Fixes reviver implant having been a crapshot ever since soft-crit was introduced years ago.
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@@ -44,6 +44,9 @@
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hunger_threshold = NUTRITION_LEVEL_HUNGRY
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poison_amount = 10
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#define MAX_HEAL_COOLDOWN 15 MINUTES
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#define DEF_CONVALESCENCE_TIME 15 SECONDS
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/obj/item/organ/cyberimp/chest/reviver
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name = "Reviver implant"
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desc = "This implant will attempt to revive and heal you if you lose consciousness. For the faint of heart!"
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@@ -51,43 +54,49 @@
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implant_color = "#AD0000"
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slot = ORGAN_SLOT_HEART_AID
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var/revive_cost = 0
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var/reviving = 0
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var/reviving = FALSE
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var/cooldown = 0
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var/convalescence_time = 0
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/obj/item/organ/cyberimp/chest/reviver/on_life()
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if(reviving)
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if(owner.stat == UNCONSCIOUS)
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addtimer(CALLBACK(src, .proc/heal), 30)
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var/do_heal = world.time < convalescence_time
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if(revive_cost >= MAX_HEAL_COOLDOWN)
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do_heal = FALSE
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else if(owner.stat && ownder.stat != DEAD)
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do_heal = TRUE
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else if(!do_heal)
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convalescence_time = world.time + DEF_CONVALESCENCE_TIME
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if(do_heal)
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addtimer(CALLBACK(src, .proc/heal), 3 SECONDS)
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else
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cooldown = revive_cost + world.time
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reviving = FALSE
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to_chat(owner, "<span class='notice'>Your reviver implant shuts down and starts recharging. It will be ready again in [DisplayTimeText(revive_cost)].</span>")
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return
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if(cooldown > world.time)
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return
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if(owner.stat != UNCONSCIOUS)
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return
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if(owner.suiciding)
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if(cooldown > world.time || owner.stat == CONSCIOUS || owner.stat == DEAD || owner.suiciding)
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return
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revive_cost = 0
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convalescence_time = 0
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reviving = TRUE
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to_chat(owner, "<span class='notice'>You feel a faint buzzing as your reviver implant starts patching your wounds...</span>")
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/obj/item/organ/cyberimp/chest/reviver/proc/heal()
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if(owner.getOxyLoss())
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owner.adjustOxyLoss(-5)
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revive_cost += 5
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revive_cost += 0.5 SECONDS
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if(owner.getBruteLoss())
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owner.adjustBruteLoss(-2)
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revive_cost += 40
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revive_cost += 4 SECONDS
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if(owner.getFireLoss())
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owner.adjustFireLoss(-2)
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revive_cost += 40
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revive_cost += 4 SECONDS
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if(owner.getToxLoss())
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owner.adjustToxLoss(-1)
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revive_cost += 40
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revive_cost += 4 SECONDS
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/obj/item/organ/cyberimp/chest/reviver/emp_act(severity)
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. = ..()
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@@ -95,25 +104,27 @@
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return
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if(reviving)
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revive_cost += 200
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revive_cost += 20 SECONDS
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else
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cooldown += 200
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cooldown += 20 SECONDS
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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if(H.stat != DEAD && prob(50 / severity) && H.can_heartattack())
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H.set_heartattack(TRUE)
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to_chat(H, "<span class='userdanger'>You feel a horrible agony in your chest!</span>")
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addtimer(CALLBACK(src, .proc/undo_heart_attack), 600 / severity)
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addtimer(CALLBACK(src, .proc/undo_heart_attack), 60 SECONDS / severity)
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/obj/item/organ/cyberimp/chest/reviver/proc/undo_heart_attack()
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var/mob/living/carbon/human/H = owner
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if(!istype(H))
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if(!H || !istype(H))
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return
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H.set_heartattack(FALSE)
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if(H.stat == CONSCIOUS)
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if(H.stat == CONSCIOUS || stat == SOFT_CRIT)
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to_chat(H, "<span class='notice'>You feel your heart beating again!</span>")
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#undef MAX_HEAL_COOLDOWN
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#undef DEF_CONVALESCENCE_TIME
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/obj/item/organ/cyberimp/chest/thrusters
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name = "implantable thrusters set"
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