friend_initialized = FALSE
/datum/brain_trauma/special/imaginary_friend/on_gain()
var/mob/living/M = owner
if(M.stat == DEAD || !M.client)
qdel(src)
return
..()
make_friend()
get_ghost()
@@ -43,7 +47,7 @@
/datum/brain_trauma/special/imaginary_friend/proc/get_ghost()
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend)
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend, POLL_IGNORE_IMAGINARYFRIEND)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
C.transfer_ckey(friend, FALSE)
@@ -74,26 +78,34 @@
/mob/camera/imaginary_friend/Login()
..()
to_chat(src, "<span class='notice'><b>You are the imaginary friend of [owner]!</b></span>")
to_chat(src, "<span class='notice'>You are absolutely loyal to your friend, no matter what.</span>")
to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what [owner] cannot.</span>")
greet()
Show()
/mob/camera/imaginary_friend/proc/greet()
to_chat(src, "<span class='notice'><b>You are the imaginary friend of [owner]!</b></span>")
to_chat(src, "<span class='notice'>You are absolutely loyal to your friend, no matter what.</span>")
to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what [owner] cannot.</span>")
/mob/camera/imaginary_friend/Initialize(mapload, _trauma)
. = ..()
var/gender = pick(MALE, FEMALE)
real_name = random_unique_name(gender)
name = real_name
trauma = _trauma
owner = trauma.owner
copy_known_languages_from(owner, TRUE)
human_image = get_flat_human_icon(null, pick(SSjob.occupations))
setup_friend()
join = new
join.Grant(src)
hide = new
hide.Grant(src)
/mob/camera/imaginary_friend/proc/setup_friend()
var/gender = pick(MALE, FEMALE)
real_name = random_unique_name(gender)
name = real_name
human_image = get_flat_human_icon(null, pick(SSjob.occupations))
/mob/camera/imaginary_friend/proc/Show()
if(!client) //nobody home
return
@@ -132,7 +144,7 @@
if(client.prefs.muted & MUTE_IC)
to_chat(src, "You cannot send IC messages (muted).")
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
if (!(ignore_spam || forced) && src.client.handle_spam_prevention(message,MUTE_IC))
return
friend_talk(message)
@@ -218,4 +230,42 @@
var/mob/camera/imaginary_friend/I = owner
I.hidden = !I.hidden
I.Show()
update_status()
update_status()
//down here is the trapped mind
//like imaginary friend but a lot less imagination and more like mind prison//
/datum/brain_trauma/special/imaginary_friend/trapped_owner
name = "Trapped Victim"
desc = "Patient appears to be targeted by an invisible entity."
gain_text = ""
lose_text = ""
random_gain = FALSE
/datum/brain_trauma/special/imaginary_friend/trapped_owner/make_friend()
friend = new /mob/camera/imaginary_friend/trapped(get_turf(owner), src)
/datum/brain_trauma/special/imaginary_friend/trapped_owner/reroll_friend() //no rerolling- it's just the last owner's hell
if(friend.client) //reconnected
return
friend_initialized = FALSE
QDEL_NULL(friend)
qdel(src)
/datum/brain_trauma/special/imaginary_friend/trapped_owner/get_ghost() //no randoms
return
/mob/camera/imaginary_friend/trapped
name = "figment of imagination?"
real_name = "figment of imagination?"
desc = "The previous host of this body."
/mob/camera/imaginary_friend/trapped/greet()
to_chat(src, "<span class='notice'><b>You have managed to hold on as a figment of the new host's imagination!</b></span>")
to_chat(src, "<span class='notice'>All hope is lost for you, but at least you may interact with your host. You do not have to be loyal to them.</span>")
to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what the host cannot.</span>")
/mob/camera/imaginary_friend/trapped/setup_friend()
real_name = "[owner.real_name]?"
name = real_name
human_image = icon('icons/mob/lavaland/lavaland_monsters.dmi', icon_state = "curseblob")
+109 -55
View File
@@ -64,21 +64,21 @@
name = "Speech Impediment"
desc = "Patient is unable to form coherent sentences."
scan_desc = "communication disorder"
gain_text = "" //mutation will handle the text
lose_text = ""
gain_text = "<span class='danger'>You can't seem to form any coherent thoughts!</span>"
lose_text = "<span class='danger'>Your mind feels more clear.</span>"
/datum/brain_trauma/mild/speech_impediment/on_gain()
ADD_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
. = ..()
..()
/datum/brain_trauma/mild/speech_impediment/on_lose()
REMOVE_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
. = ..()
..()
/datum/brain_trauma/mild/concussion
name = "Concussion"
desc = "Patient's brain is concussed."
scan_desc = "a concussion"
scan_desc = "concussion"
gain_text = "<span class='warning'>Your head hurts!</span>"
lose_text = "<span class='notice'>The pressure inside your head starts fading.</span>"
@@ -157,54 +157,108 @@
gain_text = "<span class='warning'>Your muscles feel oddly faint.</span>"
lose_text = "<span class='notice'>You feel in control of your muscles again.</span>"
/datum/brain_trauma/mild/muscle_spasms/on_life()
if(prob(7))
switch(rand(1,5))
if(1)
if(owner.canmove && !isspaceturf(owner.loc))
to_chat(owner, "<span class='warning'>Your leg spasms!</span>")
step(owner, pick(GLOB.cardinals))
if(2)
if(owner.incapacitated())
return
var/obj/item/I = owner.get_active_held_item()
if(I)
to_chat(owner, "<span class='warning'>Your fingers spasm!</span>")
owner.log_message("used [I] due to a Muscle Spasm", LOG_ATTACK)
I.attack_self(owner)
if(3)
var/prev_intent = owner.a_intent
owner.a_intent = INTENT_HARM
var/range = 1
if(istype(owner.get_active_held_item(), /obj/item/gun)) //get targets to shoot at
range = 7
var/list/mob/living/targets = list()
for(var/mob/M in oview(owner, range))
if(isliving(M))
targets += M
if(LAZYLEN(targets))
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
owner.log_message(" attacked someone due to a Muscle Spasm") //the following attack will log itself
owner.ClickOn(pick(targets))
owner.a_intent = prev_intent
if(4)
var/prev_intent = owner.a_intent
owner.a_intent = INTENT_HARM
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
owner.log_message("attacked [owner.p_them()]self to a Muscle Spasm", LOG_ATTACK)
owner.ClickOn(owner)
owner.a_intent = prev_intent
if(5)
if(owner.incapacitated())
return
var/obj/item/I = owner.get_active_held_item()
var/list/turf/targets = list()
for(var/turf/T in oview(owner, 3))
targets += T
if(LAZYLEN(targets) && I)
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK)
owner.throw_item(pick(targets))
/datum/brain_trauma/mild/muscle_spasms/on_gain()
owner.apply_status_effect(STATUS_EFFECT_SPASMS)
..()
/datum/brain_trauma/mild/muscle_spasms/on_lose()
owner.remove_status_effect(STATUS_EFFECT_SPASMS)
..()
/datum/brain_trauma/mild/nervous_cough
name = "Nervous Cough"
desc = "Patient feels a constant need to cough."
scan_desc = "nervous cough"
gain_text = "<span class='warning'>Your throat itches incessantly...</span>"
lose_text = "<span class='notice'>Your throat stops itching.</span>"
/datum/brain_trauma/mild/nervous_cough/on_life()
if(prob(12) && !HAS_TRAIT(owner, TRAIT_SOOTHED_THROAT))
if(prob(5))
to_chat(owner, "<span notice='warning'>[pick("You have a coughing fit!", "You can't stop coughing!")]</span>")
owner.Stun(20)
owner.emote("cough")
addtimer(CALLBACK(owner, /mob/.proc/emote, "cough"), 6)
addtimer(CALLBACK(owner, /mob/.proc/emote, "cough"), 12)
owner.emote("cough")
..()
/datum/brain_trauma/mild/expressive_aphasia
name = "Expressive Aphasia"
desc = "Patient is affected by partial loss of speech leading to a reduced vocabulary."
scan_desc = "inability to form complex sentences"
gain_text = "<span class='warning'>You lose your grasp on complex words.</span>"
lose_text = "<span class='notice'>You feel your vocabulary returning to normal again.</span>"
var/static/list/common_words = world.file2list("strings/1000_most_common.txt")
/datum/brain_trauma/mild/expressive_aphasia/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
if(message)
var/list/message_split = splittext(message, " ")
var/list/new_message = list()
for(var/word in message_split)
var/suffix = copytext(word,-1)
// Check if we have a suffix and break it out of the word
if(suffix in list("." , "," , ";" , "!" , ":" , "?"))
word = copytext(word,1,-1)
else
suffix = ""
word = html_decode(word)
if(lowertext(word) in common_words)
new_message += word + suffix
else
if(prob(30) && message_split.len > 2)
new_message += pick("uh","erm")
break
else
var/list/charlist = string2charlist(word) // Stupid shit code
shuffle_inplace(charlist)
charlist.len = round(charlist.len * 0.5,1)
new_message += html_encode(jointext(charlist,"")) + suffix
message = jointext(new_message, " ")
speech_args[SPEECH_MESSAGE] = trim(message)
/datum/brain_trauma/mild/mind_echo
name = "Mind Echo"
desc = "Patient's language neurons do not terminate properly, causing previous speech patterns to occasionally resurface spontaneously."
scan_desc = "looping neural pattern"
gain_text = "<span class='warning'>You feel a faint echo of your thoughts...</span>"
lose_text = "<span class='notice'>The faint echo fades away.</span>"
var/list/hear_dejavu = list()
var/list/speak_dejavu = list()
/datum/brain_trauma/mild/mind_echo/handle_hearing(datum/source, list/hearing_args)
if(owner == hearing_args[HEARING_SPEAKER])
return
if(hear_dejavu.len >= 5)
if(prob(25))
var/deja_vu = pick_n_take(hear_dejavu)
var/static/regex/quoted_spoken_message = regex("\".+\"", "gi")
hearing_args[HEARING_MESSAGE] = quoted_spoken_message.Replace(hearing_args[HEARING_MESSAGE], "\"[deja_vu]\"") //Quotes included to avoid cases where someone says part of their name
return
if(hear_dejavu.len >= 15)
if(prob(50))
popleft(hear_dejavu) //Remove the oldest
hear_dejavu += hearing_args[HEARING_RAW_MESSAGE]
else
hear_dejavu += hearing_args[HEARING_RAW_MESSAGE]
/datum/brain_trauma/mild/mind_echo/handle_speech(datum/source, list/speech_args)
if(speak_dejavu.len >= 5)
if(prob(25))
var/deja_vu = pick_n_take(speak_dejavu)
speech_args[SPEECH_MESSAGE] = deja_vu
return
if(speak_dejavu.len >= 15)
if(prob(50))
popleft(speak_dejavu) //Remove the oldest
speak_dejavu += speech_args[SPEECH_MESSAGE]
else
speak_dejavu += speech_args[SPEECH_MESSAGE]
+99 -20
View File
@@ -2,8 +2,8 @@
name = "Phobia"
desc = "Patient is unreasonably afraid of something."
scan_desc = "phobia"
gain_text = ""
lose_text = ""
gain_text = "<span class='warning'>You start finding default values very unnerving...</span>"
lose_text = "<span class='notice'>You no longer feel afraid of default values.</span>"
var/phobia_type
var/next_check = 0
var/next_scare = 0
@@ -14,8 +14,10 @@
var/list/trigger_turfs
var/list/trigger_species
/datum/brain_trauma/mild/phobia/New(specific_type)
phobia_type = specific_type
/datum/brain_trauma/mild/phobia/New(new_phobia_type)
if(new_phobia_type)
phobia_type = new_phobia_type
if(!phobia_type)
phobia_type = pick(SStraumas.phobia_types)
@@ -29,6 +31,11 @@
trigger_species = SStraumas.phobia_species[phobia_type]
..()
/datum/brain_trauma/mild/phobia/on_clone()
if(clonable)
return new type(phobia_type)
/datum/brain_trauma/mild/phobia/on_life()
..()
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
@@ -44,6 +51,12 @@
if(is_type_in_typecache(O, trigger_objs))
freak_out(O)
return
for(var/mob/living/carbon/human/HU in seen_atoms) //check equipment for trigger items
for(var/X in HU.get_all_slots() | HU.held_items)
var/obj/I = X
if(!QDELETED(I) && is_type_in_typecache(I, trigger_objs))
freak_out(I)
return
if(LAZYLEN(trigger_turfs))
for(var/turf/T in seen_atoms)
@@ -51,45 +64,41 @@
freak_out(T)
return
if(LAZYLEN(trigger_mobs) || LAZYLEN(trigger_objs))
seen_atoms -= owner //make sure they aren't afraid of themselves.
if(LAZYLEN(trigger_mobs) || LAZYLEN(trigger_species))
for(var/mob/M in seen_atoms)
if(is_type_in_typecache(M, trigger_mobs))
freak_out(M)
return
else if(ishuman(M)) //check their equipment for trigger items
else if(ishuman(M)) //check their species
var/mob/living/carbon/human/H = M
if(LAZYLEN(trigger_species) && H.dna && H.dna.species && is_type_in_typecache(H.dna.species, trigger_species))
freak_out(H)
return
for(var/X in H.get_all_slots() | H.held_items)
var/obj/I = X
if(!QDELETED(I) && is_type_in_typecache(I, trigger_objs))
freak_out(I)
return
/datum/brain_trauma/mild/phobia/on_hear(message, speaker, message_language, raw_message, radio_freq)
/datum/brain_trauma/mild/phobia/handle_hearing(datum/source, list/hearing_args)
if(!owner.can_hear() || world.time < next_scare) //words can't trigger you if you can't hear them *taps head*
return message
return
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
return message
return
for(var/word in trigger_words)
var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
var/regex/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
if(findtext(raw_message, reg))
if(findtext(hearing_args[HEARING_RAW_MESSAGE], reg))
addtimer(CALLBACK(src, .proc/freak_out, null, word), 10) //to react AFTER the chat message
hearing_args[HEARING_MESSAGE] = reg.Replace(hearing_args[HEARING_MESSAGE], "<span class='phobia'>$1</span>")
break
return message
/datum/brain_trauma/mild/phobia/handle_speech(datum/source, list/speech_args)
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
return
for(var/word in trigger_words)
var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
var/regex/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
if(findtext(speech_args[SPEECH_MESSAGE], reg))
to_chat(owner, "<span class='warning'>You can't bring yourself to say the word \"[word]\"!</span>")
to_chat(owner, "<span class='warning'>You can't bring yourself to say the word \"<span class='phobia'>[word]</span>\"!</span>")
speech_args[SPEECH_MESSAGE] = ""
/datum/brain_trauma/mild/phobia/proc/freak_out(atom/reason, trigger_word)
@@ -125,6 +134,76 @@
owner.Jitter(10)
owner.stuttering += 10
// Defined phobia types for badminry, not included in the RNG trauma pool to avoid diluting.
/datum/brain_trauma/mild/phobia/spiders
phobia_type = "spiders"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/space
phobia_type = "space"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/security
phobia_type = "security"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/clowns
phobia_type = "clowns"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/greytide
phobia_type = "greytide"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/lizards
phobia_type = "lizards"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/skeletons
phobia_type = "skeletons"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/snakes
phobia_type = "snakes"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/robots
phobia_type = "robots"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/doctors
phobia_type = "doctors"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/authority
phobia_type = "authority"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/supernatural
phobia_type = "the supernatural"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/aliens
phobia_type = "aliens"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/strangers
phobia_type = "strangers"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/birds
phobia_type = "birds"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/falling
phobia_type = "falling"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/anime
phobia_type = "anime"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/conspiracies
phobia_type = "conspiracies"
random_gain = FALSE
+3 -3
View File
@@ -119,7 +119,7 @@
owner.update_disabled_bodyparts()
/datum/brain_trauma/severe/paralysis/paraplegic
//can_gain = FALSE maybe breaks.
random_gain = FALSE
paralysis_type = "legs"
resilience = TRAUMA_RESILIENCE_ABSOLUTE
@@ -149,7 +149,7 @@
/datum/brain_trauma/severe/monophobia
name = "Monophobia"
desc = "Patient feels sick and distressed when not around other people, leading to potentially lethal levels of stress."
scan_desc = "severe monophobia"
scan_desc = "monophobia"
gain_text = ""
lose_text = "<span class='notice'>You feel like you could be safe on your own.</span>"
var/stress = 0
@@ -168,7 +168,7 @@
if(stress > 10 && (prob(5)))
stress_reaction()
else
stress -= 4
stress = max(stress - 4, 0)
/datum/brain_trauma/severe/monophobia/proc/check_alone()
if(HAS_TRAIT(owner, TRAIT_BLIND))
+106 -3
View File
@@ -22,6 +22,14 @@
else
speak("neutral", prob(25))
/datum/brain_trauma/special/godwoken/on_gain()
ADD_TRAIT(owner, TRAIT_HOLY, TRAUMA_TRAIT)
..()
/datum/brain_trauma/special/godwoken/on_lose()
REMOVE_TRAIT(owner, TRAIT_HOLY, TRAUMA_TRAIT)
..()
/datum/brain_trauma/special/godwoken/proc/speak(type, include_owner = FALSE)
var/message
switch(type)
@@ -36,7 +44,7 @@
else
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_neutral")
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 200, 1, 5)
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 200, TRUE, 5)
voice_of_god(message, owner, list("colossus","yell"), 2.5, include_owner, FALSE)
/datum/brain_trauma/special/bluespace_prophet
@@ -134,7 +142,101 @@
/datum/brain_trauma/special/psychotic_brawling/bath_salts
name = "Chemical Violent Psychosis"
random_gain = FALSE
clonable = FALSE
/datum/brain_trauma/special/tenacity
name = "Tenacity"
desc = "Patient is psychologically unaffected by pain and injuries, and can remain standing far longer than a normal person."
scan_desc = "traumatic neuropathy"
gain_text = "<span class='warning'>You suddenly stop feeling pain.</span>"
lose_text = "<span class='warning'>You realize you can feel pain again.</span>"
/datum/brain_trauma/special/tenacity/on_gain()
ADD_TRAIT(owner, TRAIT_NOSOFTCRIT, TRAUMA_TRAIT)
ADD_TRAIT(owner, TRAIT_NOHARDCRIT, TRAUMA_TRAIT)
..()
/datum/brain_trauma/special/tenacity/on_lose()
REMOVE_TRAIT(owner, TRAIT_NOSOFTCRIT, TRAUMA_TRAIT)
REMOVE_TRAIT(owner, TRAIT_NOHARDCRIT, TRAUMA_TRAIT)
..()
/datum/brain_trauma/special/death_whispers
name = "Functional Cerebral Necrosis"
desc = "Patient's brain is stuck in a functional near-death state, causing occasional moments of lucid hallucinations, which are often interpreted as the voices of the dead."
scan_desc = "chronic functional necrosis"
gain_text = "<span class='warning'>You feel dead inside.</span>"
lose_text = "<span class='notice'>You feel alive again.</span>"
var/active = FALSE
/datum/brain_trauma/special/death_whispers/on_life()
..()
if(!active && prob(2))
whispering()
/datum/brain_trauma/special/death_whispers/on_lose()
if(active)
cease_whispering()
..()
/datum/brain_trauma/special/death_whispers/proc/whispering()
ADD_TRAIT(owner, TRAIT_SIXTHSENSE, TRAUMA_TRAIT)
active = TRUE
addtimer(CALLBACK(src, .proc/cease_whispering), rand(50, 300))
/datum/brain_trauma/special/death_whispers/proc/cease_whispering()
REMOVE_TRAIT(owner, TRAIT_SIXTHSENSE, TRAUMA_TRAIT)
active = FALSE
/datum/brain_trauma/special/existential_crisis
name = "Existential Crisis"
desc = "Patient's hold on reality becomes faint, causing occasional bouts of non-existence."
scan_desc = "existential crisis"
gain_text = "<span class='notice'>You feel less real.</span>"
lose_text = "<span class='warning'>You feel more substantial again.</span>"
var/obj/effect/abstract/sync_holder/veil/veil
var/next_crisis = 0
/datum/brain_trauma/special/existential_crisis/on_life()
..()
if(!veil && world.time > next_crisis && prob(3))
if(isturf(owner.loc))
fade_out()
/datum/brain_trauma/special/existential_crisis/on_lose()
if(veil)
fade_in()
..()
/datum/brain_trauma/special/existential_crisis/proc/fade_out()
if(veil)
return
var/duration = rand(50, 450)
veil = new(owner.drop_location())
to_chat(owner, "<span class='warning'>[pick("You stop thinking for a moment. Therefore you are not.",\
"To be or not to be...",\
"Why exist?",\
"You stop keeping it real.",\
"Your grip on existence slips.",\
"Do you even exist?",\
"You simply fade away.")]</span>")
owner.forceMove(veil)
SEND_SIGNAL(owner, COMSIG_MOVABLE_SECLUDED_LOCATION)
for(var/thing in owner)
var/atom/movable/AM = thing
SEND_SIGNAL(AM, COMSIG_MOVABLE_SECLUDED_LOCATION)
next_crisis = world.time + 600
addtimer(CALLBACK(src, .proc/fade_in), duration)
/datum/brain_trauma/special/existential_crisis/proc/fade_in()
QDEL_NULL(veil)
to_chat(owner, "<span class='notice'>You fade back into reality.</span>")
next_crisis = world.time + 600
//base sync holder is in desynchronizer.dm
/obj/effect/abstract/sync_holder/veil
name = "non-existence"
desc = "Existence is just a state of mind."
/datum/brain_trauma/special/beepsky
name = "Criminal"
@@ -142,6 +244,7 @@
scan_desc = "criminal mind"
gain_text = "<span class='warning'>Justice is coming for you.</span>"
lose_text = "<span class='notice'>You were absolved for your crimes.</span>"
clonable = FALSE
random_gain = FALSE
var/obj/effect/hallucination/simple/securitron/beepsky
@@ -201,4 +304,4 @@
/obj/effect/hallucination/simple/securitron/Destroy()
STOP_PROCESSING(SSfastprocess,src)
return ..()
return ..()
+10 -6
View File
@@ -13,6 +13,10 @@
var/mob/living/split_personality/owner_backseat
/datum/brain_trauma/severe/split_personality/on_gain()
var/mob/living/M = owner
if(M.stat == DEAD) //No use assigning people to a corpse
qdel(src)
return
..()
make_backseats()
get_ghost()
@@ -23,7 +27,7 @@
/datum/brain_trauma/severe/split_personality/proc/get_ghost()
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat)
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat, POLL_IGNORE_SPLITPERSONALITY)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
C.transfer_ckey(stranger_backseat, FALSE)
@@ -191,13 +195,13 @@
/datum/brain_trauma/severe/split_personality/brainwashing/on_life()
return //no random switching
/datum/brain_trauma/severe/split_personality/brainwashing/on_hear(message, speaker, message_language, raw_message, radio_freq)
if(HAS_TRAIT(owner, TRAIT_DEAF) || owner == speaker)
return message
/datum/brain_trauma/severe/split_personality/brainwashing/handle_hearing(datum/source, list/hearing_args)
if(HAS_TRAIT(owner, TRAIT_DEAF) || owner == hearing_args[HEARING_SPEAKER])
return
var/message = hearing_args[HEARING_MESSAGE]
if(findtext(message, codeword))
message = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
hearing_args[HEARING_MESSAGE] = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
addtimer(CALLBACK(src, /datum/brain_trauma/severe/split_personality.proc/switch_personalities), 10)
return message
/datum/brain_trauma/severe/split_personality/brainwashing/handle_speech(datum/source, list/speech_args)
if(findtext(speech_args[SPEECH_MESSAGE], codeword))
+6 -6
View File
@@ -29,21 +29,21 @@
var/obj/item/typecast = upgrade_item
upgrade_name = initial(typecast.name)
/datum/component/armor_plate/proc/examine(datum/source, mob/user)
/datum/component/armor_plate/proc/examine(datum/source, mob/user, list/examine_list)
//upgrade_item could also be typecast here instead
if(ismecha(parent))
if(amount)
if(amount < maxamount)
to_chat(user, "<span class='notice'>Its armor is enhanced with [amount] [upgrade_name].</span>")
examine_list += "<span class='notice'>Its armor is enhanced with [amount] [upgrade_name].</span>"
else
to_chat(user, "<span class='notice'>It's wearing a fearsome carapace entirely composed of [upgrade_name] - its pilot must be an experienced monster hunter.</span>")
examine_list += "<span class='notice'>It's wearing a fearsome carapace entirely composed of [upgrade_name] - its pilot must be an experienced monster hunter.</span>"
else
to_chat(user, "<span class='notice'>It has attachment points for strapping monster hide on for added protection.</span>")
examine_list += "<span class='notice'>It has attachment points for strapping monster hide on for added protection.</span>"
else
if(amount)
to_chat(user, "<span class='notice'>It has been strengthened with [amount]/[maxamount] [upgrade_name].</span>")
examine_list += "<span class='notice'>It has been strengthened with [amount]/[maxamount] [upgrade_name].</span>"
else
to_chat(user, "<span class='notice'>It can be strengthened with up to [maxamount] [upgrade_name].</span>")
examine_list += "<span class='notice'>It can be strengthened with up to [maxamount] [upgrade_name].</span>"
/datum/component/armor_plate/proc/applyplate(datum/source, obj/item/I, mob/user, params)
if(!istype(I,upgrade_item))
+2 -2
View File
@@ -19,9 +19,9 @@
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY,.proc/action)
update_parent(index)
/datum/component/construction/proc/examine(datum/source, mob/user)
/datum/component/construction/proc/examine(datum/source, mob/user, list/examine_list)
if(desc)
to_chat(user, desc)
examine_list += desc
/datum/component/construction/proc/on_step()
if(index > steps.len)
+2 -2
View File
@@ -71,5 +71,5 @@
if(strength >= cleanable)
qdel(src)
/datum/component/decal/proc/examine(datum/source, mob/user)
to_chat(user, description)
/datum/component/decal/proc/examine(datum/source, mob/user, list/examine_list)
examine_list += description
-30
View File
@@ -1,30 +0,0 @@
// An item worn in the ear slot with this component will heal your ears each
// Life() tick, even if normally your ears would be too damaged to heal.
/datum/component/earhealing
var/mob/living/carbon/wearer
/datum/component/earhealing/Initialize()
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED), .proc/equippedChanged)
/datum/component/earhealing/proc/equippedChanged(datum/source, mob/living/carbon/user, slot)
if (slot == SLOT_EARS && istype(user))
if (!wearer)
START_PROCESSING(SSobj, src)
wearer = user
else
if (wearer)
STOP_PROCESSING(SSobj, src)
wearer = null
/datum/component/earhealing/process()
if (!wearer)
STOP_PROCESSING(SSobj, src)
return
if(!HAS_TRAIT(wearer, TRAIT_DEAF))
var/obj/item/organ/ears/ears = wearer.getorganslot(ORGAN_SLOT_EARS)
if (ears)
ears.deaf = max(ears.deaf - 1, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
ears.damage = max(ears.damage - 0.1, 0)
+2 -2
View File
@@ -15,8 +15,8 @@
for(var/i in parent)
RegisterSignal(i, COMSIG_MOVABLE_PRE_THROW, .proc/throw_react)
/datum/component/magnetic_catch/proc/examine(datum/source, mob/user)
to_chat(user, "It has been installed with inertia dampening to prevent coffee spills.")
/datum/component/magnetic_catch/proc/examine(datum/source, mob/user, list/examine_list)
examine_list += "It has been installed with inertia dampening to prevent coffee spills."
/datum/component/magnetic_catch/proc/crossed_react(datum/source, atom/movable/thing)
RegisterSignal(thing, COMSIG_MOVABLE_PRE_THROW, .proc/throw_react, TRUE)
+2 -2
View File
@@ -49,13 +49,13 @@
var/mat_path = possible_mats[id]
materials[id] = new mat_path()
/datum/component/material_container/proc/OnExamine(datum/source, mob/user)
/datum/component/material_container/proc/OnExamine(datum/source, mob/user, list/examine_list)
if(show_on_examine)
for(var/I in materials)
var/datum/material/M = materials[I]
var/amt = amount(M.id)
if(amt)
to_chat(user, "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>")
examine_list += "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>"
/datum/component/material_container/proc/OnAttackBy(datum/source, obj/item/I, mob/living/user)
var/list/tc = allowed_typecache
+1 -1
View File
@@ -248,7 +248,7 @@
var/datum/hud/hud = owner.hud_used
screen_obj = new
hud.infodisplay += screen_obj
RegisterSignal(hud, COMSIG_PARENT_QDELETED, .proc/unmodify_hud)
RegisterSignal(hud, COMSIG_PARENT_QDELETING, .proc/unmodify_hud)
RegisterSignal(screen_obj, COMSIG_CLICK, .proc/hud_click)
/datum/component/mood/proc/unmodify_hud(datum/source)
-6
View File
@@ -53,7 +53,6 @@
RegisterSignal(parent, COMSIG_MOB_ALLOWED, .proc/check_access)
RegisterSignal(parent, COMSIG_LIVING_ELECTROCUTE_ACT, .proc/on_shock)
RegisterSignal(parent, COMSIG_LIVING_MINOR_SHOCK, .proc/on_minor_shock)
RegisterSignal(parent, COMSIG_MOVABLE_HEAR, .proc/on_hear)
RegisterSignal(parent, COMSIG_SPECIES_GAIN, .proc/check_viable_biotype)
RegisterSignal(parent, COMSIG_NANITE_SIGNAL, .proc/receive_signal)
@@ -191,11 +190,6 @@
var/datum/nanite_program/NP = X
NP.on_death(gibbed)
/datum/component/nanites/proc/on_hear(datum/source, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_hear(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
/datum/component/nanites/proc/receive_signal(datum/source, code, source = "an unidentified source")
for(var/X in programs)
var/datum/nanite_program/NP = X
+3 -3
View File
@@ -18,7 +18,7 @@
hl3_release_date = _half_life
can_contaminate = _can_contaminate
if(istype(parent, /atom))
if(istype(parent, /atom))
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/rad_examine)
if(istype(parent, /obj/item))
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/rad_attack)
@@ -58,7 +58,7 @@
else
strength = max(strength, arguments[1])
/datum/component/radioactive/proc/rad_examine(datum/source, mob/user, atom/thing)
/datum/component/radioactive/proc/rad_examine(datum/source, mob/user, list/examine_list)
var/atom/master = parent
var/list/out = list()
if(get_dist(master, user) <= 1)
@@ -72,7 +72,7 @@
out += "[out ? " and it " : "[master] "]hurts to look at."
else
out += "."
to_chat(user, out.Join())
examine_list += out.Join()
/datum/component/radioactive/proc/rad_attack(datum/source, atom/movable/target, mob/living/user)
radiation_pulse(parent, strength/20)
+2 -2
View File
@@ -98,9 +98,9 @@
remove_verbs()
. = ..()
/datum/component/simple_rotation/proc/ExamineMessage(datum/source, mob/user)
/datum/component/simple_rotation/proc/ExamineMessage(datum/source, mob/user, list/examine_list)
if(rotation_flags & ROTATION_ALTCLICK)
to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
examine_list += "<span class='notice'>Alt-click to rotate it clockwise.</span>"
/datum/component/simple_rotation/proc/HandRot(datum/source, mob/user, rotation = default_rotation_direction)
if(!can_be_rotated.Invoke(user, rotation) || !can_user_rotate.Invoke(user, rotation))
+2 -1
View File
@@ -8,6 +8,7 @@
if(!ismovableatom(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_MOVABLE_Z_CHANGED), .proc/check_in_bounds)
RegisterSignal(parent, list(COMSIG_MOVABLE_SECLUDED_LOCATION), .proc/relocate)
RegisterSignal(parent, list(COMSIG_PARENT_PREQDELETED), .proc/check_deletion)
RegisterSignal(parent, list(COMSIG_ITEM_IMBUE_SOUL), .proc/check_soul_imbue)
src.inform_admins = inform_admins
@@ -32,6 +33,7 @@
var/atom/movable/AM = parent
AM.forceMove(targetturf)
to_chat(get(parent, /mob), "<span class='danger'>You can't help but feel that you just lost something back there...</span>")
// move the disc, so ghosts remain orbiting it even if it's "destroyed"
return targetturf
@@ -40,7 +42,6 @@
return
else
var/turf/currentturf = get_turf(src)
to_chat(get(parent, /mob), "<span class='danger'>You can't help but feel that you just lost something back there...</span>")
var/turf/targetturf = relocate()
log_game("[parent] has been moved out of bounds in [loc_name(currentturf)]. Moving it to [loc_name(targetturf)].")
if(inform_admins)
+3 -3
View File
@@ -12,7 +12,7 @@
return COMPONENT_INCOMPATIBLE
var/mob/vr_M = parent
mastermind = M.mind
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/switch_player)
RegisterSignal(mastermind, COMSIG_MIND_TRANSFER, .proc/switch_player)
you_die_in_the_game_you_die_for_real = yolo
@@ -32,7 +32,7 @@
current_mind = M.mind
quit_action.Grant(M)
RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/revert_to_reality)
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/be_a_quitter)
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/pass_me_the_remote)
RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/pass_me_the_remote)
@@ -42,7 +42,7 @@
/datum/component/virtual_reality/UnregisterFromParent()
quit_action.Remove(parent)
UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
UnregisterSignal(current_mind, COMSIG_MIND_TRANSFER)
UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
current_mind = null
+29
View File
@@ -0,0 +1,29 @@
/datum/element
var/element_flags = NONE
/datum/element/proc/Attach(datum/target)
if(type == /datum/element)
return ELEMENT_INCOMPATIBLE
if(element_flags & ELEMENT_DETACH)
RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/Detach)
/datum/element/proc/Detach(datum/source, force)
UnregisterSignal(source, COMSIG_PARENT_QDELETING)
/datum/element/Destroy(force)
if(!force)
return QDEL_HINT_LETMELIVE
SSdcs.elements_by_type -= type
return ..()
//DATUM PROCS
/datum/proc/AddElement(eletype, ...)
var/datum/element/ele = SSdcs.GetElement(eletype)
args[1] = src
if(ele.Attach(arglist(args)) == ELEMENT_INCOMPATIBLE)
CRASH("Incompatible [eletype] assigned to a [type]! args: [json_encode(args)]")
/datum/proc/RemoveElement(eletype)
var/datum/element/ele = SSdcs.GetElement(eletype)
ele.Detach(src)
@@ -1,13 +1,15 @@
/datum/component/cleaning
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
/datum/element/cleaning/Attach(datum/target)
. = ..()
if(!ismovableatom(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/Clean)
/datum/component/cleaning/Initialize()
if(!ismovableatom(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Clean)
/datum/element/cleaning/Detach(datum/target)
. = ..()
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
/datum/component/cleaning/proc/Clean()
var/atom/movable/AM = parent
/datum/element/cleaning/proc/Clean(datum/source)
var/atom/movable/AM = source
var/turf/T = AM.loc
SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
for(var/A in T)
@@ -43,4 +45,4 @@
cleaned_human.clean_blood()
cleaned_human.wash_cream()
cleaned_human.regenerate_icons()
to_chat(cleaned_human, "<span class='danger'>[src] cleans your face!</span>")
to_chat(cleaned_human, "<span class='danger'>[src] cleans your face!</span>")
+37
View File
@@ -0,0 +1,37 @@
/datum/element/earhealing
element_flags = ELEMENT_DETACH
var/list/user_by_item = list()
/datum/element/earhealing/New()
START_PROCESSING(SSdcs, src)
/datum/element/earhealing/Attach(datum/target)
. = ..()
if(!isitem(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED), .proc/equippedChanged)
/datum/element/earhealing/Detach(datum/target)
. = ..()
UnregisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
user_by_item -= target
/datum/element/earhealing/proc/equippedChanged(datum/source, mob/living/carbon/user, slot)
if(slot == SLOT_EARS && istype(user))
user_by_item[source] = user
else
user_by_item -= source
/datum/element/earhealing/process()
for(var/i in user_by_item)
var/mob/living/carbon/user = user_by_item[i]
if(HAS_TRAIT(user, TRAIT_DEAF))
continue
var/obj/item/organ/ears/ears = user.getorganslot(ORGAN_SLOT_EARS)
if(!ears)
continue
ears.deaf = max(ears.deaf - 0.25, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
ears.damage = max(ears.damage - 0.025, 0)
CHECK_TICK
+4 -1
View File
@@ -91,7 +91,10 @@
if(current) // remove ourself from our old body's mind variable
current.mind = null
SStgui.on_transfer(current, new_character)
if(iscarbon(current))
var/mob/living/carbon/C = current
if(C.combatmode)
C.toggle_combat_mode(TRUE, TRUE)
if(!language_holder)
var/datum/language_holder/mob_holder = new_character.get_language_holder(shadow = FALSE)
language_holder = mob_holder.copy(src)
+63 -34
View File
@@ -567,8 +567,7 @@ datum/status_effect/pacify
tick_interval = 10
examine_text = "<span class='warning'>SUBJECTPRONOUN seems slow and unfocused.</span>"
var/stun = TRUE
var/triggered = FALSE
alert_type = null
alert_type = /obj/screen/alert/status_effect/trance
/obj/screen/alert/status_effect/trance
name = "Trance"
@@ -576,17 +575,6 @@ datum/status_effect/pacify
icon_state = "high"
/datum/status_effect/trance/tick()
if(HAS_TRAIT(owner, "hypnotherapy"))
if(triggered == TRUE)
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/hypnotize)
ADD_TRAIT(owner, TRAIT_MUTE, "trance")
if(!owner.has_quirk(/datum/quirk/monochromatic))
owner.add_client_colour(/datum/client_colour/monochrome)
to_chat(owner, "<span class='warning'>[pick("You feel your thoughts slow down...", "You suddenly feel extremely dizzy...", "You feel like you're in the middle of a dream...","You feel incredibly relaxed...")]</span>")
triggered = FALSE
else
return
if(stun)
owner.Stun(60, TRUE, TRUE)
owner.dizziness = 20
@@ -594,47 +582,88 @@ datum/status_effect/pacify
/datum/status_effect/trance/on_apply()
if(!iscarbon(owner))
return FALSE
if(HAS_TRAIT(owner, "hypnotherapy"))
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/listen)
return TRUE
alert_type = /obj/screen/alert/status_effect/trance
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/hypnotize)
ADD_TRAIT(owner, TRAIT_MUTE, "trance")
if(!owner.has_quirk(/datum/quirk/monochromatic))
owner.add_client_colour(/datum/client_colour/monochrome)
owner.add_client_colour(/datum/client_colour/monochrome/trance)
owner.visible_message("[stun ? "<span class='warning'>[owner] stands still as [owner.p_their()] eyes seem to focus on a distant point.</span>" : ""]", \
"<span class='warning'>[pick("You feel your thoughts slow down...", "You suddenly feel extremely dizzy...", "You feel like you're in the middle of a dream...","You feel incredibly relaxed...")]</span>")
return TRUE
/datum/status_effect/trance/on_creation(mob/living/new_owner, _duration, _stun = TRUE, source_quirk = FALSE)//hypnoquirk makes no visible message, prevents self antag messages, and places phrase below objectives.
/datum/status_effect/trance/on_creation(mob/living/new_owner, _duration, _stun = TRUE)
duration = _duration
stun = _stun
if(source_quirk == FALSE && HAS_TRAIT(owner, "hypnotherapy"))
REMOVE_TRAIT(owner, "hypnotherapy", ROUNDSTART_TRAIT)
return ..()
/datum/status_effect/trance/on_remove()
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
REMOVE_TRAIT(owner, TRAIT_MUTE, "trance")
owner.dizziness = 0
if(!owner.has_quirk(/datum/quirk/monochromatic))
owner.remove_client_colour(/datum/client_colour/monochrome)
owner.remove_client_colour(/datum/client_colour/monochrome/trance)
to_chat(owner, "<span class='warning'>You snap out of your trance!</span>")
/datum/status_effect/trance/proc/listen(datum/source, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
to_chat(owner, "<span class='notice'><i>[speaker] accidentally sets off your implanted trigger, sending you into a hypnotic daze!</i></span>")
triggered = TRUE
/datum/status_effect/trance/proc/hypnotize(datum/source, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
/datum/status_effect/trance/proc/hypnotize(datum/source, list/hearing_args)
if(!owner.can_hear())
return
if(speaker == owner)
if(hearing_args[HEARING_SPEAKER] == owner)
return
var/mob/living/carbon/C = owner
C.cure_trauma_type(/datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY) //clear previous hypnosis
if(HAS_TRAIT(C, "hypnotherapy"))
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, raw_message, TRUE), 10)
else
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, raw_message), 10)
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, hearing_args[HEARING_RAW_MESSAGE]), 10)
addtimer(CALLBACK(C, /mob/living.proc/Stun, 60, TRUE, TRUE), 15) //Take some time to think about it
qdel(src)
/datum/status_effect/spasms
id = "spasms"
status_type = STATUS_EFFECT_MULTIPLE
alert_type = null
/datum/status_effect/spasms/tick()
if(prob(15))
switch(rand(1,5))
if(1)
if((!owner.lying && !owner.buckled) && isturf(owner.loc))
to_chat(owner, "<span class='warning'>Your leg spasms!</span>")
step(owner, pick(GLOB.cardinals))
if(2)
if(owner.incapacitated())
return
var/obj/item/I = owner.get_active_held_item()
if(I)
to_chat(owner, "<span class='warning'>Your fingers spasm!</span>")
owner.log_message("used [I] due to a Muscle Spasm", LOG_ATTACK)
I.attack_self(owner)
if(3)
var/prev_intent = owner.a_intent
owner.a_intent = INTENT_HARM
var/range = 1
if(istype(owner.get_active_held_item(), /obj/item/gun)) //get targets to shoot at
range = 7
var/list/mob/living/targets = list()
for(var/mob/M in oview(owner, range))
if(isliving(M))
targets += M
if(LAZYLEN(targets))
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
owner.log_message(" attacked someone due to a Muscle Spasm", LOG_ATTACK) //the following attack will log itself
owner.ClickOn(pick(targets))
owner.a_intent = prev_intent
if(4)
var/prev_intent = owner.a_intent
owner.a_intent = INTENT_HARM
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
owner.log_message("attacked [owner.p_them()]self to a Muscle Spasm", LOG_ATTACK)
owner.ClickOn(owner)
owner.a_intent = prev_intent
if(5)
if(owner.incapacitated())
return
var/obj/item/I = owner.get_active_held_item()
var/list/turf/targets = list()
for(var/turf/T in oview(owner, 3))
targets += T
if(LAZYLEN(targets) && I)
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK)
owner.throw_item(pick(targets))
+14
View File
@@ -69,3 +69,17 @@
/datum/status_effect/in_love/tick()
if(date)
new /obj/effect/temp_visual/love_heart/invisible(get_turf(date.loc), owner)
/datum/status_effect/throat_soothed
id = "throat_soothed"
duration = 60 SECONDS
status_type = STATUS_EFFECT_REFRESH
alert_type = null
/datum/status_effect/throat_soothed/on_apply()
. = ..()
ADD_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
/datum/status_effect/throat_soothed/on_remove()
. = ..()
REMOVE_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
@@ -64,6 +64,12 @@
owner = null
qdel(src)
/datum/status_effect/proc/refresh()
var/original_duration = initial(duration)
if(original_duration == -1)
return
duration = world.time + original_duration
//clickdelay/nextmove modifiers!
/datum/status_effect/proc/nextmove_modifier()
return 1
@@ -92,6 +98,9 @@
if(S.id == initial(S1.id) && S.status_type)
if(S.status_type == STATUS_EFFECT_REPLACE)
S.be_replaced()
else if(S.status_type == STATUS_EFFECT_REFRESH)
S.refresh()
return
else
return
var/list/arguments = args.Copy()
+12 -12
View File
@@ -280,35 +280,35 @@
///Generate the full examine string of this atom (including icon for goonchat)
/atom/proc/get_examine_string(mob/user, thats = FALSE)
. = "[icon2html(src, user)] [thats? "That's ":""][get_examine_name(user)]"
return "[icon2html(src, user)] [thats? "That's ":""][get_examine_name(user)]"
/atom/proc/examine(mob/user)
to_chat(user, "[get_examine_string(user, TRUE)].")
. = list("[get_examine_string(user, TRUE)].")
if(desc)
to_chat(user, desc)
. += desc
if(reagents)
if(reagents.reagents_holder_flags & TRANSPARENT)
to_chat(user, "It contains:")
if(reagents.reagent_list.len)
. += "It contains:"
if(length(reagents.reagent_list))
if(user.can_see_reagents()) //Show each individual reagent
for(var/datum/reagent/R in reagents.reagent_list)
to_chat(user, "[R.volume] units of [R.name]")
. += "[R.volume] units of [R.name]"
else //Otherwise, just show the total volume
var/total_volume = 0
for(var/datum/reagent/R in reagents.reagent_list)
total_volume += R.volume
to_chat(user, "[total_volume] units of various reagents")
. += "[total_volume] units of various reagents"
else
to_chat(user, "Nothing.")
. += "Nothing."
else if(reagents.reagents_holder_flags & AMOUNT_VISIBLE)
if(reagents.total_volume)
to_chat(user, "<span class='notice'>It has [reagents.total_volume] unit\s left.</span>")
. += "<span class='notice'>It has [reagents.total_volume] unit\s left.</span>"
else
to_chat(user, "<span class='danger'>It's empty.</span>")
. += "<span class='danger'>It's empty.</span>"
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user)
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, .)
/atom/proc/relaymove(mob/user)
if(buckle_message_cooldown <= world.time)
@@ -660,7 +660,7 @@
var/atom/L = loc
if(!L)
return null
return L.AllowDrop() ? L : get_turf(L)
return L.AllowDrop() ? L : L.drop_location()
/atom/Entered(atom/movable/AM, atom/oldLoc)
SEND_SIGNAL(src, COMSIG_ATOM_ENTERED, AM, oldLoc)
+7 -1
View File
@@ -189,7 +189,13 @@
if(tod)
var/tdelta = round(world.time - timeofdeath)
if(tdelta < (DEFIB_TIME_LIMIT * 10))
holder.icon_state = "huddefib"
var/obj/item/organ/heart/He = getorgan(/obj/item/organ/heart)
if(He)
holder.icon_state = "huddefib"
if(He.organ_flags & ORGAN_FAILING)
holder.icon_state = "huddefibheart"
else
holder.icon_state = "huddefibheart"
return
holder.icon_state = "huddead"
else
+4 -4
View File
@@ -349,7 +349,7 @@ Credit where due:
changelog_contents += "<li>[entry]</li>"
info = replacetext(info, "CLOCKCULTCHANGELOG", changelog_contents)
/obj/item/paper/servant_primer/examine(mob/user)
if(!is_servant_of_ratvar(user) && !isobserver(user))
to_chat(user, "<span class='danger'>You can't understand any of the words on [src].</span>")
..()
/obj/item/paper/servant_primer/oui_getcontent(mob/target)
if(!is_servant_of_ratvar(target) && !isobserver(target))
return "<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)]<HR>[stamps]</BODY></HTML>"
return ..()
+10 -7
View File
@@ -409,7 +409,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
message_admins("Drafting players for forced ruleset [rule.name].")
log_game("DYNAMIC: Drafting players for forced ruleset [rule.name].")
rule.mode = src
rule.acceptable(GLOB.player_list.len, threat_level) // Assigns some vars in the modes, running it here for consistency
rule.acceptable(roundstart_pop_ready, threat_level) // Assigns some vars in the modes, running it here for consistency
rule.candidates = candidates.Copy()
rule.trim_candidates()
if (rule.ready(TRUE))
@@ -421,7 +421,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
return TRUE
var/list/drafted_rules = list()
for (var/datum/dynamic_ruleset/roundstart/rule in roundstart_rules)
if (rule.acceptable(GLOB.player_list.len, threat_level) && threat >= rule.cost) // If we got the population and threat required
if (rule.acceptable(roundstart_pop_ready, threat_level) && threat >= rule.cost) // If we got the population and threat required
rule.candidates = candidates.Copy()
rule.trim_candidates()
if (rule.ready() && rule.candidates.len > 0)
@@ -429,12 +429,12 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
if(!drafted_rules.len)
message_admins("Not enough threat level for roundstart antags!")
log_game("DYNAMIC: Not enough threat level for roundstart antags!")
var/indice_pop = min(10,round(GLOB.player_list.len/pop_per_requirement)+1)
var/indice_pop = min(10,round(roundstart_pop_ready/pop_per_requirement)+1)
extra_rulesets_amount = 0
if (GLOB.dynamic_classic_secret)
extra_rulesets_amount = 0
else
if (GLOB.player_list.len > GLOB.dynamic_high_pop_limit)
if (roundstart_pop_ready > GLOB.dynamic_high_pop_limit)
message_admins("High Population Override is in effect! Threat Level will have more impact on which roles will appear, and player population less.")
log_game("DYNAMIC: High Population Override is in effect! Threat Level will have more impact on which roles will appear, and player population less.")
if (threat_level > high_pop_second_rule_req)
@@ -510,7 +510,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
var/added_threat = starting_rule.scale_up(extra_rulesets_amount, threat)
if (starting_rule.pre_execute())
spend_threat(starting_rule.cost + added_threat)
log_threat("[starting_rule.ruletype] - <b>[starting_rule.name]</b> -[starting_rule.cost + starting_rule.scaled_times * starting_rule.scaling_cost] threat")
log_threat("[starting_rule.ruletype] - <b>[starting_rule.name]</b> -[starting_rule.cost + starting_rule.scaled_times * starting_rule.scaling_cost] threat", verbose = TRUE)
if(starting_rule.flags & HIGHLANDER_RULESET)
highlander_executed = TRUE
else if(starting_rule.flags & ONLY_RULESET)
@@ -605,7 +605,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
new_rule.trim_candidates()
if (new_rule.ready(forced))
spend_threat(new_rule.cost)
log_threat("[new_rule.ruletype] - <b>[new_rule.name]</b> -[new_rule.cost] threat")
log_threat("[new_rule.ruletype] - <b>[new_rule.name]</b> -[new_rule.cost] threat", verbose = TRUE)
if (new_rule.execute()) // This should never fail since ready() returned 1
if(new_rule.flags & HIGHLANDER_RULESET)
highlander_executed = TRUE
@@ -626,7 +626,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
if (rule.execute())
log_game("DYNAMIC: Injected a [rule.ruletype == "latejoin" ? "latejoin" : "midround"] ruleset [rule.name].")
spend_threat(rule.cost)
log_threat("[rule.ruletype] [rule.name] spent [rule.cost]")
log_threat("[rule.ruletype] [rule.name] spent [rule.cost]", verbose = TRUE)
if(rule.flags & HIGHLANDER_RULESET)
highlander_executed = TRUE
else if(rule.flags & ONLY_RULESET)
@@ -815,16 +815,19 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
/// Refund threat, but no more than threat_level.
/datum/game_mode/dynamic/proc/refund_threat(regain)
threat = min(threat_level,threat+regain)
log_threat("[regain] refunded. Threat is now [threat].", verbose = TRUE)
/// Generate threat and increase the threat_level if it goes beyond, capped at 100
/datum/game_mode/dynamic/proc/create_threat(gain)
threat = min(100, threat+gain)
if(threat > threat_level)
threat_level = threat
log_threat("[gain] created. Threat is now [threat] and threat level is now [threat_level].", verbose = TRUE)
/// Expend threat, can't fall under 0.
/datum/game_mode/dynamic/proc/spend_threat(cost)
threat = max(threat-cost,0)
log_threat("[cost] spent. Threat is now [threat].", verbose = TRUE)
/// Turns the value generated by lorentz distribution to threat value between 0 and 100.
/datum/game_mode/dynamic/proc/lorentz_to_threat(x)
@@ -41,6 +41,9 @@
if (!istype(M, required_type))
trimmed_list.Remove(M)
continue
if (M.GetComponent(/datum/component/virtual_reality))
trimmed_list.Remove(M)
continue
if (!M.client) // Are they connected?
trimmed_list.Remove(M)
continue
+1 -1
View File
@@ -167,7 +167,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
/obj/effect/meteor/examine(mob/user)
if(!(flags_1 & ADMIN_SPAWNED_1) && isliving(user))
SSmedals.UnlockMedal(MEDAL_METEOR, user.client)
..()
return ..()
/obj/effect/meteor/attackby(obj/item/I, mob/user, params)
if(I.tool_behaviour == TOOL_MINING)
+116 -11
View File
@@ -12,6 +12,7 @@
density = FALSE
state_open = TRUE
circuit = /obj/item/circuitboard/machine/sleeper
req_access = list(ACCESS_CMO) //Used for reagent deletion and addition of non medicines
var/efficiency = 1
var/min_health = -25
var/list/available_chems
@@ -28,9 +29,27 @@
/obj/machinery/sleeper/Initialize()
. = ..()
create_reagents(500, NO_REACT)
occupant_typecache = GLOB.typecache_living
update_icon()
reset_chem_buttons()
RefreshParts()
add_inital_chems()
/obj/machinery/sleeper/on_deconstruction()
var/obj/item/reagent_containers/sleeper_buffer/buffer = new (loc)
buffer.volume = reagents.maximum_volume
buffer.reagents.maximum_volume = reagents.maximum_volume
reagents.trans_to(buffer.reagents, reagents.total_volume)
/obj/machinery/sleeper/proc/add_inital_chems()
for(var/i in available_chems)
var/datum/reagent/R = reagents.has_reagent(i)
if(!R)
reagents.add_reagent(i, (20))
continue
if(R.volume < 20)
reagents.add_reagent(i, (20 - R.volume))
/obj/machinery/sleeper/RefreshParts()
var/E
@@ -47,6 +66,11 @@
available_chems |= possible_chems[i]
reset_chem_buttons()
//Total container size 500 - 2000u
if(reagents)
reagents.maximum_volume = (500*E)
/obj/machinery/sleeper/update_icon()
icon_state = initial(icon_state)
if(state_open)
@@ -81,7 +105,42 @@
if (. & EMP_PROTECT_SELF)
return
if(is_operational() && occupant)
var/datum/reagent/R = pick(reagents.reagent_list)
inject_chem(R.id, occupant)
open_machine()
//Is this too much?
if(severity == EMP_HEAVY)
var/chem = pick(available_chems)
available_chems -= chem
available_chems += get_random_reagent_id()
reset_chem_buttons()
/obj/machinery/sleeper/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/reagent_containers/sleeper_buffer))
var/obj/item/reagent_containers/sleeper_buffer/SB = I
if((SB.reagents.total_volume + reagents.total_volume) < reagents.maximum_volume)
SB.reagents.trans_to(reagents, SB.reagents.total_volume)
visible_message("[user] places the [SB] into the [src].")
qdel(SB)
return
else
SB.reagents.trans_to(reagents, SB.reagents.total_volume)
visible_message("[user] adds as much as they can to the [src] from the [SB].")
return
if(istype(I, /obj/item/reagent_containers))
var/obj/item/reagent_containers/RC = I
if(RC.reagents.total_volume == 0)
to_chat(user, "<span class='notice'>The [I] is empty!</span>")
for(var/datum/reagent/R in RC.reagents.reagent_list)
if((obj_flags & EMAGGED) || (allowed(usr)))
break
if(!istype(R, /datum/reagent/medicine))
visible_message("The [src] gives out a hearty boop and rejects the [I]. The Sleeper's screen flashes with a pompous \"Medicines only, please.\"")
return
RC.reagents.trans_to(reagents, 1000)
visible_message("[user] adds as much as they can to the [src] from the [I].")
return
/obj/machinery/sleeper/MouseDrop_T(mob/target, mob/user)
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
@@ -130,8 +189,8 @@
open_machine()
/obj/machinery/sleeper/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click [src] to [state_open ? "close" : "open"] it.</span>")
. = ..()
. += "<span class='notice'>Alt-click [src] to [state_open ? "close" : "open"] it.</span>"
/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
@@ -141,18 +200,24 @@
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "sleeper", name, 375, 550, master_ui, state)
ui = new(user, src, ui_key, "sleeper", name, 550, 700, master_ui, state)
ui.open()
/obj/machinery/sleeper/ui_data()
var/list/data = list()
data["occupied"] = occupant ? 1 : 0
data["open"] = state_open
data["efficiency"] = efficiency
data["current_vol"] = reagents.total_volume
data["tot_capacity"] = reagents.maximum_volume
data["chems"] = list()
for(var/chem in available_chems)
var/datum/reagent/R = GLOB.chemical_reagents_list[chem]
data["chems"] += list(list("name" = R.name, "id" = R.id, "allowed" = chem_allowed(chem)))
var/datum/reagent/R = reagents.has_reagent(chem)
R = GLOB.chemical_reagents_list[chem]
data["synthchems"] += list(list("name" = R.name, "id" = R.id, "synth_allowed" = synth_allowed(chem)))
for(var/datum/reagent/R in reagents.reagent_list)
data["chems"] += list(list("name" = R.name, "id" = R.id, "vol" = R.volume, "purity" = R.purity, "allowed" = chem_allowed(R.id)))
data["occupant"] = list()
var/mob/living/mob_occupant = occupant
@@ -184,8 +249,15 @@
if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len)
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
data["occupant"]["failing_organs"] = list()
var/mob/living/carbon/C = mob_occupant
if(C)
for(var/obj/item/organ/Or in C.getFailingOrgans())
if(istype(Or, /obj/item/organ/brain))
continue
data["occupant"]["failing_organs"] += list(list("name" = Or.name))
if(mob_occupant.has_dna()) // Blood-stuff is mostly a copy-paste from the healthscanner.
var/mob/living/carbon/C = mob_occupant
var/blood_id = C.get_blood_id()
if(blood_id)
data["occupant"]["blood"] = list() // We can start populating this list.
@@ -196,7 +268,7 @@
blood_type = R.name
else
blood_type = blood_id
data["occupant"]["blood"]["maxBloodVolume"] = BLOOD_VOLUME_NORMAL
data["occupant"]["blood"]["maxBloodVolume"] = (BLOOD_VOLUME_NORMAL*C.blood_ratio)
data["occupant"]["blood"]["currentBloodVolume"] = C.blood_volume
data["occupant"]["blood"]["dangerBloodVolume"] = BLOOD_VOLUME_SAFE
data["occupant"]["blood"]["bloodType"] = blood_type
@@ -216,24 +288,49 @@
. = TRUE
if("inject")
var/chem = params["chem"]
var/amount = text2num(params["volume"])
if(!is_operational() || !mob_occupant)
return
if(mob_occupant.health < min_health && chem != "epinephrine")
return
if(inject_chem(chem, usr))
if(inject_chem(chem, usr, amount))
. = TRUE
if(scrambled_chems && prob(5))
to_chat(usr, "<span class='warning'>Chemical system re-route detected, results may not be as expected!</span>")
if("synth")
var/chem = params["chem"]
if(!is_operational())
return
reagents.add_reagent(chem_buttons[chem], 10) //other_purity = 0.75 for when the mechanics are in
if("purge")
var/chem = params["chem"]
if(allowed(usr))
if(!is_operational())
return
reagents.remove_reagent(chem, 10)
return
if(chem in available_chems)
if(!is_operational())
return
/*var/datum/reagent/R = reagents.has_reagent(chem) //For when purity effects are in
if(R.purity < 0.8)*/
reagents.remove_reagent(chem, 10)
else
visible_message("<span class='warning'>Access Denied.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
/obj/machinery/sleeper/emag_act(mob/user)
. = ..()
obj_flags |= EMAGGED
scramble_chem_buttons()
to_chat(user, "<span class='warning'>You scramble the sleeper's user interface!</span>")
return TRUE
/obj/machinery/sleeper/proc/inject_chem(chem, mob/user)
if((chem in available_chems) && chem_allowed(chem))
occupant.reagents.add_reagent(chem_buttons[chem], 10) //emag effect kicks in here so that the "intended" chem is used for all checks, for extra FUUU
//trans to
/obj/machinery/sleeper/proc/inject_chem(chem, mob/user, volume = 10)
if(chem_allowed(chem))
reagents.trans_id_to(occupant, chem, volume)//emag effect kicks in here so that the "intended" chem is used for all checks, for extra FUUU
if(user)
log_combat(user, occupant, "injected [chem] into", addition = "via [src]")
return TRUE
@@ -246,6 +343,14 @@
var/occ_health = mob_occupant.health > min_health || chem == "epinephrine"
return amount && occ_health
/obj/machinery/sleeper/proc/synth_allowed(chem)
var/datum/reagent/R = reagents.has_reagent(chem)
if(!R)
return TRUE
if(R.volume < 50)
return TRUE
return FALSE
/obj/machinery/sleeper/proc/reset_chem_buttons()
scrambled_chems = FALSE
LAZYINITLIST(chem_buttons)
+6 -6
View File
@@ -454,20 +454,20 @@ Class Procs:
/obj/machinery/examine(mob/user)
. = ..()
if(stat & BROKEN)
to_chat(user, "<span class='notice'>It looks broken and non-functional.</span>")
. += "<span class='notice'>It looks broken and non-functional.</span>"
if(!(resistance_flags & INDESTRUCTIBLE))
if(resistance_flags & ON_FIRE)
to_chat(user, "<span class='warning'>It's on fire!</span>")
. += "<span class='warning'>It's on fire!</span>"
var/healthpercent = (obj_integrity/max_integrity) * 100
switch(healthpercent)
if(50 to 99)
to_chat(user, "It looks slightly damaged.")
. += "It looks slightly damaged."
if(25 to 50)
to_chat(user, "It appears heavily damaged.")
. += "It appears heavily damaged."
if(0 to 25)
to_chat(user, "<span class='warning'>It's falling apart!</span>")
. += "<span class='warning'>It's falling apart!</span>"
if(user.research_scanner && component_parts)
to_chat(user, display_parts(user, TRUE))
. += display_parts(user, TRUE)
//called on machinery construction (i.e from frame to machinery) but not on initialization
/obj/machinery/proc/on_construction()
+2 -2
View File
@@ -14,8 +14,8 @@
req_access = list(ACCESS_AI_UPLOAD)
/obj/machinery/ai_slipper/examine(mob/user)
..()
to_chat(user, "<span class='notice'>It has <b>[uses]</b> uses of foam remaining.</span>")
. = ..()
. += "<span class='notice'>It has <b>[uses]</b> uses of foam remaining.</span>"
/obj/machinery/ai_slipper/power_change()
if(stat & BROKEN)
+2 -2
View File
@@ -11,9 +11,9 @@
var/static/list/style_list_icons = list("standard" = 'icons/mob/augmentation/augments.dmi', "engineer" = 'icons/mob/augmentation/augments_engineer.dmi', "security" = 'icons/mob/augmentation/augments_security.dmi', "mining" = 'icons/mob/augmentation/augments_mining.dmi')
/obj/machinery/aug_manipulator/examine(mob/user)
..()
. = ..()
if(storedpart)
to_chat(user, "<span class='notice'>Alt-click to eject the limb.</span>")
. += "<span class='notice'>Alt-click to eject the limb.</span>"
/obj/machinery/aug_manipulator/Initialize()
initial_icon_state = initial(icon_state)
+3 -3
View File
@@ -24,10 +24,10 @@
add_overlay("ccharger-o[newlevel]")
/obj/machinery/cell_charger/examine(mob/user)
..()
to_chat(user, "There's [charging ? "a" : "no"] cell in the charger.")
. = ..()
. += "There's [charging ? "a" : "no"] cell in the charger."
if(charging)
to_chat(user, "Current charge: [round(charging.percent(), 1)]%.")
. += "Current charge: [round(charging.percent(), 1)]%."
/obj/machinery/cell_charger/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stock_parts/cell) && !panel_open)
+5 -5
View File
@@ -93,20 +93,20 @@
to_chat(user, "<span class='notice'>You flip the write-protect tab to [read_only ? "protected" : "unprotected"].</span>")
/obj/item/disk/data/examine(mob/user)
..()
to_chat(user, "The write-protect tab is set to [read_only ? "protected" : "unprotected"].")
. = ..()
. += "The write-protect tab is set to [read_only ? "protected" : "unprotected"]."
//Clonepod
/obj/machinery/clonepod/examine(mob/user)
..()
. = ..()
var/mob/living/mob_occupant = occupant
if(mess)
to_chat(user, "It's filled with blood and viscera. You swear you can see it moving...")
. += "It's filled with blood and viscera. You swear you can see it moving..."
if(is_operational() && mob_occupant)
if(mob_occupant.stat != DEAD)
to_chat(user, "Current clone cycle is [round(get_completion())]% complete.")
. += "Current clone cycle is [round(get_completion())]% complete."
/obj/machinery/clonepod/return_air()
// We want to simulate the clone not being in contact with
@@ -762,13 +762,13 @@
var/active = 0 //if the ship is on
/obj/item/orion_ship/examine(mob/user)
..()
. = ..()
if(!(in_range(user, src)))
return
if(!active)
to_chat(user, "<span class='notice'>There's a little switch on the bottom. It's flipped down.</span>")
. += "<span class='notice'>There's a little switch on the bottom. It's flipped down.</span>"
else
to_chat(user, "<span class='notice'>There's a little switch on the bottom. It's flipped up.</span>")
. += "<span class='notice'>There's a little switch on the bottom. It's flipped up.</span>"
/obj/item/orion_ship/attack_self(mob/user) //Minibomb-level explosion. Should probably be more because of how hard it is to survive the machine! Also, just over a 5-second fuse
if(active)
+19 -30
View File
@@ -17,13 +17,7 @@
network += lowertext(i)
/obj/machinery/computer/security/check_eye(mob/user)
if(CHECK_BITFIELD(stat, NOPOWER|BROKEN) || is_blind(user) || !in_view_range(user, src) || !user.canUseTopic(src, !issilicon(user), FALSE))
user.unset_machine()
return
if(!(user in watchers))
user.unset_machine()
return
if(!watchers[user])
if(!can_interact(user) || !(user in watchers) || !watchers[user])
user.unset_machine()
return
var/obj/machinery/camera/C = watchers[user]
@@ -41,55 +35,50 @@
M.unset_machine() //to properly reset the view of the users if the console is deleted.
return ..()
/obj/machinery/computer/security/attack_hand(mob/user)
/obj/machinery/computer/security/can_interact(mob/user)
if((!issilicon(user) && !Adjacent(user)) || is_blind(user) || !in_view_range(user, src))
return FALSE
return ..()
/obj/machinery/computer/security/interact(mob/user, special_state)
. = ..()
if(.)
return
if(stat)
if (ismob(user) && !isliving(user)) // ghosts don't need cameras
return
if (!network)
throw EXCEPTION("No camera network")
CRASH("No camera network")
user.unset_machine()
return
return FALSE
if (!(islist(network)))
throw EXCEPTION("Camera network is not a list")
CRASH("Camera network is not a list")
user.unset_machine()
return
if(..())
user.unset_machine()
return
return FALSE
var/list/camera_list = get_available_cameras()
if(!(user in watchers))
for(var/Num in camera_list)
var/obj/machinery/camera/CAM = camera_list[Num]
if(istype(CAM))
if(CAM.can_use())
watchers[user] = CAM //let's give the user the first usable camera, and then let him change to the camera he wants.
break
if(istype(CAM) && CAM.can_use())
watchers[user] = CAM //let's give the user the first usable camera, and then let him change to the camera he wants.
break
if(!(user in watchers))
user.unset_machine() // no usable camera on the network, we disconnect the user from the computer.
return
return FALSE
playsound(src, 'sound/machines/terminal_prompt.ogg', 25, 0)
use_camera_console(user)
/obj/machinery/computer/security/proc/use_camera_console(mob/user)
var/list/camera_list = get_available_cameras()
var/t = input(user, "Which camera should you change to?") as null|anything in camera_list
if(user.machine != src) //while we were choosing we got disconnected from our computer or are using another machine.
if(!src || user.machine != src) //while we were choosing we got disconnected from our computer or are using another machine.
return
if(!t)
if(!t || t == "Cancel")
user.unset_machine()
playsound(src, 'sound/machines/terminal_off.ogg', 25, 0)
return
var/obj/machinery/camera/C = camera_list[t]
if(t == "Cancel")
user.unset_machine()
playsound(src, 'sound/machines/terminal_off.ogg', 25, 0)
return
if(!C || !C.can_use() || CHECK_BITFIELD(stat, NOPOWER|BROKEN) || is_blind(user) || !in_view_range(user, src) || !user.canUseTopic(src, !issilicon(user), FALSE))
if(!C || !C.can_use() || !can_interact(user))
user.unset_machine()
return FALSE
+1 -1
View File
@@ -63,7 +63,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
/obj/machinery/computer/card/examine(mob/user)
. = ..()
if(inserted_scan_id || inserted_modify_id)
to_chat(user, "<span class='notice'>Alt-click to eject the ID card.</span>")
. += "<span class='notice'>Alt-click to eject the ID card.</span>"
/obj/machinery/computer/card/attackby(obj/I, mob/user, params)
if(isidcard(I))
@@ -42,12 +42,6 @@
. = ..()
GLOB.shuttle_caller_list += src
/obj/machinery/computer/communications/process()
if(..())
var/ai_autoupdate = aistate != STATE_STATUSDISPLAY && aistate != STATE_CALLSHUTTLE && aistate != STATE_PURCHASE && aistate != STATE_VIEWMESSAGE
var/machine_user_autoupdate = state != STATE_STATUSDISPLAY && state != STATE_CALLSHUTTLE && state != STATE_PURCHASE && state != STATE_VIEWMESSAGE
updateDialog(machine_user_autoupdate,ai_autoupdate)
/obj/machinery/computer/communications/Topic(href, href_list)
if(..())
return
@@ -586,8 +580,6 @@
popup.set_content(dat)
popup.open()
popup.set_content(dat)
popup.open()
/obj/machinery/computer/communications/proc/get_javascript_header(form_id)
var/dat = {"<script type="text/javascript">
+5 -5
View File
@@ -8,9 +8,9 @@
var/state = 1
/obj/structure/frame/examine(user)
..()
. = ..()
if(circuit)
to_chat(user, "It has \a [circuit] installed.")
. += "It has \a [circuit] installed."
/obj/structure/frame/deconstruct(disassembled = TRUE)
@@ -29,7 +29,7 @@
var/list/req_component_names = null // user-friendly names of components
/obj/structure/frame/machine/examine(user)
..()
. = ..()
if(state == 3 && req_components && req_component_names)
var/hasContent = 0
var/requires = "It requires"
@@ -44,9 +44,9 @@
hasContent = 1
if(hasContent)
to_chat(user, requires + ".")
. += requires + "."
else
to_chat(user, "It does not require any more components.")
. += "It does not require any more components."
/obj/structure/frame/machine/proc/update_namelist()
if(!req_components)
+4 -4
View File
@@ -24,13 +24,13 @@
. = ..()
/obj/machinery/defibrillator_mount/examine(mob/user)
..()
. = ..()
if(defib)
to_chat(user, "<span class='notice'>There is a defib unit hooked up. Alt-click to remove it.<span>")
. += "<span class='notice'>There is a defib unit hooked up. Alt-click to remove it.<span>"
if(GLOB.security_level >= SEC_LEVEL_RED)
to_chat(user, "<span class='notice'>Due to a security situation, its locking clamps can be toggled by swiping any ID.</span>")
. += "<span class='notice'>Due to a security situation, its locking clamps can be toggled by swiping any ID.</span>"
else
to_chat(user, "<span class='notice'>Its locking clamps can be [clamps_locked ? "dis" : ""]engaged by swiping an ID with access.</span>")
. += "<span class='notice'>Its locking clamps can be [clamps_locked ? "dis" : ""]engaged by swiping an ID with access.</span>"
/obj/machinery/defibrillator_mount/process()
if(defib && defib.cell && defib.cell.charge < defib.cell.maxcharge && is_operational())
+2 -2
View File
@@ -149,8 +149,8 @@
var/mode = SINGLE
/obj/item/grenade/barrier/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to toggle modes.</span>")
. = ..()
. += "<span class='notice'>Alt-click to toggle modes.</span>"
/obj/item/grenade/barrier/AltClick(mob/living/carbon/user)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
+2 -2
View File
@@ -27,9 +27,9 @@
RefreshParts()
/obj/machinery/dish_drive/examine(mob/user)
..()
. = ..()
if(user.Adjacent(src))
to_chat(user, "<span class='notice'>Alt-click it to beam its contents to any nearby disposal bins.</span>")
. += "<span class='notice'>Alt-click it to beam its contents to any nearby disposal bins.</span>"
/obj/machinery/dish_drive/attack_hand(mob/living/user)
if(!contents.len)
+20 -20
View File
@@ -640,47 +640,47 @@
update_icon(AIRLOCK_CLOSED)
/obj/machinery/door/airlock/examine(mob/user)
..()
. = ..()
if(obj_flags & EMAGGED)
to_chat(user, "<span class='warning'>Its access panel is smoking slightly.</span>")
. += "<span class='warning'>Its access panel is smoking slightly.</span>"
if(charge && !panel_open && in_range(user, src))
to_chat(user, "<span class='warning'>The maintenance panel seems haphazardly fastened.</span>")
. += "<span class='warning'>The maintenance panel seems haphazardly fastened.</span>"
if(charge && panel_open)
to_chat(user, "<span class='warning'>Something is wired up to the airlock's electronics!</span>")
. += "<span class='warning'>Something is wired up to the airlock's electronics!</span>"
if(note)
if(!in_range(user, src))
to_chat(user, "There's a [note.name] pinned to the front. You can't read it from here.")
. += "There's a [note.name] pinned to the front. You can't read it from here."
else
to_chat(user, "There's a [note.name] pinned to the front...")
note.examine(user)
. += "There's a [note.name] pinned to the front..."
. += note.examine(user)
if(panel_open)
switch(security_level)
if(AIRLOCK_SECURITY_NONE)
to_chat(user, "Its wires are exposed!")
. += "Its wires are exposed!"
if(AIRLOCK_SECURITY_METAL)
to_chat(user, "Its wires are hidden behind a welded metal cover.")
. += "Its wires are hidden behind a welded metal cover."
if(AIRLOCK_SECURITY_PLASTEEL_I_S)
to_chat(user, "There is some shredded plasteel inside.")
. += "There is some shredded plasteel inside."
if(AIRLOCK_SECURITY_PLASTEEL_I)
to_chat(user, "Its wires are behind an inner layer of plasteel.")
. += "Its wires are behind an inner layer of plasteel."
if(AIRLOCK_SECURITY_PLASTEEL_O_S)
to_chat(user, "There is some shredded plasteel inside.")
. += "There is some shredded plasteel inside."
if(AIRLOCK_SECURITY_PLASTEEL_O)
to_chat(user, "There is a welded plasteel cover hiding its wires.")
. += "There is a welded plasteel cover hiding its wires."
if(AIRLOCK_SECURITY_PLASTEEL)
to_chat(user, "There is a protective grille over its panel.")
. += "There is a protective grille over its panel."
else if(security_level)
if(security_level == AIRLOCK_SECURITY_METAL)
to_chat(user, "It looks a bit stronger.")
. += "It looks a bit stronger."
else
to_chat(user, "It looks very robust.")
. += "It looks very robust."
if(issilicon(user) && (!stat & BROKEN))
to_chat(user, "<span class='notice'>Shift-click [src] to [ density ? "open" : "close"] it.</span>")
to_chat(user, "<span class='notice'>Ctrl-click [src] to [ locked ? "raise" : "drop"] its bolts.</span>")
to_chat(user, "<span class='notice'>Alt-click [src] to [ secondsElectrified ? "un-electrify" : "permanently electrify"] it.</span>")
to_chat(user, "<span class='notice'>Ctrl-Shift-click [src] to [ emergency ? "disable" : "enable"] emergency access.</span>")
. += "<span class='notice'>Shift-click [src] to [ density ? "open" : "close"] it.</span>"
. += "<span class='notice'>Ctrl-click [src] to [ locked ? "raise" : "drop"] its bolts.</span>"
. += "<span class='notice'>Alt-click [src] to [ secondsElectrified ? "un-electrify" : "permanently electrify"] it.</span>"
. += "<span class='notice'>Ctrl-Shift-click [src] to [ emergency ? "disable" : "enable"] emergency access.</span>"
/obj/machinery/door/airlock/attack_ai(mob/user)
if(!src.canAIControl(user))
@@ -7,8 +7,8 @@
var/unres_sides = 0 //unrestricted sides, or sides of the airlock that will open regardless of access
/obj/item/electronics/airlock/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Has a neat <i>selection menu</i> for modifying airlock access levels.</span>")
. = ..()
. += "<span class='notice'>Has a neat <i>selection menu</i> for modifying airlock access levels.</span>"
/obj/item/electronics/airlock/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
+3 -5
View File
@@ -593,14 +593,12 @@
return ..()
/obj/machinery/door/airlock/clockwork/examine(mob/user)
..()
var/gear_text = "The cogwheel is flickering and twisting wildly. Report this to a coder."
. = ..()
switch(construction_state)
if(GEAR_SECURE)
gear_text = "<span class='brass'>The cogwheel is solidly <b>wrenched</b> to the brass around it.</span>"
. += "<span class='brass'>The cogwheel is solidly <b>wrenched</b> to the brass around it.</span>"
if(GEAR_LOOSE)
gear_text = "<span class='alloy'>The cogwheel has been <i>loosened</i>, but remains <b>connected loosely</b> to the door!</span>"
to_chat(user, gear_text)
. += "<span class='alloy'>The cogwheel has been <i>loosened</i>, but remains <b>connected loosely</b> to the door!</span>"
/obj/machinery/door/airlock/clockwork/emp_act(severity)
if(prob(80/severity))
+4 -4
View File
@@ -37,14 +37,14 @@
var/unres_sides = 0 //Unrestricted sides. A bitflag for which direction (if any) can open the door with no access
/obj/machinery/door/examine(mob/user)
..()
. = ..()
if(red_alert_access)
if(GLOB.security_level >= SEC_LEVEL_RED)
to_chat(user, "<span class='notice'>Due to a security threat, its access requirements have been lifted!</span>")
. += "<span class='notice'>Due to a security threat, its access requirements have been lifted!</span>"
else
to_chat(user, "<span class='notice'>In the event of a red alert, its access requirements will automatically lift.</span>")
. += "<span class='notice'>In the event of a red alert, its access requirements will automatically lift.</span>"
if(!poddoor)
to_chat(user, "<span class='notice'>Its maintenance panel is <b>screwed</b> in place.</span>")
. += "<span class='notice'>Its maintenance panel is <b>screwed</b> in place.</span>"
/obj/machinery/door/check_access_list(list/access_list)
if(red_alert_access && GLOB.security_level >= SEC_LEVEL_RED)
+10 -10
View File
@@ -34,13 +34,13 @@
/obj/machinery/door/firedoor/examine(mob/user)
..()
if(!density)
to_chat(user, "<span class='notice'>It is open, but could be <b>pried</b> closed.</span>")
. += "<span class='notice'>It is open, but could be <b>pried</b> closed.</span>"
else if(!welded)
to_chat(user, "<span class='notice'>It is closed, but could be <i>pried</i> open. Deconstruction would require it to be <b>welded</b> shut.</span>")
. += "<span class='notice'>It is closed, but could be <i>pried</i> open. Deconstruction would require it to be <b>welded</b> shut.</span>"
else if(boltslocked)
to_chat(user, "<span class='notice'>It is <i>welded</i> shut. The floor bolts have been locked by <b>screws</b>.</span>")
. += "<span class='notice'>It is <i>welded</i> shut. The floor bolts have been locked by <b>screws</b>.</span>"
else
to_chat(user, "<span class='notice'>The bolt locks have been <i>unscrewed</i>, but the bolts themselves are still <b>wrenched</b> to the floor.</span>")
. += "<span class='notice'>The bolt locks have been <i>unscrewed</i>, but the bolts themselves are still <b>wrenched</b> to the floor.</span>"
/obj/machinery/door/firedoor/proc/CalculateAffectingAreas()
remove_from_areas()
@@ -270,18 +270,18 @@
var/reinforced = 0
/obj/structure/firelock_frame/examine(mob/user)
..()
. = ..()
switch(constructionStep)
if(CONSTRUCTION_PANEL_OPEN)
to_chat(user, "<span class='notice'>It is <i>unbolted</i> from the floor. A small <b>loosely connected</b> metal plate is covering the wires.</span>")
. += "<span class='notice'>It is <i>unbolted</i> from the floor. A small <b>loosely connected</b> metal plate is covering the wires.</span>"
if(!reinforced)
to_chat(user, "<span class='notice'>It could be reinforced with plasteel.</span>")
. += "<span class='notice'>It could be reinforced with plasteel.</span>"
if(CONSTRUCTION_WIRES_EXPOSED)
to_chat(user, "<span class='notice'>The maintenance plate has been <i>pried away</i>, and <b>wires</b> are trailing.</span>")
. += "<span class='notice'>The maintenance plate has been <i>pried away</i>, and <b>wires</b> are trailing.</span>"
if(CONSTRUCTION_GUTTED)
to_chat(user, "<span class='notice'>The maintenance panel is missing <i>wires</i> and the circuit board is <b>loosely connected</b>.</span>")
. += "<span class='notice'>The maintenance panel is missing <i>wires</i> and the circuit board is <b>loosely connected</b>.</span>"
if(CONSTRUCTION_NOCIRCUIT)
to_chat(user, "<span class='notice'>There are no <i>firelock electronics</i> in the frame. The frame could be <b>cut</b> apart.</span>")
. += "<span class='notice'>There are no <i>firelock electronics</i> in the frame. The frame could be <b>cut</b> apart.</span>"
/obj/structure/firelock_frame/update_icon()
..()
+5 -5
View File
@@ -22,8 +22,8 @@ GLOBAL_LIST_EMPTY(doppler_arrays)
return ..()
/obj/machinery/doppler_array/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Its dish is facing to the [dir2text(dir)].</span>")
. = ..()
. += "<span class='notice'>Its dish is facing to the [dir2text(dir)].</span>"
/obj/machinery/doppler_array/process()
return PROCESS_KILL
@@ -114,13 +114,13 @@ GLOBAL_LIST_EMPTY(doppler_arrays)
return
var/point_gain = 0
/*****The Point Calculator*****/
if(orig_light < 10)
say("Explosion not large enough for research calculations.")
return
else if(orig_light < 4500)
else if(orig_light < 4500)
point_gain = (83300 * orig_light) / (orig_light + 3000)
else
point_gain = TECHWEB_BOMB_POINTCAP
+2 -2
View File
@@ -129,9 +129,9 @@
break_message = "slowly falls dark, lights stuttering."
/obj/machinery/droneDispenser/examine(mob/user)
..()
. = ..()
if((mode == DRONE_RECHARGING) && !stat && recharging_text)
to_chat(user, "<span class='warning'>[recharging_text]</span>")
. += "<span class='warning'>[recharging_text]</span>"
/obj/machinery/droneDispenser/power_change()
..()
+2 -2
View File
@@ -196,8 +196,8 @@
var/id = null
/obj/item/wallframe/flasher/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Its channel ID is '[id]'.</span>")
. = ..()
. += "<span class='notice'>Its channel ID is '[id]'.</span>"
/obj/item/wallframe/flasher/after_attach(var/obj/O)
..()
+3 -3
View File
@@ -183,10 +183,10 @@
container_resist(user)
/obj/machinery/harvester/examine(mob/user)
..()
. = ..()
if(stat & BROKEN)
return
if(state_open)
to_chat(user, "<span class='notice'>[src] must be closed before harvesting.</span>")
. += "<span class='notice'>[src] must be closed before harvesting.</span>"
else if(!harvesting)
to_chat(user, "<span class='notice'>Alt-click [src] to start harvesting.</span>")
. += "<span class='notice'>Alt-click [src] to start harvesting.</span>"
-1
View File
@@ -221,7 +221,6 @@
. += "\t<span class='notice'>No chemicals are attached.</span>\n"
. += "\t<span class='notice'>[attached ? attached : "No one"] is attached.</span>"
to_chat(user,.)
#undef IV_TAKING
#undef IV_INJECTING
+2 -2
View File
@@ -33,8 +33,8 @@
icon_state = "light0"
/obj/machinery/light_switch/examine(mob/user)
..()
to_chat(user, "It is [on? "on" : "off"].")
. = ..()
. += "It is [on? "on" : "off"]."
/obj/machinery/light_switch/interact(mob/user)
. = ..()
@@ -838,10 +838,10 @@
T.cp = src
/obj/machinery/turretid/examine(mob/user)
..()
. = ..()
if(issilicon(user) && (!stat & BROKEN))
to_chat(user, "<span class='notice'>Ctrl-click [src] to [ enabled ? "disable" : "enable"] turrets.</span>")
to_chat(user, "<span class='notice'>Alt-click [src] to set turrets to [ lethal ? "stun" : "kill"].</span>")
. += "<span class='notice'>Ctrl-click [src] to [ enabled ? "disable" : "enable"] turrets.</span>"
. += "<span class='notice'>Alt-click [src] to set turrets to [ lethal ? "stun" : "kill"].</span>"
/obj/machinery/turretid/attackby(obj/item/I, mob/user, params)
if(stat & BROKEN)
+4 -4
View File
@@ -30,12 +30,12 @@
return ..()
/obj/machinery/quantumpad/examine(mob/user)
..()
to_chat(user, "<span class='notice'>It is [ linked_pad ? "currently" : "not"] linked to another pad.</span>")
. = ..()
. += "<span class='notice'>It is [ linked_pad ? "currently" : "not"] linked to another pad.</span>"
if(!panel_open)
to_chat(user, "<span class='notice'>The panel is <i>screwed</i> in, obstructing the linking device.</span>")
. += "<span class='notice'>The panel is <i>screwed</i> in, obstructing the linking device.</span>"
else
to_chat(user, "<span class='notice'>The <i>linking</i> device is now able to be <i>scanned<i> with a multitool.</span>")
. += "<span class='notice'>The <i>linking</i> device is now able to be <i>scanned<i> with a multitool.</span>"
/obj/machinery/quantumpad/RefreshParts()
var/E = 0
+4 -4
View File
@@ -40,10 +40,10 @@
butchering.bonus_modifier = amount_produced/5
/obj/machinery/recycler/examine(mob/user)
..()
to_chat(user, "The power light is [(stat & NOPOWER) ? "off" : "on"].")
to_chat(user, "The safety-mode light is [safety_mode ? "on" : "off"].")
to_chat(user, "The safety-sensors status light is [obj_flags & EMAGGED ? "off" : "on"].")
. = ..()
. += "The power light is [(stat & NOPOWER) ? "off" : "on"]."
. += "The safety-mode light is [safety_mode ? "on" : "off"]."
. += "The safety-sensors status light is [obj_flags & EMAGGED ? "off" : "on"]."
/obj/machinery/recycler/power_change()
..()
+4 -4
View File
@@ -46,12 +46,12 @@
return ..()
/obj/machinery/space_heater/examine(mob/user)
..()
to_chat(user, "\The [src] is [on ? "on" : "off"], and the hatch is [panel_open ? "open" : "closed"].")
. = ..()
. += "\The [src] is [on ? "on" : "off"], and the hatch is [panel_open ? "open" : "closed"]."
if(cell)
to_chat(user, "The charge meter reads [cell ? round(cell.percent(), 1) : 0]%.")
. += "The charge meter reads [cell ? round(cell.percent(), 1) : 0]%."
else
to_chat(user, "There is no power cell installed.")
. += "There is no power cell installed."
/obj/machinery/space_heater/update_icon()
if(on)
+11 -12
View File
@@ -114,12 +114,11 @@
/obj/machinery/status_display/examine(mob/user)
. = ..()
if (message1 || message2)
var/list/msg = list("The display says:")
. += "The display says:"
if (message1)
msg += "<br>\t<tt>[html_encode(message1)]</tt>"
. += "\t<tt>[html_encode(message1)]</tt>"
if (message2)
msg += "<br>\t<tt>[html_encode(message2)]</tt>"
to_chat(user, msg.Join())
. += "\t<tt>[html_encode(message2)]</tt>"
// Helper procs for child display types.
/obj/machinery/status_display/proc/display_shuttle_status(obj/docking_port/mobile/shuttle)
@@ -146,9 +145,9 @@
modestr = "<br>\t<tt>[modestr]: [shuttle.getTimerStr()]</tt>"
else
modestr = "<br>\t<tt>[modestr]</tt>"
to_chat(user, "The display says:<br>\t<tt>[shuttle.name]</tt>[modestr]")
return "The display says:<br>\t<tt>[shuttle.name]</tt>[modestr]"
else
to_chat(user, "The display says:<br>\t<tt>Shuttle missing!</tt>")
return "The display says:<br>\t<tt>Shuttle missing!</tt>"
/// Evac display which shows shuttle timer or message set by Command.
@@ -195,9 +194,9 @@
/obj/machinery/status_display/evac/examine(mob/user)
. = ..()
if(mode == SD_EMERGENCY)
examine_shuttle(user, SSshuttle.emergency)
. += examine_shuttle(user, SSshuttle.emergency)
else if(!message1 && !message2)
to_chat(user, "The display is blank.")
. += "The display is blank."
/obj/machinery/status_display/evac/receive_signal(datum/signal/signal)
switch(signal.data["command"])
@@ -257,9 +256,9 @@
else
shuttleMsg = "[shuttle.getModeStr()]: [shuttle.getTimerStr()]"
if (shuttleMsg)
to_chat(user, "The display says:<br>\t<tt>[shuttleMsg]</tt>")
. += "The display says:<br>\t<tt>[shuttleMsg]</tt>"
else
to_chat(user, "The display is blank.")
. += "The display is blank."
/// General-purpose shuttle status display.
@@ -278,9 +277,9 @@
/obj/machinery/status_display/shuttle/examine(mob/user)
. = ..()
if(shuttle_id)
examine_shuttle(user, SSshuttle.getShuttle(shuttle_id))
. += examine_shuttle(user, SSshuttle.getShuttle(shuttle_id))
else
to_chat(user, "The display is blank.")
. += "The display is blank."
/obj/machinery/status_display/shuttle/vv_edit_var(var_name, var_value)
. = ..()
+2 -2
View File
@@ -99,8 +99,8 @@
return ..()
/obj/machinery/syndicatebomb/examine(mob/user)
..()
to_chat(user, "A digital display on it reads \"[seconds_remaining()]\".")
. = ..()
. += "A digital display on it reads \"[seconds_remaining()]\"."
/obj/machinery/syndicatebomb/update_icon()
icon_state = "[initial(icon_state)][active ? "-active" : "-inactive"][open_panel ? "-wires" : ""]"
@@ -86,7 +86,7 @@
else if(isobj(mobtype))
race = "Machinery"
else if(ispath(mobtype, ))
else if(ispath(mobtype, /mob/living/simple_animal))
race = "Domestic Animal"
else
@@ -426,7 +426,7 @@
))
// this will log the signal and transmit it to the target
linkedServer.receive_information(signal, null)
usr.log_message("(PDA: [name]) sent \"[custommessage]\" to [signal.format_target()]", LOG_PDA)
usr.log_message("(PDA: [name] | [usr.real_name]) sent \"[custommessage]\" to [signal.format_target()]", LOG_PDA)
//Request Console Logs - KEY REQUIRED
@@ -35,7 +35,7 @@
signal.data["slow"] += rand(1, 5) // slow the signal down only slightly
// Try sending it!
var/list/try_send = list(signal.server_type, /obj/machinery/telecomms/hub, /obj/machinery/telecomms/broadcaster, /obj/machinery/telecomms/bus)
var/list/try_send = list(signal.server_type, /obj/machinery/telecomms/hub, /obj/machinery/telecomms/broadcaster)
var/i = 0
for(var/send in try_send)
@@ -39,5 +39,5 @@
network = "tcommsat"
autolinkers = list("hub", "relay", "s_relay", "m_relay", "r_relay", "h_relay", "science", "medical",
"supply", "service", "common", "command", "engineering", "security",
"receiverA", "receiverB", "broadcasterA", "broadcasterB")
"receiverA", "receiverB", "broadcasterA", "broadcasterB", "autorelay")
@@ -49,6 +49,11 @@
/obj/machinery/telecomms/relay/preset
network = "tcommsat"
/obj/machinery/telecomms/relay/Initialize(mapload)
. = ..()
if(autolinkers.len) //We want lateloaded presets to autolink (lateloaded aways/ruins/shuttles)
return INITIALIZE_HINT_LATELOAD
/obj/machinery/telecomms/relay/preset/station
id = "Station Relay"
autolinkers = list("s_relay")
@@ -74,3 +79,8 @@
icon = 'icons/obj/clockwork_objects.dmi'
hide = TRUE
autolinkers = list("h_relay")
//Generic preset relay
/obj/machinery/telecomms/relay/preset/auto
hide = TRUE
autolinkers = list("autorelay")
@@ -107,6 +107,7 @@ GLOBAL_LIST_EMPTY(telecomms_list)
for(var/x in autolinkers)
if(x in T.autolinkers)
links |= T
T.links |= src
/obj/machinery/telecomms/update_icon()
if(on)
+1 -1
View File
@@ -28,7 +28,7 @@
/obj/machinery/transformer/examine(mob/user)
. = ..()
if(cooldown && (issilicon(user) || isobserver(user)))
to_chat(user, "It will be ready in [DisplayTimeText(cooldown_timer - world.time)].")
. += "It will be ready in [DisplayTimeText(cooldown_timer - world.time)]."
/obj/machinery/transformer/Destroy()
QDEL_NULL(countdown)
+2 -2
View File
@@ -12,8 +12,8 @@
var/max_wash_capacity = 5
/obj/machinery/washing_machine/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click it to start a wash cycle.</span>")
. = ..()
. += "<span class='notice'>Alt-click it to start a wash cycle.</span>"
/obj/machinery/washing_machine/AltClick(mob/user)
if(!user.canUseTopic(src))
+8 -8
View File
@@ -270,23 +270,23 @@
////////////////////////////////////////////////////////////////////////////////
/obj/mecha/examine(mob/user)
..()
. = ..()
var/integrity = obj_integrity*100/max_integrity
switch(integrity)
if(85 to 100)
to_chat(user, "It's fully intact.")
. += "It's fully intact."
if(65 to 85)
to_chat(user, "It's slightly damaged.")
. += "It's slightly damaged."
if(45 to 65)
to_chat(user, "It's badly damaged.")
. += "It's badly damaged."
if(25 to 45)
to_chat(user, "It's heavily damaged.")
. += "It's heavily damaged."
else
to_chat(user, "It's falling apart.")
. += "It's falling apart."
if(equipment && equipment.len)
to_chat(user, "It's equipped with:")
. += "It's equipped with:"
for(var/obj/item/mecha_parts/mecha_equipment/ME in equipment)
to_chat(user, "[icon2html(ME, user)] \A [ME].")
. += "[icon2html(ME, user)] \A [ME]."
//processing internal damage, temperature, air regulation, alert updates, lights power use.
/obj/mecha/process()
+2 -2
View File
@@ -30,9 +30,9 @@
AI.remote_control = null
/obj/structure/mecha_wreckage/examine(mob/user)
..()
. = ..()
if(AI)
to_chat(user, "<span class='notice'>The AI recovery beacon is active.</span>")
. += "<span class='notice'>The AI recovery beacon is active.</span>"
/obj/structure/mecha_wreckage/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weldingtool))
+1 -1
View File
@@ -20,7 +20,7 @@
/obj/effect/countdown/examine(mob/user)
. = ..()
to_chat(user, "This countdown is displaying: [displayed_text].")
. += "This countdown is displaying: [displayed_text]."
/obj/effect/countdown/proc/attach(atom/A)
attached_to = A

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